View Full Version : Junk
Light
03-27-2008, 06:53 PM
Legacy of the Terrans are weak thread
S1: 10 marines fight 1 zergling. Terrans die because they cant even shoot straight.
S2: New Feature: Once a protoss player builds a zealot its an automatic GG for the terran.
S3: Drone rapes terran army.
S4: Last Thor dies after tripping over his own ego and falling into a pit. Is recycled to make toilet paper.
S5: New terran ability: Take cyanide pill.
S6: Marines replace minerals as the official Terran currency because SCV's fusion cutters cant cut minerals.
S7: Top Terran scientists research into sticks and bows & arrows in a bid to improve weapons. Limited success.
S8: Earthworm elected as general.
S9: Terran army under attack: Siege tank kills his own allies in a desperate bid to survive.
S10: 50 new upgrades! Including breathing and walking.
I will add more..you can make your own...terrans...are...weak...
furrer
03-27-2008, 06:56 PM
NICE!
When the Terran player has his first 5 marines, the Zerg has 25 hatcheries, because SCV´s now are 2500 times slower then drones.
Marines and Medics now isn't about killing, but something else.
Ghost gets all terran abilities, but can only have 4 at a time
so you have to choose (http://www.vgcats.com/comics/?strip_id=242)
Ursawarrior
03-27-2008, 07:00 PM
S4: Thor trips over terrain and crushes all of units in front, flaw was imminent.
(fixd)
Thor can now jump off cliffs!
It breaks upon impact
Hunter
03-27-2008, 07:08 PM
All vehicle drivers are drunk, and they think running over marines won't hurt them. Rest in piece, Terran infantry
Banshee now only shoots one missle at a time
Jackal is the strongest ground unit
Hunter
03-27-2008, 07:11 PM
Even better: The Banshee has to go back to the base to reload after 1 shoot.
Ursawarrior
03-27-2008, 07:13 PM
MARINES NOW ONLY COSTS 10 MINERALS!
supply count is 200
Light
03-27-2008, 07:13 PM
S11: Marauder cut after friendly units used it's slowdown attack to desert.
Even better: The Banshee has to go back to the base to reload after 1 shoot.
That's if it doesn't run out of fuel on the way. To redeem it you need to have nomands on all your stealth air assaults. Of course Nomads don't cloak.
Also propelers don't work on space platforms
Firebats are back!! Terran commanders decided that waterguns will be MUCH cheaper than flamethrowers
But you need scv to carry all the barrels
Light
03-27-2008, 07:16 PM
S12: War between Terrans and terrain. Overwhelming terrain victory.
Ursawarrior
03-27-2008, 07:19 PM
thors are now built inside machine shops
....... but the thor construction will only go at 33% (no space)
Hunter
03-27-2008, 07:22 PM
Firebats are back!! Terran commanders decided that waterguns will be MUCH cheaper than flamethrowers
But you need scv to carry all the barrels
And, their water makes flowers grow, it won't harm anything but other firebats, who drown when their barrel leaks
lol at GM_k
Ursawarrior
03-27-2008, 07:24 PM
and the creep will grow as well, niiice
Light
03-27-2008, 07:27 PM
S13: Record hyperinflation. 500 000 000 000 000 marines wont buy you a click to ''end game''. Zimbabweans are happy tho.
Tankman131
03-27-2008, 08:23 PM
the new weaker SCV fusion cutters reflect off the minerals and cut the base in half
Hunter
03-28-2008, 02:44 PM
New unit: Bicyclers. Extremly weak, and ready to trip over the first small bump.
They can't attack, because they have to keep their hands on the handle, but they can trip over other terran units!
Hunter
03-28-2008, 03:41 PM
Of course that hurts the other units. And whenever they somehow manage to reach the creep, they get infested, and become furious killers, for the swarm. When they meet protoss... They simply turn to energy, because of the fear.
Light
03-29-2008, 04:41 PM
S14: Terran troops attempt to disguise themselves as critters to escape enemy onslaught.
S15: Due to the lack of trained pilots, terrans now ride tricycles.
Zurgery
03-29-2008, 05:21 PM
Supply Depot malfunctions after being lowered into the ground, sending marines rocketing into orbit.
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