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Gold
05-24-2007, 11:14 AM
At the end of the gameplay demo, after the two armies get nuked, 3 ghosts appear.

would anyone mind getting a screenshot of them to see if they look any different?

Gold
05-24-2007, 01:08 PM
yeah, but it seems they are a lighter colour than before, or is it just me

Fenix
05-24-2007, 06:00 PM
They have backpacks..... ???

reject_666_6
05-24-2007, 11:06 PM
They still call down the thunder! ;D

orphean
05-25-2007, 02:09 AM
And then get zerg GG'd. That made me laugh first time I saw it :)

Fenix
05-25-2007, 06:36 AM
They still call down the thunder! ;D


Any boy howdy do those 'toss reap the whirlwind.

I love the new nuke targeting thingie. It's awesome. I still cry tears of joy everytime I see those nukes.

mc2
05-25-2007, 06:38 AM
Those ghosts don't look like human anymore

orphean
05-25-2007, 06:39 AM
I love the new nuke targeting thingie. It's awesome. I still cry tears of joy everytime I see those nukes.


I'm a bit ashamed to admit that I couldn't stop laughing with what can only be described as 'glee' the first time I saw those nukes go off. I must have watched the footage a dozen times.

Fenix
05-25-2007, 06:41 AM
I will readily admit I rewinded the vid and watched the nukes target and blow up at least seven times the first time I watched it, and many times thereafter. And I don't even like Terran!

Lithuania
06-03-2007, 10:47 AM
The one bad thing about nukes is that new target.... in original SC there was a small red dot which was hard to see so u couldnt find ghost or place where nuke will go off easily now there is masive target which u seen u remove units then You send detector or something and nuking over... besides how ghost makes such big target Mb satelite could do that but not ghost so why there are ghosts needed?

GuiMontag
06-03-2007, 11:33 AM
you dont know what your opponent will see, maybe they see nothing lol :P
also was it just me or was the waiting time really short for the nuke

Major Willy
06-03-2007, 04:17 PM
Sure there's a target, but did you see how fast it comes down?

Idea: Get 2 Nuclear Silos, build 2 Ghosts and track down the enemy army. Put a nuke infront of the army and behind, but close enough together to do some serious harm. Then run in your army to mop-up.

reject_666_6
06-03-2007, 05:51 PM
The small red dot wasn't that hard to see, I don't think I ever managed to surprise anyone with my Nuke placement. I always just used 2 Nukes, one directly on the enemy, and one in the direction the enemy is most likely going to run, and the second one always gets 'em. ;)

Shockfrost
06-03-2007, 09:16 PM
Sure there's a target, but did you see how fast it comes down?

Idea: Get 2 Nuclear Silos, build 2 Ghosts and track down the enemy army. Put a nuke infront of the army and behind, but close enough together to do some serious harm. Then run in your army to mop-up.


Or maybe in a triangle shape around the center of the army? ;)
Those big wigs at Blizzard know how to mess up the enemy.

capthavic
06-04-2007, 01:20 PM
All I could tell is that they still had canister rifles, as for the rest..... ???

CarriersMustReturn
06-04-2007, 06:47 PM
Well I know one thing, I'll know were them good ole nukes will be targeted when I hear the good ole, Nuclear Missle Detected.

Remy
06-04-2007, 08:08 PM
I feel that the nuke markers will most certainly be visible to all players. If you consider how fast it drops compared to before, the markers are reasonable to at least balance out the improvement. And quite an improvement it is, huge marker or not.

In the demo, nukes dropped roughly 10~12 seconds after launching. The demo wasn't even running at fastest game speed, that's insane.

In a real game, if u launched two back to back and apart from each other, the opponent has about 10 seconds at a chance to stop even one of em. This is considering they even react fast enough mid-battle, track down the ghosts quickly, had enough units near by to kill it, and kills it quickly enough before drop phase, all while the rest of your forces are engaging them shooting their heads off. I think out of two, one is almost certain to drop successfully. And all this is even before throwing defensive matrix into the picture.

If you're a Terran user, but somehow don't see the tactical impact of this, and you're still busing worrying about if that marker is visible... you're insane. A huge ass door just opened for you in the realm of late-game tactical options, this thing drops almost fast enough to be part of your main offense. Engage full assault, double launch at enemy base front door, matrix ghosts, shoot stuff that aims for them, move army back slightly in about eight seconds, wait for boom, move forward, go back to killing.

I really believe that Blizzard wanted nuke to be a truly viable late-game tech option from BCs. Before, against adequately skilled opponents, nuking usually meant more risk of failure than success more often than not. But I think now nuke success and consistancy in general play will see a big boost.

Pix
06-04-2007, 08:14 PM
I agree with Remy. The decrease in lag-time of the Nuke more than compensates for increased awareness.
The Nuke truly seems to be viable now, something which it never previously was.
~Pix~

Zombine
06-06-2007, 02:55 AM
i never really nuked units, unless there was a serious advantage to doing it. ie, 3 BC or carriers lined up, doing nothing. Other than that, you will lose the war of attrition every time.

these new tactical nukes seem to be much more viable, and if the warp ray or zerg equivalent is cheap, nukes might become a whole lot more reasonable.

Darth Vergessenheit
06-06-2007, 06:14 AM
I think that the red thing will be visible, but it surprises me how such a small thing can turn into such a big thing into the far future. Like I think that you'll be able to see the red dot and I think you could hear the nuclear missile detected thing. The thing I wonder wasn't the ghost really close to the nuke, I don't get how they managed to stay alive because remember before if you didn't move your ghost away from the target your ghost might hit and die, the one in the preview was very close and it looked like they should of got hurt. It would be more real if the nuclear missile sent out radiation, so all the units around the blast might die from radiation or something.

Remy
06-06-2007, 07:19 AM
^ You are assuming too much.

All we know from the demo is where they uncloaked, not where they aimed the nuke from.

They could've easily scripted for the ghosts to aim nukes from max range, wait for nukes to drop and clear, walk to destination, and uncloak about half way. And I checked the demo vid again real quick just to be sure, and the ghosts uncloaked roughly 10 seconds after the last nuke dropped. That's plenty time for a short walk.

10-Neon
06-06-2007, 08:30 AM
Ghosts with Ocular Implants can target nukes and not have to clear out if they do it from maximum range.

Fenix
06-06-2007, 08:46 AM
That's chopping the burger.

The point was, they were too close when they uncloaked, but I think Remy took care of that.

Gold
06-06-2007, 11:06 AM
i think at theat point the demo was over, they were jsut having fun
the zerglings coudnt have survived the nukes, so its possible that the ghosts didnt exist until after the nukes had dropped
they were jsut messing about for the sake of the koreans

coalescence
06-06-2007, 11:56 AM
I don't get how they managed to stay alive because remember before if you didn't move your ghost away from the target your ghost might hit and die, the one in the preview was very close and it looked like they should of got hurt.

Dude, it was just a movie....

Zombine
06-07-2007, 11:26 PM
i know for the sake of game play it doesn't work, but shouldn't the Terran and Protoss have some sort of space force orbiting the planet(satellites, cruisers) that could spot for them?

Theres a few game play things that don't make sense though, like shouldn't the creep be able to feel people walking on it? does the creep have nerves? what does it eat?Does it complain about tanks rolling over it?

coalescence
06-07-2007, 11:28 PM
"Daggoth, Daggoth! A tank just drove over my cerebral cortex!"
;D

Gold
06-07-2007, 11:29 PM
its really jsut a game, imagine if they had to "replan" the game becuase of things like gravity on a space platform, jsut be happy you get to have a giant planet in the background.
And knowone really knows waht the creep is other than this goo that zerg use to build stuff on. It could do any number of things, blizzard hasnt told us yet though

Darth Vergessenheit
06-07-2007, 11:31 PM
I don't get how they managed to stay alive because remember before if you didn't move your ghost away from the target your ghost might hit and die, the one in the preview was very close and it looked like they should of got hurt.

