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View Full Version : The Overlord; Would anyone change it?


MrFrancko
06-24-2007, 08:36 PM
So, if there is one unit I don't think will change much if at all it would be the Overlord. It's essential to the zerg for not only unit limit but as a transport and detector. Still, is there anything anyone would change about it? You never know, someone could have something crazy sweet to add to it.

PrivateJoker
06-24-2007, 08:39 PM
So, if there is one unit I don't think will change much if at all it would be the Overlord. It's essential to the zerg for not only unit limit but as a transport and detector. Still, is there anything anyone would change about it? You never know, someone could have something crazy sweet to add to it.


I think the Overlord should be made to be more Phallic. I think the Zerg need more Phallic units, in order to contest the masculinity of the Terran and Protoss. (Those Siege tanks really make alot of units insecure)

paragon
06-24-2007, 08:40 PM
The mutalisk and devourer are phallic enough.

I wouldn't change the overlord at all. But I'm sure they will.

MrFrancko
06-24-2007, 08:42 PM
The mutalisk and devourer are phallic enough.

I wouldn't change the overlord at all. But I'm sure they will.

I just don't know what they could possibly do with it. Maybe they'll make it able to defend itself...?

PrivateJoker
06-24-2007, 08:45 PM
I think their functionality is pretty good as is. Maybe start with the sight upgrade, and have a new redesigned look that makes look less like a deep sea jellyfish with a giant brain attached to it?

EDIT- Also since the Overmind has been destroyed, the Overlords may have gone with it. Maybe their will be new structural command structures that give out unit supply that are somehow controlled by Kerrigan..

PowerkickasS
06-24-2007, 08:46 PM
how would you change it!? the overlord is such a unique unit....full of creativity

MrFrancko
06-24-2007, 08:48 PM
I think their functionality is pretty good as is. Maybe start with the sight upgrade, and have a new redesigned look that makes look less like a deep sea jellyfish with a giant brain attached to it?

EDIT- Also since the Overmind has been destroyed, the Overlords may have gone with it. Maybe their will be new structural command structures that give out unit supply that are somehow controlled by Kerrigan..

I'm always up for change. If the Overlord were removed from the game I wouldn't shed a tear or anything. I just don't see how they could remove it considering how much it does.

paragon
06-24-2007, 08:59 PM
Have them be able to attach to the creep using their tentacles and have that give them a huge regeneration bonus cause they are drawing power from the creep.

PowerkickasS
06-24-2007, 09:01 PM
Have them be able to attach to the creep using their tentacles and have that give them a huge regeneration bonus cause they are drawing power from the creep.

hey that's actually pretty cool. not for the regeneration thing but to turn it into an immobile ground unit stance....avoid those damn AA air rushes!

Meee
06-24-2007, 10:19 PM
EDIT- Also since the Overmind has been destroyed, the Overlords may have gone with it. Maybe their will be new structural command structures that give out unit supply that are somehow controlled by Kerrigan..


Seeing how Kerrigan always has few at her side, I doubt that's the case.

coalescence
06-24-2007, 10:33 PM
EDIT- Also since the Overmind has been destroyed, the Overlords may have gone with it. Maybe their will be new structural command structures that give out unit supply that are somehow controlled by Kerrigan..


Nonsens, Overlords and Queens (story only, not in gameplay) connected the broods with the collective mind, and it doesn't matter if thats the overminds will or kerrigans will.

PrivateJoker
06-24-2007, 10:50 PM
EDIT- Also since the Overmind has been destroyed, the Overlords may have gone with it. Maybe their will be new structural command structures that give out unit supply that are somehow controlled by Kerrigan..


What if the Overlords and Queens became a merged unit, with the OLs receiving spell upgrades later in the tech tree? That would be very unique, me thinks. MASS OL SPAWN BROODLING RUSH< HALP!!!

