View Full Version : the next WoW expansion
ijffdrie
06-25-2008, 10:19 AM
well, this thread is for predicting what new features the next WoW expansion will hold(and it can also be used for predictions for the expansions after that)
i think the next expansion will have the Broken isles as the new continent, i think it will also deal with this piece of lore, with the murloc god as the final boss:http://www.worldofwarcraft.com/misc/murloclore/murlocs.html
TyReaper
06-25-2008, 10:27 AM
I for one think that it will consist of the Broken Isles AND Hyjal. The zone still hasn't opened up. I'm willing to bet that Hyjal will be the last instance for WoW 1. But it's really too late at night for speculation. I'll finish in da morning.
ItzaHexGor
06-25-2008, 10:29 AM
I've heard the next one will be the Emerald Dream. Not sure if it was anything official, but I'm fairly certain that that's going to be the next expansion after Wrath.
ijffdrie
06-25-2008, 10:30 AM
that sounds cool too, i think the emerald dream will be introduced together with mount hyjal
ItzaHexGor
06-25-2008, 10:40 AM
Possibly, but now that Mount Hyjal's been ravaged, it doesn't really share the same connection to the Emerald Dream. Obviously it previously had great significance lore-wise, but I can't really find a connection any more.
ijffdrie
06-25-2008, 10:45 AM
in 4 years, a lot can regrow(at least grass)
and maybe the entrance to the emerald dream wil be located in teh already existing dream portals
TyReaper
06-25-2008, 10:54 AM
I don't care where this expansion takes place...
So long as that place has a serious murloc infestation.
marinefreak
06-25-2008, 10:58 AM
Well as with all huge demon explosions i assume the top of Hyjal still has a significant evil pressence. Which could link it in with the dream and the whole corrupting nature theme. Since Stormrage is currently stuck in the emerald dream fighting great evil maybe an entrance into it is located at the top of hyjal where archimond popped. So it would make sense if the next expansion centres around the emerald dream and hyjal.
I doubt the broken isles will be the centre of any expansion since they really aren't epic enough to hold up a whole marketing campaign and the lore orgy that will sell enough copies :P
But on the other hand i guess if Blizzard wants to save something for the next warcraft installment which isn't WoW they could just try to build a whole new story centered around the broken isles and murlocs and turn it into an expansion . Oooor the other way around they could make the next warcraft game centre around the isles since they've killed all the main characters >>
ijffdrie
06-25-2008, 11:01 AM
erm, broken isles:
tomb of sargeras
former capital of the elves
contained teh well of eternity
underwater home city of teh naga
marinefreak
06-25-2008, 11:16 AM
Posted that while i was editing =/
Another point is that the Emerald Dream plotline was born in WoW (yes it does have some kind of plot) so it would be easy enough to let it flow into an expansion without pissing off more people by sealing up any way the lore can escape from hitting a dead end.
While the broken isles could be made into Warcraft 4 (?). Because the jump in lore which would be required to milk the broken isles for all they're worth would not very effective in an MMORPG.
ijffdrie
06-25-2008, 11:38 AM
how are the broken isles not effective for an MMorpg? it is a completely untamed area, except for some night elf and orc camps, it is filled with magical creature, you can have a cool new battleground based on isles, and maybe even have ships that move around.
explain to me, how broken isles is not fit for an MMORPG?
i agree hyjal is better though
ItzaHexGor
06-25-2008, 12:37 PM
The thing is that Broken Isles has to be explained. Outland, being a whole other planet, Northrend, being a whole other continent, and the Emerald Dream, being a whole other realm of existence, have an impact of their own, but Broken Isles, it's just not enough on its own. Having a Broken Isles expansion would be like having had the Isle of Quel Danas as an expansion. It just isn't enough both from a salesman point of view and a gameplay point of view. It doesn't have enough of an impact on its own, and doesn't have enough space for ten levels worth of levelling nor enough end-game content.
TyReaper
06-25-2008, 12:41 PM
I'd be content with one world raid to kill a gigantic murloc...
End game; complete.
ijffdrie
06-25-2008, 01:03 PM
The thing is that Broken Isles has to be explained. Outland, being a whole other planet, Northrend, being a whole other continent, and the Emerald Dream, being a whole other realm of existence, have an impact of their own, but Broken Isles, it's just not enough on its own. Having a Broken Isles expansion would be like having had the Isle of Quel Danas as an expansion. It just isn't enough both from a salesman point of view and a gameplay point of view. It doesn't have enough of an impact on its own, and doesn't have enough space for ten levels worth of levelling nor enough end-game content.
i quite disagree with you, it has been said that there are any underwater cities near the broken isles, there are many ancient dungeon, and if they need an impact: the lord of the burning legion resides there, it is possibly the only place in azeroth where there are still demons(and quite frankly, i want to see a continent under the control of the burning legion(azeroth is alliance, that other thing is horde, northrend is scourge, and outland is illidani))
and as i said before; it is not just the broken isles that are there, it is a complete underwater civalization, i think that could have quite of an impact dont you
now, lets see what other hero classes there could be:
i think spellbreaker is a good one, priest of the moon for tauren and night elf(main advantage: can fight while on a mount), i dont see demon hunter as a good unique class, but maybe necromancer is cool too
ItzaHexGor
06-25-2008, 01:34 PM
Having the vast majority of the new content underwater would not be a good thing. Even if it was just submerged, like Sunken Temple, it wouldn't be a good thing as each area would be far too isolated. You can't do the same thing with dungeons as you can with open regions, like that of Azeroth and Outland. They've got a completely different and restrictive feel to them.
