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WHAT!
06-16-2007, 12:52 AM
in the demo video they had brown minerals,and their were only 6 of em(it was when the tempest were getting ready to attack the base) but at the base that the soul hunters attacked,the minerals where Blue and their was alot of them..duh..So do these brown minerals have alot more minerals,or is it a new type of mineral. i have a couple ideas what it is for.
1. Maybe a new resource for the three races.
2. maybe a new resource for a possible new race.
3. just something blizzard did to have a variety of minerals.

Oiyzas
06-16-2007, 02:26 AM
I didnt notice it earlier, but were workers mining these brown minerals? If not, it might've just been a new terrain feature, since we definitely know that there won't be a fourth race(and a special min just for them would complicate things waaaaay too much), the old mins and vespene are returning, and doing it just for the color seems extraneous.

FlyingTiger
06-16-2007, 02:53 AM
hmmm I have an idea.

If you played command and conquer 3, there was green tiberium to collect for resources. However, in some maps, blue tiberium appeared and it gave a greater output per load. I think it's 3500 per load instead of 2000.

So maybe the yellowish brown minerals provides a greater output (i.e. 12 v. 8 per load).

GuiMontag
06-16-2007, 06:44 AM
because of the placement of the yellow stuff i would say its just a doodad

SirBaron
06-16-2007, 06:57 AM
Brown minerals just sound... so wrong.

T-man
06-16-2007, 07:07 AM
I thought doodad at first also, but if you look, there is a geyser right next to them. Although there it is not impossible to have geysers just sitting around without minerals, I'd say look-alike minerals next to a geyser is too much coincidence.

GuiMontag
06-16-2007, 07:26 AM
but look at the placement, you would have to have your nexus(cc) pretty far away from the geyser if those things were minerals, iv never seen blizzard do a mineral placement like this. all the other mineral/vespene deposits in the trailer are in the same layout as in sc1.
Maybe that is what normal minerals look like when they have had all the energy sucked out of them?? if you look closely at the 20min demo at the start you can see probes using a purple ray thing to harvest/suck energy out of crystals

Gold
06-16-2007, 08:51 AM
cool, i guess there making it so that some expansion are worth more than others, not jsut posttioning on the map, but aslo there output, coolness

Fenix
06-16-2007, 11:59 AM
For what Mr. Montag said:
Maybe they've killed the resource proximity limit?

Zeratul
06-16-2007, 12:01 PM
For what Mr. Montag said:
Maybe they've killed the resource proximity limit?

Possibly.. but still doubt it.
It would still be odd positioning IMO.

10-Neon
06-16-2007, 02:20 PM
This must be the stuff the Protoss had been using to build all of their yellow units and structures. They must be running out of it, though, because all of the new Dark Templar units are blue!

GuiMontag
06-16-2007, 02:55 PM
This must be the stuff the Protoss had been using to build all of their yellow units and structures. They must be running out of it, though, because all of the new Dark Templar units are blue!


LOL

wolfblood
06-16-2007, 03:41 PM
haha not likly ;)
My bet is on the '' more valuable''

paragon
06-16-2007, 04:27 PM
For what Mr. Montag said:
Maybe they've killed the resource proximity limit?

So they can have it like those stupid maps where your CC was right next to the minerals and you would get a ridiculous amount? Ha not only would that make it not the super competitive game they want but it would be the stupidest thing they could possibly do. I would not play multi if this were the case and I'm sure that many people, especially pros, would curse Blizzard for this.

FlyingTiger
06-16-2007, 06:11 PM
For what Mr. Montag said:
Maybe they've killed the resource proximity limit?

So they can have it like those stupid maps where your CC was right next to the minerals and you would get a ridiculous amount? Ha not only would that make it not the super competitive game they want but it would be the stupidest thing they could possibly do. I would not play multi if this were the case and I'm sure that many people, especially pros, would curse Blizzard for this.


I wouldn't think it would be that big of a deal in terms of competitiveness. It would just make the game go a little faster.

