View Full Version : Reavers
CarriersMustReturn
06-05-2007, 03:52 AM
I don't think Reavers were replaced, look at 00;45 in the Artwork Trailer, it shows Reavers under the "QuadPods".
........Mr. Random, out!
Also EXACTLY at 1:32 Looks like a crashed Carrier, In teh Artwork Trailer. (Hope)
P.S. 1:35 in the Stasis or the Crystals, Hybrids?
Well, I might as well call this Secrets in the Artwork Trailer, any other finds?
GRR, well I noticed something else, 1:30, near the Nexus, some weird Dark Floating thingie, maybe a Dark Templar? ???
reject_666_6
06-05-2007, 04:02 AM
I like your name, bub! It inspires me to be optimistic. The "QuadPods" are called Colossi (Colossus for singular) and I believe will replace Reavers whether we like it or not, sad to say...
I'll have a look in the Artwork Trailer for you. There are sure a lot of hidden, one-frame-long things in that trailer! ;)
CarriersMustReturn
06-05-2007, 04:20 AM
Even thought I don't really like having to watch over them in battlefields, I like thos lil' slugs.
Their mass destruction, their lil' robot noises, I'll miss the reavers...If their replaced... ;D
reject_666_6
06-05-2007, 04:23 AM
I'll miss 'em too... I remember the first time I saw them, it was that mission in the original Protoss campaign where I had to kill the Cerebrate with Fenix. Good times! :)
Blackmistres
06-06-2007, 02:42 PM
omg i hope they dont take them out they were so kool i love Reavers just mass death og zerglings
/cry
dont take out my reavers :( :upset:
coalescence
06-06-2007, 02:51 PM
My hope just got thrown away again, the thing behind the big leg in the front, between the reavers looks like a dragoon... and then I mean a normal dragoon (and not immortal or stalker)
And another thing, such pieces of artwork mostly describe starcraft 'folklore', the fact that they make drawnings of it is because its part of the starcraft universe, not because its gonna be in sc2. But on the other hand, its the gameplay trailer for sc2, I'm divided with myself I guess... damn.
I just hope they're gonna be back
i doudt there gonna be back, desides, the whole build your own ammo thing is more like a zerg thing.
go infested reavers
coalescence
06-06-2007, 06:31 PM
i doudt there gonna be back, desides, the whole build your own ammo thing is more like a zerg thing.
go infested reavers
Why is that a zerg thing? There aren't any zerg units that do that.
And besides, if they would be automatic they would be soooo overpowered.
it just seems natrual for the organic race to grow there ammo
while it seems odd for reavers to be able to build enless scarabs
i nkow the zerg dont actually build there own ammo, but seems like they should.
since blizzard has decided to go for a more run and gun style gameplay, any units where you ahve to take the time (even if its only a small amount) to build your own ammo will probably get removed, sad....
coalescence
06-06-2007, 06:37 PM
Don't think so. Protoss have everything premanufactured and stuff gets warped in, but that costs money and gas (thats why archons don't cost anything I guess), Carriers and Reavers are big enough units to warp stuff in.
actually i never thought of it that way, little reaver warp factorys.
but like ive said in prevoius threads, i doudt they will be back (this is just my opinoin)
but since the colusus seems to take the reavers ability to kill multple ground units
also taking the carriers ability to attack at distance
and the warp ray seems to get the reavers seige ability
whislt taking the carriers flyer spot in the protoss army
and also being anti heavy air (which may be a new thing for the protoss)
all of these things are watered down in strength it seems, maybe to make the units easier to get and easier to mass, but since we dont know the cost/build time/tech tree of these two new units then this statement is neither true or false, just simply speculation.
opinioin?
coalescence
06-06-2007, 06:46 PM
Don't know. As I said before, I don't like the whole 'this replaces that' thing :)
And about the mass effect, I don't know either, but I wouldn't like. Its nice to have some strong units for support.
i know you dont like it, i think maybe replace is to negative, it is a new game after all.
blizzard have said that they are having the same amount of units as the last starcraft
they want to focus on rushing to make games about 15-20 miutes average
they want to try runnin and gunnin
so tahts where all this stuff that i and some other people ahve been saying comes from.
in thoery, if we know how the game works now, then when it comes out all we will have to work on is micro.
but warcraft 3 was completley overhualled 2/3rds of the way in, so anything can happen.
