View Full Version : The list of confirmed Protoss units/mechanics!
FlyingTiger
06-15-2007, 01:01 PM
Credit goes to Forsaken for making this list.
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List of Protoss units/mechanics.
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Units:
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Probe:
Worker for the Protoss. Works the same as compared to the SC1 Probes.
Zealots:
First line of defense of the Protoss is back with a meaner look and a new ability. Has a charge ability that when ugpraded, will close in our the enemy extremely fast.
Immortal:
Heavy dragoon type warrior. Has a shield upgrade that when hit by heavy weaponed units, will recieve very minimum damage.
Stalker:
A dark dragoon that has a special blink ability.
Nullfiers:
Built from the Gateway. Has 3 unique abilities. Force Field creates a barrier that blocks enemy units which last 15 seconds. Null Void disables an area from enemy casting any spells. Anti-Gravity lifts up any unit/building for 15 seconds. Anything that are currently been upgraded in that building halts the production and upgrades
High-Templar:
Psi-Storm is making a comeback. The AOE is smaller and doesn't deal as much damage. Hallucination is also back.
Dark Templar:
Same old Dark Templar from SC1. Nothing has changed as of now, except for that it no longer can merge with another Dark Templar to create a Dark Archon.
Twilight Archon:
Rumored to have a ability called Power Overwhelming that deals a bonus of 20 splash damage at a cost of himself of taking more damage from enemy fire. Other then that, they are basically the same units except that they can be merged from either both HT, both DT or a combination of HT/DT.
Collossus:
A huge walker unit that can step up and down the cliffs. It's laser attack crreates a line of damage in front of it hurting several units at once, its very effective against swarms of units like the Zerglings or Marines. Since it is very tall and big, it anti-air weapons can also damage them as well as anti-ground weapons.
Phase Prism:
A specialized Protoss transport that can transport units and also has an ability to that acts like a mobile pylon. When activated, it creates Psi in a range around the Phase Prism that powers up your buildings when your base's pylons are destroyed. Also very useful combined with the Warp-in ability.
Carrier:
Making a comeback from the original SC. The Carrier as of right now has a couple of major changes. First, its max Interceptors is now 4. Second, it comes with 4 pre-built Interceptors. Third, it has an ability that spawns up to 4 temporary escorts to greatly increase a Carrier's damage output.
Warp-Ray:
A specialized unit that has a special type of attack that when focus on an enemy for a short time, it builds up damage. Can build up to 3 levels of damage.
Phoenix:
An anti-air unit that is very strong against enemy fliers. Has an ability called Overload that can deal damage up to 6 surrounding enemy units. But after the Overload has been unleashed, it will go momentary offline meaning that it cannot move/attack.
Observer:
Detector unit that functions exactly the same as the one back in SC1.
Mothership:
You can only build 1 Mothership in the game. It has a few abilities. Planet Cracker rains fire on enemy ground units for merely 15 seconds. The Mothership can move while the spell is activated. Time bomb is a defensive mechanism that creates a shield in an area that slows down enemy projectiles and movements. The Mothership also has a natural meta-power field so Warp Gates can now warp units directly to the Mothership.
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Buildings:
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Warp-Gates/Warp-Ins.- Reasearch at Cybernetics Core. Gateways are upgraded manually into warpgates. Once upgrades, can warp-in one unit at a time per warpgate. Warp-In works in that you can Warp any of your Warp-Gate units anywhere that is in the Psi range. Will have a short cooldown before warping in another one.
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That concludes the list of the Protoss units/mechanics.
I will be updating as new things surfaces in the future.
10-Neon
06-15-2007, 01:10 PM
Technically we're still looking at 4 confirmed units: the ones on the site. The game isn't nearly complete yet, so units may be added and cut like crazy before we actually get to play it.
FlyingTiger
06-15-2007, 01:17 PM
yea still very exciting though haha
coalescence
06-15-2007, 01:33 PM
http://limitedgaming.com/files/18/scan0047ub8.jpg
http://limitedgaming.com/files/18/scan0046ab4.jpg
Inside Sin
06-15-2007, 02:08 PM
Please use something more suitable, how about.... Suggested Confirmations, instead of saying they've been confirmed. I hate it when people say that and replace.
