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xxmo
05-23-2007, 08:42 PM
especially the way they fight.
I like to see the map fill will moving points. crowd planes......

PlatnumCy
05-23-2007, 08:44 PM
yea...but I am thinking...the warp ray and the mothership will replace the carrier and their little things ( I dont remember what they are called ::))

this is the topic that discuses it
http://www.starcraft2forum.org/forums/index.php?topic=72.0

Gold
05-23-2007, 10:34 PM
I prefer the look of the carrier, its iconic.
THe mothership, i think ive seen that style in a cartoon or something.

i bet the science vessels will look cool.

Bumbaloe
05-23-2007, 11:13 PM
I like carriers too, but mothership just pwns. Uberly. There's no denying it. :D

starcraft
05-24-2007, 01:28 AM
Carriers will be left out of Starcraft 2

xxmo
05-24-2007, 11:48 AM
mothership is ugly!
The shape is so common in fantasy movies

TheDarkTemplar
05-24-2007, 01:50 PM
As much as I loved the Carriers, the Mothership is a more than adequate replacement. Those abilities just pwn.

Senator
05-24-2007, 02:42 PM
Was about to say
mothership > carriers

big time

(hehe, I just had to use the moving button. It begged to be pressed)

orphean
05-24-2007, 06:48 PM
I'll miss the carriers if they aren't in there. But in a way I'm glad that the units are so different. It'll be fun making new strategies rather then just doing the same old thing all over again with prettier graphics.

PainKiller
05-24-2007, 06:53 PM
and you can allways take a break from SC2 to do some Carrier ownage in SC ;D

mc2
05-25-2007, 07:31 AM
Carriers will always be my fav protoss unit

the mothership is too much like the battlecruiser

gr3ykn1ght
05-25-2007, 10:52 AM
yeah, i prefer the carriers more than the mothership... although the mothership pwns like nobody's business. but carriers are efficient... prefer it anytime over a crazy pawning unit in which you can only build one of... damn. are they really going to take out carriers?

mc2
05-25-2007, 10:54 AM
^ yes they've removed carriers and will replace it with mothership, or a new unit ^

although i want the carrier to stay

fortheswarm
05-25-2007, 07:47 PM
In my opinion, carriers got really old after a while.

It seems like the whole goal of being Protoss in SC1 was to get a massive fleet of carriers, especially before broodwar. I think it will be much cooler to have a single unit with awesome spells like the mothership.

ForAIUR
05-25-2007, 08:25 PM
After watching the gameplay video clip, I have fallen in love with the Protoss Mothership.

Time Bomb - This attack is awesome, I can't believe Blizzard took so much time in creating this special attack for just one particular unit. It is visually extravagent. It is amazing how much attention to detail was taken, the missles in the demo that tried to penetrate the Time Bomb are suspended, then they fall, and roll. The effects of the shield reflecting, shining, and having the matrix-esque feel to it looks equally impressive.

Planet Cracker - Devastating. In the demo, this attack took out a army of marines and a terran barrack while the Mothership just hovered across the Terran base. This attack is also very visually spectacular, while beams bright blue light directed toward the ground leaves trails of damage to the ground, scatter lasers are discharged to focus in on enemy units and structures with more hp.

Blackhole - Right when I thought it was over, the demo introduced the Blackhole, the ultimate aerial attack/defense. It sucks in air ships within seconds, what other aerial special attack equal in terms of efficiency in destroying opponents? It looks great while doing it too, in the demo, Battlecruisers swirled towards the center of the hole once it was deployed. It showed the Battlecruiser animation being altered by the swirl effect of the hole, as it approached the center. After the Battlecruiser got sucked in, there was a nice poof I'm gone effect.

I'm in love with this unit. I hope Blizzard keeps all the attacks and their visual glory the same when it comes time for the final release. If you guys haven't seen the Protoss Mothership, you better check it out!

Fenix
05-25-2007, 08:28 PM
And did you hear the sound witht he Black Hole? It had creaking metal! How sweet is that!

reject_666_6
05-25-2007, 08:32 PM
I love they way it looks, and its spells are incredible! The only thing I'm worried about is la imba of the black hole. I mean, if you bring a fleet of BCs, you could just black hole away 1000+ minerals, 1500+ gas and countless minutes spent in creating the fleet.

PS - I love the way that BC fired a Yamato Gun while being sucked in! "I'm takin' a piece of you with me!!!"

orphean
05-25-2007, 08:51 PM
I was a bit sad to see that the Battlecruisers were still crappy. Flame me if you want, but they suck :-\

Fenix
05-25-2007, 08:58 PM
I'm pretty sure they were tweaked to make it an easy win VS the MS.

orphean
05-25-2007, 09:04 PM
I dunno, they seemed just like old SC1 battlecruisers to me ;)

Fenix
05-25-2007, 09:06 PM
Well, the Reapers seem underpowered to me.....That many Vultures would have utterly annihalated that many Dragoons.

reject_666_6
05-25-2007, 10:37 PM
That's a good point. In the end, what the Mothership boils down to is a spellcasting unit. We need Carriers for sheer mindless and destructive reasons.

Spointz2020
05-26-2007, 03:10 AM
okay they already took dragoons away to put up some decent replacements im okay with that. but seirously, they shouldn't take away more than 2 units, i mean they were boasting so much bout just "adding so many new units" they said they would only take few away, seriously this should be mroe bout expanding, not taking away so many popular original concepts. If blizzard takes away carriers, they're retarded cuz carriers are the main icon of Protoss air supremecy, and nothing can replace it in my mind, not even the mothership (and u can only have one ne wayz.)

mc2
05-26-2007, 03:13 AM
Blizzard actually expected that fans wanted to see a whole group of new units.....because they didn't want to create an impression that starcraft 2 is merely starcraft 1 with better graphics

hillzagold
05-26-2007, 03:33 AM
eh, that thing with the overload does plenty for the protoss' image of air battle ownage.

the mothership wont make up for it though, it's a figurehead, but the carrier was a powerful unit of war

mc2
05-26-2007, 04:23 AM
i would never imagine that blizzard would give one particular unit so much power
i suppose the storyline would say: the protoss realised the carrier technology is out of date so they unleashed the mothership

Jecrell
05-26-2007, 05:54 AM
Are you all sure the Carrier has been removed?

mc2
05-26-2007, 06:11 AM
I cannot jump to a conclusion now, but so far all the pics and trailers i've seen has no carriers in it

on the other hand, every protoss player can only have max of 1 mothership at any time, so it doesn't make sense to remove the carrier, or they are working on having the carrier replaced by a new unit

UchihaItachi0129
05-26-2007, 02:30 PM
i hope u can mc mother ships although i like the mothership better i think the carriers were a better ground distraction (reavers under carriers=gg) XD if u dont get the ground distraction then u were never carrier-reaver massed u can never click the reavers under them u'd just hit an interceptor or a carrier XD

TheDarkTemplar
05-26-2007, 02:33 PM
Blizzard actually expected that fans wanted to see a whole group of new units.....because they didn't want to create an impression that starcraft 2 is merely starcraft 1 with better graphics


Exactly. I'm personally excited about using new units and finding new ways to do battle. I don't want a StarCraft1 update.

And with three new air units, to give the Protoss the Carriers on top of the Phoenix, Mothership and jebus I can NEVER remember the third air units name, would make them ridiculously strong in the air. They'd have to give Terran and Zerg huge boosts in the air to make it a balanced game.