With the impact, it's gotta come with the destination and the content released. No-one will buy Wrath to kill Arthas, they will buy it to get to level eighty, for the new gear and new content, for the new battleground, new raids, the new class and the whole of Northrend, so just saying 'the lord of the burning legion is there' isn't enough. One character isn't enough to draw people into it. The Burning Crusade had the lot, Wrath of the Lich King will have the lot, The Emerald Dream would definitely have more than the lot, but the Broken Isles? It hasn't got enough behind it.
About your hero class suggestions, the place of the Spellbreaker will already be taken by the Death Knight, who will act as an Anti-Caster Tank/DPS, most of the Priest of the Moon's abilities have already been taken by most classes, mainly the Druid and Priest, especially Night Elf Priest, not to mention that Tauren and Night Elves are already specialised enough and being able to fight on a mount would be horribly overpowered, and the Necromancer would already be covered by the Warlock and the Death Knight. The way I see it, if an expansion was truly going to take place in the middle of Azeroth, especially if it was going to be all about unexplored tombs, lost temples, etc, etc, etc, etc, etc, having Goblins as a playable race would be one of the only ways to go. Regardless of whether they're Horde or a neutral race, how could you go past them?
Also, I strongly disagree with your take on each faction controlling a different area. Alliance definitely does not control Azeroth, though I think you mean Eastern Kingdoms, which they don't control either, the Horde definitely does not control 'the other thing', by which I think you mean Kalimdor, the Illidari definitely does not control Outlands and by the end of Wrath, the Scourge won't completely control Northrend. The factions just aren't divided up evenly like that.
ijffdrie
06-25-2008, 01:42 PM
well there would of course be cool items there, like guldan's orb, it is not that hard to implement dungeons, lvl 90 is a duh, and you are right about the factions, and what do you mean teh lot behind it, it is a place of ancient magics, ti is where the night elf race started, and it is the place where the horde conquest was stopped, it was also the place where illidan reached a new lvl of power
ItzaHexGor
06-25-2008, 01:53 PM
Things like Guldan's Orb would obviously be artifacts so isn't really something to brag about being a new item just as Illidan's blades aren't something to brag about for the Burning Crusade.
I don't mean enough behind it as in lore, I mean there isn't enough behind it to support it as a viable option. It's not big enough to support so many players, there isn't enough open space to have an appropriate place to level up, and there's basically only a single thing drawing you there, being Sargeras.
i2new@aol.com
06-25-2008, 06:01 PM
THey could do a minor story on the meal storm that consums the middle of Azeroth. But it would be like the sunwell patch. It would deal with the main old god that was trapped under the twisting meal thats there. But it would be a rather boring place just dealing with god like murlocs and Naga which many people are already sick of seeing. But to futher have that point the old gods were also hidden in other places around Azeroth cause there was 5 not just one and lore wise it would take alot to bring all of them back and 1 is dead is i'm not mistaken so theres really only 4 left and lets not forget kai'jaeden is more then likly not dead nor is Sargeras. There is alot of content still left in WOW and still alot of things from WC3 that wasnt filled into the game like specifice attacks and abilitys so with that face left there i Only see the next story taking place in a relm where only the demons where premitted before, like the twisting nether or even a HeadQuater spot like the Eredar/Draenei home world Argus...... Theres still alot of things to do. The question is, WHO else wants to die by the hands of the allince or horde. Only blizzard can answer that.
Wlck742
06-25-2008, 08:55 PM
I'd like to see one on the Twisting Nether, but that's just me.
i2new@aol.com
06-25-2008, 09:44 PM
Hay demons live there so why not. Its said that the Burning Legion's forces are massed from some where in the Twisting Nether so why not have the next game after WotLK be at the demons home front. Where we fight the final bosses like kai'jaeden at his full and Sargeras. I would like to cut out all the crap and get to the real butt holes in WoW lore. I dont care about small name bosses like illidian or Arthas.....
TyReaper
06-25-2008, 10:50 PM
lol Arthas is a small boss?
He's the main character in the series.
Sargeras will be the final boss in the next expansion. My guess is to prevent the legion from entering the emerald dream. And Blizzard could theoretically create a whole new lore with The Emerald Dream considering it's just an untouched azeroth. Which makes me believe it could be the setting for WoW 2 and not planned for an expansion at all.
Major Willy
06-25-2008, 11:03 PM
There is no one main character.
It's multiple threats and heroes.
TyReaper
06-26-2008, 12:06 AM
I do believe that Frozen Throne was entirely about Arthas' corruption? My bad...
Major Willy
06-26-2008, 12:24 AM
TFT was about a few things methinks.
Although the Outland/Northrend cluster**** was the main idea.
TyReaper
06-26-2008, 12:28 AM
Sure you have the whole thing about the sunwell, and then the stuff with with Illidan.
But other than that, it's pretty much an Arthas game.
Yeah, what happened to Warcraft: Orcs and Humans ?!
Orcs got some stupid map where the main character wasn't even an orc. The thing wasn't that bad, but no way this should be substitute for a real campaign!
