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View Full Version : Re: Another StarCraft 2 Q&A


paragon
06-26-2007, 01:01 AM
I like that hero units will have some new abilities to differentiate them from other units. This means that they will be more useful in the campaign rather than usually having them sit on the sidelines. It also means more spells to play around with in the campaign editor.

Itsmyship
06-26-2007, 02:45 AM
I'm confused when it comes to warping, is it something where you build in the gateway, their stored and then they just warp in when you need them or is it something where you have to wait for each individual unit to be built like in a gateway?

Must say, I love the new templar avatar 8)

shirija
06-26-2007, 02:53 AM
Too me it looks like the gateway can do warping or building but not both at the same time.... that's the impression I got from the description

paragon
06-26-2007, 02:58 AM
I'm confused when it comes to warping, is it something where you build in the gateway, their stored and then they just warp in when you need them or is it something where you have to wait for each individual unit to be built like in a gateway?

Must say, I love the new templar avatar 8)

I think it is more like the first thing you said.

And my avatar is hotter... and therefore more awesome.
<3 the Tabasco lady

FlyingTiger
06-26-2007, 03:29 AM
ok i was trying to find the member news submission this afternoon to post this. where is it now?

zeratul11
06-26-2007, 09:46 AM
so the max count for units is the same with the original. thats 200. and thats sucks. what about the more zerg swarmed they were talking about. come on, i hope they will think about this one and maybe increase the unit max to 250 at least.

beBoy
06-26-2007, 01:06 PM
Yeah, warp in carriers (tempest) is no fun as well...

To me it would be best for them to keep warping limited to units buildable in Gateways

MaliciouS
06-26-2007, 01:33 PM
Reaver Warp-in.. *shudders*

paragon
06-26-2007, 05:27 PM
so the max count for units is the same with the original. thats 200. and thats sucks. what about the more zerg swarmed they were talking about. come on, i hope they will think about this one and maybe increase the unit max to 250 at least.

Did you ever actually reach 200 in a real game?

(real games are non-money maps and non-cheating)

I've never gotten past 150 in a real game.

drewcbarnard
06-26-2007, 06:28 PM
The new stargate is going to be perfect for fleet warping

Itsmyship
06-26-2007, 06:48 PM
The new stargate is going to be perfect for fleet warping



Y'know, I don't really see the purpose of fleet warping...1) They can fly, not like they totally need the speed, 2) you can get the phase prism to where you wanna warp something probably as fast as you can fly a fleet of Pheonix to that destination

zeratul11
06-26-2007, 10:56 PM
so the max count for units is the same with the original. thats 200. and thats sucks. what about the more zerg swarmed they were talking about. come on, i hope they will think about this one and maybe increase the unit max to 250 at least.

Did you ever actually reach 200 in a real game?

(real games are non-money maps and non-cheating)

I've never gotten past 150 in a real game.


in real games? yes you are right even 100 is hard to reach.

but we also play "real" game with money map and map with unlimited minerals, were we have to build our army to the max before attacking. you know CTRL 1 to CTRL 6 all battle cruisers or carriers. this is just a random game we play, but its fun, the whole massive army clashing is cool than that of normal real rush game. so maybe increasing it to 250 -300 makes it better. even in some campaign (starcraft 1 and broodwar) you need to build up your army to at least 150 -200 to be able to win. right? remember the last mission in broodwar, its hard to win if you dont have a population of 150 and above. some starcraft 2 campaign will surely be hard and a +50 or +100 unit (total of 250 or 300) max would come in handy.

paragon
06-26-2007, 11:11 PM
money maps don't matter. That you max the supply limit on them is nothing to cry about. Anyways, There is a way to up the supply limit in the WC3 world editor so i'd assume you can do it in the SC2 editor. Granted it will probably lag a lot if you increase it too much and actually have that many units on screen.

zeratul11
06-27-2007, 12:32 AM
i like the idea about the editor which will give us the option to increase unit population in a ceratin map like in warcraft.

real game = 200 units. ok its fine with me.

campaign mode = 250 at least, it may come in handy specially if your not cheating. you will be proud if you will reach this (250 or 300) in campaign mode without cheating.

i think they can handle lots of units even a close to a thousand on a screen at the same time. 1vs1 team melee game in original starcraft, you can reach up to 800 max units (1600 total) without any lag etc. yes its 3d now but i think the most powerful computer nowadays can handle that.

Ryan
06-27-2007, 03:04 AM
so the max count for units is the same with the original. thats 200. and thats sucks. what about the more zerg swarmed they were talking about. come on, i hope they will think about this one and maybe increase the unit max to 250 at least.

Did you ever actually reach 200 in a real game?

(real games are non-money maps and non-cheating)

I've never gotten past 150 in a real game.


iv hit 200 plenty of times. Specially in Luna and arcadia.

paragon
06-27-2007, 05:06 AM
iv hit 200 plenty of times. Specially in Luna and arcadia.

