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Bumbaloe
05-22-2007, 03:15 AM
I was just wondering what you guys think the Mothership like units will be for terran and zerg. All I can think of is add-ons for the CCs and hatcheries.

orphean
05-22-2007, 03:28 AM
I'm guessing you're either close to what they're going to be, or they won't have a similar thing and the mothership thing will just be something the 'toss have that noone else does.

Fenix
05-22-2007, 04:23 AM
I think the Terran "Mothership", for a lack of a better term as of this moment, will be a beefed up version of the Battlecruiser (If that's possible). I dunno about Zerg, but they already have a new transport, the Nydus Worm.

orphean
05-22-2007, 04:56 AM
Nydus Worm == teh awesome

Fenix
05-22-2007, 04:58 AM
Nydus Worm = MOAW

mc2
05-22-2007, 05:26 AM
from my imagination...........................i'd expect the "mothership" to be similar to:

- something similar to the protoss carrier
- a mobile Nexus/hatchery (the terran command centre is mobile already)
- the protoss arbiter
- acts as a zerg overlord, provide supply, transport and detect
- the battlecruiser

maybe it has the ability to attack as well? more so it's probably more logical, especially for terrans that there's a 'ship' that sends out supply, like food and medical supply to the troop in the war front.

operationCWAL
05-22-2007, 02:34 PM
for the sake of balance, it would probably have to be airborn... or have some other way of avoiding the landscape.

i think terrans will have a super ATAT walker :)
zerg ... maybe just some crazy burrowing unit that can move while burrowed... like out of that movie Tremors!

mc2
05-22-2007, 02:40 PM
^ thats a great idea......a zerg unit that moves while burrowed

i mean terrans have wraith and ghost and protoss have observer and dark templar and arbiter...

so yeah it's prolly zerg's turn to have such an ability

Bumbaloe
05-22-2007, 03:17 PM
from my imagination...........................i'd expect the "mothership" to be similar to:

- something similar to the protoss carrier
- a mobile Nexus/hatchery (the terran command centre is mobile already)
- the protoss arbiter
- acts as a zerg overlord, provide supply, transport and detect
- the battlecruiser

maybe it has the ability to attack as well? more so it's probably more logical, especially for terrans that there's a 'ship' that sends out supply, like food and medical supply to the troop in the war front.


It seems like you say this as if you haven't seen a mothership in a video yet. :O
http://youtube.com/watch?v=9V0cL7ofmwA Here is a video with a mothership in it, it starts attacking at about 3:45.

PlatnumCy
05-22-2007, 05:16 PM
no...I think they are going to balance the game so that the zerg swarm can dominate purely in numbers while the terrains have a kind of middle of the road thing going. Terrains will have better support troops and faster build times.

so there you have it...mess with the balance and you dont have to get new units

UFOGoldorak
05-22-2007, 06:09 PM
I don't think Terran will have anything other than the nukes. Not sure about zerg.. maybe something to do with underground? Quakes/Tremors/Sinkholes maybe?

orphean
05-22-2007, 06:14 PM
Pardo ended his part of the talk by emphasizing that Blizzard remains committed to making the three factions distinct, and to making Starcraft II's gameplay true to the original game, but also different and new. For instance, the VP cited the new Protoss units and abilities that have been shown, such as the ability to "warp-in" to different locations, and the powerful mothership unit. Pardo said Blizzard could have also attempted to create a "Terran version" and a "Zerg version" of these new units and abilities, but the team did not. It is instead looking to balance the factions against one another while keeping them distinct.

http://www.gamespot.com/news/6171178.html

Looks like there won't be zerg or terran versions of the mothership. At least not a direct ability by ability copy.

Fenix
05-22-2007, 06:18 PM
I liked the sound of a unit movable while burrowed.....A Uber-Lurker. Throw in a couple of Defiler-ish casts, and there ya go right there. The Protoss MS (Mothership) seems to play to the Protoss's strength, namely air superiority, as one of it's abilities kills missile attacks, and the other massacres air units. So, I believe that the Zerg MS will have everything to do with Zerg strengths, which seem to be hit and run, and ambushes. So, maybe it'll be detector, move extremely quickly, and have a kicked up heal rate while underground or something.

The Terran MS will most likely be highly mobile, and have more useful abilities, rather than freaking awesome ones.

mc2
05-23-2007, 09:39 AM
yeah the idea is basically another more powerful unit.....

if they introduce too many new units, new attacks then they r gonna have a hard time balancing it

red_dragoon
05-23-2007, 04:13 PM
All these ideas are pretty good! Zerg underground moving unit sounds creepy but cool! If anyone here has played shadow of the colossus, picture that bird-like colossus that dives in and out of the sand. COOL!!! ;D ;D

Fenix
05-23-2007, 06:58 PM
yeah the idea is basically another more powerful unit.....

if they introduce too many new units, new attacks then they r gonna have a hard time balancing it


Well, they seem to have totally ripped down the Protoss military and rebuilt it from the ground up. So far, the only battle unit we've seen from SCI is the Zealot.

PainKiller
05-23-2007, 07:06 PM
The Dragoon is replaced by The Immortal.. They are probebly much the same, so you got the Zeal/Mortal combo ;D

orphean
05-23-2007, 07:07 PM
The dev commentary vid says the Colossus is the unit to pair up with zealots and immortals are more for destroying hardhitting units.

Fenix
05-23-2007, 09:20 PM
Yeah, you watch the demos, the Immortal soak up a dozen salvos from some Tanks. I think I read somewhere that the stronger the attack is, the less damage it does to the Immortal's shields.

PlatnumCy
05-23-2007, 09:38 PM
so what...it can take a nuke?

Fenix
05-23-2007, 09:43 PM
Psh, I wish. Nothing can take a nuke. The flippin' Mothership gets pwned. But still, I'm content with a tank-killer.

SpoonGuard
05-23-2007, 10:28 PM
Zergs new ultimate unit will be the ability to build and launch nukes from tri upgraded overlords.

Jecrell
05-26-2007, 05:52 AM
The Mothership was revealed as the ultimate protoss unit, as there can only be one Mothership on the map at a time. Now I'm not entirely sure if the other races have ultimate units, but it does make the mind wander...

It could really be anything -- the Terran could have the Ion Canon mounted on the back of a giant tank. Maybe the Zerg could have some kind of giant spider-like Ultralisk composed of giant talons.

What do you guys think?

mc2
05-26-2007, 06:02 AM
the ion cannon for terrans are possible

whereas zerg im thinking of a new kamikaze unit that has similar effect as a nuke strike

Immortalrulez
05-26-2007, 06:11 AM
the ultimate units seem kina cheap for me takes the fun outa the game its like haveing a hero in warcraft, right?

Fenix
05-26-2007, 06:18 AM
Na, I assume the UUs would take like five minutes to build. If you have five minutes to kill making one, the game's in a stalemate and decisive action is needed.

Jecrell
05-26-2007, 07:58 AM
If that's true then that makes things a little easier. It's hard to think in a sense of ultimate units in of themselves. If there can be up to, let's say 3-5 of a kind of unit on the battlefield at once, and it was some kind of super unit for the Terran or Zerg, what do you think they could be?

For the Zerg, if we're thinking smaller-type units, then perhaps it could be some kind of special protoss/zerg hybrid unit.

For the Terran, perhaps we might see some kind an assault transport vehicle that lets unit shoot enemies from within, while also providing an ability to crush units by running them over. ... yes I am tottally thinking of that bus from the newer Dawn of the Dead movie, but more militaristic.

:)

ZerglingRUSH
05-26-2007, 08:13 AM
I don't know about zerg but a mobile tank for the terran sounds good. perhaps something like a mobile bunker, where marines can get inside them to provide lots of additional damage while being protected. And when the tank dies, you can still use the remaining marines.

mc2
05-26-2007, 08:32 AM
Terrans can have an Ultimate Unit that can be mounted from several units.

- Battlecruiser
- Valkyrie
- Siege tank
- Ghost
- Science Vessel

A player can choose any units from the above menu and "mount" the units together to form a larger more power unit. Say if you mounted a Valkyrie with a Siege Tank, then this new ultimate unit can launch anti-air rockets as well as bombarding units on the ground.
Then u can mount a Science Vessel into the Valkyrie-Tank and now this ultimate unit can cast spells. Then a ghost goes onboard this unit and now it can launch nukes.