Dude, it was just a movie....


Just trying to understand how this works out, to see if they got more technological in their range and being attacked.

coalescence
06-07-2007, 11:32 PM
Just trying to understand how this works out, to see if they got more technological in their range and being attacked.


You really have to wait till the demo is out to find out :)

Zombine
06-07-2007, 11:56 PM
i need a conclusive amount of time as to the difference of end of BW to start of SC2. Anyone know if the mother ships were already built before or if they were finally authorized?

Remy
06-08-2007, 12:58 AM
i need a conclusive amount of time as to the difference of end of BW to start of SC2.Â* Â*Anyone know if the mother ships were already built before or if they were finally authorized?


I could make up something for you if you'd like.Â* Would you settle for that for now?

I don't see how it's possible for anyone outside of Blizzard to know a detail so minute as that, as of now.Â* Heck, I bet most of Blizzard hasn't even thought about that.

Inside Sin
06-09-2007, 02:21 AM
Oooo. I like it , but they do look strange.

xxkylexx
06-09-2007, 04:18 AM
Nukes away! Good ol' Ghosts. I'm glad to know that they'll still be appearing in SC2. Nuking your opponent to death is just way to fun sometimes.

Psionic
06-27-2007, 04:51 PM
Guys, it is stated in the PC Gamer Magazine interview with Blizzard, that the Huge Markers are only visible from the launcher's perspective. In the eyes of the enemies, it is still a small red dot! ;)

paragon
06-27-2007, 05:44 PM
Guys, it is stated in the PC Gamer Magazine interview with Blizzard, that the Huge Markers are only visible from the launcher's perspective. In the eyes of the enemies, it is still a small red dot! ;)

Yes we've discussed this elsewhere.
On another note, if you look at the shadow of the ghosts when they are just standing there, they look very detailed so the ghost is probably very detailed.

Psionic
06-27-2007, 06:00 PM
Guys, it is stated in the PC Gamer Magazine interview with Blizzard, that the Huge Markers are only visible from the launcher's perspective. In the eyes of the enemies, it is still a small red dot! ;)

Yes we've discussed this elsewhere.
On another note, if you look at the shadow of the ghosts when they are just standing there, they look very detailed so the ghost is probably very detailed.


I really like the new animation of their weapon fire. It makes them more impactful and feels hurting.

paragon
06-27-2007, 08:08 PM
I doubt a ghost will be able to survive a nuke even if it's its own nuke.

Itsmyship
06-27-2007, 08:19 PM
i wonder if the ghosts survives if u sends a nuke near em and i hope they have better abiltys in starcraft 2 but they had some pretty awesome abilitys in starcraft


I wouldn't be too dissapointed if the ghost just stayed the same. I like its abilities, it gave it a very covert ops feel to it.

paragon
06-27-2007, 08:28 PM
I wouldn't be too dissapointed if the ghost just stayed the same. I like its abilities, it gave it a very covert ops feel to it.

Yeah, it's my favorite unit, it doesn't need any changes.

DontHate
06-27-2007, 11:09 PM
yea the new ghost animation and sound when shooting is sweet.

[LightMare]
06-28-2007, 01:24 AM
are the weapons they carry shotguns or sniper-like rifles? they have the cocking of a shotgun, but the range of a sniperlike rifle

paragon
06-28-2007, 01:59 AM
It's more of a bolt action sniper rifle. The "cocking" you refer to is the ghost manually pulling the bolt back.

[LightMare]
06-28-2007, 02:28 AM
It's more of a bolt action sniper rifle. The "cocking" you refer to is the ghost manually pulling the bolt back.

k. thanks for answering it :good:

paragon
06-28-2007, 03:48 AM
You're welcome.
I really wish ghosts had a semi automatic sniper rifle. That would give them a higher rate of fire and the newer semi auto sniper rifles are just as accurate as the bolt action ones now.

Major Willy
06-28-2007, 08:41 AM
I like how the Starcraft 2 Ghosts actually pull their gun back to reload.

Remy
06-28-2007, 08:53 AM
This is sorta off topic, but I've always liked shotguns a lot in shooting games. Shotguns and AK.

I would love to see a shotgun unit for Terran. Splash damage is a given, but also make the attack damage weaker with distance. Weak at max range and max damage at melee range, also minimal splash range at close but larger splash radius at max distance. Make the shotgun attack work even in darkswarm, and no crappy concussive damage either.

I know this won't happen, but the idea just hit me. Terran has never had a true melee unit, this could take care of that and get as close to having melee without actually being melee. Just an idea.

I really need to stop getting these random new unit ideas... Think strats brain, strats!!

Major Willy
06-28-2007, 08:55 AM
Firebats were pretty much melee with a range of 2 and Reapers look about the same.

This wouldn't be a bad idea if it was an earlier unit, good against Zealots and Zergling rushes.

Remy
06-28-2007, 09:02 AM
Firebats blew, concussive damage suck like hell.

I'm kinda thinking max range of 5, melee classified damage from range 1~3. High damage per shot but 100% at range 1, 90% at range 2, 80% at 3, 70% at 4, and 60% at 5. Or just a deduction of a constant number of damage per every range increase.

Wait a minute, what am I doing? I said think strats brain, strats! What do you think I feed you for?

Major Willy
06-28-2007, 09:05 AM
Would the damage at "HAHA I'm in your face whacha gonna do?" range do about 20, like a Vulture and then reduce by 4 every range number the target is?

Remy
06-28-2007, 09:11 AM
Something like that, but reduction by a factor of 4 is a bit steep don't you think?

Ah ha, I fell for it again. You're really not trying to leave me alone to discipline my brain are ya? Sneaky one, Major Willy.

Major Willy
06-28-2007, 09:25 AM
It's as steep as the Firebat reduction but this is reversed.

As fun as it is watching you struggling against your brain I wouldn't mind a unit like this.

paragon
06-28-2007, 04:38 PM
I think a shotgun unit would be interesting but possibly not very useful in most cases. Also I think there would be splash damage when it is farther away but not when it is close. This would be relatively easy if the projectiles are indeed actual physical objects in the engine.

PowerkickasS
06-28-2007, 05:33 PM
shotgun idea pwns!
now for a terran melee that is cheap and strong enough......
why dont terrans have large saw machines like ork killa kans!?
idea: a spike wall with wheels. lol?
or: reintroduce olden warfare? terran phalanxes......

paragon
06-28-2007, 08:08 PM
The reason old warfare styles like the phalanx are no longer used is because they are outdated and no longer useful.

PowerkickasS
06-29-2007, 03:29 AM
might work against the the usual zergling swarms ;) (somehow.....)
btw what is the standard ratio in numbers between terran vs zergs?

paragon
06-29-2007, 05:51 AM
might work against the the usual zergling swarms ;) (somehow.....)
btw what is the standard ratio in numbers between terran vs zergs?

Depends on units. Generally not even 2:1 zerg:terran I'd think. Unless you are not talking in game.

Remy
06-29-2007, 06:16 AM
I think a shotgun unit would be interesting but possibly not very useful in most cases. Also I think there would be splash damage when it is farther away but not when it is close. This would be relatively easy if the projectiles are indeed actual physical objects in the engine.


I think they would be useful. Early on, they can take on the role of firebats, who were decent in early-game. But later on, Terran doesn't have anything that deals direct attack damage to units under darkswarm, so the shotgun units can be useful there.

I don't want to see Terran actually have melee, but they need at least one unit that's close.

paragon
06-29-2007, 06:54 AM
I don't want to see Terran actually have melee, but they need at least one unit that's close.

Yes, terran melee would be absolutely retarded cause no matter what it is there will always be the "oh hey wait why don't I just use this ****ing gun and shoot them from range..."

Remy
06-29-2007, 07:10 AM
Hence, the shotgun unit.