TheDarkTemplar
05-26-2007, 02:47 PM
I think the Battlecruiser's had weaker firepower but shorter cooldown time. Six of one half a dozen of the other as they say!

reject_666_6
05-26-2007, 05:37 PM
Dammit, I want the Battlecruiser strong, with slow cooldowns and a little area effect for Yamato. >:(

Fenix
05-26-2007, 09:26 PM
Well, the Protoss have always had air superiority, even in the first. The Zerg were always best on ambush, especially with the addition of the Lurker, and Terrans have always just been a mix. If they do include the carrier, it really wouldn't unbalance anything in the Protoss's favor. It'd just be pretty much the same.



Oh, and they're called Warp Rays/

GuiMontag
05-27-2007, 02:44 PM
has anyone else noticed that the mothership looks ALOT like the nexus. I reckon you will have to upgrade it to a mothership, like with necrons in dark crusade lol. This would make it a very late game unit, even more if there are several nexus upgrades to get it into a mothership.

also did any1 notice the reaver(0.45) and high templar(1.27) in the artwork vid

mc2
05-27-2007, 02:45 PM
To me, the mothership looks more like a turtle

Jistyr
05-27-2007, 04:46 PM
To me, the mothership looks more like a turtle
A turtle ready to unleash all Hell on its enemies...

reject_666_6
05-27-2007, 04:49 PM
I think of it a some kind of floating city, in a bubble, like Atlantis...

ZOMG!!! :o

PeterPetreli
05-27-2007, 06:04 PM
I hope the reaver and templar in the artwork vid mean that they will be in sc2! I love reavers :)

earwhen
05-28-2007, 07:22 AM
The skylab or the Mothership as we know..is a new and special unit of the protoss..nuf said..BTW it doesnt OWN!

TheDarkTemplar
05-28-2007, 01:49 PM
No, he said they gave it more energy so they could showcase it's final ability, the Black Hole.

reject_666_6
05-28-2007, 03:57 PM
I hope the reaver and templar in the artwork vid mean that they will be in sc2! I love reavers Smiley

What's that got to do with Motherships?

darklizard
05-28-2007, 05:04 PM
i think the mothership is about right, terran and zerg are going to have equivalents so it will be balanced

TheDarkTemplar
05-28-2007, 05:49 PM
i think the mothership is about right, terran and zerg are going to have equivalents so it will be balanced


Blizzard have said there won't be a Mothership type unit for Terran and Zerg, they want the three races to be completely different but balanced. That means that you could probably take a Mothership down with a combination of units from either Zerg or Terran.

earwhen
05-29-2007, 03:57 AM
ive heard rumors..that terran wont get any mothership type thingy..but their technology and abilities make up for it..and for the zerg..hopefully ther bring up overmind!over 400 units max!!!with half price consumption!now thats a SWARM!

reject_666_6
05-29-2007, 04:04 AM
Well an actual swarm involves bees or hornets or something. The Zerg forces actually qualify as a flock.

:D

Fenix
05-29-2007, 06:09 AM
Actually, and especially with their new look, I'd go with "plague" myself.

starcraft2iscoming
05-29-2007, 07:54 AM
MotherShips have appeared, but not Carriers. Not even in the game demo Blizzad shared with us.

Fenix
05-29-2007, 07:57 AM
Duuuude....Seriously, I don't wanna sound rude, but you hit any of the threads with "Ultimate" or "Mothership" and you'll find that discussion....I suggest that, in the interest of keeping the boards clean, you remove the thread....Not trying to be rude, just saying.

starcraft2iscoming
05-29-2007, 07:58 AM
Just bord.

Fenix
05-29-2007, 08:00 AM
Yeah, I feel ya. But feel free to start the weirdest most random thread you can think of in the Lounge. No real restrictions there, aside form basic rules and netiquette.

Inside Sin
05-29-2007, 12:32 PM
Guys, they don't replace each other, they want to create a new environment with completely different units :)

red_dragoon
05-29-2007, 12:43 PM
You're right! Everyone is talking about units replacing units. Blizzard are making a new game! With new units! And they will balance it all over again. Ti's not just a matter of replacing a few units here and there. Some new units won't have anything that is there in sc1.

starcraft2iscoming
05-29-2007, 06:36 PM
I'll miss you Cariers. :'(

starcraft2iscoming
05-29-2007, 06:46 PM
Protoss in SC2 are so far overpowered. More than just the mother ship. They got Immortals, Stalkers, and all of there units have thick plasma shields. Ether Blizzard is going to remove some of the Protoss units, or also give Zerg and Terran mega units.

Whatsifsowhatsit
05-29-2007, 06:57 PM
Protoss in SC2 are so far overpowered. More than just the mother ship. They got Immortals, Stalkers, and all of there units have thick plasma shields. Ether Blizzard is going to remove some of the Protoss units, or also give Zerg and Terran mega units.


ERGO Protoss isn't (necessarily) overpowered...

TheDarkTemplar
05-29-2007, 07:04 PM
Protoss in SC2 are so far overpowered. More than just the mother ship. They got Immortals, Stalkers, and all of there units have thick plasma shields. Ether Blizzard is going to remove some of the Protoss units, or also give Zerg and Terran mega units.


Have you played StarCraft1?! Because you would think you would trust in Blizzard's ability to make a balanced game.

Whatsifsowhatsit
05-29-2007, 09:20 PM
I SAID SO FAR!

so far, blizzard only created prottoss units...


Hmmm well almost maybe! However they did say it was fully playable on Battle.net already! Did they mean only for the Protoss race then?

starcraft2iscoming
05-29-2007, 09:28 PM
Really?

Whatsifsowhatsit
05-29-2007, 09:47 PM
Yeah, really... I read it at.. ehm okay lemme back this up too, second...

Okay yeah this isn't where I originally read it but you can read it here too: What we know so far - page 2 (http://www.gamespot.com/pc/strategy/starcraft2/news.html?sid=6171179&page=2)

At the bottom of this second page of the article... it's said there. Actually it even says it's already playable in multiplayer "with all three factions".

reject_666_6
05-30-2007, 02:35 AM
Really?

earwhen
05-30-2007, 04:16 AM
peace

reject_666_6
05-30-2007, 04:17 AM
PeaceCraft 2 - The Rise of Ghandi.

earwhen
05-30-2007, 04:19 AM
warcraft2
rise of hitler

reject_666_6
05-30-2007, 04:23 AM
Let us not be carried away by our off-topic squabble, because there are no more Carriers!

A thought just passed through my skull: When the Mothership fires its normal attack, does it target more than one unit, or do all the shots hit only one guy?

l2k
05-30-2007, 10:28 AM
Then you might continue to play Brood War :D

Whatsifsowhatsit
05-30-2007, 10:55 AM
A thought just passed through my skull: When the Mothership fires its normal attack, does it target more than one unit, or do all the shots hit only one guy?


I thought I saw it hitting more than one unit, but I'm not sure...

mc2
05-30-2007, 11:04 AM
I can start to feel the nostalgia already. My favourite Protoss unit gone. I hope they'll replace carriers with a unit with similar characteristics. ie a large unit that launches smaller units out to attack.

TheDarkTemplar
05-30-2007, 01:53 PM
Yea I'm pretty sure the Mothership can attack multiple targets at once.

And the fact is they were only show-casing the Protoss in that gameplay video, they weren't really show-casing the Terrans or Zerg. I'm not gonna worry about the balance in the game until I see the new units they have for the other two races.

starcraft2iscoming
05-30-2007, 09:54 PM
Then you might continue to play Brood War :D
I am sure i am not the only one who would switch to brrod war if sc2 sucked. sc is a classic game and ost people think that giving it 3D would ruin the Starcraft spirit gameplay.

