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View Full Version : Great Zerg idea!


supersonic159
07-05-2007, 09:32 PM
I was searching around on forums reading up on cool ideas for the still unknown things in SC2, and it came to me that a really cool Zerg ability would be to be able to move buildings on creep! Maybe not the creep colonies themselves but buildings like the Hatcheries or even the spawning pools etc. Now correct me if I'm wrong but I THINK I recall that Blizzard said they were making some big changes to the Zerg because of the rapid evolution that their race has (going along with the story line). So this idea might not be too far off of what might actually be. Tell me what you think.


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paragon
07-06-2007, 06:44 AM
Too much like terran. Makes the races less distinct from each other.

Lemonparty
07-06-2007, 07:00 AM
Terrans can lift-off/Protoss can teleport their defense where there is pylon-power, I guess Zerg can get anything similar. But I think that's the Nydus Worm role.

FlyingTiger
07-06-2007, 01:33 PM
yea i definetly agree that the nydus worm will have a big role. I think they are going to make the zerg army much more mobile and faster than ever before. Having zerg buildings move is kinda uncharacteristic.

Ghost
07-06-2007, 02:47 PM
He did say move the building within the creep. Not fond of this idea btw.

PainKiller
07-06-2007, 03:05 PM
The Zerg bulding can't move becouse they have "roots" that are planted in the creep.

But the Zerg is evolving all the time..

Ghost
07-06-2007, 03:10 PM
Yeah, and there are trees that walk around you know? For real, I cant remember the exact name but I was one on my trip to the rainforest. They walk around but it takes centuries.

generalrievous
07-06-2007, 03:10 PM
mabey you could have the nydus worm move them but tbh not very found of the idea myself

paragon
07-06-2007, 03:57 PM
Yeah, and there are trees that walk around you know? For real, I cant remember the exact name but I was one on my trip to the rainforest. They walk around but it takes centuries.

Would these be called treants?

DontHate
07-07-2007, 04:11 AM
ents in lotr's?
this idea seems pretty useless. hwo will it dictate anything? like what iff an expo is started? can one building transfer to the other?

Fenix
07-07-2007, 04:15 AM
ents in lotr's?
this idea seems pretty useless. hwo will it dictate anything? like what iff an expo is started? can one building transfer to the other?


OMFG spellcheck

*Hates*


Anyways....See, back in SC1, I woulda said no way no how....But with the Protoss's warp, and cannons especially....It makes me wonder. Maybe, like the Protoss, defensive buildings only. Mebbe they'll make them like the Night Elf Ancient Protectors.

Itsmyship
07-07-2007, 04:19 AM
I hated those protectors...their attacks are slow and they die incredibly fast. Anyways, why make em move? a zerg base is preety small compared to other bases anyways, only thing that really takes up room are the hatcheries.

DontHate
07-07-2007, 04:23 AM
it would be odd to see a sunken colony walk up and move around.

Monan
07-07-2007, 04:25 AM
they could grow legs or slide or move undergorund.

DontHate
07-07-2007, 04:32 AM
the sunken colony is like a pit... i dont see hwo it could slide, get up, or go underground.

Fenix
07-07-2007, 06:23 AM
If the Creep goes underground, as opposed to just a carpet, I can see it working.

overmind
07-07-2007, 07:36 AM
only for creep colonies that would make sense (hello sunken means sunken!)
if the creep colony evolve's faster it would be a greatway to set up defenses at the point of attack but of course you couldn't move them again so you could ruin a zerg player that relies too heavily on this by a distraction

paragon
07-07-2007, 02:10 PM
maybe there will be a defensive upgrade to the creep colonies that doesn't require any other buildings and either slows down units it hits or burns away some of their energy when it hits... i hope not

marinepower
07-16-2007, 03:54 AM
I don't see the animation aspect of this idea working. What are the buildings exactly going to do, unroot themselves from the creep and scurry away? Besides, I think it's stated that the creep is essentially an organ, and (hopefully) you can't just tear an organ off and expect to be alive.

This might work if the buildings take significant damage, somewhere upwards of 50% of the remaining health and when they are to be moved they might be covered in a large pile of creep that growes over the building until it disappears, allowing it to regrow somewhere else just like the drone animation. ::) :thumbup:

Star-Crap
07-16-2007, 05:55 AM
I would like to see some sort of new T-Rex looking zerg unit. It would kinda be like the zergs version of the colossus you know. Able to step on and off cliffs and able to be attacked by air and ground units.

not that it should happen but that would be wild to see

opm
07-16-2007, 09:26 PM
it is amazing how bad of an idea this is. The very title is so poor that i really wish it had been deleted.

How are you going to move buildings within the creep, when the very creep is based on distance from the buildings! FFS, let's think of something realistic. Creep is generated by the creep colonies and hatcheries, not vice versa. How this basic fact of the race can escape some people, is beyond my comprehension.