PowerkickasS
06-29-2007, 03:12 PM
Depends on units. Generally not even 2:1 zerg:terran I'd think. Unless you are not talking in game.

not ingame. it always sounds lik 100000:1
isnt it stupid during that zerg mission when duran alerts kerrigan of an emergency:
"MY QUEEN OMFG WE HAVE A FEW HUNDRED HOSTILE ZERGS LANDING ON OUR PLANET"
and i 100% agree on terran with a melee unit

paragon
06-29-2007, 04:37 PM
Well the population thing on SC was always a little weird. 4 million people died on Korhal and yet in the two hundred years they had, the 32,000 people would have had to have a population increase of 3.74% a year to get around 4 million people on each planet which I guess could be possibly if they got rid of all disease.

PowerkickasS
06-29-2007, 04:41 PM
yeah i saw your post before
but what do you think are the real ratios in terms of the majority of the battles?
i was always like WTF when it said billions of zergs swarmed tarsonis like those billions were just this tiny irrelevant portion of the zerg that the overmind didnt even give a damn about losing control of

paragon
06-29-2007, 05:00 PM
billions:thousands

PowerkickasS
06-29-2007, 05:09 PM
oh i also remembered during last terran movie when they said the zerg casualties counted in the millions but the figure was like tens or hundreds of billions lol?

paragon
06-29-2007, 05:15 PM
oh i also remembered during last terran movie when they said the zerg casualties counted in the millions but the figure was like tens or hundreds of billions lol?

All propaganda anyways. The US used to radio to Germans in German during WW2 (before the Germans were really even losing) pretending to be German generals and telling them that the war was lost and they should surrender. Actually got some surrenders from that too. Gotta love propaganda.

paragon
07-12-2007, 01:42 PM
Here's a closeup of a Ghost from one of the IGN pictures. It looks awesome.

Nikzad
07-12-2007, 02:24 PM
I saw the ghost in the screenshots from IGN that Tiger posted and I was like "be still my beating heart"

so badass, just sitting back and waiting for the rest of the forces to show up so he can cloak and nuke the **** out of everything

thrif
07-12-2007, 02:30 PM
Guess I'm not the only one who's happy about Ghosts (seemingly) making a comeback in SC2. "Nuclear launch detected" is an undying classic. ^_^

paragon
07-12-2007, 05:29 PM
based on how large the explosion in front of the supply depots is, it looks like he already called down a nuke.

Nikzad
07-12-2007, 08:24 PM
or it could be a building blowing up

Dreadnought
07-12-2007, 08:56 PM
Did they already say they were fixing the thing where all ur ghosts fire 20 lockdown missles at a target?
If so then YES i would love to have ghosts reapear in starcraft with that ability again. They were quite usefull against carriers and reavers...

kehmdaddy
07-12-2007, 09:20 PM
I think it was mentioned before, with the protoss High Templar's psionic storm as an example, that spellcaster units would "smart cast," meaning that if you had a big group of them selected and cast a spell, only one of them would.

Dreadnought
07-12-2007, 09:22 PM
Ya i just saw it thanks for pointing that out. I wonder if Koreans like that or dislike that.

ninerman13
07-20-2007, 09:15 PM
I have to say, I always imagined the Terran Ghost as a sniper, and rather disliked the fact that in the original Starcraft its gun was next to useless. I am very, very happy with this.

The other ability seems pretty cool too, and will help when you need reinforcements in a pinch.

However, does this mean lockdown is no more? Ghost has three abilities: Cloak, Snipe, and the reinforcements thing. And Blizzard doesn't usually give units more than three abilities...

Itsmyship
07-20-2007, 09:19 PM
Well, they obviously HAVE to give the Ghost more ability space because they also have to launch nukes. If you look at the gameplay demo, you can see that the units have more space to put different commands, so i can still see ghosts still having lockdown, but we can't know or sure until Blizz announces it.

ninerman13
07-20-2007, 09:28 PM
I don't really consider nuke an ability as much because it doesn't require energy. But you are right, that is already four action slots. However, I still don't see Blizzard making a unit with five, six, etc. action slots. That would be too much.

tweakismyname
07-20-2007, 09:34 PM
hmm i couldnt see ghosts having any more abilitys then 4.

unless they change the unit cost 75 min and 25 gas was preaty cheap.

Itsmyship
07-20-2007, 09:39 PM
Yeah, I couldn't see more than 4 also, but the only abilities that are for sure confirmed are cloak and nuke, and that's because those are their necessities. If they do take out Lockdown though...it'll depress me pretty badly, however I do like the reinforcement deal. My question is do the marines have to be already made? Because if not OMG I LOVE THIS!! I mean, I already love this ability, but if you don't have to make em....omg, Ghosts would jump to number one or two to my favorite unit list :P

Alasdair
07-20-2007, 09:43 PM
lol, do drop in their base with 8 ghosts, then u reinforce abilitly, thats alot of marines!

paragon
07-20-2007, 09:58 PM
there are like 18 bajillion topics on the ghost. Try looking around before you make another inane duplicate topic.

kehmdaddy
07-20-2007, 10:45 PM
From what the information says, the Ghost is going to have sniping, lockdown, cloak, the ability to launch nukes, and the ability to call in an air drop. It's very possible though that the sniping ability will be passive and it will basically just have a great attack against biological units.

Itsmyship
07-20-2007, 10:47 PM
That's what I originally thought snipe was until ppl started yelling around saying it was an actual ability...which didn't seem to make too much sense to me.

proswimma
07-20-2007, 10:59 PM
if sniping is passive though why didnt the three ghosts kill at least one ling in the gameplay demo?

kehmdaddy
07-20-2007, 11:01 PM
Perhaps they didn't have the ability yet? That video was a while ago. Maybe it takes an upgrade? Plus they said they were using cheats, maybe the zerglings were invincible.

Itsmyship
07-20-2007, 11:04 PM
They probably were, considering that they survived 3 nuke launches while burrowed.

Dxun
07-20-2007, 11:51 PM
unless burrowing is now the ultimate ability! lurkers will be unstoppable.

[LightMare]
07-20-2007, 11:52 PM
you know you COULD have used the search button and found this exact same topic started by Ghost.

qOcOp
07-21-2007, 01:29 AM
check out the picture of the ghost carrying their guns. the gun is as big as them lol. wow strong gun.

LJYLJ
07-22-2007, 06:59 PM
ur point is?
even if u took a 9mm glock and attached scope, thermagoogles, laser pointer, a toilet and a 3feet long barrel it would still be a glock...a cool glock, but a glock nontheless :)

Exvasion
07-22-2007, 07:41 PM
I don't know if I like ghosts having such big guns, I think it makes them look kind of stupid. I like them looking sleek but deadly ^_^

ZiiDriX
07-22-2007, 07:43 PM
The gun sounds awsome :D

JudicatorPrime
07-22-2007, 10:10 PM
The Ghost in SC1 fired some sort of ridiculously large canister...

Star-Crap
07-22-2007, 11:06 PM
hence the name "canister rifle"

ImaGiNe.
07-25-2007, 02:23 PM
After seeing some leaked image scans, we have learned that the Ghost has gotten some new abilities and one of them is especially uncanny. That ability is the special summon that allows him to call six or eight battle ready Marine units (from the sources I have read). One question remains, how will the summon animation look like? I would seriously like to know how this call for help would take place. Would Dropships appear off-screen and come racing into the hot zone to unload the Marines? or have the Terrans perfected some sort of warping technology? A weird question I know, but I wonder how Blizzard would solve it.

Also with this ability, Ghosts can now actually be used more offensively since they provide a wider range of abilities to employ especially with the guaranteed group of Marines.

Thoughts on the summon animation? Discuss away! :o

GuiMontag
07-25-2007, 02:25 PM
i think it will just be a neutral dropship come and unload marines, then leave.
this will be funny against noobs with no detection, walk a cloaked ghost into their base and then summon marines at their mineral line.