However I'm sure there will be a resource proximity limit cause 1 SCV to a vespene geyser? cmon lol

ShoGun
06-16-2007, 06:21 PM
Whatever these resources might yield, Blizzard is definately trying to tease the fans. Blizzard stars the Tempest unit in the scene the resources were shown, and they just appear out of no where all of a sudden, and its actually hard to see if your not really paying attention to anything but the tempest.

They are definately there, and the vespene geyser next to them is clue that they may be a resource (why else would a geyser be next to them?). But because the placement is so odd, theres reason to doubt. It's like an unsolved mystery.

I think this new resource represents unlimited ore. Higher resource yield seems kind of cheap, especially if it's rare, then people will just struggle against each other to claim that OO-SHINEY ore, and it throws the gameplay off to what it should be. The unlimited resource deal could extend the game for those extra long epic pro battles as soon as the normal resources run out. Now I wonder if they will do the same for the vespene geyser... clouds of golden, glittering gas pouring out of a mountain of gold colored rock... if that doesnt set you in awe enough to get an insaciable drive to plunder the precious booty, I dont know what would. ;D

T-man
06-16-2007, 06:24 PM
Whatever these resources might yield, Blizzard is definately trying to tease the fans. Blizzard stars the Tempest unit in the scene the resources were shown, and they just appear out of no where all of a sudden, and its actually hard to see if your not really paying attention to anything but the tempest.

They are definately there, and the vespene geyser next to them is clue that they may be a resource (why else would a geyser be next to them?). But because the placement is so odd, theres reason to doubt. It's like an unsolved mystery.

I think this new resource represents unlimited ore. Higher resource yield seems kind of cheap, especially if it's rare, then people will just struggle against each other to claim that OO-SHINEY ore, and it throws the gameplay off to what it should be. The unlimited resource deal could extend the game for those extra long epic pro battles as soon as the normal resources run out. Now I wonder if they will do the same for the vespene geyser. ???


A very interesting idea, and it would certainly make Big Game Hunters and other huge money maps easier to create for developers.

Another possibility: perhaps you can have two SCV/Probe/Drones mining simultaneously on gold minerals, instead of the single allowed on regular minerals in SC1.

[LightMare]
06-16-2007, 06:43 PM
those e aren't resources! it's terrain. looks a lot like mushrooms. and i highly doubt starcraft can have a new race. when the tempest are flying over that part, no workers in sight. and by the time you'd have tempests, there would certainly be an expo there. so i strongly disagree that it is some sort or new mineral

ShoGun
06-16-2007, 06:45 PM
Who knows (besides blizzard)? I tell you though, I wouldnt be surprised if it's a practical joke.


EDIT:
But like I said, theres reason to doubt. It probably is just a "mushroom"

Heretic666)GC(
06-16-2007, 06:49 PM
those e aren't resources! it's terrain. looks a lot like mushrooms. and i highly doubt starcraft can have a new race. when the tempest are flying over that part, no workers in sight. and by the time you'd have tempests, there would certainly be an expo there. so i strongly disagree that it is some sort or new mineral


Well that is just a video to show the tempest at work. So it probably wouldn't show the extra base unless they were attacking it. Or maybe the tempests already killed everything there.

[LightMare]
06-16-2007, 06:54 PM
but i'm just thinking in the practical sense. what would you do with a new resource? it would complicate everything so much. i just hope that it isn't a new resource. OR MAYBE! it's minerals that have been stained? *slick face* :P maybe the minerals are taking new colors. we might even see purple minerals. but i hope what ShoGun said is gonna be right

paragon
06-16-2007, 10:47 PM
Mushroom? What are you smoking. They are crystals. Gold colored crystals. As for there being no workers there, that doesn't matter in the least.

And yes, the competitiveness of StarCraft is ruined when you stick the CC next to the resource because when you don't have to worry about ever running out of resources, you can just build a ****load of units and not worry if they die because you can quickly make a ****load more with your 20 barracks because you've basically got unlimited resources.

Also, making a resource that never runs out would also ruin the competitive nature of the game. I've never heard a pro player talk about the amazing games they played on Big Game Hunters and those aren't even unlimited, just so high you would never possibly run out. This still shifts the focus to having these precious unlimited resource patches which would make the game less fun.