Ghost
06-15-2007, 03:09 PM
Oh sweet, Dark Templars! Star Relic! OVERLOAD! *poof*
FlyingTiger
06-15-2007, 03:25 PM
Please use something more suitable, how about.... Suggested Confirmations, instead of saying they've been confirmed. I hate it when people say that and replace.
17 suggested confirmed protoss units!!! wooooo
dude just keep it simple. it's a published source. there's always a possiblity that they would drop a confirmed unit, but at least it's there and with credibility.
LoserInLosing
06-17-2007, 02:50 AM
The ones on the website are DEFINATELY gonna be on. They might drop a couple and add a couple as well
I doubt there are 17 "confirmed" units. Blizzard said the 3 races in SC2 will have the same number of units as SC1. Now the Protoss in SC1 had 14 units. They are probe, zealot, dragoon, HT, DT, archon, dark archon, shuttle, reaver, observer, scout, carrier, cosair, arbiter.
Now if there are 17 units that is "comfirmed" then they lied to us :P
paragon
06-17-2007, 04:00 AM
Blizzard said the 3 races in SC2 will have the same number of units as SC1.
Really? Where is this stated. I remember reading that there will be more units.
wuffle
06-17-2007, 04:47 AM
They did say that. But I believe they meant it as an approximate. In other words, they aren't going to triple the amount of units available.
paragon
06-17-2007, 04:06 PM
Where? saying that they said that doesn't really tell me anything. People had been saying that their uncles, cousins, next door neighbor was working at blizzard and that blizzard was working on starcraft all the way back in 2001. I'd like to see the proof, not hearsay.
drewcbarnard
06-28-2007, 04:55 AM
Does anyone have confirmed info on the units because most of everything that I have read seems to be bologna. It is my understanding that they have retired several units and there will be a few new ones to take their place? Is this correct? Can anyone post a link to back their claims?
paragon
06-28-2007, 04:58 AM
Does anyone have confirmed info on the units because most of everything that I have read seems to be bologna. It is my understanding that they have retired several units and there will be a few new ones to take their place? Is this correct? Can anyone post a link to back their claims?
All the 'confirmed' ones are in the PC gamer article on the fifth post in this thread.
drewcbarnard
06-28-2007, 05:25 AM
Colossus?...Did the designers ever watch War of the Worlds?
paragon
06-28-2007, 05:27 AM
Colossus?...Did the designers ever watch War of the Worlds?
Most likely, yes.
drewcbarnard
06-28-2007, 05:42 AM
lol
[LightMare]
06-28-2007, 05:53 AM
*throws confetti* although their status in pending, i am still thrilled :drunk:
Colossus?...Did the designers ever watch War of the Worlds?
TRIpods, have 3 legs. their lasers make people poof and have dust fly everywhere :P colossus, makes people go tss from the heat.
Fenix
06-28-2007, 06:03 AM
Colossus?...Did the designers ever watch War of the Worlds?
TRIpods, have 3 legs. their lasers make people poof and have dust fly everywhere :P colossus, makes people go tss from the heat.
Ever read WotW? Their laser were called heat beam and tssed people.
GuiMontag
06-28-2007, 08:01 AM
well the new war of the worlds came out after starcraft2 had been in development for over a year, so any similarities are coincidental, the same goes for things like soul hunter looking like necrons and mothership looking like cnc3 version
paragon
06-28-2007, 01:25 PM
Although the reapers really do look like jump jet infantry from some game.
Decna12
06-28-2007, 10:57 PM
Ehh, maybe all coincidence? The only thing that bothers me are in the screenshots why do the marines have shields? (srry if this was stated in another topic, but im new to the forums)
Itsmyship
06-28-2007, 11:07 PM
Don't worry Decna, we had a full blown topic on this that lasted like 13 pages =P
paragon
06-28-2007, 11:10 PM
Ehh, maybe all coincidence? The only thing that bothers me are in the screenshots why do the marines have shields? (srry if this was stated in another topic, but im new to the forums)
It's an upgrade. Look at the marines on the colossus page on starcraft.com, they don't have shields.