Nonsens, Overlords and Queens (story only, not in gameplay) connected the broods with the collective mind, and it doesn't matter if thats the overminds will or kerrigans will.

paragon
06-24-2007, 11:27 PM
Giving the overlord spells would be bad because people get so many of them anyways

coalescence
06-24-2007, 11:40 PM
What if the Overlords and Queens became a merged unit, with the OLs receiving spell upgrades later in the tech tree? That would be very unique, me thinks. MASS OL SPAWN BROODLING RUSH< HALP!!!


Yeah man, and while were at it, let them spit yamato and poo nukes.

Seriously, combining the Overlord and Queen would be a very dumb idea.

Major Willy
06-25-2007, 10:10 AM
Overlords should be able to slice up and "load" Creep that could be dropped for building on.

Terran Player: Why is there a Hydralisk den next to my Supply Depot?
Protoss: Dunno, I'll get it if you explain the Queen's Nest outside my base.

ImaGiNe.
06-25-2007, 10:16 AM
The Overlord is best left alone (with the exception of a improved look.) Remember the saying. Leave well enough alone.

FlyingTiger
06-25-2007, 02:22 PM
The Overlord is best left alone (with the exception of a improved look.) Remember the saying. Leave well enough alone.


or... Don't fix if it ain't broke.

yea the Overlord should be left alone. I see no reason to change it other than improved look. I mean its already 3 for 1 in terms of capabilities.

coalescence
06-25-2007, 02:31 PM
I think overlords are great as they are. You need to build tons of them to manage your army, and they have 2 great abilities as a bonus. Sure as hell beats the supply depots.

Piretes
06-25-2007, 05:32 PM
Overlords are fine as they are. Give the Zerg a scouting advantage in the begin game, but make them susceptible to crippling air assaults on the buggers... Really adds an extra strategy element.

shirija
06-26-2007, 01:23 AM
Overlord is the single unit in the game that you can create without limit (yes there's spider mines and such but they require units to build which are limited). Because of this they can be quite imba if you give them any active form of functionality that has anything to do with numbers. Already in large money maps one side could attempt to max the map simply by massing overlords after building early. Changing a unit without the limit imposed on every other unit in the game just might have unforeseen consequences.

capthavic
06-26-2007, 02:45 AM
I guess the only I would change is that if one or more get killed and it causes you to exceed the unit cap then some of your units go wild and attack anything near them.

shirija
06-26-2007, 02:49 AM
Where as terran would go dormant (no ammo, no supplies) and protoss just die?

Lord David
06-26-2007, 02:55 AM
What? You mean something like this?

If you are over pop limit (note enough Supply, Psi, too many Underlings) etc... then

Zerg: All units attack each other until the pop comes back down to order.
Terran: All units stop attacking wherever they are until the pop comes down to order or you build more depots.
Protoss: Random number of units are killed randomly based on your over the pop limit.

paragon
06-26-2007, 02:56 AM
I guess the only I would change is that if one or more get killed and it causes you to exceed the unit cap then some of your units go wild and attack anything near them.

That adds too much an element of randomness into it. And in terms of competitive gameplay, randomness is bad. Like those random attack damages in WC3... 60-100 damage... really? That's a big ****ing difference.

capthavic
06-26-2007, 03:00 AM
I dunno I'm just saying cause thats what happened when the Zerg command structure is broken.

shirija
06-26-2007, 03:01 AM
Because they don't want the game to be so bland that you can put it into a calculator. The randomness of attack has always been present. In real life there's always a chance that your short would slip or your swing a little off... It's entirely realistic, in fact, all damage should be between a negative number and a positive number, if the damage is >0, damage is calculated, if it is <=0, then it's a miss. That is even more realistic! In fact, I would like to see marines jam their guns once in a while.

