View Full Version : What is your favorite new Protoss unit?
Itsmyship
07-03-2007, 08:38 PM
I know it might be too early to make this vote, but I figure we have a descent idea of how the units work. So tel us, what is your favorite new Protoss unit?
I'm personally feeling the Stalker.
Outcaster
07-03-2007, 08:39 PM
u forgot the Mothership
Itsmyship
07-03-2007, 08:45 PM
There ya go, i fixed it
LimaBeanMage
07-03-2007, 08:49 PM
Blink roxorz my boxroz... Technically speaking.
Those two are not new units, just old ones who made it in.
Ghost
07-03-2007, 09:23 PM
Either the stalker or the soul-hunter, Immortals are awsome 2.
UchihaItachi0129
07-03-2007, 09:42 PM
man why can you only choose one ><
Ghost
07-03-2007, 09:52 PM
ok ok stalker, best allrounder
burkid
07-03-2007, 10:28 PM
stalker FTW!!!
hey, you forgot observer!
EDIT: nevermind, its favorite NEW protoss unit.
Patuljak
07-03-2007, 10:47 PM
I like the new zealots ;D I dunno, the idea of an ?ber fanatic warrior trained for decades in hand to hand combat and so on always appealed to me. And not to forget the psi blades :thumbup:
paragon
07-04-2007, 03:13 AM
stalker them *****es can take down battlecruisers quick
Uhhh... I actually really like the Soul Hunter >.>
*prepares for the flaming to begin*
~Pix~
generalrievous
07-04-2007, 01:59 PM
Uhhh... I actually really like the Soul Hunter >.>
*prepares for the flaming to begin*
~Pix~
DIE PLZZZ !!!!! lol j/k
think ill go with the new archon looks interesting
Dissy
07-04-2007, 02:08 PM
stalker FTW! amazing what u can do with'em!!!! awesome micro with teleporting... it'll like... i don't know but defintly incredible!!!!
zeratul11
07-04-2007, 02:41 PM
definitely the colossus. i based it not on game play value but the look of the model, colossus looks magnificent.
eclipse
07-04-2007, 03:23 PM
cant decide between stalker and the pheonix =P. The pheonix just looks extremely sweet xD
Skylark
07-04-2007, 05:25 PM
I've always been partial to "tank" units, so to speak. Anything that's expensive, usually slow-moving, and heavily armored is right up my alley. I'll take the Mothership with a side of Colossus.
LimaBeanMage
07-04-2007, 06:21 PM
Poor phase prisms and warp rays. Come to think of it, I think the phase prism is the most useful future choice on that list... and is it even a unit? A mobile pylon and instant teleportation system for all of the other units on the list is quite awesome indeed.
Itsmyship
07-04-2007, 06:28 PM
I was thinking the same thing...Warp Rays and Phase Prisms seem to be the most underated units so far as we know right now. I figured Stalker would be leading, cuz its so awesome, but I was surprised to find Colossus 2nd, I thought 2nd would be either the Immortal or Star Relic
burkid
07-04-2007, 06:30 PM
with warp ray and phase prism, they are probably 2nd or 3rd for everyone, rather than first. if the poll let you select 2 or 3 rather than just 1, youd see more for warp ray and prism.
Itsmyship
07-04-2007, 06:35 PM
Hmmm....I guess I would change it to pick 3, however, seems a bit late now :-\ Oh well, I'm sure a person or two will vote for one or the other :) In general, they seem to be overlooked a lot. I personally think that when SC2 does come out, Warp Ray will be considered one of the most useful ones for the toss
Skylark
07-04-2007, 07:40 PM
Especially considering how vulnerable the carriers were against battlecruisers in 1. Warp rays would provide a nice anti-ship escort for the tempests this time around.
Inside Sin
07-04-2007, 11:33 PM
The Tempest looks the most Swiftess for an air craft and its got a protoss feeling to it. Unlike the carrier, the carrier looks like a blimp.
LimaBeanMage
07-05-2007, 01:07 AM
But... blimps of unmatched massed destruction!!!!
paragon
07-05-2007, 03:53 AM
er actually battlecruisers beat carriers so carriers don't have unmatched massed destruction
Voted for Tempest.
I just love the new looks for the Tempest.
Stalkers comes in a close second follow by the Mothership.
didd293
07-05-2007, 08:21 AM
Pheonix, it just looks so sweet. an the overcharge.
Although I cant wait to see those korean players microing with the stalker.
Fenix
07-05-2007, 10:47 AM
I like the Stalker. I mean, it's a Dark Templar's soul inside of a robot!! How could you not like it!?
burkid
07-05-2007, 02:31 PM
yay the phase prism and warp ray got 1 vote each!
paragon
07-05-2007, 05:33 PM
how could phase prism possibly be a favorite, it doesn't even attack
Ghost
07-05-2007, 05:36 PM
Maybe someone that relies on sneak tactics and/or phas cannon massing loves the fact that he now has a flying pylon and can teleport units into an enemies base one at a time unlike recall.
DontHate
07-05-2007, 05:46 PM
c'mon! how is pheonix doing so bad? that thing looks pwnage! it also does a decent wallop.
Itsmyship
07-05-2007, 08:32 PM
Stalker is losing to Colossus?!?! Mothership is in 3rd?!?! Immortal only has 1 vote?!?! Soul Hunter even HAS a vote?!?! This is madness!! My topic is going in an entirely different direction i thought it would :P
Alukard
07-05-2007, 09:24 PM
i love tempest. it realy falls in with the dark templar theme. and its has awesome interceptors. And it looks faster then Carrier.
burkid
07-05-2007, 09:31 PM
they're called "interceptors" so far as we know, not "intersectors"
Alukard
07-05-2007, 09:34 PM
fixed
DontHate
07-06-2007, 12:05 AM
This is madness!!
...madness??...
THIS IS SPARTA!!!!!!!!!!!!
anywho, yea i think it's weird some of my faves (peonix, twilight archon) are so bad.
T-man
07-06-2007, 12:32 AM
I voted for Phase Prism. I can see vast new abilities coming from it.
It doesn't have to just be a teleport in location:
I was thinking of loading four lots and two stalkers/immortals (I'll work this decision out later, perhaps even one of each) into each of two or three Phase Prisms, and then deploying those units as a forward screen while the Prisms turned into pylon mode and I either warped in more reinforcements or I dropped out a probe (replaced one of the Zealots if I went this way) and built a forward outpost of Cannons.
Many people have complained that it takes units a while to summon, but that's what the forward screen of lots and goons would be for: stalling.
DontHate
07-06-2007, 12:34 AM
can't u send in some phase cannons?
burkid
07-06-2007, 12:34 AM
I was thinking of loading four lots and two stalkers/immortals (I'll work this decision out later, perhaps even one of each) into each of two or three Phase Prisms, and then deploying those units as a forward screen while the Prisms turned into pylon mode and I either warped in more reinforcements or I dropped out a probe (replaced one of the Zealots if I went this way) and built a forward outpost of Cannons.
ummm... flaw in that, zealots and stalkers(most likely) take up 2 slots, so in a 8-space transport you could go 4 lots or 2 lots 2 stalkers.
T-man
07-06-2007, 05:19 AM
ummm... flaw in that, zealots and stalkers(most likely) take up 2 slots, so in a 8-space transport you could go 4 lots or 2 lots 2 stalkers.
