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paragon
07-12-2007, 05:36 PM
There are threads on the reaver's range and on an idea of making different scarab types for the reaver to fire. So, here's a thread about the actual reaver.

First of all, I do not particularly like it.
Secondly, it seems to have a much different attack this time around.

In the first picture you can see the reaver seemingly charging up and it is longer than usual.
In the second picture you can see the reaver firing and it is shorter and more compact than usual. Also, a slight arc to the blast seems to suggest that it does not have scarabs and rather has an energy blast like that of the Covenant tank in Halo.................................. yeah...

and it looks like a pokemon.

josh
07-12-2007, 06:14 PM
lol. it does look like a pokemon! anyway, reavers have a charge now?

Ghost
07-12-2007, 06:19 PM
As long as it remains the same statistically (in terms of attack power, speed, etc) im fine, it can look like pikachu for all icare.

LimaBeanMage
07-12-2007, 06:56 PM
You're right, it does look like a pokemon now, which makes it even more cute! *hugs a reaver*

Ghost
07-12-2007, 07:52 PM
Im not really that fond of the reaver, but i love their scarabs xD

Dreadnought
07-12-2007, 08:07 PM
I personally think this is cool (scarabs were cool too though)
And im really getting sick of saying starcraft 2 is copying everything because if you say that then ill have to talk for 2 hours about how it has copied something in another game. There is simply NO WAY of not copying something from another game. id say 90% of everything feasible has been thought up. So STOP saying its copying things.
*example* Marines = Space Marines from warhammer 40k which came out long b4 SC and also the master chief in halo is just like Space Marines which came out after warhammer 40k. Basically alot of things have been copies from warhammer 40k. http://us.games-workshop.com/games/40k/witchhunters/catalog/seraphim.htm - this should look familiar and guess what... ITS FROM WARHAMMER 40K!

josh
07-15-2007, 02:58 PM
there shouldn't be a charge coz reavers aren't the ones attacking. it's the scarabs that attacks. the reaver only assists. but hell, they're sill slowpokes i'll give you that.

DontHate
07-15-2007, 03:07 PM
yea the scarab things look ownaged, cept the reaver doesn't :(

ImaGiNe.
07-15-2007, 03:09 PM
In the first picture you can see the reaver seemingly charging up and it is longer than usual.
In the second picture you can see the reaver firing and it is shorter and more compact than usual. Also, a slight arc to the blast seems to suggest that it does not have scarabs and rather has an energy blast like that of the Covenant tank in Halo.................................. yeah...
Nay my friend, the scarab is shooting at a flat trajectory, it is just leaving its plasma wake as it tracks its target. It can be swerving to the right to hit whatever hostile unit is there.


and it looks like a pokemon.

Did you enjoy my comparison? :D

And behold, Mario pwns another victim by jumping on it! (I know the Mario is not rendered right, I don't care, it's just something I made to poke fun at why the hell the reaver looks flattened...)

zeratul11
07-15-2007, 03:38 PM
hahah. il make something like that too sooner. imagine, maybe you could create a thread like that and we can submit our funny edited starcraft pics there. :)

just change the model of the reaver. or maybe change the name too, or maybe a completely new unit with reaver like ability and movement but not the same model (bye bye reaver) 8)

PowerkickasS
07-15-2007, 03:39 PM
and it looks like a pokemon.

Did you enjoy my comparison? :D

i was just gonna say im disturbed of paragon not referencing enough eh. i wonder if he feels good reading:

You're right, it does look like a pokemon now, which makes it even more cute! *hugs a reaver*

probably not anymore xD we gotta teach him to be a more enjoyable person to talk to =O

pikachu *zap* (gg mario ;D)
think pikachu can disable most protoss with short-circuits? :D

Ghost
07-15-2007, 06:59 PM
not if EMP doesnt lol.

kehmdaddy
07-15-2007, 07:21 PM
Wow. I want the old reaver back... so much cooler.

Ych9
07-15-2007, 07:47 PM
LMAO IMagine. That was soo funny.

Yea, the reavers are looking too cute in SC2. What is with their legs? I really don't like their legs. The reavers are also looking too beefy and tasty in SC2. I think the Zergs wouldn't mind it looking all beefy and tasty though.

Alasdair
07-15-2007, 10:34 PM
dreadnought on the right page, terrans are like space marines in just about every way
also, the reavers are the exAct same as sace marine assault troopers

also protoss=tau and zerg=tyrannids
but u cant critisize blizzard for that, cus tau and tyrannids came out after starcraft

marinepower
07-16-2007, 12:53 AM
Wasn't the reaver originally build for some kinda industrial purpose, then was just refitted to build scarabs? anyways, i hope they work on the reaver graphics some more soon, because if they don't, it means they aren't spending any time on it which might mean they're getting rid of it.