[LightMare]
06-26-2007, 04:08 AM
i played this game where you had like 2 hundred overlords, and i made them follow each other, then i was like, "traffic on the southbound" they always got stuck

paragon
06-26-2007, 05:14 AM
Because they don't want the game to be so bland that you can put it into a calculator. The randomness of attack has always been present. In real life there's always a chance that your short would slip or your swing a little off... It's entirely realistic, in fact, all damage should be between a negative number and a positive number, if the damage is >0, damage is calculated, if it is <=0, then it's a miss. That is even more realistic! In fact, I would like to see marines jam their guns once in a while.

Oh I bet you'd just love it when your marine's guns jam and they get f**ked by zerglings and don't kill a single one. There is a big difference between realism and fun. And StarCraft is not striving for realism.

By the way, they are gauss rifles. They shoot metal rounds at supersonic speeds using powerful electromagnets in a sequence so that have are pulling and half are pushing all the way down the barrel of the gun. No doubt they have a small powerful energy source to power these electromagnets as well as more advanced wiring that is probably very thin (nano technology) so that they can get the maximum number of turns in the smallest amount of space possible. They don't jam.

They don't jam because there is no gas the muck it all up. Guns jam today because the gas from the combustion of the cartridge eventually mucks up the inside of the gun if it is not cleaned and taken care of well. For example, the M16 during Vietnam frequently jammed. This was not the fault of the actual gun. This was because some penny pusher in Washington decided that they should use a cheaper powder inside the casing of the cartridges. Therefore, when they fired the bullets, it really f**ked with the internals of the gun and got very dirt in there. Thus, jamming. M16s don't jam a lot now because they use better ammo.

You can never put the game into a calculator because of unit positioning, micro, etc... this exists in SC and will exist in SC2

Remy
06-26-2007, 06:07 AM
M16A2s still jam a lot. At least too much for my liking. It is especially annoying when it happens to you multiple times at a qualifying range.

That's why they teach you that stupid SPORTS manuever.

And M16s are not "guns," they are "rifles" or "weapons." Guns are generally used to refer to heavy artillery like guns on battle ships or armored track vehicles. But I guess that might just be a military thing...

paragon
06-26-2007, 01:28 PM
Well the M16 was never a really great weapons anyways. HK G36 is a much finer weapon. FN SCAR is a much finer weapon. HK 416 is a much finer weapon. Hell, HK just about anything is a much finer weapon.

MrFrancko
06-26-2007, 06:34 PM
Well the M16 was never a really great weapons anyways. HK G36 is a much finer weapon. FN SCAR is a much finer weapon. HK 416 is a much finer weapon. Hell, HK just about anything is a much finer weapon.

Remind me never to run into Paragon in a dark alley, especially after he takes a look at a few screenshots from the game. I'd def. be hoping his M16 jammed then.

FrenkyV
06-26-2007, 08:06 PM
The mutalisk and devourer are phallic enough.

I wouldn't change the overlord at all. But I'm sure they will.


What does the word Phallic mean?
I'm non-English

DontHate
06-26-2007, 08:34 PM
like... cucumber shaped? if you know what i mean :D

Remy
06-26-2007, 09:39 PM
M16s are definitely not the greatest rifiles ever designed. They are so toy-like inside and out.

Becka1988
06-27-2007, 03:41 AM
like... cucumber shaped? if you know what i mean :D


hahahah i like cucumber on salad ;)

Remy
06-27-2007, 04:00 AM
like... cucumber shaped? if you know what i mean :D


hahahah i like cucumber on salad ;)


You must like your salad... tossed too.

PrivateJoker
06-27-2007, 04:27 AM
like... cucumber shaped? if you know what i mean :D


hahahah i like cucumber on salad ;)


You must like your salad... tossed too.


she likes getting her salad tossed, and then, drenched with creamy ranch flavored dressing. With really big round croutons thrown on so that it tastes...crunchy...

paragon
06-27-2007, 05:15 AM
Remind me never to run into Paragon in a dark alley, especially after he takes a look at a few screenshots from the game. I'd def. be hoping his M16 jammed then.

Yes well I think my tae kwon do training would come in more handy than my knowledge of weapons.

