View Full Version : Your Protoss strategy
Bumbaloe
05-24-2007, 12:06 AM
What is your strategy when you play as protoss? I make a wall at my choke point with dragoons and cloak them with an arbiter. I make sure to put the arbiter far away enough so it can't be attacked. :D
Fenix
05-24-2007, 12:12 AM
Make a crap load of Carriers and Reavers, and seven Arbiters. Send six Arbiters into the base, and Recall the Carriers and Reavers. If I get nuked, I either Stasis or Recall back to my base.
when against terrans: just a mass group of zealots and archons............not sending dragoons or carriers because of the annoying lockdown.................
against zerg: carriers are great, just watch out for scourges
PainKiller
05-24-2007, 03:07 PM
A good zerg player can use Defiler to take down carriers with Plague.. Then they send in Hydralisks and use Dark Swarm to cover them.. Then you need to send your Zealots into the Dark Swarm and slay down the Hydralisks(couse range attack miss in the swarm, melee attack dont ;D) and when they run out of the Swarm to defend them self, then you have the Carriers useful again with support from Dragoons and High Templars, and ofcourse Dark Archon with mealstorm.
But this is pure late game :)
Against Terran i go Speedlot, Dragoons and HT. Using Hallisunation on Zealots and send real zealots and hallisunated from 2 sides with Dragoon backup and some HT who release their storm above the Siege Tanks.
Later i build a few carriers(I try to hide the Stargates well so that the Terran wont suspect anything) but i never mass carriers alone.. they need support.
Then I will use Arbiter recal drops on Terran excpansions.
Actualy I suck vs Zerg, but i go Speedlot, few Goons, Dark Archons and High Templars.
Against Protoss I mass Dragoons with some support from Speedlot and High Templars and Dark Templars.
Later i use some carriers too :)
hillzagold
05-25-2007, 05:11 AM
a dozen carriers is not enough against zerg. just saying that....
orphean
05-25-2007, 05:12 AM
scourge EAT carriers :-\
Fenix
05-25-2007, 07:02 AM
But it's funny against coms, as the Scourge go for the Intercepters XD
But it's funny against coms, as the Scourge go for the Intercepters XD
Strange, my comp opponent knows to send their scourges to my carriers
I like using carriers against the zerg because i don't havr to send an observer along for lurkers...
sometimes throw in a psionic storm on their clusters of burrowed units! :D
Fenix
05-25-2007, 07:33 AM
Lol, that's fun, but what's really fun is if you know they're there, send in a bunch of Dark Templar, then an Observer. Never even know what hit 'em ;D
PainKiller
05-25-2007, 03:34 PM
Nice ;D
I love owning Zerg with mealstorm and Psionic storm ;D
My observers will tell me where the Zerg are gathering their forces and then I will do some seriously harrasment to their army before they attack :D
PainKiller
05-25-2007, 07:01 PM
Psionic storm does lots of damage against marines as well. You can wipe out a whole army with a couple of these ;p
A Terran player wold not use marines against Protoss if he is not rushing or very, very good ;)
But in 3v3(or 4v4) then a Terran would probably mass Marines(and medics and firebats probably ;)) and then is Psionic Storm a very good ability to slaughter down his armies ;D
Archon -----> firebat, ghost, battlecruier, wraith
speeded - Zealot --------> marine, ghost
Dragoon ------> vultures, goliath, wraith, valkyrie
Dark Templar ------> siege tank
Carrier ------> battlecruiser
corsair's DW --------> missile turret
don't kill the medics, they are good looking, won't do any harm to you
Archon ------> zergling, mutalisk, ultralisk, guardian, scourge
Dragoon ------> hydralisk, lurker, guardian, devourer
dark templar -----> ultralisk, hydralisk
corsair -------> scourge
scout -------> guardian, devourer
overmind
06-08-2007, 09:06 AM
archons against zergs always
carriers works if you can micro-manage unleash the interceptors retreat the carriers rebuild ceptors and sacrifice the ceptors to the scrouge.
terran i hate. dark templars as the terran are the least likely to detect them
coalescence
06-08-2007, 11:42 AM
Dragoons/High Templars/Dark Archons/Corsairs
And later on; Reaver Drops ;D
Zeratul
06-09-2007, 03:26 AM
wow, you guys seriously use a lot of the later stuff a lot, I usually get headlocked with anyone I'm versing making a slow upgrade for both of us and keeping the main focus on remaking units to keep the base(s) protected. Personally I'd never use carriers against zerg, scourge are cheap as hell and can have a lot made at a time (2 per egg) making them much cheaper than carriers, much faster to create and much more damaging if used against carriers. Against zerg I quite like to make early corsairs (dw) and back them up with a force of goons and zealots with the main target being the overlords (aiming to give them trouble with population). Once/if thats achieved I usually make a lot of zealots with goons to back them up to destroy them. If I have time I also get Dark Templars because without the overlords around the attacking force they cant defend from them.
