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UchihaItachi0129
06-20-2007, 01:18 AM
anyone here play UMS games? i like evolves, golems, defense, and other games

paragon
06-20-2007, 02:59 AM
Sure, like 6 years ago.

UchihaItachi0129
06-20-2007, 03:41 AM
lol. that was sooo long ago

Pix
06-20-2007, 12:16 PM
Golems and Defence are complete wastes of time. They're awful game concepts, IMO.
Impossible maps are the way forward, and a good RPG can be real fun =]
~Pix~

Lord David
06-20-2007, 01:21 PM
How about Tar Pit defense? That's a good fun game when your just bored and want to waste time... :good:

PowerkickasS
06-20-2007, 01:24 PM
golems is funny lol. but definitely stopped that years ago for lots of reasons.
yeah you gotta despise those cliched defences as well like bunker/pylon/sunken/photon/marine/lurker/ghostwtrigun/tarpit/HGMA etc kind of games. but i actually dont mind competitive like ai or defence f. what IS a great defence map is trigger happy defence. anyone who hasn't tried it can pm me and ill send you the map. you can't miss it.

maps that i do like and excel at (based on experience in USWest):
battlecraft inferno 1.5/rogue-X/rogue-T/rogue-R/paradigm/armaggeddon/fastblack/fastwhite(lol carriers)/tournament---(im slightly unupdated with CBReal's ones. and Reik_sov is my friend's list lol. i have the right to say i used to be near if not the best at inferno 1.5 in the old days @USWest. then again not many people played it seriously nor did the map have many different combo-strategies....)
diplomacy 7.7 <--- pro USSR = rigged DX
diplo civilisation/civilisation world 7.8
diplomacy supergun/guntank crystal
Rise of rome WC final (excallibur is great but has a mineral cheat....thank god few knows)
worms 1.83 <--- one of my friends can counter megaworm easy with a dig....(timing)
rise of egypt
defence f <---- unbeaten unless i get unlucky
particle arena <--- unbeaten ^.^
snipers <----- damn SAers!
pistol duel <--- hate people who unallies
russian roulette <--- roflmfao
hot potato <----- lolololol
musical chairs <------ LOL
changeling/the thing <----- lol "RUN" "SHOOT HIM NOT ME"
who let the zerg out <---- XDDDDD
zoids 3v3
SC tournament prime
micro tournaments
randommicrochallenge
block the gate....
spawn d 5.3
random unit battle (not wars)
300 spartans [1.11] <--- spartans are rigged
mario kart battle
FF7 battle
storm the fort
tug of war (normal/zig zag/marine/build <--- z0mg mass workers + reavers)
faith and destiny rpg
observer dodge

challenge me to some of those :D or any really cool/new unique rpgs out there! or just anything infact o.O

WaterGolem
06-21-2007, 12:56 AM
I love Golems...does the name give you a hint? :thumbup: But then again I haven't played SC in a very long time. My computer's broken. Well, my PC. Mac's are gay. Stupid non-compatibility...Evolves I found fun as well. Until there was the first guy to get air units and just did that mass patrol follow thing (before the rush beacons were invented, see)

[LightMare]
06-21-2007, 01:00 AM
not really. ums don't give score and they don't improve your skills at general gameplay

paragon
06-21-2007, 04:37 AM
What about micro arena? Thats the only one I remember playing. That helped improve your micro.

Oh and I played Aeon of Strife, and what WarCraft did to that type of game is a travesty.

[LightMare]
06-21-2007, 05:26 AM
True that, true that. Only in very few cases were “Use Map Settings” really helpful, but most of times, it’s to blow off some steam. Dirty Tank Defense :P

PowerkickasS
06-21-2007, 11:38 AM
Oh and I played Aeon of Strife

what was that?

JBL
06-21-2007, 04:38 PM
Aeon of Strike is Dota for starcraft... but it's far from being fun as dota..

starcraft wasnt made to be played with "heroes"

paragon
06-21-2007, 05:36 PM
Aeon of Strike is Dota for starcraft... but it's far from being fun as dota..

Except Aeon of Strife was actually good and had a story while DotA is a piece of **** map with completely unbalanced heroes which was a real problem because it was player vs player not player vs computer like Aeon of Strife.

JBL
06-21-2007, 08:23 PM
Aeon of Strike is Dota for starcraft... but it's far from being fun as dota..