PowerkickasS
06-27-2007, 06:33 AM
i like my salad HOT psssss

Decna12
06-28-2007, 10:35 PM
I dunno I'm just saying cause thats what happened when the Zerg command structure is broken.


thing is the zerg don't attack each other they just stay idle for the rest of the game

paragon
06-28-2007, 11:08 PM
I dunno I'm just saying cause thats what happened when the Zerg command structure is broken.


thing is the zerg don't attack each other they just stay idle for the rest of the game

what about the war between the broods? i think it was called the brood wars.
Also, when Zasz died the other cerebrates killed all of his minions because they were running rampant killing anything around including other zerg.

WaterGolem
06-29-2007, 01:10 AM
Hey what was the burst fire thing for? I thought that was to prevent it jamming and allow it to cool? I lost the book, so...I can't read up on the upgrade/units anymore. Or was it purely for ammo conservation? And anyways, why would anyone want a carbine rifle when you can have an M249 SAW? Those kick ass

Tym29
06-29-2007, 03:37 AM
Have them be able to attach to the creep using their tentacles and have that give them a huge regeneration bonus cause they are drawing power from the creep.

Being able to plant an overlord in creep would be BOSS cool, as well as evolving them into a defensive unit once planted. Having the little squids floating all over the place gave me the creeps anyway.

burkid
06-29-2007, 04:01 AM
Yes well I think my tae kwon do training would come in more handy than my knowledge of weapons.

i just tested for my black belt in tae kwon do last saturday... and, suprisingly, i passed

paragon
06-29-2007, 06:00 AM
Hey what was the burst fire thing for? I thought that was to prevent it jamming and allow it to cool? I lost the book, so...I can't read up on the upgrade/units anymore. Or was it purely for ammo conservation?

It was for ammo conservation.


And anyways, why would anyone want a carbine rifle when you can have an M249 SAW? Those kick ass

They're heavy. And not very tactical.



Yes well I think my tae kwon do training would come in more handy than my knowledge of weapons.

i just tested for my black belt in tae kwon do last saturday... and, suprisingly, i passed

Hope it's a good school. Some school are shoddy and just pass everyone so that they can keep the doors open and keep running the school. Is it a World TaeKwonDo Federation school?

Remy
06-29-2007, 07:06 AM
Squad weapons like the M249 are used to lay down cover fire, they don't need to be tactical. Basic military infantry work on textbook squad maneuvers.

You wouldn't kick down the door and swing your M249 around, but you also wouldn't use tactical weapons like SMGs for cover fire in any outdoor situation.

paragon
06-29-2007, 01:13 PM
You wouldn't kick down the door and swing your M249 around, but you also wouldn't use tactical weapons like SMGs for cover fire in any outdoor situation.

Yes, this is why everyone doesn't carry one around.

PowerkickasS
06-29-2007, 02:29 PM
how come you guys know so much about guns? surfing on the spot?

anyways back to overlord topic....
overlords + guns = no! :D

burkid
06-29-2007, 02:52 PM
Yes well I think my tae kwon do training would come in more handy than my knowledge of weapons.

i just tested for my black belt in tae kwon do last saturday... and, suprisingly, i passed

Hope it's a good school. Some school are shoddy and just pass everyone so that they can keep the doors open and keep running the school. Is it a World TaeKwonDo Federation school?
[/quote]
no its a good school, run by Master Joseph E. Kim, and part of the W.T.F.(i laugh everytime i see that) his stepdad was Myung Hwan Kim. he runs the North American Challenge most years in november.

paragon
06-29-2007, 04:25 PM
how come you guys know so much about guns? surfing on the spot?

I read about them every so often. Just because.


no its a good school, run by Master Joseph E. Kim, and part of the W.T.F.(i laugh everytime i see that) his stepdad was Myung Hwan Kim. he runs the North American Challenge most years in november.

Ah cool.

