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orphean
05-23-2007, 02:31 AM
This topic is to condense available information for easy access, please contribute when you can!!



Official Website
[list] Main Page
http://www.starcraft2.com/ Blizzard Insider interview - information and pictures
http://www.starcraft2.com/features/interviews/cinematicteaser.xml
Official gameplay trailer
http://www.starcraft2.com/movies.xml


Other Websites
GameTrailers.com - Excellent videos and information
http://www.gametrailers.com/gamepage.php?id=4868
Starcraft Legacy News and Updates
http://www.sclegacy.com
Announcement of Starcraft 2
http://www.fatadam.com/2007/05/20/starcraft-2-live-stage-demo/
Starcraft 2 Wikipedia Article
http://en.wikipedia.org/wiki/Starcraft_2


Media (Pictures/Movies)
IGN Videos
http://media.pc.ign.com/media/850/850126/vids_1.html
YouTube video - All clips linked together, no commentary
http://www.youtube.com/profile?user=starcraft02
Pic of Stasis Cells
http://limitedgaming.com/files/18/statisbig.jpg
Pic of Marines and Photon Cannons
http://www.gamepro.com/computer/pc/games/news/images/112568-1.jpg


Articles and Interviews
Good gameplay information.
http://www.gamespot.com/news/6171178.html
Gamespot's Starcraft 2 Preview
http://www.gamespot.com/pc/strategy/starcraft2/news.html?sid=6171179
SC2 Art Design Explained
http://www.gamespot.com/pc/strategy/starcraft2/news.html?sid=6171176

Forum Topics
Hero Profile (http://http://www.starcraft2forum.org/forums/index.php?topic=394.0)



---------------------------------------------------------------------------------------

Extensive Information for Units and Structures can be found here (http://blizzforums.com/showthread.php?t=10286)

Bumbaloe
05-23-2007, 11:56 PM
Here's that list:

Protoss:
Units:
Zealot:
Charge
Immortals:
"hardened shields"
Phase Prism
"create a power field anywhere they wish"
Stalker:
Blink
Colossus
Pheonix
Warp Ray
"additional damage the longer it fires at a single target"
Mothership:
Only one at a time
Time bomb
Planet cracker
"can create a black hole"
Abilities:
Warp in

Terran:
Reapers:
Two pistols
"jumppack"

Zerg:
Nydus Worm
Banelings

red_dragoon
05-31-2007, 07:46 AM
The artwork trailer
http://www.youtube.com/v/_nL_ZSZppVM



This is the popular trailer
http://www.youtube.com/v/ELhtXtnV3pg



This is Gametrailers interview and insights
http://www.youtube.com/v/EGro4job5jE



This is gamespot interview
http://www.youtube.com/v/Ccp2RQxz744

PsiGlaive
06-01-2007, 08:07 PM
Zealot

Shields : 60
Hit Points: 100

Ground movement: medium

Melee Attacker

Abilities: Charge - short quick burst of speed to close into melee range of enemy units

-------------------

Immortal

Shields: 100
Hit Points: 240

Ground Movement : slow

Ranged attacker

Abilities : Hardened Shields - greatly reduces damage taken from very high damage sources

--------------------

Phase Prism

Shields: 40
Hit Points: 100

Air Movement: slow
No attack seen

Abilities: can warp in units and provide power to protoss buildings

------------------------

Stalker

Shields: 60
Hit Points: 120

Ground movement: medium

Ranged Attacker

Abilities: Blink - teleport a small distance to where you have vision.

---------------------

Colossus

Shields: 325
Hit Points: 400

Ground Movement: slow (can move over terrain height changes)

Ranged Attacker

Abilities - beam energy attack

--------------

Phoenix

Shields: 60
Hit Points: 120

Air Movement : medium-fast

Ranged attacker

Abilities: overload - does a burst of damage to all nearby enemies and then powers down for a few seconds

-------------

Warp Ray

Shields: 75
Hit Points: 125

Air movement: medium-slow

Ranged Attacker

Abilities: Energy beam that does more damage the longer it hits the same target

-------------

Mothership

Shields: 350
Hit Points: 850

Energy: 300

Air movement: medium\

Ranged attacker

Abilities:
Time Bomb - slows all movement within the field
Planet Cracker - powerful ground damage attack
Black Hole - destroys nearby flying enemy units

coalescence
06-01-2007, 08:15 PM
Post other races and if you don't have information say its unknown:

Probe
High Templar

SCV
Marine
Reaper
Siege Tank
Battlecruiser

Zergling
Baneling
Nydus Worm

reject_666_6
06-01-2007, 08:52 PM
I just sticky-ed the topic. Please try to refrain from posting suggestions of other new units unless they have been confirmed by Blizzard. That could take a while... :P

Fenix
06-01-2007, 09:11 PM
People keep getting Time Bomb wrong. It stops all missile attacks from entering the field.

coalescence
06-01-2007, 09:22 PM
I just sticky-ed the topic. Please try to refrain from posting suggestions of other new units unless they have been confirmed by Blizzard. That could take a while... :P


Why? We are a forum and we're always speculating, and stuff that is wrong can always be changed.
Btw, hp and such isnt confirmed either if I'm not mistaking.

Shockfrost
06-01-2007, 11:10 PM
These units have been sighted, confirmed or otherwise noticed somewhere in Starcraft 2. The list is updated daily with information on what's in, and what's out.

