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FlyingTiger
06-29-2007, 09:28 PM
From http://www.battle.net/forums/thread.aspx?fn=sc-general&t=196529&p=1&#post196529


-----Starcraft 2 Q&A Batch 4-----

1)Are the yellow minerals shown in the trailers harvestable?

Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?

2)Will resource sharing be allowed between allies?

Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.

3)Will allied chat be enabled by default for pre-set teams?

Yes.

4)Is the Zealot charge ability an upgrade as well?

Yes, this ability is upgraded through the Protoss War Shrine.

5)What types of future community updates will there be?

Starcraft2.com will be updated with regular unit and building profiles. Furthermore, there are several projects in the works planned for the Blizzards RTS Community as a whole, which we will share at a later time.


nice to see the gold mineral mystery solved. Protoss War Shine woooo! :thumbup: :thumbup:

Itsmyship
06-29-2007, 09:32 PM
Well, at least now we got rid of the Citadel of Adun...the one shot space taker of the Protoss :)

[LightMare]
06-29-2007, 09:35 PM
thank god that gold mineral dispute is over! and no more citadel of adun!!!

MrFrancko
06-29-2007, 09:44 PM
thank god that gold mineral dispute is over! and no more citadel of adun!!!

Amen brother. Amen!
Lots of great info in that too. Blizzard seems to be on their game when it comes to keeping the community happy with frequent information.

zeratul11
06-29-2007, 09:59 PM
protoss war shrine. i like the sound of that. forge sounded more terran. citadel of adun was nice.

yellow minerals greater quantities. so where do we see them, middle of the map?

MrFrancko
06-29-2007, 10:01 PM
protoss war shrine. i like the sound of that. forge sounded more terran. citadel of adun was nice.

yellow minerals greater quantities. so where do we see them, middle of the map?

Yeah, from the sounds of it they will be towards the interior of a map. If we can assume that there are 12 people on a map, i'm guessing that the rest of the expansions will be behind the bases. They could still be attacked but they aren't as high priority as the yellows. I like the strategy that this is going to make.

[LightMare]
06-29-2007, 10:34 PM
does protoss war shrine replace forge? i don't think so. i only thought it replaced citadel of adun

zeratul11
06-29-2007, 10:43 PM
I like the strategy that this is going to make.


yes a complicated one.

anyway i hope they will allow resource sharing, so like for example your ally base is nearly destroyed and he dont have enough minerals to rebuild, then you can back him up with minerals so that he will be back in no time and serve your team once again.


does protoss war shrine replace forge? i don't think so. i only thought it replaced citadel of adun


no, maybe the war shrine contains most of the upgrades for basic ground units. citadel of adun and forge combined as one.

Itsmyship
06-29-2007, 11:03 PM
I'm takin a good guess and saying it replaces the Citadel of Adun, considering the fact that after its one upgrade, it just took up space

MrFrancko
06-29-2007, 11:42 PM
I'm takin a good guess and saying it replaces the Citadel of Adun, considering the fact that after its one upgrade, it just took up space

I'd have to agree with this.

I don't think the extra mineral type will make strategy complicated. It's just going to be one more thing to make things interesting and exciting. The more I think about it the more I love the idea. It's not like their adding a new resource altogether. It just brings them in faster.

I like the resource sharing idea too. In bigger games this will create some crazy games that could all of a sudden turn around in a losing teams favor. Once again, more interesting and exciting strategies while still keeping the flavor of SC.

paragon
06-30-2007, 01:17 AM
I like the resource sharing idea too. In bigger games this will create some crazy games that could all of a sudden turn around in a losing teams favor.

You'd think so but if you've played enough WC3 games you know that isn't true.