View Full Version : # of Lings per Larvae?
MrFrancko
06-30-2007, 09:27 PM
I was just thinking about this, because of what I believe Blizzard has said about their concept for the zerg this time around. They seem to be wanting the zerg to feel more like they are a swarm than in the last game. With this in mind, I was wondering if they will increase the number of zerglings in an egg to 3? Any thoughts?
eclipse
06-30-2007, 09:32 PM
i doubt it as the 6 ling rush would become 9 which seems incredibly hard to stop
MrFrancko
06-30-2007, 09:34 PM
Well, the lings that come out would have to be weaker than the originals as to balance the gameplay but i'm merely saying that if you have 3 come out at a time you are going to get a larger looking army which makes you look more like you have a swarm.
paragon
06-30-2007, 10:36 PM
I think they should stick with 2. 2 is a good number and besides, zergs can't have triplets because the possibility of negative mutation and cell degradation is too great with more than 2.
generalrievous
06-30-2007, 10:54 PM
ya it should remain at 2 or mabey 4 if they make them alittle less powerful but increase their dps
zeratul11
06-30-2007, 11:30 PM
yah make it 3 but low hp and slower movement speed. <-upgrades.
MrFrancko
06-30-2007, 11:36 PM
yah make it 3 but low hp and slower movement speed. <-upgrades.
I like the upgrade idea. I wouldn't see a problem with it at all. Start with 2 and be able to have 3.
[LightMare]
07-01-2007, 12:41 AM
i'd say keep it at 2 lings per larvae. it would become too much to handle.
Ghost
07-01-2007, 12:45 AM
If they want to go for the "OMG HUGE SWRM!!1one, oops one siege shot took them out nvm guys" feel for the zerg, increase it to 4 per egg, make them weaker.
DontHate
07-01-2007, 12:55 AM
I like your idea of in the beginin' of hte game have a smaller amount to mass and later u can double the amount per larvea.
zeratul11
07-01-2007, 12:59 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
DontHate
07-01-2007, 01:03 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
i like! nice thinkin'
zeratul11
07-01-2007, 01:29 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
i like! nice thinkin'
thank you man.
Fenix
07-01-2007, 01:31 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
i like! nice thinkin'
Ya, we've bandied that about a bit. It's a good idea.
paragon
07-01-2007, 02:04 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
OR
3 - hatchery
3 - lair
4 - hive
generalrievous
07-01-2007, 02:08 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
OR
3 - hatchery
3 - lair
4 - hive
i like it ^ ^
paragon
07-01-2007, 02:25 AM
5 per hive is just way too high. plus by the time you have a hive you should have more than one additional hatchery.
MrFrancko
07-01-2007, 03:05 AM
5 per hive is just way too high. plus by the time you have a hive you should have more than one additional hatchery.
The only problem I see with increasing the larvae themselves is that you could essentially create huge hordes of mutas way too quickly for the game to be fair. If you only have the lings be the ones that can be upgrades to 3 or 4 or larvae, then you're keeping the mechanics to one unit.
paragon
07-01-2007, 03:14 AM
5 per hive is just way too high. plus by the time you have a hive you should have more than one additional hatchery.
The only problem I see with increasing the larvae themselves is that you could essentially create huge hordes of mutas way too quickly for the game to be fair. If you only have the lings be the ones that can be upgrades to 3 or 4 or larvae, then you're keeping the mechanics to one unit.
That is the problem I see with more larva too. However, increasing the amount of zerglings would make their rush more deadly.
burkid
07-01-2007, 03:29 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
OR
3 - hatchery
3 - lair
4 - hive
i like it ^ ^
i like the 4 more than the 5.
also, they could noticably increase the speed at which larvae are spawned at the hive level, instead of more.
SirBaron
07-01-2007, 03:52 AM
and increase the larvae on hatcheries.
lvl 1 = 3 larvae
lvl 2 = 4 larvae
and lvl 3 (hive) = 5 larvae
OR
3 - hatchery
3 - lair
4 - hive
i like it ^ ^
i like the 4 more than the 5.
also, they could noticably increase the speed at which larvae are spawned at the hive level, instead of more.
Now this idea looks good. Rather higher spawn rate than more larvae. :powerup:
burkid
07-01-2007, 03:53 AM
yay, acceptance.
paragon
07-01-2007, 03:54 AM
Ah increasing the spawn rate for the larva would be a good idea. That way the same amount of larva are still available initially but it would give zerg a slight edge. However, just giving it to the person when they get the lair and then the hive might be imbalanced. But if there was an upgrade at the lair level to increase the larva respawn rate and then another at hive level, it could be more easily balanced.
I'd give you a power up but I already did earlier.
burkid
07-01-2007, 03:58 AM
its ok, ive already got 2 today.
i used to think that the spawn rate was increased at higher levels anyways, but then one time i selected a larva from a hatchery and hive at the same time and had them both make a muta, and both larva came back at the same time.
paragon
07-01-2007, 04:11 AM
I hated having to keep building hatcheries because I would continuously run out of larva and have to wait a long time to get more. I remember often having five hatcheries and a hive and making 18 units at once.
burkid
07-01-2007, 04:13 AM
i have to say, despite how much i hated waiting for larvae, i loved the simotaneous building.
paragon
07-01-2007, 04:31 AM
Yeah. I've always wondered if they make 5 units from one hatchery faster than terrans and protoss if the build time of the unit was constant for both build types. Like if you build a unit that took 30 seconds to build from 3 larva at a hatchery and then immediately after another larva appeared, another unit was made and then immediately after a second larva appeared, the fifth unit was made. Then you build five of another unit that takes 30 seconds at a barracks. I'd think the Zerg would be faster.
burkid
07-01-2007, 04:33 AM
Yeah. I've always wondered if they make 5 units from one hatchery faster than terrans and protoss if the build time of the unit was constant for both build types. Like if you build a unit that took 30 seconds to build from 3 larva at a hatchery and then immediately after another larva appeared, another unit was made and then immediately after a second larva appeared, the fifth unit was made. Then you build five of another unit that takes 30 seconds at a barracks. I'd think the Zerg would be faster.
i think thats why zerg get that building type, so they can get more.
