View Full Version : Unit's future
PlatnumCy
05-23-2007, 07:26 PM
One of the most surprising revelations in the team's presentation was that StarCraft II will have the same number of units as the original game. That means that for every new unit added to a sides' army, one had to come out. Apparently the team did this for both gameplay and design reasons. Limiting the number of units forced the team to focus on exactly what each unit was expected to do and why it should be there. There were some iconic units like the Zealots, Marines and Zerglings that no one could imagine the game without, but there were other calls that were apparently quite painful to make. Pardo seems to feel that forcing the team to make these painful choices will result in a better game by avoiding extraneous units that never get used.
Protos
here is my little unit comparison
phase prism = arbiter
immortal = dragoon
dark templar = stalker
mothership and warp ray (because you only get one mothership) = carriers and their tow
phoenix = scout
zerg
bane = scourge (only...the whole lack of air thing dosent make sense) or broodlings
terran
reapers =firebats
I will update as time goes on
vemynal
05-23-2007, 08:50 PM
Didn't we see firebats in the gameplay shown? Bane are probably the final advancement of regular humans into the swarm (i.e. infested terrans).
I don't wanna lose my Dark Templar! get ride of the stinking reavers >.> i never use those things
Carrier&arbitor finisher was like my favorite "Big battle" type attack. I'll be really disappointed if they are removed.
PlatnumCy
05-23-2007, 08:54 PM
no...the bane are those green ball like things that the zerglings turn into. and they...now that I think about it could take the place of broodlings
Immortalrulez
05-23-2007, 11:40 PM
wouldent u think bane would be too cheap i mean in the footage the zerg only used like 10 zerglings and evolved to banes then took down a colossos and 7 zealots. well if he still had the ones from the start he could of took the whole protoss base down in a couple of seconds
SpoonGuard
05-23-2007, 11:51 PM
wouldent u think bane would be too cheap i mean in the footage the zerg only used like 10 zerglings and evolved to banes then took down a colossos and 7 zealots. well if he still had the ones from the start he could of took the whole protoss base down in a couple of seconds
The ability to upgrade into Banes is probably a tier 3 upgrade. 2 at the very least.
Sontung
05-24-2007, 01:29 AM
Didn't we see firebats in the gameplay shown? Bane are probably the final advancement of regular humans into the swarm (i.e. infested terrans).
I don't wanna lose my Dark Templar! get ride of the stinking reavers >.> i never use those things
Carrier&arbitor finisher was like my favorite "Big battle" type attack. I'll be really disappointed if they are removed.
It seems like Blizzard wants to make SC2 even more balanced than SC1. In SC1 it is possible to have an army only from carriers(or dragoons) and you can defeat your enemy with them. because carriers are strong against both aerial or land units, or close or ranged units. But now it seems like every protoss unit has its strong and weak side.
Also, I don't know if battlecruisers have any additional penalty in SC2 as Blizzard didnt say much about terran and zerg units, but I think battlecruisers will be different from SC1's version (their yamato seems a little weaker..).
It's a little pity, but it doesnt matter, because this is StarCraft 2 not a SC1 data disc! It can (and it should) be different from SC1 in many aspects, but as long as it will keep the same game feel and atmosphere it will be the best RTS again!
I'm sorry for my english, hope you guys understand me..
starcraft
05-24-2007, 01:35 AM
The immortals can be used to counter the Bane. They activate a special Protoss shield when hit with a very powerful attack. Notice in the demo they countered the Terran Siege Tanks on the cliff.
vemynal
05-24-2007, 02:36 AM
Didn't we see firebats in the gameplay shown? Bane are probably the final advancement of regular humans into the swarm (i.e. infested terrans).
I don't wanna lose my Dark Templar! get ride of the stinking reavers >.> i never use those things
Carrier&arbitor finisher was like my favorite "Big battle" type attack. I'll be really disappointed if they are removed.
It seems like Blizzard wants to make SC2 even more balanced than SC1. In SC1 it is possible to have an army only from carriers(or dragoons) and you can defeat your enemy with them. because carriers are strong against both aerial or land units, or close or ranged units. But now it seems like every protoss unit has its strong and weak side.
