View Full Version : New Terran Ideas
Well terrans are the next race blizzard is making so might as well talk about them..
I hope they have more unit that can storm in a base and kill on its own, really hard to plan units (siege mode, mines, yamato, lock downs and such)
Muti purposed marines dont sound half bad, battle cruiser awsome owned... The emp better come back.
Anyways what do you think about it?
lockdown fill pawn half the toss unit so far lol..... mother ship, colossus, phoneix, warp rays, immortals, star relic, stalkers, probes (cant see why u wana through)
paragon
06-26-2007, 11:48 PM
I was watching the gameplay trailer with a friend and when the gameplay trailer said "A battlecruiser squadron of this magnitude" when there were only three battlecruisers he said "christ theres only three ships. they must be like "oh **** a battlecruiser" when one comes"
PrivateJoker
06-27-2007, 04:31 AM
I would like too see a new diverse set of air units for the Terran. I wouldn't mind seeing a bombing ship that fires for a medium-long range. Just a super tough unit that is especially good against ground and amazing against structures. It would be like the defense point breaker of the air for the Terran.
Also I just had a thought...how about hovering, or defense structure that fly and maybe even patrols in a very limited area...?
FlyingTiger
06-27-2007, 04:53 AM
haha terrans don't like to change, they evolve and adapt so slow compared to the protoss and the zerg (and its been only ten years). it's going to be wraiths, battlecruisers, dropships, and maybe one or two new air units. I'd put money on it.
dlaxmcm
06-27-2007, 04:59 AM
i think it would be great to research different weapons for marines. instead of a new unit a marine can be armed with:
rocket launcher: (air/ground) bigger damage slower fire longer range bad against mass units great anti air or tank
sniper: (air/gournd) huge damage huge cooldown great range high cost $$$$
chain gun: (ground) constant damage can overheat (micro management) same range good vs. all
or a new unit: Engineer
can build little turrets and mini bunkers anywhere
or field med bunker
totaly invisible optic probe(cant be detected but is stationary and is destroyed when its creator dies) ???
[LightMare]
06-27-2007, 05:06 AM
i don't like the marine options... sniper is more ghostish. they have what seams to be a chaingun...
paragon
06-27-2007, 05:19 AM
I would like too see a new diverse set of air units for the Terran. I wouldn't mind seeing a bombing ship that fires for a medium-long range. Just a super tough unit that is especially good against ground and amazing against structures. It would be like the defense point breaker of the air for the Terran.
The problem with bombers in blizzard RTS games is that units just stay still when they attack (this is actually a good thing because one game I played has dynamic attacks where the units move around realistically to attack and this is very bad because then they run into the AA defense that the other team has and get ripped to shreds in seconts). however, bombers look dumb (dwarven flying machines of WC3).
The Valkyrie was originally going to be a bomber. So was the dropship. And yamato is the defense point breaker for the terran air.
dlaxmcm - this isn't Dawn of War...
[LightMare]
06-27-2007, 05:41 AM
you know that game that has technology advances? age of something. you start at stone age, and you can reach like far future? anyway, they have bombers, that just fly over and drop bombs.
StarFan
06-27-2007, 07:59 AM
The new Reaper unit seems to be an interesting addition to the Terran arsenal seeing that they can be used in counter-attacking and base-raiding maneuvers..however with these Protoss upgrades/new units (mothership in mind!) these Reapers better not be the best of what this race has to offer!
Exterranminator
06-27-2007, 10:38 AM
Bomber for terran could be good addition for us. In SC1 only Zerg had a bomberlike unit (guardian). Terrans suffers becouse of lack anti-ground flyer (Battlecruiser is to slow for fighting against Zerg dark swarm abilities), wright is stealth, but his attack is too weak. "Bombers" dont need to move to attack, f.e. bomberlike unit could be gunship with a anti-ground rockets or minigun.
paragon
06-27-2007, 02:43 PM
Or a side mounted howitzer cannon like the AC-130 Spooky. And their attack animation could be them circling around the target.
ImaGiNe.