Humans got a nice campaign, only that you didn't play humans either >.>
Damn these undead, why do they have to butt in everywhere?!
ijffdrie
06-26-2008, 07:30 AM
erm people, i dont want to call you dumb or sumthin, but concider this information for a sec:
Illidan was offered the position of archimonde, if he killed arthas
this simple equation shows how important arthas, and how strong illidan is...
TyReaper
06-26-2008, 10:49 PM
Illidan was feared by even Malfurion...the most powerful of all night elves.
But he was defeated by Arthas...meaning that he is in turn more badass than Illidan.
ItzaHexGor
06-27-2008, 07:14 AM
lol Arthas is a small boss?
He's the main character in the series.
I can only assume you're talking to me when you're saying that, so.... Where was it I said he was a small boss? He's not the main attraction of Wrath of the Lich King. No-one's going to buy it and say 'yay, now I can beat Arthas', they're going to buy it and say something along the lines of 'yay, now my character can progress and I'll be able to experience all the new abilities and end-game content of Wrath', though hopefully in a bit more of a casual sorta way. No-one's going to buy Wrath so that they can directly kill Arthas, just as no-one bought World or WarCraft to kill Onyxia and as no-one bought the Burning Crusade to kill Illidan.
As for stopping the Burning Legion entering the Emerald Dream, it seems to me the best, and most logical, way to do what would be to stop them from within the Emerald Dream. It's not as though the Horde and Alliance would say 'hmm, the Burning Legion is trying to corrupt the Emerald Dream, we better wipe out the ultimate leader'. That's just senseless, especially seeing as Kil'Jaeden hasn't even been killed yet.
i2new@aol.com
06-27-2008, 08:27 AM
No ITzahexgor he was talking to me. Arthas is a small boss but i'm pissed off a blizzard cause they have the lore so badly ****ed up right now its not even funny. We fight Kil'jaiden before Arthas??? WHAT TYPE OF BULL PIE is that ?!?!?!?! Kil'jaiden is not only leading the legion is sargares minor leave but he is the one who basicly created the Lich king... How in the hell do we fight him before Arthas is truly beyond me in every way possible. The only thing i could gather from the sunwell patch is that Kil'jaiden was not at full power trying to enter thought the sunwell and was atleas 30-50% weaker then normal. He is the right hand man the Real lord of the burning legion and should really and truly be the second to last boss in the Hole game, unless the other titans go bad then the line of boss is going to get seriouslyy hard... Blizzard is messing up W.O.W. thats why i'm praying for a D3 SOOO badly.
LordKerwyn
06-27-2008, 08:47 AM
KIl'jaden doesn't die in the sunwell battle he just gets sent back through the portal...
TyReaper
06-27-2008, 10:14 AM
I can only assume you're talking to me when you're saying that, so.... Where was it I said he was a small boss? He's not the main attraction of Wrath of the Lich King. No-one's going to buy it and say 'yay, now I can beat Arthas', they're going to buy it and say something along the lines of 'yay, now my character can progress and I'll be able to experience all the new abilities and end-game content of Wrath', though hopefully in a bit more of a casual sorta way. No-one's going to buy Wrath so that they can directly kill Arthas, just as no-one bought World or WarCraft to kill Onyxia and as no-one bought the Burning Crusade to kill Illidan.
As for stopping the Burning Legion entering the Emerald Dream, it seems to me the best, and most logical, way to do what would be to stop them from within the Emerald Dream. It's not as though the Horde and Alliance would say 'hmm, the Burning Legion is trying to corrupt the Emerald Dream, we better wipe out the ultimate leader'. That's just senseless, especially seeing as Kil'Jaeden hasn't even been killed yet.
Okay your post literally pissed me off...Idk if that's healthy, whatever.
Yes people did buy TBC to kill Ilidan, and YES people will buy WoTLK to kill Arthas...It's call PvE and WoW has the largest obsession with PvE in the world.
Do you even play WoW? I'm guessing no...because Kil'Jaeden was just killed 3 weeks ago in the new raid on the Sun Well. And to the people that say he doesn't die...I've seen the end of the fight. He is killed. GG. Stop showing off your ignorance, it's not too flattering.
ItzaHexGor
06-27-2008, 11:39 AM
Of course it's going to piss you off if you don't have a clue about what's going on.
People do not buy World of WarCraft or the expansions to kill the most antagonist behind the expansion. It's not like Diablo or any other RPG's where you kill the end boss and that's it. World of WarCraft's completely different. It's not about killing that single hero, it's about the new level cap, and hence the new abilities and talents, all the end game content, not just Arthas or Illidan, all the new gear, new battleground, and all the other new features, like flying mounts for Burning Crusade or siege weapons for Wrath, etc. People buy World of WarCraft and it's expansions for the whole. They don't look at it and say 'oh yeah, I'd really like to kill Arthas' or 'hmm, I'd like to finish this game' or anything along those lines.
And yes I do play it. Kil'Jaeden is still alive. He's drawn back in by the Sunwell and only his chain remains. This truly shows how ignorant you are. For christ's sake, at least look it up sometime before you start trying to flame people when it's you who's wrong.
ijffdrie
06-27-2008, 11:41 AM
calling people with another opinion ignorant?
http://www.wowwiki.com/Kil%27jaeden#.22Death.22
TyReaper
06-27-2008, 05:52 PM
Of course it's going to piss you off if you don't have a clue about what's going on.