Except Aeon of Strife was actually good and had a story while DotA is a piece of **** map with completely unbalanced heroes which was a real problem because it was player vs player not player vs computer like Aeon of Strife.


A good map is a fun map.
Dota is fun.

Aeon of Strike is pretty much unplayable.. it has no replay value, (btw it is pvp so it should have a good replay value.. but your hero is like.. an archon or a ling.. so what's the point of playing a map where you can't cast spells and lvl ur hero.. all you can do is upgrade attack and defense.)

the ums of starcraft and warcraft aren't made in the same way..

wc3 was made of RPGs.. you have heroes with spells.. experience, upgrades, items.. everything you want.. but the triggers run much more slowly.. which leads me to my next point...

maybe starcraft can't deal with heroes but it has much faster triggers and a trigger system that is much more versatile..

the conclusion is:

if you want to make a rpg or anything with heroes.. go with wc3...
for everything else (defenses, madnesses, conceptual maps.. etc) starcraft was made for it..

what i mean is.. aeon of strife should be a wc3 map..

to all the starcraft nerds who keep wasting hours making rpg maps for starcraft (and I know there are a lot of these.. they used to be all on staredit.net): GO BUY WC3 GOD DAMNIT! and leave us alone with our uber 1337 experimentations.. lol

off topic: paragon: why did you choose "terran" as a race if your avatar and your sign includes 4 protoss units??

PowerkickasS
06-21-2007, 09:16 PM
dude there are heaps of pwnage starcraft rpgs lol. i mean holy ****@faith and destiny, diablo2 act3, diablo 2 truER, some others cant think of (5 samurais was also a pretty cool rpg except the end....that TOTALLY ruined everything....)

btw why have mario kart race games when you can have the wc3 version!? =D

paragon
06-21-2007, 11:09 PM
StarCraft has lots of trigger based spells that can be made. In comparison, WarCraft 3 spells are usually repetitive and dull because they all follow the same template and almost nobody does trigger based spells. I've made a bunch (although not in any released maps because I didn't want to spend that much time)

Aeon of Strife (the original one) was Player vs Computer. So if you are thinking of a PvP one, it is a completely different one. Mind you, the last time I played an UMS map was 6 years ago so it is entirely possible that you are talking about a completely different one. Also, it was a fun map because it was difficult but possible to get to the end and you wouldn't always win but it was fun to try to beat it.
DotA is not fun because it is so unbalanced. Pick the rigged ones and you'll do great, pick the ****ty ones and you'll do ****ty, pick the ok ones and you'll do ok. When the unit you pick in the very beginning determines how well you do, it can't be fun because you aren't really doing anything.


I have Terran as my favorite race because it is.
My Avatar is a Reaver because I really like the texture I did on it.
My signature has 3 Protoss units because we know they will not be in the game and because Zhenyok's carrier is awesome and I textured/partially modeled the shuttle and corsair.

JBL
06-22-2007, 03:09 AM
dude there are heaps of pwnage starcraft rpgs lol. i mean holy ****@faith and destiny, diablo2 act3, diablo 2 truER, some others cant think of (5 samurais was also a pretty cool rpg except the end....that TOTALLY ruined everything....)

btw why have mario kart race games when you can have the wc3 version!? =D


i'm not refering to mario kart..

i'm refering to ums that just can't be done on wc3..

like every bounds.. and every fast maps.. (not fastest melee maps.. i mean.. fast maps..) have you ever seen a x2 speed map? well you can do this in wc3.. same with everything that requests weird triggers.. (Reflector, Reflector 2 (thats by me, btw), dodgeball, any "ball" game, etc..)

and yes, rpg on starcraft really blows.. the best starcraft rpg is worse than the crappiest wc3 rpg..

i remember some nerds on staredit.net wasting hours and hours just on their terrain.. while in wc3, in few minutes you can do much better terrain..

and all those "medieval" fans.. who always try to convert starcraft into a middle age epic game while wc3 is just what they are looking for..

what a waste of time..

starcraft map making is for experimental map makers only. for anyone else.. convert to wc3

JBL
06-22-2007, 03:15 AM
StarCraft has lots of trigger based spells that can be made. In comparison, WarCraft 3 spells are usually repetitive and dull because they all follow the same template and almost nobody does trigger based spells. I've made a bunch (although not in any released maps because I didn't want to spend that much time)

