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View Full Version : Should the Colonies Evolve


opm
07-06-2007, 07:43 PM
There's been lots of evolution talk going on, but rarely have we talked about the changes that should be made to the sunken and spore colonies. Canons now are able to move to help counter the ability of units to go over land obstacles like cliffs. How are the new zerg defensive structures going to evolve to counter the new upgrades?

paragon
07-06-2007, 08:04 PM
Not much you can really do to them. But I'm sure Blizzard will do something... maybe a lurkeresque attack for the sunken...

CodyFallsForth
07-06-2007, 08:15 PM
Yeah, a higher cost version most likely.

proswimma
07-06-2007, 08:43 PM
maybe they will make it so that after you evolve it into either spore or sunken you can evolve it further into like a sunken/spore combo or maybe switch from spore to sunken and vice versa

ImaGiNe.
07-06-2007, 10:48 PM
I am thinking that the colonies will not receive any upgrades as a good majority of the Zerg units have been revamped.

Dxun
07-06-2007, 11:26 PM
a majority eh? mind sharing this info with the rest of us?

generalrievous
07-06-2007, 11:39 PM
a bunker like building for lurkers perhaps :P

paragon
07-06-2007, 11:53 PM
well missile turrets and bunkers are basically the same so I don't see why the zerg defenses will change all that much

opm
07-06-2007, 11:59 PM
well missile turrets and bunkers are basically the same so I don't see why the zerg defenses will change all that much


umm don't bunkers have shields?

paragon
07-07-2007, 12:44 AM
no... why would the bunker have a shield. and where did you possibly hear that from...

LimaBeanMage
07-07-2007, 01:40 AM
Maybe.... colonies can eat units that get too close!! *chomp* ^_^

DontHate
07-07-2007, 04:07 AM
perhaps like there can be this thing that allows all sunkens to attack all things in the creep. so if you start a new expo u won't have to defend it. althougth this would have to be an upgrade of massive monies. and each upgrade is invididual so it makes some sunkens vulnerable.

paragon
07-07-2007, 06:49 AM
do you have any idea how unbalanced that is? how about having phase cannons instead be able to attack anything in the pylon fields instead of just being able to move a little bit. Or have all the bunkers connected so you can move units inside of them almost instantly so that you only need like 8 marines for your entire bunker system. Or having all the missiles from your missile turrets fire at a target if one missile turret locks onto it.
Basically, if something steps onto your creep, it will die from a ****load of sunkens attacking it at once

kwifler
07-07-2007, 09:49 AM
The idea of eating units seems really cool to me. Suppose you upgrade the sunken colonies so that instead of stabbing the poor little marines or zealots in the nether regions, grab them around the waist or have a little mouth at the end of the tongue that eats them, maybe recover a few hit points in the process. Hopefully limiting it to small units will preserve your precious balance.

paragon
07-07-2007, 02:14 PM
so you want them to turn into sarlaac pits?

Lord David
07-07-2007, 02:17 PM
so you want them to turn into sarlaac pits?


Don't we already have Sarlaac pits in the Desert/Korhal tileset? Besides, that doodad doesn't even do anything.

paragon
07-07-2007, 02:27 PM
yes there is a sarlaac pit there. and none of the doodads do anything*. and for good reason, don't want the terrain killing part of your army.

*missile trap and gun trap are not really doodads as they are owned by a player

Lemonparty
07-07-2007, 06:18 PM
Yeah, when they step too close, they get blinded and thus can't do anything for 5 seconds, then, an infested marine appear infront of them and yell : THIS. IS. OUR CREEEEEEEEEEEEEEEEEEEEEEEEEP and you fall in a pit and die painfully.

kwifler
07-08-2007, 06:29 AM
;D That would be rather cool as well, so we have:
Creep Colonies
Spore Colonies
(1)shoot spores at air units
(2)how about poisoning units with its spores for a very small DOT ?
Sunken Colonies
(1)stab things with its tongue
(2)grab/swallow people with its tongue
Sarlacc Pit (I had to google it, LOL)
(1) units slide into the center and get eaten up?
(2) eats learger units?Worm comes out the middle?

Sounds OK to me, Protoss will pwn them anyways. 8)
Sorry about all the emoticons.

Whatever about doodads, doodads are booooring. :sleeping:

paragon
07-09-2007, 11:49 PM
how about the spore colony shoots spores at ground units while the sunken colony hits air units with its tongue. Just to mix it up.

opm
07-10-2007, 03:42 AM
how about the spore colony shoots spores at ground units while the sunken colony hits air units with its tongue. Just to mix it up.


keep it simple

how about the nydus worm is evolved from a colony?

paragon
07-10-2007, 03:59 AM
nonono nydus worms come from nydus canals

opm
07-10-2007, 02:42 PM
let's think big evolution here. they can be the same thing.

FlyingTiger
07-10-2007, 03:29 PM
well missile turrets and bunkers are basically the same so I don't see why the zerg defenses will change all that much


well by looking at the screenshots of the turret firing... especially the ones shooting at the warp ray, it seems like the rate of fire of the turrets increase. If you look at one of the turrets it is firing at both sides of the turret with a little cooldown rate. Maybe there will be a rate of fire upgrade.

http://img503.imageshack.us/img503/3617/ss17hiresgp5.th.jpg (http://img503.imageshack.us/my.php?image=ss17hiresgp5.jpg)

We also don't really know about the bunkers yet. Yes it is a bunker but there could be a possible upgrade of some sort.

EDIT: eh maybe looking at it a bit more... it could be that they shoot out two weaker missles and have the same cooldown rate as the old missle turrets.

DontHate
07-10-2007, 03:36 PM
yea the missle turret shoots a lot faster.

Remy
07-10-2007, 09:55 PM
Spores and sunken were good enough as they were.

But if people still want more, lets makes an evolutions thats magically kills offs all enemys workers in the games instantly, and steal all theirs moneys! Yes, oh yes!!

paragon
07-11-2007, 12:08 AM
of after 10 evolutions of the sunken/spore colony it can kill anything on the map and see anything on the map

kehmdaddy
07-16-2007, 04:55 AM
How about we just let the sunken/spore colonies uproot to become ridiculous, hulking abominations. I can actually see Blizzard doing this, throwing some Warcraft3 Night Elf flavor into Zerg... uhoh!

Ych9
07-16-2007, 06:50 AM
I find the Sunken Colonies and the Spore Colonies in SC1 to be very dull and unimaginative. Hopefully, Blizzard has already thought of something cool in replacement. I think they will do a good job with it because they did a tremendous job with the Nydus Worms. It looked soo alive and real. Not to mention, they are doing an unbelievable job with all the new Protoss toys/mechanics. I'm sure they won't disappoint us with the Zergs once they are ready to fully showcase them. And I can't wait to start use them and swarm my opponents with endless Zerg units.

Darktemplar_L
07-16-2007, 07:33 PM
they should have like an underground pit. If an enemy walks on top of it, it falls in and dies

Remy
07-16-2007, 08:10 PM
I actually liked sunkens and spores, but I think that could be from me loving most things Zerg.

But everything was better than crappy missile turrets. Although that's actually a good thing and an important part of SC's game design.