I drew this idea from the add-ons of Terran structures, of course, the mountable units menu would be the one in SC2

Oh yeah finally, the ultimate unit can be demounted at anytime. So the above UU would revert back into a valk, a tank, a sci vessel, a ghost.

red_dragoon
05-26-2007, 05:23 PM
That's a very nice prediction there mc2. It could be doable. I think the idea is good, but still think that the toss mothership will absolutely kill compared to these attachments. They need to be even better!

What I think is that blizzard will design these ultimate units to compete specifially with each other, in a scissors, paper rock formation. One always has a weakness against the other depending on if they are land or air, and vice versa. Probably the easiest way to make it balanced!

reject_666_6
05-26-2007, 05:29 PM
Nuke, anybody?

markus
05-26-2007, 05:30 PM
A nuke isn't an ultimate weapon, that was in the first game. They gotta do something new for the terran fans :P

reject_666_6
05-26-2007, 05:36 PM
If the Nuke will have enough damage to kill a Mothership then it will be considered ultimate. I don't think that will happen, but multiple nukes don't seem that hard to launch.

Jecrell
05-26-2007, 06:24 PM
True but the Mothership was on fire (blue fire) while in combat with the Terran at the end of the Gameplay demo. So we're not absolutely sure if a Mothership at full strength would explode when attacked by a nuke. Although, 3 nukes kind of sealed the deal regardless of full strength or not.

:)

hillzagold
05-26-2007, 07:57 PM
maybe the command center has an awesome combat mode?

operationCWAL
05-26-2007, 09:01 PM
Terrans can have an Ultimate Unit that can be mounted from several units.

A player can choose any units from the above menu and "mount" the units together to form a larger more power unit.


haha! i'm picturing power rangers! that would be super classy! marines running around with special belts/wrist watches :D

marine: "TYRANOSSARUSUS!!!"
zergling: "did you hear that Fred?"

mc2
05-27-2007, 02:13 AM
this is what i posted in the UU topic: Terrans can have mothership-unit that can be mounted from several smaller units.

- Battlecruiser
- Valkyrie
- Siege tank
- Ghost
- Science Vessel

A player can choose any units from the above menu and "mount" the units together to form a larger more power unit. Say if you mounted a Valkyrie with a Siege Tank, then this new unit can launch anti-air rockets as well as bombarding units on the ground.
Then u can mount a Science Vessel into the Valkyrie-Tank and now this unit can cast spells. Then a ghost goes onboard this unit and now it can launch nukes.

I drew this idea from the add-ons of Terran structures, of course, the mountable units menu would be the one in SC2

Oh yeah finally, the mothership-unit can be demounted at anytime. So the above would revert back into a valk, a tank, a sci vessel, a ghost.

Jistyr
05-27-2007, 03:09 AM
I was just wondering what you guys think the Mothership like units will be for terran and zerg. All I can think of is add-ons for the CCs and hatcheries.
There will not be Mothership-like units for Terran or Zerg. Blizzard has announced that they will make the teams balanced, but not give them a similar super-unit, so the other races will have other tricks up their sleeves.

I got my information here:
http://pc.gamespy.com/pc/starcraft-2/790195p1.html

It talks about that at the very bottom of the first page, but I suggest you read the whole article, because it has some really interesting things about SC2. I won't spoil them for you.

Whatsifsowhatsit
05-27-2007, 05:04 AM
The Zerg that's movable while underground sounds a bit like a regular cloaked unit, that can't attack (unless if it attacks too underground, like a Lurker), so I don't think that'd be so new... but maybe I'm overlooking something?

I think it's true what Praetor Fenix said about the Zergs being made weaker but more easy to mass, which I think is a cool thing for Blizzard to do since I imagine it's only gonna make balancing even harder this way...

And about the mounting different Terran units into a bigger unit as a Terran 'Mothership' is a cool thought, but I don't think it's very likely based on what we've seen so far... if it were the case though, I imagine it'd be at the cost of other new units for Terran, which would be a pity I think...

Myself, I think the Zerg Überunit should be something like... hmmm... ( ::wants to say 'a giant Zergling' but thinks of Ultralisks:: ) erhm something like...

Btw did anyone else always read Ultralisk as Utralisk? Maybe it's cause I was young and English is my second language, and it got stuck in my head, but still...

Oh ya I think the Zerg Mothership-like unit would be something like a ... hehe well all I can think of is some kinda huge wasp-like insect that has some poisonous kindsa abilities... but it sounds stupid. I can't think of anything serious...

Terran, hmm... I do think the super beefed up Goliath was the best idea so far... the super large robot that fires enormous missiles and stuff... if not, I go for another kind of giant robot... but one that battles melee (also against flyers cause it's so large) =) what kinds of special abilities? Hmm... like a Defensive Matrix on self (but different somehow cause it shouldn't be stupid) and a... ahh forget it it's all stupid! You guys think of something, I can't.

reject_666_6
05-27-2007, 05:28 AM
Look, just give Nydus Worms the ability to spring up anywhere scouted (even mining zones) and that's all you need for Zerg. For Terrans, the idea of making Nukes cheaper but as strong seems to be enough; or just make Yamato Guns stronger :P.

reploidz15
05-27-2007, 02:28 PM
hehe,

I'm thinking the protoss mothership equivalent of the zerg would be the overmind. LOL

Its special Effects:

- Increases total population from 200\200 to 600\600, haha now thats a swarm

reploidz15
05-27-2007, 02:31 PM
I'm thinkin..

terran = A large modified Science vessel
special effects:
more skills.

Zerg = THe Overmind
special effects:
unit population from 200\200 to 600\600 or 1000\1000 now thats a swarm

mc2
05-27-2007, 02:43 PM
Zerg = THe Overmind
special effects:
unit population from 200\200 to 600\600 or 1000\1000 now thats a swarm


That's a very good idea, Blizzard has said in SC2, the Protoss will focus even more on powerful technologies, whilst the Zerg will focus more on sheer numbers

reject_666_6
05-27-2007, 04:43 PM
And what will the Terrans focus on, sheer mediocrity?

Jistyr
05-27-2007, 04:50 PM
hehe,

I'm thinking the protoss mothership equivalent of the zerg would be the overmind. LOL

Its special Effects:

- Increases total population from 200\200 to 600\600, haha now thats a swarm
They removed the unit cap for StarCraft 2. Go to the link that I posted a few posts up.

Fenix
05-27-2007, 08:15 PM
Exactly.

;D

Khalarius
05-27-2007, 11:47 PM
First to say hi to everybody, just joined this awesome forum and hope to have funn with you all :)

I am sad to see the mothership cuz it rules out the comeback of the protoss carrier :( (phoenix fighter for smaler units, ray for the capital ones the end :( )
The terrans allredy have their "super power" - the nuke and dont think they will get a "even more ultimate" wep
The zerg...hm..really dont know. The overmind idea somewhat kills the whole "I'll sacrifase my carrier and my self" story :) I think they'll get some new 8-leget 14-eyed mutated beast or something like that.

The ultimate unit or super wepon is too much c&c trait so dont think all sides will get something like the mothership

Fenix
05-27-2007, 11:50 PM
Excellent recap my dear boy.

Fenix
05-27-2007, 11:56 PM
hehe,

I'm thinking the protoss mothership equivalent of the zerg would be the overmind. LOL

Its special Effects:

- Increases total population from 200\200 to 600\600, haha now thats a swarm
They removed the unit cap for StarCraft 2. Go to the link that I posted a few posts up.


"Armies are much larger (he specifically mentions the large number of Zerg and removal of the unit control limit)"
From the link.....

But is that just for Zerg, or.....?
That's really the key, as the 'toss units are, pound for pound, much stronger then the other two races, but it's balanced by their double food cost. So, if they removed it for all three, that would unbalance things

reject_666_6
05-28-2007, 12:05 AM
Welcome to the forums, lad! Anyway, we've all gone through the possibilities and come to the conclusion that the Protoss will be the only ones with a Mothership type unit.

Khalarius
05-28-2007, 12:14 AM
thx for the warm welcome

personaly, i dont like ultimate units or super weapons... In the end all comes up to who build the wep first..not my kind of fun (much nicer is to see an armada of carrier warships :) )

reject_666_6
05-28-2007, 12:18 AM
Well, you shouldn't think of 'em that way. Like in Sc1 the Terran Nuke was a superweapon, and it WAS destructive, but it also had o a chance of failing (the Ghost dies). The Mothership will be nothing more than an overgrown Science Vessel with one defensive spell, one anti-air spell and one anti-land spell.