Excellent point. So my strategy would be revised backwards by 1/2, meaning I would simply have to combine both strategies: bring a probe or two, but also summon in additional reinforcements.
Alukard
07-06-2007, 05:36 AM
with that said it bring you to a question, can it still deploy as a pylon when its caring units?
paragon
07-06-2007, 05:54 AM
just get a ton of transports and load them up with whatever you want. and have some empty.
Illidan
07-06-2007, 08:46 AM
i Guess Twilight Archon is way better than the one in sc1.
It seems twilight archon has more shield and hp u will agree w/ this if u remember that how fast 2 archons died when they were against 20~30 marines in sc1.
GuiMontag
07-06-2007, 09:43 AM
twilight is probably about the same hp/sheild as an archon in sc1 but with some awsome spells
Skylark
07-07-2007, 12:05 PM
And is it just me, or were the Twilight Archons in the video chaining off the marines (meaning their "lightning" was hitting more than one at a time)?
Hmm...I'm just now learning of this "Star Relic", and the more I hear the more I like. I've always been a fan of utility units as well as "tank" units, if you will (not that it's necessarily the latter, just stating a point). It sounds to me like a cross between an Arbiter and a Warp Ray with a couple of nice bonuses. I very much like the whole "turn an enemy unit into a bomb" attack, and the ability to cloak buildings, while somewhat useless against a skilled opponent, would be pretty cool.
Fotsirvelk
07-07-2007, 01:57 PM
I wanted to go for the Colossus but the Mothership looks such a strategic weapon.
paragon
07-07-2007, 02:23 PM
I think the colossus is my second favorite (still like the stalker the most) because it is a weapon meant for a single purpose, the genocide of an opposing side.
Trooper_Lozer
07-07-2007, 07:14 PM
I really just choose the Colossus for the single reason that i think it looks KOOL. 8) O well mayb it wont be that good.
-Trooper
Lemonparty
07-07-2007, 07:33 PM
Star relic/stalkers will be awesome, anything with an ability or spells is awesome =P
Goliath Online
07-08-2007, 02:04 AM
Mothership looks pretty sweet
I want to know who was the one that voted for the Soul Hunter.
I don't think I have heard anyone that likes the Soul Hunter's model, so if that person could explain why they like the Soul Hunter, I would really apprieciate it.
paragon
07-10-2007, 12:37 AM
I wonder how many stalkers it would take to one hit a mothership if they focus fired...
burkid
07-10-2007, 12:39 AM
i vote 85 stalkers
paragon
07-10-2007, 03:57 AM
i think it'd be more along the lines of 30
Alukard
07-10-2007, 05:42 AM
id say 20 to 25 should do it
starcraft2
07-10-2007, 06:06 AM
maybe more like 30 with 25, you could take shield out and do a decent amount of damage like have around 4-7 boxes of health left with thirty, hmmm maybe thirty-five would do the trick.
shadow
07-10-2007, 09:09 AM
I know it might be too early to make this vote, but I figure we have a descent idea of how the units work. So tel us, what is your favorite new Protoss unit?
I'm personally feeling the immortal.
(soob) the dragoon is gone!!!!
lucky me the immortal is also cool but not as cool as the almighty dragoon
paragon
07-10-2007, 02:07 PM
if you like the dragoon so much you should like the stalker over the immortal. The stalker is the function successor of the dragoon while the immortal is the storyline successor.
DontHate
07-10-2007, 02:12 PM
Well the immortal and the dragoon are pretty similar in function. They were both more suited to taking out bigger units, except of course the siege tanks and reavers and whatnot. The stalker is more of a ambusher. Also, i'm just wondering, what kind of damage does the stalker do? I'm guessing cuncussive or normal, because it doesn't look very explosive.
paragon
07-10-2007, 02:21 PM
it's probably normal. or they've changed the damage system.
starcraft2
07-10-2007, 07:46 PM
i would think the stalker looks more like something to use to take out heavy infintry or hit and run type attacks, while the immortal looks like to beable to take out the bigger weponary such as siege tanks and maybe utras. Not so sure about the ultras though, but cant wait to see them.
zeratul11
07-10-2007, 11:50 PM
nah 20 -25 stalker can't bring down the mothership. ofcourse the mothership will fire back (without using any skills) and will kill most of the stalkers early which will limit the total damage received by the mothership. i think 35 stalkers is the equivalent of 1 mothership and enough to bring it down.
how about battle cruisers. i think 6 battlecruisers(without yamato) is enough to take out the mothership. and in the end only one battlecruiser will be left.
paragon
07-10-2007, 11:52 PM
if the ultra is in starcraft 2, i doubt it would count as something that wouldn't break through the shield because it's just bone... although fire is apparently concussive so you never know
ProtossZealotfan
07-11-2007, 08:35 AM
The Mothership is my favorite besides the remodeled Zealot. The Mothership is huge, powerful, destructive, and it shoots giant blue beams that can kill in an instant. What's not to like about it? (Besides the Major Imbalance) The Phoenix was another sweet protoss unit. I don't really care for the Immortal, the Dragoon looked more fierce and didn't look like it was Anti-Air. I haven't seen the templars yet, do they look cool?
starcraft2
07-11-2007, 09:03 PM
well in the gameplay video it showed the immortals shield activating when the immmortal was bieng hit with alot of fire power, so now i am kinda questioning that if they do put the ultra in that it would count as something with more fire power in order to activate the shield cause it does have to come in close to attack. But if not then you could always look to the stalker for help.
thrif
07-12-2007, 03:21 PM
Warp Rays, even though the new ability of the Zealot makes them very hawt. I like the concept of the warp rays, and when well-played they'll most likely be the protoss ace counter against high tier units.
Darth Vergessenheit
07-12-2007, 10:29 PM
woo a lot of people started coming since I last came here I think most of them are awesome, but I rather find out about what's up with the Zerg now.
Dreadnought
07-12-2007, 10:31 PM
Warp Rays are the best! If you micro them well bye bye BCs (although... BC's can yamato kill them)
marinepower
07-16-2007, 12:44 AM
I doubt warp rays can be microed easily, since their beams take a while to get to full power. BC's on the other hand will always deal constant damage, so the BC's might still win anyways. I think my favorite unit is the reaver, and it will hopefully recive a HUGE makeover before SC2 is released.
I had a lot of fun making 10, then recalling them right into the enemies base. GG in maybe 5 seconds
I agree. 1vs1, BC will most likely beat the Warp Rays. Warp rays don't have much HP to begin with. They have like 125 HP and 75 shields only. But cost for cost, Warp Rays will beat the BC's. BC's will be more of an overall type of unit that can kill everything decently while the Warp Rays are strictly good vs buildings and captial ships.
raimu
07-16-2007, 06:26 AM
if the star relic has passive cloaking then thats mah fav
if not i'd have to go with immortal
i miss my arbiter!
Gah345
07-18-2007, 06:10 PM
Stalker!! it can just blink up terrain levels
But the star relic does look promising too
With cloak and ray that when blows one thing up, it hurts things around it!!!
Colossus is so tall it can be hit with ground and air attacks?!?!?!
