View Full Version : Lockdown
ImaGiNe.
06-27-2007, 04:41 PM
Since Ghosts are pretty much in StarCraft 2, would their lockdown ability work on the mothership?! I MEAN COME ON?!
Ghost
06-27-2007, 04:42 PM
I recon it should, as long as the MS doesnt have her shield up.
ImaGiNe.
06-27-2007, 04:43 PM
I recon it should, as long as the MS doesnt have her shield up.
That brings about another question, would the Mothership's time distortion stop a lockdown missile?
Ghost
06-27-2007, 04:45 PM
Yesh, yesh it vill.
Light
06-27-2007, 05:05 PM
if he could lockdown, mothership will be one smoking critter in no-time.
paragon
06-27-2007, 05:45 PM
Why wouldn't it be able to lockdown? Cause it's a floating city? Carriers are massive ****ing ships. I mean MASSIVE. They would take up more than one screen if they were to scale. And they can be locked down.
Light
06-27-2007, 05:56 PM
im not saying it wont be able to lockdown, im saying that if it will, the threat of the mothership will be reduced considerably.
Psionic
06-27-2007, 06:07 PM
I think Ghost will be the Achilles heels of MotherShip! But if that is the case, Zerg should also have an effective counter against MS. Perhaps Defiller will have something defensive against an onslaught of MS.
paragon
06-27-2007, 08:07 PM
I think Ghost will be the Achilles heels of MotherShip! But if that is the case, Zerg should also have an effective counter against MS. Perhaps Defiller will have something defensive against an onslaught of MS.
Like dark swarm?
Major Willy
06-28-2007, 09:00 AM
ARASRFJASRHASHRhASHRASGRGSG
SCOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURGE.
...Anyways Lockdown would make the Mothership a Kakura. Blizzard would either make the MS immune, or laugh at you for being stupid enough to let it happen.
zeratul11
06-28-2007, 10:48 AM
yes i dont think the mothership can be lockdown. it can't be, its a city size ship and maybe bigger than 20 carriers combined. so you need 20 ghost to lock it down. i believe its immune to lockdown. anyway lets just wait and see.
ImaGiNe.
06-28-2007, 01:17 PM
Why wouldn't it be able to lockdown? Cause it's a floating city? Carriers are massive f**king ships. I mean MASSIVE. They would take up more than one screen if they were to scale. And they can be locked down.
But you can justify the use of lockdown against carriers because you could mass produce them. The mother ship on the other hand can be fielded one at a time. I think it is safe to assume that lockdown will not affect a mothership.
I think Ghost will be the Achilles heels of MotherShip! But if that is the case, Zerg should also have an effective counter against MS. Perhaps Defiller will have something defensive against an onslaught of MS.
It would not be exactly fair to the Protoss player if any low cost Terran unit can take down one that is considered ultimate.
...Anyways Lockdown would make the Mothership a Kakura. Blizzard would either make the MS immune, or laugh at you for being stupid enough to let it happen.
True, but if the Mother ship is capable of being locked down, I think Protoss deserve a type of restoring ability similar to that of the medic.
That brings about another question, would the Mothership's time distortion stop a lockdown missile?
This is a very good question. Although lockdown is a spell it is executed in the form of a missile, I feel it would be effected by the time bomb. Then I guess even yamato will be slowed. How about marine's gun fire though? Of course it would be a yes, but marines don't actually fire any projectiles at all. I wonder how it would be represented graphically.
Assuming time bomb works on lockdown, I would think that it will be possible to lockdown the MS. Immunity out right would be awkward, but then again MS is hard capped at one per player. Against Terran an MS would have to blow time bombs at every turn to keep lockdown and EMP away.
All of this is out of mere speculation, but it's getting sadder and sadder for the MS. Good thing I'm Zerg, I don't have to stress about it.
Light
06-28-2007, 02:47 PM
nah, its wont be able to stop a yamato, its high-energy beam, not a projectile.
btw, we dont even know if ghosts will still have lockdown..
Blizz said all enemy attacks, not just physical missiles. By their wording, we have to assume beam weapons and whatnot.
remy i believe they said that all enemy units within the field will be slowed but i could be mistaken
paragon
06-28-2007, 05:48 PM
remy i believe they said that all enemy units within the field will be slowed but i could be mistaken
This would be amazingly good. Just go over the enemy army and cast the time bomb. Then annihilate them
Light
06-28-2007, 05:49 PM
''I hate prottoss and their dirty ways'' :P
paragon
06-28-2007, 08:11 PM
''I hate prottoss and their dirty ways'' :P
who said that?
Light
06-28-2007, 08:26 PM
me :D
paragon
06-28-2007, 08:43 PM
Oh... then why put it in quotes?
It'd be cool if the lockdown did something like what the powered down phoenix looks like. So the ships and vehicles would all actually look like they were powered down.
