View Full Version : overlords changed to a building???
starcraft2
07-09-2007, 05:33 AM
i think thier going to change the over lord into a type of structure or something instead of having to creat a unit for cap. I found it a nuscience to keep track of my over lords considering that they always have the tendency to move around after you place them somewhere and then they get killed because they wandered off. they should change it to say like the terrain cap but not tottally the same, wouldnt that be a better idea? 8)
GuiMontag
07-09-2007, 05:44 AM
nar, overlords are cool the way they are. if they get rid of overlords than they need new units to transport and detect.
[LightMare]
07-09-2007, 05:57 AM
bad idea, i support gui's argument against it. just one of those things that makes your life difficult as a zerg
Overlords is probably the most unique supply ever. It serves as a supply, + transport + detector. It can also fly around like a unit acting as a scout. Why would Blizzard remove something soo unique to the Zerg? If they actually remove the Overlords, I would be the first one to go on a rampage.
L0ck and L04d
07-09-2007, 03:00 PM
ya and you just can't beet the felling of hering the valkary halo missiles go of and sudenly youre pop is 57 / 32 "spawn more overloards!
DontHate
07-09-2007, 03:52 PM
yea. if they make it a building it'd just be like the other races.
starcraft2
07-09-2007, 04:32 PM
yeah , i completely forgot about the transport and detector thing, so yeah never mind overlords are ok but still a hassle to move around with.
Gorythax
07-09-2007, 06:50 PM
Yeah, besides, Overlords are also used as a means to scout when some noob keeps making pylons all over the map just to survive >.>
starcraft2
07-10-2007, 05:47 AM
yeah killing overlords is pretty cool, espeacially killing like 3-5 at the same time, "you need more overlords, spawn more overlords"
muhahahahahahahaha
Joosh
07-11-2007, 10:14 AM
If they replaced Overlords with a building, then that would suck. I like them being a unit, it's cool, and unique.
ZiiDriX
07-11-2007, 07:45 PM
^ Agree, It would also make the zerg look more like Terran.
Major Willy
07-11-2007, 07:54 PM
They also want to keep all the races diverse and if Overlords were a building then bye air transport. Yeah there's Nydus Worm but we don't know how it works yet.
marinepower
07-16-2007, 03:33 AM
Overlords are essentially one of the reasons zerg can expand so fast. If they didn't have that then zerg players couldn't set as many expos in hard to reach places as the other players. Besides, they act as a transport, a detector, and supply.
What more could you ask for ;D
lol. overlords are extremely useful. no zerg can live without them. although if blizzard turns the overlords into a building, you wouldn't have a problem on larvae anymore. but that's just impossible coz overlords are like second in command to the Cerebrates.
I would prefer the overlord to remain as a unit that provides supply for the zerg. Because if the unit supply for the zerg is a building, then a drone is needed to become that building, meaning an extra 50 minerals and extra build time is required.
Besides, I like this type of uniqueness for the Zerg. Contrasts between the 3 races is always good.
Darktemplar_L
07-16-2007, 07:25 PM
Nydus Worms, where are they gonna be built from? You think a hatchery can spawn that huge of a unit?
Dreadnought
07-16-2007, 11:24 PM
A nydus work could be an evolved overlord (remember how phoenixs in war3 would drop to the ground and become an egg?) Perhaps the overlord could morph into a nydus worm. Anyways overlords should not be buildings for a couple reasons. 1) Their name suggests they are lording over something or higher than it. 2) New Zerg detector required.... 3) It makes the races more unique. 4) New Zerg transport required... 5) How can overlords control the Zerg if they can't stay in control range.
Its an interesting thought but imo doesn't contribute anything unique to the game.
(edit) The only real advantage to this imo is that overlords couldn't be killed by spells like Psionic Storm or Erradiate and they couldnt be killed by AA units. (corsairs ftl, valkryies ftl)
UchihaItachi0129
07-17-2007, 12:01 AM
I would be the first one to go on a rampage.
not if i beat you, overlords rule. besides how would a building transport units ;)
Well a nydus canal can kinda transport units.
UchihaItachi0129
07-17-2007, 01:52 AM
lol it was a joke XD, but i still want my flying ovies
FlyingTiger
07-17-2007, 07:36 PM
or how bout this? the overlord can be a unit and have a choice to become a structure (like the terran liftoff and land for mobile buildings)
It will prevent air to air harrasment and allows them to counter their slow speed with an option so better for the zerg player eh?