ZiiDriX
07-25-2007, 04:11 PM
8 Marines for each ghost. .. Take 4 ghosts, cloak them, summon, kill. ^^ Sounds easy if your enemy doesnt have Detectors.

capthavic
07-25-2007, 04:45 PM
^^^well that depends if they don't have adequate defences/detectors, how early you can get it, how the maries appear, and how often you can use it.

Anway I imagine that they come down in special drop pod(s).

Shadowdragon
07-25-2007, 04:57 PM
Well, it would be an ablility that has to be balanced (otherwise, 10 ghosts could wipe out a base). A dropship would be the first thing to come to mind, but that may be to slow. Drop pods would propably be more likely. Maybe the ghost will have to use a red dot o' death similar to nukes for the drop pods to work. Otherwise, I imagine a little air defense could kill the pods. Another method would be simply limit the number of drop pods one can launch.

On second thought, go back to the nuke idea. Maybe you have to build each drop pod, but than it can be used anywhere?

My suggested animation?
A bunch of cloaked pick up trucks with marines in the back sneak in and unload them. Than the pick up trucks lift verticaly and launch into space.

Itsmyship
07-25-2007, 04:59 PM
Yeah, I thought that it said they came down on special pods for transport.

And as for Shadowdragon's reply. I've been wondering for some time now if the marines have to be already made to be able to do the drop.

Hehe...i'm gonna have tons of fun with this ability, especially if i have stims researched :P

Patuljak
07-25-2007, 05:01 PM
I don't like the idea of this ability. And maybe you will have to build marines, or even a dropshid AND marines to use this ability.

Itsmyship
07-25-2007, 05:05 PM
I LOVE this ability! This ability almost made me forget the non-delta force look they gave the Ghosts :P

Patuljak
07-25-2007, 05:24 PM
What I like is the sniping mode ability that they're supposedly going to get. I think they'll be seen harrasing the enemy much more often with it.

Itsmyship
07-25-2007, 05:27 PM
I like Snipe too, but my problem with that is that I hope its passive. If you have to activate it each time you want to snipe the person, I personally would rather have Lockdown. If you have to research it, then its passive, i'm perfectly fine with it though.

Ghost
07-25-2007, 05:38 PM
Im loving the new ghost, although I miss lockdown, I think that these new abilities terran will become even bigger ****s =D

Itsmyship
07-25-2007, 05:41 PM
Terran = ****s of Starcraft!! <3

I just plain love ghosts...have loved them forever and kinda sad i never get to use em as much....this'll all change now ;) ^_^

Patuljak
07-25-2007, 05:55 PM
If you have to activate it each time you want to snipe the person, I personally would rather have Lockdown. If you have to research it, then its passive, i'm perfectly fine with it though.

I think that you will be able to activate and deactivate it anytime you like and just change modes, like the siege tank's siege mode.

Ghost
07-25-2007, 06:14 PM
Terran = ****s of Starcraft!! <3

I just plain love ghosts...have loved them forever and kinda sad i never get to use em as much....this'll all change now ;) ^_^


I could not agree more with you.

GuiMontag
07-26-2007, 07:44 AM
I dont think this has been mentioned but the ability will probably cost resources to use, and have a long cooldown, i would hope that to summon the marines it will cost slightly more than building them from scratch because of how fast they appear.

ShdwyTemplar
07-26-2007, 08:01 AM
This does bring an few questions into mind. 1. Will the Marines increase food cap. or will they be null in affect. 2. If they do affect the Food Cap. will bringing in these Marines stop or halt building/training of units if it surpasses your food Cap. 3. Will they be allowed to enter the field if your food cap. is at 200. 4. The mechanics of this ability could be abused if the drop off cost any less than the cost of 8 Marines Normally. Or if the cost is the same as 4 Marines with the Additional the Tech Center Addon for 2 Units at Once. 5. If the marines are dropped off in a dropship will you keep that dropship or will it be neutral and fly off the screen. Considering that if you kept it, it would increase your food cap. And finnaly 6. If the dropship brings the unit and the landing site is over say space or some other unreachable terrain. Will the marines not appear or will they just move on and not be dropped? Just a few well thought out questions ;D

StormCrow
07-26-2007, 08:17 AM
About the snipe ability.

I think it would work if it was a mode similar to Siege tank's siege mode as suggested. It would cost some energy to activate. While activated, the Ghost is unable to move (and its' attack range doubles?). When you perform the ability, the ghost goes on the ground aiming with its' big rifle ;). Think that would make it cool enough.

About the marine drop ability.

A dropship flies to selected location (not on the fog of war) , drops 8 marines and leaves outside of the map. THe ability can't be performed if your unit cap is full. If it goes full during the process of the ability, it would have similar effect when your supply depots are destroyed, thus preventing you from building any more units untill you can enlarge your unit cap.

This is how i would like them to work :)

I can already imagine a group of 4 ghosts sniping swarming Zerg units from a cliff. The Zerg attacks with 10 upgraded units that are able to climb up cliffs. The Ghosts are forced to leave their sniper mode and retread because an overlor is detecting them. Soon enough the Ghosts are cornered and killed by the Zerg...But what? 4 dropships appear and drop 32 stimpacked marines behind the Zerg units. U can probably quess what happens next.

2 bad I'm a Protoss player...Don't know how much longer though...NO!... I must resist!

GuiMontag
07-26-2007, 08:19 AM
unless it is a permanent upgrade then i agree it should be like the seige tank

ShdwyTemplar
07-26-2007, 08:34 AM
On a note about the Sniper Ability, would be how would it affect Heroes in the Campaign. Considering there Heroes would the Ghost do the full damage of a Snipe Ability to a Hero or would the Hero have a more "softened" damage field as to prevent an instant kill. Thats not to say a Hero running into a field of Ghost in Sniper Mode Opposed to regular mode would find itself walking away from that. It's just a question of how would that mechanic affect certain Units. And to what extent does the Sniper Ability Consider units. AkA Would it make a Deflier for all intent (Not saying I believe its in there) would take the Sniper Damage or would it tank it like oh say A Siege Tank for instance. It's more of how the mechanics of the ability works that would determine if the ability should be a click and target or a Siege Tank like ability on that it can be switched between modes. Though if the Sniper ability could hit more than one unit if say the unit was behind the one being targeted it would be insanely good. Although I imagine a Row of Ghost on a Hill in Sniper Mode as the Zerg Swarm of Hydra's/Zergling's prepare to mount an Assault on that lone outcrop. "Who called down the thunder?"And then finishing off the swarm by summoning Legions of Marines by some method. ;D

kenshin72
07-28-2007, 03:07 PM
i do not like the model of the ghost :no:

its not leet enough

...looks like a guy who works at a radioactive powerplant

kuvasz
07-28-2007, 03:38 PM
I don't like it either, It looks as if it was a character in a manga comic :(
I really hope Blizzard won't go in that direction to please their greatest fanbase in the east. But I can't help seeing the influence even now (Ghost, buildings)

gelu_gao
07-28-2007, 07:19 PM
Yes, I also don't like the new model of Ghost. The design in SC1 is perfect. And there should be more female characters. Hope Blizzard can remodel the Ghost

Proxy-serva
07-28-2007, 07:56 PM
yes hope it too^^ hes bit fat

Chris Benoit
07-28-2007, 08:48 PM
http://img444.imageshack.us/img444/7269/ghost1sz9.jpg
http://img444.imageshack.us/img444/1846/ghost2vr5.jpg

Fat? Manga-ish? Am I looking at the same Ghost as you guys? The Ghost looks fine and doesn't need to be remodeled.

10-Neon
07-28-2007, 09:51 PM
I don't like it either. It looks more like some cyborg shock trooper than a covert ops unit.