Khalarius
05-28-2007, 12:21 AM
...and a spell that gets carrier out of the game :P >:( :(

reject_666_6
05-28-2007, 12:35 AM
Ok, then. I propose a poll: there is only one air unit slot left, and two old air units left. So what's it going to be?

-Carrier

OR

-Observer

Khalarius
05-28-2007, 12:44 AM
Damm, u are a tough trader. U sure u are not from the balkans? :))

Carrier, dont vare if I actually cant see teh enemies ergo cant kill them. Just see carriers in all new graphics, animation etc etc :) :)

reject_666_6
05-28-2007, 12:47 AM
Actually, I'm from not that far away from the balkans, but all I really want to witness in this friggin decade is a Battlecruiser-Carrier skirmish.

Khalarius
05-28-2007, 12:55 AM
/agree

Althou, the bat.cruiser felt a little too small in the video (yea i know, its only a demo, and nothing u see here....)
And the part when the front of the ship moves to enable the fiering the yamato ability is unrealistic even for a video game (the twich of the moved front pieces of the ship would meen alot of spiled coffee) :)

earwhen
05-28-2007, 07:19 AM
Hi all!

As i can see most people are thinking that the "Skylab" or the protoss mothership will own..hmm..may it will and maybe not..For instance in the demo..notice the yamto gun fire??IT DIDNT TARGET THE MOTHERSHIP...because if it did there would be no skylab trailer to watch! In the trailer most people would say that it will own..but not really..supreme fire power of terran and sheer number of zerg(over 300 units maybe MORE) adv tech of protoss..puts the game in balance.

TheDarkTemplar
05-28-2007, 01:55 PM
Ok, then. I propose a poll: there is only one air unit slot left, and two old air units left. So what's it going to be?

-Carrier

OR

-Observer


Personally, I'd choose the Observer. Just to detect enemy units because nothing annoys me more in a battle than cloaked units pwning you. The Carrier is a huge loss but the Phoenix, Warp Ray and Mothership look like adequate replacements :P

Maybe we're underestimating the other two air units as well? I mean the Phoenix looks pretty good and the Warp Ray's laser gets more powerful the longer it attacks for!

TheDarkTemplar
05-28-2007, 02:13 PM
If there is a cap for Protoss then there still has to be some sort of unit cap on the Zerg, otherwise you could just mass an insane amount of units and the Protoss would be limited by their cap.

reject_666_6
05-28-2007, 03:29 PM
Yeah but while the Zerg would waltz on their way to attack somebody, a Protoss player could have a Phase Prism ready and just teleport into the Zerg base and fly a Mothership there too and whack the Hatcheries and Drones. And the Humans could just Nuke the place many, many times...

reject_666_6
05-28-2007, 03:54 PM
Actually, I've always thought of it as the Zerg having cheap, weak units but superiority in numbers, the Protoss having very powerful and expensive units but of reduced numbers, the Terran being in the middle but having full strategic superiority and adaptability and, if it comes to this, the Xel'Naga having the most devastating spells in the game.

Whatsifsowhatsit
05-29-2007, 01:02 AM
"Armies are much larger (he specifically mentions the large number of Zerg and removal of the unit control limit)"
From the link.....

But is that just for Zerg, or.....?
That's really the key, as the 'toss units are, pound for pound, much stronger then the other two races, but it's balanced by their double food cost. So, if they removed it for all three, that would unbalance things


But it's also balanced by the price cost... so maybe they'll just increase that? In really late game though, that wouldn't remove that unbalancedness so much though... though the Zerg being weaker per unit would help a long way...

earwhen
05-29-2007, 03:54 AM
there will be no playable xel-naga race..its destroys the essence o the game..

reject_666_6
05-29-2007, 03:57 AM
The essence of the game is that it had three completely different races that all-in-all were perfectly balanced. I find the idea of a game that has four even more completely different races that are just as perfectly balanced a pretty close match.

("perfectly" is a little strong, but you get the point :P)

mc2
05-29-2007, 04:40 AM
If there is a cap for Protoss then there still has to be some sort of unit cap on the Zerg, otherwise you could just mass an insane amount of units and the Protoss would be limited by their cap.


It's certain that all units will have a cap. We are speculating that the Zerg might have a higher cap than Protoss so the sheer massive amounts of units would compensate the Protoss mothership.

OR the Zerg's new mothership-like unit would be similar to Guardian, but instead it'll attack by spraying out the highly corrosive acids inside a scourge.

starcraft2iscoming
05-29-2007, 06:53 AM
Guys, the mother ship may not be in the real game, it didn't appear on protoss units on the starctaft 2 website. I hope it is though.

Whatsifsowhatsit
05-29-2007, 11:54 AM
Well neither did things like the Phoenix, and the err.. Warp Ray... and maybe some others too ... oh yea... what are they called, the War of the Worlds kinda ... long-legged fly kinda... stepping over cliffs kinda... well you know right? Crap, what are they called...

Anyway, I do think they'll be available in the regular game...

Whatsifsowhatsit
05-29-2007, 11:56 AM
It's certain that all units will have a cap. We are speculating that the Zerg might have a higher cap than Protoss so the sheer massive amounts of units would compensate the Protoss mothership.

OR the Zerg's new mothership-like unit would be similar to Guardian, but instead it'll attack by spraying out the highly corrosive acids inside a scourge.


No, it's not certain... is it? Blizzard talked about the removal of the cap... in that interview. Or do you know something we don't?

I also wonder how that removing of the cap will work...

TheDarkTemplar
05-29-2007, 01:51 PM
Well neither did things like the Phoenix, and the err.. Warp Ray... and maybe some others too ... oh yea... what are they called, the War of the Worlds kinda ... long-legged fly kinda... stepping over cliffs kinda... well you know right? Crap, what are they called...

Anyway, I do think they'll be available in the regular game...


Of course they'll be available, they wouldn't show a new unit in a gameplay vid and then decide not to put it into the game.

Lithuania
05-29-2007, 03:07 PM
I dont believe the zergs or terran will have theyre own super unit. The mothership is strong but it should cost much so its buildable at end of game battlecruisers can easily take out motheriship whit yamato gun, Zerg whit scourges. If she use black hole it will eat all energy so the mothership will be good to counter...So u can kill it..Dont worry it wont be overpowered cuz blizzard will definatly make a balanced game

PeterPetreli
05-29-2007, 04:08 PM
yep, we should trust blizzard to balance it out. they know what they are doing!

And removing the cap will be very strange.... you could amass anything then? Like 100 colossus!?!

starcraft2iscoming
05-29-2007, 04:28 PM
I dont believe the zergs or terran will have theyre own super unit. The mothership is strong but it should cost much so its buildable at end of game battlecruisers can easily take out motheriship whit yamato gun, Zerg whit scourges. If she use black hole it will eat all energy so the mothership will be good to counter...So u can kill it..Dont worry it wont be overpowered cuz blizzard will definatly make a balanced game
*coughe.. warcraft3..*

Lithuania
05-29-2007, 04:36 PM
U mean Warcraft 3 isnt balanced?...Didnt noticed :p

starcraft2iscoming
05-29-2007, 04:46 PM
So many people complain about WC3's unbalancedness, and i agree, even though i dont play it much.

TheDarkTemplar
05-29-2007, 07:27 PM
I don't think WarCraft3 is unbalanced at all.

I don't think we have to worry about the Mothership being too powerful, I mean it's abilities do look really cool and all but the gameplay vid showed that it can be taken out because they gave it extra energy to showcase all of it's abilities. In a real game it wouldn't have been able to do the Black Hole and the Battlecruisers would have taken it out.

Whatsifsowhatsit
05-29-2007, 07:55 PM
Anyway, I do think they'll be available in the regular game...


Of course they'll be available, they wouldn't show a new unit in a gameplay vid and then decide not to put it into the game.


Yea but some people mentioned a possibility of it being available in Campaign only, like a hero or something... I don't believe that though...


I don't think WarCraft3 is unbalanced at all.


Me neither...

starcraft2iscoming
05-29-2007, 08:07 PM
I don't think we have to worry about the Mothership being too powerful, I mean it's abilities do look really cool and all but the gameplay vid showed that it can be taken out because they gave it extra energy to showcase all of it's abilities. In a real game it wouldn't have been able to do the Black Hole and the Battlecruisers would have taken it out.
But protoss has other units making it uneven still. Atleast so far.