Against terran I'm worse.. I vary what I do but I really need a more fixed strategy to really do better.
I usually make sure I get a drop in to limit what they can build but other than that it mostly depends on what the terran is doing.
Fallrider
06-09-2007, 04:37 AM
Meh, I SUCK at Protoss.. but I just mass DA's, if they've ignored me long enough for me to do that, they deserve having their hard-earned guys turn against em'.
Meh, I SUCK at Protoss.. but I just mass DA's, if they've ignored me long enough for me to do that, they deserve having their hard-earned guys turn against em'.
Mass DA, as in you mass Dark Archons????? wow that's rather different....Or did you mean you mass dark templar?....
anyway massing dark templar + zealots + archons are good against Terrans. don't make too make dragoons because of the ever annoying lock down and they are clumspy and always have trouble navigating through tight spaces
Fallrider
06-10-2007, 02:13 AM
Meh, I SUCK at Protoss.. but I just mass DA's, if they've ignored me long enough for me to do that, they deserve having their hard-earned guys turn against em'.
Mass DA, as in you mass Dark Archons????? wow that's rather different....Or did you mean you mass dark templar?....
anyway massing dark templar + zealots + archons are good against Terrans. don't make too make dragoons because of the ever annoying lock down and they are clumspy and always have trouble navigating through tight spaces
Dark Archons. :P
I rarely play Protoss, I'm horrible at them.
The Protoss is actually surprising easy to use, I personally find it needs less micro than Terrans.
First, the fact that you only need a probe to tap in the matrix then the building can warp in by itself is a huge advantage.
Second, one Zealot cost only 100 minerals + 2 supplies and it can certainly take down 4 zerglings or 2 marines.
The Protoss's dragoons and archons and DTs are very powerful and can generally look after themselves pretty well. They only micro needed is the HT with their psionic storm. The powerful spell in the entire game.
I personally don't rely much on carriers because they can die just as easy as mass ground units. But they are nice for the visual effects :D
Finally a reaver drop is surprising easy to coordinate, all you really need is dragoons and zealots for backup, then it can destroy a whole base.
Hope that helps, but I know my advice is not as good as Remy's :P
PainKiller
06-10-2007, 06:24 PM
It is unwise to let Dragoons fight for themself! They are also much more poweful while microed!!
starcraft2
07-10-2007, 08:18 PM
im just wondering wat are your starcraft bo's i dont really have a favorite but i usally make 6 workers, and 2pylons, and 2 portals, and rush zealots works most of the time. ;D
Nikzad
07-10-2007, 09:01 PM
uhh i'm not sure the numbers but i build a pylon with my 8th probe (as in 8/9 psi limit) and queue at least two more in the nexus then as soon as the pylon finishes warping i build 2 gateways then a few more pylons and two more gateways as minerals allow
zealot rush spawning pool if there are zerg players
but after that I suck
I have my beginning set up perfectly but I don't have enough experience to know when to switch from Zealots to something higher
Arachanox
07-10-2007, 09:15 PM
I know what you guys are talking about, but what is a bo?
And I always build a pylon/overlord/supply depot at my eight worker.
Lord David
07-10-2007, 09:17 PM
Bo = body odor :P
Lemonparty
07-10-2007, 09:31 PM
hum..
My first 2-3 units made are generally probes..
I am happy to say that you fought noobs :good:
ImaGiNe.
07-10-2007, 10:59 PM
I know what you guys are talking about, but what is a bo?
And I always build a pylon/overlord/supply depot at my eight worker.
BO = Build Order
Normally for Zerg, I would six pool Zerglings. This is how I do it, Make 7 Drones, Build Spawning Pool, Make 6 Zerglings, Build 1 Drone.
Major Willy
07-10-2007, 11:07 PM
Build SCVs until 8/10, begin a Barracks, start a Supply Depot when minerals hit 100.
starcraft2
07-11-2007, 08:46 PM
man ill these build orders look the same for every race they all have something in common, oh and nikzad after i zealot rush all usally turtle and make a ton of photons and lots of the immortals. Then from there i just go expand some and let the enemy thro watever they got and then i charge.
