View Full Version : Succubus/Succubi, Zerg Caster?
ShoGun
06-10-2007, 11:22 AM
I heard about this zerg spell caster unit with an ability that can take control of enemy troops for a duration, but when the duration ends they explode, dealing damage to your enemies nearby them. I believe the unit is called the succubi, any confirmation on this?
Meloku
06-10-2007, 09:24 PM
yeah, Im pretty sure you made this up =]
no, can you post where you got this info.
like an interview or something, or just some guy like me writing random things on an internet forum?
Inside Sin
06-10-2007, 10:25 PM
Needs evidence to support the theory.
Fenix
06-10-2007, 10:52 PM
Plus the name is a tad wonky.....Mythical creatures are only for Brood names, not units.
But the idea would be cool, 'cept for balance, the splash of the explosion would have to hurt your guys too.....But still, 'tis unbalanced.
ShoGun
06-11-2007, 02:43 AM
http://www.infoceptor.com/starcraft2/units/zerg_ground.shtml
It's at the bottom of the list.
Meloku
06-11-2007, 03:59 PM
http://www.infoceptor.com/starcraft2/units/zerg_ground.shtml
It's at the bottom of the list.
ahhhh, well it looks like you didnt make it up after all.
someone else did.
Its just too unbalanced and unlike starcraft.
10-Neon
06-12-2007, 10:36 AM
Plus the name is a tad wonky.....Mythical creatures are only for Brood names, not units.
But the idea would be cool, 'cept for balance, the splash of the explosion would have to hurt your guys too.....But still, 'tis unbalanced.
The Hydra was a mythical creature, and it went straight to a unit name...with a -lisk on the end (from Basilisk, another mythical creature) and it seems to be a lot more of a unit than a brood.
Heh, if blizzard includes a unit with succubus in its name, it'll probably be a Succulisk, or Succuling, or something. Let's hope they don't choose any of those.
Hmm... there may be some truth to this claim. I guess we just have to wait and see...
Sounds good, though. The Zerg need more offensive casters.
~Pix~
AvatarTM
06-12-2007, 12:48 PM
imagine this, an entire fleet of battlecruisers, cast on a few of them, runs away..a few moments later, the entire fleet goes kaboom...wow..that would be far too inbalanced won't you agree?
So i'll say its most proberbly fake
coalescence
06-12-2007, 02:03 PM
When SC2 was first announced I saw it at more sites, but eventually they all took the succubi part off.
NotDeadYet
06-12-2007, 09:30 PM
imagine this, an entire fleet of battlecruisers, cast on a few of them, runs away..a few moments later, the entire fleet goes kaboom...wow..that would be far too inbalanced won't you agree?
So i'll say its most proberbly fake
Maybe it can only be cast on organic units?
Well, the description of the Succubus says that they are Ghosts infested during the invasion of Tarsonis... which sounds a lot like Kerrigan. Could Kerrigan have this new turn-unit-into-a-bomb ability as well in SC2?
PainKiller
06-12-2007, 10:21 PM
I liked that page!
The High Templar have comed to stay in StarCraft 2 ;D :thumbup:
Ghost
06-12-2007, 10:30 PM
They might implement something like that but with a diferent name, its just nos SC style. A balance they could make would be for the "Succubus" to have to walk up to posses the unit personally. Also, it can only be aquired through an infested terran comman centre.
Fenix
06-12-2007, 11:54 PM
They might implement something like that but with a diferent name, its just nos SC style. A balance they could make would be for the "Succubus" to have to walk up to posses the unit personally. Also, it can only be aquired through an infested terran comman centre.
Sounds like the Banshee from WC III. But yeah, makes sense, if they keep the infested Command Center. I hope that there's more infestation going on on the battlefield level.....I mean, it's the Zerg's key attribute.
coalescence
06-13-2007, 10:21 PM
Sounds like the Banshee from WC III.
But Banshee sacrifices itself, nothing says that the succubi will. Looks overpowered.
Fenix
06-13-2007, 10:23 PM
Na, I said the into Ghost's "possession" comment. That's how the Banshee rolls.
coalescence
06-13-2007, 10:26 PM
My apologies, I misread.
paragon
06-22-2007, 05:25 PM
imagine this, an entire fleet of battlecruisers, cast on a few of them, runs away..a few moments later, the entire fleet goes kaboom...wow..that would be far too inbalanced won't you agree?