Whatsifsowhatsit
05-29-2007, 08:15 PM
I don't think we have to worry about the Mothership being too powerful, I mean it's abilities do look really cool and all but the gameplay vid showed that it can be taken out because they gave it extra energy to showcase all of it's abilities. In a real game it wouldn't have been able to do the Black Hole and the Battlecruisers would have taken it out.
But protoss has other units making it uneven still. Atleast so far.


I don't agree, and even if it's true it's not worth mentioning since it'll change anyway... they only showed one unit from the Zerg, well two if you count the Nydus Worm, so okay two, and a lot more from the Protoss, but that's no reason to go saying they're underpowered or something... they just haven't been shown as much yet.

coalescence
05-29-2007, 08:20 PM
Psh, I wish. Nothing can take a nuke. The flippin' Mothership gets pwned. But still, I'm content with a tank-killer.


Yes, but those we're 3 nukes and also, it lost a large part of his shield/hp in the whole movie before that. So maybe it would be able to take one.

starcraft2iscoming
05-29-2007, 08:39 PM
Theres only one way to find out....




WAIT UNTIL THE GAME COMES OUT

earwhen
05-30-2007, 04:22 AM
it wil destroy..if there are 4 races there will be likely an alliance..but inf three the essence of starcraft will remain..and its the essence of free for all..

reject_666_6
05-30-2007, 04:41 AM
You guys are actually worried about a flying fish bowl with the life of two Battlecruisers???

Think of this: If they raise the Zerg unit cap by 50 to compensate, how many Scourges could you make from that? 100. That would be enough not only to kill the Mothership, but also th Protoss' air force. And you'll probably have 10-20 left off to make sure he doesn't make reinforcements. And 100 Scourges will probably be cheaper than a Mothership too. ::)

mc2
05-30-2007, 05:44 AM
100 scourges:
25 X 50 = 1250 minerals
75 X 50 = 3750 gas

A mothership would definitely be cheaper than that

TheDarkTemplar
05-30-2007, 02:14 PM
Maybe the mineral values of the units will change as well, we just don't know! But still, I don't think Mothership is invincible, Blizzard have proven they are more than capable of making a balanced game. Although if I was playing against Protoss and I saw a Mothership coming at me I'm pretty sure I'd panic!

reject_666_6
05-30-2007, 03:42 PM
There was already a Protoss/Dark Templar/Raynor alliance to destroy the first Overmind. Remember, if they make the Xel playable or not, there will still be some kind of alliance to stop it. However, if they do make it playable, that means they'll probably get a campaign which means we'll get to know their traits and motivations better and we'll get 33% extra awesomeness in multiplayer. My 2 cents...

reject_666_6
05-30-2007, 03:46 PM
Bah, I still doubt that any races except Zeratul + Raynor (maybe + Mengsk) will be benevolent enough to form any kind of alliance.

reject_666_6
05-30-2007, 04:08 PM
Ok, not cheaper than a Mothership, but definitely cheaper than an entire Protoss fleet. I did make a good point, though, right? Right??? :'(

reject_666_6
05-30-2007, 04:23 PM
Unless of course they nerf the Yamato Gum, making a whopping 8 shots to kill one.

Lol, Yamato GuM^ :)

TheDarkTemplar
05-30-2007, 08:59 PM
The Protoss in general have been burned too many times to trust anyone in my opinion. The Zerg are... well, the Zerg and the Terrans are... well, the Terrans!

starcraft2iscoming
05-30-2007, 09:47 PM
Soon the protoss will "own" my friend. Someday... ;)

reject_666_6
05-30-2007, 10:39 PM
Actually, the Zerg "own" right now, for the time being. The Queen ***** is ruler of the entire sector until something drastic happens.

Inside Sin
05-30-2007, 10:40 PM
Guys, they are balancing it, not creating the same units ( in power ) on each team, lol. Thought you would be smarter than this. >:(

reject_666_6
05-30-2007, 10:42 PM
^ I was talking in terms of the storyline. Unit-wise, I'm sure they will be perfectly balanced...

reject_666_6
05-30-2007, 11:21 PM
Yeah, that's why I only mentioned Raynor and not the entire Terran race, because Raynor's helped more than most Protoss to eliminate the Overmind and secure Aiur's Warp Gate etc..., and Zeratul instead of Artanis, the ruler, because Artanis looks down on Terrans.

mc2
05-31-2007, 05:41 AM
Zeratul is probably getting a bit too old to lead the Protoss, he's 642(approx) and he's more suited to combat with his psi blade and cloaking. I think Artanis is more suited to the leader position as he is yound and idealistic (way arrogance is bad). And Zeratul could be his advisor.

Fenix
05-31-2007, 06:17 AM
Zeratul is probably getting a bit too old to lead the Protoss, he's 642(approx) and he's more suited to combat with his psi blade and cloaking. I think Artanis is more suited to the leader position as he is yound and idealistic (way arrogance is bad). And Zeratul could be his advisor.


Razagal, leader of the Dark Templar was 1045. Aldars was in his 800's, Tassadar in his 700's.

You gotta be freaking old to be a Protoss leader.

mc2
05-31-2007, 07:36 AM
There is major problem of having leaders that are too old. Raszagal is simply too old, her powers have been dimishing so much that Kerrigan was about to mind control her. Aldaris is also old and hence he's way of thinking is rather bueracratic and inflexible. Maybe someone could be a better leader than Artanis, and Zeratul is a good adviser.

Fenix
05-31-2007, 07:48 AM
I got it! Blizzard could pull a mighty plot twist and have Tassadar lead!



Seriously though.....Is....A....Puzzlement.

reploidz15
05-31-2007, 04:20 PM
My GOd, Lol

Who sends a single Mothership in a battlefield to encounter a massive military fleet.

The Mothership is like a strategy platter. your gonna have to find the right time to show it off. Rather than leave
it stationary in a single area vulnerable to attack.

lets not forget that the mothership was warped in. suddenly during the video.. So as excellent player that you are your gonna
have to hide your mothership somewhere. (I dont know) Il leave that to you guys. and at the right time you warp it in or move it
in time to catch your opponent off guard in order to devastate his military might.

And of course. Similiar to a lot of movies we have seen as well as tv shows and sci fi movies. A mothership will always be escorted by a fleet of aircrafts , in the protoss's case those overload thingys. etc etc etc. The ion cannon ship that was owned by the marines ^_^ etc etc etc. The mothership is just like a science vessel, maybe that will be the terrans equivalent of a mother ship. ^_^ who knows, the games preety far off, and I feel Il already have graduated college. So I doubt if I have time to trully tone my SC2 Skills.

wafs123
05-31-2007, 04:37 PM
How about infestation!!! Like the terran command center... damaged mother ships should be allowed to be infested with the zerg queen! Infested mother ship that spawns infested zealots! now that's cool!

TheDarkTemplar
05-31-2007, 04:43 PM
Mothership doesn't spawn units for one thing, and for another I think the Zerg are damn well powerful enough without infested Zealots!

reject_666_6
05-31-2007, 05:28 PM
In the gameplay trailer, a good strategy would have been to maneuver the Mothership away from the battle a bit, then move it so that it's on the axis of the frontline, and then bring it in along the frontline while activating the Planet Cracker. That would have been bye-bye fore Terran units.

reject_666_6
05-31-2007, 05:30 PM
Maybe the minimal age for becoming a leader is 600, and you had to have had some distinguishing action performed to prove your worthiness.

Fenix
05-31-2007, 07:47 PM
Yeah, that'd make sense.....I think Aldaris did something really nifty....

Oh, and you have to be a decedent in the Judicator Caste. That's an important bit there.

reject_666_6
06-01-2007, 03:45 AM
So Templars can't be leaders? :o

Fenix
06-01-2007, 04:22 AM
Only on the battlefield to my understanding. A Templar caste soldier can attain much influence, like Tassadar, but only Judicators are in the Senate. I'm not sure what caste the player is supposed to be. I think Templar, but I'm not sure.

reject_666_6
06-01-2007, 05:19 AM
So on another off-topic but necessary route for me, can Judicators be generals or commanders, like take up a Templar's job?