06-27-2007, 04:36 PM
Incendiary weapons please.
paragon
06-27-2007, 05:28 PM
Fine fine ImaGiNe... how about Thermobaric Bombs? Would that satisfy you?
http://www.answers.com/main/ntquery?s=thermobaric+bomb&gwp=13
well terren aspect i'ld like to see blizzard improve is actually the bunker:-
1- increase the firepower/capacity that it can deliver/hold
2- seeing that both the zerg and protoss have means of quickly traveling through the map, why not implement a tunnel system for the terren, where bunkers are the poit of entry/ exit
zeratul11
06-28-2007, 11:01 AM
terrans should not rely much on bunker for ground defense. a new structure maybe a turret(ground) or a high powered chain teslacoil (red alert) plus the siege tanks will make the terran tougher on ground defense.
heres some of my idea. i think they should make the goliath a tier 3 unit so now it will have more hp, stronger air attacks (fast missile atacks) and ground attacks (change it to a gatling laser gun). an upgraded vulture (which can sit 2 marines at the back for support(halo)).
battlecruiser, the new goilath II and the nuke would be the best stuffs for the terran.
paragon
06-28-2007, 04:42 PM
A tier 3 more powerful Goliath would be interesting.
However, I don't think bunkers should be beefed up. All static defenses in SC are pretty weak. This is so that people will actually build a fighting force of units. Also, tanks provide more than enough supporting fire for base defense against ground attacks.
And I don't think the terrans should have anything rapid deployment except dropships. Maybe have a speed upgrade for the dropship but thats it.
hmmm...i see the point of not increasing the fire power of bunkers, and i now agree. but for rapid deployment...i dont get it. i mean, terren main strategy is quick rapid deployment of their bases, i dont see how the tunnel system wont work to there favor.
if that really makes them unbalanced, what about a quicker "fly time" for terren buildings while redeployment?
paragon
06-28-2007, 09:24 PM
The terran buildings seemed to be somewhat quicker at flying around in the 20 minute gameplay video.
hmm what about terran can auto distruct their buildings.. if ur overwhelmed wiht no hope of sucess..detonate your base and each building does same damage as their starting life.. you can only detonate if your building is on fire( to prevent people making cheap buildings fly em in and blow them to pieces)
paragon
06-28-2007, 09:37 PM
If you're being crushed then I don't think blowing up all your buildings would help. Plus this would be bad (rigged) against melee units. Just hold your army back and have them attack some buildings. Then explode those buildings and kill their army. Then kill them.
eclipse
06-28-2007, 11:35 PM
exploding buildings would not work against ranged units either
paragon
06-28-2007, 11:38 PM
exploding buildings would not work against ranged units either
True, and there are very few melee units in SC and unknown how many in SC2 but probably about the same amount.
Zergling
Zealot
Ultralisk
Firebat (sorta)
Dark Templar
Piretes
06-29-2007, 11:09 AM
Terrans.. Oh I don't know. Everything here sounds so weird.. Valkyrie should be dropped for something more usable.. And that's really all I can think of...
proswimma
06-29-2007, 11:39 AM
they probably combined the valk and the wraith together like they did for the protoss.
DontHate
06-29-2007, 12:57 PM
just as long as the wraith/valk thing has cloak i'll be fine. also i like the idea of the vulture. make it then u put 2 marines in it or u can put 1 in it. 1 is it to drive and launch the grenades. with 2 it can have like a anti air gun or something extra so it's not so usless.
paragon
06-29-2007, 04:06 PM
they probably combined the valk and the wraith together like they did for the protoss.
I doubt it. Some units they break up and some they combine. They combined scout and corsair and combined (maybe) archon and dark archon while they broke up the carrier (warp ray, mothership, tempest) and they broke up the dragoon (immortal, stalker). The wraith is a good solid unit (granted the anti ground isn't that good) while the valk is a niche unit that is pure AA and good at it. Combining the two would make the wraith even better at air and do nothing for its weak ground attack. So, i'd think they would keep the wraith and change the valk to be less of a niche unit.
How about something like the Warthog in halo that allows you to load units into it to increase its firepower then have an anti infantry and anti vehicle version kinda like how the mutalisk has 2 alternate forms.
burkid
06-29-2007, 04:13 PM
How about something like the Warthog in halo that allows you to load units into it to increase its firepower then have an anti infantry and anti vehicle version kinda like how the mutalisk has 2 alternate forms.
thats pretty much what DontHate was saying
paragon
06-29-2007, 04:53 PM
yeah cept it was based on a vulture. I want something with wheels.
burkid
06-29-2007, 07:39 PM
wheels are good. haha they can put a rocket launcher on the back of a jeep, gauss cannon on either side, and a chaingun on the front. take 3 marines mounted to use the launcher and cannons, and comes with a driver using the chaingun.
paragon
06-29-2007, 07:51 PM
wheels are good. haha they can put a rocket launcher on the back of a jeep, gauss cannon on either side, and a chaingun on the front. take 3 marines mounted to use the launcher and cannons, and comes with a driver using the chaingun.
