View Full Version : Warp Gate and Gateway Clarification
wuffle
06-17-2007, 05:56 PM
Now I know about the whole upgrade your gateway into a Warp Gate and imba own with warp in. I saw in the video when the guy warped in an entire army onto pylon power. But what I am confused about is that from the description on the Starcraft 2 website, it looks like you build units and they pop up at their rally point. In other words, once they are done building, they will appear. This doesn't make sense however since the guy produces an army of zealots within a few seconds. So, it seems that they would just be transported by warp in. If that is the case then do they have to go somewhere to warp in or can they be warped in from any where in pylon power? In the video the guy just kind of clicked and they appeared. He didn't select them previously or really make any commands besides clicking where they would appear. Please clarify thisfor me. It would be greatly appreciated.
:powerup:
ZeiDjon
06-17-2007, 06:23 PM
They Explain it here... :
Functionally a warp gate is similar to a gateway in that both devices open a spatial rift. However, protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix.
ZeiDjon
paragon
06-17-2007, 06:48 PM
That doesn't answer his question at all.
If you look at the gameplay video you will notice that before they warp in, the portrait changes to something that looks kind of like Guilty Spark from Halo and there are a 16 icons in the selection panel of what is probably Warp Gates (the same number as the number of Zealots warped in). Also, on the menu there are icons for three different units with the number 16 on them (Zealot, Stalker, Immortal). Once the units are warped in, the number changes to 0. It appears that there were 16 available to warp in because 16 Warp Gates were selected. Perhaps there is a way to have a unit on hold in a Warp Gate after it is finished being built and you can deploy it later using the warp in.
ZeiDjon
06-17-2007, 07:40 PM
Well i am understanding the way it works like this, you upgrade the gateway to a warpgate, when you build your Zealots or other unit, it has to be close to the Gateway/Warpgate and when you select the Gateway or Warpgate you can then teleport the units that are standing close to that Gateway/Warpgate that you have selected, anywhere within Pylon Power(or Phaseprism).
ZeiDjon
wuffle
06-18-2007, 01:54 AM
Lol Zel you got it wrong. The gateway upgrades into a Warp Gate. Then you are able to use warp in. Then they are saying about the close proximity is that when you build a unit it will spawn next to the building, whey are just making it sound cool.
PrivateJoker
06-18-2007, 01:58 AM
Lol Zel you got it wrong. The gateway upgrades into a Warp Gate. Then you are able to use warp in. Then they are saying about the close proximity is that when you build a unit it will spawn next to the building, whey are just making it sound cool.
Well based on how advanced the engine looks, I am assuming that the Warp Gate can be upgraded to an even higher tier, enabling the Gate Ways to warp protoss units directly into my living room. Any of you guys here about this feature?
wuffle
06-18-2007, 03:09 AM
YEAH DUDE! I saw it in the leaked video! omfg dude I like talked to a Dark Teplar. AND HE WAS COOL ABOUT IT! I got his autograph on my SC2 game that he gave me. His name was like Zeratul or something. Is that guy a hero or something. Wow tho. I don't think I'm going to play this game now, I'm just going to cherish it forever.
Itsmyship
06-18-2007, 03:17 AM
*shrug* maybe you just gotta make em stand close to the gate or something then use warp in and it'll take the units in a certain radius, or maybe you'll be able to store units in the gate or something and then you click warp in and it takes the stored units *shrug* or maybe they just macroed :P
PrivateJoker
06-18-2007, 03:51 AM
YEAH DUDE! I saw it in the leaked video! omfg dude I like talked to a Dark Teplar. AND HE WAS COOL ABOUT IT! I got his autograph on my SC2 game that he gave me. His name was like Zeratul or something. Is that guy a hero or something. Wow tho. I don't think I'm going to play this game now, I'm just going to cherish it forever.
I heard that if you teleport a Zealot into your living room, and give him wine he will take off his armor, and Protoss ARE SCAREY LOOKING UNDERNEATH IT ALL! :powerup:
paragon
06-18-2007, 03:55 AM
Or maybe I'm right
edit: How do you even have a power level PrivateJoker? Most of your posts are dumb.