I think it looks cool, its weapon is cool, but in the end it is so vulnerable
BaneOfHumanity
07-20-2007, 09:10 PM
So far I like the Twiight Archon the best....Mothership a close second...
kehmdaddy
07-20-2007, 10:59 PM
I think I voted for Colossus originally, and although I still love them, I'm gonna have to side with my boy the Twilight Archon. He just looks so dominant... I can't wait to use them both.
[-[Fenix]-]
07-21-2007, 08:15 AM
I saw the new Carrier here. So Carrier is my favorite one(Even the old Carrier).
Gah345
07-21-2007, 06:59 PM
hey marran, welcome to the forum
i chose stalker too,
blinking up cliffs is gonna be very useful,
it is slightly scary, a cliff surrounded base with anti air used to be a good defence
not anymore
Khala Enforcer
07-22-2007, 02:06 AM
Well im leaning more towards the Star Relic. With it's Hallucination spell, the new Detonate ability, and the power to cloak units it seems like a good unit to bring with you to the battlefield. Granted that it has to stay stationary for it to be able to cloak, but I think that it's worth the risk.
zeratul11
07-22-2007, 02:28 AM
its called tempest. i think colossus will be my favorite.
Cybran Seratuhl
07-22-2007, 10:21 AM
TWILIGHT ARCHONS ROCK!!!!!!!!!
So bright and deadly.....
I am in kind of disbelieve that the Collossus are winning the vote.
When Blizzard introducted the Collossus back in May, I remembered many people ripping apart Blizzard saying that they copied War of the Worlds. I guess later on, the Collossus grew into them.
Personally, I really don't like the Collossus. I just think it looks uncool and ugly. It doesn't really look intimidating whatsoever. It looks like its legs are going to break any moment. (Sorry if I offended anyone) :-\
It was actually one of my top reasons on why I strayed away from the Protoss and wanting to use the Zergs in SC2.
Gah345
07-23-2007, 02:12 PM
Yeah YCH9, Im not a huge fan of the colossus, I think it looks cool but it has some flaws such as being sooo tall that it can be hit with ground attacks and air attacks!!! And its kinda slow, and it cant hit air targets.
In the video at the starcraft main site its twin laser things kill three marines per sweep
That isnt bad, but i have a cool idea, what if they make the beams a bit more powerful and they can sweep in different directions after different targets!! That would look really cool and be more effective than just killing one little unit at a time.
Compared to the Archon, which is fast, deals spread damage, can(hopefully, the original one could) attack air, and kills a marine with every attack, and cant be hit by anti air, The colossus kinda let me down there
Itsmyship
07-23-2007, 05:18 PM
Couldn't of said it better myself Gah345. I was never too big a fan of Colossus. With it being vulnerable to air and ground attacks and the bulk of its power limited to swarming units, I never was that excited over it.
Also with the recent knowledge that its gonna be more expensive than Reaver, I personally think Twilight Archons will do its job better. Archons can attack air, have insane attack, have massive shields, and you can make one more easily now since you can pick between making it out of a DT or a HT depending on wether you have more gas or more minerals. Also there's still the possibility that Archons even have a special spell.
My love still goes Stalker first and Archon 2nd.
ZiiDriX
07-23-2007, 06:23 PM
Ummm.. So many nice ones :D.. Colossus, Stalker aaaand Tempest.. :P
Gah345
07-23-2007, 06:46 PM
Thats exactly right Itsmyship, :powerup:
the only really good thing that the colossus has right now is its ability to climb up walls
the archon will be a much better weapon
i do hope that they make the colossus stronger because it is very unique and i dont want to see it go, but at the moment it has so many weaknesses its just not worth it when you can build an archon or a reaver for less. Its not turning out to be the almighty war machine that it was said to be.
my order is stalker 1st then archon 2nd
SirBaron
07-23-2007, 07:28 PM
Well, if they could just change the Colossus to attack air, i'd place it 1st. However, as things are, i'm placing Stalker first, then Colossus...
raimu
07-23-2007, 10:14 PM
now with all we know about the star relic i do believe it gets my vote
its no Arbiter but i love the detonate and it still has cloak
colossus looks like it would be a good support unit early on, however its high price could easily deny it of that role as well
Well, one thing we know for sure that the Collossus will get that the Archons won't get is the HP. Collossus, if I recall correctly, have well over 700 HP including shields. That is even more than the BattleCruisers (and we know how hard it is to take down BattleCruisers). Even though anti-air weapons can damage it, it is still going to be 1 tough cookie to take out because of the 700 HP. And of course, the ability to climb walls, which most people know about. :)
Collossus will be better support unit then the Archons because their attack is ranged. They can stand back and let it fire, while the Archons basically need to walk up to the enemy. If you enemies target the support units, the Collossus will wipe them out. If they ignore the support units and aim at your Collossus, it is going to take forever to take out that huge 700 HP of robotic body and therefore, the support units are going to rain you down before you even take out 1 Collossus.
kehmdaddy
07-24-2007, 08:28 AM
The Colossus had 400 hit points and 325 shield in the original gameplay video, but it could very well have been changed by now. That's a whole lot of health, but the problem is that it can get hit from everywhere. I love the Colossus' look personally, and I do find it to have an intimidating aura about it, but that's just me. We can only speculate over its attack damage, but I am praying that it will be able to do a lot. If it doesn't, I'm worried that for its cost and how vulnerable it is, it won't be worth it. If it could attack air, however, that'd be superb.
Deadpool
07-25-2007, 03:09 AM
i think the culusus r pretty cool im not a big fan of the stalkers thou should put the dark templar back but watevers i do like the look of the twilight archon though they look pretty frekin cool but ive never herd of the sould hunter and the star relic could somebody explain those 2?
Dreadnought
07-25-2007, 03:57 AM
I love the warpray mechanic.. Its so cool and yet so simple to understand. Also it adds alot of flavor to balance. Making a unit very good vs large targets and weak vs small ones. :powerup: blizzard
AdmiralAckbar
07-25-2007, 04:15 AM
The immortal seems to be the most useful new unit and has a specific purpose (to beat back seiges and break defences), plus it fits the game aestheticly unlike the soul hunter and colossus from war of the worlds both of which as anti infantry are useless we already have reavers
kehmdaddy
07-25-2007, 07:52 AM
I actually think the Colossus looks very Protoss in design, but to each his own. But I agree, it really does seem like the Protoss have a whole lot of units that can own infantry. Reavers, Colossus, Archons, Tempests should all make quick work of them.
Gah345
07-25-2007, 03:42 PM
Do the Tempest shurikens do melee attack or do they shoot
I think melee would be interesting, their shape would work for it and they could have like a psi blade on the curved outer edge, but i dont think it would give you as much sense that they are doing anything. The old interceptors would swarm out and then you would see all their little shots go. If shurikens do melee, they need something that shows that they are doing sumthing, like their cruved psi edge blades light up when they hit an enemy or sumthing like that
otherwise its like shooting a gun with no kickback or smoke and the enemy shows no sign that you hit him, you just have to know that hes taking damage
burkid
07-25-2007, 03:45 PM
its melee. and the difference is a 'shuriken' isnt gonna miss under darkswarm.
Itsmyship
07-25-2007, 05:53 PM
You know, I still can't get over the fact that Stalker is being beat out by Colossus and that MS is almost as liked as the Stalker.
