View Full Version : warp gate how it works?
xwarbringrx
07-13-2007, 11:52 PM
How does the warp gate works? i does it teleport alraedy built units into pylon power, or does it build it in the pylon power? How fast is it what are the requirements to do this warping? pretty wierd i think....
From what we know so far, you need to upgrade your gateways into warpgates in order to warp units.
Warping unit basically means building unit from the warpgates, but it can go anywhere within the Pylon range. It is not like recall, that you warp in units that are already made into Pylon range.
As for how long it takes to warp, that remains unknown.
ImaGiNe.
07-15-2007, 02:43 PM
Do not question Protoss technology! But for your sake, here is the answer:
It creates a swirling rift that warps in Protoss warriors from their home territories to the location of the military colony housing the Gateway. A phenomenal amount of energy is required for this operation and, as with all Protoss structures, a Gateway can only function if it is powered by the psionic matrix formed by a network of Pylons. --- StarCraft Encyclopedia
Also the upgraded Gateway looks neat when it opens up a warp gate.
Gah345
07-18-2007, 03:53 PM
But if all you do is convert the gateway into a warp gate, then what would be the point of using the gateway mode? If you can warp the units anywhere, why settle for the gateway producing them at the building?
The warp gate must have some con when compared to the gateway. Maybe it is slower.
I remember reading somewhere (i forget atm) that the warpgate will be able to hold 1 unit in a queue, and that until will be able to teleport into pylon power.
So in the long protoss demo there were 16 or so warpgates used to warp in those zealots, right before the big zergling swarm attacks..
if you watch the HUD you can see the buildings selected when he starts to warp them in
burkid
07-19-2007, 02:39 AM
But if all you do is convert the gateway into a warp gate, then what would be the point of using the gateway mode?
you have to upgrade the gateway into a warpgate, so its everything that a gateway is, but also has warp in. its not like they change forms.
burkid
07-19-2007, 02:42 AM
i mean once its a warpgate it doesnt go back. it would be like devolving a hive into a lair.
Gah345
07-19-2007, 03:59 AM
im not sure if it is just a one way upgrade
I think it is an upgrade that gives you the ability to use warp gate, but you can switch back to gateway.
DXUN said that it can only queue one unit at a time, thats why in the demo, he needed 16 warp gates to make 16 units.
Thats what I think at least, but I see what you are saying, it seems like warp gate to gateway is a bit of a downgrade, thats why originally asked if the warp gate had some sort of con
burkid
07-19-2007, 04:06 AM
he needed 16 warpgates to warp in 16 units. that doesnt necessarily mean he couldnt have built them without warping in.
Gah345
07-19-2007, 04:08 AM
Well from what i am hearing the warp gate actually builds a unit and warps it into pylon power
Maybe it transports already built ones too... i dunno
this is from the main site,
"protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix"
it kinda points to the warp gate actually building them and they spawn somewhere you choose
burkid
07-19-2007, 04:14 AM
...whereas those summoned via a warp gate [i]can be projected to any part of the battlefield that lies within the psionic matrix
can does not mean does. it CAN be placed anywhere in the pylon power, but that does not mean it MUST be placed elsewhere.
Gah345
07-19-2007, 04:17 AM
ahhhhh i c what ur saying
but then what is that other guy Dxun saying about having only a single queue space?
if that were true, then there might be reason to go back to the gateway form
burkid
07-19-2007, 04:19 AM
single queue space for warp in, not conventional building. anyways, this i just my theory, doesnt mean im right. doesnt mean hes right.
Gah345
07-19-2007, 04:21 AM
same here
i could be wrong too, im just guessing
Gah345
07-19-2007, 03:16 PM
haha well
i think that the ability to warp far away makes up for the single queue spot aqnd then some
but remember it isnt necesarily true
Gah345
07-19-2007, 03:16 PM
howd u get a minus 1?
Let me clarify, say during a game you make a gateway you build units and normally they spawn next to the building, now you upgrade it into a warpgate.
You still can build units and spawn them next to the building BUT you now have the option of storing a unit in the warpgate, which is then capable of being teleported into pylon power.
So for an example you have 4 warpgates you build and store 4 Stalkers, now you can continue building units normally and say attack someone... so now ( would be my strat) if your workers get raided by say some reapers, you can quickly select your warpgates warp them in and have units to defend the workers.
I like to think of it as units on standby.
Its a great mechanic, I cant wait until a demo is out and we get to mess around with it.
Gah345
07-19-2007, 03:51 PM
ohhhhhhhhhhhhh i get it
thanks for the clarification :powerup:
burkid
07-19-2007, 05:14 PM
Dxun that is exactly what i was trying to say :powerup:
Gah345
07-19-2007, 05:25 PM
i see what you were saying burkid
sry for the misunderstanding
burkid
07-19-2007, 09:57 PM
i think its just units that can be built from the gateway/warpgate.
From what we know so far burkid is correct. So Zealots, Stalkers, Immortals, HT and DT will be able to "warp in" unless theres another building for those we dont know about ;)
And I'm glad I could help.
GuiMontag
07-20-2007, 11:25 AM
i think a couple of you are confused, the warp gate atm does not store or hold units, when you click on a zealot icon at the warpgate it builds that unit, taking away minerals, but you have a choice of where you place it on pylon power, it also changes the build time, becuase the warp in is almost instantaneous, after you build your first zealot, the gateway then has to recharge, the recharge time will be the normal build time for a zealot.
Gah345
07-20-2007, 02:21 PM
that is what i originally thought
it is just building a unit far away in pylon power
so dont you think that there is reason for the building to be converted back into gateway form?
To allow a steady and longer queue? thus I think that u can change between gateway and warp gate
burkid
07-20-2007, 05:34 PM
he... didnt.
he warped 10 zealots in. and there were parts of the base that we couldnt see that might have had the warpgates.
he only warped 4 stalkers in.
Gah345
07-20-2007, 09:16 PM
yeah he had as many warp gates as zealots and they were in a control group, he didnt have to select them manually, but if you look you can see their icons once selected
but it is 16 zealots, not 10
burkid
07-20-2007, 09:59 PM
my mistake. anyways what i said still holds true with the changed numbers.
Gah345
07-21-2007, 01:29 AM
but hey
that means an instant 16 units anywhere in pylon power anytime
i say its worth the space
JudicatorPrime
07-21-2007, 01:55 AM
but hey
that means an instant 16 units anywhere in pylon power anytime
i say its worth the space
For a quick defense, I just don't see this as practical attack manuever... I'd have to build like 2 dozen gate ways to have an adequate medium sized force... Bleh.
It'd be better if you could just upgrade the gateway and choose one unit you "wish to queue" and it'll add it to your queue...
pretty sure thats how it'll work judicator, its the most reasonable way IMO
Gah345
07-21-2007, 05:41 PM
but think, say u have an area of your base that is being attacked and u have pylon power there, but it seems slightly in the enemy's favor, just warp in some units and now you have the upper hand
I dont thik it is mainly for massing large armies, but aiding your armies in battle or maybe claiming a territory or base area
and it it could be useful for a sneak attack, say you sneak a phase prism behind an enemy's base in a close but uninhabited area, just keep warping in some units and then when his main army is in battle, send them in and you have a chance to do some serious damage
see there are plenty of workable scenarios, plus it has a cooldown but eventually when that ends u can send another mass so wait a bit and instead of 16 you have 32!!
Exactly, now instead of sending a group of shuttles over that might get destroyed on the way you just need the 1 phase prism.
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