Dreadnought
07-16-2007, 11:18 PM
You could be more polite and just say why it wont work.
You don't have to diss other peoples opinions. Simply state why it wont work or suggest a change to it.
I don't think this suggestion will work because buildings generate the creep and if you were to move them then they would generate more creep where you moved it. (sunken colony rush lol)

BaneOfHumanity
07-20-2007, 08:57 PM
I think they should have a unit that can lay down creep....instead of haveing to build a hatchery...perhaps an ability for an overlord.....so that you can build in the middle of the map without haveing the hatchery there....or you can get defenses up at an exspantion

basically like the sacrifcial skull for the undead...

kehmdaddy
07-20-2007, 11:04 PM
Hmmm maybe the overlords could kind of plant themselves in the ground to create creep? I think that'd be pretty cool actually.

timedragon888
07-31-2007, 07:12 AM
Hmmm maybe the overlords could kind of plant themselves in the ground to create creep? I think that'd be pretty cool actually.


That would look too much like phase prisms which turns into pylons in the air. Didn't blizzard say they would make the races more unique?

Fenix
07-31-2007, 07:22 AM
For the first time, I am cursing the Phase Prism. That is an astounding idea for those worthless Overlords. Give you some point besides Control, transports, scouting.....Wait.


But yeah, I still like.

Major Willy
07-31-2007, 05:17 PM
FFS, let's think of something realistic.

In a sciene fiction game set in the future. Emphasis on it being a game.

zeratul11
07-31-2007, 11:34 PM
if creep colony(sunken and spore) can move on creeps then it would be just like the protoss having phase canon moving on pylon fields.

SirBaron
07-31-2007, 11:38 PM
Using the same mechanics for two races seems a bit... C&Cish.

ShdwyTemplar
08-01-2007, 12:18 AM
The thing about a Creep Colony moving is that it would be extremely Imba as since it generates Creep it would be able to move anywhere.... And since it required Creep to be built in the first place it might as well be able to build off of Creep.... So in turn you could pick your whole base up and move it to another spot.... Just no... :no:

Star-Crap
08-01-2007, 09:11 PM
The zerg should get a ground seige unit. Wut I had in mind was a slow creature (maybe like a hercules beetle) It would not be able to attack until it go's into seige mode. The way it would attack is by opening its back shell and launching mass amounts of spikes at its target. (kinda like a valkerie attacks) it would have a long cool-down considering its damage.

imba? i dont think so. tell me wut u think

jakjak42
08-09-2007, 11:10 PM
That beetle idea is preety cool but it sounds too much like the terran seige tank because if you put the beetle on wheels its a siege tank. Maybe instead of one beetle you could morph like any 3 units together and form a zerg specialist creature with ranged, melee and super abilitys that the units that u morphed had.

Star-Crap
08-10-2007, 04:46 AM
yeh but a siege has 2 attack modes, faster mobility, and a longer range.

the beetle would have the same reach of a reever

Joneagle_X
08-10-2007, 05:46 AM
The Zerg do not combine. They assimilate and evolve a new species into a fighting unit. Combining forces is reserved for the Protoss. Also, Zerg do not need long-range ground units. They rely on massive numbers and superior tactics to overwhelm longer-range units. The Guardians are merely used as a late-game counter to massive defensive areas and overwhelming numbers of powerful ground-attack units such as the Seige Tank.

We do not need to emulate the other races, only kill them.

Steve22x
08-10-2007, 07:26 AM
The zerg should get a ground seige unit. Wut I had in mind was a slow creature (maybe like a hercules beetle) It would not be able to attack until it go's into seige mode. The way it would attack is by opening its back shell and launching mass amounts of spikes at its target. (kinda like a valkerie attacks) it would have a long cool-down considering its damage.

imba? i dont think so. tell me wut u think


Reminds me of the first starship troopers movie. Those big black beetles that stuck their butts in the air and shot a huge volley of acid very slowly. Not a bad i dead considering the zerg only have one unit with long range capabilities. Maybe the ultralisk will evolve into a long ranged fighter...

Major Willy
08-10-2007, 08:42 AM
Zerg would be the rear end of all butt jokes if they got a unit like the Starship beetle's.

Oh I love myself.

thrif
08-10-2007, 05:27 PM
I actually like this idea, would make the zerg get a more "alive" feeling, as it's supposed to be nothing but organisms. : ) Of cource, it could use some fine-tuning so you can't ultraexpand by moving creep colonies and stuff, but I think it's a lovely idea.

Smokiehunter
08-10-2007, 09:11 PM
the drones basically set them selves into the creep and act like the angler fish male just a living attachment that produces sperm for the hatchery to make units

jakjak42
08-11-2007, 02:03 AM
what the hell? the drones make sperm?

Smokiehunter
08-11-2007, 07:35 PM
Yea of course drones are the male workers and they privide sperm to the hive to produce units. thats why the hive is the only thing that can be placed on none creep areas its the only female.

jakjak42
08-11-2007, 08:45 PM
ok so if the drones are the males that provides the sperms and the hatcherys are the females what are all the other buildings?

Joneagle_X
08-11-2007, 08:48 PM
This discussion of the Zerg reproduction system is based in your imaginations. Little to nothing is known of the Zerg behavior other than their ability to assimilate other organisms and operate as a single mind.

I have never seen any literature or expert discussion on the reproductive nature of the Zerg. If you would like to hypothesize on their nature, please feel free to start your own discussion about it. But do not make a post that others would assume is true unless you can back it up with credible sources (i.e. Blizzard).

jakjak42
08-11-2007, 08:51 PM
i would start my own topic but i dont no how please tell me

Joneagle_X
08-11-2007, 09:22 PM
Just head to the root of a forum that isn't restricted. General Starcraft will work. Then hit "New Topic" and post what you want.