Aeon of Strife (the original one) was Player vs Computer. So if you are thinking of a PvP one, it is a completely different one. Mind you, the last time I played an UMS map was 6 years ago so it is entirely possible that you are talking about a completely different one. Also, it was a fun map because it was difficult but possible to get to the end and you wouldn't always win but it was fun to try to beat it.
DotA is not fun because it is so unbalanced. Pick the rigged ones and you'll do great, pick the ****ty ones and you'll do ****ty, pick the ok ones and you'll do ok. When the unit you pick in the very beginning determines how well you do, it can't be fun because you aren't really doing anything.


yeah i know about trigger based spells.. honestly.. I'm an expert at making them.. the best one will include the overlord grid system.. which is the first trigger engine I truely mastered.. in fact, me and a friend took it to a totally new level in a pretty experimental arena/ball game that was centered around it..

the problem with these triggered spells is that they are much harder to trigger and use than normal hero spell on ur hero in wc3.. and i don't find wc3 spells boring nor repetitive at all.. look at all the spells in dota..

ohh i think i know which map you are talking about.. i just mixed 2 maps together when i was talking about aeon of strife.. well the PvC is a bit better.. yes.. but it's still a map with almost non replay value.. pretty much like every other starcraft ums


I have Terran as my favorite race because it is.
My Avatar is a Reaver because I really like the texture I did on it.
My signature has 3 Protoss units because we know they will not be in the game and because Zhenyok's carrier is awesome and I textured/partially modeled the shuttle and corsair.


that explains everything.

oh ****.. sry for the double post.. but I guess the pertinence of my comments worth the double post :)

JudasXPriest
06-22-2007, 05:30 AM
I like some Original SC UMS maps
--------------------------------
I remember, there was this map called "Zombie Attack In Space." i remember that there was a small little base with a beacon in it, and ur supposed to defend the beacon from hordes of "zombies." It was fairly easy until the very end when it got almost impossible. God i wish i still had that map. After my computer broke, it pretty much vanished. (If anyone has that map, plz tell me :P)

Kings and Knights is a pretty fun map. I was so good at being a king on Kings and Knights that i could my knight 4 fully upgraded units before most kings could get 1 ><. Most of the time i didnt even need a knight. Most people dont like K&K but i thought it was fun :)

Defense maps were pretty fun, but the AI was always a bit flawed on most maps i played. Marines Defense i think is the most fun, but way too easy.

I remember when i first played a Bound map. Bounds were really challenging and fun. i hope they are able to make bounds in SC2.

My most favorite UMS has to be "The Thing." I loved that map to death. recently though it seems that people are using MHs to see who is the thing. which completely ruins the game.

PowerkickasS
06-22-2007, 07:58 AM
My most favorite UMS has to be "The Thing." I loved that map to death. recently though it seems that people are using MHs to see who is the thing. which completely ruins the game.

lol. play changeling. same layout as the thing but a billion times better. and mh wont help u ;)


i'm not refering to mario kart..

im not referring to you...


and yes, rpg on starcraft really blows.. the best starcraft rpg is worse than the crappiest wc3 rpg..

even if you can compare that.....it really depends on the perspective D:


i remember some nerds on staredit.net wasting hours and hours just on their terrain.. while in wc3, in few minutes you can do much better terrain..

what a waste of time..

you're even worse!....you hypocritical nerd >:D


starcraft map making is for experimental map makers only. for anyone else.. convert to wc3

OK! ill convert to wc3 with my 128mbram 500mhz P3 (no gfx card) comp =(


I remember, there was this map called "Zombie Attack In Space." i remember that there was a small little base with a beacon in it, and ur supposed to defend the beacon from hordes of "zombies."

i have a few maybe? but not sure if they're zombies. i have stuff like "8-legged-freaks defend the mall" and "infested zerg" stuff but basically same concept lol. want?

JudasXPriest
06-23-2007, 03:16 AM
Lol. Ill try them i guess. but that "Zombie Attack in Space" map was really fun and i enjoyed it alot ><

JBL
06-23-2007, 04:11 PM
i remember some nerds on staredit.net wasting hours and hours just on their terrain.. while in wc3, in few minutes you can do much better terrain..

what a waste of time..

you're even worse!....you hypocritical nerd >:D


I lol'd :)

nah trust me i'm not pathetic at all with my experimental maps.. that was a few years ago.. and that lead me to music production which is soooo awesome and far from being hypocritical nerdish.. lol


starcraft map making is for experimental map makers only. for anyone else.. convert to wc3

OK! ill convert to wc3 with my 128mbram 500mhz P3 (no gfx card) comp =(


I didn't know you lived in 1995..