(If you post an addition, or proof a unit is not in the game, please include a Citation)

PROTOSS
Probe (Invitational)
Zealot (Invitational)
Stalker (Invitational)
Immortal (Invitational)
Phase Prism (Invitational)
Colossus (Invitational)
Phoenix (Invitational)
Warp Ray (Invitational)
Mothership (Invitational)

Gateway (Invitational)
Warp Gate Upgrade (Website)
Pylon (Invitational)
Photon Cannon (Invitational)
Refinery (Invitational)
Unknown Structure?? (Video)


SCV (Invitational)
Marine (Invitational)
Reaper (Invitational)
Siege Tank (Invitational)
Battlecruiser (Invitational)
Ghost (Invitational)
Drop Ship (Invitational)

Command Center (Invitational)
Barracks (Invitational)
Missile Turret (Invitational)
Bunker (Website - Screenshot)
Refinery (Website - Screenshot)
Storage Building (Website - Art)


Zergling (Invitational)
Baneling (Invitational)
Hydralisk (Website)
Mutalisk (Invitational)

Nydus Worms (Invitational)


As of June 2nd.

coalescence
06-01-2007, 11:46 PM
Isn't the phase prism the unit carrier?
And btw, I think that the ones not mentioned on the site aren't confirmed.
And on the other hand, you're forgetting the high templar, it appears on a screenie ;D

Inside Sin
06-02-2007, 12:38 AM
Nice i guess, but not very needed.

reject_666_6
06-02-2007, 12:55 AM
We thought that you peeps might like it, but nothing satisfies you guys. :'(

Every unit that has been selected in the gameplay demo so that we could see its stats get a description here. This isn't for speculating, this is more of a temporary fact thread. You may speculate that a Zealot's final health will be 110, but we know for a fact that at the moment it's 100. Anyway, we have to have a sort of database like this, else everybody'll keep asking "ZOMG wats teh stalk3r's hit po1ntz lol lol rofl??!11!11one?one!?1"

WHAT!
06-02-2007, 01:11 AM
what is the st41k3rs h17p01n75 lolrofl!!1eoneone11!

reject_666_6
06-02-2007, 01:12 AM
Good question! ;D








:-X
120

WHAT!
06-02-2007, 01:15 AM
schweettttttt ( i was being sarcastic :P ) i think for abilities that are passive such as charge and blink,you should put Passive abilities.

reject_666_6
06-02-2007, 01:18 AM
I knew you were sarcastic, but what did you expect me to answer???

WHAT!
06-02-2007, 01:51 AM
shoulda called me a noob and banned my account..duh

reject_666_6
06-02-2007, 02:01 AM
Actually I can't ban, I can only give you a warning and report you to the KING... and then he'll have you banned. :P

WHAT!
06-02-2007, 02:03 AM
oh jeez theirs a king...well this has gone very off topic >.>

10-Neon
06-02-2007, 02:51 AM
Hold on, how do we know if a unit is actually confirmed unless it is officially confirmed on the website or official press release? Just because a unit shows up in a screenshot, video, or artwork does NOT mean that the unit will ship in the final game.

Remy
06-02-2007, 04:21 AM
The stalker's blink ability is not passive.

I would like to add that phase prisms have unit tranport ability which you see at the beginning of the demo.Â* They have the load unit command in their command window as well.

Phase prisms also have pylon mode that provides pylon power.Â* From the demo it appeared to work like siege tank siege/tank mode where both commands are on the same button, and there was no visible cooldown cycling unlike blink.

MyWifeforauir
06-02-2007, 11:16 AM
People keep getting Time Bomb wrong. It stops all missile attacks from entering the field.


well if u look in the gameplay vid u see the mothership is still getting damaged when the Time Bomb is activated so i think it is slowing the missiles down....

Whatsifsowhatsit
06-02-2007, 02:10 PM
People keep getting Time Bomb wrong. It stops all missile attacks from entering the field.


Didn't they say it "slows all enemy movement" within the field..?


well if u look in the gameplay vid u see the mothership still getting damage when the Time Bomb is activated so i think it is slowing the missiles down....


Yea, that's what I think too... especially when it moved away from the center, so the missiles hadn't been slowed as much yet... so it might get damaged more - that's what I think would be cool...

Shockfrost
06-02-2007, 08:20 PM
Hold on, how do we know if a unit is actually confirmed unless it is officially confirmed on the website or official press release? Just because a unit shows up in a screenshot, video, or artwork does NOT mean that the unit will ship in the final game.


That's true, but we might as well keep track of anything sighted, and anything COULD change.
For all we know the Zealot that was announced on the website and at the demo could be pulled and replaced.
This is what has been "sighted" so far.

After reviewing the starting footage it looks like the Phase Prism IS the Protoss Carrier, but the Terrans DEFINITELY have a jump ship that shows up at the start of the match dropping off marines.


In other news, I have confirmed the Protoss Refinery (Saw a probe carrying gas out of it to the Nexus) and added a line about the unknown building seen at 5:15 in the demo (When the reapers are fleeing the Photon Cannons)

Trippe
06-02-2007, 08:53 PM
That's true, but we might as well keep track of anything sighted, and anything COULD change.
For all we know the Zealot that was announced on the website and at the demo could be pulled and replaced.
This is what has been "sighted" so far.

After reviewing the starting footage it looks like the Phase Prism IS the Protoss Carrier, but the Terrans DEFINITELY have a jump ship that shows up at the start of the match dropping off marines.



I certainly hope that the Zealot will be kept hehe, great fun.

Anyway, all I actually wanted for SC2 was new designs, better graphics and new maps. Of cause it is not said that the new units and all that are bad or anything, this is just what I wanted, nothing else

Inside Sin
06-04-2007, 07:41 AM
Heres something to stop your confirmations :)

Listen to what they said in the start of the gameplay video...

"This is just a demo, NONE of this is fully confirmed/created 100%" :good:

:thumbup:

reject_666_6
06-04-2007, 04:09 PM
Yes, none of this is FULLY confirmed. But PARTIALLY confirmed is better than nothing, and much more substantial than speculation, so... PWNT!!!

starcraft2iscoming
06-05-2007, 06:06 AM
But we all know that Zeldots, Marines, Zerglings, and Hydralisks will never be removed from the game. They are like Starcraft's soul, and are famouse in game ways. :police:

ReiMagnaye
06-06-2007, 01:53 AM
Yeah, basically, if Blizzard take out what most people used in StarCraft, they will create more anti-SC2 groups.