So i'll say its most proberbly fake
I doubt it would deal even close to enough damage to take down a battlecruiser. Besides, the Star Relic causes an AOE explosion around the thing it kills and it's bigger for bigger units (like battlecruisers...) and I doubt that will even come close to destroying a battlecruiser.
MrFrancko
06-22-2007, 06:18 PM
Sounds entirely possible to me. I had been wondering what they would do about infesting things and this would solve it. Beats having to make infested marines. I would think that it would only be for biological things and not BCs. Could be wrong though. I'd just wonder what the duration and splash damage would be. Succubus might just be a working title too. We'll see. Exciting stuff. Thanks for the heads up.
Darktemplar_L
06-22-2007, 07:04 PM
imagine this, an entire fleet of battlecruisers, cast on a few of them, runs away..a few moments later, the entire fleet goes kaboom...wow..that would be far too inbalanced won't you agree?
So i'll say its most proberbly fake
I think it may only work on units that aren't in machines. Biological units
overmind
06-26-2007, 07:58 AM
yes this unit should be made at an infested command center. this will counter the "too many explosive zergs" comment aswell.
Is that web site legit? I'm not sure what to make of this.
Most of the info there seemed to be quite accurate or at least highly plausible, all except this bit on succubus. But the web site lacks polish(spelling errors etc.), it's hard to believe that they have official sources for their info.
SirBaron
06-26-2007, 08:47 AM
MC'ing enemy units with AOE explosion at MC-end. Sounds overpowered, no doubt.
Not if you can only MC when the planets are aligned.
This whole succubus thing has really thrown me into utter confusion. I really don't know what to think.
paragon
06-26-2007, 05:12 PM
It actually sounds a lot like Doom in WC3 except reversed. Doom caused a unit to lose health pretty rapidly and then when it died a Demon would appear for you to use.
MrFrancko
06-26-2007, 06:27 PM
If the unit was balanced right I don't think it would be overpowered. If the splash damage is not uber significant then what is there really to worry about? It's just all about making abilities useful but not too useful.
paragon
06-26-2007, 10:51 PM
Exactly, there will probably be a little splash but nothing major. Probably not even enough to kill a zergling at ground zero.
overmind
06-27-2007, 06:40 AM
what if it cost a certain amount of health for each MC'd unit? say a third of the total health of the unit?
considering that its labbeled infest you would presume that you'll lose the unit when you infest although hopely it comes back when the unit dies maybe weakened?
paragon
06-27-2007, 01:27 PM
That doesn't make a lot of sense to get the unit back after it was infested
ShoGun
06-28-2007, 03:00 AM
Sounds entirely possible to me. I had been wondering what they would do about infesting things and this would solve it. Beats having to make infested marines. I would think that it would only be for biological things and not BCs. Could be wrong though. I'd just wonder what the duration and splash damage would be. Succubus might just be a working title too. We'll see. Exciting stuff. Thanks for the heads up.
No problem ;D
[LightMare]
06-28-2007, 03:05 AM
They might implement something like that but with a diferent name, its just nos SC style. A balance they could make would be for the "Succubus" to have to walk up to posses the unit personally. Also, it can only be aquired through an infested terran comman centre.
Sounds like the Banshee from WC III. But yeah, makes sense, if they keep the infested Command Center. I hope that there's more infestation going on on the battlefield level.....I mean, it's the Zerg's key attribute.
a succubus is in diablo 2...
paragon
06-28-2007, 04:14 AM
They might implement something like that but with a diferent name, its just nos SC style. A balance they could make would be for the "Succubus" to have to walk up to posses the unit personally. Also, it can only be aquired through an infested terran comman centre.
Sounds like the Banshee from WC III. But yeah, makes sense, if they keep the infested Command Center. I hope that there's more infestation going on on the battlefield level.....I mean, it's the Zerg's key attribute.
a succubus is in diablo 2...
And in warcraft 3. and in world of warcraft.
If this whole succubus thing is even legit to begin with, then I guess they'd be female.
paragon
06-28-2007, 01:21 PM
If this whole succubus thing is even legit to begin with, then I guess they'd be female.
They better be. Succubus are by definition female. The male ones are incubus
Ghost
06-28-2007, 02:05 PM
If this whole succubus thing is even legit to begin with, then I guess they'd be female.
They better be. Succubus are by definition female. The male ones are incubus
Yea about that, why not make it Incubus?
Because... they're female?
Ghost
06-28-2007, 02:36 PM
Course, but why not make them male?