Also, I don't know if battlecruisers have any additional penalty in SC2 as Blizzard didnt say much about terran and zerg units, but I think battlecruisers will be different from SC1's version (their yamato seems a little weaker..).
It's a little pity, but it doesnt matter, because this is StarCraft 2 not a SC1 data disc! It can (and it should) be different from SC1 in many aspects, but as long as it will keep the same game feel and atmosphere it will be the best RTS again!
I'm sorry for my english, hope you guys understand me..
your english was fine^^
Yeah i agree with you, things have to change, otherwise starcraft 2 would be the same as 1 with better graphics. That hardly constitues a new game.
But i'm still gonna miss it XD
That and Dark templar rushing...so so easy to win doing that XD
10-Neon
05-24-2007, 05:11 AM
One of the most surprising revelations in the team's presentation was that StarCraft II will have the same number of units as the original game. That means that for every new unit added to a sides' army, one had to come out. Apparently the team did this for both gameplay and design reasons. Limiting the number of units forced the team to focus on exactly what each unit was expected to do and why it should be there. There were some iconic units like the Zealots, Marines and Zerglings that no one could imagine the game without, but there were other calls that were apparently quite painful to make. Pardo seems to feel that forcing the team to make these painful choices will result in a better game by avoiding extraneous units that never get used.
Protos
here is my little unit comparison
phase prism = arbiter
immortal = dragoon
dark templar = stalker
mothership and warp ray (because you only get one mothership) = carriers and their tow
phoenix = scout
zerg
bane = scourge (only...the whole lack of air thing dosent make sense) or broodlings
terran
reapers =firebats
I will update as time goes on
--Protoss--(you need two 's's, "protos" is the Greek word for "first", the origin of the Protoss name)
I think the Phase Prism is the new Shuttle, they were treating it as a shuttle in the demos, but at the same time, with Warp-in, it also acts as an Arbiter, but then again, any Pylon is now like an Arbiter. What would the Protoss have to cloak units though? It is kind of a major component of the Protoss fleet. Maybe the arbiter will end up taking up a more specialized air role when they officially announce it.
I think Immortal+Stalker = Dragoon++, they are splitting up its functionality and enhancing it at both ends: fast and hard hitting, slow and able to take a punch. I don't think the Dark Templar has been replaced.
Another possible replacement is Colossus = Reaver, but their roles may partially overlap if they are retained, as I will cover in a second.
I have to agree that the new Protoss air could easily replace the old Protoss air (minus the Arbiter's cloak)
--Zerg--
I think that if the Baneling is replacing anything, it is replacing the Infested Terran.
--Terran--
The Reaper and Firebat don't appear to serve similar functions. While it is still possible that they will end up removing Firebats, the Reaper seems to be an added role rather than a replaced role.
While it makes sense to streamline units so as not to have overlapping roles, they also said that they intend to have more tech tree branches, more choices. That automatically implies more units, these units would indeed have some overlap in ability, but would also be able to do things that the similar units wouldn't. Think current SC, Mutalisks and Devourers overlap in the ability to attack air units, they're both pretty good at that, but they also specialize in the ability to attack ground with chained attacks(Mutalisk) and the ability to punch through enemy armor and slow down attacks with a splash attack(Devourer). Similarly, if they retain Firebats, they can overlap in the ability to engage light infantry, while they specialize in the ability to engage large numbers of ground units(Firebat) and the ability to punch through Immortal's shields(the flamethrower might be considered heavy enough to activate them) and jump cliffs(Reaper).
This kind of overlap and specialization could apply to any of the units being replaced, so it is hard to speculate.
reject_666_6
05-24-2007, 05:35 AM
10-Neon, you extracted the words straight from my mouth, multiplied them significantly, and posted them on a forum! ;D I too think about the unit replacements in a similar manner. My guess would be:
Probe = Probe
Zealot = Zealot
Dragoon = Immortal + Stalker
High/Dark Templar/Archon = High/Dark Templar/Archon
Reaver = Colossus
Shuttle + Arbiter = Phase Prism
Corsair = Phoenix
Scout = Warp Ray
Carrier = Carrier
Observer = Observer
Mothership, being unique and a superweapon of sorts, shouldn't qualify as a whole "new unit".