People do not buy World of WarCraft or the expansions to kill the most antagonist behind the expansion. It's not like Diablo or any other RPG's where you kill the end boss and that's it. World of WarCraft's completely different. It's not about killing that single hero, it's about the new level cap, and hence the new abilities and talents, all the end game content, not just Arthas or Illidan, all the new gear, new battleground, and all the other new features, like flying mounts for Burning Crusade or siege weapons for Wrath, etc. People buy World of WarCraft and it's expansions for the whole. They don't look at it and say 'oh yeah, I'd really like to kill Arthas' or 'hmm, I'd like to finish this game' or anything along those lines.
And yes I do play it. Kil'Jaeden is still alive. He's drawn back in by the Sunwell and only his chain remains. This truly shows how ignorant you are. For christ's sake, at least look it up sometime before you start trying to flame people when it's you who's wrong.
I can name at least 45 people that will buy the game to kill Arthas, and that's just me personally. I'm guessing you don't know any hardcore raiders. There are more of them than you think. At least 25% of the WoW fanbase are hardcore raiders. What do you do once you do hit your level cap? You go for as much new gear as you can get your grubby little hands on. For some people that means PvP, or grind rep or 5-mans. Raiding is the obvious choice for the majority. Blizzard realizes that less people play the game to grind rep...that's boring as hell. Less people play the game to PvP, but arena is gaining popularity very quickly, that's why they implemented the Arena servers that are dedicated to cash tournaments. They realize that there are two kinds of raiders, the casual, and the hardcore. Thus the reason they made every raid 10 and 25 man. The whole thing with Wrath is that you will see Arthas all over the place. Blizzard has said this on Several occasions. I'm not saying that his opnly involvement is so you can kill him, he'll be a quest NPC probably numerous times. Making Northrend all about Arthas. Sure there will be the rep grinding against the Red Dragonflight, and probably a few run ins with the burning legion here and there, but other than that its basically all about Arthas. Let's face it, Arthas is a very popular character. He goes from great hero to power hungry mad-man. An you are along with him every step of the way. Plus the Lich King has been on the top of people's kill list for years.
And as for my mistake with Kil'Jaeden, I'm sorry for the flaming. I watched a video with the absorbtion of Kil'Jaeden blacked out. I assumed he just died because they always said defeat, and death and blah blah blah. My mistake.
i2new@aol.com
06-27-2008, 05:56 PM
THe same thing happened to lord Sargares. His body was coming thought the well the Night elfs guard and it was closed on him. He only lost his body for a while so u can guess the same thing might of happened to Kil'Jaeden, Or its possible since the sunwell is only half as strong or less then the night elf Well kil'Jaeden gets to keep his body. Either way this boss WILL be returning one way or another.
and its not really nice to try and speek for every single person who buys the game. Every one buys the game cause of there own reasons, I bought it cause it was a step up from diablo and i liked WC3 lore and wanted more. I didnt buy it to kill any one i just wanted to know what happens to Hero chars like thrall and orcs. I had high hopes along time ago i could make a fel orc. I never got that and i'm still disappointed to this day.
TyReaper
06-27-2008, 06:07 PM
I know there are casual players. I know there are many casual players. Many players don't even reach 70 and they are perfectly content. But I highly doubt those players will be buying Wrath, so I chose to exclude them because that is the topic at hand. I didn't mean to make it seem like WoW is raiders and raiders only. Because I know raiding get boring as well.
i2new@aol.com
06-27-2008, 06:51 PM
i hope you dont think of me as a casual player, Have 3 twinks and 2 70s and my brother has 1 70 and 2 twinks and we play night and day aslong as one of use payed for it... And your right i exclude casual players aswell. There is way more content for pve then pvp or even an RP player.
ItzaHexGor
06-28-2008, 12:27 AM
@ TYReaper. Quit guessing. You're wrong.
The idea of hardcore raiding completely defeats the idea that people will buy the game to kill Arthas. Once they kill Arthas, will they stop playing? Of course not, but if they were buying the game purely to kill him, then logically, they'd stop there. The thing is that they don't. They keep playing, doing more raids, getting better gear, etc, etc. The game is not about killing Arthas. No-one will buy the game to kill Arthas. The thing that draws people into playing World of WarCraft and consequently Wrath is not Arthas.
TyReaper
06-28-2008, 02:43 AM
Guessing?
I think you have the wrong idea...
I'm not saying they're buying it to purely kill Arthas... I'm saying they're doing it because they want the gear he drops. It's not guessing its' fact...I can give you the names and the servers of all 45 of those players, and I'm sure they know people just like them, and those people know people... You aren't as all knowing as you think you are so step down off your high horse,
ItzaHexGor
06-28-2008, 03:33 AM
Do you even play WoW? I'm guessing no...because Kil'Jaeden was just killed 3 weeks ago in the new raid on the Sun Well.
I'm guessing you don't know any hardcore raiders.
So. Allow me to repeat myself... Stop guessing. You're wrong.
They're not getting it for the gear he drops, they're getting it to become more powerful, which involves the gear he drops. Ergo, people do not buy it to kill Arthas, they buy it for Wrath as a whole.
TyReaper
06-28-2008, 03:37 AM
You're an arrogant know-it-all I tried to prevent personal attacks, but I'm sick of it, every thread you go on its the same thing...you always argue a point. In every thread. Oh I'm sorry, you're a stickler for details so 94.5781% of the threads you post in. I'm done, you win. Have fun with your ego because you've taken this thread completely off topic.
