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View Full Version : Are there things that you haven't tried yet?


josh
07-12-2007, 05:29 PM
of nearly 9 years of playing this game, i havent even tried if you can mind control your allies' worker. lol. is it possible to do this?

btw, share other things that you know you havent tried yet.

Fenix
07-12-2007, 07:34 PM
ZOMG.

Yes, it is possible, though it isn't viable for real game (You ever try controlling two races at once? Of course not, but it's hard. Expensive). It's a blast if you're just messing around. Any two races cover the other's weakness and creates an ULTIMATE FIGHTING FORCE MWA HA HA HA HA HA!!!

Ghost
07-12-2007, 07:42 PM
Yeah, like medics+zealot or mass carriers+defensive matrix.

Ive devised a couple of my ownstrats, i doubt many people are as suicidial as me to try them in an actual game though eheh.

Dreadnought
07-12-2007, 08:11 PM
Valkryie Bombers + Guardians GG

Fenix
07-12-2007, 08:49 PM
I prefer DMing my Reavers. That way, you can drop em right in their base, and have them unload their whole clip.

Dreadnought
07-12-2007, 09:24 PM
Another great one is Science Vessels are Defilers (plague + EMP = toast)

mc2
07-13-2007, 03:58 AM
^ That would require MCing both SCVs and drones as well as constructing the entire terran and zerg tech tree. Which would take a while and lots of resources.

generalrievous
07-13-2007, 04:38 AM
I have recently tried this mod out called dark evolution was pretty good ;D

Major Willy
07-13-2007, 09:02 AM
A Dark Templar rush... I haven't done or tried that.

thrif
07-13-2007, 12:32 PM
Of cource there are things one havn't tried. This game was balanced, but not THAT balanced. I can't remember anything mind-blowing I didn't try though. And yeah, MCing workers from others to make a 600 pop force = fun. : )

10-Neon
07-13-2007, 01:59 PM
I've done, or at least seen, just about all of the above. generalrievous is the only one that named something I haven't done.

Keep it up guys, I dare you to think of something I haven't seen or done!

josh
07-13-2007, 04:11 PM
okay. here's mine. have you tried exceeding the 200 unit limit? lol. how's that huh?

Ghost
07-13-2007, 04:14 PM
^ It can only be done with food for thought

I normally go for dt rush vs terrans and reaver rush vs zerg. If its a fastest map (which I hate but play in bnet sometimes) i go DT+Reaver.

Lategame i normally use use archons, ht and dt alot. My endgame tactic is a secret =D

josh
07-13-2007, 04:18 PM
no it cant. it will still be stopped at 200. but there is a way to exceed th limit.

Ghost
07-13-2007, 04:21 PM
Ive done it with food for thought and tried without it, it doenst work unless you exploit.

josh
07-13-2007, 04:25 PM
what do you mean by exploit? you mean MCing the same type of race?

Major Willy
07-13-2007, 04:33 PM
Actually one time as Terran I managed to sneak an extra Marine, making my supply 201/200.

Don't remember how I did it...

josh
07-13-2007, 04:36 PM
lol. well a 600/200 unit supply is possible. anyone knows how? lmao.

Nikzad
07-13-2007, 05:13 PM
ok well i thought of this strategy because I used to play Fastest Map Ever with my roommates when we played each other and were starting to play against actual people, but I never tried it out

Ok so in FME, the people in the corners have long, narrow strips of land leading up to their base. My idea would require an arbiter and siege tanks, so either MCing an SCV or working with a teammate. It would work especially well against massive amounts of Zerg.

Set up two lines of siege tanks, one set of 12 and one set of 6. Deploy the six about 3/4 of the path up from the middle section of the map. Deploy the other twelve behind this six, near the entrance to your base. Make sure the six tanks in front block off the entire path. When the enemy army starts swarming toward you, use your or your teammate's Arbiter to Stasis Field the six tanks in front, making a roadblock (reminds me of Saving Private Ryan) then the twelve tanks in back will be out of range of hydralisks, zerglings, dragoons, zealots, DTs, and any other major ground attacking force that might try to run into the base, and can reduce the attacking army to carbon dust

Lemonparty
07-13-2007, 08:23 PM
mc some unit when you have the 200 food limit and you'll get pass 200

woohoo so exciting :sleeping:

Fenix
07-13-2007, 08:35 PM
I haven't tried doing it with a guy.

10-Neon
07-13-2007, 08:48 PM
You can pass 200 with mind-control, being given units by triggers, and by playing team games with two or more of the same race (800 supply worth of Battlecruisers is nothing to shake a stick at.) In the third situation, you aren't actually passing the unit cap, you just have a higher unit cap.

One thing I haven't done, but know I could do, is control 200 nukes. One player can build 25 nukes with 200 supply, 8 players can build 200 nukes (1600 supply.) 200 is the upper limit for the number of nukes you can own without using triggers. Just have all 8 players max out on nukes, have all but one lift their CCs, and have that one player land several(175!) pre-built CCs next to their silos. They wouldn't be able to land and build more for the player to take because even though the silos were taken over, they are still responsible for supplying the nuke. Don't ask me why that's the case, it just is.