As for money maps, if they have the match making system like in WarCraft 3 which I assume they would since there is no reason not to, money maps will not be included in that set of maps. So, anyone looking to play melee will play those.
And, like WarCraft 3, there will most likely not be loads of money maps (or any money maps) in the custom games because the only custom games played are more creative than that. It is possible to make a map on WarCraft 3 where you have more than one gold mine per base that has so much gold it would never run out in a regular game and have trees that give so much lumber they can never be fully cut down but people don't do that because nobody wants to play those.
So, while it is possible, I doubt making money maps will be of much concern to people.

FlyingTiger
06-17-2007, 01:11 AM
yea i highly doubt its a mineral that never runs out. i mean if you make you own maps, you can make the mineral value to like 99999 which seems unlimited.

i'd stick to the higher output value.

and mushrooms? the gold minerals look exactly the same as the blue minerals except of course the color.

Oiyzas
06-17-2007, 01:20 AM
The new race idea is wrong. Blizz isnt saying much, but they were clear that the 3 races are still the only ones.

Maybe it'll be higher output, but my money's on terrain. It looks different in shape to other minerals, not just color- so its probably something completely removed.

PrivateJoker
06-17-2007, 01:23 AM
Hey everyone, I am new here, however I am a true StarCraft enthusiast. I just wanted everyone to go checkout the new HD video and watch the beginning of the Tempest section carefully.


Look at the top of the screen, you will see a Vespene Gyser, and next to it, what appears to "GOLD MINERALS!!".

This is probably the case, they are a new type of mineral that yields higher resource value per mine exchange.

How interesting. ANy thoughts, ideas?

PrivateJoker :powerup:

Oiyzas
06-17-2007, 01:27 AM
This is in another thread. You might want to look under 'brown minerals'. A healthy discussion is going on right now.

Sorry, but you're a bit late here.

PrivateJoker
06-17-2007, 01:47 AM
Brown minerals just sound... so wrong.


If you look closely, they are more of a yellowish gold color, than they are brown. I was thinking the same thing as the previous poster, a higher yield per exchange...this could lead to interesting "players fighting for the richest resource locations on the map" type of game types.

[LightMare]
06-17-2007, 01:52 AM
Mushroom? What are you smoking. They are crystals. Gold colored crystals. As for there being no workers there, that doesn't matter in the least.

And yes, the competitiveness of StarCraft is ruined when you stick the CC next to the resource because when you don't have to worry about ever running out of resources, you can just build a ****load of units and not worry if they die because you can quickly make a ****load more with your 20 barracks because you've basically got unlimited resources.

Also, making a resource that never runs out would also ruin the competitive nature of the game. I've never heard a pro player talk about the amazing games they played on Big Game Hunters and those aren't even unlimited, just so high you would never possibly run out. This still shifts the focus to having these precious unlimited resource patches which would make the game less fun.

As for money maps, if they have the match making system like in WarCraft 3 which I assume they would since there is no reason not to, money maps will not be included in that set of maps. So, anyone looking to play melee will play those.
And, like WarCraft 3, there will most likely not be loads of money maps (or any money maps) in the custom games because the only custom games played are more creative than that. It is possible to make a map on WarCraft 3 where you have more than one gold mine per base that has so much gold it would never run out in a regular game and have trees that give so much lumber they can never be fully cut down but people don't do that because nobody wants to play those.
So, while it is possible, I doubt making money maps will be of much concern to people.

i ain't smoking ****. from the low quality thing that was leaked, they look like terrain. i used mushrooms as an example fewl... they could be gold colored lettuce for all i care. and quite frankly, some resource that is worth more than the normal ones is quite pointless. because then it's just a never ending war to get it first and defend it, and then it's GG

Oiyzas
06-17-2007, 01:55 AM
I think we all understand that its gold by now... it's been corrected, what, six times now?

My bet is still on terrain, but unlimited amount/no proximity rule seem kind of anti-blizzard. It would unbalance everything. Maybe a slightly higher payload, or a new resource type altogether, but I think its safe to say that its not an unlimited lode.

LoserInLosing
06-17-2007, 01:59 AM
Maybe its just to make the place more colourful place to live... LOL

LoserInLosing
06-17-2007, 02:00 AM
Hey at least ur not blind u got the gold part RIGHT!