I have been reading this forum for two weeks now, it is only just now that I felt like posting.

Keep up the good works @ admins.

;)

Darth Vergessenheit
06-06-2007, 06:00 AM
Do any of you guys know when they are releasing anymore information? Like on the web or something.

Major Willy
06-06-2007, 07:07 AM
Possibly add High Templar and Psionic Storm. There was a magical Protoss unit shown in the Zergling bit of the Artwork trailer.

Fenix
06-07-2007, 02:05 AM
AHA! We're all right.



The time bomb ability will slow down to crawl all enemy movement in the area around the Mothership. In addition, all missiles fired by stationary base defenses (maybe Goliath missiles as well) will get caught up in this force field. Once the units are destroyed, the missiles fall to the ground and the Mothership continues unscathed.

ZergEmpress
06-07-2007, 02:17 AM
The time bomb ability will slow down to crawl all enemy movement in the area around the Mothership. In addition, all missiles fired by stationary base defenses (maybe Goliath missiles as well) will get caught up in this force field. Once the units are destroyed, the missiles fall to the ground and the Mothership continues unscathed.


Wait...after watching the demo again, I noticed the mothership gets injured when it is moved too close to the barrier's edge. Which means that the barrier only stops the missles from moving a certin distance inside of the barrier, or am I wrong in thinking this way?

T-man
06-07-2007, 06:17 AM
Wait...after watching the demo again, I noticed the mothership gets injured when it is moved too close to the barrier's edge. Which means that the barrier only stops the missles from moving a certin distance inside of the barrier, or am I wrong in thinking this way?


I'm thinking somehting similar after analyzing the video a few times.
My thoughts are slightly different, though, perhaps that it slows down all enemy movements, or at least their missiles, but if they attacks still hit even at the reduced rate of speed, then the ship takes damage. But if the time bomb ends before the missiles/attacks arrive at their slowed speed, then they fall harmlessly down.
It would create an interesting take on timing, perhaps involving a strategy of dropping the time bomb and then backing up away from enemies so it takes longer (the missiles have to travel through the entire bomb area) to hit.

T-man
06-07-2007, 05:53 PM
True, but what about using more than just the mothership...
I assume we are all players skilled enough to control more than one unit at a time :P
And, from the demo, we'll be able to control 16, maybe even 24 units at once (the demo guy selected 16, two rows of 8, and there was space below that for a third possible row).
Anyways, from what I understood, which is purely a result of the demo guy talking so it is very possible for it to be a misunderstanding, is that the time bomb slows all enemy movement inside of it, ie. all attacks at any of your forces.
So if you drop the time bomb, and then use a bunch of, say Phoenixes, to sweep in and Overload on them, the timebomb could buy you time to escape with the Phoenixes even after they recharged from their Overload.
I'm just trying to look at it from the point of using the time bomb as more of a fleet-defense, rather than just to protect the mothership.
While the mothership was cool and all, it wasn't really game winning by itself. Two or three Yamato Cannon blasts would eliminate even a full health mothership, which the demo one definitely wasn't. Speaking of Yamato Cannons and other such non-projectile (non-missile) attacks, do you guys think the time-bomb would slow them down as well?

T-man
06-07-2007, 06:18 PM
Yea, James, that's what I was hoping for. Sure the time bomb is a nifty tactical ability to save the mothership, but it doesn't add much to the game in terms of strategy. If instead if slowed down all incoming fire to any of your troops (or even any of yours and your allies) through (not just at units in the time bomb, but attacking from one side to the other) the time bomb, then it could have great significance for strategy.
Even more so if it slows down enemy movement as well.
Imagine a crazy ultralist/defiler rush from SC1, where they dark swarm all of your cannons. Just move in and drop a time bomb, and perhaps it would slow down the ultras to the point of saving your cannons until the dark swarm went away.
Or, in a pitched air battle, use a time bomb to cover your phoenixes or other air units as they face off against hordes of terran or zerg enemies.

Remy
06-08-2007, 02:46 AM
Hey, that got me thinking T-man, do you all realzie something??? ANY unit, including enemy units... could run into the time bomb and get protection from enemy fire (ecluding fire fromt he mothership)... am I right? Because once they are inside, they would be protected from bullets just like the mothership?


You can see in the demo that the mothership attacks normally just fine while inside the time bomb. As well as having freedom of movement, sure didn't look like MS got super slowed like the incoming missiles.

Perhaps the time bomb effects energy projectiles(laser or beam) differently from solid projectiles( bullets or missiles), who knows.

It's too early to know how each it would work specifically.

Ych9
06-10-2007, 01:26 AM
Do any of you guys know when they are releasing anymore information? Like on the web or something.

Do any of you guys know when they are releasing anymore information? Like on the web or something.


I don't think Blizzard is going to release anyt new info until BlizzCon. I would be surprised if they actually release some small info, but don't expect much. BlizzCon, I think they will release 1 big huge info, and by then, I think we will learn all about the units for SC2.

Inside Sin
06-10-2007, 10:35 PM
Hmmm. Reject, you just made a fool out of yourself. ;)

Associate
06-13-2007, 05:12 AM
perhaps the time bomb only protects the mothership when its situated at its center since it cannot immediately stop enemy projectiles once they enter the field radius, but what if the enemy turrets or other units with anti air missiles (goliath) starts to fire inside the time field? will their missiles be stopped before they can even hit the mothership?

Zeratul
06-13-2007, 06:31 AM
Who knows except the lucky guys who are making the game. Man I'd love to be working on it, course if I was you guys wouldn't be getting a very good game because I can't program or do any graphical things for $%@#

Fenix
06-13-2007, 09:48 AM
perhaps the time bomb only protects the mothership when its situated at its center since it cannot immediately stop enemy projectiles once they enter the field radius, but what if the enemy turrets or other units with anti air missiles (goliath) starts to fire inside the time field? will their missiles be stopped before they can even hit the mothership?