ZeiDjon
06-28-2007, 11:13 PM
Does anyone have confirmed info on the units because most of everything that I have read seems to be bologna. It is my understanding that they have retired several units and there will be a few new ones to take their place? Is this correct? Can anyone post a link to back their claims?
All the 'confirmed' ones are in the PC gamer article on the fifth post in this thread.
I think it is better to say that the confirmed units can be found at www.starcraft2.com
ZeiDjon
paragon
06-28-2007, 11:23 PM
Well they're taking their time to update because they want to spread it out. While here we have stuff like the PC gamer magazine scans.
I)4rk
07-01-2007, 05:21 AM
If you visit sclegacy.com, there are now 17 confirmed protoss units including the observer, dark templar, star relic, and reaver. There are scans you can download of the source (which is PC Gamer magazine).
yay :thumbup:
yeah well none of the units are final, so I am assuming that only the ones that are on blizzard site are official?
paragon
07-01-2007, 03:09 PM
yeah well none of the units are final, so I am assuming that only the ones that are on blizzard site are official?
This is true. Also, we should point out a difference between confirmed and final.
Final is final and will go at least as far as the beta and is on blizzards site.
Confirmed may make it to the beta and may not but it has been confirmed as a unit that is at this point in StarCraft 2.
PainKiller
07-03-2007, 02:55 PM
It is not 17 confiremd units.. The Phase cannon is a bulding so now we are down to 16.
CodyFallsForth
07-03-2007, 09:38 PM
The reapers remind me of the Jump Jet infantry in C&C Tiberium Sun.
Anyway; don't forget about the stalkers. They can tele up the cliffs.
Ghost
07-03-2007, 09:39 PM
To jrmiller: Its "Terran"
drewcbarnard
07-03-2007, 10:14 PM
ok thinks for that now i can spell it right
Now all you have to do is spell "thanks" correctly...little by little your getting it
I doubt there are 17 "confirmed" units. Blizzard said the 3 races in SC2 will have the same number of units as SC1.
I can't remember where they said that, but I've always had the impression that they meant that there were gonna be the (approx) same amount of units present in an army/on the map. AKA that they were going to preserve the same scale of combat as in sc.
But since I lack the source, I can't really confirm my thoughts so not too sure about this :P.
GuiMontag
07-04-2007, 02:52 PM
you have it right Xen, blizzard said that there would be about the same amount as in sc1, they never said that there would be exactly the same. i dont know why it became such a popular misquote
paragon
07-04-2007, 03:29 PM
I read in one of the interviews that there would be a few more units per race. I don't remember which one though.
Gorythax
07-07-2007, 08:16 PM
Well I hope we still get our super-duper arbiter recall to mightily go haahaiwpwnnzurfayc in front of our beloved zerg friends :P
No, seriously, it would be nice if there were more units, although if there were more than 17 (excluding probes) it would be kinda overwhelming. Same goes for other races.
But it would still be really nice to have more, so you can really diversify your tactics.
Lemonparty
07-07-2007, 08:35 PM
A few forums/websites (nothing confirmed) says the probe can hover and thus is immune to small cliffs, I hope it's not true --_-.
Gorythax
07-07-2007, 10:32 PM
Hmm... Yeah, me neither. I think they're also exaggerating a bit, with the relocationable phase cannon.
GuiMontag
07-08-2007, 02:26 AM
the probe always hovered, but that doesnt mean it can jump up cliffs lols
Goliath Online
07-09-2007, 01:03 AM
Whew thank god DT's and Reavers are back!
Does anyone think that the Archons and Collossus's role are too similiar?
They both counter small ground units very well and both deal splash damage. (Collossus isn't really a splash damage but its laser goes back and forth etc...) The only difference is that the Archons can attack air units and it's a melee unit while the Collossus has a longer attack range but can't hit air. Something tells me that one of them is going to be a bit overused while the other one is going to be heavily underused depending on which iis actually going to be better in the real game because both seems too similiar.
Gorythax
07-09-2007, 06:30 AM
Well, from your description I wouldn't say so.
