View Full Version : Zerg Ultimate Unit Idea
concreteasflesh
06-28-2007, 04:06 PM
Heres my idea for a Zerg ultimate unit:
The Zerg Celebrate Spire. its not a unit but a building that evolves over time to gain more abilities. First off it takes a drone and a lot of resources to produce, it takes up the space of roughly 2 hatcheries. and it has a multiple defence mechanicism. first it has a triple sunken spore defence, it can attack multiple units(max of 3 at one time) and also a built in Spore defence of the same type (attacking up to 3 units at once) as for its abilities..
The first would be a creep enhancement that many people have discussed. the enhancement would allow faster regeneration of HP for all units AND structures upon the creep.
The second would be another defencive abililty called the Outbreak of the Swarm, where when activated, much like the Crypt Lord's ability from W3: TFT. dozens of small zerg critters scatter around the base and deal damage to all enemies while returning health to the hive cluster that is then evenly divided amongst the colony.
Its third ability would be the Overminds Eye, which, by now the Celebrate spire would grow to a sufficient hieght would give great vision around the base and auto detection in that sphere.
And its last ability would be the Spreading of the Creep, where the Celebrate Spire would launch large volleys of creep into the air and it would land in an area of effect like shower. the creep would fall and stay for several minutes allowing quick expansion to a new base or showering it on an enemy base so they can not build upon it.
Feel free to discuss, comment, denounce, repunt, or whatever you may.
MrFrancko
06-28-2007, 06:47 PM
I don't think we're going to see any sort of playable Cerebrate in the game. Still, I do hope that they make the creep more interesting this time around.
paragon
06-28-2007, 09:49 PM
I hope they don't change the creep at all. It's creep, it gets everywhere. Giving it any abilities would be bad. Also, Overminds Eye... what is this LotR?
MrFrancko
06-28-2007, 09:50 PM
I hope they don't change the creep at all. It's creep, it gets everywhere. Giving it any abilities would be bad. Also, Overminds Eye... what is this LotR?
Hey, LOTR reference in game ;) j/k
I wouldn't mind a minor speed reduction on the creep. I think it could be worked perfectly into the balance of the game while not being too much of a change that people would complain.
EatMeReturns
06-29-2007, 04:27 AM
two hatcheries is huge...
that creep idea would be ok, but the creep enhancement should be only within a certain radius of the super-zerg-building-thing...
the creep launcher is just weird, stfu about that...
the overmind's eye... instead it could work like a scanner sweep, but last longer...
for the outbreak of the swarm... maybe it should be required that you have at least 50 ground units... or maybe you have at least 1/2 unit cap.
This super unit could require you to research each individual thing... where it researches stuff for itself... after you research it, and after you meet all the requirements for that ability, and if you have enough energy, you can cast a certain ability. multiple abilities can be used at once, however it only has enough energy to cast one of the better abilities and one of the worse abilities. this way it is self-sustaining, requires more for its abilities, and cant use all its abilities at once to cause a storm of destruction... you need more than 1 unit for that.
[LightMare]
06-29-2007, 04:36 AM
the concept is awesome, but not a cerebrate. we should think of something else zerglike. cerebrates look like slugs on a plate.
paragon
06-29-2007, 06:04 AM
I hope the zerg have no super units or ultimates at all in any way, shape or form. We already know they won't have a mothershipesque unit but I hope they just have regular units and no super anything because that is what the zerg are about.
Zergme
07-04-2007, 02:54 AM
man that would be so cool but i highly highly highly highly doubt it lol i think the super unit is soming to be some sort of bug lurker that as as many powers at the mothership
paragon
07-04-2007, 02:59 AM
no because they already said the terran and zerg wont have an ultimate unit.
concreteasflesh
07-04-2007, 10:07 AM
I wasnt thinking that it would specifically be a celebrate, but a large enough zerg structure so that it can be compared to one, it wouldnt have any control over broods like a celebrate, but rather be entrusted with the protection of the hive clusters, and of course it wont be implemented but it sounded like a reasonable idea to me, if zerg would have an ultimate unit i couldnt imagine it being a unit like a mothership, some big unit with mad abilities, because it wouldnt fit into the zerg field of units, ide rather see it as a building with abilities that would benefit the whole of the zerg brood.
paragon
07-04-2007, 03:08 PM
cerebrate. ceRebrate. Zerg are not a party. They don't celebrate anything.