That gives a selection of old and new units we would all be satisfied with. If they do somehow go mad and decide to consider the Mothership a unit and uphold their 14 unit limit, my guesses would be that either the observer goes, and some ability-based type of scouting became available or that the two Archons would go and one new unit replaces it.
TheDarkTemplar
05-24-2007, 05:18 PM
I'm worried that the Phase Prism will replace the Arbiter, because like Neon said, the cloaking thing is a pretty big part of the Protoss make-up.
Sontung
05-24-2007, 05:50 PM
But i'm still gonna miss it XD
That and Dark templar rushing...so so easy to win doing that XD
yeah me too. I hope that blizzard will compensate our damaged emotions, somehow ^_^
This kind of overlap and specialization could apply to any of the units being replaced, so it is hard to speculate.
speculating is the only fun that we can do right now until they release the game ^_^
I'm worried that the Phase Prism will replace the Arbiter, because like Neon said, the cloaking thing is a pretty big part of the Protoss make-up.
yeah that would be silly if the technologically advanced protoss wont have any clocked unit, but the terran will. so I think that, surely there are more protoss units that were not revealed in the demo.
orphean
05-24-2007, 06:26 PM
Also no Protoss Observers shown :(
I likes me the Observers.
vemynal
05-24-2007, 11:38 PM
oh! what if the phase prisms were to cloak units near them?
You could warp in an army and they wouldnt be able to see it!
Bumbaloe
05-24-2007, 11:44 PM
oh! what if the phase prisms were to cloak units near them?
You could warp in an army and they wouldnt be able to see it!
In the demo they warped in some zealots and they didn't seem to be cloaked. But, like they said, nothing is final.
Im going to list all my thoerys on unit changes and so forth, since all the threads have now been buried.
The reaper is going to replace the vulture
Infested terrans are now replaced with banelings
The colosus replaces the carrier
the phase prism and the warp gate replaces the shuttle and the arbiter
the dragoon gets split into two subtypes the stalker, and the immortal
the stalker is a light fast moving unit for taking down other small units
the immortal is now a heavy sheilded unit for taking down other heavy units
The reaver is replaced with the warp ray (in essance the reavers scarab ability is replaced with the colosus and the pheonix, so they gave protoss a seige unit that can take out buildings and heavy units aswell)
the pheonix's overload ability replaces the reavers and the carriers "scarab and drone" ability
The mothership replaces the carrier's flyer slot, and it may also replace the arbiters speacial abilities
i expect one new ground unit to make up for the abilities of the arbiter if the mothership dosnt already do that
All of this stuff seems likley, but it probably wont be actually be anything like this, its fun to specualte though
Im sure ive missed somthing, please feel free to leave your Opinion
coalescence
05-31-2007, 09:34 AM
Really people, go home and shut the **** up. Im really getting tired of this. Nothing is gonna replace anything. Yeah maybe the immortal replaces the dragoon, but thats because of the story. But still, stop it. Blizzard is making a NEW game, with new ideas and new units. Nothing is gonna be replaced, its all gonna be brand new (with a few old units in it) so stfu.
Damn, I must have a cranky morning :)
this is just for fun
chill out
Inside Sin
05-31-2007, 09:46 AM
Really people, go home and shut the **** up. Im really getting tired of this. Nothing is gonna replace anything. Yeah maybe the immortal replaces the dragoon, but thats because of the story. But still, stop it. Blizzard is making a NEW game, with new ideas and new units. Nothing is gonna be replaced, its all gonna be brand new (with a few old units in it) so stfu.
Damn, I must have a cranky morning :)
Thank you. I see you listened to me in my other posts. I was about to say this.
coalescence
05-31-2007, 09:48 AM
Yep, cranky morning it must be... just don't read it! But yeah, there are lots of these threads... I thought I was reading the same one that was posted before and realized that it was a new thread lol.
