View Full Version : Units attacking minerals?
marinepower
07-14-2007, 02:07 AM
I have been pondering on this fact for a while. If a worker can simply mine minerals until they run out, i would imagine that something with a lot more firepower than just 5 dmg can also effect the mineral count. Imagine the mineral as a large size unit with around 5-10 armor that takes 1/2 dmg from everything. I can see gosu players using this as a method of harassment. Imagine if you bring 10-20 seige tanks into the enemies base and start attacking it. While this is happening, the tanks can attack the opponents minerals to gain a slight upper hand at battle, even if the attack itself fails. The minerals shouldnt be so weak that you can destroy all of them in the entire map, but should still be able to shatter if you or the enemy is persistent enough.
I hope this made sense, it is my 3rd post :thumbup:
PowerkickasS
07-14-2007, 03:52 AM
sorry but imo:
100% no! =P
for sc anyways
UchihaItachi0129
07-14-2007, 04:00 AM
>< sorry but i agree with power. minerals dying is kinda dumb. i mean if you want to gain the upper hand economically wise then use the same tanks to attack the workers instead of minerals.
Dreadnought
07-14-2007, 04:53 AM
How bout this instead. U can create a shield around a group of minerals preventing the enemy from harvesting them for a minute or so. This could be fairly effective.
Shield idea could work.
But I'd prefer placing phase cannon / photon cannon / dark templars / sunken colony / spore colony / lurkers / missile turrets / bunkers / seige tank around potential mineral expansion locations
UchihaItachi0129
07-14-2007, 05:56 AM
normally i just put a ob, borrow a unit, i don't play terran too much but i guess i'd just build there if i see it lol. or maybe block the entrance too the expansion.
putting your enemy's mineral field under stasis would be very interesting indeed.
DontHate
07-14-2007, 03:16 PM
If you attack the minerals that would ruin the game. Basicly the guy without minerals lost.
marinepower
07-14-2007, 05:58 PM
Yes, but minerals should still be able to shatter, it will add more depth and microing to the game. Also imagine how much more damage a nuke will do if it hits in the mineral field, taking off 100-200 from every patch. Like I said before, they need to be very resilient, maybe even 20 armor or more.
PowerkickasS
07-15-2007, 02:14 PM
putting your enemy's mineral field under stasis would be very interesting indeed.
why not just stasis the workers o.O
zeratul11
07-15-2007, 02:35 PM
maybe stasis last long in minerals. and i hope buildings/structures can be stasis field too. i don't like the corsairs disrupt ability, i think stasis on defense structures looks nice. <-starcraft 2 8)
powered you up again powerkickazz, starcraft? hahah.
PowerkickasS
07-15-2007, 03:05 PM
ummm....thanks :P
MyWifeforauir
07-15-2007, 04:52 PM
hmm interesting idea but does not fit into the style of starcraft. Its like destructable trees in Warcraft. You could however allow the workers to attack the minerals. :D
Ghost
07-15-2007, 06:44 PM
I like originality but this is just no. NO!
Trooper_Lozer
07-15-2007, 06:47 PM
Im sorry but this idea would not work. :no: Good idea for another game but plz dont screw up SC2 ive been waiting to long.
-Trooper
Alasdair
07-15-2007, 06:51 PM
lol, the high templar in Senator's display picture looks like he's dancing
marinepower
07-15-2007, 10:55 PM
If you are to use workers to attack minerals, then why not just use the workers to mine. Stasis might also be a good possibility, as it will affect both workers and minerals.
Lord David
07-16-2007, 12:07 AM
The more I read this the more fascinating it gets! Not! ;) No, destructible resources or resources with HP should not be in Starcraft 2. The closest, AND this is the closest, I'd rather see is simple damage effects (i.e not the mineral patch losing HP, but just looking damaged, maybe a slight loss of minerals, that's all), which will also be part of the non static doodads! (Yes doodads should be non static and be able to buuuuuuuuuuuuuurn! (Ok going a little off topic! :P))
Well that's all I think should happen, each time a mineral patch is hit by splash fire or stray damage or whatever (not attacked directly), then it will look "bruised" and "damaged", but not lose HP, and maybe some minerals. That's all.
marinepower
07-16-2007, 03:28 AM
Essentially minerals are getting damaged when the workers mine them, and there as an animation of them getting "damaged" by making them look smaller ;D
didd293
07-16-2007, 03:36 AM
Far as I could tell, the workers don't mine the minerals with the same weapons they use against enemies, at least with zerg. If minerals could be attacked, zerg would be at a huge disadvantage because hardly any (only the Guardian and Ultra, I think) Zerg units would be able to even put a scratch on the minerals if they were to have 20 armor, or even 10, while terran get seige tanks, nukes, and BCs while toss get Reavers, DTs, Archons, and that's not including the new units like the Warp Ray, which looks like it could shred minerals to pieces in seconds.