Oiyzas
06-17-2007, 02:00 AM
Or maybe, its a new mineral, but all its good for is making your buildings and units prettier(with gold plating and such). No effect on the game, but ballin nonetheless.

PrivateJoker
06-17-2007, 02:06 AM
Mushroom? What are you smoking. They are crystals. Gold colored crystals. As for there being no workers there, that doesn't matter in the least.

And yes, the competitiveness of StarCraft is ruined when you stick the CC next to the resource because when you don't have to worry about ever running out of resources, you can just build a ****load of units and not worry if they die because you can quickly make a ****load more with your 20 barracks because you've basically got unlimited resources.

Also, making a resource that never runs out would also ruin the competitive nature of the game. I've never heard a pro player talk about the amazing games they played on Big Game Hunters and those aren't even unlimited, just so high you would never possibly run out. This still shifts the focus to having these precious unlimited resource patches which would make the game less fun.

As for money maps, if they have the match making system like in WarCraft 3 which I assume they would since there is no reason not to, money maps will not be included in that set of maps. So, anyone looking to play melee will play those.
And, like WarCraft 3, there will most likely not be loads of money maps (or any money maps) in the custom games because the only custom games played are more creative than that. It is possible to make a map on WarCraft 3 where you have more than one gold mine per base that has so much gold it would never run out in a regular game and have trees that give so much lumber they can never be fully cut down but people don't do that because nobody wants to play those.
So, while it is possible, I doubt making money maps will be of much concern to people.

i ain't smoking ****. from the low quality thing that was leaked, they look like terrain. i used mushrooms as an example fewl... they could be gold colored lettuce for all i care. and quite frankly, some resource that is worth more than the normal ones is quite pointless. because then it's just a never ending war to get it first and defend it, and then it's GG


It is definitely gold minerals. They look identical to blue minerals, except their color. More than likely they would be placed in strategically vulnerable locations, meaning they may yield more resources, but it would also be more expensive to defend.

[LightMare]
06-17-2007, 02:19 AM
Or maybe, its a new mineral, but all its good for is making your buildings and units prettier(with gold plating and such). No effect on the game, but ballin nonetheless.

lawlz at that :P

mc2
06-17-2007, 02:42 AM
Yes i remembered playing red alert 2 and those colourful crytals would yield more than ordinary gold deposits.
So these new minerals could have simialar effect. And whoever secures the gold mineral locations would have an advantage over others

paragon
06-17-2007, 03:37 AM
and quite frankly, some resource that is worth more than the normal ones is quite pointless.

Yes that's what I said.
And check out the HD version of it and it is quite clear what they are.

wuffle
06-17-2007, 06:36 AM
I don't think it would be weird positioning with no resource proximity limit. There is a nice gap for your hatchery in between the minerals and a little path to the vespene.

capthavic
06-17-2007, 10:19 AM
Brown minerals just sound... so wrong.


Yeah. I really hope thats not final.

Anything but blue minerals = :bad:

zeratul11
06-17-2007, 12:45 PM
why do zerg need minerals? are they going to eat it?

anyway, brown minerals? i think they have higher mineral values than the blue ones.

yes i dont like brown minerals, if they want a different minerals with higher values, maybe they could used the blue ones and just add an effect to it, like it glitters or shines more.

capthavic
06-17-2007, 01:29 PM
why do zerg need minerals? are they going to it?



They use it to strengthen their carapace.

kingsky123
06-18-2007, 04:32 AM
ah.. maybe blizz got smart.. instead of worth more like typical games they made gold minerals take longer to break.. or something...(break as in extract)

Arachanox
06-18-2007, 05:13 AM
The brown/gold minerals should have a higher output rating, at the same amount of minerals as the blue.

Blue: 5000, normal speed
Gold: 5000, 1.5x speed.

That way, whoever captures the gold minerals won't have an unlimited amount, just be able to harvest resources for their war effort faster.

And by the way; look at us! We're having discussions over a color change! I bet the gold minerals are nothing. :P

mc2
06-18-2007, 06:54 AM
Or another idea could be that everytime a worker extract a chunk of blue ones, it contains 8 minerals. Everytime a worker extract a chunk of gold ones, it contains 12 minerals.

paragon
06-18-2007, 01:49 PM
Or they both extract 8 but when it is returned to the base, the gold mineral only shows up as having 6 because your greedy commander skimmed some gold off the top.

