View Full Version : Projectile accuracy
shirija
06-26-2007, 02:28 AM
Are missiles in this game REAL projectiles or are they a simple graphic that flies from the source to the target without fail? IE if you fire a missile is it possible to dodge it? I looked at the mothership special and if those missiles are stopped purely because all ranged attack are made to stop on contact with the barrier graphically and damage is reduced to 0, that's one thing, but if they're made so that the physics engine shut down the velocity of all projectiles upon contact, that's quite another. Imagine Red Alert (old school), how you would scatter tanks so that your tanks would have better chance of survival even against greater numbers, it would add that much strategic depth, or should I say micromanagement value, to the game.
Any thoughts?
generalrievous
06-26-2007, 02:40 AM
Good question, its impossible to say tho since not all of the units have been reveled yet but I think it will be only the MS with that ability to escape projectiles with time bomb just my guess
paragon
06-26-2007, 02:43 AM
I think it's just a graphical thing in the fact that everything will always hit the intended target unless it is a missile thing that does not follow its target (all missiles in SC follow)
burkid
06-26-2007, 02:47 AM
sometimes in the original, when you shoot up cliff youll miss.
paragon
06-26-2007, 02:54 AM
Yes well thats another separate mechanic in the game.
shirija
06-26-2007, 02:58 AM
Bah I suppose it's hard to implement since then you can't shoot over buildings and such... Though they can make projectiles transparent to physical and immovable objects... I had this idea when I was reading whether mothership can stop nukes... I thought, well since the the ship is atop the field, what if the nuke drops onto the mothership? Won't it detonate on contact with a solid object as it would probably do in real life?
burkid
06-26-2007, 03:02 AM
well the mothership can move in the field, so it can potentially leave the slowed area without stopping it.
but then that raises the question of if the nuke would detonate when it hits the ground after the field wears off
shirija
06-26-2007, 03:42 AM
It think it should detonate. Usually missiles have detonators on the tip, and that would explain why the missiles wouldn't detonate when they hit the ground sideways, though it must be great craftsmanship for those missiles not to detonate from the shock of smashing to ground. But nukes drop straight down, and is powered by gravity. There is no reason why it shouldn't go boom.
burkid
06-26-2007, 03:48 AM
well even if it still detonates, the field would give you time to pull your units out of the radius.
[LightMare]
06-26-2007, 03:59 AM
there is obviously a chance for bullets to miss occasionally
shirija
06-26-2007, 04:02 AM
There is? Do you have proof? Or are you talking about a situational thing?
[LightMare]
06-26-2007, 04:13 AM
well i am judging by the reduction of health on each attack. some don't damage at all.
paragon
06-26-2007, 05:20 AM
really? like what? I've only seen the siege tank in siege mode miss
T-man
06-26-2007, 07:40 AM
In SC1 there were only two occasions where there was a chance-to-miss. The first was low-ground to high-ground, as previously mentioned, and the second was attacking units under cover, such as tree doodads.
In both cases, there was a 70% chance-to-hit (30% of missing).
All other attacks in the game would hit, every time, unless they were siege tanks.
10-Neon
06-26-2007, 12:47 PM
I've seen pretty much every type of projectile miss, often when targeting air units where the air unit outruns or out maneuvers the missile. The missile explodes but the unit takes no damage. So I'm thinking there a few more chance-to-miss situations out there, even if they aren't driven by actual miss-probabilities.
PowerkickasS
06-26-2007, 03:53 PM
ummm.....
in the gameplay presentation video im sure the guy mentions somewhere that the firepower (not sure if all of them are) are actual physical attacks (like supcom) instead of graphics. however not sure whether you can dodge cause what we've seen so far are all fasttravelling projectiles that are probably homming.
correct me if im wrong
paragon
06-26-2007, 05:58 PM
I certainly do hope they are actual physical attacks because that generally makes it look better.
coalescence
06-26-2007, 07:42 PM
I looked at the mothership special and if those missiles are stopped purely because all ranged attack are made to stop on contact with the barrier graphically and damage is reduced to 0
That's actually not true, they are only slowed down and they DO do damage when they hit.
FlyingTiger
06-26-2007, 08:20 PM
In SC1 there were only two occasions where there was a chance-to-miss.Â* The first was low-ground to high-ground, as previously mentioned, and the second was attacking units under cover, such as tree doodads.
In both cases, there was a 70% chance-to-hit (30% of missing).
All other attacks in the game would hit, every time, unless they were siege tanks.
sometimes projectiles miss interceptors too
paragon
06-26-2007, 10:59 PM
Well interceptors go back to the carrier whenever they are hit and regenerate their HP and shields anyways.
FlyingTiger
07-02-2007, 01:12 PM
I know but they can still avoid getting hit when attacking. Just stating an instance when they miss. ^_^
It is as T-man stated.
Other cases not covered under the % miss mechanic(high ground and doodad) usually involve making the target suddenly non-targetable, or at least unattackable. This is usually limited to premature-death, recall, or stasis. Interceptors re-entering a carrier I believe would also fit this case.
paragon
07-02-2007, 05:25 PM
Yes, at a certain point the interceptors stop taking damage when they are almost inside the carrier.
marinepower
07-14-2007, 02:56 AM
I've seen pretty much every type of projectile miss, often when targeting air units where the air unit outruns or out maneuvers the missile. The missile explodes but the unit takes no damage. So I'm thinking there a few more chance-to-miss situations out there, even if they aren't driven by actual miss-probabilities.
Yes, this is true... There is an extremely low chance that the attack will miss altogether. This happens rarely, but has happened to me about 5 times when a dragoon, a marine and a ghost missed completely and my unit took no damage when it was on same terrain and was trying to run away. Theres only like a 00.1% chance of that happening though. If you watch your units carefully, you might see that on rare occasion they miss for no reason. (all these units missed on different occasions, not trying to chase down a single unit)
Dreadnought
07-14-2007, 03:59 AM
In warcraft 3 u could dodge projectiles by blinking. Maybe it just loses its homing target when u do. Also note in Diablo2 there was a amazon ability to slow projectiles so my guess is they use them as actual projectiles. If they hit you you take damage.
I)4rk
07-19-2007, 03:56 PM
Well, typically tanks can already tank out a lot of units... when sieged but projectiles do miss and its probably going to be similar to SC1
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