10-Neon
07-16-2007, 04:31 PM
If they are to introduce mineral damage, they should not make it so the actual minerals vanish. Instead, attacks might blow bits from the main clusters, making it take longer to gather them up. Alternatively, you'd have a short wait for workers, so it might actually speed up mining... kind of like strip mining.
UchihaItachi0129
07-16-2007, 04:40 PM
I agree with didd: I don’t even like the idea of attacking minerals, I think it’s just stupid.
Just kill the workers! They’re right next to the minerals and you can splash them (I doubt you would be able to splash minerals.) If you kill a worker, they have to BUILD a new one, which takes time and 50 minerals.
Or, just kill the nexus/command center/hive. That’s 300+ minerals they have to mine back, plus the huge build time. While they rebuild, the workers won’t be able to mine unless they have a second one. Usually zerg would have many, and terrans might have a second (nuke and scan), but protoss would probably be at an utter loss because they don‘t need 2 nexuses for one base. (I realize some people might, but come on. -.-)
Moderator note: heavily edited for clarity.
I vote no for attackable minerals.
...i think stasis on defense structures looks nice. <-starcraft 2 8)
The "stasis" that you mentioned isn't really stasis, or at least it doesn't work like it did in SC1. You can see this in the twilight archon section of the leaked vid.
The bunker under that appears to be locked in stasis continues to attack the whole time. But if you look very closely, it doesn't look like that the "stasis" was targeted on the bunker at all. The large "crystal" isn't centered on the bunker, but is slightly off to the side.
Perhaps a barrier/wall created by the hightemp, maybe with the same effect of a stasis'd unit except you dont need an actual unit to stasis.
Most interesting indeed.
tweakismyname
07-18-2007, 06:48 AM
dxun makes an interesting point.
what if you just bring in 4 HT and use their force field move to surround the minerals
i dont know how long it would last but that would be like 1 - 2 mins of no resorces + you could do a quick strike unstead of having to bring an army into their base to take out their workers .
I wonder if it'll actually work on minerals. As you can see, these new stasis crystals don't actually lock you in stasis.
Traditionally workers moved through other units when gathering minerals, you could only block them with buildings. The "crystals" would have to have building properties for it to work. But I see it equally possible for it to work vs for it to not work, 50/50.
Peter.Hong
07-20-2007, 06:50 PM
I don't think having a destroyable resource is a good idea. The idea is interesting since it would be more real life because in an actual war if you're not getting the resources you would destroy it because you don't want your enemies getting it either. However in this case, it wouldn't make sense. Making the minerals easy to destroy would give an advantage to the zerg imo because they could easily rush close mineral sources to you which have no defenses than going into your base and risk losing units thus giving them a major major expansion advantage. If the minerals are hard to destroy and its easier to destroy your collection units then it defeats the purpose of having a destroyable resource to begin with unless the tactic is to destroy enemy collection units then focus fire on to the minerals. IMO i would prefer to take down collection units, then focus on expensive buildings/units for a more crippling effect since the minerals are going to be so hard to destroy. I would rather take down 2 gateways/barracks/nests then 1 mineral field because they can easily just expand to find more minerals. And taking down a building/units sets them back timewise. Destroying ONE Mineral field only sets them back 8 minerals (or however much it is) per unit collection time, (yes i havent played in awhile but the strats are ingrained in me). Where as destroying 2 buildings/a couple units sets them back immediately and they will feel the effects immediately.
i2new@aol.com
07-31-2007, 11:50 PM
If blizzard ever passed this as a rule i would never play Sc2 and i would Tell others to Boycott the game. All u have to do is destroy all the Exp then his Minerals and u won...
BoydofZINJ
08-01-2007, 05:14 AM
technically they are not attacking the rock formations. They are using coordinated attacks or something. Think of it like this. The minerals are rock formations and you need mostly pure "crystals" mineral for money production. A machine gun may destroy the rock faster but it would also destroy the pure "crystal" minerals as well and it would not be very graceful. I imagine probes, scvs, or drones are graceful and careful on how they mine the "crystal" minerals.
