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Ych9
06-04-2007, 02:55 AM
I'm going to list out the units in BW that were simply underused or overspecialized.
These units would most likely be removed or revamped simply because Blizzard stated they want every unit to be useful in their own way.

Valkyries - Heavily underused. I expect it to be removed
Ghost - Heavily specialized and underused. Will get a Revamp one way or the other
Firebat - Overspecialized. Reapers might replace Firebat
Vulture - None of the above. Useful unit but most likely to get a huge revamp or removed to become a new unit
Queen - Heavily underused .Removed or hugely revamped
Medic - None of the above. Backbone for Terran during BW days. But since the introduction to shields for the Marines, I am guessing Medic is most likely gone, and will be replaced by another infantry unit.
Devourer - None of the above, but I expect a revamp to another new unit
Infested Terran - Heavily underused, and overspecialized. Most likely replaced by the Banelings.
Guardian - None of the above. Useful unit, but I also expect a huge revamp.
Scout - Heavily underused . Probably replaced by the Warp Rays
Arbiter - None of the above, but most likely gone due to the introduction of the Phase Prisms
Dark Archon - Underused .Might see some revamp of abilities if Dark Templar isn't axed
Archon - Underused - Might also see some revamp.

That concludes my list. Basically, I'm guessing all these units listed above will be either removed or have a huge revamp of abilities.
Thoughts?

reject_666_6
06-04-2007, 03:13 AM
Hey, I used Archons! ;)

But I agree with your whole list. You could tell which units should be removed and which ones to be revamped, so I'm proud of you.

Valkyries - I want them to be merged into the Batllcruiser so that it has a different air attack.
Ghost - They should have triple the damage they do, and not concussive but a more deadly damage type.
Firebat - Yes, give them jet-packs and a better damage type and they're cookin'!
Vulture - I hate them, and I hope that they are replaced by individual buildable and moveable mines.
Queen - I vote for the Queen to become an mutation of a Defiler so that they don't get their own building. :P
Medic - I love medics, Blizzard should not remove them. I shall protest!
Devourer - Total conversion into another unit. It's too... ...the way it is.
Infested Terran - Replaced by Blings, so no worries! ;D
Guardian - I'd prefer it if they didn't look like floating crabs, but otherwise they're ok.
Scout - Yes, Warp Rays indeed.
Arbiter - I liked them, but I'm curious about the Phase Prism's abilities so I'll let it go for now...
Dark Archon - I like them too. It's just plain fun to Mind Control a Battlecruiser while it's coming to attack...

CarriersMustReturn
06-05-2007, 04:32 AM
Can't imagine Starcraft without Firebats! :(

Ych9
06-05-2007, 08:02 AM
Can't imagine Starcraft without Firebats! :(


I couldn't imagine Starcraft without Dragoons either when Blizzard announced it.
But hey, they made 2 Dragoon lookalike units for SC2 and they look soo much better than the Dragoons too.

Maybe Blizzard will do the same thing to the Firebats and make them have cooler abilities. Not to mention, look much better.

Major Willy
06-05-2007, 03:02 PM
They aren't look-alikes if you're referring to the Immortals. The Immortal unit is just a Dragoon upgraded so it will last longer in combat because when Aiur was overrun, the Zerg infested the shrine where Dragoons where created using the cripped bodies of fallen warriors. Now the Immortals are limited story-wise.

In a B.Net game though I'm sure you can go nuts with 'em.

Remy
06-05-2007, 05:30 PM
Good list, I agree with just about everything for the most part.

Zerg needs a better option than ultras, I mean, seriously. Even though they are late game tier 3 tech, if you take a step back and think about it, they are indeed one of the most overspecialized units. I like unit specialization, but if there is only one use for a unit, that's over doing it a bit.

Scourges on the other hand, although they too are very specialized and people often complain about their cost, but because of how many air units are in the game their use is broadened slightly. If they gave Zerg a better option it would be nice, but even if they decided to keep scourges just the same I wouldn't really complain personally. Can't say the same for some of the other Zerg users though.