BUT I DONT FEEL THAT WAY! STARCRAFT IN 3D!! WOOOOOOOOT!!

starcraft2iscoming
05-31-2007, 01:21 AM
They are pretty much keeping Zerg a seceret. Know only about the Zergilings and those worm thing that act as some sort of transport.

reject_666_6
05-31-2007, 01:28 AM
Actually we saw Mutalisks and Banelings in the gameplay trailer too, and we saw Mutalisks on the cinematic trailer also.

l2k
05-31-2007, 03:31 AM
Then you might continue to play Brood War :D
I am sure i am not the only one who would switch to brrod war if sc2 sucked. sc is a classic game and ost people think that giving it 3D would ruin the Starcraft spirit gameplay.

BUT I DONT FEEL THAT WAY! STARCRAFT IN 3D!! WOOOOOOOOT!!


Ya right. As a casual player, I tend to lean towards RTS that has balance between gameplay, graphics, sounds, multiplayer, etc... Gameplay alone is not enough... I recently installed back SC and just after roughly 10 mins of game, I quit and uninstalled it right away...It's too outdated ! I rather stick with DOTA :-X :P

starcraft2iscoming
05-31-2007, 07:51 PM
Them to, but nothing else. I also want to see some SC2 Terran and Zerg buildings.

Lithuania
05-31-2007, 08:00 PM
Them to, but nothing else. I also want to see some SC2 Terran and Zerg buildings.

There were many terran buildings on gameplay but all were old ones...also one zerg building Nydus worm (not sure its building but all zerg buildings always were alive so this might count) I realy want to see how zerg hathchery looks.

starcraft2iscoming
05-31-2007, 08:16 PM
Starcraft is game that has things some games dont, even if they'd do, i would still play SC then the other games. But dont think of me as a guy who only plays SC, i play Dawn of War ,Wow, Half-life games, and much more.

starcraft2iscoming
05-31-2007, 08:21 PM
If thet still use a Hatchery. It could be Lair, to Hive, to something new.

The Hatchery sounds gay.

reject_666_6
06-01-2007, 03:42 AM
I can't wait to see the Zerg buildings' morphing animation. I LOVED that in Sc1!!!

genocide
06-03-2007, 08:46 AM
think how cool it will look when it get's taken down a huge mothership crashing to the ground that would be wicked ;D

Vagyr Admiral
06-03-2007, 10:38 AM
I'm almost certain there will be carriers :D

mc2
06-03-2007, 10:48 AM
Blizzard has almost made it apparent that there will be no Carriers. we all miss them terribly.

TheDarkTemplar
06-03-2007, 02:05 PM
It's supposed to slow things down yea, and I think that attacks can still reach it but much slower.

For example it slowed down all those missiles that were fired from the missile turrets, and maybe some of them hit, but the majority of them didn't reach it in time so when the Time Bomb spell ended they just collapsed.

I'm not sure, obviously, but that's my speculation :)

Gold
06-03-2007, 03:09 PM
i wonder if this is a revamp, toned down version of the arbiters freeze ability?

is it jsut me or does planet cracker look odd to me, the beams jsut disappear into the ground, and theres no damage to the terrain, seems hardly worthy of the name planet cracker

hillzagold
06-03-2007, 06:19 PM
oh yeah, you're right. you would think there would be a trail of ashes at least. oh well, this was only the demo

CarriersMustReturn
06-04-2007, 02:02 AM
Heck, they better not! >:(
I doubt they'll REPLACE 'em, 'cause Carriers...uhhh...I just think MotherShips won't replace Carriers, but carriers might not be there anyway.

reject_666_6
06-04-2007, 02:03 AM
I hate all this talk of Carriers going away, it just drives me mad that Blizzard would consider this and actually go ahead with it, God forbid...

CarriersMustReturn
06-04-2007, 02:14 AM
Who doesn't?

By the way, I'm ignoring the people who are saying, "I do!"

mc2
06-06-2007, 09:45 AM
It is true that many people cannot let go of this beloved unit.

Carrier is the iconic unit for protoss
More so it's kind of unfair that the terran's iconic units like tanks and BC are returning.
and it's unfair that zerg's iconic units like zerglings and hydralisks are also returning.

reject_666_6
06-06-2007, 10:01 PM
It's not so much that the Terran and Zerg have their most iconic units returning, it's that Blizzard will just find some dumb excuse for removing them. I mean, now the Protoss have the means necessary to build Motherships, so they CAN'T give us the lame excuse that their factory on Aiur was lost, and that was the only pretty valid reason they had....

Gold
06-06-2007, 11:52 PM
theres nothing wrong with it, there jsut trying to balance the game, then they make the story up.
things change, some people like it some people hate it

waht would be the point of a starcraft 2 that is eaxactly the same as starcraft 1?


if you dont like it dont play it

anothernut
06-11-2007, 03:12 PM
I hate all this talk of Carriers going away, it just drives me mad that Blizzard would consider this and actually go ahead with it, God forbid...

I agree 100%. Carriers are a lot of fun: not just powerful, but great to watch as they unleash their swarms. The mothership, however powerful, is quite boring in comparison. If in fact Blizzard is planning on scrapping carriers, I hope they rethink that plan.

Associate
06-13-2007, 12:43 AM
could the "warp rays" be the new replacement for the protoss carriers? anyway the carrier was an iconic unit in starcraft so any attempts to remove the unit might have a negative impact to game fans

Ghost
06-13-2007, 03:33 AM
Man, I did not realize how popular the carriers are. I recon that they should leave carriers in but they'd have to do some serious balance work cuz it seems protoss rule the skies lol.

paragon
06-13-2007, 03:43 AM
Where has Blizzard said or hinted that there would be no carriers?
I personally hardly ever used them in real games because they are massive blimps that could easily be taken out by a few cloaked wraiths but they are still cool.

jaywalker
06-13-2007, 04:48 AM
I think they should make it so there can be more than one mothership on the battlefield. I mean if the mothership is not overpowered then I don't see why not. But if it have direct conflict with the storyline or Blizzard already have cool tactics based on it then nvm :p

And to some posts about not having terran and zerg a powerful unit like the protoss mothership, I totally agree on that, I think games are more interesting that way. So when a terran player sees a mothership, she will be like "oh mothership, i am going to do this and that to destroy/avoid it" rather than "oh mothership, i am going to send my version of mothership to destroy it". Mirror units are boring, me think.

paragon
06-13-2007, 05:41 PM
also did any1 notice the reaver(0.45) and high templar(1.27) in the artwork vid

There are carriers in the same picture as the reaver

Ghost
06-13-2007, 05:49 PM
And to some posts about not having terran and zerg a powerful unit like the protoss mothership, I totally agree on that, I think games are more interesting that way. So when a terran player sees a mothership, she will be like "oh mothership, i am going to do this and that to destroy/avoid it" rather than "oh mothership, i am going to send my version of mothership to destroy it". Mirror units are boring, me think.


But you have to admit, seeing an epic clash between a mothership and say, a Terran flagship, would be rather awsome to see. It would also add to the world of micro.

paragon
06-13-2007, 05:52 PM
Carriers appear in the artwork trailer at least once.
In the picture with Colossi and Reavers there is at least one carrier possibly four above them at 0:45.
And the crashed ship at 1:32 looks like a carrier.

Associate
06-13-2007, 06:10 PM
they sure look like carriers alright, I think one of the upgrades they will make with the carrier is to increase its interceptor capacity. Anyway in the artwork trailer there is a scene where a heavily defended Terran position is engaged by Protoss units, do you people think a Protoss forces consisting of 4 colossus, 2 immortals and probably a dozen zealots would overtake that level of Terran defense? what do you think?

JBL
06-13-2007, 06:12 PM
I'm pretty sure the carrier won't stay.. maybe they are replacing it with the mothership.. or maybe just with another similar ship

Ghost
06-13-2007, 06:27 PM
The crashed carrier might represent their loss in the next game? not sure.

JBL
06-13-2007, 06:51 PM
The crashed carrier might represent their loss in the next game? not sure.


yeah probably..

maybe it explains why they stop making carriers.. they crash too much.. lol

Fenix
06-13-2007, 10:33 PM
This just in.


