View Full Version : Invisible Units
ZerglingRUSH
05-22-2007, 11:57 PM
We haven't heard anything about this yet in Starcraft 2 (haven't seen any units so far.. except ghosts!)
Personally, I've always hated them! They are really annoying and hope they are kept to a minimum. I'm assuming there will be at least one invis unit per race though.
Bumbaloe
05-22-2007, 11:59 PM
I never liked cloaked units either (I never build detectors) but I agree, there will probably be one more cloaked unit per race (burrow unit for zerg, though).
orphean
05-23-2007, 01:55 AM
I never liked cloaked units either (I never build detectors) but I agree, there will probably be one more cloaked unit per race (burrow unit for zerg, though).
You never build missile turrets, cannons, or overlords?! Can I play against you on b.net? ;D
Fenix
05-23-2007, 01:58 AM
Well, they already have the Nydus Worm, but I don't think that's a combat unit....From it's name I think a mobile Nydus Canal (DUH), and they have Ghosts. I'm sure they'd be riots if they removed Dark Templars. Beyond that.....
Fenix
05-23-2007, 04:53 AM
Na, cause Zeratul is a key player in this. Instead of Aldaris and Tassadar, it's Artanis and Zeratul. He has a grudge with Duran, remember? And imagine how 'toss fans would react?
Zeratul will most likely discover the secrets of Duran and the hybrid.....given the fact the protoss knew the Xel'Naga created them AND the zerg.....
orphean
05-23-2007, 05:45 PM
We haven't seen any dark templar at all really except for the dark templar immortals.
I think they'll be in the game.
Fenix
05-23-2007, 06:38 PM
We haven't seen any dark templar at all really except for the dark templar immortals.
I think they'll be in the game.
Stalkers.
Everyone seems to be mixing them up
:(
orphean
05-23-2007, 07:11 PM
Yes stalkers. Thanks :) They look freaking awesome though w/ their blink.
PlatnumCy
05-23-2007, 08:06 PM
yea...but can blink really replace the ability to be invisible?
also...I was thinking that with the whole blink thing, there will be no such thing as a medic wall or a pylon wall...my strategies will have to change.
PainKiller
05-23-2007, 08:14 PM
The Dark Templar were there all the time at the Gameplay video.. we could not see them couse they were invisible ;D
PlatnumCy
05-23-2007, 08:29 PM
you think>? :D
Bumbaloe
05-23-2007, 11:16 PM
The Dark Templar were there all the time at the Gameplay video.. we could not see them couse they were invisible ;D
If this is true then I would be one happy camper.
10-Neon
05-24-2007, 04:35 AM
The videos were played from the Protoss perspective, so if there were Dark Templar, you would have seen them. The description of the Stalker is that they are Dark Templar that have chosen to fuse their bodies with a machine to help their race- it certainly doesn't mean that all Dark Templar have made this transformation. It would be like saying that because there are Archons- Templar that have chosen to sacrifice their bodies for the Protoss race, High Templar would not exist. You might want to note that this is not the case.
Fenix
05-24-2007, 06:08 AM
Exactly. I think the Stalker is basically a Dark Templar Dragoon, in that injured warriors are put in them.
10-Neon
05-24-2007, 06:42 AM
I don't think they're injured warriors, they're more like, Archons, where somebody had to sacrifice their regular body to make them, except you get the unit without actually having to transform a Dark Templar. It is just understood that that transformation has taken place beforehand.
PainKiller
05-24-2007, 08:04 AM
I don't think they're injured warriors, they're more like, Archons, where somebody had to sacrifice their regular body to make them, except you get the unit without actually having to transform a Dark Templar. It is just understood that that transformation has taken place beforehand.
Just like mounted archer in WC3?
I hope that they will have the Dark Templar who will use this Stalkers! They cant just quit the Dark Templar.. They are important for the story line!
