View Full Version : Ideas that shouldn't be implemented!
PowerkickasS
06-19-2007, 03:32 AM
These unmentioned ideas should be strictly forbidden from starcraft, either because starcraft "shouldn't have them", or if they are trademark originalities of other games:
(note: please correct me if one already has been mentioned)
1. personalized units. i.e. each marine could be armed with a different weapon. that's dawn of war only!
2. mineable wreckages. that's for supreme commander only!
3. recruitable heroes! (yeah i know this one has been mentioned. but im just expressing my opinion :P)
4. economy control/extra gambits/any automation besides stuff like mining and healing. that's for settlers 3 (and i acknowledge the existence of the gambitting idea).
5. damage ranges and an intricate accuracy-system (more complicated than the current 50% miss on high ground or 1% chance of missing anywhere system). that's for warcraft and starcraft needs to allow exact calculations not luck
that's all i could think of so far
any other ideas you guys think should stay away from starcraft, post em here
let the arguments begin *clap clap*
P.S: z0mg i just lost like 240 minerals from posting-penalties lol DAMN YOU JOKER RAWR
EDIT: 6. units having a melee AND secondary attack, especially if the range weapon is autoswopped to melee when a melee gets close/vice versa, cause that is also another dawn of war trademark
7. no water units - paragon
8. call-ins - paragon
9. formations - rome total war etc series trademark
10. unit veterancy
11. soul hunters - smirkysmirker
12. mothership - smirkysmirker
13. marines with shields - smirkysmirker
wuffle
06-19-2007, 04:44 AM
I think the high ground percentages would be good fo strategy purposes.
UchihaItachi0129
06-19-2007, 04:48 AM
i agree with wuffle. i mean then their's no point for microing on hills and stuff
[LightMare]
06-19-2007, 05:00 AM
P.S: z0mg i just lost like 240 minerals from posting-penalties lol DAMN YOU JOKER RAWR
LAWLZ AT THAT!! i agree fully. some things just don't belong in starcraft
T-man
06-19-2007, 07:51 AM
I agree with everything except for the chance-to-miss.
I especially agree that there should not be damage ranges. Grrrr, I hate that in WCIII.
Hey powerkickass, I've changed the title of the topic to "ideas that shouldn't be implemented" because "posted" gives a wrong idea where people shouldn't post them here at all :P
Anyway I personally think a 4th playable race should not be introduced to the game because it will wreck the perfect "scissors-paper-rock (zerg terran protoss)" idea that established 10 years ago. As well water units should probably not go in the game.
PowerkickasS
06-19-2007, 10:04 AM
I think the high ground percentages would be good fo strategy purposes.
nono high ground and trees as such are good! but anything more complicated than that (like warcraft) = bad mofo fatnism
my interests conflicts against itself about whether a new race should be introduced....not practical but sooooooooooo want one for the decoration =D
Zerat
06-19-2007, 11:02 AM
the hero system from Warcrft3 is a good thing, but for the story, in the multiplayer there should be an option to play wyth or wythout them, some ppl hate wc3 for the heroes, other love it
FlyingTiger
06-19-2007, 01:05 PM
i completely agree powerkickass... this is STARCRAFT... its suppose to be unique from other RTS.
Anyway I personally think a 4th playable race should not be introduced to the game because it will wreck the perfect "scissors-paper-rock (zerg terran protoss)" idea that established 10 years ago. As well water units should probably not go in the game.
haha a 4th race would make it "rock, paper, scissors, pencil" ^_^
yea definetly no to water units. some planets don't even have water unless somehow you put a little fountain in the middle of a space platform ^_^
paragon
06-19-2007, 05:28 PM
No water units
No hero units
No mining wrecks (this was in Company of Heroes before Supreme Commander and Supreme Commander is a horrible horrible game)
No individual weapons
No ultimate units (I mean units that completely dominate on their own *cough* Supreme Commander *cough*)
No fixed tech trees where you can't go back once you choose one
No randomized attack damage (60-100 damage what the hell WarCraft 3?)
No call ins (like Company of Heroes. Company of Heroes does it great but it isn't StarCraft)
No useless units (*cough* Supreme Commander *cough*)
Lord David
06-19-2007, 05:32 PM
No water units
No hero units
No mining wrecks (this was in Company of Heroes before Supreme Commander and Supreme Commander is a horrible horrible game)
No individual weapons
No ultimate units (I mean units that completely dominate on their own *cough* Supreme Commander *cough*)
No fixed tech trees where you can't go back once you choose one
No randomized attack damage (60-100 damage what the hell WarCraft 3?)