FlyingTiger
06-25-2007, 03:21 PM
Tower D was by far my favorite UMS. Sunken D and Photon D are great too. Boy you can tell how I love having a good defense when I play real games. ^_^

Oh yea and that Paintball game was fun to. (I think that's what its called... its like capture the flag where you can pick a unit by moving a civilian into a green installation doodad)

JBL
06-25-2007, 05:02 PM
Tower D was by far my favorite UMS. Sunken D and Photon D are great too. Boy you can tell how I love having a good defense when I play real games. ^_^

Oh yea and that Paintball game was fun to. (I think that's what its called... its like capture the flag where you can pick a unit by moving a civilian into a green installation doodad)


there are more than one type of sunken D and photon D..

imo.. most of the tower D are boring because of the lack of strategy.....

I like photons when they are stacked + crystalized and the map at 2x speed.. it's not easy to trigger these.. but it looks so damn cool.. i remember doing a defense using this.. but i never finished it..

the problem with starcraft map making is. no matter how much time you waste on a map.. the reward will be pretty close to nothing.. and no one will ever play your map.. even if it's much better than the played ones... pubs only play crappy maps..

that's why i stoped making maps.. it's a total waste of time.

PowerkickasS
06-26-2007, 02:01 PM
just like playing games? it's a total waste of time....then again having fun isnt a total waste of time because that is what life is really about. so people making maps = having fun so it wasnt a waste of time for most people ^_^ (at least not till they get tired of it or realise what you have realised)

JBL
06-26-2007, 03:01 PM
just like playing games? it's a total waste of time....then again having fun isnt a total waste of time because that is what life is really about. so people making maps = having fun so it wasnt a waste of time for most people ^_^ (at least not till they get tired of it or realise what you have realised)


playing games is far from being a total waste of time..

1st: playing games is fun
2nd: beating a challenging game is rewarding
3rd: owning at multiplayer is priceless

even if I don't play much anymore, I still think playing games isn't a waste of time..

the thing is.. map making has none of these..

copying the same trigger for like 3-4 hours in a row because your map is so ****ing elite isn't fun at all..

and even if you acheieve (spelling?) something uber 1337 in map making, no one will ever know and no one will ever be like: "wow this is cool" even in the map making community..

this is my point.. map making is a total waste of time. I know what I'm talking about.. if you are into creation.. make something else.. (art: painting, music, drawing, design, etc.. u know what i mean) it will be much more rewarding

PowerkickasS
06-26-2007, 03:24 PM
as i explained before, until mapmakers realise what you have realised about mapmaking, they will continue ENJOY MAPMAKING. why do you think they still do it!? cause it's fun!
by saying that mapmaking is a waste of time you're also hinting that playing games is also a waste of time unless you earn something from it. i know their a waste of time and at the same time they arent from different perspectives of approach, but right now im saying you're contradicting yourself

screw it im tired of all the arguing on this forum....

for once since my transformation, i grow tired of the slaughtering

JBL
06-26-2007, 04:31 PM
as i explained before, until mapmakers realise what you have realised about mapmaking, they will continue ENJOY MAPMAKING. why do you think they still do it!? cause it's fun!
by saying that mapmaking is a waste of time you're also hinting that playing games is also a waste of time unless you earn something from it. i know their a waste of time and at the same time they arent from different perspectives of approach, but right now im saying you're contradicting yourself

screw it im tired of all the arguing on this forum....

for once since my transformation, i grow tired of the slaughtering


as an ex-gamer.. I can assure you that you earn a lot from gaming.. which makes it much different that map making..

making a map and playing the game with someone are 2 different things.. playing is pure fun.. while making the map has many fun parts and many parts that just CAN'T be fun.. duplicating triggers and stuff like this isn't fun..

map making can be fun.. but don't waste days on a map because you won't ever be satisfied with it's popularity or w/e..

it's ok to make maps.. sometimes i still feel like i want to make a map.. but then i remember than my time worth more....

simply talking about triggers and answering questions to help others about map making worths much more to me than making a map...

also.. if I could enter in a project where I can work on balancing, conception and trigger designing the map without having to load the map in an editor.. I would enjoy this...

paragon
06-26-2007, 09:50 PM
I made the original World of WarCraft RPG for WC3. Tens of thousands of people played it. I personally did not like the map and thought I could have done more with it but I had grown tired of it and released it. This was before the further advancements in TFT's editor so no custom spells. Someone even stole the map and slapped their name on it but it was so recognizable as being my map that people would tell him it wasn't his and he personally apologized to me. My screenname at that time was yoda_24
I am not saying this to tell you that I am a great map maker. I am telling you this so that you understand the full impact of what I am about to say.
Map making is not fun and carries no reward with it.