Piretes
07-01-2007, 08:25 AM
Paragon's suggestion is better, Lair is easy to tech to and very easy to mutate into ( the cost of 1 wraith). Hive is harder. faster spawn rate is just overpowered though. Then the cost of a Hatch should be 400 minerals and us Zergs don't want that to happen, do we? The whole idea is to have more than 1 hatch to spawn from.. faster spawn rate would make a quick hatch expo seem silly.
On topic, lings should stay as they are, no upgrades for HP, we have enough upgrades already. And damn, sometimes cracklings are just overpowered...
MrFrancko
07-01-2007, 09:36 AM
My idea is merely an aesthetic thing for the zerg. I would bring the zerglings down in hp/dmg in order to make them balanced but they would look like they have a huge army. I just figured Blizzard was going for that 'swarm' feel this time around and having 3-4 zerglings per egg would give that feel easy. When it comes to larvae with a lair or so on, that's late game and you're not going to be making many lings anyways, cept for maybe siege bait. Doesn't matter how many larvae there are... Still, i'd keep that the same because you don't want to mess up the mechanics with late game zerg units being able to create too many per lair.
paragon
07-01-2007, 03:54 PM
You'd never be able to make 3 zerglings the same as 2 zerglings no matter what numbers you change. It may look fine on paper somehow but in practice it will always be considerably different.
burkid
07-01-2007, 04:25 PM
Paragon's suggestion is better, Lair is easy to tech to and very easy to mutate into ( the cost of 1 wraith). Hive is harder. faster spawn rate is just overpowered though. Then the cost of a Hatch should be 400 minerals and us Zergs don't want that to happen, do we? The whole idea is to have more than 1 hatch to spawn from.. faster spawn rate would make a quick hatch expo seem silly.
On topic, lings should stay as they are, no upgrades for HP, we have enough upgrades already. And damn, sometimes cracklings are just overpowered...
if you read what i said carefully, i said at hive level
I don't think having more Lings per larvae is going to be a good idea.
Zerglings are good as they are when fully upgraded to Cracklings. With the new ability to Morph into Banelings, are they as fine as they are.
generalrievous
07-01-2007, 07:31 PM
They should leave it at 2 then have some upgrade for your hatchery for more larva
FlyingTiger
07-02-2007, 02:51 AM
Sorry I'm late into this conversation, but isn't the rate of larva spawn increase a little as you go from Hatchery --> Lair --> Hive? I always felt like it was this way when playing as the zerg.
I always disliked the idea of increasing the amount of larva due to the fact that:
1) you can make mass zerg army much quicker (unless the time to create a unit increases) and
2) it encourages people not to build multiple hatcheries. The point of zerg is to create mass armies with lots of hatcheries. It's just another lazy way of playing zerg by increasing larvae. However 4 larva when upgraded to the Hive might be alright as Paragon suggested. This way it balances it out a bit by having players invest and spend more money for a tactical advantage and at the same time it does not make it not balance. The 3,4,5 system is waaaay to imbalanced.
oh and two lings per larva is good enough and I agree with everyone's reasons for it in previous posts :P
paragon
07-02-2007, 03:01 AM
No the rate does not increase any in starcraft when you go up to lair and hive.
drewcbarnard
07-02-2007, 04:00 AM
If it ain't broken, don't fix it....I think the Baneling evolution is good enough. I can see why they want the Zerg race to feel like more of a swarm in SC2. If they have to do something, I think tweaking the spawn rate is good enough.... once again, If they have too.
A larvae can morph 2 zerglings, then the 2 lings can morph into 4 banelings. So 1 larvae --> 2 lings seems like a good number.
If they wanna make zerg to go towards the swarm approach then a larvae should be produced every 15 seconds instead of 20. As well as allowing more larvae to deposit at a hatchery at a given time
paragon
07-03-2007, 01:38 PM
wait... what? I thought it was 1 zergling = 1 baneling not 1 zergling = 2 baneling...
burkid
07-03-2007, 02:49 PM
A larvae can morph 2 zerglings, then the 2 lings can morph into 4 banelings. So 1 larvae --> 2 lings seems like a good number.
im pretty sure that you can only get 1 baneling per zergling.
drewcbarnard
07-03-2007, 03:08 PM
wait... what? I thought it was 1 zergling = 1 baneling not 1 zergling = 2 baneling...
1 Baneling per Zergling...confirmed. I just went over the demo like 12 times to make sure.
paragon
07-03-2007, 10:41 PM
okay good thats what I thought too. Didn't have time to check but I was sure the amount of banelings that appeared were not double that of the zerglings
slugonice
08-13-2007, 01:27 PM
Stick with 2
Someone read on cellular division please
DIVISIBLE by 2
TheFearless
08-14-2007, 11:08 AM
how about 1 larvae = 12 zerglings with 1 dmg each and 5 hp lolz << this is what i call a SWARM
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