Na, cause the Mothership moved around in the TB. I think it stops physical attacks, but not phase or laser weapons.

Associate
06-14-2007, 02:28 AM
well their latest update so far was from last april 20, maybe they plan to release new updates every following month, so expect for some this june

Ghost
06-14-2007, 02:31 AM
Quick update, Phase Cannons that can move around at will. You can see it at the latest leaked video. :thumbup:

Associate
06-14-2007, 02:43 AM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.

Ghost
06-14-2007, 02:46 AM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.


Its because the colossus counts as an air units cuz its sooo tall.

Monan
06-14-2007, 03:06 AM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.


Its because the colossus counts as an air units cuz its sooo tall.

well actually its both, ground and air because of its size but i dont think that the air ships that only attack air can fight against a colossus because colossus cant attack air units, it would only be fair againts anti air defenses wich are stuck to the ground.

Khalarius
06-14-2007, 02:48 PM
on the left of the sc2 leaked gameplay vide i found an article about some protoss unit (apperently from pcgamer)


Zealot: Zealots are the standard infantry unit of the portoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

Stalker: Stalkers are a new type of dark dragoon. They're fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there "blink" ability that will allow them to teleport anywhere in visual range in an instant

Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

Colossus: True to it's name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn't demolish the enemy you'll be a sitting duck

Phase prism: .The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.

Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.

High templar: The high templar is back and he'll bring his powerful psionic storm area attack with him. But he's gotten a handy new power he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can't go there anymore will be very powerful.
Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed

Zeratul
06-14-2007, 02:51 PM
whats up with the (less)? that a stray bit of text from the copied source?
Observers new, High Templars new and Dark Templars new from what I see in the confirmed list.
Good stuff ^_^

PowerkickasS
06-14-2007, 03:20 PM
reaver spotted in the last battlescene of the new clip, finally shooting a scarab at a reaper afta a reaper alrdy got in melee range of it lol. but it looks SO TINY!!!!

Ghost
06-14-2007, 04:40 PM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.


Its because the colossus counts as an air units cuz its sooo tall.

well actually its both, ground and air because of its size but i dont think that the air ships that only attack air can fight against a colossus because colossus cant attack air units, it would only be fair againts anti air defenses wich are stuck to the ground.


Anti air units may be implemented as a good counter to colosi?

Monan
06-14-2007, 04:48 PM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.


Its because the colossus counts as an air units cuz its sooo tall.

well actually its both, ground and air because of its size but i dont think that the air ships that only attack air can fight against a colossus because colossus cant attack air units, it would only be fair againts anti air defenses wich are stuck to the ground.


Anti air units may be implemented as a good counter to colosi?


it would be unfair, if a air unit that its ONLY supposed to attack other air units could attack the colossus. it would only be fair if a air unit that can attack (air and ground) attaked it. because the colossus is a ground unit.

Ghost
06-14-2007, 04:50 PM
True, but then would air units that can attack both land and air be allowed to use their anti-air missiles (like anti-matter missiles for scouts)?

NotDeadYet
06-14-2007, 10:32 PM
In the leaked video, you can see a Forge-like building during the Phase Cannon scene. Look to the left of the nexus.

FlyingTiger
06-15-2007, 03:39 PM
haha i wished they called the mothership something else cause it makes it seems like it's the ultimate superunit that would turn the tide of a battle. IMO, i think it is more of a heavy support unit, but a pretty badass one nonetheless.

LoserInLosing
06-16-2007, 01:08 PM
Does mothership affect your own units? allied units? From the gameplay it seems only affect specific types of attacks e.g missiles .

LoserInLosing
06-16-2007, 01:30 PM
Reavers and return of carriers remodled is great. Carriers and Reavers where like de best. Good thing templers were back (i use templars ALOT in games)

mc2
06-16-2007, 02:32 PM
The blackhole will most likely to suck allied and own units in. So that it really test the player's microing ability for such a super unit.

Meee
06-16-2007, 05:19 PM
And, from the demo, we'll be able to control 16, maybe even 24 units at once (the demo guy selected 16, two rows of 8, and there was space below that for a third possible row).


I remember reading somewhere that there won't be any limit for selecting units. So you could have like, whole swarm of zerglings selected at once

They said TB slows down _enemy_ movement so it should be possible to just hide own units behind it (overloaded phoenixes maybe?)

epic_ending
06-16-2007, 07:37 PM
were there no stats for the zerg or terran units/structures shown?

wuffle
06-17-2007, 04:32 AM
And, from the demo, we'll be able to control 16, maybe even 24 units at once (the demo guy selected 16, two rows of 8, and there was space below that for a third possible row).


There is going to be unlimited unit selection. So you can always have more.

Woops didn't see that he was already told.

oni_angel129
06-17-2007, 09:26 AM
And, from the demo, we'll be able to control 16, maybe even 24 units at once (the demo guy selected 16, two rows of 8, and there was space below that for a third possible row).


There is going to be unlimited unit selection. So you can always have more.

Woops didn't see that he was already told.


That's good to hear. I got sick ages ago playing SC1 and only controlling 12 units per group.
Are you sure bout this? Unlimited?

wuffle
06-17-2007, 02:01 PM
I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.


Its because the colossus counts as an air units cuz its sooo tall.

well actually its both, ground and air because of its size but i dont think that the air ships that only attack air can fight against a colossus because colossus cant attack air units, it would only be fair againts anti air defenses wich are stuck to the ground.


Anti air units may be implemented as a good counter to colosi?


it would be unfair, if a air unit that its ONLY supposed to attack other air units could attack the colossus. it would only be fair if a air unit that can attack (air and ground) attaked it. because the colossus is a ground unit.