The Stalker looks awsome though;)
TheDarkTemplar
05-24-2007, 02:33 PM
also...I was thinking that with the whole blink thing, there will be no such thing as a medic wall or a pylon wall...my strategies will have to change.
And that's what makes this a sequel, not an expansion pack ;D
Dragoons are definitely gone, replaced by Immortals. And I think we're all forgetting that we have yet to see the new Terran and Zerg units - just because we've seen a lot of new Protoss doesn't mean we have to lose a lot of new Protoss. We've gained Immortals and Colossus, lost Dragoons. We've gained Mothership, Phoenix and I can't remember the other one, we've most likely lost Carriers and Scouts. This would mean, in general, that Protoss has gained five and lost three. If they do the same for the Zerg and Terran, I see no reason to lose the Dark Templar. Plus, they're pretty integral to the storyline.
^ Yes the dark templars are part of protoss's history and integrated into the story, they can't just pull them out
ZerglingRUSH
05-25-2007, 10:16 AM
They might pull them out and leave them in the story but not as a playable character...
so it's just like back to the original SC........
the powers of the DT is cool, blizzard could give them brand new looks and brand new powers, but they should retain the name "dark templar"
ZerglingRUSH
05-25-2007, 10:56 AM
What's brank? ;)
PainKiller
05-25-2007, 07:04 PM
Long live the Dark Templars ;D
Drift
05-25-2007, 07:50 PM
tbh, invisible units are pretty annoying but its not that much effort to build a few detectors, anyways, stalkers are definitly replacing dark temp's, immortals are dragoons, and zealots are now 10x pwn with their new charge ability,
i also noticed how it takes some units a harder time to kill a marine then a bc, that would add some amazing challenges to the game as far as old SC where an army of BC's or hydras could wipe out 3-4 people, given enough micromanagement etc
as far as invis units though, probably 1-2 max per race
UchihaItachi0129
05-26-2007, 12:03 AM
are they keeping the arb? that would suck if they toke it out...but with the arb it'll be really rigged i mean mother ship with smart bomb, arb to cloak, and fighters (i forgot what they were called the blue flyers w/ overlord capablilty) and insta rape cuz no one will be able to c the (fighters?) and the smart bomb will protect the arb to sum extent....OMG IF A DA COULD MC A MOTHER SHIP..............OMG PLAY 2V2 AND MC UR FRIEND'S MOTHERSHIPS AND HAVE A FLEET OF THEM OMG TIGHT.........
Bumbaloe
05-26-2007, 12:12 AM
are they keeping the arb? that would suck if they toke it out...but with the arb it'll be really rigged i mean mother ship with smart bomb, arb to cloak, and fighters (i forgot what they were called the blue flyers w/ overlord capablilty) and insta rape cuz no one will be able to c the (fighters?) and the smart bomb will protect the arb to sum extent....OMG IF A DA COULD MC A MOTHER SHIP..............OMG PLAY 2V2 AND MC UR FRIEND'S MOTHERSHIPS AND HAVE A FLEET OF THEM OMG TIGHT.........
I don't think they're keeping the arbiter. And the 'blue flyers' are phase prisms, and they don't have overlord capability, they have mobile warp in capability.
Fenix
05-26-2007, 12:56 AM
They're also transports.
;D
yep they can generate a warp-field around them anywhere on the map....and it's similar to the recall u can teleport units
10-Neon
05-27-2007, 03:08 PM
It's more like a mobile Pylon, the recall-like abilities come from the Warp Gate via a Pylon connection.
TheDarkTemplar
05-28-2007, 06:09 PM
Can Phase Prisms actually carry units or is the Warp-In ability going to replace Shuttles as well?
10-Neon
05-29-2007, 04:17 AM
It can actually carry units. It supposedly absorbs them and stores their information in it's uh... "crystal matrix" on top of being able to project Psi (and allow Warp-in.) I am pretty sure Phase Prisms are the new Protoss transport.
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