Nikzad
06-28-2007, 02:43 PM
because blizzard is stigmatizing women into being vile temptresses because their target demographic would relate to a vile female zerg caster with such spells as "Spend time with me," "spend money on me," and an end-all base-leveling super spell called "Come shopping with me," which is a combination of the two lesser spells the succubus can cast
Ghost
06-28-2007, 03:06 PM
AHAHAAHAHAHA, thats a win.
paragon
06-28-2007, 05:06 PM
because blizzard is stigmatizing women into being vile temptresses because their target demographic would relate to a vile female zerg caster with such spells as "Spend time with me," "spend money on me," and an end-all base-leveling super spell called "Come shopping with me," which is a combination of the two lesser spells the succubus can cast
Haha but you forgot their ultimate: "I'm not in the mood"
Nikzad
06-28-2007, 05:14 PM
oh yeah sorry
you cast it right before a spell or ability is about to be cast and it will nullify their effects...
so a yamato cannon is powering up, powering up, powering uppppppp....then the succubus casts "I'm not in the mood" and all the energy and build-up is dispersed and made useless
Ghost
06-28-2007, 05:34 PM
AHahahaha, yet another win, it are a fact, i know this because of my learnings xD
paragon
06-28-2007, 08:09 PM
oh yeah sorry
you cast it right before a spell or ability is about to be cast and it will nullify their effects...
so a yamato cannon is powering up, powering up, powering uppppppp....then the succubus casts "I'm not in the mood" and all the energy and build-up is dispersed and made useless
Yep, makes every unit useless against it. Even stops attacks from happening.
overmind
06-29-2007, 06:44 AM
Lol Nikzad :powerup:
That doesn't make a lot of sense to get the unit back after it was infested
i mean you get the succibus back after IT has infested a unit. but weakened so its not overkill.
paragon
06-29-2007, 06:57 AM
where does the succubus go when it infests a unit? inside the unit? that doesn't make a whole lot of sense either. Unless it turns itself into pure energy like those zealots do when they want to run faster...
The zealot charge thing doesn't make a lot of sense on paper either. Well, unless they actually made it so lots don't take damage while charging.
GuiMontag
06-29-2007, 08:36 AM
why doesnt the charge make sense??
This from starcraft2.com:
"Some zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range."
Assuming that this is how they are explaining the charge ability, it would mean while under the effect zealots would have no mass because they dematerialized and turned into pure energy. How then could things like bullet fire hurt them at all?
If temporary invulnerability while charging was how Blizzard conceived it in the first place, then it would make sense. But otherwise, it's some really fancy pants story twinkling with fairy dust just to explain some good old sprinting.
GuiMontag
06-29-2007, 08:58 AM
well there not turning their whole body into pure energy because we can still see them.
the templar strive to become one with their psychic powers, high templar are like 60% energy at all times and archons are like 80% pure energy, so i dont think it is a fancy pants explanation
What you said about being visible makes no sense, and where did you get 60 and 80% from?
Blizzard says archons are "protected by an immense energy shield." They also mention high templars abandoning their physical form in the process of becoming archons, but nowhere do they describe archons as "pure energy." And certainly nothing even close for the high templars themselves.
If you think about it in StarWars terms, high templars are strong in the ways of the force. But what they have for charge is like saying zealots are "nothing but the force." It's stupid.
GuiMontag
06-29-2007, 09:23 AM
what i meant about visibility is that there physical form is still visible when they are charging....
i just used those numbers as an example, the way the high templar moves(hovers) with that blue trail, i always took to be a representation of the high templar being part energy.
I much rather they gave us something more plausible.
Like, zealot focus all of his psi power and dump it all into his physical body to forcefully pump it into overdrive, kinda like being on crack. But they can't do this continuously due to the huge strain put on their body and psi.
Something like that would've been enough, they kind of over did it a bit.
Piretes
06-29-2007, 09:40 AM
I much rather they gave us something more plausible.
Like, zealot focus all of his psi power and dump it all into his physical body to forcefully pump it into overdrive, kinda like being on crack. But they can't do this continuously due to the huge strain put on their body and psi.
Or they just sprint a bit. Y'know, speeding up the pace for a sec, or is that too mundane.. Pure energy is a bit cheesy and overdone.
paragon
06-29-2007, 03:56 PM
I much rather they gave us something more plausible.
