View Full Version : Zergling's look
starcraft2iscoming
05-29-2007, 05:40 AM
Why does the Zergiling always look diferent in every game? Its stupied. I liked the first version the best.
The 1st ones looks like reptiles
The new ones look like grasshoppers, and since Zerg is the "insectoide" It's gonna look like insects maybe?
starcraft2iscoming
05-29-2007, 07:14 AM
What do you mean "every game" This is the second.... ???
Starcraft, Warcraft 3, WoW, Ghost, then this
Fenix
05-29-2007, 07:37 AM
In War 3, that was a Hydralisk.
Blizz put references to their games in other games, and in War 3, they had a rescuable Hydra, but I dunno about the WoW thing. I don't doubt it though.
But I like their current incarnation. Adds to the whole creepiness of the Zerg.
starcraft2iscoming
05-29-2007, 07:41 AM
The zergiling was also a bonus unit in WC3, and you can get the zergiling in Wow by doing a code. I am not sure how it works though. ???
Fenix
05-29-2007, 07:43 AM
Really? How did you get it in War 3? Map edit, or.....?
starcraft2iscoming
05-29-2007, 07:45 AM
yes, and beat the last lvl on WC3 on hard, i think u see em. I havent seen it in a while, but they exist in the WC3 engine
Fenix
05-29-2007, 07:47 AM
Huh. Original or Frozen Throne?
starcraft2iscoming
05-29-2007, 07:48 AM
origanal
Fenix
05-29-2007, 07:53 AM
Well now. You learn something every day.
starcraft2iscoming
05-29-2007, 07:56 AM
Well now. You learn something every day.
Unless you just sit on your chair on the compter all day, besides new tricks.
Fenix
05-29-2007, 07:57 AM
Actually, that's what I do do. :-\ And yet, I learned something.
Sweet.
windwalker
05-29-2007, 08:33 AM
yes, and beat the last lvl on WC3 on hard, i think u see em. I havent seen it in a while, but they exist in the WC3 engine
Hmm I think zerglings on WC3 have the same skin as the hellhounds (or felhounds can't remember the name). They just look like zerglings in a smaller scale and darker color.
Inside Sin
05-29-2007, 01:02 PM
I hate how it looks on warcraft 3 I loved how it looked in the original Starcraft though, i hate them hanging off things.
TheDarkTemplar
05-29-2007, 01:49 PM
They look different because they're constantly evolving. I don't care for the new look at all, but at the same time I'm not gonna complain about it, just want the game asap!!
starcraft2iscoming
05-29-2007, 04:01 PM
yes, and beat the last lvl on WC3 on hard, i think u see em. I havent seen it in a while, but they exist in the WC3 engine
Hmm I think zerglings on WC3 have the same skin as the hellhounds (or felhounds can't remember the name). They just look like zerglings in a smaller scale and darker color.
You mean same model with diferent skin?
ShadowFerretMG42
05-30-2007, 02:01 AM
Admittedly they do look strange with wings although somewhat scarier. Maybe the wings are for another mutation other than banelings- one in which they can fly. Personally the thought of flying zerglings scares the crap out of me :(
reject_666_6
05-30-2007, 02:05 AM
Lizards... Insects... Blah!!! They'll always be dogs to me. :D They had such adorable squirming sounds, you just felt the need to take one home. Anyway, are there Zerglings in WoW? I seriously didn't know that...
Seiyu
05-30-2007, 02:11 AM
Yeah, you could get a Zergling Leash in WoW if you got the collector's edition.
And I don't know why, but I like the new Zerglings a lot more. They look more swarm-ish. Maybe their wings will even allow them to jump over small cliffs or something.
reject_666_6
05-30-2007, 02:14 AM
As long as they are the small, cheap-ass Zerg #1 units then they are all I need. I don't play Zerg, to they're always on the opposite side of the gun for me anyway, so I don't care. :P
Seth_Almighty
05-31-2007, 09:03 PM
I like the swarmish look with the wings and the little hopping around. Much more like a swarm that will just drown you with their dead and that is what I thing zerglings are all about. Of course this is my opinion and I can see how people liked the old model better (as it was cooler maybe, but I like the style of these better).
The new zergling look is really well done, when they move in groups i dont see individual i see a little ocean of brown water moving about.
apparently blizzard changed the framerate or something along those lines so that the zerglings dont all move together so taht creates that swarm effect. Imagine waht a swarm of ultralisks look like.
coalescence
05-31-2007, 09:31 PM
They look different because they're constantly evolving.