Fenix
06-01-2007, 06:07 AM
I don't see why not. You can drop down, you just can't go up.

reject_666_6
06-01-2007, 02:29 PM
With that in mind, Blizz should introduce a new Protoss hero, a Judicator that loves combat and the ways of the Templar. Or, to make it even more weird, who loves Terran technology and decides to join Raynor as his disciple. :P

mc2
06-01-2007, 02:54 PM
^ Smack the psionic signatures of Aldaris and Tassadar and Fenix together and there you go ^ ;)

reject_666_6
06-01-2007, 07:52 PM
Yeah, a sort of clone would be cool. I got an idea! What if, considering that the Hybrids become a reality, one certain Hybrid retains a sense of being Protoss and decides to go against Duran and the other Hybrids? It would make a neat hero. ;D

Fenix
06-01-2007, 09:03 PM
Sounds trippy, but I like it.

mc2
06-02-2007, 01:02 AM
That idea is viable, because both the Protoss and Zerg turned their back on the Xel before staging wars against each other.....
But would the masters of Duran (Xel'Naga) just let the hybrids run free in the galaxy? after the mistakes done with toss and zerg....they've gotta be smarter than that.

l2k
06-02-2007, 07:47 AM
To those who think that there would be a similar super unit for terran or zerg, this might disappoint you a bit

The example given was the powerful Protoss Mothership. There will be a counter available for both Terrans and Zerg to use against it, but they will deliberately not be provided with a similar super-unit.


Just found this gameplay panel report http://pc.gamespy.com/pc/starcraft-2/790195p1.html

Whatsifsowhatsit
06-02-2007, 01:59 PM
Yeah, it's been mentioned, but it's nice to have the official link available now... I'm not disappointed, in fact I think it's better this way =)

TheDarkTemplar
06-02-2007, 03:04 PM
I've a feeling they would be much smarter than to make the same mistakes again. Maybe they have an Overmind-like control over the Hybrids?

reject_666_6
06-02-2007, 04:09 PM
Maybe Duran is the Hybrid-Overmind, not to be confused with the Zerg Overmind. That would make an interesting position for Duran, who I can't really imagine as a leader of a race...

Fenix
06-02-2007, 09:57 PM
Maybe Duran is the Hybrid-Overmind, not to be confused with the Zerg Overmind. That would make an interesting position for Duran, who I can't really imagine as a leader of a race...


Well, he certainly controlled the Terrans.

reject_666_6
06-03-2007, 12:04 AM
And the Zerg! ;)

But he's more of a mad scientist kind of guy to me, or at least the badass leader of a bunch of mad scientists...

zeratul11
06-03-2007, 06:44 AM
wow! a mobile banker tank. now thats awesome! carrier in new graphics and animations. now thats awesome too. ion cannons? awesome! zerg mass production and a new ultralisk kind of unit? now thats awesome! wwaah.. i think we should tell blizzard about it! send them comments! suggest! email them. sorry im tired. you guys do it. :thumbup:

capthavic
06-03-2007, 10:41 AM
Blizz said that they wouldn't have any equivilent. At least thats what I heard. The sides are supposed to be asymmetrical so it makes sense.

mc2
06-03-2007, 10:55 AM
There's no super-pwning-unit for Terran or Zerg.
To counter the Mothership, the zerg will use mass numbers. There's already been talk that Zerg might have a higher unit cap than the Protoss.
While the Terran will have something in between

asdfasdf9876
06-03-2007, 08:04 PM
terran and zerg dont get a uberunit and as for the mothership thing, i think thats just kinda rigged. i mean the one thing starcraft had over almost all the other RTS games was that there was no ONE unit that can take out an entire base/army single handedly. like in RA2 one aircraft carrier can screw over so much ****, but starcraft units were so well balanced between all the races that it was almost the perfect RTS game. and did u see how many ****ing marines and other **** that one thing took out? i mean in SC1 nothing can take out that many marines alone, not even heros (thats assuming they arent cloaked or something). but then again, i hope we can trust blizzard in making a balanced game.

P.S. wouldnt it suck if u finally made a mothership, and a measly little ghost came by and locked it down?

TheDarkTemplar
06-04-2007, 12:33 AM
Well Blizz have said, in pretty much the same breath that they told us there'd be no Terran/Zerg uber-unit, that there would be counters against the Mothership. It's by no means invincible.

reject_666_6
06-04-2007, 02:10 AM
My only hope is that the Mothership's spells affect the player's own units as well, then there won't be such a huge need for an equivalent unit for the others because it would tend to make the Mothership a more solo-oriented unit = more easily destroyed.

CarriersMustReturn
06-04-2007, 02:17 AM
Zerg could have this huge Dragon thingy. :good:

Hmmm...I like the sound of an Ion Cannon...THAT SHOOTS NUKES!!!!!

reject_666_6
06-04-2007, 02:22 AM
Oh, and can that dragon shoot ice breath, and possibly be called a Frost Wyrm?

And you, friend, are welcome to post your ideas and suggestions on the battle.net forums.

Fenix
06-04-2007, 07:31 AM
He may have some merit with the idea of a mythical beast.

Given the chaotic gene blending that the Zerg relish in, it's not too far of a stretch to imagine a Chimera-like creature.

At least not for me.




And I love his name. Maybe that made me sympathetic..... :-\

TheDarkTemplar
06-04-2007, 12:53 PM
Yea it's not that unbelievable for the Zerg to have a creature like that but I'd rather they steered clear of it to be honest.

overmind
06-07-2007, 09:07 AM
:stupid: i think that the zerg and terrans strongist units should be revamped so that the Ultralisks and the battlecruisers are more powerful and stunning like in the first game. the Overmind(or an Undermind) should be available only as an upgrade for the hive.

coalescence
06-07-2007, 10:45 AM
Ultralisk even stronger? I think the reason that its expensive and has 400 hp and a bigass attack is the reason no one uses it. One broodling or mind control spell and its dead/taken over.

xxkylexx
06-09-2007, 04:22 AM
It would be great, I'm not sure if the other two races will have any type of ultimate unit comparable to the mothership. The mothership to me just seems like something that is going to take way too much time and resources to produce (by which time you are probably dead not being able to invest in other necessary things).

They will defiantly have something strong enough to counter such a thing though.

overmind
06-09-2007, 05:48 AM
if you watch the video two yamato beams caused serious damage to the mothership i don't know about zerg. would time bomb be able to slow down or stop scrouge?

Pix
06-09-2007, 11:07 AM
Probably. The mothership's time bomb stops everything within the field... although when the field runs out, I guess the scourge will just attack again =/
~Pix~

ShoGun
06-10-2007, 08:47 AM
Im starting to think the xel naga will be an NPC race, with just a couple of units for show. As for the protoss/zerg hybrids, I think they will be incorperated into the zerg somehow (perhaps a super unit for zerg ??) . This way the zerg's status as the all-be villainous race isnt replaced by an even more dangerous creation :good: But I dont know, just a guess ;D

ReiMagnaye
06-10-2007, 08:49 AM
I have an idea.

Imagine a carrier, yes, a Protoss carrier, BUT..

This time in ZERG form, like a bigger Devourer.

Hmm what about interceptors? How about SCOURGE like intereceptors? hmmm.. sounds neat to me, because I play Zerg/Terran. :)

mc2
06-10-2007, 08:52 AM
Scourge interceptors will be very frightening to go up against....I mean they do 110 damage each.
Or maybe a zerg unit that generates flying broodlings every 2 seconds.......

zeratul11
06-10-2007, 09:14 AM
seen the artwork? there is a giant zerg unit on it, i dont know what it is but i think its the new ultralisk.

ReiMagnaye
06-10-2007, 12:47 PM
What time mark? Maybe I missed it, please specify. :)

Inside Sin
06-10-2007, 10:40 PM
Terrans can have an Ultimate Unit that can be mounted from several units.

A player can choose any units from the above menu and "mount" the units together to form a larger more power unit.


haha! i'm picturing power rangers! that would be super classy! marines running around with special belts/wrist watches :D

marine: "TYRANOSSARUSUS!!!"
zergling: "did you hear that Fred?"


LMAO Now that would be funny.

Gold
06-10-2007, 10:42 PM
seen the artwork? there is a giant zerg unit on it, i dont know what it is but i think its the new ultralisk.


where?
can you post please
im very intrested

Inside Sin
06-10-2007, 10:45 PM
Ooooo. A new Zerg unit?

zeratul11
06-11-2007, 04:17 AM
ok at 1:15 -1:18 i think. oopppsss, i dont now what exactly it was, maybe thats the new zerling but it looks huge.heheh. oopsss, maybe its really a zerling because it has wings on it. check it out. and tell me

Major Willy
06-11-2007, 10:04 AM
For Terran if they remove Goliaths their super units should be super troops instead of 1 massive thing.
Beefed up and redone Goliath squads of 4 - 6 for the Terran ultimate?