I wonder what will replace the critters ;)
Little beasts all called 'Gold'.
critter level1: GOLD
attack: useless speculation about a computer game
coalescence
05-31-2007, 09:59 AM
critter level1: GOLD
attack: useless speculation about a computer game
Attack would more be; endlessly repeating stuff we already discussed :p
i just decided to put it all in 1 thread since most of that stuff is now burried.
if you dont like it then fine, dont have to be so mean though.
That is very thought out indeed.
but colosus replace carrier? hmm :/
coalescence
05-31-2007, 10:08 AM
i just decided to put it all in 1 thread since most of that stuff is now burried.
if you dont like it then fine, dont have to be so mean though.
Define: 'mean'.
Here are the thoerys that were being talked about on the main starcraft 2 forum.
Most of this stuff has already been dsicussed, so this is jsut a list of what i think might happen
Blizzard said that the amount of units per race will stay the same, and that they will be giving old units "facelifts"
The reaper is going to replace the vulture
Infested terrans are now replaced with banelings
The colosus replaces the carrier
the phase prism and the warp gate replaces the shuttle and the arbiter
the dragoon gets split into two subtypes the stalker, and the immortal
the stalker is a light fast moving unit for taking down other small units
the immortal is now a heavy sheilded unit for taking down other heavy units
The reaver is replaced with the warp ray (in essance the reavers scarab ability is replaced with the colosus and the pheonix, so they gave protoss a seige unit that can take out buildings and heavy units aswell)
the pheonix's overload ability replaces the reavers and the carriers "scarab and drone" ability
The mothership replaces the carrier's flyer slot, and it may also replace the arbiters speacial abilities
i expect one new ground unit to make up for the abilities of the arbiter if the mothership dosnt already do that
All of this stuff seems likley, but it probably wont be actually be anything like this, its fun to specualte though
Im sure ive missed somthing, please feel free to leave your Opinion
delete this thread, i reposted
coalescence
05-31-2007, 10:41 AM
*sigh*
I've merged "unit change my opinions" with "unit change theory"
U can't see why carriers are replaced by colossus, they are completely different. Can you please illustrate on this?
PsiGlaive
05-31-2007, 04:02 PM
The purpose of a carrier was to attack targets from far enough away that they didn't attack the actual carrier, the collosus and the warp rays look like they can also attack fixed targets in the same way.
reject_666_6
05-31-2007, 04:39 PM
He did illustrate this. ::)
He pointed out how the Carrier and the Reaver and all those units won't be replaced by a single units that fit that precise role, but their roles will be split among other units, making the game's mechanics very different from Starcraft 1.
coalescence
05-31-2007, 04:41 PM
making the game's mechanics very different from Starcraft 1.
With all the respect, but thats exactly the reason that I think this whole replacing story is a bunch of bollocks. Its a brand new game, treat it like one :)
reject_666_6
05-31-2007, 04:44 PM
It's a common problem among the community. Some people want Starcraft 2 to be Starcraft 1 in 3D. Others want no hint of the original Starcraft in it except for the universe it's placed in. I just want it somewhere in between, with the most iconic units remaining. But, sadly, the Carrier WAS iconic... :'(
TheDarkTemplar
05-31-2007, 04:47 PM
I know it's a brand new game but I can't help but think "ok, Immortal is in instead of Dragoon" and the likes. I'm excited about getting my hands on the new units and the likes, but I will miss the old ones!
it would ahve been nice, but they dont want to mistake of changing the formula of a game that people consider perfect and even risk spoiling it, there just gonna slightly change the mechanics a little bit.
this is waht happens when youve got a whole country living off your game.
imagine how much those big korean events have to pay blizzard if not in money then just advertising alone.
i cant wait to see how there gonna switch up the zerg, there by far my favorite race.