For AIUR (i think thats how you spell it)
lol i called immortals already, wat are they called again, ummm not immortals but, they 're called, dang ill just call em immortals.
Nikzad
07-11-2007, 08:49 PM
cool i'll try that next time i play
Ghost
07-11-2007, 10:45 PM
SCV RUSH PWNS ALL!
UchihaItachi0129
07-12-2007, 04:32 AM
lol i called immortals already, wat are they called again, ummm not immortals but, they 're called, dang ill just call em immortals.
dragoons my friend dragoons. remember they aren't dead YET ;)
starcraft2
07-12-2007, 04:45 AM
oh yeah dragoons, man i cant belive i forgot thier name it dosent make me a real protoss any more, for the SWARM then.............. it dosent sound as good as for aiur, nope protoss have got a better phrase.
PowerkickasS
07-13-2007, 04:52 AM
i always screw up terran bo. it doesnt make any sense to me to have a command centre stop building scvs at any time =/
zerg bo: 9drone lord 2drone hatch drone pool drone
protoss bo vs terran: 8probe pylon probe gateway gg :D (either to me or terran either way o.O probe rush ftw)
im just wondering wat are your starcraft bo's i dont really have a favorite but i usally make 6 workers, and 2pylons, and 2 portals, and rush zealots works most of the time. ;D
you need more probes dude.
Dreadnought
07-14-2007, 03:52 AM
i usually go 8 drones, pool overlord 2 sunkens hatchery more sunkens.
FlyingTiger
07-17-2007, 06:42 PM
When I play zerg:
1. I start with 4 drones.
2. Make 5 more drones
3. Make an overlord
4. Build an extractor + Make a drone then cancel the extractor build (so your population will be 10/9).
5. Use that 10th drone to build a pool
6. Overlord should be done and have almost 300 minerals... so build another hatchery.
7. When pool is done, make zerglings.... etc.
I don't want to go any further but this is how I start off when I play zerg (rarely though hehe... I like protoss better). The extractor part is my roommate's idea who used to be a starcraft top 100 player in the world (kof clan).
PowerkickasS
07-17-2007, 11:17 PM
do you know if it's really worth it?
i find that technique dissatisfying since i usually already have the closest/all the mineral blocks occupied and the return for extractor-cancel is actually a loss....and my builds most of the time involves no wasted time of larva spawn so im never in a hurry to use up my food and larvas
FlyingTiger
07-18-2007, 01:49 PM
Really I get no loss of minerals at all... steps 4-6 happens in like 10 seconds cause the overlord is already almost finished by the time i build the 10th drone. Plus I go like 2 drones per mineral patch... so by the time I have that, I've finished my expansion and I have at least 3 hatcheries pumping out units.
PowerkickasS
07-18-2007, 02:28 PM
oh ok
i dont understand your build anyways. doesnt make any sense lol :P
FlyingTiger
07-18-2007, 02:38 PM
lol the point of it is to have a better economy for a fast expansion or a ling rush. I usually build my 2nd hatchery near the ramp along with a couple of sunkens for defensive purposes. So it's a flexible build.
I can send you a replay cause I just tried it out again last night against a computer on battle.net. I was a bit slow later on cause I suck at macro but since it was the AI, I didn't lose and beat it in a half an hour. I really need to brush up on my skills... haven't played the game in a couple of years.
alucardx
07-22-2007, 11:31 PM
against Zerg...
I like this one... it´s kind of rush strategy but it works most of the time (at least, when playin´ alraedy kwnown maps). You get some zealots to defend your base and quickly, try to get corsairs. Once you have 4 or 5, you launch them to take down enemy´s overlords. Meanwhile, you can get more zealots and maybe some dragoons. Once you killed overlords, you launch your ground attack, takin´ down defenses. Then it´s a matter of time to win. If you can´t win quickly,,, I think carriers+dragoons+arbiters are the best choice... but you will need your loyal observators with you ( to take down defilers)
Against Terran,,, mmm,,, zealots are a great choice, but you need something like carriers to help them because of the siege mode of the siege tanks. Dragoons are useful, and some High Templar with your troops can help a lot ( hallucinations can be a great help, psionic storm speaks for itself)
Dreadnought
07-22-2007, 11:43 PM
The Protoss is actually surprising easy to use, I personally find it needs less micro than Terrans.
First, the fact that you only need a probe to tap in the matrix then the building can warp in by itself is a huge advantage.