See, Archons can attack air and ground with splash, close range.
Colossi can cross cliffs, atk ground with a long-duration heat beam, but can't attack air and can be attacked by air.
Both have good pros and some pretty bad cons. So I guess none is going to be overused.
Example : Flying? get an archon.
Ground? depends.
If they're lots you're gonna want either an archon or a colossus, but if they're lings you'll often prefer to chose an archon. If they're rines or bats you get a colossus. I think they're nicely balanced out.
It all depends on speed/ability/skill/range of your enemies.
BeachBum4eva
07-09-2007, 06:09 PM
i say the more protoss units the better they had good firepower in the first game but i dont think they had enough units with decent firepower
NotDeadYet
07-09-2007, 06:54 PM
Not enough firepower? Reavers do 100 damage per hit (More, with the upgrade). Archons do 30 splash damage. Psionic Storm can decimate groups of enemies. The list goes on and on...
And in Starcraft 2, all of these are back, and the Protoss also have the devastating Mothership, Colossi, and Warp Rays. They've got plenty of firepower.
paragon
07-10-2007, 01:31 AM
i think someone wants a protoss siege tank... that doesn't have to constantly build ammo
Spointz2020
07-11-2007, 06:02 AM
It's been confirmed at least 3 units have from protoss have bben taken away : the Carrier, Scout, and Corsair (quite stupid considering it only joined the crew after the expansion, but gets omitted so quickly :( ) ne wayz they claimed even in their unit update infos. (though not in such a direct manner) that the Warp Ray replaces the "venerable" Carriers as the Protoss flagship (<- lot of my frriends and i are qutie disappoitned with this), whilst the phonix replaces the "obsolete" Corsairs and Scouts... hopefully the dark archon too will be making a return this time, and we get at least one more flying unit.. considering all of the flying units introduced so far are pure disappointments.. (at least to me and some other fans)
Gorythax
07-11-2007, 05:34 PM
^ We lost the carrier and all they can manage to replace it with is a stupid 12-interceptor dark-templar carrier :(
But in a more serioust context, it is true that Corsairs shouldn't have been replaced. I really liked them.
And for the dark archon, we can only hope my friend... we can only hope.
thrif
07-12-2007, 03:19 PM
Reading about the Star Relic makes me wonder what kind of Godlike abilities this game will contain, exactly. As if the mothership wasn't overpowered enough? I guess this game will be pretty fast-paced, if all races gets these kind of insane powers.
Gorythax
07-12-2007, 11:33 PM
A bit more fast-paced would be ok, but not too much... I don't know, it always seems as if my protosses take 200 years to make 12 lots and 4 goons when the terrans already have siege tanks, vultures and a load of rines/bats/meds... Well, maybe it's just my cannon circular defence too... :)
marinepower
07-16-2007, 12:38 AM
You can always speed up the prosess by making a fast expo then warping in 5-6 gateways. That's how the pros do it. BTW what does 12 and 4 dragoons mean? 16 dragoons or a typo?
Reading about the Star Relic makes me wonder what kind of Godlike abilities this game will contain, exactly. As if the mothership wasn't overpowered enough? I guess this game will be pretty fast-paced, if all races gets these kind of insane powers.
What Blizzard is trying to do is to make every single unit overpowered. But in the end, it actually balances out. From what we know about the Protoss, they do seemed very overpowered. From the little info that we learned about the Terrans, we can also conclude that their infantries are going to be even more deadly. (Marines with improved HP + Reapers + Medics anyone???). So once Blizzard finishes showcasing the Terran, I can already imagine the Zerg players complaining that Terran and Protoss are just too damm overpowered. Then finally, the Zerg are showcased and shows their overpowerness. Then finally, people realizes, "Hey, although every race seems overpowered, it is actually going to be pretty balanced." That is how Blizzard is balancing SC2 and I like their way of approach to this.