OH NOES! :o

Trooper_Lozer
07-16-2007, 01:00 AM
I think the reaver looks alright, not the best but its ok. :-\

-Tooper

starcraft2
07-16-2007, 01:06 AM
is ti just me or does the reaver look fat. i mean the other reaver was kinda fat too but this one seems to have eaten too many scarabs. I'm going to miss watching a flying bug shoot out of a golden worm and blow everything to hell, it brings back so many memories of owning. :upset:

Lord David
07-16-2007, 01:08 AM
dreadnought on the right page, terrans are like space marines in just about every way
also, the reavers are the exAct same as sace marine assault troopers

also protoss=tau and zerg=tyrannids
but u cant critisize blizzard for that, cus tau and tyrannids came out after starcraft


What are you on about? The concepts of Warhammer 40,000 inspired the races in Starcraft, as the Tyrannids were and inspiration for the Zerg (as the bugs from Starship Troopers were), and no, you can't criticize Blizzard, as they've said time and time again, that it was things like Warhammer and Starship Troopers that inspired stuff in Starcraft int he first place.

Frost
07-16-2007, 02:54 AM
When you look at it, there are a ton more examples of things Blizzard, and others... like Bungie have looked at and used for creation of their games, it's kind of like a circle of ideas going around that the companies can look at and use to make sure we are satisfied with the certain style said company is emphasising.

Examples include:

Starship Troopers
Aliens
Warhammer 40k
Dune

I know there were a ton more, i just can't seem to remember them right now. The dropship from Starcraft1 actually had the same lines as the dropship pilot in Aliens 2 and a few marine lines

Staying on topic, I love the new reaver except for a few twinks that could be made. The armor needs to look more robotic and less organic, the plates need to come together like the first one, and the legs either need to be removed or have a few more near the head and the end of the body.

starcraft2
07-16-2007, 04:26 AM
exactly that would look just like the old better reaver who dosent shoot blue plasma looking stuff but who shoots organic living plasma bug shells that incnerate everything.

paragon
07-16-2007, 05:23 AM
The concepts of Warhammer 40,000 inspired the races in Starcraft, as the Tyrannids were and inspiration for the Zerg (as the bugs from Starship Troopers were),

Starship Troopers (the movie from 1997) is based on Starship Troopers (the book from 1959) and so Starship Troopers predates Warhammer 40,000 (started in 1987) so Tyrannids were not the inspiration for the bugs in Starship Troopers

starcraft2
07-19-2007, 05:30 PM
Well back to the reaver subject, does anyone else think it looks to metal like??? Cause i mean if you look closely at the other reaver you can kinda see tht its like some type of worm covered in armor, i dunno but thts wat it looks ike to me.

kehmdaddy
07-19-2007, 09:09 PM
...so Tyrannids were not the inspiration for the bugs in Starship Troopers
He wasn't saying that, he was saying the Tyrannids were an inspiration for the Zerg and that the bugs in Starship Troopers were also an inspiration for the Zerg. But good facts, paragon.

coalescence
07-19-2007, 09:51 PM
there shouldn't be a charge coz reavers aren't the ones attacking. it's the scarabs that attacks. the reaver only assists. but hell, they're sill slowpokes i'll give you that.


I disagree, it's just a smartbomb. It would be like blaming the US for bombinb something and then reply with; "It wasn't us! It was the bomb!"

JudicatorPrime
07-20-2007, 10:46 PM
Yeah, the arc is weird, I hope they don't scrap Scarabs...

Cybran Seratuhl
07-22-2007, 10:27 AM
You're right, it does look like a pokemon now, which makes it even more cute! *hugs a reaver*


I like the new Reaver design....and yes...it DOES look cute....like an upsized robopet version of Zerg Larvae....which are cute!!!

Major Willy
07-22-2007, 11:05 AM
I like the new spiked up Reaver look.
Adds more to the sense of "don't eff with me".

zeratul11
07-22-2007, 11:12 PM
i think they should change the look of the reaver completely different from the worm thing. new unique model for the reaver, or maybe give it a new name too so that we will be excited about it and not be bored looking at the same thing again. but keep the ability and speed of the reaver ofcourse.

AdmiralAckbar
07-25-2007, 11:42 AM
the new reaver looks terrible you know theres a problem when a machine of destruction is described as cute and resembles caterpie. I agree with zeratul11 and think they should totally redesign the reaver, do to the reaver what they did to the arbiter

GuiMontag
07-25-2007, 11:43 AM
the reaver will likely be removed so dont worry about it :P

Major Willy
07-25-2007, 06:52 PM
...But I like the Reaver. I use it all the time the odd times I play Protoss.
It's just satisfying taking down Zealots that just speed in. Or blowing up a few clustered Dragoons.
And they were nice in base assaults. Took down Sunken Colonies very fast.

ninerman13
07-26-2007, 10:51 PM
I rarely used the Reaver in SC original. But it was exceedingly annoying when used against me (in other words, a good unit), and it should stay. Since they weren't designed for war, they don't really look like war machines. Maybe they should just do a little graphics overhaul like they are doing to the Siege Tanks. In any case, I'm sure in the end Blizzard won't disappoint.