Carriers: OUT

Tempest: IN

Ghost
06-13-2007, 10:35 PM
Yup, thats that mystery solved.

T-man
06-14-2007, 12:03 AM
<snip>

Surrounded by fleets, and set to the battle music from the official video, yes.
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole :D

Associate
06-14-2007, 02:00 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes

Ghost
06-14-2007, 02:27 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes


Na they cant, there would be no point in planet cracker would there?

Monan
06-14-2007, 02:37 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes


Na they cant, there would be no point in planet cracker would there?


only if the cost of energy of the black hole was much higher than the planet cracker.

Ghost
06-14-2007, 02:44 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes


Na they cant, there would be no point in planet cracker would there?



only if the cost of energy of the black hole was much higher than the planet cracker.


True. But really, which would you rather use? Time bomb (immune to dmg for some time) use planet cracker to pwn anything gound based and have your ship attack any arieal threats or ysing black hole and leaving your mothership open to heavy dmg to any oncoming waves of attak?

Its all about heavy duty mirco with ultimate units in nearly eveysingle game.

Monan
06-14-2007, 03:00 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes


Na they cant, there would be no point in planet cracker would there?



only if the cost of energy of the black hole was much higher than the planet cracker.


True. But really, which would you rather use? Time bomb (immune to dmg for some time) use planet cracker to pwn anything gound based and have your ship attack any arieal threats or ysing black hole and leaving your mothership open to heavy dmg to any oncoming waves of attak?

Its all about heavy duty mirco with ultimate units in nearly eveysingle game.


mmm agrred, but sending a mother ship all alone is a waste of resources, oviously it would have back up to distroy anithing that gets nearby the area in which the combat is to avoid what u just said.

CallDownTheThunder
06-14-2007, 05:00 AM
I want to be the first one to emp and lockdown the mothership and have the protoss players go wtf :)

Ghost
06-14-2007, 05:02 AM
Just a MS vs a terran super, all alone, would be... dumb, because of Black Hole

I was thinking if ground units could be affected by black holes


Na they cant, there would be no point in planet cracker would there?



only if the cost of energy of the black hole was much higher than the planet cracker.


True. But really, which would you rather use? Time bomb (immune to dmg for some time) use planet cracker to pwn anything gound based and have your ship attack any arieal threats or ysing black hole and leaving your mothership open to heavy dmg to any oncoming waves of attak?

Its all about heavy duty mirco with ultimate units in nearly eveysingle game.


mmm agrred, but sending a mother ship all alone is a waste of resources, oviously it would have back up to distroy anithing that gets nearby the area in which the combat is to avoid what u just said.


Wow, big quotage lol.

Yea, getting some phoenix and tempests in there for support would be ideal.

jaywalker
06-14-2007, 05:25 AM
cool... Monan and Ghost you two should keep doing that until the words are too small to read ;)

Anyway, how about this, give Terran a super powerful unit as you wish, no cap on that, and Zerg don't get super unit (dreaming...) :D

Or, how about a building/unit hybrid for Terran.

BTW, I don't think black hole can do damage to the ground units, because the narrator in the video said something like "the black hole is extremely dangerous to enemy fliers."

Associate
06-14-2007, 05:31 AM
I think what terran deserves to get is a super weapon, not a super unit, something like an MIRVed nuke drop, terran units are considerably tough anyway to stand against potential protoss/zerg hostilities

gr3ykn1ght
06-14-2007, 07:47 AM
so motherships ain't going to replace carriers, they just introduced tempests (they were just taking away carriers, but they didn't say anything about introducing an exact same unit through the storyline).

anyway, love the new look. although tempests are, in that sense, weaker now. but it still has that sense of air superiority. blizzard's getting better and better at satisfying customers eh?

Associate
06-14-2007, 08:05 AM
also I noticed they downsized most of the protoss air units, with their mothership only a bit larget than the BCs, perhaps they decided to slighly weaken protoss air power because of the new specialized units they have in their inventory

coalescence
06-14-2007, 01:28 PM
I don't know for the attack power, but Tempest look like they have more interceptors.

gr3ykn1ght
06-14-2007, 01:39 PM
they DO have more intercepters, i remember seeing a post that said they have 12. somebody counted the explosions when the tempest was destroyed.

anyway, i think even though the tempests were made to be weaker, i think it's also because the missile turrets and bunkers are getting stronger. but i was kind of laughing cos that was the way i played carriers during brood war, who lets their carriers get hit by turrets? it was always the tempest staying out of the turrets range while the intercepters make the turrets freakin confused about which intercepter to shoot at. that was how i played, at least.

Ghost
06-14-2007, 01:41 PM
According to someone, (sorry forgot you name) they have 12 interceptors now, not just 8. I think this may make up for the downsize on hp. Then again, the ship looks Dark Templar now and DT's are about good attack and low hp arent they?

EDIT: crap, sorry for posting something similar to the above but I go the error when someone is posting at the same time as you.

Callex
06-14-2007, 04:12 PM
Yea... alot of the protoss units are 'going dark templar', with the destruction of aiur and stuff... The tempest still looks pretty cool tho.

Ghost
06-14-2007, 04:42 PM
Yea... alot of the protoss units are 'going dark templar', with the destruction of aiur and stuff... The tempest still looks pretty cool tho.


Taking this into consideration, I wonder what changes DT's will have IF they come back, thay have to come back.

paragon
06-14-2007, 05:58 PM
According to someone, (sorry forgot you name) they have 12 interceptors now, not just 8.

That would be me.

I'd assume that the Dark Templar are pretty much the same as they were assuming they are still there which they should be.

Gold
06-14-2007, 06:02 PM
well there back, thread closed

Ghost
06-14-2007, 09:17 PM
According to someone, (sorry forgot you name) they have 12 interceptors now, not just 8.

That would be me.

I'd assume that the Dark Templar are pretty much the same as they were assuming they are still there which they should be.


:)

CallDownTheThunder
06-14-2007, 10:30 PM
mabye its just me but i dont feel like spending all my minerals and gas on the mothership when it could be easily killed useing lockdown, emp, feedbak, nuke, etc

I dont like having to rely on 1 unit :-\

UchihaItachi0129
06-14-2007, 10:33 PM
wow u just totally killed the MOTHERSHIP RULES moment T_T

Meloku
06-14-2007, 10:42 PM
You bring up an interesting point. Players will have to make a choice as to whether it is worth the risk of losing.

Scarecrow
06-14-2007, 10:45 PM
I don't think Blizzard will let those conventional cheap tricks work on it.

FurryLover
06-14-2007, 10:48 PM
i bet the mothership would be able to inflict serious damage to enemy zerg bases.

CallDownTheThunder
06-14-2007, 10:53 PM
i bet the mothership would be able to inflict serious damage to enemy zerg bases.


not if the mothership gets ensared, plagued, and has about 10 scourges crash into it

im pretty sure the black hole will not act quick enough to catch scourge

Meloku
06-14-2007, 11:15 PM
I don't think Blizzard will let those conventional cheap tricks work on it.


Conventional tricks taking out the biggest enemies is what starcraft is famous for.

The mothership will be easily countered, or this wont be starcraft 2 =P

Scarecrow
06-14-2007, 11:25 PM
Sure, but they wouldn't make a unit that costs so much and is easier to counter than a normal attack force worth the same amount of resources.