What's the point of me making this topic if you don't have my opinions!!! It's heresy!!!!!! hehe jk :P
burkid
07-25-2007, 10:02 PM
its ok, i voted for the stalker too.
kehmdaddy
07-25-2007, 10:28 PM
I love the Stalker as it is a really useful and powerful unit, but I'm not a huge fan of its looks. I hope they make it more detailed so you can really tell that it looks like the concept art for it, because I love the way it looks there. I have trouble picking out its face as it is right now, which is a problem I don't have with my big amigo, the ever sexy, all powerful Colossus! ;D
i like the colossus. and the zealot because of their new charge ability.
MarineCorp
07-28-2007, 02:18 PM
I think the soul hunters are very effective and useful and they will cause more destruction and nuke!!! mwhahahahahahaa
burkid
07-28-2007, 03:00 PM
except for the fact that soul hunters got scrapped and wont be in the game.
wuffle
07-28-2007, 04:51 PM
lol. I love it when people get all excited about a unit that we all know is gone. lol. The other day I saw some dude ask. Wow, so they are going to have dragoons AND immortals? haha.
wuffle
07-28-2007, 04:51 PM
Anyways, the staker pwns your soxors.
MarineCorp
07-28-2007, 08:38 PM
dam no soul hunters???.... hmmm im going for stalkers because they are so cool
Dargoth
07-31-2007, 03:17 AM
With out a doubt it would have to be colossus, because they are so awesome looking, they have a cool, powerful attack, and they can walk up cliffs.
venado
08-01-2007, 06:33 PM
Colossus looks great! and very useful to attack from higher ground, bypassing base defense
fishingking
08-04-2007, 03:55 AM
zealot missing?????????
burkid
08-04-2007, 03:56 AM
its favorite NEW toss unit.
did you hear about the MS? it got nerfed bad. lost timebomb and blackhole, gained cloaking field, and lost its air attack.
DontHate
08-04-2007, 04:02 AM
yea but now you can get 2 or more, but i'm not sure if it's still that pricey. if it is then i dont see why 2 motherships are necessary.
Colosus because it's magnificent.
burkid
08-08-2007, 01:17 AM
yea but now you can get 2 or more, but i'm not sure if it's still that pricey.
it just doesnt seem quite like its worth buying anymore.
grrrr...
08-08-2007, 07:18 AM
Phase Prism.
jakjak42
08-09-2007, 10:33 PM
i love em all i cant chose the stalker has the looks and blink ability, then there is the colossus its a bit war of the worlds but its still really cool, the phase prism is really smart i love how it is a dropship and pylon at the same time, i got really happy when i heard about the mothership and the abilitys are really cool i was sad when they took away black hole but at least you can make as many motherships as you want, i think i love the colossus
colossus is definetly my favorite xD
Protosscommander
08-12-2007, 04:28 AM
For me my favoraite PROTOSS UNIT is the Immortal beacause for me wait is'n immortals are the dragoons that evolved,,, so thats why my favoraite is the immortals in the reason of they are really loyal in the protoss campaign because see since they are warriors in the protoss,, then transplanted into exoskeleton dragoons and then immortal,, they are the only protoss that is very brave loyal,,, faithful and since in the beggining they are here is to serve......
EN TARO TASSADAR !!!
Protosscommander
08-12-2007, 04:34 AM
And also colossus because it is so powerful against small units because imagine without it it will be hard for the protoss to defeat those hundreds of zerglings right and also marines... even we or you have a strong warrior in the protoss.. its not enough still to defeat those zerglings because they are too many many many and because of the colossus it is easy to defeat those small creature like zerglings its look like a laser that can kill small unts instantly without any time to be waste.. right friends well thats is my opinion hehehe..
En Taro Adun !!!
Protosscommander
08-12-2007, 04:35 AM
Hey guys or i mean my friends i just want to ask if reaver is still present in Starcraft II?
hillzagold
08-12-2007, 05:02 AM
stalker, it and the zealot seem to be the staple units. colossus as a close second.
Hey guys or i mean my friends i just want to ask if reaver is still present in Starcraft II?
Blizzard recently axed the Reavers at BlizzCon. They stated that it was one of the toughest move that they have made so far. Although the Reavers are gone as of now, don't expect it to be gone forever. Blizzard is still tweaking around with the units and it is possible that the Reavers are brought back sometime in the future. Even if they really decided to axe the Reavers, they would be available in the map-editor so the Reavers won't be gone forever.
Protosscommander
08-12-2007, 11:46 AM
Of course i like stalker also because its a dragoon or imean black dragoon in short its a family of an immortal...
jakjak42
08-12-2007, 03:53 PM
zealot missing?????????
it says what NEW unit do you like
[LightMare]
08-12-2007, 04:07 PM
For me my favoraite PROTOSS UNIT is the Immortal beacause for me wait is'n immortals are the dragoons that evolved,,, so thats why my favoraite is the immortals in the reason of they are really loyal in the protoss campaign because see since they are warriors in the protoss,, then transplanted into exoskeleton dragoons and then immortal,, they are the only protoss that is very brave loyal,,, faithful and since in the beggining they are here is to serve......
EN TARO TASSADAR !!!
Hey guys or i mean my friends i just want to ask if reaver is still present in Starcraft II?
Hey guys or i mean my friends i just want to ask if reaver is still present in Starcraft II?
NO! a triple post. where do you come from noob?!!!!!!! holy crap. you disgrace these forums. we are not your friends loser. look around for a thread that says anything about a reaver. you'll get your answer
Galax
08-12-2007, 11:33 PM
Phase prism
I like the concept of the moving pylon.
TheFearless
08-14-2007, 11:03 AM
the first time they revealed the Mothership, it became my favorite unit. it was PURE OWNAGE but with so many nerfs on it, i'm not sure anymore. BLAME BLIZZARD lolz anyways, hope they reconsider about the BLACKHOLE. it was really a good idea/characteristic to let the Mothership to have it
slugonice
08-14-2007, 11:56 AM
in theory: phase prism has a lot of strategic potential
but in-game: dunno yet. (i wanna be a beta tester for sc2!)
freedom23
08-14-2007, 12:03 PM
Tempest (Carrier now)!! wooo!!! for the ff: reasons..
* Tempest/Carrier are the true flagship for the protoss (maybe mothership is)
* The ability to build interceptors is really fun the way they change the battle phase for the air wars
* Having an anti-ground shield looks like a good way to contradict those heavy ground nukers
* Large unit = large health & shield
* Interceptors are the coolest air unit in the game (if u consider it a unit)
* Like the name it says tempest/carrier it surely will wreak havoc upon its enemies..
Now that they have said that carriers are back whats gonna be their new edge?? perhaps the former Anti ground shield that the tempest were recently possesing... but that really doesnt help against air wars now would it?? so ive got an idea how about giving the carrier a new skill like maybe a psi wave that cozes nearby enemy surrounding units to be knockback a little.. cool tactic ey?? so that the mainship will be safe from harm....
anyway thats just an idea.... ^_^
Updated the poll. You can also revote now.
I voted for the Warp Rays this time. I don't know but I think this unit has huge potential and if used right, could be gamebreaking. I can think of soo many strategies involving the Warp Rays. Sending a few to destroy enemies Command Centre while you keep them busy at their chokepoint is going to be extremely effective if they don't have any defense near their Command Centre. These units will pick out buildings/heavy units like the Thors in no time.