True. A while ago I read a story about zerglings somewhere (I guess starcraft wikia, but I'm not sure) and it stated that the appearance differences where due to the constant evolving nature of the zerg.
reject_666_6
06-01-2007, 02:58 AM
I think they look different as a sort of a combination between them constantly evolving, and the different graphical capabilities of the games' engines. In more cartoony games they're bound to look more smooth and doggie-like.
Inside Sin
06-01-2007, 07:17 AM
Admittedly they do look strange with wings although somewhat scarier. Maybe the wings are for another mutation other than banelings- one in which they can fly. Personally the thought of flying zerglings scares the crap out of me :(
AND thats where starcraft's new units are born :)
Nice idea, you know theres a topic on Pheonix's overload thingy, this might be one of the counter attacks :)
reject_666_6
06-01-2007, 02:23 PM
^Actually, a mess of flying Zerglings sounds like an attack that would be COUNTERED by the overload ability. And what would they be called, Horseflylings? ;D I like the idea though, do you think they'll actually do it?
TheDarkTemplar
06-01-2007, 10:49 PM
I hope not. I'd cry with fear :-[
reject_666_6
06-02-2007, 01:11 AM
Maybe we'll get lucky in Starcraft 3: The Rise of the Horseflylings. Mwahahahahaaaaaa!!!
Zerglings are the icon for mass rushes....horseflylings? LOL
capthavic
06-02-2007, 08:13 PM
Since when were there zerglings in warcraft?
Yeah and there have only been 3 Starcraft games (counting Ghost)
Fenix
06-02-2007, 09:22 PM
Since when were there zerglings in warcraft?
Yeah and there have only been 3 Starcraft games (counting Ghost)
StarCraft 1, StarCraft 1: Brood Wars, StarCraft: Ghost, StarCraft: 64, StarCraft: Insurrection, StarCraft: Retribution, StarCraft II
That's seven.
capthavic
06-02-2007, 09:39 PM
Since when were there zerglings in warcraft?
Yeah and there have only been 3 Starcraft games (counting Ghost)
StarCraft 1, StarCraft 1: Brood Wars, StarCraft: Ghost, StarCraft: 64, StarCraft: Insurrection, StarCraft: Retribution, StarCraft II
That's seven.
I didn't count BW cause it an expansion (same looks), Starcraft 64 cause its console port (again same looks), and I have never even heard of those two non blizzard add ons ( I assume look the same as well). Anyway nitpicking aside we never got a real good look at the zerglins in game or CG and besides the zerg are frequently evolving so its not surprising that they would look a bit different.
Fenix
06-02-2007, 09:50 PM
Yeah, but I agree with the statement that they're evolving, so they look different.
Change is good!
reject_666_6
06-02-2007, 11:30 PM
Yes, as long as they don't learn to fly, or make like ants and die shortly after taking off, there shouldn't be a problem with them.
starcraft2iscoming
06-03-2007, 02:55 AM
Most of you guys say that the zerg are evolving. I belive that, but i'v only seen zerglings change. Why havn't the other zerg units changed? ???
reject_666_6
06-03-2007, 04:11 AM
You seen any other Zerg units in a gameplay trailer?
starcraft2iscoming
06-04-2007, 01:41 AM
The Ultralisk in the Starcraft Ghost trailer looked the same, but not the zerglings. The zerglings in Warcraft 3 looked different, but not the Hydralisks. And the Mutalisks in the Starcraft 2 looked exacly the same as they did in Starcraft 1.
See what i am saying?
reject_666_6
06-04-2007, 01:53 AM
Compared to Mutalisks and Ultralisks, Zerglings have the shortest life-span of all three, so they are the most susceptible to mutation in shorter time spans because many generations of Zerglings could be created in the time it would take to make only a few generations of Ultralisks, for example.
Ximnipot69
06-27-2007, 09:54 PM
My guess is that the wings we've seen on the new zerglings are a upgrade that lets them jump down cliffs and such. We have already seen other StarCraft 2 units that can climb the terrain.
burkid
06-27-2007, 10:35 PM
well hydras look different too in the 2 1-second clips that you see them of the cinematic trailer
DontHate
06-27-2007, 11:12 PM
i dont' like the way it looks in sc2. i can't really see what they look like in sc1 but i dont' remember them having claws sticking out everywhere.