And how is that unfair? A collossus isn't a ground unit it is a hybrid unit. If your head is as tall as the Sears Tower, I think you can be considered air. Besides its Blizzard, they will find some way to balance it. The way I see it, nothing is fair or unfair. They have a bunch of SC pros working with them too, and they would weed out balance weaknesses like THAT! (Pretend I snapped my fingers)

wolfblood
06-17-2007, 06:16 PM
I think wraiths are still in the game, not 100% sure though

wuffle
06-18-2007, 03:30 AM
Pretty sure. I read it in an interview or something and since there is always space for more in the video I'm guessing it' no rumor.

wuffle
06-18-2007, 03:30 AM
I'm pretty excited about it too. It will be a LOT esier to group units, especially when playing zerg.

PrivateJoker
06-18-2007, 04:46 AM
Actually, the shots of the Turrets hitting the Collosus maybe based on an earlier build. If you remember early shots of SC original, the Terran turrets would fire at ground units.

[LightMare]
06-18-2007, 04:55 AM
reapers have flamethrowers as well

PowerkickasS
06-18-2007, 10:40 AM
Actually, the shots of the Turrets hitting the Collosus maybe based on an earlier build. If you remember early shots of SC original, the Terran turrets would fire at ground units.

seems blizzard has already considered and decided though. turrets have been set not to target any of the other smaller ground units. and it's only logical since the turret is so small.
chances are the turret will remain able to hit tall units unless they make the turret bigger?

also....think there might be a specific armor-class for air units like other games? turret might shoot missiles designed to inflict max-damage on light-armor airs rather than heavy ground. then again BCs and mothership.....light missiles wont exactly work on them lol. hmmmm armor-classes of light-to-heavy for air and ground? 0_o. just a thought

Zerat
06-18-2007, 11:47 AM
As we have seen, the Colosus is a very high unit, so for the anti air turrents it could be a posible target
on the other hand, this version of the game is still a beta, so a lot of things can be changed before the release

starcraft2iscoming
06-18-2007, 05:54 PM
I'v noticed the Hydralisks have not made an apearance yet at all. I mean, in the art work trailer with the swarming Zerglings, they should have put some Hydralisks in that raid. Hopfuly, they havent finished the Hydralisk model for SC2. I would hate to know the Hydralisks will not be in the game.

ZiiDriX
06-20-2007, 07:28 PM
Unlimited. * Drools * RUSH RUSH RUUUUSH! :good: :thumbup: ;D

Darktemplar_L
06-20-2007, 09:54 PM
Of course, they would have to keep some of the original units. Else the players would be unsatisfied with the effort Blizzard has put in SC2.

paragon
06-20-2007, 10:16 PM
WarCraft 3 has every WarCraft 2 unit except sea units. Blizzard wouldn't just axe units for no reason. Hydra will therefore most definitely stay.

paragon
06-23-2007, 09:09 PM
yes and toss can summon units where ever they want aslong as it is on the powerfield so you can have a toss army on your back without knowing it

I think thats seeing a pylon or phase prism would make you aware of the possibility of Protoss appearing.

Malicus
06-23-2007, 10:20 PM
I read in an interview that currently you are able to select an unlimited number of units at once, they also said this was likely to change and have a cap. It will probably be pretty high cap though, better than the horrible 12 unit cap in SC. You are also able to select multiple buildings at once by Shift-Clicking them, but not by dragging over them. Just like in WC3.

alucardx
06-25-2007, 03:25 AM
do you know if battlecruisers have somekind of fire-weapon used to attack ground units??? Thanks

paragon
06-25-2007, 03:41 AM
I think it's just enemy attacks. All enemy attacks, not just the missiles.

T-man
06-25-2007, 10:14 PM
I think it's just enemy attacks. All enemy attacks, not just the missiles.


According to the Q&A posted over in Announcements, it is all enemy attacks. He said that "missiles" were featured because they were obvious, but it will affect all bad attacks. Interesting to see the beam slow animation though. Or the nuke.

paragon
06-25-2007, 10:53 PM
I think it's just enemy attacks. All enemy attacks, not just the missiles.


According to the Q&A posted over in Announcements, it is all enemy attacks. He said that "missiles" were featured because they were obvious, but it will affect all bad attacks. Interesting to see the beam slow animation though. Or the nuke.

Thats what I just said.

T-man
06-26-2007, 07:29 AM
Thats what I just said.


Yes, but I helped provide you with proof. If you'd like, I can post "as paragon said," but I was trying to be helpful.

Ryuunosuke
06-26-2007, 09:07 AM
I was looking on the internet and, this isn't totally confirmed, apparently the Phase Prism is a movable pylon and a teleportation device, so you can teleport your units and build building any wherre the pylon is.

paragon
06-26-2007, 04:54 PM
Yes, but I helped provide you with proof. If you'd like, I can post "as paragon said," but I was trying to be helpful.

Ah okay. thought you just didn't see it.

paragon
06-26-2007, 05:07 PM
I was looking on the internet and, this isn't totally confirmed, apparently the Phase Prism is a movable pylon and a teleportation device, so you can teleport your units and build building any wherre the pylon is.

Yes, this was in the original 20 minute gameplay video.

thitian
06-26-2007, 09:13 PM
hey ;D

i got some questions about the phase prism...

from my understanding it transforms the protoss units into energy, saves it somewhere and makes this process vice-versa
to release/teleport the units it has loaded before?
basically a shuttle in this function now what if the prism is destroyed? will you be able to release your units (loaded in energy form) somewhere in pylon range or will they be lost just like in an destroyed shuttle?

anyways i didnt understand yet if you can transport units directly from your production into the energy field the prism can create in pylon mode? which mould make it much more flexible than a shuttle...

and as well if you build 3 zealots will they be saved in the bulding till you relase them in pylon range? or will they just pop outside of the building?
maybe someone can help ;D

sry if i posted in a wrong place -_- but i read some threads about prisms and someone said its all in here xD

Remy
06-26-2007, 09:35 PM
Losing all onboard units when the transport carrying them is destroyed was traditionally how it worked in SC. Judging from how you can easily lose units during warp-in or phase cannon relocation, it's probably safe to say it'll will be the same old with transports. There is no reason to think otherwise.