AdmiralAckbar
07-28-2007, 10:41 PM
The ghost looks good, that is what the ghosts look like in SC1 (from what i could tell by looking at the small pixelated unit). I would like it if they were black or dark gray instead of white.

zeratul11
07-28-2007, 10:48 PM
you guys know the anime movie ghost in the shell? now that ghost really looks nice. she cloaks too. ^^

i think making the white part of the ghost clothes darker(black) will do.

Broken_Heart
07-28-2007, 11:04 PM
I don't like it either. It should be female. The ghost in "Starcraft: Ghost" looks much better, especially in the cinematic scenes.

JudicatorPrime
07-28-2007, 11:58 PM
Bleh, all the units look like their SC versions except 3D-ified to me, the fact that they DO look a bit more cartoonish is just a byproduct of that.

AdmiralAckbar
07-29-2007, 02:40 AM
The ghost shouldnt be a woman, women dont know how to use guns and if the women are out fighting who will be doing the cooking for the marines.

Chris Benoit
07-29-2007, 02:51 AM
GOOD POINT! Women can be nurses and pilots, not Ghosts (except for that dykish Kerrigan).

Major Willy
07-29-2007, 02:58 AM
Ackbar, I'm going to go with something familiar with you. Princess Leya used a gun in a few of the movies right.
Padmi did too I think in the Return of the Jedi or whichever one she first appeared with.

And in Starcraft apparently Sarah Kerrigan and Nova Terra don't exist.

Lemonparty
07-29-2007, 03:01 AM
Women sure do know how to use guns.. cooking is just more important.

Major Willy
07-29-2007, 03:02 AM
I think Marines just eat their stimpacks.
Mmm, chemicals, a needle, and some broken glass.

AdmiralAckbar
07-29-2007, 03:04 AM
Have you even seen starwars?
they never made ghost so nova doesnt exist and kerrigan got infested because she wasnt reliable with a gun, if a man was getting attacked by zerg he'd just fight them off and show the zerg whats what.

chris benoit eats his stimpacks, and then kills his wife for not getting him tap water, then smothers his child

Major Willy
07-29-2007, 03:06 AM
You haven't played Campaign have you?
Kerrigan was infested because Mengsk used the Psi Emitter and then didn't bother to pick Kerrigan and her troops back up because he considered her expendable.

And I've seen the movies, but I didn't like them hence the reason I hold no love for the series.

AdmiralAckbar
07-29-2007, 03:08 AM
she was expendable, because she was a woman
Yes I have played the campaign so i wont need any starcraft history lessons
they really should make a starcraft movie...

Lemonparty
07-29-2007, 03:08 AM
That what happens when Mengks doesn't get his god damn sandwich
edit: I find sexist jokes funny but I'm starting to doubt you're joking <.<.

Wlck742
07-29-2007, 03:16 AM
Sexism is not the answer. Look what happened to the entire UED fleet and a billion other Terrans because Kerrigan was considered expandable as you put it "because she was a woman."

sagrado_corazon
07-29-2007, 06:23 AM
hey guys, if you watched the 1up video interview, the guys from Blizzard (I cant remember their names right now) are considering having female ghosts as well.
Maybe Ghosts resembling Nova (the one from Starcraft:Ghost). so hey, sounds like a good idea to me.

Wlck742
07-29-2007, 07:57 AM
Two kinds of Ghosts then? So it's going to be like every other ghost is a chick and the rest are guys? That's not so bad.

kenshin72
07-29-2007, 06:11 PM
Hope fully its a better version than this time

Broken_Heart
07-29-2007, 08:06 PM
Two kinds of Ghosts then? So it's going to be like every other ghost is a chick and the rest are guys? That's not so bad.

That's a good idea.

I agree that woman aren't so good in battle, but a ghost is not a "fighter". They seems more like assassins (with sniper) for me.
To be a ghost doesn't require physical skills, but intelligence and psychic strength, that is a thing that woman have more than men.

BUT, the only reason that I prefer woman as ghost is just because of the sexy look. Hihi:P:D

WOW! I used one hour to write this post(English is not my language).

Chris Benoit
07-29-2007, 08:12 PM
...and intelligence, that is a thing that woman have more than men.


Gonna have to disagree with you on that one.

JudicatorPrime
07-29-2007, 09:03 PM
Two kinds of Ghosts then? So it's going to be like every other ghost is a chick and the rest are guys? That's not so bad.

That's a good idea.

I agree that woman aren't so good in battle, but a ghost is not a "fighter". They seems more like assassins (with sniper) for me.
To be a ghost doesn't require physical skills, but intelligence and psychic strength, that is a thing that woman have more than men.



Disagree completely. Tha'ts just completely ridiculous. If the canceled Starcraft: Ghost isn't evidence enough, Ghosts require almost more physical SKILL than an average Marine. Marines wear powered armor and blast away with high calibur machine guns. Ghosts go all Ninja killing without being seen. You think they do that without muscle training? Women can handle their own in most situations... that's very stereotypical and sexest to say they're not as good in a combat situation. Saying they're smarter and have more psychic strength isn't right either. Unless you know of a full blown psychic thats not for you to say, and intelligence is something you work for, therefore attainable by both sexes at an equal level. I don't care really, but the idea of someone even saying something that would cause so much disagreement is absurd. It's one of those things you keep to yourself.

To be honest I wouldn't mind having more than one unit avatar... just so all the units aren't identical clones of eachother.

Pure Vengeance
07-29-2007, 09:38 PM
I don't know quite what you meen by women not being good with guns / men being better / women should just cook. I think the reason why you think men are better for the job is you never see women in battle because they have to take care of men... Besides, usualy in battles men run forward for honor ect blazing their guns like crazy. Women I can see taking more time to aim from a greater distance and running if they know they'd loose in a fight ( a sniper )...

PS: if I have made any one here up set with this comment I am truely sorry. It's so hot where I live right now that I can't think or type for that matter...

ShdwyTemplar
07-29-2007, 09:59 PM
I think Nova wants to "speak" to you all down the hallway about how she is "useless" with weapons.
http://images2.wikia.com/starcraft/images/thumb/a/a5/Psi_blades.jpg/600px-Psi_blades.jpg

Anyway back on subject, yes, the Terran Ghost needs to be revamped to resemble a Psychic Commando, not a Clone Trooper from Star Wars. I would suggest that the Terran Ghost have a Smaller Rifle of some sorts, a stockier body build, and a more stealthy color other than white.(There assassins imo and don't need to appear white when they uncloak).
A second idea on the subject of the Ghost would be to go along the with the Idea Blizzard had and create Terran Spectres.
Spectres are a augmented Ghost that have been subject to Protoss technology along with Terrazine Gas in Starcraft: Ghost in a Secret Project Codenamed Shadowblade.
Here is an Image thought to be of them.
http://images2.wikia.com/starcraft/images/thumb/d/d9/Terran_Spectre.jpg/460px-Terran_Spectre.jpg
Terrazine Gas Link: http://starcraft.wikia.com/wiki/Terrazine
Imo the Spectre would be a bad a** unit added onto the Terran ground troops. Plus the cannon on its arm would strike fear into any Zealot imo. Though, it has a darker look to it one that I think would fit for Terran Ghost, but not to that extreme. Just my thoughts on it. ;D

This information was retrieved from http://starcraft.wikia.com/wiki/Ghost

JudicatorPrime
07-29-2007, 10:08 PM
Well the amount of detail kind of limits what they could look like. I agree, a smaller rifle... so it looks like a weapon that requires skill and finesse and not just another boom stick.

If anyone has seen it, ghost should look like the "Hunters" in "Hellgate: London"... very cool

zeratul11
07-30-2007, 12:02 AM
http://images2.wikia.com/starcraft/images/thumb/d/d9/Terran_Spectre.jpg/460px-Terran_Spectre.jpg


^ i hope they do include this in starcraft. i hope ghost can be upgraded to something like this, all its abilites like nuke, drop, and snipe it will be lost and it will have AOE normal damage from its weapon(canon) instead.

anyway if there will be a female ghost in the game and they will look like nova. then im going to spam ghost. hahah.