Heretic666)GC(
06-19-2007, 02:12 AM
What if the only difference is color? It could be just a regular mineral field, but golden. In other places you ight find pink and oranage minerals. I know it would be pointless, but it makes the maps more colorful.

Dxun
06-20-2007, 12:05 AM
and maybe more "realistic" as you wont find the same type of mineral on every planet

GuiMontag
06-30-2007, 03:17 AM
karunes Q&A batch 4 was just put up and reveals that the yellow minerals are a high yeild resource.
link http://www.battle.net/forums/thread.aspx?fn=sc-general&t=196529&p=1&#post196529

hillzagold
06-30-2007, 06:23 AM
is anyone else reminded of tiberian? blue tiberian, if i remember correctly

[LightMare]
06-30-2007, 07:16 AM
we now know they in fact ARE minerals

Shockwave
06-30-2007, 07:51 AM
What if the only difference is color? It could be just a regular mineral field, but golden. In other places you ight find pink and oranage minerals. I know it would be pointless, but it makes the maps more colorful.


Space= Normal Blue Minerals
Grasslands (like image)/Jungle= Gold Minerals
Ash, Magma= Deep Purple Minerals
Desert= Greyish-Black Minerals
Ice= Dark Red Minerals

^^What do ya think?^^

burkid
06-30-2007, 08:05 AM
What if the only difference is color? It could be just a regular mineral field, but golden. In other places you ight find pink and oranage minerals. I know it would be pointless, but it makes the maps more colorful.


Space= Normal Blue Minerals
Grasslands (like image)/Jungle= Gold Minerals
Ash, Magma= Deep Purple Minerals
Desert= Greyish-Black Minerals
Ice= Dark Red Minerals

^^What do ya think?^^

...or it could be just like said in the new Q & A where gold just have a higher output...

Ghost
06-30-2007, 08:36 AM
its a fact now, higher output

paragon
06-30-2007, 01:56 PM
Higher output is probably better than any of the other ideas for what it was. Guess it'll add some more strategic value to the maps.

generalrievous
06-30-2007, 11:22 PM
meh I was hoping to have just different colored minerals but ooo well I guess it would spice things up tho

Arachanox
06-30-2007, 11:32 PM
I am not enjoying the addition of double output minerals. It feels to me like adding a third resource.

paragon
07-01-2007, 01:19 AM
Is it double output or just more output?

burkid
07-01-2007, 03:00 AM
all that blizz has said is more output.

paragon
07-01-2007, 03:05 AM
I hope it only brings it up to 10 per trip.

burkid
07-01-2007, 03:06 AM
125% efficiency? sounds fair.

paragon
07-01-2007, 03:15 AM
125% efficiency? sounds fair.

Yeah hopefully it's not like the upgrades in WC3 at the human lumber yard. Or the *shudder* goblin shredder.

burkid
07-01-2007, 03:16 AM
125% efficiency? sounds fair.

Yeah hopefully it's not like the upgrades in WC3 at the human lumber yard. Or the *shudder* goblin shredder.

that thing was gay. and i hate how every race gets special harvesting except the orcs, they get 10 no matter what.

paragon
07-01-2007, 03:47 AM
that thing was gay. and i hate how every race gets special harvesting except the orcs, they get 10 no matter what.

Didn't the night elves just get +5 no matter what but not have to go back.
And the undead got +20 all the time right? Plus if you got the speed upgrade they would go faster. Or if you got that hero with the aura that made them walk faster (unholy I think) then you would get a little faster lumber economy if you had your hero nearby.
But yeah, orcs did get the shaft lumber-wise. Although I thought they didn't really have a lot of high lumber things.

burkid
07-01-2007, 03:49 AM
yeah. night elves got it too since they only got 5 per wisp every 10 seconds. that sucked.
yeah you could use unholy aura and ghoul frenzy to make them harvest faster.

paragon
07-01-2007, 04:08 AM
yeah. night elves got it too since they only got 5 per wisp every 10 seconds. that sucked.
yeah you could use unholy aura and ghoul frenzy to make them harvest faster.