Inside Sin
06-11-2007, 10:46 AM
Nah goliaths would be unstoppable if you powered their Ground attack up alot.

Associate
06-12-2007, 06:18 PM
I think the Mothership is the Protoss answer to the Terran nukes. I think they should change the way how a nuclear is launched though, instead of sending a Terran ghost to the area to initiate the launch, don’t you guys think it would be better if it was launched remotely from the silo? I mean just like how nukes are fired from RA2 and Generals?

Ghost
06-12-2007, 06:57 PM
All races should have a super unit. Like the titans in Age of Mythology: Titans.
I dunno, terrans might have their mighty flagship (mix of carrier and BC?) and zerg might have the torrasque that was featured in the Enslaver Veteran Campains. (spiced up obviously).


ASIDE:

I recon that I could beat the mothership with units that already exist,

One EMP + 4-5 BC's with Yamato = One dead MS

Dxun
06-12-2007, 08:49 PM
OR you simply take a ghost and lock it down...if its not immune to lock down that is (preys)

Ghost
06-12-2007, 09:01 PM
Your so right, im gonna write that down in my HOW TO KILL THE MOTHERSHIP notepad doc.

Associate
06-13-2007, 04:50 AM
how about the Mothership's time bomb? Could it influence the yamato gun's projectile? or maybe the EMP missile?

Ghost
06-13-2007, 04:54 AM
I bet it could stop the EMP; the Yamato im not sure about. But its very likely that a sneaky tactician will be able to sneak in a EMP missile if the other player is cocky enough to send the mother ship in solo.

10-Neon
06-13-2007, 09:47 AM
I think they should change the way how a nuclear is launched though, instead of sending a Terran ghost to the area to initiate the launch, don’t you guys think it would be better if it was launched remotely from the silo?


The reason they have the Ghost target nukes is so that every race doesn't have to build specific nuke-countering structures just to stop it. The inability to stop WMDs in other RTS games (without highly specific counters) is the thing that Blizzard addresses by forcing the player to being a Ghost in.

zeratul11
06-13-2007, 12:03 PM
All races should have a super unit. Like the titans in Age of Mythology: Titans.


so its like whoever creates their super unit the fastest wins. now that is not starcraft. in age of titans, when you have one its always 90% the game will be over and you win.

Dxun
06-13-2007, 05:55 PM
*ponders* i wonder if scourges will be stopped by the time shield thingie :)

Ghost
06-13-2007, 06:03 PM
*ponders* i wonder if scourges will be stopped by the time shield thingie :)


Didnt the guy on the video say that it also slows units in the area?

Dxun
06-13-2007, 08:06 PM
hmm good point..guess i should of payed better attention....but if thats true why dose it bring the missiles to a stand still?

mc2
06-17-2007, 03:47 AM
The time bomb only slows down incoming projectile and missile attacks. Since scourge is an unit, and it is not a projectile nor a missile, it won't be affected by the time bomb. The key here is to protect the mothership from scourges using the phoenix, etc.

kingsky123
06-18-2007, 05:47 AM
what if.. super units for zerg / terran isnt really super units but super abilities like

example : zerg gets a x2 faster build time for 30 seconds....
terran gets instant backup units or something...

hikari
06-18-2007, 08:53 AM
hey hey just joined this forum and been reading over the posts in this thread. Been really intereseted in the so called "Ultimate Units" since that gameplay vid was realeased :P. Peronally despite how damn cool the Protoss mother ship looks, I think its just a tiny bit OP (overpowered). Though I suppose you would expect that from an Ultimate Unit. For me its just the fact that you would have to commit quite a lot of "normal" units just to take it down. And no good SC player in their own right mind will send it in alone. The mere fact that several Yamatos didn't take it completely out concerns me cos, in most normal SC games I've watched and played, hardly anybody is gonna have that many cruisers. Even if you did. What would you do to defend the rest of your base when the damn BC take up quite a large chunk in your pop.

Personally hoping that Blizzard come up with something good for the terrans and zergs.
Considering each races "uniqueness" which has been so stressed on the official SC site, I believe the Ultimate Units will probably be something that further distinguishes each races uniqueness.

So maybe the terrans will have something that is really versatile, the combining unit thing is a good idea, thus making the terrans being able to adapt to pretty much all situations. Unfortunately I don't have any ideas for the terrans myself at this current stage :(

As for zergs, its mainly mass numbers and speed, I'm thinking something more on a zergling rush kinda thing. Though obviously a bit more powerful than your average ling.

Meee
06-18-2007, 09:07 AM
Didn't they say already that there will be no super units for terran&zerg?

T-man
06-18-2007, 09:14 AM
Didn't they say already that there will be no super units for terran&zerg?


Correct.
Case closed.

Major Willy
06-18-2007, 05:30 PM
SUPER GOLIATHS D00D.

On a more serious note...
I wouldn't mind if Terran didn't have one huge godlike unit.
If you could create a little fleet of stronger units though...

mc2
06-19-2007, 07:08 AM
A fleet of weaker units would beat the a super unit if it's alone in the battlefield. Just like 12 hydralisks will pwn one battlecruiser, if the super unit isn't being protected by other units, then it'll be gone in an instant. Most of Terran's unit require enough microing already, and a super unit would make the player even busier on the mouse and keyboard.

sordid
06-21-2007, 02:30 PM
The Terran and Zerg aren't going to have super units. If BLizzard wanted all the races to be the same, they would have made Warcraft IV.

Ghost
06-21-2007, 05:09 PM
The Terran and Zerg aren't going to have super units. If BLizzard wanted all the races to be the same, they would have made Warcraft IV.


Um, warcraft has a variety of units, what are you talking about?

sordid
06-21-2007, 07:55 PM
Warcraft 3 is one of my favorite games, but really the races are all essentially the same. Name a warcraft unit, and I can name it's counterpart in every other race.

Ghost
06-21-2007, 08:04 PM
Hmm k, lets c...

Komodo Beast.
Beast-Rider.

ENTAROGUNTER
06-21-2007, 09:28 PM
THIS WAS MY IDEA FOR A SUPER UNIT. HOPE YOU ENJOY.