Alukard
06-28-2007, 08:50 PM
Oh... then why put it in quotes?
It'd be cool if the lockdown did something like what the powered down phoenix looks like. So the ships and vehicles would all actually look like they were powered down.
so you can say that ghosts have a stunner gun that works on metal?
paragon
06-28-2007, 08:54 PM
More because it would make more sense.
remy i believe they said that all enemy units within the field will be slowed but i could be mistaken
I could be right, I don't really remember exactly. But it was definitely not just missiles.
EDIT: That was supposed to be YOU could be right. Sorry about that.
paragon
06-29-2007, 01:17 PM
remy i believe they said that all enemy units within the field will be slowed but i could be mistaken
I could be right, I don't really remember exactly. But it was definitely not just missiles.
I'm not sure about units but they did say all enemy weapon fire so in terms of weapons you are right.
capthavic
07-03-2007, 09:54 AM
I would think that it couldn't (just too dang big) but if it can it would probably require more than one to stop it.
Just one of many things we'll have to wait and see.
Alukard
07-03-2007, 03:22 PM
I would think that it couldn't (just too dang big) but if it can it would probably require more than one to stop it.
Just one of many things we'll have to wait and see.
or lockdown wont last as long as stabdart units sicne mathership is too strong.
generalrievous
07-03-2007, 03:31 PM
They will probably make it where it dosnt last as long on things that still have their shields up
Fenix
07-03-2007, 04:13 PM
remy i believe they said that all enemy units within the field will be slowed but i could be mistaken
I could be right, I don't really remember exactly. But it was definitely not just missiles.
I'm not sure about units but they did say all enemy weapon fire so in terms of weapons you are right.
They said enemy missile attacks, and make a point in talking about the Goliath's missiles.....I don't think that goes for energy, but I dunno.
And for all we know, as the Mothership described as a "floating city," it could count as a building.
Light
07-03-2007, 04:16 PM
yes! nice one. a fighting , nothing-constructing building....that would explain it. anyways, i wouldnt spend tons of recources building the thing if it would be highjacked by the nearest ghost.
Fenix
07-03-2007, 04:19 PM
yes! nice one. a fighting , nothing-constructing building....that would explain it. anyways, i wouldnt spend tons of recources building the thing if it would be highjacked by the nearest ghost.
I dunno if your first line is sarcasm....I'm gonna assume it is and reply with "Missile Turret? Spore Colony? Phaaaaaase Cannon?" But if it's not, ignore that.
Of course, it could be a unit, and could be affected by Lockdown. Sorta a "Tough beans. Should kept an eye out for Ghosts" from Blizz.
Light
07-03-2007, 04:27 PM
no, it aint sarcasm, just badly-formulated thought. soz, havent much time.
i mean, it would count like a building, but act as a unit. solution to toss players worries.
if it would be affected by lockdown, i would guess it could also be harassed by EMP?
EMP+LOCKDOWN+NUKE= why the terran have no superunit.
Fenix
07-03-2007, 04:28 PM
It'll still be affect by EMP and nukes, without a doubt. That's one of the best stragems against 'toss cities.
[LightMare]
07-03-2007, 04:33 PM
i don't really want lockdown back.
UchihaItachi0129
07-03-2007, 04:34 PM
EMP+LOCKDOWN+NUKE= why the terran have no superunit.
lol don't for get about irridiate :P
Edit:
i don't really want lockdown back.
why not? it owns :P ... well unless you like protoss and terran. lol if you're zerg lockdown is totally useless ^.^
Light
07-03-2007, 04:38 PM
lockdown is teh cool...what should i do about teh toss carriers invading me? attack them?!
paragon
07-03-2007, 10:49 PM
cloaked wraiths works wonders on carriers. like 8 focus firing and its dead in 2 volleys.
Major Willy
07-05-2007, 11:41 AM
Paragon I love doing that so much because my friends just ask for it when they have Battlecruisers and Carriers floating around.
paragon
07-05-2007, 05:16 PM
yeah its like "omg wheres my detectors WHERE ARE THEY"
Major Willy
07-06-2007, 11:23 AM
FOUND IT.
Why do I have 68/200 Psi?
ImaGiNe.
07-06-2007, 11:26 AM
Get back on topic people...
i don't really want lockdown back.
What the hell is wrong with you? :X Lockdown was the miracle whip of the Ghost!
paragon
07-06-2007, 04:08 PM
maybe terran players keep locking his stuff down and it makes him mad
Lockdown is going to be even better now in SC2 because Karune just confirmed that unit abilities will have smart casting just like in Wc3.
paragon
07-06-2007, 07:17 PM
thank god for smart casting. its annoying when you accidentally select more than one and waste 100 energy
DKutrovsky
07-12-2007, 12:34 PM
I know....made it so difficult for everyone. Now vs zerg, select like 8-9 science vessels, and become irradiate happy...
Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
thrif
07-12-2007, 02:54 PM
Lockdown is going to be even better now in SC2 because Karune just confirmed that unit abilities will have smart casting just like in Wc3.
I doubt Lockdown will be smart-casting though. All smart-casting spells in WC3 have low mana cost and are spells that are good on more or less all units. I can't see Lockdown being a low-mana spell, considering that it removes a unit from the battle, so I can't see the Lockdown being a smart-cast spell. And, even if it is, it can't be very efficient.
will its cooldown be changed?
Major Willy
07-13-2007, 03:42 PM
There was no cooldown. There was "Do you have enough energy... or not?"
nahh. what i mean is, how long is th effect. lol. sorry bout the wrong term.
marinepower
07-14-2007, 09:45 PM
Starcraft is all about micromanagement to make the most of your units. It is impossible for a ghost to auto-lockdown anything since the AI has no idea what will do more damage to your forces. 2 ghosts might lockdown 4 wraiths leading an assualt, but then the 4 BC's behind them will kill everything off. There is too much strategy involved for anything in starcraft to be automatic if it is used against the enemy.
To answer the question, yes the mothership will be locked down, But I think only after 3 lock down missiles. 2 will target each of it's plasma cannons, and then the 3rd one will automatically hit it's main hull, making the MS useless for a minute. If only 1 or 2 hit, then some of the motherships's guns will be disabled, but the MS itself will still be able to move or fly away.
kenshin72
07-28-2007, 03:11 PM
If lockdown ability is not going to be in SC2
how can terrans fight protoss ?
burkid
07-28-2007, 03:25 PM
with guns, men, and strategies.
Chris Benoit
07-28-2007, 07:27 PM
With lazors pew pew pew.
Wlck742
07-28-2007, 07:34 PM
With Thors, tanks, vikings, banshees, marines, reapers, and Chuck Norris.
Armadeo
07-29-2007, 07:42 AM
If lockdown isn't in Starcraft 2, I'm sure the Terran will get some cool new toy to make us Protoss players weep.
Does anyone know if therell be lockdown in sc2? I mean it would be relly cool 2 lockdown thors or motherships and wipe them all out without taking any damage. It dosent look like ghosts will have it, but maybe some other unit?
SOGEKING
09-07-2007, 01:58 PM
Good idea. But if the lockdown comes back, I don't believe we can use it against the mothership and the thor. They are so huge that the game will consider them as structures, not units.
eskudero
09-07-2007, 02:03 PM
from what we know,it wont be in (though this might change). ghosts already have too many special abilities and giving it to other units would be imbalanced,because that unit (suposing its a ground unit) would be of maximun tier 2 and then would be easily massable (spelling?). lets say for example,the cobra(the unit more suited to have it for its lack of abilities and because it affects the kind of units he is good at countering) would be just crazy.everybody would mass cobras and the only thing you could do is mass organic units (the zerg wouldnt have a problem) giving too many problems to terrans and even more to protoss.
Lockdown is currently not in the game.
Protosscommander
09-18-2007, 07:24 PM
Well if im using Protoss Race i really hate the Lock down, my freinds why because, i spend more minerals to create a Protoss Carrier, and they will lock it down and kill my Mighty Protoss Carrire, without any fight :) :( sadly, but its really good against enemy flyers, but not for the Zerg its useless :) right :)
ijffdrie
09-19-2007, 11:33 AM
i have a strong feeling that the zerg are gonna get a lockdowny abilty, capable of deactivating all small and medium mechanical units and slowing big fatasses
Major Willy
09-21-2007, 08:17 AM
Some sort of acid or goop that clogs/incinerates parts?
That wud work like ensnare exept with bigger effect. but bio units wud then also get stopped by it
ijffdrie
09-21-2007, 03:21 PM
it just seems right for a non-mechanical race to use a antimechanic weapon
Vindicatormsc
09-21-2007, 03:23 PM
maybe a ensnare that completely stops the units,instead of slowing them down
but i don't really see the Zerg getting an ability like Lockdown,don't know why but it doesn't sound quite right for me...
Wlck742
09-22-2007, 09:51 AM
Lol, encase your enemies in a pile of Jell-O.
eh .. SC Zerg's abilities to deal with machiens was generally to overwhelm or even suicide bomb.. instead of some sort of "secret tech". That said.. .devourers still tore through capital ships setting up mutas
Vindicatormsc
09-23-2007, 06:19 AM
Zergs don't need lockdown.even the Terrans don't have it now,why should the Zerg have it ??it makes no sense,they removed lockdown for a reason(which i believe to be cheap mothership counters),they won't give an ability they removed from one race to the other one...
The Watcher
09-23-2007, 06:33 AM
Well maybe a defiler or some zerg caster could have a web which temporarily disables abilities, in addition to the slow and invisible reveal if a cloaked ghost gets hit by it. Might give the swarm a nice defense against mother ships and other heavy units.
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