Well I was thinking of just one gun. Either/or kind of thing. But whatever floats your boat... or sinks it in this case.
burkid
06-29-2007, 07:53 PM
hey, sinking boats is fun, alright?
paragon
06-29-2007, 08:02 PM
yes but if you do it too fast then it isn't as fun and it's just overpowered. And it's not fun when the boats are yours.
burkid
06-29-2007, 08:07 PM
eh. you raise some good points.
DontHate
06-29-2007, 09:54 PM
arn't wheels a little low tech for terrans? i mean they already have hovering technology.
paragon
06-29-2007, 10:12 PM
arn't wheels a little low tech for terrans? i mean they already have hovering technology.
Tanks have wheels... with treads on them.
Two of the terran vehicles in cinematics had wheels (the one that fired the missile at the injured dragoon and the one that hit the poor man's dog)
burkid
06-29-2007, 10:40 PM
arn't wheels a little low tech for terrans? i mean they already have hovering technology.
Tanks have wheels... with treads on them.
Two of the terran vehicles in cinematics had wheels (the one that fired the missile at the injured dragoon and the one that hit the poor man's dog)
"i love you sarge!"
paragon
06-29-2007, 11:39 PM
"thats a zerglin, smaller type of zerg. but that could only mean... aww ****"
TEDurden
06-30-2007, 04:29 AM
haha, favorite cinematic ever. I wanna see an anti-ground mech in SC II, since Goliaths have AA covered pretty well, but ****ty ground attack. I would go for something like the walkers in the Matrix, just a big open walker with a couple guns on the sides. I don't really care though, as long as they add some other mech unit.
paragon
06-30-2007, 01:26 PM
haha, favorite cinematic ever. I wanna see an anti-ground mech in SC II, since Goliaths have AA covered pretty well, but ****ty ground attack. I would go for something like the walkers in the Matrix, just a big open walker with a couple guns on the sides. I don't really care though, as long as they add some other mech unit.
Well tanks already have anti ground covered
I would really love a Sniper unit for the Terrans.
Maybe Ghost will be revamped into becoming more of a Sniper?
And I also agree, that Terran should have an air bomber. Remember back in BW beta, that Valkyries used to be bombers? It would be cool if Blizzard would bring that idea back to the Terrans in SC2. They will most likely revamp the Valkyries.
Another unit idea I have for the Terrans is somewhat of a Mobile Bunker. It's very high up the tech, has high armor, and high HP (Similiar to the BattleCruiser). It also moves very slow. But to make up for it, it can load up to 6 infantry in it. Another ability it has is that it can repair units around him with the cost of energy. The unit around him will be repaired overtime, but if attacked by an enemy, the repair effect would be canceled. This unit would be sort of the ground equivalent to the BattleCruiser. But it has a totally different tech-tree.
paragon
06-30-2007, 10:50 PM
Why would they make something slow? They are combating the zerg who are fast.
Why would they make something slow? They are combating the zerg who are fast.
I think Terran's aren't suppose to be a fast race.
When you look at them, they are usually the ones slowly, but surely pushing into someones base. When the Terran's force has arrived at the enemies entrance, there isn't much the enemy can do to fight back. But they do that at a very slow rate, but if successful, it's basically gg.
paragon
06-30-2007, 11:28 PM
yes but after 10 years of fighting the zerg, they would probably become faster not slower. (see: reapers)
Arachanox
06-30-2007, 11:30 PM
Because us humans can adapt to situations in as little as ten years.
maybe not, a few more George W. and we will be back in the stone ages
burkid
06-30-2007, 11:56 PM
maybe not, a few more George W. and we will be back in the stone ages
:powerup: for that
paragon
07-01-2007, 01:25 AM
maybe not, a few more George W. and we will be back in the stone ages
As much as I dislike George W. Bush as a president, your remark is not even remotely true.
yes but after 10 years of fighting the zerg, they would probably become faster not slower. (see: reapers)
Yea I agree. But knowing Blizzard, they stated that they are going to make each race more unique from one another. I think Blizzard will stay true to the formula of Terrans having the slowest army out of all.
On the other hand, I can't wait to get my hands on the Reapers. IMO, I think they would be the ultimate harrassing units. (Even better than the Vultures and Stalkers because Reapers looks like they are easily massed, very low on the tech-tree, and probably be very cheap). Just imagine 12 Reapers jumping into your base, killing all your workers and running away. I think that would be one of the core strat for the Terrans in SC2.
paragon
07-01-2007, 02:31 AM
I think reaper raids will be a fad. And then people will find a great counter probably involving putting one or two defensive buildings next to their minerals which I do anyways and that strategy will be defeated.
