Ximnipot69
11-26-2007, 08:02 PM
I was sitting with a bad headache last Saturday and watched people argue in the chat. It wasn't productive in any way so I thought I'd change that. Four hours later the first version of Starcraft2forum.org Arena was ready. It's a basic hero arena type game, you take the role of a member of the forum (well, a unit named after a member really) and try to kill everybody else, either in a free for all or working in teams. After some playtesting on Saturday I got some reactions so now I'm working on the next version, and that's where you get to help. I need you to either post in this thread, tell me in the chat or pm me what kind of unit you'd like to be and what color you want for its name. All official changes will be posted in this thread. If the unit you'd like to be is already taken then you can send me some minerals and buy the right to that unit.
Units now in the game:
Ximnipot69 -- Infested Kerrigan
tweakismyname -- Yggdrasil
MarineCorp --Hunter Killer
kuraikozo --Devouring One
Zergalicious --hydralisk
EatMeReturns -- Sarah Kerrigan
Gasmaskguy -- Edmund Duke siege tank (paid 69 minerals)
ImaGiNe -- goliath
Trooper_Lozer -- marine
darkone --Tassadar/Zeratul archon
LordKerwyn --Tassadar
ssjfox-- Zeratul (paid 25 minerals)
longlivefenix -- zealot Fenix (paid 1 minerals)
Praetor Fenix -- dragoon Fenix (paid 85 minerals)
GM_k -- Warbringer
ShdwyTemplar -- dark templar
kuvasz--zealot
me555 - probe
I'm going to re-balance all units, to make the game more playable. I'll calculate Resource Points, by adding the cost of the unit in minerals and gas (RP=minerals+gas)then I'll work out dmg/RP, life/RP, etc... Then it is easy for me to work out the new stats,I just decide a number of RP to convert the units to. The formula isn't worked out yet since I'm not sure about the value of vespene gas (http://www.starcraft2forum.org/forums/index.php?topic=4608.msg118779#msg118779). Please post your opinions in that thread.
Some examples on how I'm trying to convert units:
Zergling: 5 dmg, 35 life, 0 armor, 25 RP (25 minerals) => 0.2 dmg/RP, 1.4 life/RP
Marine: 6 dmg, 40 life, 0 armor, 50 RP (50 minerals) => 0.12 dmg/RP, 0.8 life/RP
Fenix (zealot): 40 dmg, 240 life, 240 shield, 2 armor, 200 RP (200 minerals) => 0.2 dmg/RP, 1.2 life/RP, 1.2 shield/RP, 0.01 armor/RP
Vulture: 20 dmg, 80 life, 0 armor, 75 RP (75 minerals) => 0.266 dmg/RP, 1.07 life/RP
If I decide on converting all units to 378 RP they would get the following stats:
Zergling: 76 dmg, 529 life, 0 armor
Marine: 45 dmg, 302 life, 0 armor
Fenix (zealot): 76 dmg, 454 life, 454 shield, 4 armor
Vulture: 101 dmg, 403 life, 8 armor
As you can see from this math, cheeper units will get better stats and expensive units will get lower stats. Hero units will get all their upgrades, it's in their cost.
There are still a few things I need to work on. Life and shields might go up a bit (x6.9 or so:P) and I still haven't figured out a way to factor in the cost of the unit in supply/psi/control, or decided if that's important at all... I'd also like some ideas for the terrain. Right now it's a kind of maze on installation terrain, with dark corners, long corridors and a few traps.
Updates and Changes:
2007-12-15 - Added this log, updated a few minor details, fixed a few spelling errors
2008-01-06 - changed format for the update log, got me a site
Units now in the game:
Ximnipot69 -- Infested Kerrigan
tweakismyname -- Yggdrasil
MarineCorp --Hunter Killer
kuraikozo --Devouring One
Zergalicious --hydralisk
EatMeReturns -- Sarah Kerrigan
Gasmaskguy -- Edmund Duke siege tank (paid 69 minerals)
ImaGiNe -- goliath
Trooper_Lozer -- marine
darkone --Tassadar/Zeratul archon
LordKerwyn --Tassadar
ssjfox-- Zeratul (paid 25 minerals)
longlivefenix -- zealot Fenix (paid 1 minerals)
Praetor Fenix -- dragoon Fenix (paid 85 minerals)
GM_k -- Warbringer
ShdwyTemplar -- dark templar
kuvasz--zealot
me555 - probe
I'm going to re-balance all units, to make the game more playable. I'll calculate Resource Points, by adding the cost of the unit in minerals and gas (RP=minerals+gas)then I'll work out dmg/RP, life/RP, etc... Then it is easy for me to work out the new stats,I just decide a number of RP to convert the units to. The formula isn't worked out yet since I'm not sure about the value of vespene gas (http://www.starcraft2forum.org/forums/index.php?topic=4608.msg118779#msg118779). Please post your opinions in that thread.
Some examples on how I'm trying to convert units:
Zergling: 5 dmg, 35 life, 0 armor, 25 RP (25 minerals) => 0.2 dmg/RP, 1.4 life/RP
Marine: 6 dmg, 40 life, 0 armor, 50 RP (50 minerals) => 0.12 dmg/RP, 0.8 life/RP
Fenix (zealot): 40 dmg, 240 life, 240 shield, 2 armor, 200 RP (200 minerals) => 0.2 dmg/RP, 1.2 life/RP, 1.2 shield/RP, 0.01 armor/RP
Vulture: 20 dmg, 80 life, 0 armor, 75 RP (75 minerals) => 0.266 dmg/RP, 1.07 life/RP
If I decide on converting all units to 378 RP they would get the following stats:
Zergling: 76 dmg, 529 life, 0 armor
Marine: 45 dmg, 302 life, 0 armor
Fenix (zealot): 76 dmg, 454 life, 454 shield, 4 armor
Vulture: 101 dmg, 403 life, 8 armor
As you can see from this math, cheeper units will get better stats and expensive units will get lower stats. Hero units will get all their upgrades, it's in their cost.
There are still a few things I need to work on. Life and shields might go up a bit (x6.9 or so:P) and I still haven't figured out a way to factor in the cost of the unit in supply/psi/control, or decided if that's important at all... I'd also like some ideas for the terrain. Right now it's a kind of maze on installation terrain, with dark corners, long corridors and a few traps.
Updates and Changes:
2007-12-15 - Added this log, updated a few minor details, fixed a few spelling errors
2008-01-06 - changed format for the update log, got me a site