Darktemplar_L
06-28-2007, 06:51 PM
Zerglings have wings now... BANELINGS!! YEAH
LimaBeanMage
06-28-2007, 08:29 PM
I like the classic look a little better. The new designs, to me, takes away their mass-ability. It gives them a sense of individuality better than previous models did; which is actually a bad thing. I think they were better when they weren't frilly and big. The classic zergling image was an indistinguishable blanket of writhing organic mass that would tear things apart.
paragon
06-28-2007, 09:34 PM
I like the new zergling actually. The old one was a blob of team color.
I also like it a lot more than the SC Ghost zergling.
Ximnipot69
06-29-2007, 12:22 AM
Did you ever look at the pictures in the manual, pages 9 and 57? That's the way they were supposed to look. Or like in that cinematic, "the invasion of Aiur", when they run around in the burning, ruined city.
The new zergling looks vicious, it's evil >:D, a creature born to fight, always ready for combat with its razor-limb sickles and fangs. Just look at those claws. Ok, it's weak in the damage department, but that's why the come in dozens.
I think zerg warriors should look scary and feral. When you see a screen full of lings, hydras, mutas and ultras storming toward your troops you should think "I'm doomed". This is of course my own opinion, and I'm a long-time zerg-player, so this isn't a neutral oppinion. ;)
[LightMare]
06-29-2007, 01:01 AM
because the game are made at different times, therefore, different application of technology.
paragon
06-29-2007, 05:24 AM
Did you ever look at the pictures in the manual, pages 9 and 57? That's the way they were supposed too look.
One of those was by samwise I believe (the side view one) and he made a new one for SC2 that looks very similar except for the wings and some other minor changes. I believe that one's in the art trailer.
Ximnipot69
06-29-2007, 09:07 AM
Yes, it's the small picture on the bottom of page 9 of the manual. And you can find the new version at 1:15 in the artwork trailer.
In my oppinion, he has allways done great artwork. He did alot of the wallpapers for StarCraft; the firebat, the dark archon, the medic, the infested terran and my personal favorite, the one with Zeratul.
Piretes
06-29-2007, 09:12 AM
I love the new look, though I am a bit partial to the feral dog I massed in SC. The new look stresses the massive amounts, the feriocity that Zerglings are famed for. Gotta love em..and the new look just makes me even more impatient for the game...
paragon
06-29-2007, 01:24 PM
In my oppinion, he has allways done great artwork. He did alot of the wallpapers for StarCraft; the firebat, the dark archon, the medic, the infested terran and my personal favorite, the one with Zeratul.
Yeah he's one of my favorite artists.
Ximnipot69
06-30-2007, 05:41 PM
In my oppinion, he has allways done great artwork. He did alot of the wallpapers for StarCraft; the firebat, the dark archon, the medic, the infested terran and my personal favorite, the one with Zeratul.
Yeah he's one of my favorite artists.
I'm not sure how much we have seen from Chris Metzen recenty, but I absolutely love his drawings in the manual for WarCraft 2. Gul'dan, the paladin, the skeleton, all the banners. It was his pictures that made me want to learn to draw all those years ago. I still have an old human farm I drew something like 12 years ago hanging on my wall.
paragon
06-30-2007, 05:44 PM
yeah metzen is good too
Have you seen this site? http://www.sonsofthestorm.com/
It has Samwise's, Metzen's and three other Blizzard artist's galleries.
Patuljak
07-24-2007, 03:42 PM
Does anyone else think that the zerglings look almost exactly like felhounds from wc3? O.o
Frost
07-24-2007, 04:30 PM
Yup, i was thinking that exactly when i saw a starcraft ghost cinematic. They should lose the wing things and make Zerglings look more doglike
Rotmartijn
07-24-2007, 04:31 PM
Yup, i liked the look from the SC1 zerglings much better, now they have like hair and wings everywhere :s anyways, first post on the forums jeej! :p
Frost
07-24-2007, 04:58 PM
Welcome to the forums :) :powerup:
generalrievous
07-24-2007, 06:31 PM
amm.. stop comparing sc2 to w3 maybe?
problem solved :good:
Patuljak
07-24-2007, 08:53 PM
Blizzard should stop doing that ;)
Lemmy
07-24-2007, 09:24 PM
they look like insects now. like a cloud of insects. i think its cool.