I think reaper raids will be a fad. And then people will find a great counter probably involving putting one or two defensive buildings next to their minerals which I do anyways and that strategy will be defeated.
Agreed. It will be counterable, just like everything is counterable in SC1.
I think Reapers rush will be sort of like the DT and Lurker rush in SC1 in that, if you aren't prepared for it, you are screwed thingy. Just like DT and Lurker rush, Reaper rush will most likely net you a lot of wins against noobs.
paragon
07-01-2007, 02:50 AM
I think reaper raids will be a fad. And then people will find a great counter probably involving putting one or two defensive buildings next to their minerals which I do anyways and that strategy will be defeated.
Agreed. It will be counterable, just like everything is counterable in SC1.
I think Reapers rush will be sort of like the DT and Lurker rush in SC1 in that, if you aren't prepared for it, you are screwed thingy. Just like DT and Lurker rush, Reaper rush will most likely net you a lot of wins against noobs.
I loved DT rush. I killed so many noobs with that.
capthavic
07-02-2007, 08:59 PM
i think it would be great to research different weapons for marines. instead of a new unit a marine can be armed with:
rocket launcher: (air/ground) bigger damage slower fire longer range bad against mass units great anti air or tank
sniper: (air/gournd) huge damage huge cooldown great range high cost $$$$
chain gun: (ground) constant damage can overheat (micro management) same range good vs. all
I've always thought they should have a chaingun unit. Kinda like a longer range firebat, just a guy with a huge ammo pack on his back and a chaingun in both hands. It would be effective against infantry and small aircraft but it can't move and fire and it takes a second or two to fire.
burkid
07-02-2007, 09:34 PM
the only unit that can move and fire is the seige tank...
paragon
07-02-2007, 10:25 PM
The siege tank can't move and fire...
burkid
07-02-2007, 10:32 PM
when its not deployed it can
paragon
07-02-2007, 10:44 PM
no it really cant...
capthavic
07-03-2007, 09:40 AM
I just said that cause realistically the kickback would be too much to fire in motion.
And I would like it if they made it possible for some units to more and fire in SC2 though. It would make sense especially for most vehicles and aircraft.
GuiMontag
07-03-2007, 09:51 AM
adding move and fire would completely change the mechanics of the game lol, imagine being able to run away with seige tanks while compeletly pounding the enemy force :P
capthavic
07-03-2007, 10:03 AM
Well they can't move when they are deployed and even fully upgraded their standard guns aren't THAT powerful. Anyway I was thinking more like the vulture and goliath (or their equivalent) and aircraft, which can't fire backwards. Even when not in seige mode the tanks would need to stop to fire.
DontHate
07-03-2007, 12:45 PM
If you command them to move up towards and enemy and it attacks, it will stop. If the other enemy runs and your tank chases it, it will stop everytime it fire. Also the only unit that can attack while fleeing is the carrier.
paragon
07-03-2007, 05:52 PM
Actually when a carrier flees (move command) the interceptors generally come back to the carrier. If it flees (attack command) the interceptors will keep attacking but the carrier may or may not actually flee.
And siege tanks used to attack and move at the same time (beta I think or possibly before that) but it was imbalanced.
Spectre (starcraft:ghost description from wikipedia):
Mengsk and his new advisor, General Horace Warfield, have begun a secret project codenamed Shadow Blade, which uses covertly acquired Protoss technology. The program uses terrazine gas to alter the genetic makeup of Terran Ghosts, amplifying their psychic potential. These Ghosts are transformed into Spectres - shadowy superhuman beings bent on executing the will of their true master.
I really hope blizz doesn't leave the psychic aspect of the ghosts so unexplored as in the first one (campaign doesn't count ::)).
Perhaps in the form of an upgrade? (yeh ghosts are my fav units xD)
on a side note, it might be worthwhile to check starcraft ghost information for possible new units. (vindicator looks a bit like soul hunter)
http://en.wikipedia.org/wiki/Starcraft_ghost
lilchibikun
07-05-2007, 01:50 AM
i really think this will be cool:
if units can enter and exit vehicles (such as tanks and wraiths)
paragon
07-05-2007, 03:57 AM
This would be cool how? You just get to waste even more supply/time on them. And they certainly couldn't be transports because wraiths are one man fighters and tanks are a pretty tight fit for their crew and don't carry passengers as they are tanks and not APCs
burkid
07-05-2007, 05:24 AM
yeah im with paragon on this one. if you try to load someone in a wraith, the only place that they could fit is if they sat on the engine. and with the tank it would be on the gun.