Wlck742
07-30-2007, 12:51 AM
^It gets even better with the new camara system.^

Broken_Heart
07-30-2007, 01:01 PM
Looks like most people don't like women as ghost, so I'm not going to discuss about that anymore. But anyway, the main point is that the ghost doesn't look good(for me). They looks like NASA-people right now.

Just a question: Does she really looks so bad? :(
http://www.gamers.at/Content/Specials/1186/conpics/nova.jpg

kenshin72
07-30-2007, 02:17 PM
Ghosts should be fine as that

Major Willy
07-30-2007, 02:20 PM
Yes, Nova is a fine specimen.

zeratul11
07-30-2007, 02:43 PM
exactly a female ghost should look exactly like that.

nice sig by the way broken heart, that should be mine. ^.^

capthavic
07-30-2007, 04:32 PM
Looks like most people don't like women as ghost, so I'm not going to discuss about that anymore. But anyway, the main point is that the ghost doesn't look good(for me). They looks like NASA-people right now.


I think it's fine the way it is. They sound really cool and there have already been two female ghosts as main characters.



Just a question: Does she really looks so bad? :(
http://www.gamers.at/Content/Specials/1186/conpics/nova.jpg


lol death that's easy on the eyes ^_^

DontHate
07-30-2007, 04:38 PM
that new ghost looks great. if you think that's cartoony, go look at wc3. Anyways, that ghost is pretty awesome. very sam fisher-esque. The red light is pretty awesome too.

btw they should just make the female ghost like a hero unit. They might include nova in starcraft 2

JudicatorPrime
07-30-2007, 04:41 PM
Except the Ghost IN-GAME will look nothing like that unless they put on a level of detail more than any other infantry unit, which I don't see them doing.

I'd be fine if they just changed the white to black or greyish, and put some more detail like the Nova concept. Right now it's just a white suit with a backpack and a rifle... Some weird thing on his head.

Ghost
07-30-2007, 05:16 PM
I was thinking, when I want to nuke an enemy base and manage to get a ghost inside, it is hard for me to sneak in a substancial attack force to follow up the damage and/or take advantage of the downed defence system. Now with the new droppod ability that the Ghost has I can imagine this happening:

You sneak in not one, but three ghosts,you need only nuke once. Then in the midsty of the chaos and confusion created by the bomb you make the three ghosts call in theyr squad of marines to wipe out the rest of the base.

Whaddya think?

Shadowdragon
07-30-2007, 05:21 PM
I almost never successfully dropped a nuke on any base with half-way decent defenses...so that's my question. How would you get the nuke dropped in the first place? After all, that's half the battle!

Nikzad
07-30-2007, 05:23 PM
send in a science vessel with them and d-matrix the designator if he gets spotted, or d-matrix him straight up...it absorbs a surprising amount of damage

Pure Vengeance
07-30-2007, 06:32 PM
I definatly think ghosts should look like Nova OR in the terran storyline there should be Nova as a hero.

In my oppinion they should make Heroes better graphiced then other units so that they stand out (like how battle cruiser's can technicaly be used as a general's base of opperations make a big one for a hero's battle cruiser and make it outstanding graphics)

Comments? (they don't have to be friendly) :P

CapMan
07-30-2007, 07:04 PM
nah the ghost should be the same kick *** ghost from starcraft 1 they were awsome, i would like them to get new graphics but i still think they should be the same.
as for the more female characters, blizzard should make it so its random, so 2 diffrent models of marines a male version and a female version. THAT would be awsome

Star-Crap
07-30-2007, 07:16 PM
Just get rid of the back pack and make thier outfits black not white (they whould look more like Spec Ops) unless thats how u determine whos team their on.

other than that leave as is.

Ghost
07-31-2007, 02:51 AM
Yea, or nuke him b4 he can have proper defences up, anyway most players leave their rears unattended until end-game stages.

capthavic
07-31-2007, 05:07 AM
Well it has a bunch of problems.

1) Sneaking in not just one, but three ghosts undetected.

2) Keeping them undetected/alive long enough to drop a nuke(s) and not die in blast.

3) We don't know how the marines are transported so they may not survive the drop.

At best this would only work against noobs who didn't have halfway decent defences.

DontHate
07-31-2007, 05:11 AM
yea... this idea of calling in marines... it's way too... unrealistic for me. I mean, do you keep cannons that launch them off into the sky and they fall into earth? or is the ghosts have magical shaman powers and create them like WC3. I just hope they give them lockdown back or something.

Ghost
07-31-2007, 05:30 AM
Apparently they are dropped in drop pods, i read it somewhere but i think it is unofficial, besides sneaking in 3 ghosts is simple with decent micro and having them survive the blast is a piece of cake, anway not all three would have to nuke, only one, well placed nuke normally has to be launched to take down, if not an entire defensive matrix, most of it.

wuffle
07-31-2007, 07:45 AM
I think it is a great combo Chost. =D

Ghost
07-31-2007, 04:42 PM
Thank you. I am sure that I will be using this alot In-game.

About the snipe ability, how much damage to you recon is "high dmg"?

Major Willy
07-31-2007, 04:54 PM
Sneaking in one ghost is easy for me, three won't be a problem.

While the enemy is recuperating from the three booms, call in your 18 Marines to start firing from the inside, then bring your main army to the front door.

CapMan
07-31-2007, 05:33 PM
or you could use one ghost to knock out the units, then use tons of marines to kill everything else, followed by a seige tank or so

DontHate
07-31-2007, 06:40 PM
I hope they make nuking more accesable in sc2. it was always a really risky strategy and it didn't work a lot of the times.

burkid
07-31-2007, 06:44 PM
thats because it can level a base. if a nuke was a sure thing, thats all terran players would do. there has to be a way to counter them, and thats by making them expensive and take a long time, and cancel the strike if the ghost dies. even shortening the time it takes for the drop to occur would be OP.

DontHate
07-31-2007, 06:59 PM
well 1 nuke can't do that much. If placed correctly it could destroy a defense, but when directly on a building, the building will survive. if you manage to get it inside on the main building then you kill all the workers, which is nice. However it's just way too risky and i never see anyone do it. I mean it's only 1 nuke hitting ur base, the most it can do is cripple ur economy, or destroy you're entire army if ur dumb.

burkid
07-31-2007, 07:02 PM
and severely damage your base to make it that much faster to take down in a following assault. and it will completely destroy a toss base that got hit by an EMP just before the nuke lands.

Ghost
07-31-2007, 07:10 PM
Yea, the emp+nuke is something i use ALOT against toss. It owns any of their buildings xept the nexus.

burkid
07-31-2007, 07:14 PM
if the nuke is dropped directly on the nexus, i think it can be killed 1 shot after EMP.

DontHate
07-31-2007, 07:37 PM
yea but if u save up for a nuke most likely ur forces are pretty small, so it's still risky even if u take out their nexus.

Ghost
07-31-2007, 07:39 PM
God, nukes arent THAT expensive.

DontHate
07-31-2007, 08:02 PM
Well i know, but first you have to get the covert ops, get cloaking, then buy ghosts, use an expo for a silo instead of a scanner, than u have to get in there. Nukes are like 600 minerals and 400 gas or something with 6 supply i beilive. All together it's quite a lot and it takes some time. Your forces are not going to be as large as the enemies. I'm just saying they should make it a little easier to get, but make it harder for the nuke to hit, like giving the ghost less energy to stay invisable or something.

Major Willy
07-31-2007, 08:04 PM
I can tech Nukes/Ghosts easily and still have an excellent army.

And Nukes were 200/200 the last time I checked...