Keep in mind that every night elf thing required lumber. In contrast, people could use grunts throughout the whole game and they just cost gold. Plus if you get pillage they give you some of that gold back.

burkid
07-01-2007, 04:10 AM
yeah. night elves got it too since they only got 5 per wisp every 10 seconds. that sucked.
yeah you could use unholy aura and ghoul frenzy to make them harvest faster.

Keep in mind that every night elf thing required lumber. In contrast, people could use grunts throughout the whole game and they just cost gold. Plus if you get pillage they give you some of that gold back.

yeah NE needs the most wood and gets none.
i love using pillage.

paragon
07-01-2007, 04:24 AM
Plus the humans need boatloads of lumber which is why they get the huge bonuses.
Besides, if you have nice helpful allies, you can just ask them for lumber if they have extra and they will give you some.
Just like in SC2. Can't get to a gold mineral place but your ally can? Just ask for a few minerals since he is getting more.

burkid
07-01-2007, 04:26 AM
yeah i really hope they put a resource trade in.

paragon
07-01-2007, 04:38 AM
yeah i really hope they put a resource trade in.

They said in the Q&A that there would be resource trading.

burkid
07-01-2007, 05:30 AM
yeah i really hope they put a resource trade in.

They said in the Q&A that there would be resource trading.

hm... must of missed that part.

paragon
07-01-2007, 03:10 PM
hm... must of missed that part.

Question 2 here:
http://www.starcraft2forum.org/forums/index.php?topic=836.0

SirBaron
07-01-2007, 04:02 PM
I don't like this additional mineral type thing, it just reeks of C&C: Tiberium <insert>.

paragon
07-01-2007, 04:12 PM
Well whats his face the lead designer was from that design team i believe.

[LightMare]
07-01-2007, 04:12 PM
it's gonna be a fight o get those minerals :D

paragon
07-01-2007, 04:29 PM
yeah makes them high priority. unless you just go for the main and cripple that.

Heretic666)GC(
07-04-2007, 12:14 AM
Well if everyone if fighting over the gold minerals, I would just go for regular ones so while my enemies are spending resources trying to capture the gold minerals, I'm quietly gathering regular minerals and not spending them trying to take the gold ones.

generalrievous
07-04-2007, 12:55 AM
aye, lets say you are playing a fairly large map with 4 separate teams and they go for the middle of the map because there is an abundance of yellow minerals while you work your way around the map getting the regular blue minerals.. pretty soon you will have a better supply and force then they ;)

paragon
07-04-2007, 02:30 AM
and on top of that, one of them is probably already dead while the other two are fighting amongst themselves.

lilchibikun
07-05-2007, 02:41 AM
i think its a mineral with better quality? maybe when u gather them u retrieve more amounts of mineral?

paragon
07-05-2007, 04:04 AM
it's already been revealed by blizzard that it is a higher yield mineral field meaning you get more resources each trip

lilchibikun
07-05-2007, 06:24 PM
exactly what i had in mind. but i dont pay attention to blizzard's announcments

Deadpool
08-16-2007, 12:36 AM
If any1 hasnt pointed this out yet on the starcraft 2 site ( http://www.starcraft2.com/features/protoss/ ) on the dark templar page it show a small video of the Dark templar attacking a small out post of only probes and a nexus but the minerals were gold

Redlazer
08-16-2007, 01:29 AM
I saw an interview video I believe where it was said that they give more resources for harvesting, but are located in areas with alot of unit traffic and in locations easy accessable to other players as well; center of the map, for example.

Protosscommander
08-16-2007, 03:13 AM
Well based on some videos they said that Gold is representing much bigger amount well imnot sure about it. :-)
God Bless

Redlazer
12-29-2007, 03:10 AM
I think it's a great idea. Would really be somthing if it was worth Mineral AND Gas. Either way, great idea. Adds another aspect of tension. "I better grab those minerals before the other guy does, but hell, that'll be costly, but maybe he doesn't know, but maybe I can just expand at normal minerals, but what if he grabs the special minerals, etc."