BEHEMOTH: TERRAN SUPER SHIP
-THIS LARGE HEAVILY ARMORED BATTLE MACHINE IS THE PINNACLE OF HUMAN WEAPONRY. ARMED WITH 6 TOP MOUNTED PLASMA PULSE CANNONS AND 4 BOTTOM MOUNTED "BUG BURNERS", THIS BRUTE ARCHITECTURAL FEAT IS THE TERRAN'S LARGEST WAR SHIP EVER CREATED, RIVALING EVEN THE GREAT SUPER CARRIERS.
-THE BEHEMOTH USES 6 GIANT THRUSTERS, AND NEARLY COUNTLESS SMALLER PRECISION THRUSTERS. ALTHOUGH THE BEHEMOTH IS PRIMARILY A SPACE FARING VEHICLE, IT IS NOT SKY BOUND. IT REQUIRES MUCH OF IT'S ENERGY, BUT THE BEHEMOTH CAN LAND, USING IT'S 6 LARGE THRUSTERS AS LEGS, IT BURNS EVERYTHING IN IT'S PATH AS IT HEAVES ITS COLOSSAL THRUSTERS OVER THE LANDSCAPE.
-IT REQUIRES A LOT OF SPACE AND ENERGY TO LAND, AND MORE ENERGY TO TAKE FLIGHT AGAIN. LANDING ALSO CAUSES A LARGE AMOUNT OF WEAR&TEAR ON THE SHIP, AND THUS HAS A VERY LONG COOL DOWN. ALTHOUGH AT TIMES IT'S BEEN SPECULATED THAT IF NECESSARY THE BEHEMOTH COULD LAND ON ENEMY STRUCTURES, DESTROYING THEM COMPLETELY, BUT ALSO INCURRING DAMAGE TO ITSELF IN THE PROCESS, THIS IS CERTAINLY NOT COMMON PRACTICE.
-WHILE GROUNDED THE BEHEMOTH CAN ENTER A STANDBY MODE, WHERE IT SHUTS DOWN ALL UNNECESSARY OPERATIONS, AND CHANNELS THE SAVED ENERGY INTO THE ENERGY STORES, INCREASING ENERGY REGENERATION. IT CAN NOT FIRE OR MOVE IN THIS STATE, ALTHOUGH ALL OPENINGS, WEAKNESSES, AND WEAPONS ON THE SHIP ARE SEALED AND COVERED BY AN EXTRA HARDENED STEEL, CAUSING THE DAMAGE INFLICTED DURING THIS TIME TO BE CUT IN HALF.
-BUG BURNER LASER BEAMS ARE EXTREMELY POWERFUL SPOT LIGHTS, INTENSIFIED THROUGH A SERIES OF MAGNIFYING GLASSES CREATING A VERY SMALL AND POWERFUL WEAPON. DUE TO THE CONSTANT NEED TO REFOCUS THE BEAMS AS THEY MOVE, THE BEAM MOVEMENT IS VERY SLOW, AND FOR MAXIMUM DAMAGE THE BEAM MUST REACH THE NARROWEST POINT AT GROUND LEVEL, MAKING IT VERY DIFFICULT TO ATTACK SMALLER OR QUICKER UNITS, BUT VERY EFFECTIVE AGAINST SLOWER OR STATIONARY TARGETS.
-WHEN THE BEHEMOTH IS LANDED, THE BUG BURNER IS NO LONGER CAPABLE OF OPERATING TO ANY EFFECT, AT THAT POINT MOST NEARBY UNITS ARE BURNT TO DEATH BY THE THRUSTERS FIRING TO LIFT THE BEHEMOTH FORWARD. THE PLASMA PULSE CANNONS ALSO BEGIN ATTACKING BOTH AIR AND GROUND ENEMIES.
-PLASMA PULSE CANNONS FIRE A SMALL IONIZED SPHERE AT ENEMY UNITS, WHICH UPON CONTACT DISRUPTS THEIR CELLULAR MAKE UP, CAUSING A SHORT LASTING ACID EFFECT ON THE TARGETS. ESPECIALLY EFFECTIVE AGAINST SHIELDED UNITS, IT CAUSES A TEMPORARY SHIELD FLUX AS THE SHIELDS ATTEMPT TO RESTRUCTURE THEMSELVES FROM THE IONIZED ATTACK, THE UNIT BECOMES VULNERABLE TO ATTACK.

Ghost
06-21-2007, 09:52 PM
Okay... well, its interesting. It dont know about the landing on buildings bit but the rest seems kewl. kthxbb

SirBaron
06-21-2007, 11:18 PM
Well yeah interesting idea, but you might wanna drop the CAPS though :)

sordid
06-21-2007, 11:52 PM
Hmm k, lets c...

Komodo Beast.
Beast-Rider.


Neither of those are WC3 units.

Major Willy
06-23-2007, 09:00 AM
So the super units don't get owned horribly, they need to be units that can attack land and air.
Vulnerable otherwise even if you bring in reinforcements. Focus fire is a b****.

wulfteil
06-24-2007, 11:23 AM
The way I see it, the MS is not an ultimate weapon/unit as is in the tradition of C&C (nuke, mammoth walker...). I'd say that the MS is more like one of the heroes in WC3. Only instead of being a single person (or alien riding whatever "steed" they have in Aiur or wherever) it's a ship. As for the other races, the'd also have their own heroes, complete with spell casting and combat enhancing abilities.

10-Neon
06-24-2007, 03:47 PM
I agree with you on all of that, except the "other races will have one too" part. Blizzard has already stated that they do not intend to give the other races units in the same league as the Mothership.

thitian
06-25-2007, 04:14 PM
hi ;D

from what i ve read the mothership is everything else then op...
consider the fact how expensive protoss units are.. the ms seems like the protoss solution to get into heavily fortified bases without the loss of 100 units ...
as well as for ppl who watched the trailers you can easily see how quick it can be destroyed ...

oh yea bh kills 10 mutas and? youll just pop 12 new ones as zerg (yea you can do that when protoss has a ms lol)
as for the zerg ild assume theyll simply have a higher unit limit than terrans + protoss at a higher tech level .. 30 hydralisk > ms ._.
so probably the zergs counterpart to the ms will just be a max unit increase (maybe a tech or a 4th stage of hq) which will push theyr max unit limit from 200 to 250 or something...

terrans idk :-X

burkid
06-25-2007, 05:38 PM
terrans just need 6-7 yamatos to take down a MS, probably less from normal attacks

shirija
06-25-2007, 10:29 PM
How about cerebrate for zerg? It would be very interesting to see power similar to the yuri incorporated within a zerg structure. It would make a great defensive structure and would be a formidable counter no matter what unit is thrown against it (save purely robot units).

T-man
06-26-2007, 07:35 AM
How about cerebrate for zerg? It would be very interesting to see power similar to the yuri incorporated within a zerg structure. It would make a great defensive structure and would be a formidable counter no matter what unit is thrown against it (save purely robot units).


Problem is that Zerg have already had playable (well, kind of, not like you can use them for anything, but they are Map-Placeable) Cerebrates. And those ones are dumb blobs that reincarnate. Not much for ultimate unit purposes, unless you wanted to have like a "hero" Cerebrate, using the logic that "hero" units have better abilities.

SirBaron
06-26-2007, 08:32 AM
How about cerebrate for zerg? It would be very interesting to see power similar to the yuri incorporated within a zerg structure. It would make a great defensive structure and would be a formidable counter no matter what unit is thrown against it (save purely robot units).


Problem is that Zerg have already had playable (well, kind of, not like you can use them for anything, but they are Map-Placeable) Cerebrates. And those ones are dumb blobs that reincarnate. Not much for ultimate unit purposes, unless you wanted to have like a "hero" Cerebrate, using the logic that "hero" units have better abilities.

It has been mentioned before, but you know the 8th mission of BW:Terran? In that scenario the Tiamat Cerebrate is pumping Sunken's full with power, making them invulnerable. Now maybe not invulnerable, but that the Cerebrate could greatly enhance the armor/hp/damage/energy of units and buildings, while being a detector at the same time with a very large radius.

Heck, i dunno.

dlaxmcm
06-27-2007, 04:38 AM
the zerg should be able to create mobile unit production units (lol):

ultralisk that can spawn zerglings on the fly or a giant air unit that can spawn support for example
this way zerg just pump out crazy numbers that are versitile instead of one ultimate creature
that would keep with zerg style

terran is tough:

it would be cool to have a giant rail gun. like a huge flying reaver. you would need to buy shells long cooldown but crazy damage. two would eat bases but would get crushed without support. one mode of fire big cool down big damage. the protoss ms is great but it seems like a rare purchase due to the cost of all protoss units. Rail guns or unit units would be used more

wolfblood
06-27-2007, 01:17 PM
Terrans dont need a super unit, they have got nukes tbh, they are just as easy to get.

Major Willy
06-28-2007, 08:50 AM
Nuclear Launches and an Ion Cannon.

... :D

Highjustice
06-29-2007, 07:21 PM
I think a Mech that has a variety of weapons in its arsenal would be the perfect "super unit" for terrans. It shows their versatility in combat which is their main strength. If you wanted to make it "super" it would need to have Anti-air missles, Flame thrower, and a gatling gun that fires non stop and switches to another unit if the one targeted dies (much like the thermal laser does for the colossus). It would use the gatling gun at long range but switch to a flame thrower at close range, tearing through melee units. I think mech style armored vehicles are perfect for humans because it caters to our ego. It is like actually becoming a huge war machine, with the vehicle being an extension of yourself. Makes sense to me ;)

[LightMare]
06-29-2007, 07:25 PM
i think protoss is the only one fit for an ultimate unit like the mothership. i was thinking of another ultimate unit for protoss, matriarch or patriarch.

burkid
06-29-2007, 07:27 PM
i think protoss is the only one fit for an ultimate unit like the mothership. i was thinking of another ultimate unit for protoss, matriarch or patriarch.

so pretty much a DT that does 100 damage.

[LightMare]
06-29-2007, 07:28 PM
yeah. pretty much. slightly bigger than standard DT

T-man
06-30-2007, 04:34 AM
so pretty much a DT that does 100 damage.