DontHate
07-31-2007, 08:06 PM
oh, lol. Anyways i'm just saying not a lot of people get nukes beucase it's too risky.

burkid
07-31-2007, 08:12 PM
yeah, nukes are 200/200, and its really not that bad to get ghosts, and the silo would be easy, because the that point in the game you should probably have at least 1 expo, and while getting the SF and ops and silo, you should still be getting units, or else you'll just get owned by 6 zerglings. just stay away from the enemy base/s and beef up your defences. while scouting of course.

Ghost
07-31-2007, 08:26 PM
Besides, I usually tech up a science facility cuz of emp (anti toss) and irradiate (works on anything zerg) so nukes are just a small detour.

Wlck742
08-03-2007, 07:00 AM
Wow Nova has some serious cleavage...

White ghosts look pretty bad. It should be black, not white.

JudicatorPrime
08-03-2007, 08:02 AM
And leaner, should be a small unit like in the original, not some big bulky guy... He should look like the main character in C&C: Renegade... Havoc I think his name was... badass stealth guy with an armor piercing rifle.

AdmiralAckbar
08-05-2007, 12:46 AM
ghosts were white in the original game, they should remain white. The current ghost model is fine and is very faithful to the original ghost.

JudicatorPrime
08-05-2007, 12:47 AM
Actually they were grey... but whatever.

paragon
08-05-2007, 04:41 AM
They are just a little too big. But a scaling of the model would do fine to fix that.
They should not be as big as a marine because marines have huge power suits. Just look at Raynor next to Tychus, it's like a 1 1/2 - 2 foot difference.

-LT-
08-08-2007, 10:01 PM
What is that thing on the ghost's back that seems to be poking him in his head? ???
It reminds me of a head of a bird. LOL :-\

Shadowdragon
08-08-2007, 10:08 PM
The gas tank thing? I *think* it's a gas tank :-\

-LT-
08-08-2007, 10:15 PM
I hope they'll remove it because it looks stupid.

Ghost
08-08-2007, 11:05 PM
I dont look stupid, take that back!

Eye_Carumba
08-08-2007, 11:15 PM
Oh yeah, Marines have big armors, so their air doesn't need a tube: it's all over the inside of the armor. But since the Ghost has a slim outfit, if the air-supply were along with his body, he would choke with that mask. It's necessary to have a tube straight into his face.

Removing that would be as ugly as giving an air-mechanical unit the power to repair without the expense of minerals/gas. Just like the Nomad does. And we don't want to compare the Ghost to the Nomad, do we?

-LT-
08-09-2007, 11:24 AM
I dont look stupid, take that back!
ok ok it doesn't look stupid but they should remove that thing on the top of his ''backpack''.

capthavic
08-09-2007, 11:32 AM
I dunno, power cords from the generator?

-LT-
08-09-2007, 01:07 PM
http://img258.imageshack.us/img258/9599/ghost1td5.jpg :)

Steve22x
08-09-2007, 01:22 PM
It looks like an antenna for his radio and I really don't care considering that thing with be practically a dot on the screen. The big white costume doesn't promote stealth so I wish he would be a tad darker. Here's an idea, If he green and standing still in a bushy environment it would be cool if his suit acted as camouflage. Sending a nuke from the comfort of a shady tree would be most leisurely.

Eye_Carumba
08-09-2007, 01:30 PM
That's a good idea Steve! I remember hiding Observers in Doodads, and other observers wouldn't find it even when they see it. It's amazing how many ppl don't check their radar when their units are detectors. lol

BnechbReaker
08-09-2007, 02:04 PM
i hope zealot will have at least as many hp + shield as in sc1, so snipe won't take out a full health zealot

hillzagold
08-09-2007, 08:25 PM
It looks like an antenna for his radio and I really don't care considering that thing with be practically a dot on the screen. The big white costume doesn't promote stealth so I wish he would be a tad darker. Here's an idea, If he green and standing still in a bushy environment it would be cool if his suit acted as camouflage. Sending a nuke from the comfort of a shady tree would be most leisurely.
lawlz, metal gear solid 4, anyone?

surr
08-09-2007, 09:11 PM
hey a question guys. How exactly does snipe work?? Organic units only? but i dont see how that works because doesent almost any unit have a organic thing insdie of it?

-LT-
08-09-2007, 09:27 PM
Well you can't snipe into tank to kill the driver. Thats only for units like marine, zealot etc.

burkid
08-09-2007, 09:30 PM
it biological units only.


i hope zealot will have at least as many hp + shield as in sc1, so snipe won't take out a full health zealot

zealots have 60 shield and 100 hp as of Blizzcon.

hillzagold
08-09-2007, 09:47 PM
snipe is button activated with a cool-down, right?

BnechbReaker
08-09-2007, 11:53 PM
is it a cool-down or does it cost energy?

Steve22x
08-10-2007, 07:19 AM
Another thing I never never understood is if ghosts are so psychically in-tune, doesn't that make them ideal detectors? They don't need to see a dark templar but they should be able to sense them psychically or the pilot of a cloaked vehicle, etc.. blizzard should try making them detectors, but that may be a tad unbalanced. Nevertheless its worth a try.

capthavic
08-10-2007, 07:37 AM
Hmm not really. From what I understand their powers are focused to boost their physical attributes. They also have psychic dampeners to keep their powers in check and shield them from peoples thoughts. They might have limited detection abilities but any zerg would smell them long before then and protoss would be already on them.

Protosscommander
08-13-2007, 10:58 PM
the terran ghost in starcraft 2 is look so awesome.. wow..

silentmage
08-14-2007, 01:22 AM
Well, the ghost looks pretty good, but why is he so stocky? Like, his torso is pretty much as long as his legs .... One would think that a ghost would be thin and .... ghost-like so he can be stealthy .....

hillzagold
08-14-2007, 01:37 AM
or like this?
http://farm1.static.flickr.com/26/58372288_70e4df5415.jpg

silentmage
08-14-2007, 03:15 AM
Yeah, yeah .... that about covers it ......

paragon
08-14-2007, 03:18 AM
They should ship her to Japan and turn her into one of those amazingly realistic robots they have there.
http://www.youtube.com/watch?v=g1SADcP5g1o

hillzagold
08-14-2007, 05:30 AM
...that was a robot?

10-Neon
08-14-2007, 08:32 AM
About the earlier Snipe question, the damage is done not to "organic" units, but to "fleshy" units. Fleshy is a new unit attribute, along with Armored and a few others.

Also, I wanted to point this out, since nobody else has mentioned it: when the Ghost prepares to fire, its rifle doubles in length, just telescopes out so that it is twice as long as the unit itself. It's pretty sweet.

Protosscommander
08-14-2007, 08:36 AM
Ghost are very awesome now when it comes to a apperance so we can sy that ?? but i hope ghost has new and more ability??? :-) !

Swarming Surtur
08-30-2007, 09:01 PM
after reading the description about terran ghosts on the starcraft 2 website. i got to thinking what would actaully happen if they were able to remove the nueral inhibitors?
do you think that this upgraded ghost might be a new spell-casting (i dont like using that word when talking about this game, but... eh) unit fot the terrans?
with all of this telepathy and blowin holes in walls in whatnot, do you think they might actually go for that?

eskudero
08-30-2007, 09:08 PM
From my point of view,if they removed their neural inhibitors they would be free from any kind of control(that also implies you),so i dont get that thing about spellcasting and so.can you explain better?

Swarming Surtur
08-30-2007, 09:13 PM
this right here is what i mean:
Exceptional ghosts exist that can tear through walls, run at remarkable speeds, and leap tall obstacles. Excitable media rumors of long-range telepathy, telekinesis, and even mind control or other exotic powers have all added to the grisly reputation of ghosts cultivated by their masters.
and i suppose your right, they WOULD just leave at that point, wouldnt they? or do something much, much worse :o

and about the spell-casting, you know, units like the dark archon and the defilier, and the medic
units that have no actual attack, but strong support abilities to help the troops

string_me_along
08-30-2007, 09:14 PM
essentially, the ghosts are a terran caster. They have lockdown, droppods, and nuke. admittedly, you have to purchase the nuke, but that also makes the game more balanced. The ghost has a lot of skills that are useful in a caster sort of way. I don't think that they would have something like psi-storm, as that takes an exceptionally powerful protoss mind to pull off.

