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Lemonparty
07-09-2007, 01:39 AM
Most. awesome. unit. ever.
Wow, that thing can 1 shot almost any ground unit. They are amazing, hell, I did the campaign where you have to fight Fenix as a Dragoon, 800hp/800shield, killed in 1 hit. They're cheap, they're flying units and can destroy any ground units. 10 Ultralisks? np, get 10 queens. an army of Tank waiting for you? Get a dozen of Queens. Meany High Templars killing your Zerglings? Spawn Broodling his face. The only ground units it cannot kill are : Archon, Dark Archon and Reaver. When I killed Fenix in 1 hit though, I was just.. hella impressed.


Hail the Queen!

Major Willy
07-09-2007, 01:49 AM
Queens are meh.

Ych9
07-09-2007, 02:07 AM
Expect the Queens to get some kind of overhaul one way or the other.

didd293
07-09-2007, 02:59 AM
Most. awesome. unit. ever.
Wow, that thing can 1 shot almost any ground unit. They are amazing, hell, I did the campaign where you have to fight Fenix as a Dragoon, 800hp/800shield, killed in 1 hit. They're cheap, they're flying units and can destroy any ground units. 10 Ultralisks? np, get 10 queens. an army of Tank waiting for you? Get a dozen of Queens. Meany High Templars killing your Zerglings? Spawn Broodling his face. The only ground units it cannot kill are : Archon, Dark Archon and Reaver. When I killed Fenix in 1 hit though, I was just.. hella impressed.


Hail the Queen!


10 queens instead of 10 ultras? 10 ultras + dark swarm can decimate a battery of tanks no problem

Lemonparty
07-09-2007, 06:05 PM
One takes 30 seconds to build and take 100 minerals/gas to be builded. The other require 300/300 or something like that. They're pretty damn useful for killing big units at their cost.

Gorythax
07-09-2007, 08:29 PM
True. Plus queens can infest, ensnare, which is a BIG help.

Take this. You have 10 queens VS 30 goons.

Every queen spawn broodling twice, except the last one who casts ensnare on the goons. You win.

Of course, that's if the goons dont atk first.

DKutrovsky
07-09-2007, 10:28 PM
Well, same with Dark Archons, but you didnt see an overuse of them did you? Just think about it, 20 or so dark archons, GG ?

Gorythax
07-09-2007, 10:34 PM
yep. 24 dark archons with 4 arbiters can pwn a tier 2 base completely, and they'd still have half of them left.

Dxun
07-10-2007, 03:45 AM
bleh give the defilers all of the queens abilitys lol

Remy
07-10-2007, 10:27 PM
Queens were crap.

You know their abilities aren't just magically researched for you, and every queen you make doesn't magically come with 150 energy. 150 for one spell is hella expensive for a unit that can't do anything else, every single queen that you produce will spend most of their time sitting around uselessly as their only somewhat useful spell costs a freaking 150 energy.

Not everything that's impressive on paper is actually good in real games. If you take into account the time for a queen to store up 150 energy every cycle, then think about how much damage other units in equal food can do it the same amount of time, it's really not that impressive. And combat units are on duty full time, unlike queens which are useless 99% of their time of existence.

Ensnare and parasite are also largely useless. There are of course some uses for them, but they don't directly aid you in any battle. They also do not have enough tactical or strategic importance to warrant the production of the queen.

Queens were also the crap because teching useless queens means that you're getting defilers that much later. If you have enough resources to burn on queen tech as to not interfere with defiler tech, then you've already played wrong.

Queens just can't justify their production enough to fit into a Zerg's game.

Gorythax
07-11-2007, 05:49 PM
Parasite no tactical use? If you manage to parasite an SCV while the other player isnt looking or some rine that sits around or any unit, you can see whatever the other player's doing, when he's attacking and what buildings he has. And of course, 1/2 players fail to notice it until it's too late.

Star-Crap
07-11-2007, 06:33 PM
Any ideas of how their gonna remake queens? Thoughts on new spells? Anyone?