Warp-in is just instant remote rally for gateway units, as long as it's within pylon network. However, the units are rallied first, then built externally at the rally/warp-in point. You pay when you warp-in, just as you would when you build units normally. You need not involve the phase prism in the warp-in process in anyway. Phase prisms are from extending your pylon network at remote locales on the fly, they have no direct connection with the warp-in process itself. So don't think recall, it'll be less confusing.

paragon
06-26-2007, 11:04 PM
Isn't the time for warp in less than the time to actually build it? If it isn't then zealots build really fast.

Remy
06-26-2007, 11:07 PM
Yes, I think the build time is near instant when compared to normal build method. But I described it as "external building" because they are defenseless during the process.

paragon
06-26-2007, 11:20 PM
start warping it an army then see the red dot and "nuclear launch detected" man that would suck for you.

Lemonparty
06-27-2007, 03:00 AM
I doubt reapers will replace firebats. Ghosts for sure will be back though, they're too important lore-wise. Although it'd make sense, kinda, if they couldn't come back seeing how harsh their training is.

Zealous_Templar
06-27-2007, 03:42 AM
I really hope they add something to dropships the same way the did to shuttles.
Because in SC1 I thought they were exactly the same even if the costs were different
Maybe they could make the dropship a flying Bunker or something like in some of the cinematics from SC1.

paragon
06-27-2007, 05:13 AM
The shuttle was faster with the speed upgrade but the dropship had more hp. I think having the dropship just be a dropship is a good thing. It differentiates it from the other races.

Zealous_Templar
06-27-2007, 07:33 PM
True but I always thought it was too boring and mundane. Same with supply depots but I dont know what I would change about those. Im sure that by limiting dropships it makes the game more balanced but I would still like to see some unique changes to it that no other races have. I mean all the races have a dropship with more uses than just being a dropship( with the new prism)

paragon
06-27-2007, 08:21 PM
Well the dropship has that cool unloading animation. Thats newish.

Zealous_Templar
06-27-2007, 08:58 PM
haha yea I agree that it looks more realistic now but something more than a visual upgrade would be appreciated.
This is a longshot and probably wont happen so dont go criticizing me and evreything. but if they got rid of the wraith (which I kind hope they dont) then what if the dropship could cloak?

drewcbarnard
06-27-2007, 10:34 PM
That is a longshot. It would be an interesting thought though.....

paragon
06-27-2007, 11:17 PM
Cloaking dropships would be awesomely rigged. I mean sure AA defenses are detectors but you could drop units behind their army during a battle and they wouldn't know it till it was too late and they were cut off from retreat.

Major Willy
06-28-2007, 08:47 AM
I don't think Blizzard would attempt to remove/replace Wraiths.

It's just fun when I meet up with my friends to throw a group of Valkyries into their Carriers and then having Cloaked Wraiths come up from behind.
I'm the best out of them and I know for a fact they never build detectors.

Except one of them loves to go Scanner Sweep happy and he has every Command Center build one then he has all the Comsat Stations on a Control #.

paragon
06-28-2007, 04:34 PM
I don't think Blizzard would attempt to remove/replace Wraiths.

It's just fun when I meet up with my friends to throw a group of Valkyries into their Carriers and then having Cloaked Wraiths come up from behind.
I'm the best out of them and I know for a fact they never build detectors.

Except one of them loves to go Scanner Sweep happy and he has every Command Center build one then he has all the Comsat Stations on a Control #.

Wraiths are clearly shown in one of the wallpapers on starcraft2.com
I think while not definitive proof, this provides at least some evidence that they will return.

Major Willy
06-29-2007, 09:50 AM
That's the wallpaper with goold ol' Tychus stomping on a Hydralisk right?

paragon
06-29-2007, 03:59 PM
That's the wallpaper with goold ol' Tychus stomping on a Hydralisk right?

Yes thats the one.

Although, there is also corsairs, carriers, and dragoons in the colossus concept art so the presence of wraiths really don't mean that much anymore.

Major Willy
06-30-2007, 12:05 AM
They were still vital to the Terran army. They were the first aerial unit for Terran, could Cloak for very long times with 250 Energy when upgraded, had a decent air to ground attack when upgraded, and a very lovely air to air attack.

paragon
06-30-2007, 12:15 AM
They were still vital to the Terran army. They were the first aerial unit for Terran, could Cloak for very long times with 250 Energy when upgraded, had a decent air to ground attack when upgraded, and a very lovely air to air attack.

And they looked sexy

Major Willy
06-30-2007, 12:20 AM
:>

Soma2035
07-07-2007, 07:02 AM
My brother continually tells me there was a unit called the "Tempest" that acts as the Protoss Carrier for this game. I can't find it anywhere on Starcraft2.com but tons of other people are telling me that the Protoss Tempest exists. :S

And Terran better get something new besides the Reapers. The game play video showed how when the ghost paints a nuke it's this giant round red ring now. I always liked painting my nuke on a bleeding zerg unit or something else red so that it would be hard to find and stop. :(

paragon
07-07-2007, 02:09 PM
He clearly isn't living and breathing starcraft 2. And the nuke thing will be a small red dot for enemy players, it's a large thing for you and maybe your allies

Major Willy
07-09-2007, 12:39 AM
The large thing has a timer so you know when it's going to launch. I just moved my Ghost away after his gun came back down and the dot was gone.
Is anybody else finding that they scan the spot after just to see the destruction?

Congrats on 2000 posts Paragon.

paragon
07-10-2007, 12:30 AM
oh i scan the spot many times just to see what died. or I just walk the ghost back over.

koolaid5555
07-10-2007, 07:50 PM
what i think starcraft 2 should have is a classic mode where all the old units and how they looked and stuff all in multiplayer so u can choose between two modes u know what i mean?