Like, zealot focus all of his psi power and dump it all into his physical body to forcefully pump it into overdrive, kinda like being on crack. But they can't do this continuously due to the huge strain put on their body and psi.
Something like that would've been enough, they kind of over did it a bit.
Thats what I had assumed it was until they gave the explanation for it. I would have liked this much better too.
Who's the guy at Blizzard responsible for writing up all this crap?
The lore of SC this time around seem to be considerably more SUCKING!
paragon
06-30-2007, 02:08 PM
Maybe (hopefully) they will take it out and make something more feasible for an explanation.
ShoGun
08-09-2007, 09:27 AM
Back on topic, with debate on infested terrans and the concept of infesting for the zerg going around, I actually think this unit idea would satisfy a lot of people who want both. The name succubus was obviously made up, but the idea might not have been since it was stated that blizzard mentioned something like this. So a unit with such infesting abilities may be included for the zerg, to me it sounds like a good solution for a hard problem.
privateparts
08-09-2007, 02:02 PM
sounds good hopefully blizzard will get it right and balanced
BnechbReaker
08-09-2007, 02:06 PM
they are basically infested ghosts like kerrigan, so not 100% zerg yet
Eye_Carumba
08-09-2007, 04:02 PM
It's sounds to me like Spawn broodling, but with a chance the enemy unit attacks it's peers before it dies. If you made them go berserk, and attack whoever was at their sight, it wouldn't be that strange. I just hope it's not a Space-banshee, brought from WC3. I'm expecting a new game, with new units!
ShoGun
08-09-2007, 11:48 PM
I think it would be more like the dark archon's mind control (with added infestation morphing for the mind controlled unit) then the banshee's possession.
And the terran could finally be assimilated into the zerg swarm as the succubus (or whatever) thanks to Kerrigan, so there wouldn't be any need for building infestation. Although, I liked infesting a building to produce infested variants, I also like the idea of the terran's gene pool accessible by larvae to produce zerg-terran strains. We all know how many different strains have been assimilated into the Zerg Swam--twisted, mutated, and evolved--and the terran would be a welcome addition to the swarm for their great psychic potential.
ninerman13
01-02-2008, 06:10 AM
Zerg Succubus - New Zerg Caster?
http://www.infoceptor.com/starcraft2/units/zerg/succubi.jpg
Image courtesy of Infoceptor
As with any new game, rumors abound about what new and exciting items will be seen. One such rumor is the possibility of a Zerg unit called the Succubus. ShoGun had heard that this unit would be a Zerg caster capable of taking control of an enemy unit for a certain amount of time, after which the enemy unit would explode in a damaging cloud.
Immediately a chorus of “we need evidence!” was heard from other forum members.
The website http://www.infoceptor.com/starcraft2/units/zerg_ground.shtml was cited as to where ShoGun heard about this possible Zerg unit. According to Infoceptor, the Zerg Succubus would be a ground caster replacing the Defiler from the original Starcraft, but no other abilities besides ‘Infest’ were known. As a result, the rumor seemed to have some sort of merit, and forum members began to discuss strategic uses and possible ideas concerning the Zerg Succubus.
One of the main discussions involved exactly how the mind-control-like ability would function. Would the cast only work on organic units? How long would it last? How powerful would the explosion afterwards be, and would it depend on the unit controlled? Would the Succubus be lost in the process? Numerous ideas were put forward; for example, both MrFrancko and ShoGun theorized that the ‘Infest’ ability would replace having to make Infested Terrans from the old Infested Command Center in the original Starcraft.
Another item talked about was lore. Would a Zerg Succubus even make sense? According to Infoceptor, after the events of Brood War, Kerrigan furthered Zerg infestation of Terran Ghosts, creating the Succubus. The validity of this was challenged, but Remy brought up the lore behind the Zealots’ charge ability (Zealots turning into pure energy for a few nanoseconds), saying that everything Blizzard can come up with will have at least a few holes in it.
The last conversation focused on balance. Some members thought that the Zerg Succubus would be inherently overpowered, due to its ‘super mind-control’ ability – imagine if it could devastate an entire fleet of Battlecruisers! Others disagreed, saying that balance would not be difficult to attain, and they would like to see the unit in Starcraft II. Not to mention that ‘Infest’ probably wouldn’t even work on Battlecruisers anyway.
In the end, further discussion was forced to wait. The forum members wanted to see further proof of the Zerg Succubus, or at least delay talking about it until more Zerg information was released.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.