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WHAT!
06-05-2007, 06:52 AM
i just noticed from the gameplay video that when the marines are getting cut to shreds by the zealots,their body will float,then half of their other side will fall to the ground and a huge splash of blood will spray in that direction then the other half will fall! imma keep watching and see if i notice anything else (not sure if anyone mentioned this,so dont flame :P ) what i mean is that they are litterally cut in half! i might as well confirm phoenix are able to attack ground as in the demo,it has two attacks in the menu,one for air and one for ground.

MyWifeforauir
06-05-2007, 01:52 PM
i knew i should have made this thread *mumble mumble*
anyway protoss seems to die the same but it aint easy looking at them when there are a lot of zerglings surrounding it
also can i also mention the nydus worm
when it dies it gets dragged back into its hole then the hole gets covered
also did anyone notice any different death animations for zerglings?

Gold
06-06-2007, 10:56 AM
i noticed the zealots chopping marines up, i think thats super cool.
i wonder if the zergling/marine death animation will be unique as well.

mc2
06-06-2007, 02:34 PM
Blizzard won't put too much detail into the death animation or otherwise the game probably won't get released until 2015 :P
The more realistic approach relating the death of an air unit is needed. I mean it must be suffering pretty badly being attacked and finally come crashing down onto the ground. So though might blow up in mid air.

Gold
06-06-2007, 06:10 PM
Blizzard won't put too much detail into the death animation or otherwise the game probably won't get released until 2015 :P
The more realistic approach relating the death of an air unit is needed. I mean it must be suffering pretty badly being attacked and finally come crashing down onto the ground. So though might blow up in mid air.


i saw a piece of art in the broodwar game which shows all the zerg building on a space platform, and the creep tips over the edge into space, i hope they ahve that in the game, and then when the building dies it all pours into space.

coalescence
06-06-2007, 06:28 PM
You mean Kerrigan's platform in the final levels of the zerg campaign?

Gold
06-06-2007, 06:35 PM
yeah, exactly,
it looks really cool, i wonder if they will look back at that picture and have creep rolling down cliff faces and things

coalescence
06-06-2007, 06:38 PM
yeah, exactly,
it looks really cool, i wonder if they will look back at that picture and have creep rolling down cliff faces and things


Creep rolling down clifs would actually be a cool effect. Also, it would have strategic value in non-space games :)

Gold
06-07-2007, 12:26 AM
it would also be cool if bodies when on the creep didnt fade away but carried along in the flow.
theres so much cool stuff you can do with the creep, i hope they get it right

coalescence
06-07-2007, 10:37 AM
I think that that will take too much cpu power, not everyone has a big ass pc.

Gold
06-07-2007, 11:10 AM
well im gonnna buy a new pc for it, maybe in a year or 2 years when it comes out pcs will be good enough
but tbh, it would be cool, but we both know they wont make the creep like that

WHAT!
06-07-2007, 11:53 AM
what if the zerg had a unit kinda like the lurker,that digs underground to attack enemies like that one insect in real life ( forgot its name :O ),you burrow it in the creep and when a organic unit runs over it he jump up and bring it under ( kinda like the kodos devour ability from WC 3 ) it be a nice def with sunken colonies.

Gold
06-07-2007, 01:33 PM
i was thinking that exact same thing, but a single lurker can take out many marines, but if we cahnged it to that spider trap, it just woundt be as good,no one would fall for it a second time,

coalescence
06-07-2007, 03:32 PM
what if the zerg had a unit kinda like the lurker,that digs underground to attack enemies like that one insect in real life ( forgot its name :O ),you burrow it in the creep and when a organic unit runs over it he jump up and bring it under ( kinda like the kodos devour ability from WC 3 ) it be a nice def with sunken colonies.


A ant-lion?

nuraku550
06-08-2007, 12:22 AM
I thought that the deaths where awesome, i think you should keep it the way it is :good:

MyWifeforauir
06-10-2007, 11:57 AM
in the gameplay vidoes when the battlecrusiers get destroyed by the warprays is it just me or did the last battlecrusier got destroyed in a different way than the rest of the fleet

Meloku
06-10-2007, 03:50 PM
I love when the barracs dies from the warp ray. The laser seems to cut it in half at the last second as it sweeps downward, and in turn the thing breaks in half. It looked really cool to me.

starcraft2iscoming
06-10-2007, 03:56 PM
it would also be cool if bodies when on the creep didnt fade away but carried along in the flow.
theres so much cool stuff you can do with the creep, i hope they get it right

I think that that will take too much cpu power, not everyone has a big ass pc.
Dawn of War games had a setting that bodys would never disapear. And i was able to play the game on my computer that is really not so great. So I dont think it would be to hard to do that on SC2.

gr3ykn1ght
06-10-2007, 05:09 PM
well, how eager are you to keep looking at dead bodies? it's pretty gross you know.

blue blood from protoss units, red blood spewing all over from mass beaths of zerglings and terran marines... man.

and imagine zerg units burrowing into those dead bodies. ew.

starcraft2iscoming
06-10-2007, 05:13 PM
It would make the game more realistic, instead of having bodys desapear for no reason. And bodys might have a use for SC2. Like medics can "rez" there fallen comrades, protoss might turn there dead comrades into some kind of Dragoon-Immortal, and Zerg can infest any dead body and turn it into something cool.

gr3ykn1ght
06-10-2007, 05:19 PM
well, it's an idea... but even so, they must come up with some time lag for these bodies. if nobody's planning to use these bodies, are you really just going to leave it there? maybe they should adopt a warcraft principle... if you're not going to use these corpses within this time, too bad for you, it's gonna disappear.

starcraft2iscoming
06-10-2007, 05:25 PM
Maby the bodys will turn into Doodads to make it less lagy. Doodads are backround modles and decorations, with almost no use, incase you didn't know.