No call ins (like Company of Heroes. Company of Heroes does it great but it isn't StarCraft)
No useless units (*cough* Supreme Commander *cough*)
But I thought them err civilians were the useless units? ;) As for heroes, only like the ones in the original SC ok? :)
As for water units? Maybe, but only as ambient background units, not actually controllable by anyone or purchasable maybe some water critters or sea monsters? (That would eat up a passing unit of course)
MrFrancko
06-19-2007, 06:31 PM
Definitely no water units. They wouldn't have enough use.
I don't mind the idea of a 4th race as long as Blizzard makes them completely balanced and they fit into the plot 100%.
I don't like the idea that a unit's damage could change. It just wouldn't work with how the old game played. I think they are going for the same feel.
Heroes are for WC so except for in the single player, they shouldn't be around.
[LightMare]
06-19-2007, 06:58 PM
but blizzard said they are stiking with the 3 races
MrFrancko
06-19-2007, 07:24 PM
Yeah but it's Blizzard. They could always change their mind or be hiding something.
generalrievous
06-19-2007, 07:31 PM
meh alittle extreme I mean no matter how you look at it blizz is gonna take bits a pieces from other RTS I think its fine as long as they draw ideas from them then incorprate it into something in game
Zerat
06-19-2007, 08:49 PM
water units should not be in. In some terran type "water" is space or an endless abys, so water units would be lame on these maps
The 4th race is something that the player will not control, like the 4th campaign, if something will be there, it would be single units
No heroes in multi, old-sc like heroes in campaign, but it would be good if they made it possible to add warcraft-like heroes for custom maps (and custom maps only)
PrivateJoker
06-19-2007, 10:10 PM
No heroes in multi, old-sc like heroes in campaign, but it would be good if they made it possible to add warcraft-like heroes for custom maps (and custom maps only)
They should not add sexy probes in lingerie that throw pylons at Battlecruisers.
New Terran Vultures that flirts with enemy units.
Mutalisks that spray globs of sugar instead of acid.
Carriers that unleash flowers instead of interceptors.
The list if infinite. We should be discussing what should be in Starcraft 2, this topic is pretty silly, but not in a "were laughing" way.
Major Willy
06-19-2007, 11:27 PM
The hero level up system. Sucks and would make SC Multiplayer explode in a bad way.
In another topic I said F1 and such like in WC3 would be nice to keep track of single player heroes but it hit me while I was assigning CtrlNumber keys to individual High Templar in a FFA game that I could do the same with individual heroes.
needcatscan
06-20-2007, 03:14 AM
Agree with the guy who said all the bad things about supreme commander. Prime example about what you DON'T do with a sequel: add ultimate units, beef up the graphics, and call it a whole new game. Glad to see Blizzard isn't doing that. But then again, who thought they would?
PrivateJoker
06-20-2007, 04:17 AM
Hopefully Blizzard will not make the Dark Templar wear pink leotards. :powerup:
PowerkickasS
06-20-2007, 04:52 AM
Agree with the guy who said all the bad things about supreme commander.Â* Prime example about what you DON'T do with a sequel:Â* add ultimate units, beef up the graphics, and call it a whole new game.Â* Glad to see Blizzard isn't doing that.Â* But then again, who thought they would?Â*Â*
you guys need to play more supcom. you're probably too rigidly stuck to starcraft-like rts. you have no idea about supcom gameplay at all (style and strategies are totally different). to say that there are any ultimate units or units that have no purpose in existence (unless you play non-ranked games) already shows how little you know about supcom. you can say that you like starcraft better, but nothing else.
paragon
06-20-2007, 06:09 AM
No, I've played the whole range of RTS games. And Supreme Commander sucks. And there are ultimate units. To say there are not doesn't even make sense. There is Tier 1 (useless), Tier 2 (mostly useless because people get to Tier 3 and rape these units easy with Tier 3 units), Tier 3 (Rape), and Tier 4 the special Tier (Oh you mean you wanted that base? Well my super special artillery took it out... or my giant ****ing spider robots... or my giant ****ing walking robots... or my giant ****ing flying saucer... or my giant ****ing super underwater carrier... or my giant ****ing tactical nukes fired from subs... or my giant ****ing super gunship)
And **** takes soooooooo long to build. I felt almost as bored as when I played Moon Project.