Nikzad: the stasis wall thing is actually used by pros on choke points. They tend to use 2-4 units on a ramp or narrow spot as opposed to 6 in a wide open area. I've done it once or twice myself, and it annoys my enemies to no end when they can't get to my units.

I've done quite a few things that take advantage of glitches. I have frozen a nuke in mid-air, created an Archon with a stasis field graphic attached to its body, while it is still able to move. I have separated units from their shadows, split Goliaths in two, created swarms of permanently-invisible Zerglings, and before the patch, floated High Templar into island bases and merged them into Archons upon arrival. I have seen the void between the stars! I have seen things your feeble minds would never comprehend!!

...At any rate, keep trying.

CodyFallsForth
07-13-2007, 09:00 PM
If you build a nuke when you have max pop, it looks like a marine xD

anyway, I've seen nukes killed...i have NO idea how...

Nikzad
07-13-2007, 09:20 PM
Nikzad: the stasis wall thing is actually used by pros on choke points. They tend to use 2-4 units on a ramp or narrow spot as opposed to 6 in a wide open area. I've done it once or twice myself, and it annoys my enemies to no end when they can't get to my units.


Sweeeeeeet I thought up a pr0 strategy by myself....now if only I could micro.....

josh
07-14-2007, 08:28 AM
nahh. that would take a lot of time and money if you do it that way. there's a much easier way to reach 600/200 units or more.

JBL
07-14-2007, 03:58 PM
to answer the question, No.

mc2
07-15-2007, 05:36 AM
The only thing that I've never tried is DA's malestorm. I've never ever used it before, I do sometimes use feedback and MC on BCs.

Apart from that I've basically tried everything. I've even mined all the minerals and depleted all the geysers in Big Game Hunters. I left the game on while I sleep :P

10-Neon
07-15-2007, 02:20 PM
Seriously? You've never used mael? It's easily the scariest of the Dark Archon's abilities! It is great for fighting huge masses of Zerg air: you Maelstrom the units with your DA, then bring in HTs and, while they're paralyzed, storm them into little bloody flecks of goo! Lather, rinse, repeat! It's practically unstoppable!

It's also good for approaching(killing) groups of units in bite-sized morsels: Maelstrom half of the attacking Hydralisks while you kill the other half, then take down the Maelstrom'd group as the effect wears off.

Use it on (non-Protoss) workers! Big clusters of them are suddenly immobile!

Use it on morphing eggs! You can literally freeze your enemy's reinforcements while you continue to raze their base!

Maelstrom is great, vastly underused.

---

Oh, and I am going to give 1000 minerals to each posted StarCraft idea that I have never seen or done from now on. I'll be the judge of what qualifies. Try to hit me with something crazy!

josh
07-15-2007, 03:02 PM
okay. i'll give you a question.

max unit limit is 200 but you can still exceed the limit but up to a point. how many is that?

lmao. if you can't answer this you should give me my prize. :D

zeratul11
07-15-2007, 03:37 PM
its easy. the answer is 800 max pop. use team melle 1on1, and you and your opponoent gets 800 max cap. i like this kind of game ofcourse it should be played on unlimited minerals.

ctrl 1 to ctrl 6 all carriers. gg

PowerkickasS
07-15-2007, 03:49 PM
its easy. the answer is 800 max pop. use team melle 1on1, and you and your opponoent gets 800 max cap. i like this kind of game ofcourse it should be played on unlimited minerals.

ctrl 1 to ctrl 6 all carriers. gg

;D nr1hour next time? :P

wonder what unit limit you could reach if team melee + mc other two races? might even end up as "cannot create anymore units"

zeratul11
07-15-2007, 03:56 PM
yah lets try to reach the max 800 units next time we play. i like this kind of game. i like massive wars. 8) but you were bored :-\

hhmm i only had few carriers and arbiters on that game. my strategy was psionic storm to defend (yah, caught me suprise with your ultralisk and my templars was not enough), and recall all my archon to your base.

hored of carriers plus archons plus templars. weeeee. d@mn devourers.

PowerkickasS
07-15-2007, 04:02 PM
you were a bit crazy with the templars there eh lol. you werent even using them o.O
i wish i was as creative as kang min :( he's too good :O
there's something ive never seen pros or anyone do but i cant get myself to share it's too good! (well not really :P)

EDIT:
An Error Has Occurred!
You can't report your own post to the moderator, that doesn't make sense!

i keep clicking that button arrgghh

zeratul11
07-15-2007, 04:11 PM
nah i was using all of them actually. most of them psi storm on the same spot. ofcourse they run out of energies too and i panic when i saw the ultralisk. hahah. i even forgot to combined them to archons for recall. and i lost control of my arbiters on crucial moments.

kang min? so do professional games also include team melee 1on1 too (800 max)?