kehmdaddy
07-24-2007, 11:31 PM
I always thought that the Felhounds looked eerily similar to the Zerglings, even from SC1, or at least how I imagined the SC1 Zerglings would look in real life. I do, however, really enjoy the look of the SC2 Zerglings... very.. swarmy?
millions
07-24-2007, 11:43 PM
yeah even thou some people dont like the wings i like them .....what can make a mass of zerglings more devastating ......"flying" zerglings lol
Deadpool
07-25-2007, 12:20 AM
i agree they look a ton like the felhounds and wile were on the subject of units lookin like other units from W3 did u guys relize that the mutalisks kinda look like gargoyles from w3 and i liked the look of the zerglings from SC1 how they kinda looked like raptors i thought was aweasome but i do like the new model more and mayb its not wings were seeing look at this pic http://reps.ru/img/sc2_3.jpg i dont see any wings here and this clearly isnt an old model but mayb they decided not to use this one who knows
Dreadnought
07-25-2007, 03:52 AM
ZzZz This is getting really lame. Stop posting about units looking like other units. The new zerglings look much different from felhounds than the old ones. Insects FTW!
DontHate
07-25-2007, 01:17 PM
I liked the reptile look from the first one more than this, but eh, i'm not complaining.
LJYLJ
07-25-2007, 02:07 PM
i did read (or did i dream?) somewhere that the zergling could upgrade something that made it jump DOWN cliff... he couldnt jump UP it..but down.. kinda liked the idea, hope it wasent a dream 8)
GuiMontag
07-25-2007, 02:23 PM
i think your dreaming :P
burkid
07-25-2007, 03:52 PM
in the thread "the fate of the ultralisk" somebody suggested that ultras could jump down cliffs, then someone else said that it could apply to lings. thats the only place ive seen what you are suggesting.
Patuljak
07-25-2007, 05:03 PM
The new concept art for the ling is AWESOME!
Star-Crap
07-25-2007, 06:46 PM
The new concept art for the ling is AWESOME!
wheres it at homes?
Patuljak
07-25-2007, 07:57 PM
The new concept art for the ling is AWESOME!
wheres it at homes?
...but i do like the new model more and mayb its not wings were seeing look at this pic http://reps.ru/img/sc2_3.jpg ...
Deadpool
07-25-2007, 08:52 PM
heres a close up of a Starcraft 2 zergling at least i hope it is http://reps.ru/img/sc2_3.jpg
burkid
07-25-2007, 09:45 PM
that is the zergling from SC:ghost. the zergling in SC2 is in the artwork trailer.
kuvasz
07-27-2007, 06:12 PM
I like the winged zergling idea and I do see the possibility for the zergling to be similar to locusts, meaning they can glide down cliffs with their wings but they're not strong enough to actually lift them.
But how would all this work if the bottom of the cliff was totally crowded I don't know.
Greenlord
07-27-2007, 07:59 PM
i dont' like the way it looks in sc2. i can't really see what they look like in sc1 but i dont' remember them having claws sticking out everywhere.
They look different because they evolved.
I personally prefer to look of the dino dog, it's more menacing. Locust goes well with the swarming theme, but just doesn't incite fear like dino dogs, it's an insect after all.
Korean people eat roasted locusts/grasshoppers as snacks. Although it was more common back in my parents' generation.
The new design just doesn't look good or badass. In all the screenshots the lings look like mole crickets, if you know what they are, and that's not a good thing. Here's a pic. http://www.animalpicturesarchive.com/Arch03/1133018085.jpg
I say, that unless the wings are there to serve a specific purpose that require it, such as flying(not hopping), they should get rid of it.
TheFearless
07-28-2007, 05:23 AM
zerglings as dinosaurs are cool
ShdwyTemplar
07-28-2007, 07:03 AM
I think it's time to bring attention to something thats being overlooked here. One the Zergling DNA Strain is neither spawned from a Bird (Although I'm not sure if anyone mentioned them being from a Bird before)nor a Dinosaur it is as Blizzard has explained a Dune Runner, which, although it seems like may be a Small Lizard or Bird, is more likely to be an Insect that dwells on the land and more often than not in the water. I Imagine the most likely species of the Dune Runner is a Insect of sorts. The point being that the Zergling has evolved/adapted from its basic DNA as do all living things over a period of time I Will try to explain this by using basic evidence.