I'm really looking forward on using the Warp Rays. And on yea, I also love the model of the Warp Rays. It looks soo beautiful and flowery. :good:
StarCraft144000
08-17-2007, 05:59 AM
Immortal.
burkid
08-18-2007, 07:03 AM
[LightMare], are you elementt with a new name?
im sticking with stalker, blink opens so many options.
string_me_along
08-18-2007, 04:16 PM
Phase Prism definitely. It's the shuttle on steroids: oh that army that I was making? Oh yeah... that's in your base. Oh no, not just a few units. No the ENTIRE army. Have fun with that! Oh, you took out that pylon to turn of my building/phase cannon? Too bad! Mobile power supply b*tches! 90% of any war is the supply line. The Phase Prism just makes that all easier. And more versatile. And hence more deadly. Go Phase Prism!
Sagathox
08-19-2007, 06:01 AM
Wow, this was a tough one for me, the colossus was really cool, the stalker was ok, the warp ray was 2nd in my favs, but then i remembered, the Mothership!, its a superunit, but, hell, still a unit, its my favorite because for me, it represents the "new air" that blizzard is trying in different ways to implement on starcraft 2, it has the best abilities in the game so far, and well its just really cool i cant wait to use one of those babies and eat some battlecruisers yumi...
ManInTheShadows
08-19-2007, 05:46 PM
I would say the zealot but after seeing how weak they have become, it would have to be the twighlight archon, man they look so freekin cool now, and thank God, tyhey have a decently fast attack.
http://www.starcraft2.com/features/protoss/
Hunter
08-25-2007, 10:04 PM
hehe guess what I've voted
[LightMare]
08-29-2007, 01:17 AM
[LightMare], are you elementt with a new name?
im sticking with stalker, blink opens so many options.
yeah. a while back, my stalker stole a name changer, and my friend gave me an annoying name
GrahamTastic
08-29-2007, 01:44 AM
I really like the Immortals. The anti-Siege Tank potential is very good.
burkid
08-29-2007, 01:45 AM
]
yeah. a while back, my stalker stole a name changer, and my friend gave me an annoying name
cool. youre the devil at the moment.
BirdofPrey
08-29-2007, 03:38 AM
I love the Immortals partially becuase they are the dragoons I used to love and partially because the hardened shield is so awesome
manaplague
08-29-2007, 04:29 AM
The Warpray is my choice, just because i can see people sneaking in 4 or 5 and blowing a mining structure to bits. Say bye bye Command Center.
The Vision
09-01-2007, 07:08 AM
The immortals are too hard to go by for my favourite protoss unit. They are just soo useful in pretty much any situation. Anyone know the speed of these babies though?
PSIchotic
09-08-2007, 11:54 PM
Why is this thread flagged as a sticky topic ??? I hoped everyone cleaned their hands after that last bathroom break... :P ;D ::) :-[
Protosscommander
09-08-2007, 11:58 PM
Okey fine :) hehehe, well my favoraite now is the Mothership in Starcraft II. :)
PEACE :)
coreyb
09-09-2007, 11:27 AM
There's no Zealot!!! :(
Protoss rule!!!
Protosscommander
09-09-2007, 11:28 AM
What !! NO Lol there is a Zealot in Starcraft II :) ???
burkid
09-10-2007, 05:28 AM
its favorite NEW protoss unit. zealot was in SC1.
moobox
09-13-2007, 04:06 AM
Colossus, hands down. It reminds me of the movie War of the Worlds, and the alien robotic killing machines (that look just like them) we're extremely bad ass.
JDMFanatic
09-14-2007, 04:52 AM
To me, it was a tie between the Immortal and the Warp Ray, but I just voted Warp Ray.
Twilight Archon
Power Overwhelming... they look more intimidating and surely Blizzard will give them nifty psi powers too =)
coreyb
09-17-2007, 12:50 PM
PEACE :)
[/quote]
What !! NO Lol there is a Zealot in Starcraft II :) ???
No I mean in the voting thing...people would probebly say this is spam to.
SD-Count
09-17-2007, 09:48 PM
It was mothership before the 'nerf', but I guess I always loved the air crafts mostly because of the arbiter. A close second is the immortal.
kenthman
09-18-2007, 08:39 AM
I love the protoss mothership=D It looks awsome
BirdofPrey
09-18-2007, 08:40 AM
Yes it does look pretty sweet from its 24 Karat hull to the Sapphire glow of those whatever they are
Cattlebruiser
09-18-2007, 02:25 PM
zealot! no zealot button?
kenthman
09-18-2007, 04:40 PM
I think its one of the best designed units in the protoss race..;) that and the probes..:P
ProtossZealotfan
09-19-2007, 03:22 AM
I revoted... the archon is probably my favorite one right now, because it looks kewl and it shoots a big huge bolt of pure psionic energy. What's not to like about it?
Unless your a zerg or terran player, then you won't like it lol.
ProtossZealotfan
09-19-2007, 03:23 AM
zealot! no zealot button?
It said NEW protoss unit.. thats been said like 50 time already...
Vindicatormsc
09-21-2007, 12:41 AM
the Colossus is my favorite so far,up there on my list,together with the Twilight Archon
the Colossus looks nice,has a nice attack(Zergling barbacue FTW!!),and can climb high ground.just love it...
freedom23
09-21-2007, 12:54 AM
phoenix...
but does any1 know if phoenixs overload skill damage stacks?? i mean is it just like the psi storm or does it deal more damage if you got more overloaded phoenix?? tnx
burkid
09-21-2007, 02:18 AM
each shot from overload does as much damage as a default attack. its pretty much just shooting all the air units near it at once.
lurkers_lurk
09-21-2007, 05:03 AM
Immortals, i just love the shields they have. at last the protoss wont have to fear the seige tank as much any more.
Avrorius
09-26-2007, 05:02 PM
Hi, I'd go 4 the Warp Ray, it's really original and ineteresting unit. Great addition to the protoss-arsenal.
Just seeing those beams of pure-NRG fixating and intensifying double and tripple times on the tgt( like 1st it stings, 2nd hurts, 3d agonizzzing paiiin!!! :) ^_^), looks just too damn awesome :good:
EonMaster
10-09-2007, 09:31 PM
My favorite unit will be the colossus. That energy beam will be great against enemy raids and looks like an excelent support unit.
I'll have to watch out for enemy aircraft though :(
BnechbReaker
10-09-2007, 09:33 PM
zealot! no zealot button?
only new units are listed but idk why carrier is there.
Shadow Templar
10-09-2007, 10:32 PM
Immortal, I just love the idea of those hardened shields. They are probably not as powerful as I think they are but i still love em. Can't wait to test them out.
MyLifeForAiur
10-22-2007, 04:23 AM
I want to know who was the one that voted for the Soul Hunter.
I don't think I have heard anyone that likes the Soul Hunter's model, so if that person could explain why they like the Soul Hunter, I would really apprieciate it.
can someone fill me in with some of these units like the soul hunter?
I can't seem to find them on SC2's site...
Thanks
LordKerwyn
10-22-2007, 04:28 AM
I have probably posted in this thread in the past but i really dont want to check ;). I voted for the Mothership because it seems like the mighty center piece of power the Protoss were lacking and it answers the question, "what the hell was that protoss ship that ignited the planet in the original SC cinematic.