TEDurden
07-05-2007, 05:27 AM
High-tech APC's might be kinda cool though, as kind of like a tougher transport to rush troops in to reinforce a base assault or help plug a gap, counter AA, something like that. I dont know why they would implement this though, since it would be really redundant to have two different transports.
burkid
07-05-2007, 05:30 AM
you're the person that wants this put in AND you're calling it redundant in the same post?
i personally wouldnt like it because transports are meant for transporting units, not laying down suppresive fire.
TEDurden
07-05-2007, 05:43 AM
I dunno, i just had this image in my head of one of these APCs rushing into this huge fight at the door of another Terran base , then unloading a bunch of marine reinforcements and i was just like yeah, that fits... i just said it was redundant because its not like they NEED a newkind of transport, although i guess hte Zerg have two types (overlord and nydus canal) and it sounds like in Sc 2 the Protoss will have two types as well (phase prism and gateway upgrade) so who knows, maybe terran can have a second type of transport as well.
Zergme
07-05-2007, 05:46 AM
well i think that using the reapers rines and siege tanks would pwn but we know nother of zerg cept the worm tube zergling morphers lol
paragon
07-05-2007, 01:56 PM
having an APC and a dropship would be the same as having a nydus worm as a transport and an overlord as a transport
Ghost
07-05-2007, 02:21 PM
I think that having an APC would be a good idea, like in Ground Control is could be heavily armored and extremely slow. It could hold about the same as a dropship but it can be used inside battle unlike the dropship which is completely usless due to its low hp.
I would love an APC unit for the Terrans.
It really suits their style IMO. It also would really distingush themselves between the Protoss and Zerg's Warp in and Nydus Worm ability.
Ghost
07-05-2007, 05:17 PM
It can also be another factor to impede chokepoints, its high constitution could allow it to ride past chokepoint defences into an enemies base.
DontHate
07-05-2007, 05:30 PM
the apc sounds pretty dumb. would it have any attack of it's own?
Ghost
07-05-2007, 05:39 PM
Um, no. The whole point of it is to transport units in a safe, tough and heavy ground transport, not to assault on its own.
DontHate
07-05-2007, 05:54 PM
yea but apc... it just doesn't seem to "futury" to me.
paragon
07-05-2007, 05:54 PM
strykers have guns, they're APCs...
Itsmyship
07-05-2007, 05:55 PM
Then again, you can modify the Styker to like three different types of vehicles depending on what the current situation needs
lilchibikun
07-05-2007, 06:06 PM
This would be cool how? You just get to waste even more supply/time on them. And they certainly couldn't be transports because wraiths are one man fighters and tanks are a pretty tight fit for their crew and don't carry passengers as they are tanks and not APCs
yo paragon. i didnt mean like, directly put the infantry into machinery,
i meant when the units are built, men will enter their crafts.
paragon
07-05-2007, 11:38 PM
oh so like a wraith is built on the launch pad of the starport and then a little man appears and run towards it and climbs it and then it takes off. that would be kinda cool
DontHate
07-06-2007, 12:11 AM
it would be wierd considering the size of a terran infantry person and a plane. i mean like a guy that would be as big as the wing of the plane jumping in? that is unless pilots are very puny compared to marines, ghosts, and whatnot.
Ghost
07-06-2007, 12:15 AM
I like the little guy running into the plane but what DontHate sais is just too right. Anyway, apc's may not seem very futury but there are some things that are better done old school, like vultures throwing fragmentation grenades.
lilchibikun
07-06-2007, 02:40 AM
well, since they only made a demo, they might make the aircraft bigger?
paragon
07-06-2007, 05:49 AM
to bad those frag grenades sucked. It only they had circa 2007 frag grenades.
and no, they wont be making the unit sizes any bigger/smaller than we are used to from starcraft. they said they will be keeping the same not-sized-relative-to-each-other sizing.
likemike
02-06-2008, 04:09 PM
bout apc, how bout putting wheels on bunkers
jrc3234
02-08-2008, 02:01 AM
why would you want to put wheels on bunkers? It would be a useless ability that nobody would use.
Gasmaskguy
02-09-2008, 12:25 AM
It would be priceless early game. You would not even need to salvage the standard bunkers and buy new ones in order to bunker push, you could just drive around as you wanted. Perhaps even imbalanced unless it's very late game IMO.
BirdofPrey
02-09-2008, 09:00 AM
Obviously If they added an APC (Which I think would be cool) if would not have near as much hitpoints and would have weaker armor. It would probably blow up as quick as a marine the advantage would be mobility and deployment speed
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