ItzaHexGor
06-28-2008, 04:18 AM
Ouch. Mah feelins be hurted. But seriously, I found that funny. Especially seeing as it was you who set it off the rails by getting randomly pissed off at one of my posts and then by flaming everyone for being 'wrong' about Kil'Jaeden. Seriously dude, well done.
All in all, people don't buy World or WarCraft or the expansions purely to kill the last boss, so having a Broken Isles expansion would not work because pretty much the only thing it has going for it is that Sargeras resides there. It would only really work if it was introduced in a patch, just like the Isle of Quel Danas was.
ijffdrie
06-28-2008, 09:45 AM
okay, i looked at some maps, and saw that the broken isles are indeed to small for an expansion
but what about a complete new sea expansion.
with the islands:
-broken isles
-zandalar
-tel abim
-kezan
-the two unidentified island groups in the northern sea
-hiji
my idea was that the unidentified island groups are teh home of the murlocs(or at least one of the islands) and the location of their gods
the new big cities speak for themselves:
teh zandalari capital
undermine
now for raids/instances:
-tomb of sargeras
-nazjatar(there could be several raids here
-temple of the old gods(zandalar)
-temple of the sea(murlocs and their bosses)
-temple of the moon(murlocs and their bosses)
-darkspear island
-tol barad
what else do you want?
i can provide it for you
ItzaHexGor
06-28-2008, 09:52 AM
The means to get to the others islands from each island. Are they all located between Kalimdor and the Eastern Kingdoms? Otherwise it could be quite difficult.
A large range of mobs, including new ones. Murlocs would get awfully boring after a short period of time, as would the Naga and Trolls, so there would have to be a larger range of opponents to fight, both in and out of instances.
Something to connect them, lorewise. When the Portal opened, everyone went through to face the Burning Legion and Illidari, both residing in the same place. When travelling to Northrend, the same will happen. They are both single destinations, but the islands wouldn't be. There needs to be some intent as a whole for travellers to journey to these islands.
An appropriate race or class. This one isn't too hard. With all the sunken temples and lost artefacts, goblins and ethereals could be a couple of neutral races, or just one each, purely working for the sweet pay off. If you want a class though, then that would probably be more difficult.
Wlck742
06-28-2008, 09:58 AM
Meh, I still want a Twisting Nether setting. There's a ton of room to expand in it.
ijffdrie
06-28-2008, 10:07 AM
new class:warden
something that connects them....
what about teh Naga, murlocs, makrura(or wahtever) and other sea creatures start their global offensive
new enemies, that is a though one
i dont think the revenants are in the game yet
i dont think all night elf-naga transformations were succesfull(thinks back of alien:ressurection)
krakens
sea-dragons
magical water(tornadoes and such)
some new demons, i dont know, there is lots of potential in the tomb
(i havent been to otland yet, but are there any naga units left unused?)
giant crabs(not very impressive, but still fun)
lots of goblin experiments near kezan(special shredders, tanks, mutants, walking bombs)
night elf wardens
and maybe: the aspect of the deer druids
transportation between teh islands
i was thinking of a new kind of mount, one that only works on the water surface: a boat and between islands too far from each other: a transport vessel(like the ones that are already going between the eastern kingdoom and azeroth
ItzaHexGor
06-28-2008, 10:14 AM
I doubt Warden would work too well. It only really applies for Night Elves. Can't really imagine too many other races with Wardens, nor too many more abilities. What role would it fill? Crowd control? Maybe DPS Tanker? I'd still rather the two neutral races.
I doubt all the sea creatures would start a global offence. Haven't the Naga already done so under Illidan anyway? But the others are just neutral. Like wolves or big cats.
Nice creatures. I thought that'd be a tough one. Sea dragons and the like would work well.
I wouldn't find it too enjoyable to have boats or something to travel to each island, especially seeing as there would be a lot of travelling to do with such small islands. Maybe a Goblin translocator?
TyReaper
06-28-2008, 10:28 AM
Wardens are doable... If the horde gets its own heroic class. Maybe Far Seers? Or shadow Hunters to tie into the Troll theme? Just a rationalization of wardens.
ItzaHexGor
06-28-2008, 10:42 AM
Nah, Blizzard won't be implementing faction-specific classes too soon, they couldn't get it properly balanced. That's why they introduced Paladins to the Horde and Shaman to the Alliance in the Burning Crusade. However, if the Warden is, just say, for crowd control, in order to make it fit the Horde they may bring out an equivalent Horde class. Like how Horde Shamans have Bloodlust and Alliance Shaman have Heroism. In other words, their abilities do the same thing, as I assume Shadow Hunters would be good for crowd control, but in order to fit both factions, each gets tweaked appropriately.
ijffdrie
06-28-2008, 11:02 AM
well, i think warden would be a big hitter, but it wouldnt be able to keep teh damage up, it would have like, super strong attacks, but to high cooldown to make it a dps
ItzaHexGor
06-28-2008, 11:06 AM
I'da thought the opposite. They're not big brutes, they're agile and fast. They do definitely have the armour, but that's all they really got going for them. Maybe they could replace the Fury Warriors as being the Rogues in Plate? Less damage taking capabilities, but greater damage output.
ijffdrie
06-28-2008, 11:08 AM
i was also thinking, what new hero class would there be for the emerald dream?