EonMaster
10-22-2007, 04:32 AM
And its your most expencive pets as well. I want one, but too expensive.
Chax424
10-23-2007, 03:12 PM
I like the imortals the best.
they look cool and are just interesting.
a shield to heavy fire, but not to light. Thats just bad ass.
EonMaster
10-23-2007, 05:07 PM
Colossus ftw! Whats better than climbin over cliffs to storm the enemy? Great for attacking the enemies supply center.
Tavisman
10-25-2007, 06:46 PM
I 100% agree to that! The Colossus is maybe the coolest unit in the game, with its sweeping attack, and long legs. It´ll be an important part of my strategies as protoss, dealing with swarms of small, ground based enemies, and raiding the enemys economy.
EonMaster
10-25-2007, 07:01 PM
Just imagine being the player watching as 4 or 5 colossi climb over a ledge at the back of his base and begin to lay waste to his supply line. I'd freak out, and end up losing at least half of my probes/scvs/drones befor they could escape and my army would get to them to defend.
If your the player with the colossi, forget any bunkers that are there and do directly for the supply line, you'll do way more damage that way.
Itsmyship
10-25-2007, 10:11 PM
Hmmm, as soon as a mod sees that, we need to take off Stasis Orb since they've scratched it. Very good thing too imo, Star Relic was way better.
MarineCorp
10-25-2007, 10:13 PM
I like Stalkers, new generation of Dragoons
longlivefenix
10-25-2007, 10:35 PM
stalkers
blink f**king owns
to say the least
EonMaster
10-25-2007, 10:36 PM
clossi would still win.
Oh no my 666th post! I'm dead! Must...post....again...
longlivefenix
10-25-2007, 11:17 PM
id say poor u if i wasn't laughin
CarriersMustReturn
11-04-2007, 06:27 PM
Colosuss because they're just cool looking.
Seradin
11-04-2007, 07:19 PM
naturally the colossus, use them to defend my base in addition to cannons.
stalker of course, its a very good in the beginning whit some unit control. mothership.... i really don't know but their are not so much micro its just big an mighty.
The Watcher
11-04-2007, 09:10 PM
welcome serg!
and of course, the observer. (I know it says new, but I like the new look)
if not that, then of course the warp ray!
carlsjr11
11-05-2007, 03:59 PM
closses, i think are going to be a powerfull new unit becuase of the air and land attack capiblilties
Woot Ray ftw!
Lovin' the concept.
EonMaster
11-05-2007, 10:58 PM
warp ray and colossus armies, they will owns all!
SD-Count
11-05-2007, 11:16 PM
Er... can I change my mothership vote? -____-
longlivefenix
11-06-2007, 11:55 PM
i think that the most important unit will be the phase prism
i think the most useful unit will be the phase prism
i think on of the most innovative units is the phase prism
thats why im voting for the stalker
Itsmyship
11-07-2007, 12:07 AM
Er... can I change my mothership vote? -____-
Yep, just remove the vote above and vote for the one you want.
warp ray and colossus armies, they will owns all!
Until a swarm of Viking aa owns them all in 10 seconds :P
EonMaster
11-07-2007, 12:44 AM
I have a feeling rays and vikings will be evenly matched. Rays are meant for armored units, which the viking is, and vikings are good for aa. However, the protoss units have a lot of life, so you would need to outnumber them to succeed. Also, each colossus has about the same life as a BC, meaning they could do a lot of damage to ground forces and bases before the vikings would kill them off.
Itsmyship
11-07-2007, 12:47 AM
All the vikings have to do is just go into flight form and the Colossus can't do anything about it. Also the Viking is partially meant to be a main air fighter, so the Warp Rays won't really do much good against a decent swarm of Vikings.
EonMaster
11-07-2007, 12:59 AM
But the warprays were build to fight armored units like the viking. And the colossus could act as a meat shield for the warprays. If the warprays and vikings are the same in numbers, the warpray would most likely win because they could destroy them verily quickly.
Itsmyship
11-07-2007, 01:28 AM
Vikings arent armored units. They're meant to take the place of the Wraith, and it said that the Warp Rays take too long to destroy quick fighters like the Viking. Plus any person who's smart would know to get into flight form and take out the Warp Rays first and not worry about the Colossi that can't hurt you.
EonMaster
11-07-2007, 01:41 AM
Vikings aren't armored? They look like that to me. Also, if the protoss player is quick enough, or finds the vikings before he attacks, he could do heavy damage to them while they are transforming into air mode. It seems that the situation would determin how the entire battle would play out.
Hunter
11-11-2007, 06:49 PM
Hm, I think the viking will be a fast-producing and flexible unit, (only disadvantage is, that the starport builds it) so I don't think Warp rays can kill a large group of vikings as fast as the vikings kill them:)
techlology
11-15-2007, 12:27 AM
Colossus is imo the coolest protoss unit so far
EonMaster
11-15-2007, 12:28 AM
Horray! Another colossus fan!
Colossus is still in the lead, with the phoenix dead last.
ekulio
11-18-2007, 01:47 AM
Phase Prism. Definitely most innovative and useful.
Why is the Carrier on the list? That's not new. Nothing new about it.
Itsmyship
11-18-2007, 01:49 AM
It was originally the Tempest when I made this poll. Now that you mention it...why is it there? :P
DarkTemplol
11-23-2007, 11:47 PM
Collosus is very promising. Although, it'll take a pounding from every imaginable direction, so we'll see how useful it turns out to acctually be.
Pyrodaimon
11-24-2007, 12:13 AM
I had to flip a coin to decide between Mothership and Colossus. Big Momma won.
DarkTemplol
11-26-2007, 01:42 AM
Another unit that I really like though is the Stalker. i don't like the units voice, but voices are some of the last things they work on in the game, so it's possibly just a filler voice. Either way, the ability to blink in and out of combat looks so useful, I can't wait to try it. plus, it's Dark Templar :P
hydralisk
12-05-2007, 01:49 PM
i love the collosis its like war of the worlds type guy so sweet
PreatorTengil
12-07-2007, 02:36 AM
Colossus, definetely. As said before, that war of the worlds vibe makes the protoss seem very bent on destruction and revenge. Plus it makes them more kind of "alien and menacing" looking this time around..
Wlck742
12-07-2007, 02:37 AM
Carriers. It's just my nostalgia talking.
Maelstrom
12-10-2007, 03:03 AM
I have to say Immortals. Not the most powerful unit in the Protoss arsenal, but they look amazing, pack a punch, have cool shields, and have also a very interesting background storywise.
Oh, and did I mention that they look incredibly cool?
PreatorTengil
12-11-2007, 01:51 AM
I agree, lorewise the immortal and colossus are by far the most interesting units. I just love the whole sad story about the living relics that are the immortals, and even though they go into battle proud and headstrong, their numbers are dwindling and they will eventually be lost forever
The colossus must be a damn powerful warmachine that gave the protoss a reason to once lock it away on distant astroids and moons. This story is always epic, that once lost weapons are now awoken and brought back once again as a desperate gambit on a chance for survival. Seen it in a dussins of sci-fi stories and fantasy lore, and it never grows old IMO
By the way, will a phoenix be able to destroy a viking in single combat? How strong will it be? A cross breed between scout and corsairs? Just wondered, because I didn't get the feeling that it was particulary strong against the mutalisks in the introduction video (except the overload ability). Then again, those mutalisks could have been 3/3 and the the phoenix 0/0, since it was just a demonstration and nothings final
Wlck742
12-11-2007, 02:28 AM
I'd say pheonix would win because of its overload and even without it, it had higher health and shields as of Blizzcon so the pheonix would win. But the vikings have higher damage than the pheonix.