Second, one Zealot cost only 100 minerals + 2 supplies and it can certainly take down 4 zerglings or 2 marines.
LOL 1 Zealot can only take on 4 zerglings if they come at him 1 at a time. However 10 zealots in close quarters against 40 zerglings and the zealots will win. It all depends on if the zerg can use their numbers against you.
Lemmy
07-24-2007, 01:40 PM
Wow people. You are all talking about arbiters, carriers, recall... you all fastest map players? I personally hate fastest. The real thrill is on maps like lost temple and luna.
My tactics are against zerg, if he goes for mutas i place a couple of cannons in my minerals to protect them, go for zealots to contain the lings and dragoons for anti air. Later, i get high templars for the guardians and archons for the mutas.
If he goes hydras, i get goons, zealots with speed and high templars w storms. No way to beat him if hes pro and u dont use storm. Protect the base with a pair of cannons if hes lurkering, then get observer to cover your attack. Its quite simple.
For terran: Goons for vultures and mines and marines. also a shuttle with speed to drop zealots over his tanks. Sometimes i get reavers, tho i prefer to go for observers. its vital to know what the terran is doing (sieging or unsieging).
If im feeling lucky, a pair of dark templars.
Agains protoss i go mass goons. A couple of reavers can really mess up his own dragoons too, if i mix em with my goon mass. Also a reaver drop is the worst for a protoss. The workers are the weakest ones, and 2 reavers can take a cannon guarding the minerals with just 1 shot each. DTs are useless here.
Protoss is my main race. but also the most easy to use.
GrahamTastic
08-13-2007, 04:54 AM
Cannon Rush!! Cheap, affective, fun! (Ok, not always. It's fun when it works though!) :good:
shadow
08-13-2007, 01:37 PM
my faborite and most sucsesfull protoss vs zerg strategy.
#operation overlord#
i will start by building up my base and fortify my location whit a lot of photon cannons.
when i have my star gates up(usaly two or tree) i start building scouts and a fleet beacon.
then i upgrade the scouts with movemend speed and sensor range, some damage bonuses may be good to.
when my scouts are compleated, usaly around 6-9 scouts i send them out and start building carriers.
i use the scouts to eleminate all overlords on the map, when ca 80% of them are dead, my carriers should have come online. now the enemy will desperatly try to make more overlords to maitane their forces.
their bases should be an easy target for an avarage attack force.
my attack force is usaly something like:
1-3 carriers for air support.
7-10 zelots as usual infantry and cover for my dragoons. (optional)
6-20 dragoons for standard damage to buildings and reamaning units
1-2 observers for spotin them damn lurkers
1-3 reavers to take out large clusters of sunken colonys
3-6 scouts to cover the ground troops from guardians (opional)
be warned, eaven almoast unitless zerg bases can ba quite a pain to battle.
now the enemy base should be viped from exsistance.
and i can start over agein on another base.
my faborite and most sucsesfull protoss vs terran strategy.
#hit and run#
start first i with building gateways and a proper base, note that templars and arbiters are good to have early in this game.
when the base is finished, upgrade recall and build 2-4 arbiters. when the arbiters are ready build 3reavers and 3 templars-6r-6t and 8-12 dark templars and 1-2 observers.
send the reaver/templar teams to destroy bunkers and have the templars kill clusters of units, when the enemy counters the attack recall outa there, but the 3-6 teams on difrent locations. wile this happens deploy your dark templars and opservers in a weak point near their base and go for their covert ops, ghosts and workers. then the enemy will get detectors there, when this happens recall oute there beafore their troops can regroup and kill of the templars.
now the enemys front lines and bunkers should be weakend or destroied if damaged, repeat the strategy.
if deastroied deploy the reaver/templar teams agein on the same patern, and recall them when the enemy strikes back,
but now i go for their suply depos and other proximity buildings. this time it is more risky since the reavers are an easy target for ghosts lockdown.
now i deploy the dark templars and kill of all forms of covert ops, ghosts and sience labs and recall.
now when all their ghost capabilytis are destroyed you should have a usual attack force ready:
8-15 zelots
6-10 dragoons
2-4 carriers
1-2 observers
they wont be able to lock down my carriers or dragoons or defend their base due the reaver and templar teams,
and the base is history
thise are some of my strategys, not that the terran strategy do not work vs all bases, but should work ageinst most terran palyers :good:
DontHate
08-13-2007, 05:56 PM
when i'm facing zerg, i ussually go for the normal corsair build, then with terran and protoss i do what ever i feel like, possibly some rushing.
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