Major Willy
06-30-2007, 12:02 AM
If you go to Starcraft2.com they've opened the Zerg section.

















Overlords fart Motherships.

DontHate
06-30-2007, 02:09 AM
ugg i accualy believed u and was happy for a couple seconds.

[LightMare]
06-30-2007, 02:23 AM
the overlord looks much like a beige elephant with a short trunk :P

darkone
06-30-2007, 04:45 AM
and ultras look like roachs

Remy
06-30-2007, 06:05 AM
Yes, this is why everyone doesn't carry one around.


M249 is standard issue in the US Army. One out of every so many people are assigned one.

Major Willy
06-30-2007, 06:43 AM
ugg i accualy believed u and was happy for a couple seconds.

I only have around 100 posts and I'm already creating shenanigans.

[LightMare]
06-30-2007, 07:13 AM
overlords make funny sex sounding noises

burkid
06-30-2007, 07:57 AM
overlords make funny sex sounding noises

i can honestly say i have never made that anology.

mc2
07-03-2007, 05:21 AM
They should not change the overlord because it gives the zerg a uniqueness/distinction from other races. Instead of having a structure to give supply like Terran or Protoss, the Zerg have a unit to do it, this is very unique.

As well, we know that having a unit with a fairly high HP that can act as a transport and a detector at the same time is very useful. Plus any zerg player would have several overlords flying around all over the base, so it covers the base with detectors which is useful at avoiding nukes.

Besides, it's always fun to cheat and have unlimited minerals, then produce MASSIVE amounts of overlords, there's virtually no unit limit for overlords as long as a player can have the minerals. I had lots of fun using show me the money and cover the entire map with overlords :P

paragon
07-03-2007, 01:42 PM
Do you even think overlords will be transports this time around? Seems like the nydus worms are taking over that role.

burkid
07-03-2007, 02:48 PM
well protoss have phase prisms and warp in, so i dont see why not.

paragon
07-03-2007, 10:37 PM
why not have overlords as transports or why not have just the nydus worms as transports?

burkid
07-03-2007, 11:11 PM
why not have both overlords and nydus worms

paragon
07-03-2007, 11:55 PM
because they both serve the same function as transport which would lead to one not being used (possibly the worm because you have overlords anyways. unless the worm is just so incredibly awesome at transporting which i assume it would be. CAUSE IT DIGS THE TUNNELS

WaterGolem
07-04-2007, 01:11 AM
Does the nydus worm attack units on the ground at its point of exit, like swallow them up or whatever? Or is it just for creating tunnels? Cause if it could eliminate a small portion of an army, then units come piling out, there's a strategic advantage for the worm over the overlord. But then there might be some terrain that the worm can't get through, so only the overlord can fly over to transport units. They'll probably have both I reckon

burkid
07-04-2007, 01:31 AM
it might cost resources to build a worm, and once its built its there till it dies, whereas overlords would be reuseable.

paragon
07-04-2007, 02:33 AM
I think the nydus worm will be more versatile then some one use thing.

Remy
07-04-2007, 05:38 AM
I think the overlord and nydus worms will both be transports.

I believe the nydus worm will be mainly used for cloaked movement, if it even turns out be a transport at all. While you'll still use overlords for its superior movement(over impassible terrain like water or mineral patches) and cheap cost, also for island maps.

paragon
07-04-2007, 02:44 PM
The nydus worms were appearing right next to a cliff edge that was looking out over space. Unless it was just something for the demo, I doubt nydus worm movement would be restricted that much if any. And I doubt it would be that effective at making a beachhead if you first had to land it on the beach somewhere and move it underground to where you wanted it. If that were the case, they would not be used and overlords would be used instead.

Remy
07-04-2007, 02:55 PM
In the part right after the nydus worms first appeared, where you see a mass of zerglings unburrow, you see that there is yet more terrain extending southward. So it's hard to speculate that nydus worms(clearly ground units if not building) can move past impassible terrain just from being near a cliff edge on one side.