PreatorTengil
12-11-2007, 03:20 AM
Hmm, okay.. Didn't actually think that the terran main fighter would have a stronger basic attack than the protoss main fighter.. Well well, the shields and overload balances it out then.. Just gonna miss the days of the scout i guess
OriginalSin
12-14-2007, 07:09 AM
i beleive that the stalker is the coolest new unit all beacuase of its blinking xD
Protoss2121
12-17-2007, 12:33 AM
I like the stalkers to catch run away enemies i think it'll really piss people off which will be funny ;D
PreatorTengil
12-18-2007, 02:39 AM
until you meet an another protoss and it will be more blinking than actuall battle, and you will be pissed of yourself :P
Wlck742
12-18-2007, 03:22 AM
Well, no because Blink has a cooldown so it'll still be quite a bit of fighting.
ZergPWner
12-24-2007, 05:11 PM
I like Colossus, especially cuz I like to pwn zerglings, just like my name sayz.
notjim
12-25-2007, 05:39 PM
stalker.
mass blink will change the way i do business : )
Mephisto
01-01-2008, 11:19 PM
Now all we need it Tom Cruise and two little orphans who no one loves! Oh, the fun we shall have! Yeah, Colossus. And that Zergling movie was a Myth! THE CAKE IS A LIE!!!!!!!!!!!!!!!!!!! *Foams from the mouth*
- My life for the Swarm!
karlo
01-03-2008, 07:19 AM
i vote for carrier.but i also like the collosus.
l tristram l
01-07-2008, 09:24 PM
Definitely like the idea of units increasing their damage the longer the are firing at a single target. Give a nice couter to units like the Battlecruiser. and i also like the fact that while they can pwn high health units they are not feasible against small units like marines.
wraith_q
01-11-2008, 03:30 PM
First time I saw the Mothership was the first time I wanted to play SC2 now!!!!
Indigent
01-12-2008, 02:55 AM
I felt that way with Colosus, it is so awsome. The first unit introduced in Starcraft that can walk on all terrain.
EonMaster
01-12-2008, 03:59 AM
The colossus is the unit that got me so interested in this game. It looks awesome and is exactly like what I imagine the protoss tech would look like. And the ability to cross the cliffs makes it all the more fun to watch, and ultimately to use.
I'll have to wait and see if the ability to not attack air when they can attack it will be too big of a weakness.
Indigent
01-12-2008, 04:00 AM
That was what I said. :D
Psionicz
01-15-2008, 10:47 PM
You'll be fine as it'll be escorted by enough Stalkers to repel the air attacks, don't forget phoenix also.
Stalker is my favourite as it looks cool, pretty fast and agile, attacks air and ground, nice damage, teleports, nice micro aspects.
I can't wait to use units like Stalkers, Reapers, Vikings etc in UMS games, the RPGs people create will be awesome.
Also the sniper games will be better since the ghost can actually snipe now :DDDD
EonMaster
01-15-2008, 11:00 PM
You'll be fine as it'll be escorted by enough Stalkers to repel the air attacks, don't forget phoenix also.
I'd been thinking about that. Since they are all relatively close together (tech), it would be logical to get all the at the same time. The stalker and phoenix you would likely be able to produce first, with the colossus tech close behind. Also, since all three are produced at different buildings, you don't need to spam a single building to produce mass amounts of them.
Psionicz
01-15-2008, 11:14 PM
Yup. But I wonder what the Collousus final damage will be, I've heard its at 144 which is similar to the Reavers attack. But the Reaver was mad slow and an easy target, also the Collosus's attack is faster sweeping through units so I'm wondering if like 5-6 took your mineral section by suprise would it be all over cuz their attack would obviously tear through the workers then the joint damage of 144 on a command building would own it, then you've practically lost unless you have enough mins and morale.
Indigent
01-15-2008, 11:47 PM
I never understood that, 144 damage altogether in one sweep? Or 144 damage for a time. And if a thor is too bit to come out of a factory, shouldn't a colosus's robotics facility portal be as tall as the statue of liberty?
EonMaster
01-15-2008, 11:56 PM
shouldn't a colosus's robotics facility portal be as tall as the statue of liberty?
I lol'd :)
It would make sense if it was made from a very tall building, but I don't see that happening. As for the colossus's damage, I understood it to be 144 damage per attack. This means that 144 damage total is done from the entire sweep. After that, the beam ends and it attacks again.
Psionicz
01-15-2008, 11:58 PM
So it takes one second to do 144? a small cool down then attacks again?
ssjfox
01-15-2008, 11:59 PM
I have to agree with eon on how the attack works because thats the seems like the most balanced thing for it because 144 all together can already kill 4 or 5 units.
Also for the robotics facility I'd just say they warp in all the parts and get them ready to connect than warp them outside the building from legs up connecting them (total guess)
Yeah zerg it has a cool down of probably about one second maybe less (easily changed by now) before it can attack again.
Psionicz
01-16-2008, 12:02 AM
Hmm, I guess one Collosus isn't so bad, but two would be deadly.
Does anyone know the damage+ the Warp Ray does when the second laser activates and so on?
ssjfox
01-16-2008, 12:04 AM
nah I don't think they ever said that but either way I wouldn't really worry about this information right now since there is such a high chance of them changing it.
And yeah 1 colossus might not be so bad but if you had like 3 or 4, all ground will die >.> but that is what air support is for right?
Indigent
01-16-2008, 12:06 AM
Phenonix overload can still hit them lol.
Psionicz
01-16-2008, 12:18 AM
I wonder what ground unit excluding Thor would own the Collosus. Maybe Reapers could out micro the laser and while its turning tryna get them they lay some mines everywhere.
EonMaster
01-16-2008, 12:20 AM
I bet the zerg would have a unit that in numbers could easily fight the colossus.
Also, if the protoss player is controlling the battle, they could have the colossus retreat away from the mines before they detonate.
Psionicz
01-16-2008, 12:37 AM
True, the mines take too long to explode, I think the detonation time should be halfed.
1:2 unit count ratio of:
Collosi vs Immortals
Would the immortals strong attack have +damge on the Collosi and will powerful shields activate on that 0.5 second the Collosi's beam gets stronger?
Psionicz
01-16-2008, 12:54 AM
So Immortal > Collosus?
Also is there any source you got that information about 10 damage per second as if it was that most other units attacks would be stronger.
ssjfox
01-16-2008, 12:57 AM
Emmm no I'm sure there will be something to make a colossus easily beat the immortal because think about it... its like a tier 1.5/2 taking out a tier 3 unit thats probably about double the price >.> they will make the colossus take them easy.. some how
EonMaster
01-16-2008, 12:57 AM
I think it would be in the colossus's favor since the colossus has a lot more life. And the hardened shield only works as long as the immortal has the regular shield.
ssjfox
01-16-2008, 01:01 AM
Thinking about it I'm not even sure if hardened shield would activate since it takes one strong hit to make them work. The colossus is a continuous attacking doing for example 2 damage every .1 seconds and if thats the case I don't think the hardened shields would work, it's just one very long weak attack.