I know there is no way for drone to be replaced but I wish they would just change its look. I've always hated that sting ray shaped body of theirs. Worst looking worker by far.

Pix
06-05-2007, 06:34 PM
Meh, I always thought the SCV looked too awkward for any real work. I quite liked the look of the Drone, actually...
*shrug*
~Pix~

Remy
06-05-2007, 07:26 PM
I quite liked the look of the Drone, actually...


Wow, this is a real shocker to me.Â* Not even just you don't mind the look but that you actually like it.Â* I'm pretty stunned.Â* I don't mean to say any of this to mock you, please don't take offense.Â* It's just that I've never accepted the fact that realistically there was always a chance for someone out there to like the look of the drone.

I know drones are just workers and not really combat units, aren't supposed to be big, bad, mean, chew your head off, fighting guys.Â* But I mean come on, the drone looks like it's wearing a dress.Â* I see them as the ***** asses of the supposedly vicous Zerg.

Their look does have one merit though.Â* If most of your hatches are rallied to one point, you can easy spot the drones over other lings, hydras, or defilers.

NotDeadYet
06-05-2007, 07:49 PM
Meh, I always thought the SCV looked too awkward for any real work. I quite liked the look of the Drone, actually...
*shrug*
~Pix~

Yeah, I bet that Blizzard will get rid off the SCV. I mean, seriously! Nobody ever uses them! They're probably the most useless unit in the entire game.

Remy
06-05-2007, 08:26 PM
Yeah, I bet that Blizzard will get rid off the SCV. I mean, seriously! Nobody ever uses them! They're probably the most useless unit in the entire game.


Sorry to break this to you but SCVs are already confirmed to be in the game(by demo and screen shots).

SCVs were by far the best workers.Â* They were the only workers with the ability to repair buildings, mechanical units, and other SCVs.Â* They were the toughest workers with a whopping 60 HP compared the 40 HP for drone and probe(20/20).Â* They also had the highest damage output out of all workers.Â* Hardly useless.

But if you were just kidding I'll play along.Â* Yea, give the SCV to Zerg!

NotDeadYet
06-05-2007, 08:48 PM
Of course I was kidding. I'm not that much of a noob.

Gold
06-06-2007, 11:13 AM
I'm going to list out the units in BW that were simply underused or overspecialized.
These units would most likely be removed or revamped simply because Blizzard stated they want every unit to be useful in their own way.

Valkyries - Heavily underused. I expect it to be removed
Ghost - Heavily specialized and underused. Will get a Revamp one way or the other
Firebat - Overspecialized. Reapers might replace Firebat
Vulture - None of the above. Useful unit but most likely to get a huge revamp or removed to become a new unit
Queen - Heavily underused .Removed or hugely revamped
Medic - None of the above. Backbone for Terran during BW days. But since the introduction to shields for the Marines, I am guessing Medic is most likely gone, and will be replaced by another infantry unit.
Devourer - None of the above, but I expect a revamp to another new unit
Infested Terran - Heavily underused, and overspecialized. Most likely replaced by the Banelings.
Guardian - None of the above. Useful unit, but I also expect a huge revamp.
Scout - Heavily underused . Probably replaced by the Warp Rays
Arbiter - None of the above, but most likely gone due to the introduction of the Phase Prisms
Dark Archon - Underused .Might see some revamp of abilities if Dark Templar isn't axed
Archon - Underused - Might also see some revamp.

That concludes my list. Basically, I'm guessing all these units listed above will be either removed or have a huge revamp of abilities.
Thoughts?



Over the past weeks i ahve thought about this, these are the conclusions.

THe reaper replaces both the firebat and the vulture.

the vulture was only really used for harrasing or spidermines,with the game empsasis now on rushing, it maeks sence for the reaper to replace the vulture, there both fast units, they are both good at harrasing it seems, in terms of infantary, they also replace the firebat, as a infantary unit, this leads me to believe that reapers will be abalible after building an academy as an early rush tatic.
I also think the sheild thing ties into this whole equation.


THis also means that there may be a new unit that has something like spidermines in the factory.