FlyingTiger
07-17-2007, 07:04 PM
amen ych9 amen :powerup:
Gah345
07-18-2007, 04:17 PM
yes i agree with ych9 also
by overpowering everyone, it actually evens out
I think it is tough making a sequel game without adding any new races / civs. So I think Blizzad is trying to compensate by making the same races very different from SC1 and by adding a bunch of new abilities to make it much more strategic. In SC1 it was easier to predict what would happen just by looking at two armies on the field, but now with all these abilities anything could happen.
I keep seeing people wining about how they took away the corsair or the carrier or the scout
WHAT do you guys want... The exact same game just with better graphics? Accept that some things will change!!
Gorythax
07-18-2007, 04:26 PM
@marine power yeah, typo... i meant 12 lots... :p ~corrected~
And also... I think Gah is right. But still, I loved the corsair and nothing will ever replace it. Other than a free copy of SC2 :D
Darktemplar_L
07-19-2007, 07:29 PM
Yay!
Gorythax
07-20-2007, 08:37 PM
Yeah, about that... Twilight Archon is a mix of 2 Hi-temp, 2 D-temp or 1 of either... So I guess we can say bye bye to dark archon... Unless this one has mind control? >.>
Gah345
07-21-2007, 05:55 PM
Protoss and Terran information from a German Magazine
Protoss Details
"The Cybernetics core will unlcok Stalkers, Soul Hunters and Immortals (obviously no longer Soul Hunters since they have been scraped). "
did this just say that the soul hunter has been scrapped??? I thought they were kinda cool
burkid
07-21-2007, 09:26 PM
they got scrapped a few days ago, before the german magazine.
I have updated everything with permission from FlyingTiger.
Feel free to correct anything that is wrong.
grrrr...
08-08-2007, 07:37 AM
Phase Prism is hot......i think blizzard has done a lot work on transporting units, which makes the game pace much more faster.
grrrr...
08-08-2007, 07:45 AM
i remember when i used to play some big map in SC1. damn,, it took me forever to go across the map,,,,and finally by the time i got there, there were much more units built already from the other guy and juz waiting...lol.. thats gay
Warp-Gates/Gateway is going to be very fun to use.
After BlizzCon, we finally learned that Warp-Gates aren't actually the successor of the Gateways. Warp-Gates can't querre up units while the Gateways can. So you have to use each accordling to situations.
burkid
08-08-2007, 03:49 PM
i lik how its a free, 2 second switch between forms.
grrrr...
08-20-2007, 06:25 PM
Statis Orb? Observers? i wanna c pics
Lenga
08-24-2007, 01:08 PM
there are some screenies with statis orb on em
wonder, how do we know the observer has returned
venado
08-24-2007, 01:55 PM
Is there a screenshot that shows the Statis Orb?
burkid
08-24-2007, 02:04 PM
wonder, how do we know the observer has returned
go to www.starcraft2.com (http://www.starcraft2.com) and then go to the dark templar section. in one of the little action clips an observer flys in at the end.
and they were confirmed in the first magazine article months ago.
Forest_noir
08-29-2007, 04:24 PM
The pic about ob and so
http://images.ccnec.com/pic/2007/08/04/20070804182849841_C.JPG
http://image.blog.livedoor.jp/noirforest/imgs/f/8/f831dbf8.jpg?blog_id=1365618
manaplague
08-29-2007, 07:27 PM
I like the new Observer look.
The Vision
09-01-2007, 07:01 AM
Sure beats that old bubble. Is it about the same size as the old?
I don't really like the new observers look.
Looks like a bee. Doesn't really fit the theme of the Protoss.
But, I wouldn't put that as an important issue. Blizzard should consider remodeling the Nomads first before they think about remodeling anything else.
Gah345
09-02-2007, 08:44 AM
i thnk the observer looks a little dinky and weak
The Vision
09-03-2007, 12:38 AM
They are tehre to observe, not combat :)
SOGEKING
09-06-2007, 08:45 PM
he Reaver is back !!! In page 1 we see it. But Blizzard can remove this unit, like the soul hunter.
I see that Blizzard created the hydras ! So a lot of other units too. So this game is nearly complete !! :D
The Vision
09-07-2007, 12:31 AM
We can only hope.. But im afraid theres still a while to go yet
b0urne
09-07-2007, 12:40 AM
i actually liked the look of the old observers...looked like a satellite
SOGEKING
09-08-2007, 11:08 PM
I really don't understand why they didn't create the units as they were exactly in SC1.