Well then clearly you should be doing more fighting and less sitting around making units.

zeratul11
06-27-2007, 10:55 PM
iv hit 200 plenty of times. Specially in Luna and arcadia.

Well then clearly you should be doing more fighting and less sitting around making units.


yes in real games, you don't sit around defending and building your army for too long or you will lose.
but i also play the random games i told about, building armies first to the max before attacking (just for fun). now the max population cap is better if it is increased in this kind of game.

paragon
06-27-2007, 11:22 PM
Well if you're just playing random games then change the map population in the editor for some map and play it as much as you want.

Remy
06-28-2007, 07:27 AM
I'm confused when it comes to warping, is it something where you build in the gateway, their stored and then they just warp in when you need them or is it something where you have to wait for each individual unit to be built like in a gateway?


I've posted on this quite a whiles back, but you gotta dig around. Most of my earlier observations have been further confirmed by recent interview/articles, so I'll explain it again here.

Warp-in isn't really recall, it's quite different. You can only do it with gateway units, because warpgate = gateway.

When you decide to warp-in units, you do it by selecting warpgates. You'll then see icons/buttons of all the units available for warp-in in the command window to the bottom right on the UI panel. You'll also see number indications on each unit icon equal to the number of currently selected warpgates(resource permitting), this is the maximum number that you can warp-in for each unit.

Warp-in is basically near instant building of gateway units with instant remote rally to anywhere within pylon network. Phase prisms themselves have nothing to do with warp-in itself directly. You can see all of this in action in the gameplay demo.

When you actually warp-in units, your resources are deducted just like when you are building units regularly. Your food/supply also go up as the units warp-in because that's when they are created. Blizz also confirmed that there will be a cooldown associated with warp-in.

So warp-in is not recall because it's not teleporting your existing units. It's bringing in units that you never had out of thin air. There is a short period for the units to materialize, but it's darn near instant.

I hope this clears it up a bit.

EDIT: Ah, here it is. http://www.starcraft2forum.org/forums/index.php?topic=165.msg6174#msg6174

T-man
06-28-2007, 08:01 AM
<snip>


Excellent post, extremely well written, :powerup:

I've often found myself trying to say that exact thing, and it always comes out more confusing. Many people don't understand the Warp-in, and see it as some super power.

paragon
06-28-2007, 04:27 PM
I'm wondering how much the cooldown for the warp in is. I have not been able to find information on this anywhere. Does anyone else know if this information exists yet? If the cooldown is too low then Warp In is an easy way to build an army much quicker so I am guessing the cooldown would be around the build time of the gateway unit with the longest build time

drewcbarnard
06-28-2007, 05:50 PM
I'm wondering how much the cooldown for the warp in is. I have not been able to find information on this anywhere. Does anyone else know if this information exists yet?


The information does probably exist, but it has not been finalized yet and it has not been leaked to the public yet for that matter. I checked out the Game Demo Trailer and aroun 7min and 13 sec into it you can see that he selects 4 gateways, and there is a small number next to the unit build icon "10". This number started to decrease by one everytime a new unit was warped in. Example: It went from 10 to 6 after he warped in 4 Dark Dragoons from the Gateway. Check out this pic:

http://www.teamliquid.net/staff/Klogon/Pictures/star2.jpg

As for the cool down period, again it is still uncertain, one can only speculate. Hope this helps alleviate some of your curiosity.

Alukard
06-28-2007, 06:04 PM
Personally its would be a great idea to utilize the pylon power for the buildings. If the building is powered by many pylons then it would make sense to have the building build units faster. Since the warp technology uses a lot of energy it technically should go faster with more energy provided. In online games it could be an unintentional upgrade. Because in original SC this idea couldn't have been used well, but in the demo iv seen, you don't see the difference in the pylon energy intercity, weather its a single one or many build close by. what do you think?

by the way welcome for me!

drewcbarnard
06-28-2007, 07:41 PM
That is an interesting idea, one that does make sense, but again it all comes down to how it would work out in gameplay. The cool down time and warp speed is all dependant on scrim testing (alpha and beta) and user input. We will know how it unfolds soon to come.

Welcome by the way!

paragon
06-28-2007, 08:33 PM
Personally its would be a great idea to utilize the pylon power for the buildings. If the building is powered by many pylons then it would make sense to have the building build units faster. Since the warp technology uses a lot of energy it technically should go faster with more energy provided. In online games it could be an unintentional upgrade. Because in original SC this idea couldn't have been used well, but in the demo iv seen, you don't see the difference in the pylon energy intercity, weather its a single one or many build close by. what do you think?

I think that this would become very unbalanced. Most people build pylons pretty close together just in case one does go down. Especially for photon cannons.

Lemmy
07-11-2007, 12:52 AM
that high templar has an animation very simmilar to the W3 shaman. I think it sucks, its too cartoonish, should be more serious.