I didn't understand the part about landing them. But that's what I was saying, you would just use ovies over nydus worms in island maps. Traditionally, there has never been a ground based cloaked assault strat against island bases not invloving air transports anyway.

At this point, I'm inclined to think that nydus worms won't even be able to move to high ground without using "ramps" due to balance reasons. It's either that or nydus worms move HELLA slow.

paragon
07-04-2007, 03:31 PM
If that's the case I couldn't see nydus worms as being that useful.

burkid
07-04-2007, 03:32 PM
they would be in certain situations. such as cutting off retreating foes.

Remy
07-04-2007, 03:39 PM
Zerg has never had the capability to move any unit under cloak effect, if my speculations are correct, nydus worms are it.

Just the idea of a cloaked unit transport already sound pretty sweet to me.

paragon
07-04-2007, 03:52 PM
sure but i don't really want my cloaked unit-transports to have some super restricted movement.
When I put something in a transport it's because I want it there fast. If an overlord gets it there faster then overlord it is.

Remy
07-04-2007, 04:27 PM
Not if you find a bunch of marines/goliaths/stalkers/phoenix/hydras on watch.

But anyway, what I've said is all based on the premise that my assumptions about the nydus worm are true. It could have vulture speed and traverse all terrain for all we know. Or heck, not even a transport at all.

paragon
07-05-2007, 01:29 AM
But zerglings come out of it... they had to come from somewhere. And they dug the nydus tunnels.

Remy
07-05-2007, 06:42 AM
I personally believe that nydus worms are unit transports. But there is still the slim possibility that they are just all terrain nydus canals, highly unlikely though.

But anyway, my point was that I believe both nydus worms and ovies will be unit transports and that it won't be redundant.

paragon
07-05-2007, 04:59 PM
if they are nydus has to do something pretty special to make me choose them over overlords.

Remy
07-09-2007, 07:50 AM
Sending an unlimited number of ground units anywhere instantly without transport time is pretty special for me.

shanodin
07-09-2007, 09:22 AM
The Overlord is very exposed to enemy air attacks, and without the reasearch a quite slow moving unit. What improvement I would like to see is to increase Overlord's HP by a small amount, or adding one more useful ability. Maybe make them able to carry buildings with their long tentacles in addition to unit transportation (trough research ofcourse). Don't know if this would make the zerg too Terranish :P They would also have the ability to produce creep.

In my opinion what makes the Nydus worm superior compared to Overlord (as a transport), is the element of surprise.

+ They are cute. :)

WaterGolem
07-09-2007, 12:35 PM
In my opinion what makes the Nydus worm superior compared to Overlord (as a transport), is the element of surprise.

+ They are cute. :)


Yeah, you can just imagine the terran's sittin in their bunkers, checkin on the radar every once in awhile, and seeing nothing, and then BAM nydus worm hits 'em. ZERG RUSH

FlyingTiger
07-09-2007, 02:27 PM
man that would make a great cinematic.

haha or maybe I'm just nostalgic for the Tremors series.

DKutrovsky
07-09-2007, 10:35 PM
Maybe they can morph into something later on ?

Maybe some ground carrier unit or something, you never know what mutation can happen with the crazy zerg

UchihaItachi0129
07-09-2007, 11:11 PM
Yeah, you can just imagine the terran's sittin in their bunkers, checkin on the radar every once in awhile, and seeing nothing, and then BAM nydus worm hits 'em. ZERG RUSH


lol that's what i would do XD. hmm overlord change? maybe more HP and maybe for all transports be able to hold more units + some parachute type of thing (researched) where the units can float down to the ground. (of course since they're floating they can attack and be attacked)


Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.

paragon
07-10-2007, 02:05 PM
they can't change the overlord to a building because that is something that sets it apart and they don't want the races closer together, they want them farther apart. The only possibility in terms of it being a land unit is having them tether to the creep temporarily like I said before.