Once I won a game by building defenses around my base and the points I got, kept upgrading the defenses, and teched to the super artillery. And then I pounded the **** out of the enemy base. Because I could do that from the safety of my base. Luckily, they wasted their units trying to kill my defenses and didn't tech up to ultimates as fast as I did. Else the spider robots woulda killed me.
PowerkickasS
06-20-2007, 07:10 AM
ty ;)
By the way people
is unit veterancy a good idea? i.e. a unit could become better with more kill experience.
it's been used in games like company of heroes and rome total war, but not to a huge extent where experienced units/groups make an absolutely massive tip-unbalancing difference. i could easily see this idea having a nice taste on sc2, and would exponentially increase strategies and uses of units
FlyingTiger
06-20-2007, 01:23 PM
ewwww no unit veterency
although unit veterency helped me a lot in C&C 3 but this is too much warcraft. Also it'll be harder to make a veteran out of a zergling or marine anyways. Zealots can cause they have a lot of hp and a recharging shield. It would make things way too unbalanced. Upgrades, mass armies, and some units with special abilities is all you need.
PowerkickasS
06-20-2007, 01:31 PM
but imagine if weak units like lings and rines get hardcore bonuses due to veterancy compared to large machines and monsters since the large ones are designed to mass-kill so few kills would matter much in teaching it how to fight better. imagine you managed to get a group of 12 SAS lings cause you got them each to get like 3 individual kills lol. and super-pro dozen-kill marines since there are medics. would be like pro-ownage :D not to mention faster-casting abilities and....faster mining scvs....!?
actually yeah im with ya against my own idea lol. but i wanna see it used very well in some game :(
MrFrancko
06-20-2007, 05:17 PM
Unit veterancy could be an interesting addition in doses... It could literally be an ability for that unit like a marine. Would add some incentive to paying for attention to your marines in order to try and beef them up. This could just be too much work though.
paragon
06-20-2007, 05:56 PM
It doesn't fit with starcraft which is supposed to be large armies against large armies. Veterancy is more for squad based RTS games.
jamaylott
06-21-2007, 06:51 AM
veterancy doesnt work and heres why.
SC is supposed to provide THE MOST BALANCED rts system.Â* by having veterancy, it allows for an amount of luck to take place, and where theres luck, there is NO skill.
HOWEVER, i did have a thought for veterancy, and it was this.
as units kill more and more enemys, they do level up, but not in the sence that they get bonuses ECT.Â* I was thinking more of a media.
say, when a rine hasn't killed anyone, he gives you a message of concern when he encounters the enemy, as he kills more enemy units, he gets more confident - all most hyped up on roids or w/e.
such messages that show boosted confidence while in combat ECT... might be a nice flavour that doesnt affect acctual gameplay??
PowerkickasS
06-21-2007, 11:27 AM
whats the point of that?
and veterancy has nothing to do with luck....it's about micro
Zerat
06-21-2007, 01:59 PM
there was some part of veterancy in SC1 for every unit wyth the KILLS number
but this time it would be something more, like a little changed textures
jamaylott
06-21-2007, 03:24 PM
nah, veterancy isnt just micro. I do not deny that it could be part of micro.... but it would just be weak if a player could level up 5 marines that could wipe out anything with stim packs.... you know?
MrFrancko
06-21-2007, 06:14 PM
Well, if you could get those marines that buffed up I think you deserve them. It would be hard to keep them alive long enough to do that. You might get a lucky one in a group of marines that gets a few more kills than the rest. I don't have a problem with that marines doing a little bit more damage.
paragon
06-21-2007, 10:15 PM
And then your super duper elite units get blown up by some brand new right out of the factory siege tank in siege mode.
PowerkickasS
06-21-2007, 10:17 PM
which then in turn gets pwned by much more veteraned siege tanks =D
Zerat
06-21-2007, 10:21 PM
siege tank ? .. lame
the mothership or a nuke would be more efective
as I remember the veteran system from Red Alert 2 when after killing some untis an elite unit could shoot 2x faster and 3x stronger then the basic one plus the hp regeneration thing
So I think I don't want it in SC2
PowerkickasS
06-21-2007, 10:25 PM
omg that sounds rigged lol
did that unit have lik 1337 kills?
paragon
06-21-2007, 10:36 PM
Well... see... red alert 2 sucked so taking anything from that would probably be bad, very bad.