I will probably only make one map for SC2. It will be a micro arena with two modes. One will be where you choose your army and have a set supply limit then you battle against the other players one at a time until there is an ultimate winner. The other will be where you have the same army and it changes each round but with the same battle system until there is one champion. It will be played because people love micro arenas. It will be the epitome of micro arenas and there will be no need for another one to be made.

WaterGolem
06-26-2007, 11:27 PM
Hey all...umm I never really had a very good internet connection when i was playing starcraft, so can someone tell me what the micro arena maps are? Like, what's the concept?

@ Paragon: I read that last post, but I'm not really sure what they are...call me a noob or whatever, but hey

PowerkickasS
06-26-2007, 11:34 PM
Hey all...umm I never really had a very good internet connection when i was playing starcraft

are you using xtra's free modem?

paragon
06-26-2007, 11:46 PM
you get a small amount of units and you have to beat the other player by using better micro skills. There are two types. One has the same units for each player and requires pure micro skill. The other has a food limit and any units you want (i will probably have three setting for this one being all players one race, one being all units you choose from one race, and one being whatever combination of units you want). This type requires a combination of micro and unit balance.

Lemonparty
06-27-2007, 02:49 AM
I've always played WC3 for UMS, the graphics are just better and most of the games are funnier.
Now if only people could stop playing ''fastest map ever'' and play some real games with real maps, I'd be happy.

JBL
06-27-2007, 04:03 PM
I made the original World of WarCraft RPG for WC3. Tens of thousands of people played it. I personally did not like the map and thought I could have done more with it but I had grown tired of it and released it. This was before the further advancements in TFT's editor so no custom spells. Someone even stole the map and slapped their name on it but it was so recognizable as being my map that people would tell him it wasn't his and he personally apologized to me. My screenname at that time was yoda_24

there was a major flaw in all the stuff i said.. I was saying "map making" instead of "starcraft map making"

since wc3 ums is much more popular.. map making might worth the time there if you really have tallent..


I am not saying this to tell you that I am a great map maker. I am telling you this so that you understand the full impact of what I am about to say.
Map making is not fun and carries no reward with it.


I know..


I will probably only make one map for SC2. It will be a micro arena with two modes.

This is a friggen good idea.. it will be a popular map.. don't waste your time with a map that won't be popular.. that's how it works.. and u got it.


One will be where you choose your army and have a set supply limit then you battle against the other players one at a time until there is an ultimate winner. The other will be where you have the same army and it changes each round but with the same battle system until there is one champion. It will be played because people love micro arenas. It will be the epitome of micro arenas and there will be no need for another one to be made.


other ones will be made simply because the first one ever made will get old.. unless you keep balancing, updating and improving it.. just like dota.. the thing is.. in dota they can always add items and heroes.. and theres not that much room for improvement in a micro map.. but u could just add more modes and ways of playing it..

theres a map like what you stated for starcraft.. but i don't remember the name.. it's somehting like.. micro tourney..

also.. you should play uberena for starcraft 1... its full of good ideas on how to design the playability of your map.. (the way you spawn units.. etc)

uberena is like tma but.. 100x time better.

paragon
06-27-2007, 04:37 PM
I'll check it out.
There was one micro arena in WC3 that, with the permission of the original creator who no longer wanted to work on it, I improved a lot with some of the ideas I will be implementing in this one.
To keep it fresh I'll probably add more unit combinations every so often for the mode where everyone has the same units. Then of course when the expansion is released I'll update it.
I'm sure others will be made but hopefully not as popular. I'll just have mine be the best one.

JBL
06-27-2007, 09:19 PM
I'll check it out.
There was one micro arena in WC3 that, with the permission of the original creator who no longer wanted to work on it, I improved a lot with some of the ideas I will be implementing in this one.
To keep it fresh I'll probably add more unit combinations

STOP!