This Link will explain the Zergling a bit more. http://www.battle.net/scc/zerg/units/zergling.shtml
1. The Zergling can only be Morphed to by a Larvae once a Zerg Spawning Pool has been made. This would seek to believe that the Zergling comes from a animal that is or lives at Birth in the Water. Suspecting that it could still be an Insect or Lizard. This will be narrowed down soon as many Lizards and Insects nest in the Water or Nearby.
2. The Zergling in Sc2 Takes characteristics of its most basic Genealogy, an Insect as it seems, as it now has evolved from the four legged hound like insect (Much like a Water Bug and Cricket) into a Insect keeping the basic form now with wings for aerodynamic capabilities and what seems to be two less legs. (Faster movement) This evolution/adaption is what happens to all species when the need arises. The Zergling are being shot by guns/psi weaponry/ect. , therefore, they need to get to the weapons, and ect quicker. So, they evolve, not so surprising for the Zerg no? It also makes sense with the idea that they come from a insect that may have been from the water. ( A Miskito for example has wings and can glide on the waters surface.)
3. My final clue into this is the fact that the Zerglings DNA make-up is very simple and can spawn 2 at once from a single Egg. The Egg resembles a Insects egg and with that in mind considering the Zerg Swarm takes a good amount of its look from Insects as of this far. So it isn't all surprising that the Zerglings have evolved into a species of that resembles insects more than ever.
To Summarize the new look of the Zergling makes sense to the Evolution/Adaption the Zerg Swarm makes. That is also what keeps the Zerg unique they evolve at a much faster rate than any species known to us. As you can tell from Hydra concept art as well. I think we will see many Zerg units returning, but in a evolved/adapted style that will make them all useful to an extent beyond one main purpose. AkA Zerglings now can morph into Banelings, which seem to be Anti-Heavy Assault units.
Dual Purpose Units for All! ;D
Note* I will edit this post a bit in the morning to make more sense of some concepts in here. On yet another side note I'll include this second link to interesting information about some more intricate details on the Zergling. I take no credit for this information regarding the Zergling in the following link
http://starcraft.wikia.com/wiki/Zerglings Wiki's r are friends!
GuiMontag
07-28-2007, 07:10 AM
good post ShdwyTemplar, id never thought about the spawning pool like that before lol
burkid
07-28-2007, 12:01 PM
@ShdwyTemplar, i like your post, but with the spawning pool, i think that its just called that because it is a 'pool' of genetic data and material, not because the dune runners used to like water, because dunes normally dont involve much water, and 'dune' normally refers to 'desert', not 'beach'.
Zerg units in general were not insect-like. Perhaps only broodling, and maaaaybe filer and drone. All others were non-insect. However, you must submit to the constant realization that StarCraft is a made-up universe with made-up aliens that live on made-up planets in made-up worlds inhabited by made-up creatures.
But what's more important is, how a unit is designed graphically is not dictated by the lore. The lore is dictated by a unit's final design to unavoidably give some bare minimum explanation. Basically, "because Zerg is constantly evolving" is the reason behind everything Zerg. If the zergling keeps its wings it's because Zerg is constantly evolving, if it lose the wings and take on a different look upon the game's release, it's still because Zerg is constantly evolving. Everything is entirely fictional, it just doesn't matter.
This is a thread about a unit's look, its visual design. The wings can go because its ugly in design, and grasshopper zerglings look like flimsy earthly insects, when in fact they are man sized beasts that were bred to kill and know nothing else. The original dino dog design(SC1 and SC:Ghost) looks better and is more fitting.
Blizzard didn't change the marine shield and siege tank design because they suddenly realized it went against the canon SC lore. It's simply because enough Jeffs and Jims said it was ugly. People cried about the shield, but later the outrage died down because it served a purpose. The shield was a specific marine upgrade, the shield is worth 15 HP. Blizzard still at least took out the emblem design on the shields because most people thought that lended to the medieval crusader look.
I think the zergling wings are ugly. That's all the reason you need to get rid of them. I think the wings should only stay if and only if they have a specific purpose like the marine shield.
GuiMontag
07-28-2007, 01:51 PM
i wouldnt be surprised if blizzard has already remodeled the zergling, but they still look like dogs when you view them upclose.
the zergling bottom middle looks very similar to sc1 zergling.
http://www.gamemeca.com/game_data/preview/2050/teran-6.jpg
Besides the wings, I hate how the zergling's back looks. Although I dislike the wings, I hate their backs even more.
The way a ling's back is made up of segments make it look like the abdomen of a grasshopper or other insects with that similar type of segmented abdomen. Makes it feel like you could should step on those soft bellies and pop them.