PowerkickasS
06-18-2007, 04:08 AM
i think that was his worse attempt yet
wuffle
06-18-2007, 06:49 AM
Lol he isn't getting much of a following is he. Oh well I guess the Warp Gate will be explained in better detail later.
ZeiDjon
06-18-2007, 07:06 AM
Lol Zel you got it wrong. The gateway upgrades into a Warp Gate. Then you are able to use warp in. Then they are saying about the close proximity is that when you build a unit it will spawn next to the building, whey are just making it sound cool.
What am i getting Wrong, you just repeted all that i said about the Warpgate....?
ZeiDjon
T-man
06-18-2007, 09:12 AM
The warp gates are used to move unproduced units into a psi field.
Once Gateways are upgraded to Warp Gates, they get the ability to produce units anywhere on the psi field, there is just a very lengthy cool down between productions (I would assume equal to the normal build time). So you are not able to walk a force of already built units through a warp gate to anywhere there is psi, you must build the units to the psi.
Only the Zerg currently have the ability to move armies (Nydus Canal/Worm).
ninerman13
02-01-2008, 04:38 PM
I noticed that there seemed to be some confusion on how exactly Warp-In works for the Protoss in Starcraft II. However, a post by caves on the BattleNet forums seems to clear this up:
- You build Gateways.
- You purchase the Warp-In upgrade on the Cybernetics Core.
- You select your Gateways and transform them into Warpgates. This is extremely fast.
- You may select your Warpgates and transform them back into Gateways (also fast) any time you want. You would mostly do this if you wanted to reduce your Macro and rely on queues. Skilled players never go back to Gateways once they have Warpgates.
Now that you have Warp Gates:
- Select a Warpgate.
- Select a unit to build.
- Target anywhere within a power radius.
- Unit begins to warp-in where you selected.
- Warp-In is very fast.
- Unit is vulnerable during the warp-in process and can be killed before the warp-in is complete.
- Warpgate must now "cooldown" with a time equal to the build time of the unit created before it can warp-in again.
That's how it works right now. In games it is extremely effective with Immortals and Dark Templars though I have seen it used with everything at one time or another.
furrer
02-01-2008, 04:54 PM
ninerman13 from my informations that just corectly!
BirdofPrey
02-01-2008, 06:29 PM
his is the frst I heardabout the need to purchase an upgrad first. I was unde the assumption that it was pasively unlocked by tone of the tech buildings most likeley the core
Prodigal
02-01-2008, 08:05 PM
Here is a bunch of new information about the warpgate. I posted this earlier however it was deleted for some strange reason?
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=357439&tmp=1
This is great info, we can now practically imagine what it will be like to micro with the warp gates!! ^_^
It may have been deleted because there is already thread about it (this one) and the information was also already posted (in this thread, on previous page).
Prodigal
02-01-2008, 08:29 PM
Well the thread I made was designed more like a news info link about a new developer post. However they are directly related.
BirdofPrey
02-01-2008, 08:33 PM
Please avoid repeat posts.
It is strongly suggested you read an ENTIER thread before posting i it so as to avoid posting repeat information.
Also use the search function before making new threads so as to avoid repeat topics
Tankman131
03-01-2008, 04:14 AM
sounds like a protoss drop pod
Gasmaskguy
03-01-2008, 04:20 AM
The differences are that Drop Pods require Ghosts, while Warp In requires Pylon power.
Drop Pods are almost instant, and when the units are "spawned", they are ready to fight. Warped in units are vulnerable during the process of re-materializing.
furrer
03-01-2008, 09:24 AM
Please avoid repeat posts.
It is strongly suggested you read an ENTIER thread before posting i it so as to avoid posting repeat information.
Also use the search function before making new threads so as to avoid repeat topics
Isnt it enought to read THE FIRST post? I dont want to read the whole SPAM LAND next time i post their...
10-Neon
03-04-2008, 08:33 PM
Let's get on topic please.
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