Why not just have a building that gives every zerg unit a bonus to armor or hp or attack or movement speed or attack speed and you have to "level up" each one depending on the amount of kills you get in the game?
(note: sarcasm)
concreteasflesh
07-04-2007, 03:13 PM
sorry for my spelling, im just such a party guy, its totally subconcious. . .
how aobut a zerg bulidnig that is lkie the Troll hero from W3:tFT, and it jsut busts out big bad vodooo for all zerg units anewhyre on the map? XD
(note: who learned me to spoke?)
Joosh
07-04-2007, 03:18 PM
no because they already said the terran and zerg wont have an ultimate unit.
WHAAAAAAAAAAAAAAAAAT?!?!?!?!!?? You sure about this? You have to be 100% sure. Absolutly sure. If this is true, then Zerg are dead to me. (Well, not really DEAD to me. I'll just like them a bit less, just a little bit less. Why a little bit? 'Cos I love Zerg.)
paragon
07-04-2007, 03:45 PM
I'm 100% absolutely sure.
burkid
07-04-2007, 04:08 PM
how aobut a zerg bulidnig that is lkie the Troll hero from W3:tFT, and it jsut busts out big bad vodooo for all zerg units anewhyre on the map? XD
(note: who learned me to spoke?)
no. just no.
that would be terribly overpowered, and we dont need more WC3 in this game.
SirBaron
07-04-2007, 09:06 PM
no because they already said the terran and zerg wont have an ultimate unit.
They also said that "nothing up to this point is final".
paragon
07-05-2007, 01:51 AM
except that. that is final.
Joosh
07-05-2007, 04:53 AM
no because they already said the terran and zerg wont have an ultimate unit.
They also said that "nothing up to this point is final".
Yay. I have new hope. :D
paragon
07-05-2007, 04:54 AM
Hope that will ultimately be crushed by the fact that there are no terran or zerg ultimate units
concreteasflesh
07-05-2007, 02:54 PM
lol paragon, ye i do doubt they will have ultimate units but the thoughts and concepts make the idea of it heart warming :)
paragon
07-05-2007, 05:36 PM
most of the ideas (all...) are incredibly overpowered
DontHate
07-06-2007, 05:38 AM
the idea of the spire getting taller and taller is cool but it's dumb. it needs some better abilities.
Cloud Strife
07-06-2007, 11:02 AM
the concept is awesome, but not a cerebrate. we should think of something else zerglike. cerebrates look like slugs on a plate.
lol..?? Slugs on a plate?? That is such a disgrace to the zergs, lol.
marinepower
07-15-2007, 02:59 PM
I think the zerg superweapon should be something along the lines of a crappy unit costs more than a nuke, and having maybe 100 hp or less. When it is destroyed by normal means, nothing happens, but when you either
A. Consume it or
B. Broodling it, the unit will explode in a giant cloud of plague that damages all units and buildings in the area, and will also eat away at shields and to a lesser extent energy.
Gasmaskguy
08-04-2007, 02:42 AM
Instead of having a ultimate unit they wont even have, they should have a new, more practical and perhaps a little stronger (so it aint left behind cause of Mothership/Thor) Ultralisk.
Indigent
08-04-2007, 04:47 AM
I'm 100% absolutely sure.
Exactly what she said. They won't get supper units but will get something like it. Like thors for terran. The good thing is that zerg don't have to worry about protecting an "Only allowed one unit" type. I think that the supper unit will be an ultralisk+ either that. Or a kind of lurker or something.
Gasmaskguy
08-04-2007, 08:51 PM
A really huge lurkerlooking thingy would be nice. A really cool thing about zerg is the burrow ability. Just think about it; a group of zels(or whatever) are running along i nice little road. Suddenly...
-Zergs superunit(not limited though) unburrows itself right in the middle of em and starts killing everything! Imagine the powerful ambushes could be performed if Zerg biggest unit could burrow!