zeratul11
07-30-2007, 02:48 PM
the model of the reaver is the problem in starcraft 2 and not the gameplay value of it. so maybe changing it to a completely new unit with a new name but with the same ability would be nice. lets face it, seeing the reaver again in starcraft 2 with the same unit mechanics and ability and LOOK is boring and not exciting unlike the colossus phoenix etc. yes in starcraft 1 it was exciting and cool but not in starcraft 2 anymore.

when we first saw the model of the reaver in sc2 (screenshots etc.) no one really was amazed in fact many did not like it and others just kept quiet and was just contented with it because knowing it is very much useful and valuable in gameplay and thats whats important. but for me the COOLNESS and EXCITEMENT factor of a unit should be consider first in starcraft 2 and not the gameplay. make COOL unit first and then do the balancing of the game. so starcraft 2 as new as it is needs more new units and mechanics and new excitement that will last for the next 10 years.

back in 1997 there was no starcraft professionla player yet, the balance gameplay was not yet notice the first time, it was the COOLNESS AND LOOK of starcraft (units buildings attack animation voices everything etc.) that made it a big hit and the balance gameplay came later and thats what made starcraft complete becoming the BEST and a legend among games 8)

im sorry but for me i think the reaver should be removed or remodeled and renamed or add new mechanics and ability or just change it to something new.

Justicator
12-25-2007, 03:01 PM
The Reaver is a very good unit.
It has a completely different one rolls than the Colossus.
The Reaver must back it is simply a very good unit with much balance.
The Reaver with auto build scarab is the best combination.
Somewhat it does not need new!!!!!

ijffdrie
12-25-2007, 03:07 PM
that is one of the problems with it, it cant be renewed, it ill always stay the same old reaver, in contradiction to the marine and the zealot. they would like to remove the reaver to replace it with a unit that can be renewed for every new starcraft game

longlivefenix
12-25-2007, 04:20 PM
i dont think that reaver needs to come back because the colossus is godly :P

furrer
12-25-2007, 09:32 PM
I agree that the look in starcraft 2 is very important. But (THIS IS VERY IMPORTANT) starcraft is still playd today BECAUSE OF THE GAMEPLAY!

Maelstrom
12-26-2007, 01:51 AM
The Reaver is a mighty unit that I'd love to see in SC2. I partially agree with Zeratul11.. still, im confindent Blizzard will make it a great unit.

10-Neon
12-26-2007, 05:05 AM
make COOL unit first and then do the balancing of the game.


This is actually the opposite of what Blizzard does. It is possible to build a cool model for a unit late in development, but balancing has to begin from the first moment they are working on the unit. Balancing is a lot more difficult and time-consuming than creating unit models.

Rex
12-26-2007, 06:43 AM
Looks like its gonna fall apart... Also it looks like a very fat, and flat.

WuHT
12-26-2007, 10:54 AM
Reavers were one of the 3 "crummily unmanuervable" ground units capable of dealing aoe damage.

Now with improved mechanics (blink...walking up cliffs) emphasis on maneurvability is not that important.

ie : Siege mode'd tanks were incredibly potent, as were burrowed lurkers and the crawling reavers. This was compensated by the fact that they could not always get to where they should optimally be in the thick of battle.

Ace_Bear
12-26-2007, 03:03 PM
Zeratul, you just explained the exact opposite of how Blizzard makes games. If they made looks the first thing done in SC and SC2 AND WoW AND all the Warcrafts those games would be better looking. To be honest the only single game that could compete graphically with the competition that came out within the same time frame was Warcraft3. SC was out of snuff in 6 months, WoW..lol there were better graphics MMO 6 months and more before WoW came out, etc.

The thing is though, the graphics for blizzard isn't incredibly far behind other games AND their gameplay is the best to offer. No other game company I have seen puts as much effort into balance and gameplay as Blizzard does.

Anyway the reaver was taken out because it could only be used for Reaver Drops in high-end games(Actually that was the only effective thing you could do with it across all levels, people just argue you can use it for other things, only thing is the resources are better used elsewhere for those things) which was a detraction to the game for many. It made the game slower, less fun. The reavers were long range support for the Toss but ended up being used completely different, which is another reason for the Big Colly to replace it, the Big Colly can actually support the units with enough speed and plenty of firepower.

And WuhT: "Now with improved mechanics (blink...walking up cliffs) emphasis on maneurvability is not that important."
Actually man it is more important now. See now that Blink and walking up cliffs is possible, choke points and defensive spots in front of your base means squat, even early and mid game. Movement is even more key to stop Blink and cliff walking base raids. Not only that but Reavers were even slower then the two units you compared it to. And you forgot one thing, Lurkers could be set up in secondary and tertiary resource areas undetected(until they attacked, which they could then move and be fine though) and Siege tanks had the longest range in the game needing units to actually go into the Fog of War to take full effect of that.

Plus, even though the Siege and the Lurker were "slow" they still easily kept up with the rest of the attack force and most of the time weren't out ran by fellow units with proper micro, the Reaver had to be sent to the enemies' base 5 minutes before the Zeals and Dragoons just to get there in time to support the attack(not even the first one in lol). That unit could of used some type of speed upgrade(like what the Zeals have now except controllable bursts that way they could support). But why make all that effort when the big Colly is an easier solution?