There is alot more but i dont have time right now.

coalescence
06-06-2007, 12:02 PM
I don't think that removing units that overspecialize is a good idea, because they always work great in certain tactics and they make sure people won't use the same tactic everytime.

mc2
06-06-2007, 12:24 PM
Vultures really needs some work. apart from mines i don't really build them.
Valkyrie needs to have a ground attack
Arbiters need to move faster (gone anyway)
Corsairs need to be able to attack ground
High Templar should have an attack
Ultralisk can have just a little more attack power
Mutalisks can be more powerfut too

Remy
06-06-2007, 07:41 PM
I don't think that removing units that overspecialize is a good idea, because they always work great in certain tactics and they make sure people won't use the same tactic everytime.


I kinda believe it to be the contrary.

When certain units are too specialized and pigeon holed down to one or two specific uses, it limits those units usefulness in all other situations. Then in the end, you'll just have a strict list of static strats to choose from. It won't be the same one every game, but it will be picked out from that same list of strats.

If the units are partially specialized, but still somewhat useful all around in other situations, it will allow more dynamic strats. People can be more creative in coming up different strats, because there is room for such creativity. You won't always have to use a particular unit one way or another, under clearly defined but highly limited rules.

Gold
06-06-2007, 07:46 PM
Vultures really needs some work. apart from mines i don't really build them.
Valkyrie needs to have a ground attack
Arbiters need to move faster (gone anyway)
Corsairs need to be able to attack ground
High Templar should have an attack
Ultralisk can have just a little more attack power
Mutalisks can be more powerfut too


i dont like the mutalisks purple wings, but they do flap well.

mostly i agree, but i think msot of these units will be gone, they have changed so many protoss units it seems like thats going to be the trend for the other races



I don't think that removing units that overspecialize is a good idea, because they always work great in certain tactics and they make sure people won't use the same tactic everytime.


I kinda believe it to be the contrary.

When certain units are too specialized and pigeon holed down to one or two specific uses, it limits those units usefulness in all other situations. Then in the end, you'll just have a strict list of static strats to choose from. It won't be the same one every game, but it will be picked out from that same list of strats.

If the units are partially specialized, but still somewhat useful all around in other situations, it will allow more dynamic strats. People can be more creative in coming up different strats, because there is room for such creativity. You won't always have to use a particular unit one way or another, under clearly defined but highly limited rules.



Yes and it seems they are spreading out the roles of specalized units to possibly slightly weaker and cheaper units, that may be lower down the tech tree, and at the same time tie together roles that are similar ( the shuttle/ arbiters recall into the phase prism)
i think if you apply this same logic you can nearly predict the other races (overlords transport ability , nydus canals into nydus worms?)

maybe wrong maybe right, opinoiuns?

anothernut
06-07-2007, 04:18 AM
I'm going to list out the units in BW that were simply underused or overspecialized.
These units would most likely be removed or revamped simply because Blizzard stated they want every unit to be useful in their own way.

Valkyries - Heavily underused. I expect it to be removed
Ghost - Heavily specialized and underused. Will get a Revamp one way or the other
Firebat - Overspecialized. Reapers might replace Firebat
Vulture - None of the above. Useful unit but most likely to get a huge revamp or removed to become a new unit
Queen - Heavily underused .Removed or hugely revamped
Medic - None of the above. Backbone for Terran during BW days. But since the introduction to shields for the Marines, I am guessing Medic is most likely gone, and will be replaced by another infantry unit.
Devourer - None of the above, but I expect a revamp to another new unit
Infested Terran - Heavily underused, and overspecialized. Most likely replaced by the Banelings.
Guardian - None of the above. Useful unit, but I also expect a huge revamp.
Scout - Heavily underused . Probably replaced by the Warp Rays
Arbiter - None of the above, but most likely gone due to the introduction of the Phase Prisms
Dark Archon - Underused .Might see some revamp of abilities if Dark Templar isn't axed
Archon - Underused - Might also see some revamp.

That concludes my list. Basically, I'm guessing all these units listed above will be either removed or have a huge revamp of abilities.
Thoughts?