DontHate
07-17-2007, 07:40 PM
sounds like a neat idea... hmm.
Gorythax
07-18-2007, 04:34 PM
And maybe they actually become a nydus spawning place... Maybe that was the idea of Blizzard, eh?
We shall never know... until the game is released. :P
What would be cool is if overlords could throw-up creep that lasted for say 1 minute so at the start of a Zerg v Terran game you take ur overlord and uh.. puke in his chokepoint so he cant build anything there, then you could put a sunken colonie in his base :good:
Gah345
07-19-2007, 05:35 PM
yea i like DXUN's idea
one drawback to the zerg was the creep
u had to build a new hatchery or build colonies over and over to block a chokepoint
TerranGod
07-19-2007, 05:43 PM
overlord is a must
no overlord means that starcraft will be unbalanced
Gah345
07-19-2007, 05:48 PM
good poiont griz,
maybe it wouldnt be the overlord but some other higher tier unit
or maybe scrap the idea all together
for-glory
07-19-2007, 05:49 PM
I think it be cool if the overlord could morph into some type of command building....like give boost to attack dmg (sends out some type of message that sends zerglings and hydras into a fury). the command building (may have the image of like a heart or something...something crazy and alive) . it could have other abilities such as only medics (or something nuts in the terran arsenal) or DTs (including the stalker?) can kill it (remember cryslis). but every zerg unit can kill it. some wierd twist like that
or maybe it should stay as an overlord and have that boost attack dmg ability.
for-glory
07-19-2007, 06:01 PM
i like it, but then balance of power would come into play
are you saying that the overlord would be a buffer then?
going to have to ask you what you mean by a buffer. It would be cool if it could give buffs if thats what you mean? Overlord is suppose to have some type of psy power over its minions. *shrugs*
for-glory
07-19-2007, 06:24 PM
ahhh ic what ur saying...thanks for the explanation.
um ya thats exaktly what my idea the overlord would be used as
Gah345
07-21-2007, 06:48 PM
i like how in starcraft all 3 races are unique
terran and protossboth have stationary building supply/psi
i like the overlord as a unit
for-glory
07-23-2007, 05:43 PM
I believe that the zerg are being kept under wraps and must still be going throught the developmental stage where tons of units and ideas are being constantly discussed. (nooooo zerg at blizzcon :upset: )
to answer ur question: no i believe that there is no zerg unit information other than the zergling baneling and nydus worm
Deadpool
07-26-2007, 02:06 AM
like pretty much every1 else here i think they should be kept as a unit if they didnt then there goes one of the things that makes the zerg uniqe also i like them wen i play the zerg the provide all sorts of services like being a scout so u can know more at the start of the game and also if i ever play the zerg wen im bout to make a big attack i take an extra overlord with me so those dark templar dont destroy my entire armie lol
TheFearless
07-28-2007, 05:21 AM
overlords are cool, they shouldn't be removed, it's an early scout, supply, transport and detect. so many uses that makes overlord the best
Major Willy
07-28-2007, 10:55 AM
Why would Blizzard even try to remove Overlords?
MarineCorp
07-28-2007, 01:25 PM
i think blizz should keep the overlords as it is
i'm proud what the overlord looks like anyway
timedragon888
07-30-2007, 06:17 AM
Maybe they could add an attack to the overlord, or maybe they can make it able to use something like the "recall" ability of the arbiter...
I like the option of the overlord turning into a building (so it can escape anti-air units)
Gorythax
08-10-2007, 01:16 AM
No recall, Please. We don't know if the toss got it, so why switch it to zerg? D:
Besides, they already have mass overlords so they dont need recalls..
Anyhoo, keep the overlord a disgusting flying elephant and everyone will be happy. Maybe make it land... and become a sunken or something?
Smokiehunter
08-10-2007, 09:16 PM
it makes the zerg stand apart from the other races.
Protosscommander
08-11-2007, 08:00 AM
Hmmm.. for me if the Overlords will be changed to a building much better because when im playing Zerg in Starcraft 1 Once your over lords multiply they are useless..... except for DETECTING AND TRANSPORTING that is my opinion... :-)
Darkmer
08-11-2007, 02:47 PM
I would really like Overlords to stay the same.
Blizzard said they want to highlight the race differences and make one KNOW they are not using the same play style for each race. Making overlords fly is a great way to make the zerg unique.