Swarming Surtur
08-30-2007, 09:17 PM
thats what i mean! well not psi storm exactly...
but like temporarily removing the neural inhibitors to get some bonus abilities, or even a completely new set of abilities
KIND of like that marine stimpak, only overly exageratted

eskudero
08-30-2007, 09:18 PM
well,i knew what was autospellcasting,i was asking what kind of hability would you like them to have available for autospellcast.
i guess that all those things would be fun,but would require to much emphasis(spell?) in one unit making it too complex compared to others,but its just my opinion.

string_me_along
08-30-2007, 09:19 PM
it'd be interesting if they could have a mode where they moved extra fast (like they wanted to do in Starcraft: Ghost) in addition to the cloaking. It would help the ghost move faster across the map and also to shoot faster.

I don't see them having a psi-storm area of effect.

Swarming Surtur
08-30-2007, 09:28 PM
hm... come to think of it, that would be a fun thing to see in the campiagn
a group of rouge ghosts, with almost protoss-like abilities, sneakin around, killin everything...
as far as abilities go... i'm not sure, running fast, yea, that sounds cool, some form of telekinesis
i'm not sure how they'd us the telepathy, they definately wont use the mind control thing, i think thats why they got rid of the dark archons, but i'm not sure

eskudero
08-30-2007, 09:38 PM
i have the feeling that any some chapter in the terran campaign(or other) will be about uncontrolled ghosts,but its just a feeling

Unentschieden
08-30-2007, 10:11 PM
I doubt we will get psychic abilities for the ghost because psi spells are Protoss specs and it would conflict with the ghosts energy- right now it is generated by an generator in his suit. It wouldn´t make sense to draw power from it for something like Psistorm.

BirdofPrey
08-30-2007, 10:16 PM
The problem is that the neaural inhibitors are more to ensure compliance than to dampen abilities. MOST ghosts can't rip things apart with their minds. Kerrigan and Nova are exceptional most ghosts have a quarter of their power also remember Kerrigans psychic abilities were boosted by the infestation process so you can't assume that even Nova can create a psionic storm as powerful as she is.

capthavic
08-31-2007, 04:02 AM
That stuff was more for stroy background than anything. Ghosts already have enough ablities and making different versions would just complicate things.

Drafter
08-31-2007, 04:44 AM
I just want to see the ghosts run faster than any other game units.

Joneagle_X
08-31-2007, 05:05 AM
The impression I get from ghosts is that they actually have a higher psychic capacity than most Protoss with the exception of the High Templar, etc....

The neural inhibitors help them to follow orders. After all, they're pressed into service from childhood. It's not exactly a choice. And they say that they're more aggressive than normal people.

But their psychic abilities definitely have something to do with their abilities. I bet a lot of their energy is derived from their psychic powers.

Drafter
08-31-2007, 05:12 AM
So without care from their officers their gonna freak out,get shock and start crying?Their psychic energy is transfered into their suit,isn't it?

string_me_along
08-31-2007, 06:11 AM
The impression I get from ghosts is that they actually have a higher psychic capacity than most Protoss with the exception of the High Templar, etc....



The average (non-templar even) protoss has a much higher psi level than most humans. So the average ghost would probably be about the same level as the normal human. At most I think the ghost would have the range of a templar. None of them are at the level of a high templar, so the psi-storm is really out the their ability range.

Think of it, with all their gadgetry, the ghost can only cloak using energy. Whereas the Dark Templar, with only their psi abilities, are permanently cloaked and use no energy. Their psi is clearly greater than ghost psi.

BirdofPrey
08-31-2007, 06:17 AM
If I remember right. Psi levels are measured from 0 to 10

Most humans are 2 a 4 is a person who is sensative and is used to hunt down other psichics and the average ghost is a 7. Nova and Kerrigan were exceptional being a ten yet Nova and Kerrigan before her infestation are still less powerfull than a Protoss warrior.

string_me_along
08-31-2007, 06:32 AM
I believe you are correct, but that is for human rating for psionic skills.

Kerrigan without her neural implants and with the upgrades from the zerg can do psionic storm which is a high templar power... but she is mostly a special case as she is infested and the zerg are naturally aligned to the Kladryin(spelling?) crystals as depicted in the story line in the SC1 manual.

The Vision
09-01-2007, 02:26 AM
Khaydarin :) It was a close guess. And what powers did Kerrigan have again when she was on the terran side?

string_me_along
09-01-2007, 03:34 AM
I think she had the same as any other ghost. Cloak, lockdown, nuke.

Drafter
09-01-2007, 03:55 AM
are we talking about the Kerrigan that wouldn't return as human again?

The Vision
09-01-2007, 05:36 AM
Im talking about the starcraft 1, no expansion on the terran side's campaigns :D

Drafter
09-01-2007, 05:40 AM
I see,now I got the idea.

The Vision
09-01-2007, 05:45 AM
You know what would be cool though. Is if there was a unit like infested kerrigan, with the wings and all, that was maybe an air unit? I dont know i was just thinkin of an actual use for kerrigans wings..

Drafter
09-01-2007, 05:58 AM
Kerrigan with wings?that would certainly blow Raynor's mind.

Joneagle_X
09-01-2007, 06:32 AM
She already has spiny spider leg thingies. They rise above her shoulders. Look for a screen shot of her.

And about the Ghosts and their abilities compared to the Protoss, I was just suggesting it based on the fact that as a Zerg hero, she obviously has a much greater capacity than any Protoss. They also talk about how powerful her psionic abilities were BEFORE she was infested. Now she can even control the mind of some weaker Protoss, or even some powerful ones.

I would say she probably has a psionic ability rivaling that of Tassadar, etc...

The Vision
09-01-2007, 06:37 AM
Would she get something similar to the mind control ability of the dark archons?

hillzagold
09-01-2007, 06:39 AM
specters

Joneagle_X
09-01-2007, 06:41 AM
Sry Hillzagold, but please avoid the one word post things.

I'm starting to notice more and more spam around the forum, so everyone please try to abide by the forum rules.

Thanks!

The Vision
09-01-2007, 06:45 AM
Fair call. So does anyone think Kerrigan will go back to her ghosting days :)

Drafter
09-01-2007, 06:45 AM
thats wings?No let her die and rot.

The Vision
09-01-2007, 06:49 AM
By the looks of things she already has. Thats actualyl a good question. When kerrigan got infested did she die first? or does the infestation keep her alive?

Drafter
09-01-2007, 06:51 AM
I would say............I don't care,get her men....

The Vision
09-01-2007, 06:55 AM
Is that true for liek teh infested terrans etc aswell? I wana know if they are alive or dead haha.

Can't wait to use the ghosts new sniper option

Drafter
09-01-2007, 09:57 AM
They sniper rifle is ridiculously slow but if it was a fast automated sniper rifle(I don't know what I'm saying here)it can certainly blow minds with a mag.

freedom23
09-01-2007, 11:34 AM
maybe the ghost'll turn to ghost w/o neural inhibitors lol

Drafter
09-01-2007, 11:38 AM
i don't want to really say that you're off topic cause I'm always off topic but yeah you are off topic,welcome to the joint...we be the bad guy around here

freedom23
09-01-2007, 11:40 AM
just refer to the primal thread question and u'll be on course again....

do you hav the knack for shouting out your name on the front page?? u seem to post on almost all the threads here....

Drafter
09-01-2007, 11:42 AM
yup I sure do...scary huh?Well,I won't open for a week later...so most globals and admins will be so happy.

freedom23
09-01-2007, 11:44 AM
lol so thats why.. maybe if you keep that up you can cut it too 400 msge with ease.. ^_^