EonMaster
01-16-2008, 01:03 AM
I didn't think about that. I wonder what the damage per second will be. I think it would be about 10-20, so the hardened shield should still activate.
Psionicz
01-16-2008, 01:04 AM
BUt the Immortal will obviously get an armor+ damage bonus, also for the time it takes for the Collosi's beam to charge to maximum it would do damage to the Immortal but when the beam reaches the limit which activates the hardened shield I think the Immortal would win if the ratio was 1:2 but one on one I'm not too sure.
Also, the Immortals do have regular shields as in the video it said small attacks don't activate the hardened shield and while it was getting owned by Reapers I could still see the normal shield when it got shot.
And for the Collosi's attack it takes a certain time to charge to maximum then keeps the beam activated as long as the space between each unit isn't large enough for the attack to stop. I referenced this info from the video when they're attacking Zerglings, as the beam didn't stop after a while.
ssjfox
01-16-2008, 01:08 AM
I think it goes by how much damage is on the initial strike. Now must units only have one attack at a time so it doesn't really matter but it would effect the colossus. I think it would work as in that .1 second or whatever that the beam touches if the damage is over (10? I don't remember the number) than the shields will activate if not it will just do constant damage.
EDIT: @ Zergalicious umm what do you mean by time to charge up to maximum damage? As far as I know the damage just stacks on it's self and it always does constant damage and doesn't charge up at all.
Indigent
01-16-2008, 01:09 AM
Imagine, it does like 1-2 damage per second, a marine with two medics could own it lol.
EonMaster
01-16-2008, 01:15 AM
@Indignent
It will definately do more than 1-2 damage. The M&M is what the colossus is supposed to be good against, not owned by. I could see 1 or 2 colossi turning back large M&M because of it's sweeping attack and because they have a combined total of over 500 life.
As WIck said, 30 danage would be good since it is tier 3, so it should be able to take on small groups of tier 1 & 2 units fairly easily.
LordKerwyn
01-16-2008, 01:17 AM
Ok I just checked the Protoss gmaeplay video (which I know is somewhat outdated but its what I have on hand) and the Coloossus's beam lasts for 6 seconds. So if 144 damage is done over that time perion I would guess its eaither 24 damage a second or 12 damage every .5 seconds. If its 24 damage every second Immortals would be ok counters their shields would shrug off 140 damage and it would take more than 1 firing of the beams to bring the shield down. Now if its 12 damage every .5 seconds (which is my guess) Immortals will get sluaghtered by colossi it would only take 1 beam shot to bring down the Immortal's shields and a little health (the immortal would only shrug off about 20 damage with its shields) and it would only take 2 more firing of the beams to kill the Immortal (more like 1.5 but it rounds to 2 :P).
This is assuming the Colossus's attack lasts 6 seconds every firing and it does 144 damage, it also assumes Immortals shrug off anything above 10 damage and they have 100 shields with 240 ho.
Wick and eon it would be 36 every 1.5 seconds if my numbers stay true so zlings would get vaped pretty quick and M&M would go down pretty fast, of course this is all assuming everything has 0 armor if its 12 damage every .5 seconds armor would be really effective against colossi.
Psionicz
01-16-2008, 01:21 AM
I think it goes by how much damage is on the initial strike. Now must units only have one attack at a time so it doesn't really matter but it would effect the colossus. I think it would work as in that .1 second or whatever that the beam touches if the damage is over (10? I don't remember the number) than the shields will activate if not it will just do constant damage.
EDIT: @ Zergalicious umm what do you mean by time to charge up to maximum damage? As far as I know the damage just stacks on it's self and it always does constant damage and doesn't charge up at all.
So you're saying it does 144 initially then does whatever +damage it is set for?
I think that could be imba as 144 damage instatly is pretty strong and if the beam lasted over a prolonged amount of time it could kill large units easily.
Its probably 0-144 in 1-2 seconds or something along them lines. As in the video the first Zergling it hit didn't die straight away but once the beam charged up they all died instantly.
Pre edit: Damnit LordKerwyn beat me to my post lol
So from that I take its 0-144 in 6 seconds?
LordKerwyn
01-16-2008, 01:22 AM
Yeah zerg thats what I am guessing, I am also guessing the time interval is going to be .5 seconds no matter what the ending damage is.
LordKerwyn
01-16-2008, 01:28 AM
Its from an older Karune quote so its prbably outdated. (If I am remembering correctly of course :P)
DarkTemplol
01-16-2008, 01:29 AM
Yeah, Karune mentioned it somewhere along the line
Psionicz
01-16-2008, 01:31 AM
Well heres what is known about the Colossus so far:
Hit Points: 300
Shields: 150
Minerals: 300
Vespene: 200
Build Time: 75
Supply: 6
Modifiers: Mechanical, Robotic
Size: Large
Hotkey: C
Produced From: Robotics Facility
Requires: Robotics Support Bay
Upgrades: Ground Armor, Ground Weapons, Null-Flux Generator, Plasma Shields
Defense: 1 (+2) Type: Armored Movement: Normal
Twin Thermal Lances
Damage: 144 (+3)
Attacks: 1
Range: 7
Speed: Fast (I'd say its medium tho not fast but whatever)
Targets: Ground (http://www.sc2armory.com/game/protoss/units/colossus/)
Indigent
01-16-2008, 01:32 AM
I never even remembered that. I got 144 from the Starcraft2armory.com website, but it is really out of date.
LordKerwyn
01-16-2008, 01:35 AM
Guys don't trust sc2 armory most of the numbers they have are just guesses made based on sc1 units. Also I really doupt that colossus info is correct just by looking at gameplay videos and that +3 damage makes no sense how are you going to divide 3 over 6 or 12 time intevals?
ssjfox
01-16-2008, 01:36 AM
So you're saying it does 144 initially then does whatever +damage it is set for?
I think that could be imba as 144 damage instatly is pretty strong and if the beam lasted over a prolonged amount of time it could kill large units easily.
Its probably 0-144 in 1-2 seconds or something along them lines. As in the video the first Zergling it hit didn't die straight away but once the beam charged up they all died instantly.
Pre edit: Damnit LordKerwyn beat me to my post lol
So from that I take its 0-144 in 6 seconds?
No, what I was trying to say is that I think the hardened shields work on the initial hit. So since the colossus attack just stacks damage over time only doing a set amount so fast than the hardened shields probably wouldn't activate for the colossus since it does very low damage that stacks and the first hit would do very little damage.
EonMaster
01-16-2008, 01:36 AM
@ zerg, that has to be the longest link I've ever seen.
So the colossus has a current total of 450 life, with a shield upgrade to max at 500 life. I disagree with the speed though, I do think it is fast since it could get away from the banelings in the video.
EDIT: My 2222nd post!
ssjfox
01-16-2008, 01:39 AM
Yeah guys Lord's right, most of these facts from the armory are just guess made by the people on the site a few of them have no factual evidence behind them at all. I know they had info on the soul hunter and stasis orb on the day blizzard first mentioned their names so I don't think they are very reliable for all the info.
EonMaster
01-16-2008, 01:42 AM
Sure they aren't reliable, but it can be used to get some ideas on how the unit's stats will look like. This can be used to decide what can be affective against what, but isn't accurate.
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