Indigent
08-04-2007, 08:58 PM
I don't think so since the ultralisk isn't as agile as zerglings, zerglings move really fast. Ultralisks are just really big and have long legs. I don't think they can burrow or anything. Lurkers are specificaly designed to burrow and look like giant spiders with six legs for quick burrowing.
Gasmaskguy
08-04-2007, 09:12 PM
and thats why the new ultra should look like a lurker. see?:D
Eye_Carumba
08-04-2007, 10:21 PM
I prefer the idea of a super structure, or a huge buff to overlords. Or even a structure that ressurrects over time, and has to be the last one destroyed, in order to keep the swarm pumping. ^^
ArchLimit
08-04-2007, 10:31 PM
I'd bet my money on the giant Ultralisk thing. That'd be pretty cool enough.
The other thing is a gigantic burrower, kind of like that one movie... Evolution where that one guy goes "looks like a giant loogy!" So this huge worm could burrow, travel underground while burrowing, could suddenly unburrow, tearing the ground that it uproots from and damage/destroy all units or even buildings for that small immediate area. I don't think it'd even be that overpowered since it's just that one area, and after it unburrows it could have a delay time before burrowing again, like screaming around or something like that nydus worm we saw in the first demo. While it is uprooted, it could devour or severely damage units with perhaps... tentacles? I don't know, something like that. Oh, and the unit I'm suggesting would only be a singular unit, not massable, which probably renders everything I said pointless cuz they already said Zerg wouldn't have an ultimate unit like that.
Or just a giant-er Ultralisk, lol.
xasterothx
08-05-2007, 12:03 AM
lol...celebrate
Steve22x
08-05-2007, 10:01 AM
Instead of thinking about a super-killer think about a "true queen". She can carry loads of units for dropping along with a defensive attack to protect herself or maybe some defiler-esque spells. Just a thought.
DontHate
08-05-2007, 06:03 PM
on the thought of the "true queen", i think it should be stationary and there would be, say 10 larvea around her. however, she would cost about the same amount of money for a mothership and such.
Eye_Carumba
08-05-2007, 06:34 PM
I rather have a moving "bunkerish" crab-looking zerg, with holes on its carapace, in order to keep hidras safe in the line of fire. Zergs are very vulnerable units, and this shouldn't change much. But there should be ways to overcome their weaknesses.
Also, I think the queen should have a buff in their powers, but remain aerial and caster. Yet not a super-unit.
Cerebrate
08-05-2007, 06:38 PM
I am not fan of idea that Zerg swarm will have an super-unit.
Races of Starcraft are unique and they should have lot of diffrences... just because Protoss and Terran have super-units dont meant that Zerg should automatically have one too.
Zerg princible:
Quantity>> Quality
Eye_Carumba
08-05-2007, 08:05 PM
Zerg princible:
Quantity>> Quality
And what you have to say about Ultralisk? ;-) If you can't escape the amassing strategy, then it's easy to counter: splash dmg + AoE, and that's it. You can't hav Zergs beeing hostages to Protoss templars alone. That wouldn't be strategy, but hot-key repetition contests! lol
Gasmaskguy
08-05-2007, 11:59 PM
Still, something thats bigger and more powerful than a ultra, but slower, to even things out.
Star-Crap
08-06-2007, 12:44 AM
i kinda made a suggestion already in the tpoic "Great Zerg Idea!"
I though that would make a good replacement for the ultralisk
Mikosz
08-06-2007, 07:55 AM
Heh... why all of U are going into Details... Zerg are About numbers... :>
Lets make an Upgrade to Hatchery, late game that allows to spawn one more unit from a drone without additional costs :D
U buy one Hydra u get the other for free :) Suiting for an Swarm... :P
Or for each hatchery every zerg unit is cheaper by 2% ? stacking to 10% ^^
Eye_Carumba
08-06-2007, 03:05 PM
Because Zerg ain't about numbers: they're about diversity! Take Mutalisks for example, and their attacks will never be trully predicted, their outcome is always diferent, because it bounces off randomly into other adjacent targets.