PSIchotic
09-09-2007, 12:51 AM
I really don't understand why they didn't create the units as they were exactly in SC1.
Wouldn't that defeat the point of making it SC2 ?
DontHate
09-09-2007, 01:50 AM
it'd be boring and bland... and it would be dissapointing. waiting so long just for starcraft with better graphics.
Gorythax
09-12-2007, 01:33 AM
returning to the main subject, did you guys see that the mothership's black hole got removed and now it has a cloaking field instead? this would mean the star relic would be erased and maybe the powers would be given to the twilight archon or something else similar?
Discuss.
burkid
09-13-2007, 12:42 AM
we knew that a month ago after blizzcon. the star relic was changed to the statis orb, which has the same model but is a ground unit. stasis orb has no abilities, but its normal attack slows whatever its attacking for the duration of the attack.
Gorythax
09-13-2007, 01:45 AM
Ah, well... I need to pay more attention to stuff xD
Meh... making it a ground unit seems kinda... boring to me, and the slowing unit on attack seems kinda... boring too.
burkid
09-13-2007, 02:26 AM
it was a filler unit for blizzcon, as the star relics cloak went to the MS.
itll probably be removed for something else or returned to star relic soon.
Gorythax
09-13-2007, 08:32 PM
Unless it just becomes a building?
It would be interesting, but protosses already have many defensive building options... I don't know, it would seem cool to me, like that ice ziggurat tower thingy in warcraft 3 : FT
BirdofPrey
09-13-2007, 08:37 PM
I hope they give cloaking to a building like the dark obelisk or something
Vindicatormsc
09-21-2007, 12:36 AM
nah,it would be better to give the cloak to some unit(air unit,of course),but NOT the Mothership.i mean,how can something so freaking big can have such a important ability if:
a)it is freaking expensive
b)it has to stay still in order to use it
c)it cannot defend itself while using it ??
that's just silly,very silly.i thought the Protoss were smarter than that...
Bliz should have figured out by now that giving the cloaking field to the Mothership(god,what a crappy name) was a BAD idea.bring it back to the star relic,and since you are at it,change it's name to what it was before,and make it a air unit again...
Gorythax
09-21-2007, 12:39 PM
well, you can't give an important ability to anything you know. Mothership is like an arbiter, if you ask me... but still, the MS not being able to defend itself is kinda stupid.
Vindicatormsc
09-21-2007, 11:53 PM
yes,i realize that.i also realize that Blizzard is trying to make the Mothership a giant Arbiter.i don't like this idea very much,bringing the old Arbiter back,and transforming the MS into a capital ship like the Battlecruiser would be much better,but i must have faith in Blizzard.they are known for many things,and making bad games definitively isn't one of them.
Avrorius
09-25-2007, 12:13 AM
I really don't understand why they didn't create the units as they were exactly in SC1.
Wouldn't that defeat the point of making it SC2 ?
Hi, although old units will be replaced by new ones in 3D, i heard Blizzard will put them ALL(old and new) in the map-editor in 3d, unless i'm mistaken;):)TNX
Gorythax
09-26-2007, 02:59 AM
Oooooooh... that would be nice... but speaking of the protoss units, is it me or did blizzard make them kinda dull? I mean, basically all you have to do is send a group of every type in... after seeing the terran Gameplay video, it looks like Terrans have developped more tactical fighting and it also looks like their tactics are more technology-using than the protoss'...
Avrorius
09-26-2007, 10:53 AM
Terrans have developped more tactical fighting and it also looks like their tactics are more technology-using than the protoss'...