Valkyries - They kick ass, I used them a fair amount. would hate to be stuck w/just wraiths
Ghost - yeah, don't use them much
Firebat - good for filling bunkers when you expect zealots, that's about it
Vulture - after the spidermines are gone, they're just bodycount
Queen - great against terran, specifically siege tanks. keep em
Medic - agree w/both your points
Devourer - you could be right about revamp. again, great air unit, muta's suck
Infested Terran - agree
Guardian - agree
Scout - I don't use them much, but carriers are too slow by themselves, sometimes you want speed and a good punch
Arbiter - rarely use them; I think their overspecialized; wouldn't miss them
Dark Archon - agree
Archon - agree

my answers based on BW experience, not so much what's coming down the pike

FWIW

Fenix
06-07-2007, 09:10 AM
Mm, I'm not gonna go through the list, I'm just gonna go what's biggest to me.

The Valk needs to be changed to a bomber unit. I'm OK with whether or not it keeps the anti air, but cut it's speed and give it a short range, strong VS building attack.

mc2
06-09-2007, 06:46 PM
The valkyrie was designed specially to counter mass mutalisk rushes. I remember a statement from Blizzard something along the lines of "Usually a terran player cannot do anything to counter mass mutalisk rush, they usually loses to them without having a specialized counter unit. Hence the Valkyrie was made to match the muta rushes"

So yeah apart apart from that the Valk is pretty much useless. Good to harrass overlords though :P

Meloku
06-09-2007, 06:51 PM
all I know is that with vultures gone, the terran better have some sort of mine =/

Its just soo terran to have mines!!!

sordid
06-09-2007, 11:47 PM
I hate that stupid little jumpy thing. Vultures should stay, but have a turreted weapon so you can shoot without turning around. Firebats just need a rebalance.

bleuchill
06-12-2007, 06:03 AM
I like Fenix's suggestion regarding the Valkyrie's revamp. Keep the anti-air attack but give them some sort of siege ability (same way as WC3's Flying Machine, maybe?), that'll be fun.

But if we follow the storyline, aren't Valks (and Medics for that matter) UED-owned units? And since it'll be the Dominion that SC2 will focus on, Terran-wise, these two units might not return.

Gold
06-12-2007, 07:02 AM
I like Fenix's suggestion regarding the Valkyrie's revamp. Keep the anti-air attack but give them some sort of siege ability (same way as WC3's Flying Machine, maybe?), that'll be fun.

But if we follow the storyline, aren't Valks (and Medics for that matter) UED-owned units? And since it'll be the Dominion that SC2 will focus on, Terran-wise, these two units might not return.


i dont agree
balance>story
thats not saying they wont remove these two units, but if they did it woudnt be becuase of there being no UED

bleuchill
06-12-2007, 12:42 PM
I like Fenix's suggestion regarding the Valkyrie's revamp. Keep the anti-air attack but give them some sort of siege ability (same way as WC3's Flying Machine, maybe?), that'll be fun.

But if we follow the storyline, aren't Valks (and Medics for that matter) UED-owned units? And since it'll be the Dominion that SC2 will focus on, Terran-wise, these two units might not return.


i dont agree
balance>story
thats not saying they wont remove these two units, but if they did it woudnt be becuase of there being no UED


That's true.
But you do agree that's a viable theory, right?
Dragoons were changed into Immortals because of a critical event in the story (the destruction of Aiur), so it might not be far off that other units can be changed/removed based on what happened during the campaigns. While it might not make sense for Blizzard to base their decisions solely on the outcome of the campaign, as you pointed out, I'm pretty sure it had some bearing.

Remy
06-12-2007, 07:14 PM
Actually it's quite the coincidence now that you pointed that out.

Most people already believe that valks won't be back, or at the very least will be heavily modified.And then there's also the theory/hypothesis of medics not coming back based on the marines' new defensive shield upgrade.

Very interesting. :powerup:

NotDeadYet
06-12-2007, 07:28 PM
Well, the Medic and Valkyrie were first brought by the UED into the Koprulu Sector. It's pretty likely that the Dominion managed to acquire some Valks (They could have raided a UED base and stolen some, for example), and then began manufacturing some of their own. Likewise, they could have stolen Medic technology. Anyways, even if they didn't, they would probably have advanced far enough technologically to make Medics and Valkyries close to the originals.