ItzaHexGor
06-28-2008, 11:19 AM
Who says it has to be a hero class? Races would go fine, as would normal classes. Perhaps they'll go in a completely different direction and augment the characters who're in the Dream. After all, it is practically a dream.
ijffdrie
06-28-2008, 03:14 PM
what about this for the warden: no normal attack, only abilities
and as a battlground, maybe some sort ofseabattle, wehre you have to capture teh enemies ships by entering them
also an idea for a new feature: several "traps" or "challenges" in dungeons that are difficult to overcome, like a large field with forcefields where every player needs to find his own route through, or a field with several lasers that you need to jump over or crouch under(just some ideas)
or some new sort of attacks that dont follow your enemy if they move
TyReaper
06-28-2008, 05:49 PM
Will there be murlocz in teh Emerald Dream?!?!??!
ijffdrie
06-28-2008, 05:54 PM
could you perhaps not spam every thread about murlocks?
or at least add something to the conversation?
ItzaHexGor
06-29-2008, 01:18 AM
No normal attack for the Warden? Seriously now. I'll admit it's interesting but it's also just downright thoughtless.
Attacks that don't track your opponent might work, but a couple already exist what with things like Distract and Enigineer's explosives.
TyReaper
06-29-2008, 02:38 AM
I'm sorry.
My impressions of wardens is that they are just killing forces that are highly skilled and basically come second to none in stealth combat. Rogue in plate sounds about right... Making the Blademaster the perfect counterpart. An excellent meleer in plate, with significant dps abilities.
No?
ItzaHexGor
06-29-2008, 03:29 AM
Bladesmaster would be much too similar to Fury Warriors, especially seeing as most of their abilities have already been taken by the Warrior. Having a Shadow Hunter or something as the counterpart would work better as they could also have the same level of crowd control.
ijffdrie
06-29-2008, 08:22 AM
i am not good at terms, what does crowd control mean again?
ItzaHexGor
06-29-2008, 10:18 AM
Crowd control is all about stunning, incapacitating, trapping, dazing, snaring, mind controlling, etc.
TyReaper
06-29-2008, 11:56 PM
Well aren't Wardens the same thing? Sure they have some magic abilities and could be considered a spell casting rogue, but I highly doubt the spells will do damage anywhere near the melee attacks.
i2new@aol.com
06-30-2008, 02:14 AM
a Blademaster is a rogue/warrior and a warden cant be a class its a rogue
ItzaHexGor
06-30-2008, 07:11 AM
Wardens are the same as Bladesmasters? I wouldn't agree with that at all. Wardens are like law enforcers, well equipped and great crowd control. Don't assume that a role wearing a particular type of armour has a predetermined outcome. Although Wardens would most likely be a DPS class and wear Plate, it doesn't mean that they'd be like Bladesmasters or Fury Warriors, just like how Shaman and Hunters are both ranged DPS'ers who wear mail but definitely aren't similar. Wardens could easily be different to Fury Warriors, but seeing as most of the Bladesmaster's abilities and attributes have already been given to the Fury Warrior, it would definitely end up being similar.
The Warden could make use of tonnes of crowd control abilities and pseudo spells, while wearing Plate and dealing melee DPS, so it's not a Rogue and it's not a Fury Warrior. I don't see how it's not a perfectly viable option.
TyReaper
06-30-2008, 09:07 AM
I know that the Warden is the class at hand, but what about the Tauren Chieftain? And then match it up with Mountain King? Seems pretty similar to me...
ItzaHexGor
06-30-2008, 09:11 AM
Possibly, but what's the link tot the next expansion?
TyReaper
06-30-2008, 09:16 AM
Good question lol. I'm not really too highly educated on the Emerald dream. But I'd imagine Taurens would be there due to the fact that they are druids by nature. So the chieftains would lead the battle against the Legion invasion I'd imagine we'd be sent there to defend against. I can't think of one for the Mountain King besides it would balance things. But I can't really see a tie for the Shadow Hunter either in the Warden scenario.
ijffdrie
06-30-2008, 09:21 AM
actually, both teh shadow hunter and the warden are/were based on the island groups in teh central sea, for my idea that would make more sense
i dont see one for teh emerald dream though
TyReaper
06-30-2008, 09:27 AM
Well for the Broken Isles I really can't think of one either. Maybe the humans are there to bring religion or whatever Paladins do to the savages on the island. Taurens being interested in the wildness of the area and how untamed it is (silly man cows) think they can find some of their family? Lol I'm stumped.
ItzaHexGor
06-30-2008, 09:28 AM
Also, bringing in another class exclusive to the Tauren would be unfair to the other races. Basically the Tauren would end up with all the latest options, while the other races would be left to scrounge over the previous ones. It would work for the Mountain King as then two Alliance races would have unique classes, while the Tauren would have them both.
For the Emerald Dream, if there's no possibility of any new races, I'm more picturing an augmentation of existing characters rather than a whole, separate new class.
As for the Warden/Shadow Hunter class options for the Broken Isles, it's tough competition for the neutral Goblin/Ethereal races. I guess it would come down to which one they'd rather add, new classes or new races.
TyReaper
06-30-2008, 10:17 AM
In all seriousness, nuetral murloc city would make me spend 40 bucks for an expansion. If they were playable...I'd scream like a girl. I know it's a long shot, but I know I'm not the only fan with an odd obsession with Murlocs. MAYBE Blizzard will see that and add Murlocs as a neutral playable race. HIGHLY doubtful though.