Hi, i think it's suppose to be this way, coz terrans depend heavily on their tech-progress to survive, protoss count-on strength and wisdom of their psy-abilities-powers( protoss RULE ;D ;)), zerg: bio-evolution-diversity . And Blizzard's trying to make it even more obvious with SC2.TNX
Gorythax
09-27-2007, 10:28 PM
Meh.. still, protoss players i knew kinda depended on upgrades too >.>
BnechbReaker
09-27-2007, 10:48 PM
protoss has psi power as well as high tech, but they lack in numbers
Avrorius
09-28-2007, 10:12 AM
Hi, bit of mis-communication there ;) :), what i meant by terrans tech-progress( in comparison to toos & zerg tech) is that it's really mechanized (like loads of computers,electronics, metal well you get the pnt ;), hence their more tactical, stealthy,flexible, tricky and more ranged approach ). While toss are much more subtile (in a manner of speaking ;) :)) at/in warfare. And think Blizzard's trying to put even more emphasis on those differences, so that the distinctions btwn races would become even more clear.
It's bit like @Praetor Fenix said,
quote:"The Protoss have been doing things the same way for ages. Terrans are the new kids on the block and much more flexible. You can see the Dark Templar influence, and it's slowly melding, but it's gonna take a while".TNX
Ariel
10-06-2007, 05:36 AM
Well I guess everyone knows about the Carrier returning now.
It is currently on the Starcraft II new protoss units list, so I think we can assume it will be in the game.
(I guess this means no Tempest then huh?)
Wow...It took approx 27 seconds for 3 Carriers to destroy a Battlecruiser! That's a loooong time in game time!
If this remains true for the final game, a Carrier vs Battecruiser battle could take up to 1 min 20 secs!
(lol, providing BC doesn't have Yamato gun)
Personally, I think that protoss should have only 1 type of uber ship. e.g. the Mothership OR the Carrier. When I looked at the action shots of the Mothership I compared its multiple lasers to interceptors and concluded they were basically the same thing. Yes I know that the Mothership can't attack air and is more of a spell unit, but I wonder why their attacks are so similar. (ESPECIALLY if the Carrier's interceptors are automated!)
Gah345
10-08-2007, 09:04 PM
I would rather see some changes to the carrier or the mothership than scrap either completely. I love the carriers from SC1 and I think the mothership fits the protoss perfectly.
I think they have enough differences to keep both in the game.
Carriers : faster, build interceptors, weaker, less cost, less hp, faster build time, its interceptors can die, but can also be healed in bay, it has no abilities, interceptors can draw fire from attackers
Mothership : slow moving, non-build main weapon, it has time bomb, planet cracker, cloak, ... its bigger ;D
Plus, i hear everyone talking about how it took 3 carriers soooo long to kill 1 BC, so, either the BC is super strong, or the Carrier interceptor dmg is very low, or both!
Im sure blizzard will find a way to keep both. I say keep Uber Mothership and have less uber carriers that still have an important role
(now that i reread ur post ariel, i see that u dont want to scrap either, but i still stand by my opinion)
Broodling
10-19-2007, 02:21 AM
The action shot of the 3 carriers attacking the battlecruiser is only to show the attack animation. It hasn't been balanced yet.
OriginalSin
12-15-2007, 12:48 AM
YEAS THE MOTHERSHIP IS CONFIRMED XD.... i heard from a freind that all the uber units for every race were getting axed on "banace" issues i was like :S
Lantz
12-30-2007, 01:56 AM
heres the complete Protoss Tech-Tree:
http://i6.photobucket.com/albums/y228/Lantz/939643_20070803_screen001.jpg
Mephisto
01-01-2008, 10:42 PM
Zealots are too strong v/s the Zerg Swarm! I saw sap some of their power. The carge ability is good and all, but their just TOO STRONG! My lings can't stand up to that!!!!!
- My life for the Swarm!
DarkTemplol
01-01-2008, 10:49 PM
That's why you use more than just Lings. ;)
Mephisto
01-01-2008, 11:00 PM
That's really kind of hard because Zerglings and Hydralisks are the only units one should mass produce to combat the even now growing stronger forces of the Terrans and Protoss! Defilers are support, Ulralisks are good for clearing out Siege Tanks and Bunkers. and the Marines can shoot down all air units with little effort.
- My life for the Swarm!
DarkTemplol
01-01-2008, 11:02 PM
Well, it is a new game. :P The Zerg will be massively buffed, after all, we haven't even seen anything from them. For all that we know the Zealots in the video were 3/3, and Zerglings 0/0.