PowerkickasS
07-15-2007, 04:27 PM
LOL you wish! i wish! :P
btw storms dont stack so make sure you dont :P

Outcaster
07-15-2007, 05:22 PM
i never did a photon canon rush

zeratul11
07-15-2007, 11:44 PM
LOL you wish! i wish! :P
btw storms dont stack so make sure you dont :P


oh no, what a waste. i always thought that enemies dies fast in multiple psi storm cast on the same spot.

josh
07-16-2007, 05:19 AM
okay. i'll give you a question.

max unit limit is 200 but you can still exceed the limit but up to a point. how many is that?

lmao. if you can't answer this you should give me my prize. :D


@10-Neon

let me add. if you can't answer the question, you should give me the minerals coz its clear that you haven't tried this yet. :D

oh and zeratul11, that's not the right answer. lmao.

10-Neon
07-16-2007, 05:47 PM
As Zerg, you can exceed the pop max by 200 by starting 200 buildings, building 200 more drones, then canceling the buildings.

eclipse
07-16-2007, 06:11 PM
wouldnt that just leave you with 200 extra drones?

mc2
07-17-2007, 07:29 AM
Yes it would, apart from the fact that you can pretty much have unlimited overlords

PowerkickasS
07-17-2007, 07:47 AM
has anyone tried massing ghosts + medics + vessels?
or corsairs + dts + obs?
or mutas + defilers?
hard but really funny lol

10-Neon
07-17-2007, 01:56 PM
wouldnt that just leave you with 200 extra drones?


Yes, you would have 400 drones total, exceeding the population max by 200. You could max out on something other than Drones, say Hydralisks, while the hatcheries morph, but I used drones just to keep it simple.

It is an extreme case, because building 200 Hatcheries and 200 control worth of units before the first Hatchery finishes morphing would require ungodly micro. I've tried it, on slowest even. I'm just not that fast, but it is doable when hatchery build times are artificially increased via UMS.

josh
07-18-2007, 10:44 AM
lol. c'mon, dude. answer my question.

FlyingTiger
07-18-2007, 01:46 PM
I hadn't tried clicking on a critter to see if they do a nuke explosion. However, I did it last night and it took like 20 clicks but it did happen. It kinda scared me cause i was doubtful and impatient lol

10-Neon
07-19-2007, 01:44 PM
josh, exactly how many ways to pass the cap do you want me name? because it's already been answered three different ways.

josh
07-19-2007, 02:17 PM
uhm. any way possible actually. but my question was how many is the REAL limit of max cap. and the answers aren't even near the real limit.

burkid
07-19-2007, 02:31 PM
you can MC an enemy scv/drone. build a base with them and max out the cap for them. then do it again with the race you didnt MC. that puts you at 200/200 + 200/200 + 200/200 = 600/200

josh
07-21-2007, 03:31 PM
okay. since its been a long time, i'll answer it.

i got to create a unit capacity of 8470 in all and i guess this is the REAL MAX CAP.

burkid
07-21-2007, 03:32 PM
what did you just go to the map editor and just start placing units?

10-Neon
07-21-2007, 04:40 PM
Oh, the map max, not the unit cap. The unit cap is applied to individual players, while the map max is approached by all units on the map. I didn't understand that that's what you wanted.

I am not sure what the fundamental max is, because it includes not only units, but structures, weapon sprites (like missiles), resources, and units in storage, such as Scarabs in Reavers. The real max is probably a bit higher than your number, taking into account the non-unit units. At any rate, it is different for different maps.
I have hit the map max (the point when the game starts saying "Cannot Create More Units," the dreaded CCMU) dozens of times, it isn't really anything special for most StarCraft players.

I don't know why you'd qualify knowing an approximate map max as something someone might not have seen or done: it's something they might not know, or know exactly, which is a lot more vague. I don't know how many Zerglings it takes to defeat an Ultralisk either, but stuff like that is not what I'm looking for.

josh
07-21-2007, 04:54 PM
oh. so a 256x256 map has a map max of 8470. ok i got you.

but i have only tried this using staredit and reach the point "Cannot Create More Units." i did this using 4 locations of battlecruisers that keeps oncoming every 2 secs i think and 1 location of marines. i just tried this to see how far it would go. the reason of the marines is too see if it will be based on unit count, instead of unit cap.

although i did manage to have an even number on unit cap, which will have proof that this is the map max, i haven't really tried this on a real game yet.

10-Neon
07-22-2007, 02:06 AM
I tried maxing out on a small map, and was able to spawn exactly 1700 units.

alucardx
07-24-2007, 04:56 PM
yes,, it´s possible,, and a good strategy in case one of your allies try to break diplomacy with you and the alliance is between different races.

TerranTemplar
07-30-2007, 06:07 AM
A mass carrier bombardment.

Stimpacked soldiers (hey, on paper it didnt look good, i thought it was until it was down to 10 hp)

Itsmyship
07-30-2007, 06:27 AM
Hmmm...I'm just curious if anyone has ever tried this. Has anyone ever just made a whole bunch of medics to just heal each other while siege tanks/ goliaths/ whatever took out the units they were holding up?

Major Willy
07-30-2007, 01:19 PM
The Great Wall Of Medics.

That's extraordinary.

PowerkickasS
07-30-2007, 01:22 PM
*dark archons feedback*


( :( )

BoydofZINJ
08-02-2007, 03:21 AM
You DAs to mind control, I would think brings you over the limit in a toss vs toss situation.