ItzaHexGor
06-30-2008, 10:34 AM
So if there wasn't a neutral murloc city you wouldn't spend the forty-odd bucks?
Regardless of people's obsessions, Blizzard still has to keep the lore and storyline solid. Introducing a neutral, sentient murloc town or a playable murloc race that allied with the Horde and/or Alliance for some reason, and then managed to somehow learn how to communicate with them, would completely mess up an already pretty messed up storyline.
TyReaper
06-30-2008, 11:52 AM
I can dream can't I? xD
But I'd still probably drop 40 bones for i considering how addicted I am without a Murloc city. It's probably going to be a Naga city, and they'll make a faction that chose to not follow Vashj and they will be the neutrals.
ItzaHexGor
06-30-2008, 12:14 PM
But the thing is if there isn't a murloc city, just as many people are still going to buy the expansion, so BLizzard would be doing nothing but messing up their storyline even more by implementing one. They're not gaining anything if they do, they're just loosing. There's no incentive, no logical reason, so they won't.
Is Lady Vashj dead? Or just killable? Either way, Naga will most likely just follow whoever has the power, and it's unlikely that the Horde and Alliance will end up being the dominant faction, as that would kinda defeat the purpose of the whole game.
TyReaper
06-30-2008, 12:43 PM
So who would control the major city, or here's an idea: the Broken Isles are so untamed and savage, there is no civilization. Sounds like the perfect chance for Nessingwary to be the hero. I could be down for a gigantic Nessy camp for the capital.
ItzaHexGor
06-30-2008, 12:54 PM
It could be anything depending on why they've been sent to the Broken Isles and depending on what parts of the Isles they're currently on. The Cenarion Circle if it's to do with the corruption of the surrounding environment, the Argent Dawn if it's centralised around the Burning Legion, perhaps a new race or faction whose acceptance needs to be gained, etc, etc, maybe even like the Aldor and Scryers.
TyReaper
06-30-2008, 01:57 PM
Well here's a thought: If something completely crazy like a whole city in a bubble can be zapped across the globe, my mind is open to anything concerning a capital.
ItzaHexGor
06-30-2008, 02:08 PM
Dalaran is completely different to a Naga capital. Dalaran has the affiliation, the means and the incentive to be the neutral city in Wrath of the Lich King. They're strongly opposed to I think it's the Blue Dragonflight, who will be a major presence in Northrend, so would gladly side with the Horde and Alliance, they're a city full of mages, who're powerful enough to raise an impenetrable barrier for decades, so I don't think they'd have much trouble teleporting and levitating their city above Northrend, and with the combined help of the mystics of the Horde and Alliance will have extra support, and if they don't bother opposing the Blue Dragonflight, the world could potentially come to an end due to the energies the Blue Dragonflight have been hoarding over all these years, and that wouldn't turn out too great for anyone now, would it?
TyReaper
06-30-2008, 02:20 PM
All that is true, but the point I was making is the inventiveness of bring Dalaran to Northrend shows off how unpredictable Blizzard can be. I personally think the Nessy camp would be a great idea, or the venture company.
To change the subject, I was just thinking about the size issues with the Isles... How they don't seem big enough to contain Legion camps, faction camps, and all the other content you need to have in a zone these days. Maybe they could exaggerate the size of the islands? Like they exaggerated the size of the Plaguelands, and reduced the size of Hillsbrad in the instance to provide quicker progression through the dungeon.
Or perhaps volcanic activity has produced a lot of new land mass, and underwater caves (potential dungeons). This could expand on the islands and add new content. But after all this brainstorming I'm coming to the same conclusion you alluded to earlier; what's the point of going to the Broken Isles? Sure Sargeras' remains are there, and the Legion may wnat those. But considering this would be a level 90 area, who could possibly be challenging enough that would be of any relevance at all? Kil'Jaeden? The old gods? Who knows?
ItzaHexGor
06-30-2008, 02:28 PM
Nessingwary is basically a freelancer and wouldn't have the means to set up such a large camp for such an epic purpose, and the Venture Company's just evil.
Even if the size of the islands are exaggerated, they still wouldn't form a large enough landmass to make an effective levelling area. Look at Kalimdor and the Eastern Kingdoms, and look at Outlands and Northrend. They're all large land masses allowing for easy levelling. There's no constant swimming between islands, no having to travel half-way around the world to another island, and large areas for numerous quests and even grinding, etc.
TyReaper
07-01-2008, 04:32 AM
Broken Isles are looking to be fail.
What about other planets though? Like all the planets the Eredar came from?
LordKerwyn
07-02-2008, 12:55 AM
The way you could make the islands work size wise for leveling would be to either add them along with several other smaller places (like Hyjal) to add sufficient space as a whole for leveling 10 levels. The other way you could do it (and this is somewhat of a stretch and probably would be done either way) is to have each island connect to truly massive dungeons, something on the order of each one having levels about the size of Quel'thalas and several of them to form just one dungeon and then have a half dozen of these dungeons throughout the islands.
As for bad guys, the Naga are an obvious choice, but what I think would interesting is a lot more elemental bad guys and factions, for example we have seen what an extremely weakened elemental lord can do, Ragnaros pretty much corrupted the dark iron dwarves, and was considered one of the more difficult bosses for some time. If the island dungeons are as expansive as what would be needed for leveling we are talking about several places surrounded by ocean that go very deep underground, in my opinon thats just a recipie for the water, fire, and earth elementals to get into it. Also, add in the fact that the islands are the death place of Gul'dan and the resting place for the body of the avatar of Sargeas and you have a great chance for the burning legfion to get involved as well.