So far I'm not real happy with the zerg unit designs that I've seen, namely muta and zergling. Zerglings should look like zerglings.
Classy and timeless zergling desgns:
http://static.last.fm/groupavatar_thumbnails/e36b3bb99595111a70a552f4a02feda7.gif
http://polyphobia.de/nonpublic/muddles/blizz/zergling03.jpg http://www.siteduzero.com/uploads/fr/files/57001_58000/57493.jpg
kuvasz
07-28-2007, 03:03 PM
Those claws sticking out of its back don't make sense to me. Are those used for attacking? I always thought the zergling sort of sits down when attacking and uses its forelegs.Those things look skinny and useless alltogether plus it would make running hard which is a logical reason to evolve: get rid of them and have wings instead :) It would make sense to me especially because when a zergling is hit in a cinematic trailer in SC it looks more like an invertebrate (bug) than a dog-like thing. It's legs also indicate that.
burkid
07-28-2007, 03:05 PM
it attacks with the claws on the back and moves using the claws on the legs. the ones with wings still have the claws on their backs.
The extra pair of limbs on the back of zerglings is one of the key points in zergling design, it's their trade mark. I believe it has been in every single version of zerging design so far, including early SC1 concept sketch in the manual and the current SC2 zergling design.
Those claws sticking out of its back don't make sense to me. Are those used for attacking?
Those wings sticking out of its back don't make sense to me. Are those used for flying?
And what's this nonsense about zergling being insect-like in past designs? The zergling has never been insect-like until the SC2 design. Their build was muscular, their texture leathery, and they have had claws, sharp teeth, a tail, and proper jaw structures of animals.
Every part of their physical visual design indicate predatorial animal, not insect. Even if you examine the hindleg alone, you can tell that is the leg structure of animals, you see the same kind of joints in dogs, rabits, mice, cats, horse, you name it, it goes on. Insect-like legs would be in the shape of this
_/\( ' ' )/\_ where the first section generally angles upward then the subsequent section angled back down. It is because insects generally hug onto surfaces and they don't gallop, lings gallop like there's no tomorrow.
Wlck742
07-28-2007, 06:14 PM
Wow, I like those ling pictures you got there Remy. What're they from?
Back on topic: an insectoid ling don't make much sense. The zerg only absorb the strongest, toughest, and most useful creatures they could find, and an insect is neither. This dune runner is more likely to be a lizard, which are stronger and tougher than insects, not to mention more useful.
ShdwyTemplar
07-28-2007, 06:23 PM
Well after rereading my post today I realize one thing. I totally forgot to state my actual position on the wings/look of Zerglings and simply stated that they looked like they do because of evolution. Well, best effort I've put into anything that late. Anyways Remy ty for making some of those facts a bit clearer to me.
Well, in an effort to maybe help this a bit. I agree :P The Zergling look is gone from that ferocious beast that scared the crap outta me the first time I saw one. (I been playing SC too long) Though, just need to say don't expect the Lings to evolve to Zerg Dogs of War (Further Dog-like Appearance). The Zerg tried that once not so pretty. http://starcraft.wikia.com/wiki/Roverlisk I would love to see them in a more creative form other than taking the path of Starship Troopers. In all actuality the Dune Runner could have been absorbed as an insect (My reasoning is in the Zerg experiment with all types of DNA at one point or another, it just isn't always used check the Roverlisk article) ,but as Remy said and I clearly forgot at around the time I made a few post last night. Lore does not make units. Units make Lore. Btw he's Remy he can get anything. ;D
I really hate this whole insect thing.
I don't really care what the hell a dune runner really is, but if my ass was overmind and I was in charge of things I would never assimilate any insect DNA into the Zerg.
If you had a choice, would you choose to be the food or the one who eat that food? The burger or the mouth? I don't know about you, but I'd be the mouth eating that burger. Insect is at the bottom of the food chain, to go any lower you would have to be grass. Zerg Grass: 50 minerals, 0.1 food, 0 attack, 0 sight, 0 speed, 0 armor, the ability to stay perfectly still and be eaten.
EDIT: The Roverlisk piece is very amusing, I never knew about it, is it canon?
And yes I'm Remy, but no I can't just get anything. My opinion carries the same weight as anyone else's, the opinion of every member is equally important. But you'll see me really go at it because I personally enjoy meaningful discussions and debates, that's just how I am. So I generally keep supporting my opinions/arguments unless I am genuinely convinced otherwise.