Trust me man, it'll be balanced. :P
jrc3234
02-06-2008, 03:48 AM
Zealots are too strong v/s the Zerg Swarm! I saw sap some of their power. The carge ability is good and all, but their just TOO STRONG! My lings can't stand up to that!!!!!
- My life for the Swarm!
They say that SC is the most well balanced game ever...so you should be able to, with enough lings.
Gasmaskguy
02-06-2008, 10:56 PM
OR, with the right counter. ;)
BirdofPrey
02-07-2008, 07:29 PM
Zerglings just are meatshields for the hydralisks.
I am guessing ensnare will be back which would probably stop charge while in effect
Tankman131
03-02-2008, 03:10 AM
zergs are meatshields, but if you overlord transport to a good area, then you have a strategic firebombing effect
furrer
03-02-2008, 03:05 PM
Lings arent meat shield...
Lings are to be used against dragoons
Hydralisks against zealots...
The only real meatshield the Zerg have is the Ultralisk...
If you check the dps of cracklings : the life, you will see that they arent a effective meatshield
Tankman131
03-02-2008, 05:59 PM
yes, but the shere numbers make them a shilding unit
DontHate
03-02-2008, 06:11 PM
The zerglings damage output is far more than most other units. Especially becuase they are small units and can get a lot of lings attacking 1 unit at a time, so i would say they are more like a weapon, not a sheild.
Overling
03-12-2008, 12:06 AM
I have a serious doubt about one aspect of Protoss' mechanics: MS's time bomb. Is it going to stop fire from a Jackal or Marauder/Firebat? Is it going to stop a Lurker's underground spines? Those should be like a "long-range-melee", if you get what I mean, right? Lurkers are extending their spines towards the enemy, not really shooting them, or are they? I was thinking this could be one of the main differences between Fire-using units that hit in line and the Lurker: the way they interact with MS's time-bomb.
Gforce
03-13-2008, 07:53 PM
Every thing is going to slow down in the timebomb's AOE. It'll just look different.
Smokiehunter
03-14-2008, 08:25 PM
Lings are definitly a meat shield try getting 10 zealots past 20-28 lings to attack 5 hydralisks trust me the lings will stop you for long enough to let the lisks to kill them
Gforce
03-16-2008, 08:12 PM
smoke's right.
Forgot to update the list. Now it is up to date with from the most recent changes.
If there's anything that I have missed out or forgot, please let me know.
FoŽSaken
03-16-2008, 09:28 PM
You should remove the "Power Overwhelming" bit from the Twilight Archon part. It is confirmed that it never even existed. Also, the anti-gravity halts the production and upgrades, it does not cancel them.
I would like more confirmation from the Blizzard developers about the Power Overwhelming ability. From the looks of it, there were 2 perhaps 3 different builds during the Zerg release. (1 from Korea, 1 from Irvine, and 1 from China). Although from what Jon has tested, there weren't any Power Overwhelming ability, but from the China build, that ability exist as well as another ability for the Ghosts.
As for the Nullifer, updated. :)
BirdofPrey
03-16-2008, 10:16 PM
One thing to note though Ych is the fact that they change builds fairly often so half the data we recieve is outdated in a few days anyway.
True that.
But I would like to keep this updated for any newcomers. It would be funny some newcomers join this forum and see a very outdated list. Wouldn't be a very good first impression right?
furrer
03-17-2008, 12:23 PM
Yeah, the problem is really that we even cant trust the info we get from Blizzard, because they changed the build a lot trought out 4 days...
Hope we will get some answers in the next batch.
Gforce
03-20-2008, 01:05 AM
cool. The nullifier will be fearsome anti-production unit.
Vestige-
04-14-2008, 01:45 AM
i cant see images anymore..other than those magazine pics
FoŽSaken
04-14-2008, 05:11 PM
That's because VB forums don't recognize with and height additions in the image tags.
If you really want to see the images, just copy/paste the url of the picture in your browser and you should be fine. The problem will be fixed in a while, I'm working on a completely new list anyway.
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