Gold
06-12-2007, 08:45 PM
I like Fenix's suggestion regarding the Valkyrie's revamp. Keep the anti-air attack but give them some sort of siege ability (same way as WC3's Flying Machine, maybe?), that'll be fun.

But if we follow the storyline, aren't Valks (and Medics for that matter) UED-owned units? And since it'll be the Dominion that SC2 will focus on, Terran-wise, these two units might not return.


i dont agree
balance>story
thats not saying they wont remove these two units, but if they did it woudnt be becuase of there being no UED


That's true.
But you do agree that's a viable theory, right?
Dragoons were changed into Immortals because of a critical event in the story (the destruction of Aiur), so it might not be far off that other units can be changed/removed based on what happened during the campaigns. While it might not make sense for Blizzard to base their decisions solely on the outcome of the campaign, as you pointed out, I'm pretty sure it had some bearing.


well sort of,
I think if they can find a storyline reason to do it, then they will I.E. dragoons.
but if they cant then they will still do it, my point was that they probably dont consider the story first, the infestation of the dragoon place on auir could have any number of effects, they jstu decided on making immortals and stalkers.

So in the case with medics and valks, they wanted to make the game different from starcraft 1, so they change one of the fundemental ways terran plays. that just happens to tie in the story, its jsut lucky that the valkerie is a fringe anti air unit know one uses, (probably one of the not so good descicions when making broodwar)

Whislt writing this post, it occurded to me that what i was actually saying sounded like the "does god exist" argument you hear sometimes.

PrivateJoker
06-20-2007, 03:50 AM
So far for sure, we have the Dragoon, Corsair, Scout, Shuttles, Firebats, and probably the Carrier being removed/replaced from the game. Any strong estimates as to what other units will probably be removed from the game?

My list of contenders:

Ultralisk
Queen
Vulture
Valkrie
Wraith
Arbiter

CallDownTheThunder
06-20-2007, 04:06 AM
the scouts a goner

UchihaItachi0129
06-20-2007, 04:06 AM
OMG THE ARBITER!?!?!? AND NOW I FIND OUT THE ULTRALISK AND THE QUEEN AS WELL?!!?!?! OMG BLIZZARD YOU ARE KILLING MY FAVORITE UNITS T_T. vulture and wraith are ok i guess. valk is not as much. DARN YOU BLIZZARD YOU BETTER MAKE ME FALL IN LOVE WITH BETTER UNITS *shakes fist* XP O.O SCOUTS TOO?!?!!? THEY'LL STOP AT NOTHING >.<

PrivateJoker
06-20-2007, 04:16 AM
the scouts a goner


The scout, dragoon and corsair are 100% GONE. Read the profile for Phoenix on Starcraft2.com. It states it replaces the Corsair AND Scout. ;)

Steve22x
06-20-2007, 06:33 AM
Well if the wraiths gone whats gonna replace it? The battlecruiser can't take on responsibility for the whole fleet no matter how awesome it is.

CallDownTheThunder
06-20-2007, 06:38 AM
wraiths ARE coming back in SC2! watch the 20 minute demo they ATTACK the mothership

Steve22x
06-20-2007, 06:39 AM
wraiths ARE coming back in SC2! watch the 20 minute demo they ATTACK the mothership


I personally love wraiths and i dled that gameplay vid so im going to go check and see if there are wraiths in the demo. hold please....

Steve22x
06-20-2007, 06:43 AM
Well my senses tell me that those units that get sucked into the black hole with the bcs are dropships. No mention of wraiths in the demo or anywhere else.

Lord David
06-20-2007, 07:01 AM
Hopefully the Ultralisk will stay. Sure it was hardly used in SC (Cause of enormous cost, poor movement and such), even though Brood War attempted to make them more useful with extra armor and faster speed.