As for other possible additions as ijff said earlier you could add some form of naval combat and considering there will be destructable buildings in WotLK, its not to much of a leap to add in destructable ships and ports as well. Plus you have the ever present Goblin engineers creating blimbs why not add a cannon on one of those blimps and try and destroy some ships from the sky, on the same token you could add a ballista on the ships and return the favor. Also if you really wanted to jump off the deep end with the Goblins you could add them as a playable race that declares their alliegance to the alliance or horde at character creation (you could look at the character being a mercenary choosing to work for one side only, because once you help one the other would probably want to kill you). Along with the Goblins you could in theory add a "Tinker" class that is basicly takes engineering to a whole new level, you could easily let Gnomes, Dwarves, and Blood Elves play this class as well given their propensity for technology (whether it be steam powered, or magicly powered).
Anyways these are just some of my thoughts, I think the Broken Islands have a chance to be a center piece for a campaign, but they probably need some other areas added in with them for sufficient leveling space. Another way you could go about this would be to make an "Elemental" expansion that lets players travel to portions of the Warcraft elemental plain and fight the elementals on their own turf, and just add the Broken isles as a section of the expansion or maybe even doorway to get to the plain, who knows.
ijffdrie
07-13-2008, 06:16 PM
i wuv the elemental idea LK, i never thought of that one, but this could be the place where the aqaurian council is located(as a horde character you do some quests for em),
overmind
07-14-2008, 05:57 AM
The Emerald dream could work the best i think.
races;
Alliance Furbolg: shaman, warrior, druid, hunter, priest
Horde Satyr: warrior, warlock, mage, rogue
enemies; mountain giants, green dragons, faerie dragons, dark trolls, treants, lost druids (alot of these would be corrupted in the nightmare)
yes, add another race to the Horde that doesn't fit in at all, why dont'cha?
overmind
07-15-2008, 04:37 AM
well, it vaguely fits...not as easy to find emerald horde races...
Wlck742
07-15-2008, 05:45 AM
You might as well *not* add new races if the only viable one's a Satyr...
ijffdrie
08-04-2008, 06:10 PM
i just had a great idea, though it may be more fit for WoW2
the game has 2 modes that you can switch freely in every settlement; free and storyline
free mode is just as it is now; the map never changes and everything stays the same
in storyline mode places change as you progress, unlocking new stuff and such, like when you first did the recapture gnomeregan quests, the troggs stay in free mode, but they dissapear in storyline mode and some gnomish reparors move in.
then if you complete some other quests for gnomish supplies, the city will slowly become a real capital city, where you can buy for an example; gnomish flying contraptions
this way the game is more fun and attractive to some players who dont play it at teh moment
Major Willy
08-04-2008, 08:27 PM
I'd like to see a feature like that ijffdrie. It always bugs a lore freak like me that all this stuff is the same, even though completion of quests should make a big difference, it's usually just in your gear and experience.
In another expansion or whatever new version of WoW, I'd like to see a solo mode where you can do dungeons alone, but it's just a challenge yet doable. Although it would kill the point of raiding and grouping...
I just hate PUGing.
ijffdrie
08-05-2008, 01:53 PM
and seriously, we need some personal housing,
and i suggest to not, like every other game has, have one house, but be able to get a house in every major city, all in different styles...
joester3
08-18-2008, 04:07 AM
Well, there is two person mounts, You know, other people can ride on other peoples mounts. And their is also the abbilitie to lvl to 80.
Major Willy
08-18-2008, 05:22 AM
...There are two person mounts?
When was this announced?
Was it even announced?
GET OUT OF MY HEAD.
ijffdrie
08-18-2008, 10:37 AM
1st of all, we are talking about the 3rd expansion, not wotlk
2nd; i 2nd minor willy's question
ijffdrie
09-22-2008, 09:06 PM
srsly; finish azeroth, there are still 2 zones that are on the map, but not in the game, hyjal, and the thingie under silverpine.
Major Willy
09-23-2008, 02:04 AM
And there's more of Silithus.
I'm sure there's more than those 3 zones...
Plus all the islands and stuff from Warcraft lore that we can't go to.
And the bigger pieces of land in the Great Sea.
If they haven't done it from start, I'm against putting Hyjal in. It's supposed to be dead zone, what would you be doing there?
ijffdrie
09-23-2008, 07:15 AM
fighting corrupted tree's, satyrs, etc.
hyjal isnt dead, wc3 was all about stopping hyjal from being dead
How much you think survived after Archie blew up? Except the World Tree ofcourse, which was supposed to take many years to recover.
Even if they were to bring satyrs and corrupted trees...seriously, fighting satyrs and trees for entire zone? Sure, you could throw in a bunch of corrupted critters, but don't we have all these already?
ijffdrie
09-23-2008, 09:17 AM
you are right, it would just be a felwood copy
what if one of the old gods is burried under the world tree, and tries to use its power to come back?
ijffdrie
09-23-2008, 05:59 PM
what about the spirits of the fallen Demons haunting the place, and the place itself has shiffted in the emerald dream on several points
ijffdrie
10-26-2008, 08:11 PM
i found a page both weird enough to be posted by me, awesome enough to be used for a bump and informative enough for this forum:
http://www.wowwiki.com/Expansion_ideas
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.