Same with Devourer: every hit the enemy attacks less fast, and has less armor. You can't predict in-game the exact outcome just by seeing the unit numbers and types. Not easily at least. If you have a planned defense and comes a zerg hit and run attack, but then the zerg queen hits your units with goo: not only their invisibility is ruined, but they can't run after you, and interceptors are vulnerable.
Hidralisk for example, is one of the most classic zerg units toghether with the zerglings, and they simply have more HP/dmg than all terran units of the same tier.Not a cheap spendable unit that you have to make in huge numbers to count. It does work even better in high numbers, beeing ultimate in it's tier because not only they're stronger, but you make'em easier for beeing zergs. But the point is they're better units. And so is Lurker, Overlord, and even Mutalisk. Mutalisks in group can do a lot of extra dmg with the bouncing things. It's a very good raiding unit for anti-ground, which can destroy turrets and the units that pop nearby in just one move. It can destroy a comand center and it's SCVs trying to fix it in one move too. If protoss hadn't Psy storm, I woul beat them every time with mutas-raids.
So don't mistake yourself thinking Zergs are an economically/costly favored race. There's much more than meets the eye on them.
Indigent
08-06-2007, 04:26 PM
You forgot that mutualisks are also clasic units in Starcraft I. And I usually win with mutualisks sometimes too, depends how you use it. You send a buch of zerglings on land (Hopefully there is a choke off point then while they are all at the entrance, you raid there base by blowing up all there SCvs!! MUHAHA!... Ehmmhh
*Choke*
*Hack*
*Cough*
*Hack*
*Dies*
Gasmaskguy
08-06-2007, 07:09 PM
omg did Indigent just die?
Indigent
08-06-2007, 08:02 PM
Send me 823475.2893457 minerals if you want me to feel beter.
And yes I am dead.
Gasmaskguy
08-06-2007, 08:17 PM
So giving you a huuuge amount of cash would make you feel better...?
-okay!:D
I will send you 823475.2893457 minerals as fast as i get it all.
My calculations tells me that you´ll get it 2012. cya:D
Indigent
08-06-2007, 08:36 PM
*Lays on floor.*
I'll be waiting!
grrrr...
08-08-2007, 07:32 AM
enough hero units from w3,,,if there were hero units from sc2, itd be a big big mistake
Mikosz
08-08-2007, 03:00 PM
Yeah... tidal wave of Lings or nothing :] Numbers are teh roxxor :P
Indigent
08-08-2007, 06:53 PM
Zerg> Quality
Lt.Flob
08-08-2007, 08:52 PM
hmmmm
i think an ultimate zerg unit with be bad idea because if you think about starcraft 1 the zergs didnt have any big units like battlecruisers or carriers there were just medium sized powerful air or ground unit attacker
and plus zergs are my favorite race :D
Indigent
08-08-2007, 09:59 PM
The super unit should be the last evolution of the hatchery. It's basically just like a hive with sunken collony spines shooting out at enemies that have a max capacity of fifteen larvae and 738564 health and can make an ultralisk in 10 seconds.
Gasmaskguy
08-09-2007, 01:18 AM
you forgot 5 on that hp. it should be 738569.
Indigent
08-09-2007, 01:21 AM
My mistake, accidentaly put 4 instead of 9, please don't eat me.
Gasmaskguy
08-09-2007, 02:45 PM
i cant, my stupid gasmask won´t come off! I am starving God dammit! I can only eat really thin noodles that fit in the filter!
so this is my idea. instead of having a unit that necessarily kills better or is harder to kill, how about a unit that makes your current flock smarter. it's clear that with the terran focusing on splash to such a level, that zerg will really feel the effects of it more than any other race. It would be nice if there was a unit with the automatic ability to organize units to space a bit so as to decrease splash. basically have an overmind type unit that delegates units to move into smarter formations, or maybe has a dark swarm area under it. something like that... just a thought
Eye_Carumba
08-09-2007, 06:07 PM
Well, it seems as if the development team decided to help the Races with their old frailties. Arbiter's vulnerability, and lack of firepower, as it was the main target when casting others invisible, was helped by it's replacement by the Mothership. The Zealots deficiency in rearranging themselves (which left them greatly underprivileged against some effort on micro by other races) was fixed through charge. Dragoons' lack of mobility was fixed by stalkers' smaller size and blink.