10-Neon
05-31-2007, 06:52 PM
For all we know, they might include all of the original units in the map editor, as "classic" units, and let the players do what they want with them in UMS games. They don't seem to be axing a whole lot of units, so it would only require a small amount of effort to just toss them in. With a "classic" unit set, they might even be able to include a gameplay mode that mimics the original game. Then everyone should be happy.
I kind of wish they had included some of the stuff from the Brood War beta, like the Valkyrie's "Afterburner" ability in the map editor. Maybe they'll be kind enough to do something like that this time around for StarCraft 2.
that would be a brilliant idea.
i wish they would read these forums just for that comment
coalescence
05-31-2007, 07:39 PM
It's a common problem among the community. Some people want Starcraft 2 to be Starcraft 1 in 3D. Others want no hint of the original Starcraft in it except for the universe it's placed in. I just want it somewhere in between, with the most iconic units remaining. But, sadly, the Carrier WAS iconic... :'(
I do want still the hints and icons of the old sc, but making a upgrade of something that already existed isn't gonna do it for me :)
it would ahve been nice, but they dont want to mistake of changing the formula of a game that people consider perfect and even risk spoiling it, there just gonna slightly change the mechanics a little bit.
I understand, but think you could better take a risc and not make something perfect, than not to risc anything and eventually see the game fail because it resembles something perfect whats already there.
reject_666_6
06-01-2007, 03:24 AM
It happens to a lot of games that were really successful because of their unique feel: the company produces a sequel, but because the feel can never be 100% that of the old game, many fans will not like it. People always automatically expect the sequel to be the same game as the original, just with a few modifications. But there will always be people complaining about it being too similar if the company actually pulls it off.
Take for example Age of Empires. 1 and 2 were REALLY similar, and became really popular. When AoE 3 came out, many people hated it because it was a little different to 2, and it didn't have the same "feel", but AoE 3 has it's own unique feel that has it's own beauty that, when the time comes, it's sequel won't be able to obtain.
When Heroes 3 came out, people loved it and everything about it. When Heroes 4 came out, people thought it sucked because it was so radically different from 3. When Heroes 5 came out, people complained twice: 1) Because it was radically different from Heroes 4, and 2) Because it was too similar to Heroes 3.
People will never love the exact same aspects of both games, so it'll undoubtedly make some people love it, and some hate it; the original game's fanbase being split between the two sides. Sc2 won't be Sc1, but Blizzard can't go "wrong", so whatever game they'll make, it'll be a great game for what it is.
I can't agree with a lot of the theories, even as just pure speculation.
Carrier was your tier-3-tech air siege unit, this looks like what the Mothership is, but of course with additional functionalities. Colossus look like they're used to wiped out clustered small ground units, this is closer to reaver or archon.
I can't see how the phoenix can be a siege unit, it is an air superiority support unit like the Broodwar added air units. It replaces the corsair getting the splash damage in the form of a special ability, even appears to be just as ineffective against BCs like corsairs. They also tagged on a ground attack so it could replace the scout as well it seems.
The colosus is definetley the most vague but i coudnt think of any unit that seemed even close to the way it works. it seems to me to be a weaker than the carrier was, but it fills the same roll. If you ahve any suggestions i would be happy to hear.
Secondly i never said the phoenix was a seige unit, however i can see why you would think so, i am not the best writer.
I was actually talking about the warpray when i was talking about seige.
I can tell that you are an intelligant person by the how you agree with me on reapers taking over from the vultures.
I would like to hear your take on the way these units will be changed.
Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
Whatsifsowhatsit
06-01-2007, 06:47 PM
For all we know, they might include all of the original units in the map editor, as "classic" units, and let the players do what they want with them in UMS games. They don't seem to be axing a whole lot of units, so it would only require a small amount of effort to just toss them in. With a "classic" unit set, they might even be able to include a gameplay mode that mimics the original game. Then everyone should be happy.
I kind of wish they had included some of the stuff from the Brood War beta, like the Valkyrie's "Afterburner" ability in the map editor. Maybe they'll be kind enough to do something like that this time around for StarCraft 2.