Didn't we already have that? And wasn't his name Zeratul? :P

burkid
06-30-2007, 04:36 AM
no, he was a prelate. Razshagal was a matriarch

T-man
06-30-2007, 04:37 AM
no, he was a prelate. Razshagal was a matriarch

Be that as it may, my quote referred to the "DT that does 100 damage." Which is Zeratul exactly :)

Major Willy
06-30-2007, 06:44 AM
Wasn't Zeratul running around with 80 damage?

burkid
06-30-2007, 08:00 AM
Wasn't Zeratul running around with 80 damage?

no it was 100.


no, he was a prelate. Razshagal was a matriarch

Be that as it may, my quote referred to the "DT that does 100 damage." Which is Zeratul exactly :)

i dont even know how much razshagal does, i think its the standard 45 since she is never used.

Ghost
06-30-2007, 08:39 AM
rashagal should have superior psionic abilities, therefore limited physical abilities i guess.

Zerat
06-30-2007, 01:10 PM
inb the editor there was a dark templar hero class unit but it was not Zeratul, I think it was some kind of a unit that was supose to be Rashagal but since she only apears in scripted situations the portrait of the DT hero was a standard DT one, not Rashagals face

burkid
06-30-2007, 06:36 PM
rashagal should have superior psionic abilities, therefore limited physical abilities i guess.

Raszagal is dead...

inb the editor there was a dark templar hero class unit but it was not Zeratul, I think it was some kind of a unit that was supose to be Rashagal but since she only apears in scripted situations the portrait of the DT hero was a standard DT one, not Rashagals face

Ulrejaz or something like that? hes from Enslavers2 (the second series not mission)

EDIT:i just checked the world editor, i see what you mean about the dt hero. i think you're right that its for razsagal

TeRRoR.KhAoZ
06-30-2007, 07:49 PM
I personally think that that it's very possible that not all three races have an "Ultimate" unit such as the Protoss Mothership. Its possible that only the Protoss has such a unit and that the other two races have several other different units which are considerably stronger than most units but not as strong as the Mothership in order to balance it out. I'm making this comment based on the assumption that Blizzard did not specifically state all three races will have a unit similar to the Mothership (Ultimate Unit)....correct me if I'm wrong.

burkid
06-30-2007, 07:50 PM
I personally don't think that all three races will have an "Ultimate" unit such as the Protoss Mothership. Its possible that only the Protoss has such a unit and that the other two races have other units (more than one type) which are considerably strong but not as strong as the Mothership in order to balance it out. I'm making this comment based on the assumption that Blizzard did not specifically state all three races will have a unit similar to the Mothership....correct me if I'm wrong.

blizzard has said that the other races arnt getting an ultimate.

Star-Crap
07-11-2007, 07:36 PM
I think that the Nuke is already a good "super unit" for terren. Isnt the time for the nuke to drop made shorter? It certainly does the job if used right and I think the mothership is gonna work the same way. It all depends on how the player uses it. As for zerg I hope they get to produce 225 units insted of the traditional 200.

that way its all even steven

BaneOfHumanity
07-20-2007, 05:24 AM
How about terrans make some big huge sphere like thing and it can suck units into its mouth...they can call it...unicron....yes....eater of worlds lol j/k

Though a big ship = to the mothership would be ok...like a super battle cruiser...as for abilities..hmm..

yamamoto burst..shoots serveral bursts like the yamamoto gun..
Perhaps an on board nuke that you can target for an instant shot (just one though)
Perhaps a shield that makes it invincible for a limited time.

Just an idea..

JudicatorPrime
07-20-2007, 10:28 PM
Hope Zerg don't get a kamikaze unit, that kind of sucks... If Terran DO get the Nuke as a 'super' thing, then having a kamikaze unit for Zerg wouldn't be too creative.... Zerg should have some like... awesome... alien... thing.

The mothership needs to be way the hell bigger.

Cybran Seratuhl
07-22-2007, 09:09 AM
What if the protoss made an archon that:
-Has mind control ability
-Has psionic Storm ability
-Can detected invisible units
-Can create holograms that can hurt you
-Creates a nuclear explosion upon death


XD I'm new here...by the way

MarineCorp
07-28-2007, 01:30 PM
im just gonna say that there is only ONE super unit in the game... the mothership because im sure i heard that blizzard are trying to make units to sort out the mothership once and for all!

DarkHorizons
07-30-2007, 06:17 AM
Would Thor be considered the terran ultimate unit? I'd imagine it would cost less to produce than a mothership and there could be more than one constructed. If the terrans kinda take the middle ground between mass units and powerful ones, while the protoss have less numbers but are more powerful, then these two would match their profiles.

As for the zerg I think it would be interesting to see a unit that could act as a mobile hatchery with limited units it can produce. It would produce creep and be able to move underneith the ground(but very slowly) this way when zerg players begin they can send this unit to fresh minerals and quickly establish a temporary gathering base. It matches the zerg's spread and consume sort of feel.

burkid
07-30-2007, 07:23 PM
only protoss get ultimate units. thats the bottom line. thors arent ultimate, they are just great. zerg would be the absolute last race to get an ultimate. and they aren't.

i cant believe how many times ive had to say that.

DarkHorizons
07-30-2007, 08:31 PM
Terran and Zerg are obviously not going to get a carbon copy unit to the mothership, with big hp, damage, and cost. But for protoss to get a unit which only one can be produced of, is a new mechanic in a way. I understand that terran and zerg will not get a "Ultimate Unit" but they will probably get some sort of new unique mechanic of their own. The reason i figure this is because the mothership is a kind of unit starcraft has never seen before it's simular to a hero in wc3 so terran and zerg should also be able to play with a completely new mechanic. this doesn't have to take the form of a unit, like the mothership. The more diverse the better but they should definitly have something that was never seen before playing their races.

Star-Crap
08-01-2007, 05:14 AM
What if the protoss made an archon that:
-Has mind control ability
-Has psionic Storm ability
-Can detected invisible units
-Can create holograms that can hurt you
-Creates a nuclear explosion upon death


XD I'm new here...by the way


ok wtf? why not give zerg a unit that eats units and can not be killed

naduo
08-02-2007, 08:57 PM
for human, iam thinking a big tank with many guns and it can fly too

DontHate
08-02-2007, 08:59 PM
for human, iam thinking a big tank with many guns and it can fly too

u mean a transformer? that's the viking except it has gattling guns.

Eye_Carumba
08-04-2007, 07:07 PM
Sry if it has been shown b4, but this topic is really big. I was just wondering if anyone noticed THIS unit before:
http://img510.imageshack.us/img510/9463/superzerghc2.png

It's in the oficial artwork trailer, and it just flashes once. It's not an ultralisk, or devourer, but it's definitively zerg. Since there has been "super-units" amongst terran and protoss (Thor and Mother'F.'Ship), this could be a hint, right? I mean, even though Thor is not a super-unit, it's almost as if he was. Why not have something very strong for the Zerg aswell?

burkid
08-04-2007, 07:12 PM
thats a zergling. lol.

Eye_Carumba
08-04-2007, 07:18 PM
Oh yeah, perhaps you're right. His thick thighs must have deceived me, I just didn't match the two of them. To me, Zerglings were always like locusts, or like dog-locusts, lol! But it might be the concept of one. For a moment I thought my dreams had come true, and it was finnally a flying Ultralisk, lol! xD

Eye_Carumba
08-04-2007, 07:28 PM
Ty! BTW, since the Terran "super-unit" is land, and the protoss Mother-F@$%ing-Ship is air, perhaps Zergs will have a super structure instead of unit. Or their Overlords will get incredibly more usefull than they already were (transport/detector/supply/tank). It should be more surprising than yet another uber-attack unit.

burkid
08-04-2007, 07:29 PM
and the protoss Mothership is nerfed. which im dissapointed about.

Eye_Carumba
08-04-2007, 07:35 PM
Doesn't mather, MFS is a good replacement for Arbiters :-) They were very vulnerable. I bet her abilities will be more interesting than stasis field and recall. Afterall, with teleport, recall has become useless. And mothership is way more cool in looks than Arbiter.

Warsaw
08-04-2007, 10:35 PM
If they were to create a terran super wep/ship i think it should be giant science vessel like the one in the cinematics which is infiltrated by infested kerrigan. It would need to remain a detector, get some mediocre lasers, and some kick ass spells like mass irradiate or multiple shield matrix thing. Oh yeah and it would need to be like 3x normal science vessel size. But i heard only protoss gets it so w/e.