FlyingTiger
07-10-2007, 07:51 PM
yea man itll be a good idea

there's been some discussion here:
http://www.starcraft2forum.org/forums/index.php?topic=712.0

Lemmy
07-11-2007, 01:08 AM
There are plenty new protoss structures around the base we see in the gameplay videos.
There are also some terran machines doing something to mineral fields at the beginning, when the fleet arrives at the base. Maybe they are just doodads, dont know.

ProtossZealotfan
07-11-2007, 08:09 AM
We know the marines are coming back. But what i noticed (because i am who i am) is that death animations seem like they depend on how much damage is dealt. Like when the Coloss' beam killed a marine, he just fell down. But when the reaver's scarab hit a marine, he blew up into pieces. Maybe all of the units have multiple death animations now. I want to know what ghosts look like now. Cause the Zealots look alot different than in SC.

Lemmy
07-11-2007, 06:16 PM
I saw some marines being torn by half by the zealots. Just look closely.

Major Willy
07-11-2007, 07:42 PM
Yeah I remember catching that in the 20 minute video.

FLATL1NE
07-15-2007, 04:52 AM
Haha yeah, but hey, it's all in the strategy =P. Now I'm not 100 percent, but I'm fairly sure that I read somewhere that in order to phase them in at a location other than the Gateway, you must upgrade the Gateway to a Warp Gate (??).

EDIT:
Yeah, sorry if my post was a bit repetitive or uninformative, but I just checked back on SC2's website where I thought I read that in the first place and yup, that's the deal; Gateway->Warp Gate->Psionic Matrix.

Ych9
07-16-2007, 06:57 AM
Just to point out, Medics are also confirmed to be in the game. It's in one of the interviews at E3.


Bonus 200 minerals for an informative post.

Lemmy
07-22-2007, 07:43 PM
start warping it an army then see the red dot and "nuclear launch detected" man that would suck for you.


Or lock the prism. That'd make a mess, cheaper and faster haha.

im a roc
07-24-2007, 07:28 PM
Just to point out, Medics are also confirmed to be in the game. It's in one of the interviews at E3.

Do you have a link to a video or something? I would really like to read this.

ramdon
07-25-2007, 11:01 AM
An aerial battle over a canyon, pretty nice.
The grass seems to looks less wc3 than on other screenshots.

http://www.sclegacy.com/showthread.php?t=2879

Good find. 100 mineral bonus.

thrif
07-25-2007, 12:31 PM
Quite nice picture, although I have to agree with the comments - the tanks do have kind of a strange angle.

zeratul11
07-25-2007, 12:55 PM
i see the same tank look. where are the new tanks? blizzcon help us.

im a roc
07-25-2007, 02:17 PM
Thats a cool pic... The canyons are a nice effect, might be like the void in space platform levels...

FlyingTiger
07-25-2007, 02:28 PM
i see the same tank look. where are the new tanks? blizzcon help us.


yea they are releasing the new redesigned tanks at blizzcon. It better be badass lol.

nice screen find too. I love the canyon environment and the shield effects (on the phoenixes) looks amazing.

http://img511.imageshack.us/img511/3686/community1gs9.th.jpg (http://img511.imageshack.us/my.php?image=community1gs9.jpg)

StormCrow
07-25-2007, 03:08 PM
a lovely screenshot. Can't wait to see the rest of them.

MaliciouS
07-25-2007, 06:50 PM
I liked the Photon Cannon model much more than the Phase Cannon one, I wish they'd change that back (still keeping the re-location ability, though.) the Photon Cannon simply has much more animations, and doesn't look so idle when firing it's weapon.

Hito
07-25-2007, 08:17 PM
I belive these havnt been shown before. Low res, and dont show much new. to bad. Better then nothing.

http://www.gamingeye.com/skarmdumpar/bilder/2896/45793-large.jpg

http://www.gamingeye.com/skarmdumpar/bilder/2896/45794-large.jpg

http://www.gamingeye.com/skarmdumpar/bilder/2896/45792-large.jpg

Patuljak
07-25-2007, 08:22 PM
Cool to see nonetheless, power up for the find

Dxun
07-25-2007, 08:35 PM
those screen shots dont look new, just from a different angle.

zeratul11
07-25-2007, 10:36 PM
yea they are releasing the new redesigned tanks at blizzcon. It better be badass lol.


really? yes thank you blizzcon. and flying tiger, i got a new avatar as cute as yours. :P

so do you think the tank is only remodeled on its siege mode look? or both (siege mode and none siege mode look)? a completely different look etc?

the tank "not in siege mode" look is ok with me. but changing the overall look of the tanks (siege mode and not) is twice ok with me. ^^

and by the way the phoenix and tempest looks small compared to the warp rays. hhmm. guess the warp ray is indeed the new protoss flag ships.

Lemmy
07-26-2007, 11:49 AM
I want some vikings in action.

GuiMontag
07-26-2007, 12:17 PM
these screens are on the homepage arnt they?

Lemmy
07-26-2007, 12:19 PM
Im just curious Gui Montag, did your parents beat you when you were young?

GuiMontag
07-26-2007, 01:10 PM
someone has finally scanned pages from gamestar, although terrible quality.
high quality scans should come in the next day, for the meantime this should be enough :P
http://i7.photobucket.com/albums/y254/Rainfire21/sc3.jpg

http://i7.photobucket.com/albums/y254/Rainfire21/sc2.jpg


http://s7.photobucket.com/albums/y254/Rainfire21/?action=view&current=sc3.jpg
http://s7.photobucket.com/albums/y254/Rainfire21/?action=view&current=sc3.jpg
http://s7.photobucket.com/albums/y254/Rainfire21/?action=view&current=sc3.jpg
http://s7.photobucket.com/albums/y254/Rainfire21/?action=view&current=sc4.jpg

edit; stuffed up the images

PowerkickasS
07-26-2007, 01:59 PM
:powerup:

FlyingTiger
07-26-2007, 02:38 PM
nice find man :powerup: . It'll be nice to see the rest of the pages and in high quality but this will do for now.