YOu don't want to do this.

this is mainly why you gotta play uberena at least once.. don't turn your map in a cheezy tma... go play uberena and you will understand why it's teh uber 1337. and then you can do the same (not copy it.. but I mean.. use the same method for unit selection...) for your map.


every so often for the mode where everyone has the same units. Then of course when the expansion is released I'll update it.
I'm sure others will be made but hopefully not as popular. I'll just have mine be the best one.


ok now about the other maps.. if the hardcore mappers i used to chill with on staredit.net starts making map for sc2.. you will have a lot of competition.. thats without the uber1337 wc3 map makers..

anyway.. good luck with this.. it's the best map making project i've heard in a while.

paragon
06-27-2007, 11:06 PM
I'll check it out.
There was one micro arena in WC3 that, with the permission of the original creator who no longer wanted to work on it, I improved a lot with some of the ideas I will be implementing in this one.
To keep it fresh I'll probably add more unit combinations

STOP!

YOu don't want to do this.

this is mainly why you gotta play uberena at least once.. don't turn your map in a cheezy tma... go play uberena and you will understand why it's teh uber 1337. and then you can do the same (not copy it.. but I mean.. use the same method for unit selection...) for your map.

I don't want to do what? I'll have to wait a bit before I'll be able to play either of those maps.


thats without the uber1337 wc3 map makers..

That group would include me.

JBL
06-28-2007, 12:11 AM
I don't want to do what? I'll have to wait a bit before I'll be able to play either of those maps.


Oh yeah I should have explained..

I think what you are doing is like..when you choose your units.. you have.. (let's say 10.. I know it's probably more) units pack that are all "balanced".. there would be like.. maybe.. idk.. (please ignore how unbalanced my examples are.. i suck) 6 marines and 2 medics, 10 zerglings, 4 zealots, 1 lurker, 2 hydras... and so on.. so you choose your "unit pack" with hmm idk.. a civ who goes over a beacon.. or w/e..

so I think that's what you are doing.. right?

now.. the uberena way.. is kinda harder to balance.. but offers much more possibilities..

you have X mineral.. and you build the units.. that means every play has some buildings to build the units... the units are built instantly and are moved to an area.. when you are ready you unload a ghost (or w/e) out of the bunker (it could be a civ on a beacon again.. im just describing how uberena is) to tell the map you are ready and it sends ur unit pack to the battlefield (its just like tma) and u can use the remaining mineral to do w/e u want.. (build if u got a worker, get interceptors or reavers.. or upgrade ur hydra to lurkers.. etc..) usualy u use all your mineral with units..

anyway.. the main advantage is that you can make your own customized small army..

lets say.. 1 hydra, 2 marines, 1 medic and 2 lings..

this offers much more versatility and playability.. and replay value as well.. and makes it a bit less "rock, paper, scissor"

...



thats without the uber1337 wc3 map makers..

That group would include me.


Yeah.. I figured.. I mean.. the OTHER uber1337... hehe

paragon
06-28-2007, 01:28 AM
you have X mineral.. and you build the units.. that means every play has some buildings to build the units... the units are built instantly and are moved to an area.. when you are ready you unload a ghost (or w/e) out of the bunker (it could be a civ on a beacon again.. im just describing how uberena is) to tell the map you are ready and it sends ur unit pack to the battlefield (its just like tma) and u can use the remaining mineral to do w/e u want.. (build if u got a worker, get interceptors or reavers.. or upgrade ur hydra to lurkers.. etc..) usualy u use all your mineral with units..

This is how the option where you choose your army would be. This is how it is in the WC3 one that I worked on.
The other option that will be available is where each player has the same exact units and they have to win using all micro and it cycles through the different groups randomly. At each round you will be able to change the type from one to the other.

JBL
06-28-2007, 02:47 AM
you have X mineral.. and you build the units.. that means every play has some buildings to build the units... the units are built instantly and are moved to an area.. when you are ready you unload a ghost (or w/e) out of the bunker (it could be a civ on a beacon again.. im just describing how uberena is) to tell the map you are ready and it sends ur unit pack to the battlefield (its just like tma) and u can use the remaining mineral to do w/e u want.. (build if u got a worker, get interceptors or reavers.. or upgrade ur hydra to lurkers.. etc..) usualy u use all your mineral with units..

This is how the option where you choose your army would be. This is how it is in the WC3 one that I worked on.
The other option that will be available is where each player has the same exact units and they have to win using all micro and it cycles through the different groups randomly. At each round you will be able to change the type from one to the other.


oh yeah.. ok.. I understand..

the first time i read.. i mixed both options together.. and i thought it was like the cheezzzzy tma...

paragon
06-28-2007, 03:59 AM
Ah yes. Well, I've thought about this a while. And I'll have lots of time to think about it more before SC2 is released (I'm guessing May-June 2009). But there is only so much you can do with a micro arena.