Meloku
06-10-2007, 09:13 PM
It would make the game more realistic, instead of having bodys desapear for no reason. And bodys might have a use for SC2. Like medics can "rez" there fallen comrades, protoss might turn there dead comrades into some kind of Dragoon-Immortal, and Zerg can infest any dead body and turn it into something cool.


cool idea, but not really balanced, or worth putting into the game in my opinion. It looks good the way it is, stuff like this is just confusing and hard to deal with, and usually overpowered. check into command and conquer, special abilities ruined that game.

Gold
06-10-2007, 09:16 PM
its starcraft2 where hugh armys fight hugh armies many times over, imagine how many dead bodys there would be if they didnt disapear, you woudnt be able to see the floor

Fenix
06-11-2007, 12:07 AM
I dunno....It would look really cool if you managed to kill a late game Zerg Rush....All those bodies carpeting the ground.....And maybe they could have a Zerg ability where they eat the corpse and regain health.....Wait a second there.....

Zeratul
06-11-2007, 03:27 AM
Maby the bodys will turn into Doodads to make it less lagy. Doodads are backround modles and decorations, with almost no use, incase you didn't know.


I dunno....It would look really cool if you managed to kill a late game Zerg Rush....All those bodies carpeting the ground.....And maybe they could have a Zerg ability where they eat the corpse and regain health.....Wait a second there.....

Wouldn't they just be sprites? Same principle just thats what they were in SC1.
I can see making too many bodies will be problematic, in SC 1 my computer couldn't handle some maps because of the amount of units in the game, while I'll get a much better computer before SC2 comes out I'm sure others would find the same thing with the dead bodies. Also it could make things difficult because of expanding etc. Its not going to be easy to see where you can build a pylon with some cannons for instance with a mass of zergling bodies in the way of where you can build. However if you can maybe change that to a setting in a map maker then that could be alright in making rpgs and other genres.

I think the death animation of the marines is cool, but I also like the animation of reapers. Their boosters fly up into the air and then explode ;D. But the reaper animation does change, if you look at the last reaper to die for instance. The zerglings so far as I can see just explode with blood, or a spray of blood hides whats happened to the body. Zealots Seem to die the same as far as I can tell, BC have 2 explosions, 1 small one followed by one that breaks the BC up. The animation of the 2nd explosion does change. I think overall dead unit should be taken off the field.

Just looking at the gameplay vid again and I see an interesting thing on the menu of the phase prisms. The command for setting down into a pylon shows as costing 2 population. However I could not confirm this as it does not change the population in the top right. I'm thinking demo priveleges.

Also has anyone noticed the weird red text that appears over the black hole just b4 it's cast? Don't think its there in the game but not sure.


I dunno....It would look really cool if you managed to kill a late game Zerg Rush....All those bodies carpeting the ground.....And maybe they could have a Zerg ability where they eat the corpse and regain health.....Wait a second there.....


Lol like undead in WC3?

PowerkickasS
06-14-2007, 01:50 PM
wud b nice havin bodies remain in sc2
quite a few games hav alrdy used dis concept like total annihilation, wc3, dawn of war, supreme commander, and has worked lik wonders =)
howeva in sc2, mite make burrowed units a bit dificult 2 spot
n dis feature shud obviously not apply 2 ragdoll physics-based units (buildings, flyers), dat wud rly test ur comp's performance lol

DoW still easily takes da trophy 4 death animations imo ^^
(force commander smashing da bloodthirster ftw? xD)

PowerkickasS
06-14-2007, 05:33 PM
Starcraft2forum.org - Etiquette
Please use proper English when posting. Moderate usage of MSN or SMS styled language is accepted. Also try putting bulks of texts into smaller paragraphs so other members are able to clearly read your post.

ill try....but dont expect too much grammar from me lol....
however im definitely not gonna rephrase all the stuff i typed before! XP

beBoy
06-17-2007, 05:59 AM
I notice zealots have different ways to attack too (at least 2) from the gameplay video.

Also when marines die they often blow up in half with the upper half fly somewhere (it stand out so much as all of the sudden something big blew up but it ends up only a marine died...)~

wuffle
06-17-2007, 06:22 AM
i was thinking that exact same thing, but a single lurker can take out many marines, but if we cahnged it to that spider trap, it just woundt be as good,no one would fall for it a second time,


They would fall for it a second time because it could just un-burrow, move, and burrow again.

gr3ykn1ght
06-18-2007, 03:52 PM
I notice zealots have different ways to attack too (at least 2) from the gameplay video.

Also when marines die they often blow up in half with the upper half fly somewhere (it stand out so much as all of the sudden something big blew up but it ends up only a marine died...)~


erm, i think you've got it wrong. that's a reaper blowing up. marines die with the blood and everything, i think. at least i think i remember. but for the upper half flying off somewhere, i'm quite sure it isn't a marine dying, it's a reaper.