But of course it could be taken down with proper measures.

coalescence
06-14-2007, 11:26 PM
People who just build a mothership are stupid, see it as a big support unit, so defend it with your life :)

JudasXPriest
06-14-2007, 11:32 PM
ya, dont just fly in a mother ship and go "k... kill stuff" fly in a hundred other units with it and go "K... rape the crap out his base" ;)

UchihaItachi0129
06-14-2007, 11:44 PM
i wonder if u can cloak the mothership with a arb ^.^ that would totally rape

JudasXPriest
06-14-2007, 11:45 PM
Hmm. IF there is an Arbitor still... id say No. Mothership to me seems more like a Building than a Unit, and u cant cloak buildings ;)

UchihaItachi0129
06-15-2007, 12:10 AM
well u can get cloaked buildings but u cant cloak one

hillzagold
06-15-2007, 12:25 AM
the mothership is the figure head of an army, not a stand alone unit. it would only be useful by itself in campaign.

Bumbaloe
06-15-2007, 02:14 AM
well u can get cloaked buildings but u cant cloak one


If you are referring to the cloaking zerg trick from starcraft 1, I tested it, and once the building is finished it becomes uncloaked.

paragon
06-15-2007, 02:27 AM
Conventional tactics brought down the motherships in Independence Day so why not here. Sure its a big target but you gotta have a large force around it to protect it and make sure it doesn't get hurt and you get all its amazing abilities.
I don't know if anyone has played Homeworld 2 but there is a Battleship/Battlecruiser for each of the two races. These ships are really big and really hard to kill with pretty much anything except lots and lots of smaller ships or another ship like it. Generally in team games, one person would tech straight to this vessel because it was God on the battlefield, much better than the Protoss Mothership. However, once both sides had one, the other players always needed to protect the Battleship because it was the primary target of the enemy fleet (or they would just hyperspace in and destroy your mothership within seconds but generally people got inhibitors to prevent this). So, it needs a big fleet around it.

jaywalker
06-15-2007, 05:52 AM
oh homeworld2 is awesome... BC in hw2 is ridiculous and unlike mothership in starcraft2 you can have 3 of them in default setting.. and ya, that beast is not designed to be a lone wolf, you need a WHOLE fleet of varies ships to protect it.

CallDownTheThunder
06-16-2007, 12:50 AM
heres the top 10 things that will own the mothership

1. Yamoto
2. Plague
3. Feedback
4. Emp
5. Lockdown
6. Nuke
7. Ensare
8. Scourges
9. Cloaked Wraiths
10. MIND CONTROL!!!!!

id rather just make a whole bunch of other units. the mothership is to much of a liability.

paragon
06-16-2007, 01:00 AM
So if there is mind control in SC2 and you mind control a mothership while you already have a mothership does this allow you to get two motherships or does the violation of the second rule of motherships (being that you may only have one mothership) cause a rift in space time and suck the second mothership into a black hole? This being said, I would love to see two motherships black hole each other. Or perhaps the mothership is resistant to mind control... cause its just so homely. Or because there are so many people on the mothership, you would not be able to mind control them all and so the ship explodes as the mind controlled half of the people and the non-mind controlled half fight to the death.

Zombine
06-16-2007, 01:08 AM
We already have this same topic under units.

WHAT!
06-16-2007, 01:09 AM
i dont think most of those would work...it would just make the mothership useless.

coalescence
06-16-2007, 01:44 AM
Won't work:

5. Lockdown
10. MIND CONTROL!!!!!

And:
9. Cloaked Wraiths
Man, you're really stupid if you send out your mothership without a few observers, nobody does that, and you could have thought about that yourself...

CallDownTheThunder
06-16-2007, 01:54 AM
ok i replace cloaked wraiths with malestrom :)

how do you know lockdown wont work? It is mechinical

coalescence
06-16-2007, 02:03 AM
Because its a superunit, would be too cheap too just lock it down.

Zombine
06-16-2007, 05:38 AM
right, if the toss haven't had a way to counter lockdown in the 4 years between SC1&2, they are idiots.

paragon
06-16-2007, 06:05 AM
And if the Terrans didn't develop a better lockdown, they are idiots. And if they just decided to stop using it one day, they are even bigger idiots. As ghosts are in it, some form of lockdown must be as well.
While they are clearly trying to make a whole new game, they are also trying to make the story flow well. The units help tell the story. Having a unit or ability just disappear for no reason would break the flow of the story and so that would not be good for them.

Look at the transition of WarCraft 2 to 3, every unit from 2 is in 3 except for the sea units in some form. A few are mercenaries but they are there none the less.

hillzagold
06-16-2007, 07:29 AM
you know, we really dont know enough about the mothership to say that it's a waste. for all we know, it might cost like 3 times more then the old carriers

[LightMare]
06-16-2007, 07:35 AM
well, this ship straight out wrecks with full energy, but the cost of it's abilities are ENORMOUS!!!!!!! if there some magical energy-regaining units apart from cheats, mothership would own

Gold
06-16-2007, 08:59 AM
ok i replace cloaked wraiths with malestrom :)

how do you know lockdown wont work? It is mechinical


am i the only one who finds your posts really annoying?

i dont see how a ghost could lock down a full mothership tbh
and it seems silly to just send it in alone, or be able to freeze it and things like that
its not a god unit (googo remy) it needs support, any other way and it woudnt be starcraft
in the demo we just got to see its abilities, that wasnt anything like how the game will be played, no where close.

mc2
06-16-2007, 03:35 PM
It would make sense for a lockdown to work on a mothership. The key here is to defend the mothership with surrounding units. Like high templar's hallucination, etc, etc. Your right, I think spending the resources on ground units would worth more than the mothership.

wolfblood
06-16-2007, 03:58 PM
Am i the only one thinking dark swarm? ;)

Besides if your mothership is in real danger, just statsi field it and call for backup?

proswimma
06-16-2007, 04:31 PM
The mothership may end up just being a waste, but it could also be a perfect support unit for ground troops!

surr
06-17-2007, 01:29 AM
My first post here but it would be cool if you hallucinate the mothership, have like 5 charging in their base, creates sort of a comfusion i would think. <never mind they would figure you can only 1> Still an emp+lockdown would suck cause then you wasted alot of money for nothing....maybe muti lock downs but i dont see how that can work

proswimma
06-17-2007, 02:10 AM
The mothership is probably just going to end up being classifyed as a building or something. We can only have one of them and it sounds way too easy to just lock it down or mc it.

Ghost
06-17-2007, 03:05 AM
heres the top 10 things that will own the mothership

1. Yamoto
2. Plague
3. Feedback
4. Emp
5. Lockdown
6. Nuke
7. Ensare
8. Scourges
9. Cloaked Wraiths
10. MIND CONTROL!!!!!

id rather just make a whole bunch of other units. the mothership is to much of a liability.



I agree with you completely, i hadn't thought of mind control, awsome.

LoserInLosing
06-17-2007, 03:07 AM
Maybe the mothership would have immunity to specific effects, Making it harder to beat. And besides, were still not sure lockdown or wateva will come back

Ghost
06-17-2007, 03:15 AM
Well, for now I honsetly wont be building a mothership in bn anytime soon after the release of SC2 lol.

paragon
06-17-2007, 03:41 AM
And besides, were still not sure lockdown or wateva will come back

Did you read my previous post in this thread about lockdown and ghosts and unit/ability continuity and it's affect on the storyline/flow of the game?

"We'll we've got this great weapon that disables ships but... we don't want to use it anymore so... **** it."

mc2
06-17-2007, 03:45 AM
I'm happy that there's a unit that have a similar attack style to the Carrier :)
12 interceptors...imagine how messy that would look with a fleet of 12 tempest.

CallDownTheThunder
06-17-2007, 03:56 AM
i just cant for some noob to spend all his minerals and gas on the mothership and think hes all powerful just to have it die in 5 seconds lol.

reminds me of the old days when noobs used to build all carriers...good times :)

[LightMare]
06-17-2007, 04:00 AM
oooooooohhhhhh! imagine that!

