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View Full Version : Team battles in starcraft 2, a whole new game.


Meloku
06-15-2007, 11:31 PM
In starcraft 1, team battles were limiting to say the least. It didn't really matter what combination of races you used (save for zerg nydus), and to be honest, anything not 1v1 was not really considered competitive due to lack of quick movement to defend allies.

In starcraft 2, this all changes. With units now moving fast and efficiently, I think that team battles will be very popular in starcraft 2. Also certain combinations might be important (protoss + protoss for warp in as one example)

what do you guys think?

10-Neon
06-16-2007, 11:41 PM
I am a bit disappointed, I thought you were talking about actual team gametype games.

Anyway, I don't think you'll be able to use warp-in onto another player's psi fields. I think people's ability to move around will be about the same, except for the ability to move on cliffs: but that has only been seen with slower units, so it might just break even.

People in my circles consider 2v2 to be competitive (with disagreement on higher numbers). We're typically able to spot an attack before it actually hits, so help (or a counter-attack) is usually on the way before it is actually needed.

I think the bottleneck in allied strategy will still be communication, or lack thereof.

ApostleOfGod
06-17-2007, 04:48 PM
For some unapparent reason, I can only see myself playing 1's in SC II, although I plan to try out some 4's in huge maps.

wolfblood
06-17-2007, 06:11 PM
3vs3 in SC1 can be much teamplay, you just gotta have timing :D

wuffle
06-18-2007, 03:47 AM
I think the team gmeplay will be fine. I There will just be more help among the team.

Nagus Zek
09-20-2008, 05:41 PM
Will there be a Team-Mode as in SC1 ?
Where 2 or more humans play one player in the game.

Fenix
09-20-2008, 05:46 PM
Woo, necropost.

Anyways. They've said that SC II will have all the features that SC had and more, so I'm assuming that Shared Unit Control is still in the game.

Boneblade
09-21-2008, 09:03 PM
Maneuverability across the board is being enhanced in Starcraft II. Zerg have mobile defense structures, FFS, and Protoss possess a moving psi-field unit that can allow them to establish forward bases without needing to drop pylons first.

Not to mention units like the Terran Viking that will create hybrid raiding forces - or the Colossus that can walk right over the mountainside you chose not to defend to blast the back of your base.

Don't forget Nydus Worms, Phase Prisms and Drop Pods after that. Mobility is going to be readily available to players who are willing and able to use it, so the only limitation on the competitiveness behind 2v2+ games is how well the teams communicate and coordinate against eachother. For that, I can provide only one shaft of true enlightment.

It is known as Ventrillo.