Check out my ideas on further improving Ultralisks...
http://www.starcraft2forum.org/forums/index.php?topic=552.msg11656#new

[LightMare]
06-20-2007, 07:09 AM
clarify your sources joker... you're wrong. carrier is replaced by tempest. wraith stays.

mc2
06-20-2007, 09:42 AM
There are lots of existing topic that discusses this already

http://www.starcraft2forum.org/forums/index.php?topic=72.0
http://www.starcraft2forum.org/forums/index.php?topic=382.0
http://www.starcraft2forum.org/forums/index.php?topic=313.0
http://www.starcraft2forum.org/forums/index.php?topic=498.0

I'm pretty sure there are plenty more......

PrivateJoker
06-20-2007, 05:54 PM
clarify your sources joker... you're wrong. carrier is replaced by tempest. wraith stays.


The speculative list I made were based on logically reasoning, not confirmed sources. Please learn how to read properly.

paragon
06-20-2007, 06:05 PM
There are wraiths in one of blizzards official starcraft 2 wallpapers...
Not that that means they will definitely be in but it does give them more of a reason to be in than other units that have not been shown at all.

http://us.media.blizzard.com/starcraft2/images/wallpapers/wall1/wall1-1920x1200.jpg

There are also some interesting looking craft to the right near the Marine's foot

Itsmyship
06-20-2007, 06:54 PM
Wraiths are a bit iffy, they could yet couldn't be replaced, however, considering that this is supposed to take place 10 years after Brood War, they probably will, or at least be all decked out and given a new name or something. For Terran, my goners list is:

Valkyrie
Firebat
Vulture
(possibly) Science Vessel

For the ones theyre decking out or have the same concept, just different name and attacks, they are:

Goliath
Wraith

They sure as hell better NOT take out the medic though, that would probably be one of my biggest upsets (since we KNOW the crusiers are coming back)

paragon
06-20-2007, 10:11 PM
Well Goliaths and Wraiths are staple units of the Terrans so they have to stay.

PrivateJoker
06-20-2007, 10:32 PM
Well Goliaths and Wraiths are staple units of the Terrans so they have to stay.


You are seeing alot of technologically upgraded Protoss units, so the Terran may seem the same. You know in the two Star Wars trilogies, you see alot of spacecraft in original trilogy that are "based on" earlier ship models from the prequel trilogy? It could be the same thing, as in a second generation Wraith that goes by a new name, and has a redesigned look. Make sense? There probably will be few vehicle, machine based units that go untouched in SC2.

[LightMare]
06-20-2007, 10:37 PM
clarify your sources joker... you're wrong. carrier is replaced by tempest. wraith stays.


The speculative list I made were based on logically reasoning, not confirmed sources. Please learn how to read properly.

well, logical reasoning on your part, would be to watch the vids and read the articles before you make a thread about something we've all talked about before.

PrivateJoker
06-20-2007, 10:42 PM
clarify your sources joker... you're wrong. carrier is replaced by tempest. wraith stays.


The speculative list I made were based on logically reasoning, not confirmed sources. Please learn how to read properly.

well, logical reasoning on your part, would be to watch the vids and read the articles before you make a thread about something we've all talked about before.


Dude stop trolling. OBVIOUSLY people are enjoying the flow of this discussion, please take your disruptive attitude elsewhere.

SuperMarioPsycho
06-20-2007, 10:47 PM
I think they should replace both the Guardian and the Devourer. with the new units i cant see how they would be able to balance. stalkers + phoenix = dead guardians and devs. (lets not forget star relic!)

UchihaItachi0129
06-20-2007, 10:49 PM
hello mario. welcome to the forums hope to see you active

SuperMarioPsycho
06-20-2007, 10:50 PM
hello mario. welcome to the forums hope to see you active


hi! lets be forum friends. ;)

MY LIFE FOR AIUR

Major Willy
06-20-2007, 11:12 PM
Medics made such a difference in Brood War.
If Blizzard swaps a new unit with them or takes them out entirely I think BoXeR would micro some Wraiths into Blizzard HQ.

sordid
06-20-2007, 11:24 PM
I really hope they don't take vultures out...or Ultras. Just because a unit isn't used a lot doesn't mean it should get the axe, just and upgrade.

