PDA

View Full Version : StarCraft 2 Strategy Discussion


Pages : [1] 2 3

  1. Anti rushing?
  2. Exchange/share resources amongst allied players?
  3. Speach In-Game
  4. Invisible Units
  5. what about money maps?
  6. Cloaking
  7. Electromagnetic field disables air units?
  8. Backstabbing
  9. How many units can you select and create?
  10. Reavers with Immortals and Stalkers=Ground combo
  11. Zealot's charge ability
  12. Phoenix Overload Ability
  13. Something cool I found about nukes!
  14. Plasma Shield Regeneration
  15. My thoughts after watching the gameplay video several times
  16. Upgrades
  17. Overall Strategy Wants
  18. Shield idea!
  19. Do the abilities activate automatically?
  20. Improved AI ?
  21. New cliff line of sight, your opinion?
  22. maximum amount of scv's for repairing a building
  23. Attack types / Units types / damage
  24. Black hole is ANTI-AIR only??
  25. Cruiser or Carrier no match against marrines or hydralisks?
  26. Air unit stacking
  27. Mechanisms We <3, Note this ISN'T a "BC/Cari should be able to pwnage all" topic
  28. Terran Base-to-Base bombing, Wraiths, Ultralisks and GAMBITS!
  29. Dark Templar, SCVs, Zerg Buildings, Terran Infestation and GAMBITS!
  30. Explanations on GAMBITTING!
  31. Nuke Target
  32. Evasion
  33. Protoss Perfect Strategy
  34. Protoss Shields and Psionic Storm
  35. Targeting abilities - the yamato cannon
  36. New Strategy/Aspect of RTSs - Retreat Point
  37. Science Vessel + Immortals
  38. Hills in Starcraft 2?
  39. Phase cannon rush, attack, strategies
  40. No choke point defenses - what it means for the terran.
  41. Team battles in starcraft 2, a whole new game.
  42. STIM?
  43. Advanced new Zerg upgrade.
  44. The most powerful rush for Starcraft II.
  45. Dual tech tree choices: high Temp or dark temp etc..
  46. Zerg strategy
  47. Phase Prism Strategies
  48. Will Zerg Still Infest?
  49. Force Fire
  50. Projectile accuracy
  51. Blackhole
  52. SC2 Ladder games and game speed
  53. Star relic visible = ultimate ambush
  54. Influence of Nydus Worm and baneling on zerglings for mid and late game
  55. Unit Formations?
  56. 'Cliffs' Are they still safe?
  57. mineral farming
  58. AI strategists
  59. Targeting Phase Prisms....like target pylons in sc1?
  60. Transport mining now viable?
  61. Units attacking minerals?
  62. Bunker rush, rushable?
  63. Weak Units
  64. Countering the mothership
  65. The New Terran Commander
  66. Supply Depot Choke Points
  67. Command Center Fortress Strategy
  68. The new Arbiter, The Star Relic
  69. Destroyable Elements
  70. High Templar's New Stasis Field Ability
  71. Observatories
  72. Reaper Bombs
  73. Terran VS Terran
  74. Thor vs Protoss? lol gg
  75. New Units and Their Counter Units.
  76. The grass, a new type of tactical tool?
  77. Protoss Stalker Rush
  78. New protoss strategies
  79. Weather Patterns and their possible effects on SC2 Strategy and Balancing
  80. It is time to make the strategies go deeper. literally!
  81. Thor Drop
  82. Terran Command Center trick.
  83. Inter-Building Space
  84. Mothership versus Zerg is a no no
  85. Regeneration Upgrade
  86. Using Banelings like spider mines?
  87. P>T>Z>P?
  88. what do you think about rally points?
  89. Predator's possible uses
  90. Your Terran strategies
  91. Merc Haven Defense
  92. Thor+SCV auto repair + Nomad heal/def matrix = wohoo?
  93. I have a question...
  94. RUSH or TURTLE?
  95. Critters or zero clutter?
  96. Is Terran giving up on Air??
  97. Making Units More Intelligent
  98. Thors and Nukes! (Or The Thor Pyre)
  99. In-depth Analysis of Protoss, Terran, and Zerg
  100. Protoss Defence Strategy
  101. Zerg countering the new Protoss and Terran units and abilities...
  102. Goodbye beloved Templars
  103. Tech Lab
  104. one way cliff jumpers
  105. Toss Unit Strategies
  106. Terran in SC2: M&M&/or reapers vs non zerg races?
  107. Warp In Error
  108. unique mechanics for the 3 races
  109. Tracks and trails
  110. Give each race ways to passively disrupt opponents
  111. How can the Terran counter zealots+immortals atm?
  112. tinker with supply?
  113. Underground Fighting
  114. Good to select many building?
  115. The Ever-So-Important Opening HARASS!
  116. Are deep valleys pathable?
  117. colossus vs. siege tank
  118. Protoss VS Terran- who is offensive and who is defensive?
  119. What about asymmetric but balanced visibility methods?
  120. Strategy and Tactics
  121. Spells in Warcraft III versus spells in Starcraft II
