- Anti rushing?
- Exchange/share resources amongst allied players?
- Speach In-Game
- Invisible Units
- what about money maps?
- Cloaking
- Electromagnetic field disables air units?
- Backstabbing
- How many units can you select and create?
- Reavers with Immortals and Stalkers=Ground combo
- Zealot's charge ability
- Phoenix Overload Ability
- Something cool I found about nukes!
- Plasma Shield Regeneration
- My thoughts after watching the gameplay video several times
- Upgrades
- Overall Strategy Wants
- Shield idea!
- Do the abilities activate automatically?
- Improved AI ?
- New cliff line of sight, your opinion?
- maximum amount of scv's for repairing a building
- Attack types / Units types / damage
- Black hole is ANTI-AIR only??
- Cruiser or Carrier no match against marrines or hydralisks?
- Air unit stacking
- Mechanisms We <3, Note this ISN'T a "BC/Cari should be able to pwnage all" topic
- Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!
- Dark Templar, SCVs, Zerg Buildings, Terran Infestation and GAMBITS!
- Explanations on GAMBITTING!
- Nuke Target
- Evasion
- Protoss Perfect Strategy
- Protoss Shields and Psionic Storm
- Targeting abilities - the yamato cannon
- New Strategy/Aspect of RTSs - Retreat Point
- Science Vessel + Immortals
- Hills in Starcraft 2?
- Phase cannon rush, attack, strategies
- No choke point defenses - what it means for the terran.
- Team battles in starcraft 2, a whole new game.
- STIM?
- Advanced new Zerg upgrade.
- The most powerful rush for Starcraft II.
- Dual tech tree choices: high Temp or dark temp etc..
- Zerg strategy
- Phase Prism Strategies
- Will Zerg Still Infest?
- Force Fire
- Projectile accuracy
- Blackhole
- SC2 Ladder games and game speed
- Star relic visible = ultimate ambush
- Influence of Nydus Worm and baneling on zerglings for mid and late game
- Unit Formations?
- 'Cliffs' Are they still safe?
- mineral farming
- AI strategists
- Targeting Phase Prisms....like target pylons in sc1?
- Transport mining now viable?
- Units attacking minerals?
- Bunker rush, rushable?
- Weak Units
- Countering the mothership
- The New Terran Commander
- Supply Depot Choke Points
- Command Center Fortress Strategy
- The new Arbiter, The Star Relic
- Destroyable Elements
- High Templar's New Stasis Field Ability
- Observatories
- Reaper Bombs
- Terran VS Terran
- Thor vs Protoss? lol gg
- New Units and Their Counter Units.
- The grass, a new type of tactical tool?
- Protoss Stalker Rush
- New protoss strategies
- Weather Patterns and their possible effects on SC2 Strategy and Balancing
- It is time to make the strategies go deeper. literally!
- Thor Drop
- Terran Command Center trick.
- Inter-Building Space
- Mothership versus Zerg is a no no
- Regeneration Upgrade
- Using Banelings like spider mines?
- P>T>Z>P?
- what do you think about rally points?
- Predator's possible uses
- Your Terran strategies
- Merc Haven Defense
- Thor+SCV auto repair + Nomad heal/def matrix = wohoo?
- I have a question...
- RUSH or TURTLE?
- Critters or zero clutter?
- Is Terran giving up on Air??
- Making Units More Intelligent
- Thors and Nukes! (Or The Thor Pyre)
- In-depth Analysis of Protoss, Terran, and Zerg
- Protoss Defence Strategy
- Zerg countering the new Protoss and Terran units and abilities...
- Goodbye beloved Templars
- Tech Lab
- one way cliff jumpers
- Toss Unit Strategies
- Terran in SC2: M&M&/or reapers vs non zerg races?
- Warp In Error
- unique mechanics for the 3 races
- Tracks and trails
- Give each race ways to passively disrupt opponents
- How can the Terran counter zealots+immortals atm?
- tinker with supply?
- Underground Fighting
- Good to select many building?
- The Ever-So-Important Opening HARASS!
- Are deep valleys pathable?
- colossus vs. siege tank
- Protoss VS Terran- who is offensive and who is defensive?
- What about asymmetric but balanced visibility methods?
- Strategy and Tactics
- Spells in Warcraft III versus spells in Starcraft II
- Suggestion: Auras
- Shooting without being revealed
- The Trample Dilemma
- Selecting 150 units.
- Offensive Phase Prism Strategy
- IMBA idea or not!plz read:)
- Are there any abilities from StarCraft:BW you want taken OUT of StarCraft II?
- How will SC2 handle interrupted building?
- Terrain and Unit Speed
- Terran/Protoss Unit & Building Information - Cost/Mana/Upgrades/and MORE
- Protoss: Mass stalkers
- Offensive strategies with protoss
- Full Capacity of Starcraft II
- Alternate Methods for Obtaining Resources
- Ghost, imba?
- Nullifier rush?
- Channeling
- High Templar and Anti-Gravity ability...
- Armor Types
- Resources Idea
- Lethal Liftoff
- Too Many Worker Harass Units
- Sc2 Zealot Rush
- Resource Harvest speed upgrade
- Terran Building Shield
- Strategic FOCUS MAPS?
- Building Selection
- Protoss Cannon Invasion
- You like to choke on my wall, GG
- New Terrain Features
- The Clutch matrix
- Unit Shoving Mechanic
- "Annoying" Units: The WTF Factor ;)
- Ultimate counter strikes
- Heard of zerg has a unit that can turn enemy units against themselves
- Teamplay: WC3 vs SC2
- Terrain Tactics "just or unjust??"
- Minerals for Gas? Poll
- Questions about anti-gravity
- Change Worker mechanics