UchihaItachi0129
06-20-2007, 11:26 PM
I really hope they don't take vultures out...or Ultras. Just because a unit isn't used a lot doesn't mean it should get the axe, just and upgrade.

?? do you mean ADjust and upgrade? or just upgrade

paragon
06-21-2007, 12:13 AM
Well I'm sure they would update the look of the Goliath and Wraith (such as the horrors they did to the Siege Tank look) but they probably wont change the name cause they are just so cool and any other name would just sound lame and half hearted in comparison.

Except Reaper and Phantom. Those names are acceptable. Of course Reaper is already taken (good choice Blizzard)

or Titan... or Colossus (again a good choice made by Blizzard) or....

Brobdingnagian

PrivateJoker
06-21-2007, 01:16 AM
Going with the theme of "steal" or "ghost". Other names would be Apparition, Phantasm, Banshee, Spectre. Any others? Spectre would be an awesome for an air unit? What do you guys think?

paragon
06-21-2007, 04:41 AM
Oh man how did I forget Spectre. Like the AC-130 Spectre gunship. God those things are ****ing awesome. A howitzer... ON A PLANE?!?! Thats just pure awesomeness right there.

PrivateJoker
06-21-2007, 05:13 AM
I was thinking second generation Wraith called a "Spectral Wraith" which would be the new Wraith, that has perma-cloak!

paragon
06-21-2007, 05:29 AM
Or just Spectre which sounds a lot cooler than Spectral Wraith. One word names are generally better because people usually shorten them anyways when talking about them.

Major Willy
06-21-2007, 06:41 AM
I wouldn't mind watching the Wraith get beefed up.
They were kind of fragile even with Cloak and the air to ground attack (Gemini Lasers) could use some work.
Goliaths would be amazingly done I think. But like the Siege Tanks, are probably in risk of looking plastic or like something you find in a set of toy soldiers.

paragon
06-21-2007, 05:18 PM
Having attempted to model A low poly Goliath 4 times, it is very hard to do. However, SC2 has a higher polygon limit per unit than WC3 did so with more polygons it becomes easier. And my last attempt looked like the Goliath anyhow. So Blizzard better be able to make a good one.

Meee
06-21-2007, 08:57 PM
paragon, I don't see scout in your sig :p
But these models sure look awesome

Itsmyship
06-21-2007, 09:03 PM
You also missing an Arbiter there too Paragon :P

paragon
06-21-2007, 11:01 PM
I ran out of room. The sig can only be so many characters.

surr
06-22-2007, 01:26 AM
can u send me the link of 20 minute game play plz youtube sucks the graphics are horrible

zeratul11
06-22-2007, 01:45 AM
y
can u send me the link of 20 minute game play plz youtube sucks the graphics are horrible


you can download it on starcraft2.com. the demo is high quality not like in youtube.

i think they should change the name of goliath.. goliath II. yes i hope they will look cooler it starcraft 2. 8)

Wlck742
08-13-2007, 09:04 AM
Here's a list of units that are confirmed to be "dead"

Protoss:

Dragoon
Reaver :upset:
Arbiter
Scout
Corsair
Archon
Dark Archon

Terran:

Firebats
Vultures
Valkyries
Wraiths
Science Vessels
Goliaths

That's all I remember. I'm in tears right now. NO!!! REAVER, COME BACK!!!

zeratul11
08-13-2007, 09:43 AM
nah, don't be sad. we have the cool and inovative colossus. ^^

kill them all. hahah.

slugonice
08-13-2007, 11:58 AM
So long sweet Reaver

but it aint that bad.

i didnt use too much REAVER when i played PROTOSS

GrahamTastic
08-13-2007, 06:20 PM
My heart mourns for the Reaver though! There was a headline on the Forums that said that the Reaver might be back in the game later though, and Blizzard knows that there are people who are very fond of the Reaver. They even said that taking it out was one of the hardest decisions they made about the Blizzcon demo.

MarineCorp
08-13-2007, 06:35 PM
Terran:
Firebat
and that's about it really

Protoss:
Reaver (maybe)
Archon
Dark Archon