Gorythax
07-11-2007, 09:16 PM
I pretty much think there won't be any queen, but some sort of super defiler. Besides, queens didn't even look zergish, and don't look like any sort of queen either. They looked more like some mammoth head on a levitating rug.

thrif
07-12-2007, 03:08 PM
Hopefully they'll bring Queens back, an awesome counter against bigger ground units. And personally, I liked their style. ;)

Major Willy
07-12-2007, 10:16 PM
I just like watching Queens run into Missile Turrets I've set up and then watching them flip around in a desperate attempt to get to safety but the last missile that hits it kills it in a giant wave of blood.

Fun.

Dreadnought
07-12-2007, 10:30 PM
The only reason i think queens are useless is because its too hard to micro each one of them. High Templar storms kill 3x as much as Spawn Broodling does and it costs 1/2 the energy. Seem balanced? I know high templar have crappy HP cant fly and move rather slow... but they can single handedly kill 20 hyrdralisks... Also once u use up all their energy just merge two of them and vwala Archon.

marinepower
07-16-2007, 03:50 AM
I think queens should have a souped up version of broodling that instead of making those units that die in a split second makes 5 larvae that burst out of the unit you target after 10 seconds of infestation, allowing you to kill off some of your own zerglings in a quick fix to get more larvae.

This spell should cost 150 min/gas to research and costs 175 energy

TheFearless
07-28-2007, 05:26 AM
go Queens hope they add more abilities to it

Ling Rusher
07-28-2007, 07:13 PM
I had a recent thought about the queen that I thought would be real interesting to see. Maybe in SC2, the queen could have evolved some more so that it has the ability to land and produce larva, like a portable hatchery. That away you can get troops onto the battle field quicker. Then if nessecary, have the queen start flying again to escape attack, leaving any larva there to die (because as you probably know, larva will die after a certain amount of time off the creep). I think it would make a good addtion to the game, and would open up new strategies for the zerg.

Gorythax
07-29-2007, 03:15 PM
^
Very nice idea! Maybe give the portable hatchery like 500 hp and then it evens the fact that it could land on enemy property... although its not really useful, thus preventing it from doing so :P
:powerup:

SirBaron
07-29-2007, 05:17 PM
The Queen has got to go. Together with the Ultralisk and Infested Terran, it's one of the most horrible units - not only for Zerg, but in the entire game as well. Insta-kill on Brood spawn, impressive, especially considering the cost to get Spawn Broodling (as Remy explained), coupled up with the fact that Parasite sucks against good players, Ensnare just doesn't cut it and Infest... well gee.

I'd love to see something new in return for the Queen.

i2new@aol.com
07-29-2007, 07:40 PM
All u guys are talkin hourse pies when it comes to this stuff. if blizzard uses a smart cast system where u can hold a group of casters and only 1 cast at a time, this is going to make queens, defilers, dark archons, high templars, ect over powered and over used

MarineCorp
07-29-2007, 09:34 PM
1 queen vs 1 muta???

One Shall Stand
One Shall Fall

ShdwyTemplar
07-29-2007, 10:09 PM
The Queen will appear like the Deflier will. Evolved or Redesigned. Either way it will be different. Or it will be removed in the next game either way. It will be changed so really there is nothing to worry about with it.

Although I think it will be able to Nest within the Queen's Nest and spawn more Larvae than a Zerg Hive in SC2 as they attended to the Larvae in Sc1 as there purpose.(Not only as a Secondary Support Caster) This would give them a much stronger role in the Zerg Swarm other than being that Secondary Support Caster. ;D

mc2
07-30-2007, 03:11 AM
Spawn Broodling and parasite are great abilites and should make a return in starcraft 2. Spawn Broodling is instant death for any Terran and Zerg ground unit. Siege tanks can be a great hassle in a zergling or hydralisk rush, spawn broodling can be a great assistant to take out tanks before the zerglings runs into the fire. Not to mention taking out ultralisks with one shot. Also it's good to use broodling on High Templars because you don't want their psionic storm going over your own units.

Parasite is another great feature that should make a return. Parasiting critters, especially the ones on Shakuras helps you explore and scout the map. Parasite an enemy worker and you can keep an eye out on their base, parasiting an enemy detector and you can see any cloaked unit in their base within the sight range. Its usefulness is undeniable.

Yes Ensnare needs to be replaced