FLATL1NE
07-28-2007, 06:38 PM
Haha, I agree that I would like to see Lings in their previous form (and I love those models that Remy found).
On a further note...I would definately be grass :good:.
ShdwyTemplar
07-28-2007, 06:40 PM
Remy as an Overmind.... interesting choice. Remy and Hamburgers or Overmind and Grass. I choose Hamburgers! ;D
All in all I think the Zergling should be remodeled as you said Remy. Btw I would try to ignore my Lore rants a lot. Its mostly speculation combined with knowledge from Blizzard giving an interesting backdrop to an interesting unit. One thing thats confused the hell outta me in this whole subject is why the Zergling appears to have lost its two lower limbs and replaced them with the blade arm removing the ones from there upper body. I think my whole evolution theory is throw out the window there. :P So the real question becomes should the Zergling get a Remodeling. Yes or No. I think Yes noting that the Zerg need to retrieve that Deadly Nature to them not this elongated insect. As looking on the Zergling Wiki Page Blizzard was considering giving them Bloodlust when in a pack for SC:G? Why go away from hound-like creatures to insects so rapidly in SC2? I may invest more time into this thread than I previously thought. ;)
SirBaron
07-28-2007, 06:54 PM
@Remy: I doubt the Roverlisk is canon.
Well, anyways... the wings gotta go. It's a big turn-off, really... not intimidating at all.
Blizzard had best not wreck any more Zerg graphics, or i'm gonna cry blood :P
ShdwyTemplar I'm don't understand what you're saying about zergling losing two lower limbs that are replaced with blade arms instead.
Zergling has always been four-legged and ran on all four legs AFAIK. And as I've said previously, every version of zergling has had the "blade arms." This is true even with SC2 zergling. The only difference with SC2 ling is insect wings and the segmented back that looks like insect abdomen in-game.
Here is the SC2 zergling shown in the artwork trailer, check it out for yourself.
http://img526.imageshack.us/img526/6465/sc2artworktrailerzergliee5.jpg
At first glance it might look like the zergling is at an angle facing away from you and flying away. However, if you look carefully, you'll realize that the picture is a zergling viewed directly from the side at 90 degrees. The wings, blade arm, and legs are not shown in pairs. Only one of each is shown, the one closest to the viewer.
kehmdaddy
07-28-2007, 09:49 PM
Wow, I can't wait to see an awesome CG Zergling in a cinematic... that's a great drawing. They look much more evil and.. kind of demonic, actually, than what I was imagining. Those wings are beat though, haha.
slugonice
08-13-2007, 01:22 PM
They have wings coz they're rapidly evolving!
Protosscommander
08-14-2007, 09:03 AM
well those zerglings has a wings well good for them in order for them to moved quikly and it will add their self an agility. :-)
freedom23
08-14-2007, 11:36 AM
IMO these winged-zerglings ("winglings") better be a non flying unit coz its really gonna mess up d game.. imagine zerglings in air ravaging motherships, BCs, or Carriers now wouldnt that be too hot to handle?? anyway if they will really pursuit on building that concept, i suggest that they just make it an upgrade for the zerglings to be able to cliff climb perhaps but not float in space???
So on the other hand about the roverlisks.... i really dont think that it will be present on the zerg faction coz to think of it we have too much mini-melee units now (zerglings,banelings,broodlings??) and we dont want to add another weak link on the chain right?? Maybe they rather just stay with the old concept for the zerglings but just giving them a new cliffing upgrade...
"Winglings" are definitely gonna rule air fights if they will ever be floating the skies, so if one really looks at the gravity of the situation, every other races are surely gonna have troubles against swarming air unit zerglings now do they?? ^_^ maybe we should just wait till we see them creeping this creepy season (holoween zerg-trick-or-treat!) ^_^
Protosscommander
08-15-2007, 06:41 AM
well anyway the zerglings in starcraft 2 is much better than the zergling s in starcraft and starcraft broodwar because of their ability to evolved in baneling ohh becuase in Starcraft 1 and expansion these zerglings are useles when it comes to the seige tank, but not thay can fight those zealots even those mighty colossus :-)
You never heard of darkswarm or lurkers?
Wlck742
08-17-2007, 07:33 PM
I'm pretty sure cracklings could take down collosi very, very quickly.
venado
08-20-2007, 01:48 AM
maybe with their wings they can jump cliff, like reapers...
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