Giving the overlord buffing abilities is probally overpowered because now they have a WHOLE lot on their plate, detecting, transporting, supply, and adding buff abilities seems just too much. They would have to up the cost of an overlord and people would be too afraid to lose them. Just seems like a dangerous idea.
Having them morph into buildings also seems like an interesting idea. The problem is it would need to take some time and to balance you would lose the supply it offers (if it has an attack). I sorta like Overlords just hanging out without any supper cool tricks up their sleeves though.
Smokiehunter
08-11-2007, 08:34 PM
Over lords being creatures is what makes them unique from other races I hope they stay the same
Gah345
08-24-2007, 06:37 PM
in Starcraft 1 Once your over lords multiply they are useless..... except for DETECTING AND TRANSPORTING that is my opinion... :-)
detecting and transporting seem like pretty good qualities for the overlord
i say stay the same
string_me_along
08-24-2007, 07:34 PM
or how bout this? the overlord can be a unit and have a choice to become a structure (like the terran liftoff and land for mobile buildings)
It will prevent air to air harrasment and allows them to counter their slow speed with an option so better for the zerg player eh?
I'd much rather them be able to give some sort of support for zerg units in close proximity like a rage that makes units attack faster or do much damage (kinda like a stim pack) or possibly something that allows the overlord to create additional creep.
I can see a strategy of "1. deploy units to hold this particular area of ground. 2. vomit up creep. 3. Make drone become nydus canal. 4. Bring a whole bunch of troops from base through the nydus canal." It would make a nice beachhead maneuver. Although I'd like to see how the nydus worm functions as well.
I'd like it to stay the same so the races would be different.
string_me_along
08-24-2007, 07:43 PM
they can still keep the races different and improve the overlord. Or do something completely different with it and make the races more unique.
string_me_along
08-24-2007, 08:17 PM
this thread is full of ideas. Overlord adding creep, overlord spawning larva, overlord going to ground temporarily to become a sunken colony, Overlord causing a frenzy among ground based zerg.
There's all sorts of minor adjustments possible that could really change the way that the overlord and the zerg in general can operate.
Shadow Templar
08-24-2007, 08:24 PM
I think people really underestimate the overlord. I really liked them. With all thier upgrades they became awesome support units. Since you need them for supply, your base is already full of detection. This just screws over ghosts and DT. I always kept 2 by my minerals, ready to scoup up my drones in case of a DT or reaver attack. You just have to get creative with the big guys. At a worse case scenario they can be cannon fodder, taking damage if your opponent doesnt micro.
string_me_along
08-24-2007, 09:01 PM
I think people really underestimate the overlord. I really liked them. With all thier upgrades they became awesome support units. Since you need them for supply, your base is already full of detection. This just screws over ghosts and DT. I always kept 2 by my minerals, ready to scoup up my drones in case of a DT or reaver attack. You just have to get creative with the big guys. At a worse case scenario they can be cannon fodder, taking damage if your opponent doesnt micro.
No doubt they were useful, I mean they were a pylon, observer and shuttle all in one. But as the game progresses, they often take a back seat. They're good for detection and ferrying units, but there are other abilities they could have to make them better support units in battle or to allow different tactic to open up. Many of the other returning units have been modified, I'd love to see the overlord have a third tier mutation to make them more useful.
BnechbReaker
08-25-2007, 12:14 AM
overload mutation would be great
Dreadnought
08-25-2007, 01:24 AM
If they were changed to a building they would need a new detector and a new transport. It would make them less vulnerable to things like erradiate and PSI storms but other than that im not sure how beneficial this would be. However if they made larva that would be awsome! But again it would be hard to select all them to make troops...
Gah345
08-25-2007, 04:58 AM
im kinda interested in overlord larva spwn and overlord mutation
they are useful as detectors and transport but they are so defenceless
maybe they can mutate to gain some attack
timedragon888
08-27-2007, 07:22 AM
I can see a strategy of "1. deploy units to hold this particular area of ground. 2. vomit up creep. 3. Make drone become nydus canal. 4. Bring a whole bunch of troops from base through the nydus canal." It would make a nice beachhead maneuver. Although I'd like to see how the nydus worm functions as well.
Now there's the nydus worm, not the nydus canal, so no creep is required for the nydus worm.
I like the overlord mutation, maybe it only can turn into a building after it mutates.
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