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View Full Version : Destructible Environment?


ImaGiNe.
06-27-2007, 03:55 PM
There is just something about destructible environments that add to the realism of any game. So wouldn't that be a cool feature if it were implemented into StarCraft 2? I mean maybe leave some craters or burn marks on permanent terrain but for doodad pieces, I want them to be destroyed! For example, take a Jungle terrain tile set and lay down a few trees, let's say some firefight goes down in that particular spot and the trees lose their foliage and become burnt and bald. Maybe take a radar dish on a Space platform that gets riddled with bullet holes (or spines or burn marks) if used for cover.

Haha :thumbup:

generalrievous
06-27-2007, 03:57 PM
aye, interactive enviroment would be good like what they had in SC in installations the trap guns and what not

Itsmyship
06-27-2007, 04:05 PM
I definitely wouldn't have a problem with that, as long as you can't take a siege tank or something and blow off a canyon in like 5 hits :)

Ghost
06-27-2007, 04:09 PM
There is just something about destructible environments that add to the realism of any game. So wouldn't that be a cool feature if it were implemented into StarCraft 2? I mean maybe leave some craters or burn marks on permanent terrain but for doodad pieces, I want them to be destroyed! For example, take a Jungle terrain tile set and lay down a few trees, let's say some firefight goes down in that particular spot and the trees lose their foliage and become burnt and bald. Maybe take a radar dish on a Space platform that gets riddled with bullet holes (or spines or burn marks) if used for cover.

Haha :thumbup:


Great idea, definately an idea that should be passed on, I always hated that (in WC3) when the mortar team fired and left a big hole in the ground, the hole would disapear in like 10-15 secs. Also, it would be cool if dead bodies stayed on the ground too, and pieces of debris.

ImaGiNe.
06-27-2007, 04:10 PM
I definitely wouldn't have a problem with that, as long as you can't take a siege tank or something and blow off a canyon in like 5 hits :)

No! No! and No! I think the permanent terrain should just be scarred but not altered so much so as to actually have an effect on game play.

Itsmyship
06-27-2007, 04:12 PM
Mkay, that's fine with me then...hehehehe imagine how a nuke or the Mothership's planet cracker would work the environment :P

ImaGiNe.
06-27-2007, 04:15 PM
Mkay, that's fine with me then...hehehehe imagine how a nuke or the Mothership's planet cracker would work the environment :P

Devastating man! Just devastating...

Ghost
06-27-2007, 04:21 PM
Mkay, that's fine with me then...hehehehe imagine how a nuke or the Mothership's planet cracker would work the environment :P


Planet crack around your base to make defensive canyon lol, although it would add a completely new kind of warfare, it would definately be interesting.

paragon
06-27-2007, 05:48 PM
I doubt they will implement this feature. But if you really want it, play Company of Heroes (mostly fully destructible but there is a limit to how much you can blow up a building and you can't move to where a building used to be) or World in Conflict (fully destructible everything)

JBL
06-27-2007, 09:57 PM
it sure is very sexy... but I think I'm against the idea..

it would add a new level to all the campaign levels.. but in high level melee games.. it might interact with the balancing of the map..

the maps could have an option... like.. the doodads can be destroyed or not.. so the pro melee maps would have it turned off and it could be used in some use map settings.... campaigns... etc..

paragon
06-27-2007, 11:08 PM
You can make doodads into destructible doodads in WC3's editor so I'm sure it will be in SC.

JBL
06-28-2007, 12:14 AM
You can make doodads into destructible doodads in WC3's editor so I'm sure it will be in SC.


oh.. this is great..

but i don't want the melee to have this... unless it's an option.. so the pro players can play on a map without these doodads..

[LightMare]
06-28-2007, 12:25 AM
*does jig* a bunch of goliaths on a bridge. yamato cannon bridge, they fall =]

NotDeadYet
06-28-2007, 12:55 AM
Also, it would be cool if dead bodies stayed on the ground too, and pieces of debris.

Can you imagine what would happen if you were attacked with a massive swarm of Zerglings, like what was shown in the demo? The whole map would be red. Which is bad, I wouldn't like maps which are completely covered in wrecked Colossi, Hydralisk blood, and Marine corpses.

Though I would like it if you could alter the environment. I think I once saw a screenshot of the Starcraft 1 beta in which some Firebats were starting a forest fire in the jungle tileset, I'd like it if stuff like that could be implemented.

paragon
06-28-2007, 01:47 AM
*does jig* a bunch of goliaths on a bridge. yamato cannon bridge, they fall =]

I hate having tanks on a bridge when it explodes in company of heroes. It's really cheap.

capthavic
06-28-2007, 07:56 PM
Also, it would be cool if dead bodies stayed on the ground too, and pieces of debris.

Can you imagine what would happen if you were attacked with a massive swarm of Zerglings, like what was shown in the demo? The whole map would be red. Which is bad, I wouldn't like maps which are completely covered in wrecked Colossi, Hydralisk blood, and Marine corpses.

Though I would like it if you could alter the environment. I think I once saw a screenshot of the Starcraft 1 beta in which some Firebats were starting a forest fire in the jungle tileset, I'd like it if stuff like that could be implemented.


Not to mention all those bodies and debris would really tax your system. And it would be nice have destrucible terrain but I don't see it happening. Dead units and structures do linger a bit and there may be some scripted destrucible terrain but thats it.

paragon
06-28-2007, 08:37 PM
Even the nuke didn't deform the terrain and thats the biggest weapon there is. So, I don't think there will be any terrain deformations.