[LightMare]
06-17-2007, 04:29 AM
mothership is more of a campaign unit, not online

Ghost
06-17-2007, 05:47 AM
mothership is more of a campaign unit, not online


Oh so very true.

paragon
06-17-2007, 04:13 PM
Why do you say that? Blizzard themselves said that much of the early development was completely focused on online play where they talked with professional gamers about stuff and then afterwards they dealt with single player. I'm sure it will be a good support unit and I doubt it will cost an incredibly large amount of resources. There is no evidence that it will cost a ton. People seem to be drawing this conclusion from the fact that you can only have one of them at a time. However, this reasoning does not follow. Plus, if it is so easy to destroy, it would not cost a ton of resources.

zeratul11
06-17-2007, 04:31 PM
i dont think mind control, lockdown, etc. will work on the mothership.
ensnare? how can a spit from a queen slow down a city size airship?]

it will be situational, and i think at all times it will be worth it.

surr
06-17-2007, 07:18 PM
what about hallucinate?

PowerkickasS
06-17-2007, 07:22 PM
ensnare? how can a spit from a queen slow down a city size airship?]


ROFL
I'll give ya a power down later :D

Meloku
06-18-2007, 02:08 PM
I had a cool thought thought the other day. Wouldnt it be interesting that in order to build certain special units you needed to use the gold minerals? Ex. nukes, motherships, banelings? (they seem overpowered)

Some maps wouldnt have the gold minerals, so we wouldnt see these special units on all maps. Also it would be very interesting to provide a place where the players are essentially forced to fight. Put the gold minerals in the middle for instance, you cant just let someone sit there and collect the gold minerals, thats suicide!

FlyingTiger
06-18-2007, 02:18 PM
eh i don't mean to come hard on ya, but I don't agree with you,

Nukes have already been implemented in SC1. The mothership probably would take a very long time to tech up and build (plus it doesn't even look all that powerful anyways due to energy limitations and you only get one and it can be easily be countered with a balanced attack). Banelings are like ground scourges and from what I seen and read, it only does 40 dmg per suicide and plus we don't know the cost of the evolution from the zergling.

I think it'll overcomplicate things if you only have the gold minerals for certain units, and it is really hard to differentiate which is a special unit and which is not cause all the units should be balanced anyways. It's starcraft were talking about here!

10-Neon
06-18-2007, 04:07 PM
I had a cool thought too. Wouldnt it be interesting that in order to build certain special units you needed to use a new kind of green minerals? Ex. Medics, Hydralisks, upgrades? (they seem overpowered)

Some maps wouldn't have the green minerals, so we wouldn't see these special units (and upgrades) on all maps. Also it would be very interesting to provide a place where the players are essentially forced to fight. Put the green minerals in the middle for instance, you cant just let someone sit there and collect the green minerals, thats suicide! It would make it even harder to mine them if you had to, say, build a special building on top of them in order to mine them, and even then you can only mine with one worker at a time. The green minerals can be like the "gold" in the WarCraft games.

gr3ykn1ght
06-18-2007, 04:09 PM
I'm happy that there's a unit that have a similar attack style to the Carrier :)
12 interceptors...imagine how messy that would look with a fleet of 12 tempest.


messy's one way to look at it. but another way to look at it is that it's utterly confusing the enemy when everything flies around. anyway, who's complaining? the more the merrier, i always say. ;D

i also heard that it's shields can only defend itself against ground attacks, maybe that explains the shields being the way they are, also if you look caredully, it looks like a half globe at the bottom when it gets hit, but when air to air units hit them the shields don't activate.

FlyingTiger
06-18-2007, 04:22 PM
haha stop being silly however so true

UchihaItachi0129
06-18-2007, 04:25 PM
lol be nice... XD

FlyingTiger
06-18-2007, 04:34 PM
I'm happy that there's a unit that have a similar attack style to the Carrier :)
12 interceptors...imagine how messy that would look with a fleet of 12 tempest.


messy's one way to look at it. but another way to look at it is that it's utterly confusing the enemy when everything flies around. anyway, who's complaining? the more the merrier, i always say. ;D

i also heard that it's shields can only defend itself against ground attacks, maybe that explains the shields being the way they are, also if you look caredully, it looks like a half globe at the bottom when it gets hit, but when air to air units hit them the shields don't activate.


yup absolutely correct

wuffle
06-18-2007, 05:07 PM
Yeah wow. It's not like it is that random of a thought, seeing as there were gold minerals in the video. I think the idea is a good one but I'm gonna disagree about banelings being that powerful. Maybe the Terran would need some of the special mineral for nukes, the protoss for the mothership, and the zerg for some crazy upgrade. Like all units attack goes up by such and such percent. Now that would be cool. :powerup:

[LightMare]
06-18-2007, 05:11 PM
maybe in SC3.

starcraft2iscoming
06-18-2007, 06:15 PM
Carriers appear in the artwork trailer at least once.
In the picture with Colossi and Reavers there is at least one carrier possibly four above them at 0:45.
And the crashed ship at 1:32 looks like a carrier.
Maby carriers might be a Campaine hero for SC2. Maby even Dragoons.

Meloku
06-18-2007, 08:26 PM
I had a cool thought too. Wouldnt it be interesting that in order to build certain special units you needed to use a new kind of green minerals? Ex. Medics, Hydralisks, upgrades? (they seem overpowered)

Some maps wouldn't have the green minerals, so we wouldn't see these special units (and upgrades) on all maps. Also it would be very interesting to provide a place where the players are essentially forced to fight. Put the green minerals in the middle for instance, you cant just let someone sit there and collect the green minerals, thats suicide! It would make it even harder to mine them if you had to, say, build a special building on top of them in order to mine them, and even then you can only mine with one worker at a time. The green minerals can be like the "gold" in the WarCraft games.


I dun see wut u did threre

paragon
06-18-2007, 10:19 PM
Even if they aren't, I'll just import the carrier and interceptor models from Project Revolution.

UchihaItachi0129
06-18-2007, 10:28 PM
Even if they aren't, I'll just import the carrier and interceptor models from Project Revolution.


lol cheapo XP

paragon
06-18-2007, 10:48 PM
Well I have the models so why not use them.

madaaa1
06-18-2007, 11:53 PM
hallucinate will really make mothership a living hell

obesechicken13
06-19-2007, 01:11 AM
To better understand the Mothership we should look at other games. IN Rise of legends all of the superweapons are majorly powerful, there can ony be one, and they wreak havoc. They will be beatable and like the warcraft III chaos damage units and heroes, only slightly or not at all affected by spells. maybe lockdonw will only slow down the mothership for five seconds.

Zombine
06-19-2007, 01:31 AM
intelligent first post, welcome to the forums.

Frost
06-19-2007, 02:14 AM
I had an even better thought, the mothership could send out little flyers like the Carrier and could only be played on the map Independence day :thumbup:

UchihaItachi0129
06-19-2007, 02:25 AM
intelligent first post, welcome to the forums.


yup yup welcome i look foward to see you in action

mc2
06-19-2007, 07:13 AM
''Nuclear launch detected'' is a super weapon already. Plus the deadly lockdown as well as EMP sending an archon close to death. (ok we are not sure yet if lockdown and EMP would return). And let's not forget the yamato gun that cause 259 damage (2nd highest damage in the entire game) and the spider mine that causes 125 damage (same as a scarab!!)

Dxun
06-19-2007, 06:20 PM
I had a cool thought too. Wouldnt it be interesting that in order to build certain special units you needed to use a new kind of green minerals? Ex. Medics, Hydralisks, upgrades? (they seem overpowered)

Some maps wouldn't have the green minerals, so we wouldn't see these special units (and upgrades) on all maps. Also it would be very interesting to provide a place where the players are essentially forced to fight. Put the green minerals in the middle for instance, you cant just let someone sit there and collect the green minerals, thats suicide! It would make it even harder to mine them if you had to, say, build a special building on top of them in order to mine them, and even then you can only mine with one worker at a time. The green minerals can be like the "gold" in the WarCraft games.