If reavers are still in, they wouldn't be redundant. They would still be a key unit for drop strats.
i see waht you mean, but they woudnt be used much
units that can scale cliffs are so much better, and now you only have to build 1 colosus or a few stalkers to harras, much faster than a reaver, a drop ship, all its ammo etc.
im not saying drop strats will be gone, just i dont see how the reaver fits in.
i could be wrong though
It really doesn't matter one way or the other, there'll be different strats all around.
But it really doesn't matter, because I'll be mostly Zerg for a good while when the game comes out. It'll just be a different unit for me to kill, lol.
Zombine
06-09-2007, 06:55 AM
Well, reavers also add in a lot of splash damage, which might take away from the new massive version of SC with more units rushing. If 1 reaver launching 1 scarab wipes out 20 lings, all hopes of massive battles go out the window.
besides, marines got smaller, more would fit under the splash, more dead marines=more angry koreans
It really doesn't matter one way or the other, there'll be different strats all around.
But it really doesn't matter, because I'll be mostly Zerg for a good while when the game comes out. It'll just be a different unit for me to kill, lol.
Youve really got to hand it to them, theve found a way of making the best game ever (by korean standards anyways) even better.
THey are finding a way to balance the game without any god units, so good.
Yeah... the real task is to make the game new, while retaining the balance of the old.
They seem to be doing all right so far, but I guess we will only know when the final thing comes out.
~Pix~
They are finding a way to balance the game without any god units, so good.
Wow that's a smart way to balance the game......So they are balancing the 3 races without taking into accounts the mothership and the possible ultimate units of terran and zerg?
There are no ultimate units for Terran and Zerg on the scale of the Mothership.
Blizzard was very firm and clear on this from the beginning. To put even more emphasis, they said that again in the Q&A.
The Mothership is hardly a "god unit."
The Mothership is more like an improved arbiter + carrier. If it's not like a super-god-unit than they would let a player have more than one. Because they know what this unit is capable of, they limited the unit to one only. So in their minds it is a super unit.
Nevertheless I don't think I'll be making one in every game i play as protoss. I rather mass on ground troops because they are more powerful that way
A strat that is overpowered is any strat that generally has a high success rate, yet it takes less effort to carry out the strat than the effort needed to counter it.
This is true for almost all game balancing, even in fighting games or other genre of competitive gameplay.Â* A strat can still be very potent without being overpowered if the risk and effort involved more or less balances out with the reward and counter efforts.Â* OP is a very "relative" thing, not a definitive thing.
In that regard, without the game stepping too deep into the realm of imbalance, I don't see how a single unit can be described as a "god unit" in the game of SC2.Â* Unless the unit is so insanely powerful that it makes most retaliatory efforts a joke, and causes the opposition to take on hugely disadvantaging losses just to have a shot at killing one, I wouldn't call it a "god unit."
In a game thatÂ* neither side is out-resourced, out-teched, or out-microed, with everything is more or less on equal footing on both sides.Â* If the act of Protoss getting a Mothership, doesn't automatically give the Toss a large advantage, and it could still go one way or the other, then it ain't no "god unit."Â* It just means the two sides have different unit compositions, and the Toss happened to choose a MS for those 8 supplies.
The very fact that Blizz is limiting MSs to one per player/map makes me believe that is exactly what they are doing to prevent Motherships from becoming "god units."Â* En masse, they might be OP, perhaps, we won't know.Â* But limited to one, it sure doesn't seem that way.Â* I never even thought so for a second even before considering the fact that the demo MS is stronger than normal.
The most important thing is, SC is a game where you pit army against army, not one unit/character vs another as in fighting games.
Inside Sin
06-10-2007, 05:34 AM
I can't see any of them :(
Tankman131
04-01-2008, 04:19 AM
ive looked and i cant find any reavers?
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