PowerkickasS
06-28-2007, 04:47 AM
whats so cool about uberena?
i played it a few years ago and it didnt seem really interesting for some reason

paragon
06-28-2007, 05:29 AM
whats so cool about uberena?
i played it a few years ago and it didnt seem really interesting for some reason

Well did you like any other Micro Arena games? If you didn't then it's probably that you just don't like that type of map.

PowerkickasS
06-28-2007, 12:31 PM
yeah i did. till every1 started playing emerald and i just gave up cause there were heaps of other better maps getting around. there were too many loopholes to take advantage of the triggers like teamkilling -.-

paragon
06-28-2007, 04:50 PM
yeah i did. till every1 started playing emerald and i just gave up cause there were heaps of other better maps getting around. there were too many loopholes to take advantage of the triggers like teamkilling -.-

Ha thats just sloppy mapmaking. Really sloppy.

JBL
06-28-2007, 05:03 PM
whats so cool about uberena?
i played it a few years ago and it didnt seem really interesting for some reason


you gotta like micro maps and team play to enjoy uberena..

uberena is just a better version of tma..

here's what uberena offers over tma:

- 4 vs 4 instead of 3 vs 3
- infinite units pick possibilities
- better balancing
- detector base (included in better balancing)
- the possibility to buy observer + other units..
- the map is much more versatile (thats like the 2nd thing i said.. i just felt like saying it twice)
- comsat station.. (it also can be used to see what the opposite team is going to spawn..)
- nuke.. (is there nukes in tma?)
- the game lasts longer.. or it can be shorter (moose should add some kind of option to deal with this)

the thing is.. you gotta play it ih.. public game blows.. there are always some noobs who doesn't know how to unload their bunker.. and this kind of crap...

PowerkickasS
06-28-2007, 05:06 PM
was it a much bigger map than tma? tma's cosy small size makes it action packed ^_^

hey.....made by minimoose!?

JBL
06-28-2007, 06:09 PM
was it a much bigger map than tma? tma's cosy small size makes it action packed ^_^

hey.....made by minimoose!?


its 64x64.. which is the smallest (legit) map you can get..

and yes.. it was made by minimoose

PowerkickasS
06-28-2007, 06:15 PM
OMFG THAT GUY'S COOL

PROBERT THE PROBE FTW! ^.^ =) :) ;) :D XD

JBL
06-28-2007, 06:46 PM
OMFG THAT GUY'S COOL

PROBERT THE PROBE FTW! ^.^ =) :) ;) :D XD


lol.. yeah..

he was famous on staredit.net

PowerkickasS
06-28-2007, 06:54 PM
who was the bestest map maker ever? (in terms of creativity and skills and map-list history)
i was thinking tuxedo-templar ^.^

paragon
06-28-2007, 08:24 PM
who was the bestest map maker ever? (in terms of creativity and skills and map-list history)
i was thinking tuxedo-templar ^.^

None of the WC3 mappers.

JBL
06-28-2007, 08:47 PM
who was the bestest map maker ever? (in terms of creativity and skills and map-list history)
i was thinking tuxedo-templar ^.^

None of the WC3 mappers.


I LOL'D

but Tux was good.. but not the greatest..

i'm thinking of Bolt_Head.. i'm probably his number #1 fan.. a map by Bolt_Head is always making me "wow" and the few times i could talk to him.. i felt honored.. lol..

Clan (U) @ useast has the best starcraft map makers.. however this clan has been died since the last 3-4 years.. cmon.. i even was co-leader

PowerkickasS
06-29-2007, 03:14 AM
can you tell me where i could find some of his maps!?
oh and do you know how to make lightning!?

JBL
06-29-2007, 06:16 AM
can you tell me where i could find some of his maps!?
oh and do you know how to make lightning!?


lightning? what do you mean..

and you should explain me what it is and ask for support in my map making support thread :)

hmm i would say: www.staredit.net

but this is gone now..

however i think i still have some maps.. i could send them to u somehow..

PowerkickasS
06-29-2007, 03:20 PM
k lol

EDIT:

what kind of reply was that? LOL

lol

JBL
06-29-2007, 03:23 PM
k lol


what kind of reply was that? LOL