  122. Suggestion: Auras
  123. Shooting without being revealed
  124. The Trample Dilemma
  125. Selecting 150 units.
  126. Offensive Phase Prism Strategy
  127. IMBA idea or not!plz read:)
  128. Are there any abilities from StarCraft:BW you want taken OUT of StarCraft II?
  129. How will SC2 handle interrupted building?
  130. Terrain and Unit Speed
  131. Terran/Protoss Unit & Building Information - Cost/Mana/Upgrades/and MORE
  132. Protoss: Mass stalkers
  133. Offensive strategies with protoss
  134. Full Capacity of Starcraft II
  135. Alternate Methods for Obtaining Resources
  136. Ghost, imba?
  137. Nullifier rush?
  138. Channeling
  139. High Templar and Anti-Gravity ability...
  140. Armor Types
  141. Resources Idea
  142. Lethal Liftoff
  143. Too Many Worker Harass Units
  144. Sc2 Zealot Rush
  145. Resource Harvest speed upgrade
  146. Terran Building Shield
  147. Strategic FOCUS MAPS?
  148. Building Selection
  149. Protoss Cannon Invasion
  150. You like to choke on my wall, GG
  151. New Terrain Features
  152. The Clutch matrix
  153. Unit Shoving Mechanic
  154. "Annoying" Units: The WTF Factor ;)
  155. Ultimate counter strikes
  156. Heard of zerg has a unit that can turn enemy units against themselves
  157. Teamplay: WC3 vs SC2
  158. Terrain Tactics "just or unjust??"
  159. Minerals for Gas? Poll
  160. Questions about anti-gravity
  161. Change Worker mechanics
  162. Detectorific?
  163. Something I'm not liking about SC 2
  164. What's up with the hydras?
  165. An interesting idea on gas harvesting
  166. Mind Control in SC2?
  167. Your opinion about this...
  168. Why Stalkers will become a Protoss crutch
  169. Ghost Sniping and miscellaneous
  170. Were the races unbalanced on island maps in BW? What should be done for SC2?
  171. Keyboard Macros?
  172. Warp-in causing balance issues ?
  173. The Scoop and Poop!!!!
  174. StarLeague II?
  175. Question about "Smart Casting"
  176. Bounding?
  177. SK Terran in Starcraft 2
  178. Custom HOTKEYS in SC2?
  179. No money maps, No gas strategy, just plain skill and that’s what Starcraft 2 is all a
  180. Resources should be a little C&C3?
  181. worker HP's
  182. Rushes - good or bad?
  183. Those non-player animals you see running around the map
  184. Minerals and Vespene
  185. Most powerful defensive combination
  186. What happens if control runs out?
  187. How much differentiation between the species?
  188. left overs
  189. upgrading detectors
  190. Favorite general Terran Strategy.
  191. Unit attack range
  192. Resource Gathering
  193. Apm vs proper apm
  194. time !
  195. Newest tech-trees
  196. No LAN!?
  197. Can you destroy watchtowers?
  198. Variety For Starcraft 2?
  199. Strategies for SC2
  200. How will you be playing?
  201. SC2 2v2 match
  202. Hey AI! Let's get to high tier.
  203. Hey AI! You using a map or something?
  204. Hell it's about time
  205. Zerg rush V2
  206. Terran Strats
  207. units interaction on starcraft2
  208. SC 2 Unit/Structure Built Speed
  209. Need Help [TvZ] - Losing to Marines and Marauders
  210. Should customizable keys be added to starcraft 2?
  211. [TvZ] How to defeat Baeling > Zergling rush?
  212. I keep losing to Roaches as Toss
  213. [PvT] How to counter M&M
  214. Zerg Strategy Discussion
  215. The old Cannonrush
  216. Countering ghosts.
  217. Defending against double rush in 2v2.
  218. Terran wall at large ramps
  219. P v T - wall
  220. Warp Gates.. Suck or not?
  221. Terran Mech build order fpvods
  222. PvT marauder cheese
  223. This sucks when this happens.
  224. P v P units mixture
  225. Beating early Terran rush as Protoss
  226. Can't solve the problem with Terran.
  227. absolute LAST ditch maneuver for zerg
  228. New commentator need some feedback
  229. How to counter ghost EMP?
  230. How to counter Zergling + Muta as P
  231. choke points & defenses
  232. Videos with Korean builds
  233. Having trouble vs Proxy Pylons & Enemy Harssing Workers
  234. Protoss strats
  235. LiquidNazgul's Builds and Strategy
  236. How Many Workers?
  237. Marauder, thor drop ship
  238. thor + medivac combo: better than BCs?
  239. Armor types & counter
  240. terran mech builds
  241. Living Past 10 minutes.
  242. Terren defense noob question
  243. New Terran wall clipping
  244. SC2 Offline Unit Vs. Unit Combat Simulator
  245. Rushes
  246. Good keyboard shortcuts..?
  247. any advice for a new zerg player?
  248. FFA/2v2 Protoss Air build?
  249. Basic Strategy and Acronyms
  250. Zerg early game needs help..or I do!