I love that idea! That'd be awesome! Let's mail it to Blizzard xD although... would that also include an old-style Zealot, and every other unit that might be still in in SC2 but changed? I guess it would... =)
The "Afterburner" ability..? What was that?
reject_666_6
06-01-2007, 07:19 PM
^ What have you got against the new Zealot??? We still don't even know what it'll look like when the game's out and you're already complaining.
reject_666_6
06-02-2007, 01:14 AM
I believe I speak for the entire Union Of Starcraft Air Units when I say that Motherships should be kept at maximum 1. Black Holes are too good, man!!!!!!!!!!!!111!!!1111eleven11!!!!
Whatsifsowhatsit
06-02-2007, 02:06 PM
^ What have you got against the new Zealot??? We still don't even know what it'll look like when the game's out and you're already complaining.
What..? I'm not complaining... I was just saying, if there's a classic unit set to mimic the playstyle of the original game, the units that have changed, such as the Zealot, should also not have their changed things, like the Charge ability... you know, for originality sake..
I have nothing against the new Zealot, I think it looks cool ...
reject_666_6
06-02-2007, 04:01 PM
Ok, then. You get to live another day. ;)
I personally like the Zealot's charge because this way they'll probably remove their Leg Enhancement upgrade, so they'll need that little boost. Remember, that it's not just units that are gonna go, it's upgrades too. >:D
in this case there's not that much different from the upgraded speed-lots to the charged-lots. they just gave it something that sounds fancy....
theres quite a big difference i think.
now zealots can only move that fast if there going for an enemy.
which is actually a disadvantage if you dont want to go for an enemy.
Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
no, thats not the point, i didnt explain myself properly.
What if you want to run away from the enemy, but you cant becuase they took away the speed upgrade and gave you charge.
those sort of situations where charge isnt a completely good idea, maybe blizzard dosnt think protoss players should be running away.
reject_666_6
06-03-2007, 04:27 AM
I'd rather just build a few more Zealots so they don't have to run away, as a compensation for not needing to build a Citadel of Adun just for one stinkin upgrade...
its cool how in the gameplay demo, when the zealots charge into the marines, how the marines just fall into little pieces when they die, or did i i just imagine that?.
reject_666_6
06-04-2007, 05:11 PM
It's a death animation specific to being killed by a Zealot. There are actually two animations, if you look closely; both of them for Zealot-death. :good:
CarriersMustReturn
06-05-2007, 04:29 AM
What unit would you miss most?
Well, let's not count the ones we KNOW are going to be in SC2.
I would miss carriers, making 16 of 'em and storming them in a base was one of my favorite ways to win.
reject_666_6
06-05-2007, 04:57 AM
16? I would make 12, and fill the left off Psi with shuttles carrying Reavers. But the unit I would miss most... The unit that means the world to me... is... a tie! Between the Zealot, the Marine, the Zergling and the Hydra. ;D
zeratul11
06-05-2007, 11:16 AM
upgrades or not. zealot can still run though and escape ;D
Mutalisks.
I would miss lings and hydras a great deal, but I still must go with mutas if I had to choose just one.
Good thing this is just hypothetical. Whew~
OK Blizzard is contradicting themselves
First they made a claim along the lines of Starcraft 2 will have the same number of units for each race as starcraft 1. We purposely didn't put too many units in the new game because we don't want a situation where some units never get used in a game simply because there's too many choices. We want players to use all the units
OK after the above statement, they've made another claim similar to Starcraft 2 will once again focus a lot of rushes. We intend to make the game so that the average game length for the average player is going to be 15 minutes
Blizzard is really contradicting themselves because if the average game is 15mins, there'll be units in the game that won't be used. If a player wins in 5min with an early rush, most of the units available will not be used. They should make the game less rush orientated so that all units will be used in the game. Just think about it, the average game length is 15mins, would an average player be able to construct and fully utilize the mothship in that time???
Zeratul
06-06-2007, 03:32 PM
Note that they say "average" there, that is to say that not all games will be even close to that time. Some will presumably last 45+ mins and therefore utilize a lot more of the units. Im sure people will be encouraged to use a variety of units once they start playing because they will constantly come into strategies that counter the ones they have already employed.
Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
Like what Zeratul said, average is the key word. 15~20 min is at least half of your tech tree, more if you tech fast. It's not really a contradiction.
Stuff like scout and shield battery weren't used almost at all in the first game, not because they were too high up the tech tree.
On the other hand, while games average about 15~20 min for SC1 as well, no one can say carriers weren't used. Even though when you view all games played on a whole, carriers only appear in a small portion of all games total.
well, i will make sure they will not, with my armie of reapers or waht ever the zerg semi equivelint will be!!!
Sinbues
06-17-2007, 01:40 PM
PROTOSS
Soul hunter-Nothing maybe Dragoon but i think Immortal takes it's place
Zealot-Zealot =P
Temptest-Carrier
Mothership-Nothing =D
Twilight archon-Archon? Dark archon? or even something differnt?
Pheonix-Scout
Phase prisim-Arbitar?
Immortal-Dragoon
Stalker-Dark Templar
-----------------------------------------------------------------------------------------------
ZERG
Nydus Worm-Nydus Canal
Zergling-Zergling looks way differnt
Mutalisk-Mutalisk
thats about it
------------------------------------------------------------------------------------------------
TERRAN
Not enough info on them when they do ill edit this and post the info and yes i know its on the forums but i want it confirmed by Blizzard
Note this is just what i see in there orginal forums this may not be true but maybe some of it is
PrivateJoker
06-17-2007, 02:29 PM
They really should have changed the appearance of the Mutalisk, its still just too strange, I mean really..
IT looks like a Seagull/Giant Bat/ Worm with wings/ Monster with a giant ***** hanging out of its mouth!!!
I used to call the Mutas, "Screechy Seagulls" when I was a kid...! ^_^
Sinbues
06-17-2007, 03:03 PM
Haha well it all depends on the sci-fi to it they have that to go into space what ive seen in the movie clips on Broodwar and orginal
ApostleOfGod
06-17-2007, 04:41 PM
Stalker = Dark Templar??
PrivateJoker
06-17-2007, 05:24 PM
Stalker = Dark Templar??
Remember how in SC original the Dragoons were piloted by critically injured Zealots? Well the Stalkers are piloted by critically injured Dark Templar or.....Dark Zealots.
Sinbues
06-17-2007, 08:32 PM
Hmmm nice idea that's probally what it is thanks =D :powerup:
"Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior fused into a metal body to protect his people."
from starcraft2.com
starcraft2iscoming
06-17-2007, 10:37 PM
Stalkers as far as I know, are Dark Templar willing to sacrfice there bodys for a Stalker form. They are not injured Dark Templar. But this fact might be changed.
also Banelings - Infested Terrans :)
concreteasflesh
06-26-2007, 01:10 PM
As most of you will recall on the introduction video of SC2 the developers stated that SC2 was intended for Large size units and Large size armies. Im thinking that no one has to worry about ultralisks not making it or that the battle cruiser is too small, because as clearly stated there will be large scale units as well. i hope that by that final product air borne ships will all be a bit larger for a relative realistic scale spectrum and that we will see some big ass units like an ultralisk or some other new units :) and that even the colossus has a decent size. but well just have to wait and see. I can already imagine custom games, like NOTD:AM (Night Of The Dead: Aftermath for W3, a marine based survivor game against zombies) with giant units and large scale battles unfolding or not a DOTA, but a DOTK (Defence Of The Khala) with awesome units and great effects!. it will be well worth the wait :) 8)
and on another note, its getting hot and the summer is here so everyone have a great time. . . . .
thitian
06-26-2007, 01:22 PM
in the new video you can see tempests which are in the front of the screen are bigger than the ones in the back
thats just a nice way to make them seem bigger ;D
paragon
06-27-2007, 12:14 AM
yes that would be the magic of perspective.
and I think this will be a game that is fun to watch.
FlyingTiger
06-27-2007, 01:42 PM
ooooo soooo excited for this
hmm just realized that theres a seperate section for all 3 races.
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