Becka1988
06-21-2007, 11:06 PM
i hope they dont make the game less violent. i think the cartoon shooting is really sweet
Major Willy
06-23-2007, 09:01 AM
...
Becka I hope that post is a joke.
LoserInLosing
06-24-2007, 07:22 AM
Cartoons killin each other??? doesn siege tanks look cartoonish enough?
paragon
06-24-2007, 07:38 AM
Well, once they implement cell shading, it will hit the true cartoon low.
Tym29
06-29-2007, 02:02 AM
About cartoons killing…
I know its way too early to even complain about this but the colors in the demos so far are way too saturated, (ie cartoony). I’d like to see a more mature feel to the lighting and coloring then what’s been shown so far. Like their animatics, and every other game Blizzards made…so I’m sure they are going to fixit.
Oh and leveling up is cool as long as it doesn’t effect game play as much as in WC. I hated that. It was horrible, especially coupled with the heros concept.
paragon
06-29-2007, 05:27 AM
Well luckily they said in a Q&A that the heroes in single player would be just the starcraft heroes in single player and there would be no heroes in multiplayer.
Major Willy
06-29-2007, 09:46 AM
Jim Raynor!
WHOO!
HOO HOO HOO HOO Hoo Hoo... hoo...
*Goes back to corner*
paragon
06-29-2007, 03:58 PM
Oh they also said that hero units would get like one ability to differentiate them from the regular unit of their type. So... Jim Raynor with a cool ability... WOHOO
PowerkickasS
06-29-2007, 04:09 PM
ill just be glad if jim doesnt have the shield ability DX
paragon
06-29-2007, 04:51 PM
ill just be glad if jim doesnt have the shield ability DX
Real men don't need shields. So he shouldn't
Major Willy
06-30-2007, 12:01 AM
I want to see Jim in game with the teal armor, I just liked it and found it suited him.
He should have a bigger more badass looking Marine armor and no shield, just two-handing his Gauss Rifle.
Oh and I just thought of this. If Jim was on his Vulture in Starcraft 1 and Brood War, you'd have to think they'd leave him with that but make Vultures unproducable(spelled right?).
But if he keeps it in SC2 then we have to admit players will most likely be able to produce them from Factories.
paragon
06-30-2007, 12:12 AM
Maybe he found something cooler and decided to ride that instead of his vulture.
Major Willy
06-30-2007, 12:19 AM
Cooler than a Vulture?
Inconceivable.
[LightMare]
06-30-2007, 12:22 AM
there's much cooler than a vulture.
Major Willy
06-30-2007, 12:23 AM
You are all blasphemers and must have death by Fragmention Grenades and Spider Mines planted in the eyes.
[LightMare]
06-30-2007, 12:26 AM
*psst* fragmentation grenades
paragon
06-30-2007, 01:09 AM
There could be many things cooler than a vulture. And when Blizzard reveals it you will say "OMG THATS SO MUCH COOLER THAN A VULTURE!"
Major Willy
06-30-2007, 01:16 AM
But but...
Hoverbikes.
PowerkickasS
06-30-2007, 01:24 AM
hoverbikes ftw!
Major Willy
06-30-2007, 06:48 AM
Atta boy.
I've taught you well.
[LightMare]
06-30-2007, 07:09 AM
I want to see Jim in game with the teal armor, I just liked it and found it suited him.
He should have a bigger more badass looking Marine armor and no shield, just two-handing his Gauss Rifle.
Oh and I just thought of this. If Jim was on his Vulture in Starcraft 1 and Brood War, you'd have to think they'd leave him with that but make Vultures unproducable(spelled right?).
But if he keeps it in SC2 then we have to admit players will most likely be able to produce them from Factories.
anyone played halo 2? the gauss rifle on a warthog shoots rockets, not bullets...
SmirkySmirker
06-30-2007, 09:00 AM
things that i think should not be including in starcraft 2 but are probably being included:
mothership
soul hunters
terran shields
zealots animations look like demonhunters
wc3 style multiplayer map system, the wc3 system made it so anyone wanting to make and or play their own melee maps would not be able to, instead they could either play a blizzard map or a custom map (nobody in the custom games area wants to ever play a melee map)
theres more but i dont have time to type it all right now
please blizzard dont make the wrong decision
paragon
06-30-2007, 02:06 PM
anyone played halo 2? the gauss rifle on a warthog shoots rockets, not bullets...
Sigh... do I really have to keep doing this
http://www.answers.com/main/ntquery?s=gauss+rifle&gwp=13
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