I dun see wut u did threre
AKA VespineGas

and i think the gold minerals will just be a richer deposit

Ryan
06-19-2007, 09:34 PM
I had a cool thought thought the other day. Wouldnt it be interesting that in order to build certain special units you needed to use the gold minerals? Ex. nukes, motherships, banelings? (they seem overpowered)

Some maps wouldnt have the gold minerals, so we wouldnt see these special units on all maps. Also it would be very interesting to provide a place where the players are essentially forced to fight. Put the gold minerals in the middle for instance, you cant just let someone sit there and collect the gold minerals, thats suicide!


mm i dont think so, i think its b eter if we just have minerals + vespene gas. I think the gold minerals were just "doodles" adn nothing imporant. (if they are for minign than its really goign to add to the game) Also to someone elses post the mother ship is deffenitly ultimate. used the the right hands thsi thign can kill hole fleets of air attack. also what beter way to stop a drop b4 it happens... GOoooo black hole! On another note, yes they are all balanced, but my guess is there is no single unit that can kill the mothership on his own if it has full energy. yes its balanced but there is always goign to have its advantages.

MrFrancko
06-21-2007, 06:49 PM
The only additional mineral source I could see would be one or two in a grouping of minerals that gives a bit more resources each time it is mined. I would say we need another type altogether.

zeratul11
06-22-2007, 10:35 AM
I had a cool thought too. Wouldnt it be interesting that in order to build certain special units you needed to use a new kind of red minerals? Ex. drones, probes, and scv's? (they seem overpowered)

anyway i think meloku's ideas are possible. but protoss then will have a hard time making a mothership if it requires some special minerals, and it will just lessen the rush factor. and also if you see your enemies mining for gold minerals, you will know what they will come up against you (they maybe building super units, nukes etc.)

ENTAROGUNTER
06-22-2007, 06:18 PM
That's very true, special minerals could certainly lower any surprise attempt, unless there were lots of things to do with the gold minerals, in which case it'd no longer be for special units :P .

Although I do find that idea interesting, maybe it could be for a campaign level, you need to gather so many gold minerals in one mission, and the next one they give you the Mothership they built with it.

generalrievous
06-22-2007, 07:03 PM
meh, i think it would be kool just to have different colored minerals instead of making rare resource would remind me of Rise of nations :P

ENTAROGUNTER
06-23-2007, 05:12 PM
Although they had the nuke in Starcraft 1 to balance the races, so if in SC 2 they add super powers to the Protoss and Zerg, but keep humans nuke's from the first one, it'll be unbalanced. Unless they change it some how.

Although I like the Ion Cannon idea, maybe it could fire a nuke kind of attack to anywhere you can see on the map. Than again that would kind of make the nuke obsolete. I like hearing "Nuclear launch detected." At least if I'm the one dropping it ;D

I don't know, I hope Blizzard has some awesome ideas though.

SirBaron
06-23-2007, 06:39 PM
I like hearing "Nuclear launch detected."
Does "Ion Cannon Launch Detected" sound equally pleasing?

paragon
06-23-2007, 06:40 PM
no not really because ion cannons don't launch, they fire. And they fire in a straight line so having an ion cannon on the ground fire upwards and hit something else on the ground doesn't make any sense.

paragon
06-23-2007, 10:05 PM
technically they are, just the interceptors aren't.

10-Neon
06-24-2007, 03:45 PM
Maybe they'd fire at a huge orbital mirror? Maybe they'd just fire from space to begin with?

...Which reminds me, it is annoying that you need to build an entire building just to gain access to an orbiting communication satellite, I mean, this is the 23rd century, you'd think they'd have that kind of technology built into their shoes!

[LightMare]
06-24-2007, 03:51 PM
i love and adore the mothership. it's pure genius. if you look closely, you can see there is a veritable city on top covered by a shield

SirBaron
06-24-2007, 03:54 PM
no not really because ion cannons don't launch, they fire. And they fire in a straight line so having an ion cannon on the ground fire upwards and hit something else on the ground doesn't make any sense.

Hehe okay :) how's about "Ion Cannon Firing Sequence Initiation Detected?"

paragon
06-24-2007, 05:22 PM
Hehe okay :) how's about "Ion Cannon Firing Sequence Initiation Detected?"

How about just "Move, you're ****ed."

Itsmyship
06-24-2007, 05:40 PM
I think what terran deserves to get is a super weapon, not a super unit, something like an MIRVed nuke drop, terran units are considerably tough anyway to stand against potential protoss/zerg hostilities


Well, why don't we give them the Death Star :P

paragon
06-24-2007, 07:05 PM
But the death star would bankrupt the entire Dominion which is probably already bankrupt anyways. And it would destroy the battlefield. And the rest of the planet.

Ishe
06-25-2007, 10:43 AM
Was just reading the pc gamer interview and they said they expected to get a big reaction with the power ship but didnt get one thoughts?

Ych9
06-25-2007, 10:56 AM
Yea, I kind of feel bad for them on this one.
Blizzard ppl were probably eager waiting for the moment the Mothership shows up to see the fans reaction. What do they get? Nothing, LOL. But at least, the stuff they didn't expect the fans to have a good reaction did have some good reactions. Like the mentioned Zealots 3d model and Stalkers Blink. So I guess that makes up for it.

ENTAROGUNTER
06-25-2007, 04:15 PM
I actually really liked the Mothership, the abilities are amazing, they're beautiful, original, and certainly powerful. I think it certainly adds to the Protoss feel of bigger, stronger, more valuable units.

I'm very interested in what they'll do with the Zerg and Terran to balance it out.

I still give the Mothership a thumbs up :good:

Arachanox
06-25-2007, 04:20 PM
I'm against the Zerg and Terran getting an ultimate unit. Why? Because the Protoss have always been known to have a few, very powerful units, while the Zerg and Terrans have large numbers of medium and weak units.

paragon
06-25-2007, 05:43 PM
They aren't getting an ultimate unit. Blizzard said that. Christ how many times do people have to say this.

generalrievous
06-25-2007, 05:49 PM
i think the MS is fine it goes with the protoss theme of having few but very powerful and expensive units

Daymare
06-25-2007, 05:54 PM
The Mothership looks awesome to me, although I expect it didn't have a good reaction because the name is so cheesy. I did feel kind of let down when I heard the name, I hope they change it.

[LightMare]
06-25-2007, 05:59 PM
mothership is GOD!

generalrievous
06-25-2007, 06:12 PM
mothership is GOD!

Goddess rather xP

coalescence
06-25-2007, 07:46 PM
I have mixed feelings, one part of me thinks its unearthly cool and the other part finds it... too command&conquer-ish

ENTAROGUNTER
06-25-2007, 08:51 PM
But the death star would bankrupt the entire Dominion which is probably already bankrupt anyways. And it would destroy the battlefield. And the rest of the planet.


But isn't that a small price to pay for domination?

paragon
06-25-2007, 09:50 PM
I don't think protoss were ever represented by dark archons. It wasn't even that great of a unit.

shirija
06-25-2007, 10:52 PM
Mothership's black hole looks like it could easily wipe out an entire armada regardless of strength (I assume that air units could stack). If that is true then it really is an ultimate unit, at least from the sky.

paragon
06-25-2007, 11:12 PM
Mothership's black hole looks like it could easily wipe out an entire armada regardless of strength (I assume that air units could stack). If that is true then it really is an ultimate unit, at least from the sky.

So can psi storm/plague.