GuiMontag
07-26-2007, 02:44 PM
ye it was done with a digi cam, the guys scanner is broken but he thinks he can get it working within the next day.

Alukard
07-26-2007, 03:01 PM
cant wait for the good scans...in the second pic is that a nuke ?

zeratul11
07-26-2007, 03:41 PM
this is good enough for now. thanks.

burkid
07-26-2007, 03:52 PM
nice man :powerup:
is that mass stalkers in the second pic (for purple)?! :D ;D :o

im a roc
07-26-2007, 04:10 PM
I tought they were screenshots, not shots of a screen, lol! :powerup:

What are all the numbers on the first pic?

im a roc
07-26-2007, 04:12 PM
The link has 41 pics, most of which are screenshots, also has the SC2 logo and some concept art.
Hope you like 'em.
http://www.multiplayer.it/show.php?id=18744&img=1&lang=en

Lemmy
07-26-2007, 04:18 PM
Grazie don Corleone.

Lemmy
07-26-2007, 04:20 PM
Hmm maybe the numbers are explained below, like 5: Immortal special shield, 6: phase prism, etc.

im a roc
07-26-2007, 04:34 PM
By the way... Sorry its not in english, but I found it on an ittalian site...

capthavic
07-26-2007, 07:16 PM
Those pics are awful.

Darktemplar_L
07-26-2007, 07:30 PM
I saw those pictures somewhere already... These pictures are nothing new for me.

generalrievous
07-26-2007, 08:49 PM
good screenies a bit of a glare on them tho

im a roc
07-26-2007, 11:52 PM
BlizzCon not too far away, counting down the days!


Speaking of which... How many days is it? :-X

Major Willy
07-27-2007, 12:04 AM
It's in exactly one week.

Good find, power up for you. I'll sift through them in a bit and turn one into my background. =D

zeratul11
07-27-2007, 12:08 AM
downloading all of it now. thanks. :powerup:

im a roc
07-27-2007, 04:21 PM
This has pics and detailed descriptions of all known SC2 units/buildings.

JUST SO I DON'T GET SUED, I CLAIM NO CREDIT IN THE MAKING OF THIS IN ANY WAY!!!!!!

http://blizzforums.com/showthread.php?t=10286

bonus 300 minerals. great info!!

MarineCorp
07-27-2007, 11:11 PM
Interesting..... at least i get to know what the zerg egg looks like xD

Fenix
07-27-2007, 11:22 PM
YES!! I KNEW IT!

Look at the Dark Templar. A week ago, I talked about a reverse blade. It's so gonna have a spinning attack!!

Tibalt[terranz]989
08-07-2007, 09:04 PM
Does anyone know if the unit capacity is still 200 like SC or is it smaller like WC3?

kuvasz
08-07-2007, 09:39 PM
I'd say it's at least 200, everyone involved emphasised the role of huge battles between masses of units so definitely not WC3 level. I'm guessing it'll be 250 to avoid stuttering on high-end machines ;)

burkid
08-07-2007, 11:57 PM
blizzard has stated that the supply is going to remain at atleast 200.

GrahamTastic
08-13-2007, 05:22 AM
It's going to be 200, which will be plenty. I really hope that the little "cannot create more units" thing won't still be on B.net though. I hate that thing. I like to make three billion photon cannons. so sue me.

Lemmy
08-14-2007, 06:10 AM
I hate when buildings or units stop shooting cos the game is satured.

proswimma
08-15-2007, 09:38 PM
i agree with you completly Lemmy.

OMG WTF !@#$ why arnt my valks shooting those guardians?!?!??!

Seradin
08-20-2007, 02:07 PM
I was just wondering if any of you guys knew of a place i can watch videos of interviews of players who played the demo.. or maybe i can just read them?

GuiMontag
08-20-2007, 02:30 PM
lots of videos are on youtube. Theres a better resolution vid of moon playing terran somewhere on these forums, not sure where though lol

Seradin
08-20-2007, 02:59 PM
Links?

venado
08-20-2007, 05:01 PM
Videos like these?
http://www.youtube.com/watch?v=gNrr2125jSM
http://www.youtube.com/watch?v=iZfLVACmCCg

And take a look at similars

Seradin
08-20-2007, 05:08 PM
thanks

Unentschieden
08-21-2007, 12:13 AM
The chances of such a flaw appearing in SC2 are +- 0. Back then it was a Hardware limitation, now it would be clearly bad design.

Chris Benoit
08-21-2007, 02:50 AM
Yeah thanks cool links.

burkid
08-21-2007, 03:09 AM
if you check ign theres a bunch of videos.

Gizmo4life
02-18-2008, 09:49 AM
I have a question about the collossus... since its a hybrid does that mean that scourge can attack it (assuming they return to starcraft2)?

furrer
02-18-2008, 12:29 PM
Yes, that has been told before...

kuvasz
02-18-2008, 01:08 PM
I have a question about the collossus... since its a hybrid does that mean that scourge can attack it (assuming they return to starcraft2)?

That is one of the new features Blizzard puts in SC2 along with the cliff-climbing system referred to as the IK system. The Colossus will be a ground unit with all the benefits and drawbacks of being an air unit. Drawbacks are being vulnerable to anti-air attacks which essentially increases the number of units the Colossus can be countered with, while it gets the advantage of being able to see beyond cliffs (enabling the player to blink his stalkers up there) and becomes almost as mobile as an air unit due to its long legs and the IK system.

What I'm hoping for is that the Colossus won't get the high ground penalty when it's standing on lower ground compared to where its target is.