Terran's unit flexibility was added, and now you don't have to build a whole new set of supply depots/units to become airborne with Viking. Supply-depots immobility was somewhat compensated by the underground thing. And their lack of skill to deal with the zerg was supressed by Banshees, that can combine the invisibility of Wraith and a ground AoE, to own zerg masses like no other. Even the new Ghost would deal much easier with an Ultra if he met one (not sure if will happen).
So, in order to figure what is about to come for the zerg, I would try and think of all the weaknesses the zerg have, and how would it be possible to overcome these. For once, I think their units die too fast for them to enjoy any regeneration. Whats the point in having them slowly regenerating if they'll be replaced shortly and aren't so expected to come back?
Perhaps if the zergs had a fast regen technique, that would heal them pretty fast when not moving or under fire. But back on topic: an ultimate unit should have the ability to keep the zerg from getting killed. And the dark swarm skill idea is not so bad.
To think which ultimate unit for the zerg would be best, we have to think what is lacking for them. What is their most troublematic weakness?
Indigent
08-09-2007, 06:20 PM
It is too hard to controll 400 zerglings or more depending if they want more zerglings to come out of one egg.
Eye_Carumba
08-09-2007, 06:25 PM
What if each hydralisk killed would spawn 2 others to take it's place? That's what the mythical Hydra was about, you know? o_O Or even, if zergs left their blood wherever they died, and it corroded other terrans that walked across it.
Indigent
08-09-2007, 06:29 PM
How would you kill a hydralisk in the first place then?
What if each hydralisk killed would spawn 2 others to take it's place? That's what the mythical Hydra was about, you know? o_O Or even, if zergs left their blood wherever they died, and it corroded other terrans that walked across it.
yeah i like that a lot, or at least only affects shields. blood is acidic kind of thing. it is obvious that zerg will be the toughest race to build for.
jakjak42
08-09-2007, 09:53 PM
i think having a super building would be awesome just with a couple of abillitys tho i also agree that the zerg shouldnt have a super unit because the zerg arent a strong slow race they are meant to be made fast and have numbers not strength a super unit just wouldnt fit in. xD
jakjak42
08-09-2007, 10:00 PM
instead of a gigantic superunit zerg thing with like superpowers i think there should be an abillity where all the units get stronger and more hp for like 20 secs or something like that
Indigent
08-09-2007, 10:04 PM
Welcome to the forum but there are no double posting.
Welcome to the forum but there are no double posting.
Poor grammar is allowed :p
Gasmaskguy
08-10-2007, 02:15 AM
theats grait fore me i heave poor gramar
Indigent
08-10-2007, 04:21 AM
I are understanding you not explen agan plox. Understand me pleazse#
Gasmaskguy
08-10-2007, 01:20 PM
eye said, theats grait four mee eye got badd gramarr
DontHate
08-10-2007, 02:20 PM
You just have bad spelling...
anywho, i agree the zerg need a super building, not a super unit. it sort of fit's more with their style.
Smokiehunter
08-10-2007, 09:14 PM
I dont think the zerg need a super building they need a thing that lets them get like 100 lings in one shot so they can rush like a freaking mad man.
jakjak42
08-11-2007, 02:05 AM
If the zerg could do that it would need something to build those lings a.k.a super building
Smokiehunter
08-11-2007, 08:36 PM
yea but it wouldn't stay around and their for wouldn't be a building. I think they need a thing were every drone that joins the blob of morphing it dubles the amount of lings produced.
jakjak42
08-11-2007, 09:05 PM
ok well i just thot of a ultimate unit it would be like a 5 x zerglings for the hp it would have its melee attack and speed of attack but just above its claws would be like venom shooters or some thing and it would have an ability where it shoots venom from the quils on its tail into the air for an arrow rain thing so it would be ranged and melee it would look like a centuar with snakeskin and spikes all over it and eyes like a chameleon.Thats one of my unit ideas XD
so to your drone idea i like it
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