**** you defilers and high templars... **** you.

shirija
06-25-2007, 11:51 PM
Difference is that both are ground units, both are weak and can be assasinated (brood, irradiation, feedback), and both do damage over time so units can run for repair/shield charge. Those are both strong units mind you but this is unconditional and instant kill with both defensive and offensive potential on the ground as well. If queens are available this fella will be the first one I turn green >: 3

paragon
06-25-2007, 11:56 PM
Battlecruisers don't run very fast. And computers always seem to storm at the right point where ever you are retreating to so that you are in the storm for even longer cause they do like 2 or 3 after the first one.
And I was poor and had no more minerals left (noone else had minerals either) so I couldn't repair.

shirija
06-26-2007, 12:29 AM
which is why you have a couple sci stations around to drop emps. If you were poor, it's a good thing you have the easiest race in the game to go turtle with. A couple of tanks and you're set for half the game.

paragon
06-26-2007, 01:04 AM
yeah. those tanks held em back for a while.

ImaGiNe.
06-26-2007, 03:46 AM
Protoss Mothership kind of sounds a little cheesy to me. I mean sure it is THE ship of ships and has some crazy ass abilities to boot, but maybe rename it to something else? The Mothership name does not sound very threatening, you know?

IN-GAME:
Player 1: OH SH*T! A MOTHERSHIP!

Booooooooooring.

ALTERNATIVE:
Player 1: OH SH*T! AN ENORMOUS PROTOSS BATTLE PLATFORM THAT HAS THREE AMAZING ABILITIES AND ONE CRAZY PHYSICAL ATTACK!

Now that's threatening.

burkid
06-26-2007, 03:53 AM
i think mothership is the perfect name for it. where do you think the pheonix and warp ray came from? God and the MS wentÂ* ;) and now you have baby kickass ships too.

gr3ykn1ght
06-26-2007, 04:00 PM
the interceptors aren't? i thought they all were ranged... DARN!

look on the bright side though. it's gonna make attacking base EVEN more messy. woohoo.

burkid
06-26-2007, 04:40 PM
i want to see a tempest against a squad of marines... slice and dice 'em haha

Ximnipot69
06-27-2007, 12:00 PM
I'm a fan of the Ion Cannon idea too, but the ultimate unit for Terrans doesn't have to be a weapon. Why not a spellcaster, like a super-powered Science Vessel? Imagine a massive EMP Shockwave that knocks out the shields of all Protoss on the screen or an Irradiate that targets dozens of units. Or some kind of effect like a psi disruptor that can stun or confuse a large amount of Zerg. And don't forget about Lockdown...

paragon
06-27-2007, 02:46 PM
You mean psi disruptor. Psi emitter would lure the zerg to a location... although that could be useful too.

ImaGiNe.
06-27-2007, 04:32 PM
Well, why don't we give them the Death Star :P

Pure genius Itsmyship! Pure genius! The Terran Death Star... I like it! :good:

Oh yeah, I doubt anyone would really get into using Motherships a lot because for one thing, they'll probably be targeted by everything and because energy is a concern.

Ghost
06-27-2007, 04:36 PM
Well, why don't we give them the Death Star :P

Pure genius Itsmyship! Pure genius! The Terran Death Star... I like it! :good:


yea yea! and then, and then they could, you know! they could all have light sabers and develop and ability to use you know! LIKE THE FORCE AND STUFF!

paragon
06-27-2007, 05:26 PM
force... psi... whats the difference? Don't the zealots move out of phase or something to get them to run faster? Sounds force-like to me.

MrFrancko
06-27-2007, 06:28 PM
Not a fan of the mothership. I just feel like it's going to be one of those things that they find hard to balance. It has some very dangerous abilities.

Nikzad
06-27-2007, 06:54 PM
I never thought about it but I guess the name is kinda cheesy

I like "flagship"

or "flying city of deathness"

Outcaster
06-27-2007, 07:32 PM
Personally i don't have anything against the name, but what names would you suggest for a replacement???

Maybe something like 'Aura Ominae'

Light
06-27-2007, 07:34 PM
i didnt like the mothership at all. just seemed unserious. flying UFO shoots lasers.------

Ghost
06-27-2007, 07:36 PM
I think they should of had made a Father ship, then the two ships could *ceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeensored* and then loads of little ships could come out.

Nikzad
06-27-2007, 07:39 PM
you mean a carrier/tempest?

edit: so the tempest should be the mothership and the mothership the fathership I guess...i mean it has the big guns...

Light
06-27-2007, 07:40 PM
I think they should of had made a Father ship, then the two ships could *ceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeensored* and then loads of little ships could come out.


lol, funniest **** ever. ;D
btw, its totally sick.

no, he means ''fathership''(duznt exist) and ''mothership'' have *ahem*

Ghost
06-27-2007, 07:44 PM
I think they should of had made a Father ship, then the two ships could *ceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeensored* and then loads of little ships could come out.


lol, funniest **** ever. ;D
btw, its totally sick.

no, he means ''fathership''(duznt exist) and ''mothership'' have *ahem*


=D

Zealous_Templar
06-27-2007, 07:46 PM
When I first saw the mother ship I was only kind of impressed until I saw the black hole. I thought that was a pretty amazing ability and looked like it might make the mothership worth the cost. But then it started getting hit by the yamato guns and it made it seem like the ship had to stay there in order to get the hole to function which I hope is untrue.
Like they said in the demo video the planet cracker would expose the mothreship to enemy fire but because it was only killing tanks it wasnt that big of a deal. Im sure this ability has a lot of potential as well and might be good for flanking the enemy.
The time bomb looks pretty bad imo. It only slowed down the missles and didnt stop them and it also looked like it was still being hit by them.
Overall the mothership is pretty darn cool just not OMFGWTF WOWZORS. It just doesnt do anything that massing a few other units cheaper couldnt already do.
Oh and I think it looks all right kinda like a floating city

Ghost
06-27-2007, 07:48 PM
Oh and I think it looks all right kinda like a floating city


It is a floating city.

burkid
06-27-2007, 07:50 PM
I think they should of had made a Father ship, then the two ships could *ceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeensored* and then loads of little ships could come out.


wow i said this exact same thing if you scroll up a bit.

Zealous_Templar
06-27-2007, 08:15 PM
It is a floating city.


Is it really though? I mean how do you know for sure? After taking another look at it it kinda just looks like a flying command center or Nexus which isnt really a city...

Ghost
06-27-2007, 08:20 PM
It is a floating city.


Is it really though? I mean how do you know for sure? After taking another look at it it kinda just looks like a flying command center or Nexus which isnt really a city...


have you seen the SIZE of a scale nexus... if not a city a big-ass condo.

burkid
06-27-2007, 08:23 PM
It is a floating city.


Is it really though? I mean how do you know for sure? After taking another look at it it kinda just looks like a flying command center or Nexus which isnt really a city...


"After the destruction of Auir, and the ravage at Shakuras, the Protoss has decided to creative safe havens within the sky. These glass domes that incase entire Protoss Cities are a symbol of hope and power. Headed by the leaders of the Protoss Conclave, Motherships are not only armed to the teeth, but also act as a funnel for the Conclaves immense psionic power. Only deployed in the battle field during the most dire of circumstances, the Mothership has the capacity to turn a defeat to victory, and single handedly level small armies."

thats straight from infoceptor
yes, they are cities

paragon
06-27-2007, 08:24 PM
Does the shield go down when it uses its planet cracker?

Itsmyship
06-27-2007, 08:25 PM
Wow...so when you take out the mothership, youre not just taking out a mothership..you're taking out the Conclave with a whole bunch of Protoss too :P

Ghost
06-27-2007, 08:27 PM
Yup, "that still counts as one" once said Gimbli.