Imagine this: You see a rock formation that is rich in valuable "crystal" mineral but it also has allot of useless rock. You get a marine to the "crystal" mineral formation and he just fires his machine gun into the formation. Allot of bits of "crystals" and rocks shatter and in the end the "crystal" minerals are all shattered in small useless pieces on the ground.
However, here comes a SCV, or probe, or drone and they carefully dig the "crystal" out of the rock. Drones probably use some sort of acid that destroys everything but the pure valuable "crystal" mineral. Probes probably use their psionic energy and powers to carefully remove the valuable "crystal" mineral and seperate it from the useless rocks. The SCV probably has a torch cutter or a fine digging material to carefully remove the useless rock and produce valuable "crystal" minerals.
Why dont we use nukes to dig for gold? You dont want to destroy the gold as well :p In the end, its only a game. So lets not think too much into everything!
Another way of thinking about it, is that the valuable "crystal" minerals are valuable because they are highly resistant to most type of damage. Maybe the crystal is so hard to destroy its not worth the effort and it vibrates in such a way that the rock near it is also nearly indestructable. As a result we need special time consuming techniques to mine the "crystal" minerals?
Again its a game lets stop thinking too much into it and accept somethings are fact :p Minerals can not be destroyed or mined except by specific units.
Gasmaskguy
08-08-2007, 12:33 AM
if resources where destructable, all a toss player needs to do is to buy a MS and float it over the enemys mineral patch while having planet cracker running...^^
Man that would suck
BnechbReaker
08-09-2007, 08:42 PM
no! leave the poor minerals alone
NO way it's a bad bad idea. :P
Darkmer
08-09-2007, 10:06 PM
I think having destroyable minerals would put too much focus on destroying them.
Right now most people destroy the workers to harass, and that is enough in my opinion.
Smokiehunter
08-11-2007, 08:20 PM
I agree with darkmer haveing destroyable minerals would put too much of an focus of overing your aponent by attacking there minerals and their future expantions.
GrahamTastic
08-15-2007, 12:33 AM
REALISTICALLY, it would make sense that minerals aren't invulnerable. But for the game, it would not work. That would spawn lots of cheap tactics (like, say, going around the map and killing all of the unoccupied mineral fields.)
Nuclear Launch
08-15-2007, 01:01 AM
It makes no sense, the shattered minerals could just be taken from the ground by workes. Depending from where you attack it would be in fact easier for the worker to gather, since the pieces could land closer to the main building.
StarCraft144000
08-15-2007, 03:56 AM
People need to be stoped missing with minerals (unless it is a SCV, Probe, or Drone) man what if someone wiped out your mineral field and minerals get bullied enough anyways.
what if everyone knocked out everyone else's minealrs, then it would be a standsill. so bad idea
Gasmaskguy
09-07-2007, 06:59 AM
well, you would still have the units you knocked em out with, right?
BirdofPrey
09-07-2007, 07:06 AM
Getting your workers shelled is one thing ut the reasourecs?! HELL NO
eskudero
09-07-2007, 04:23 PM
no! leave the poor minerals alone
hehehe i completely agree.there is no need for attacking the poor minerals,besides, it doesnt feel very "starcrafty",at least to me.
ijffdrie
09-07-2007, 05:10 PM
all those in favor say aye
*awkward silence*
Gasmaskguy
09-07-2007, 06:46 PM
... aye..?
BirdofPrey
09-07-2007, 06:50 PM
... aye..?
*gunshot*
Gasmaskguy
09-07-2007, 06:53 PM
oooouuuuuchhhh!!! my stomach!!!! you f*cking moron!!! what were you thinking?!?! oooouuchh...
Protosscommander
09-07-2007, 09:41 PM
Uhmm, Units Attacking minerals well for me its Non Sense... :toilet: :toilet: :toilet: :toilet:
Fo®Saken
09-12-2007, 12:04 PM
Destroying minerals doesn't make any sense. I like the stasis over minerals though.
But wouldn't it be a better idea to just put a mine on them or something? When a worker unit want to mine the mineral patch, the worker unit is destroyed, in that way the opponent can still mine the minerals when the base/expansion is wiped out.
Or am I just talking crap here? :p
Protosscommander
09-12-2007, 12:06 PM
Hi ForSaken Welcome to the sc2forum.org Forum hope you enjoyING, GOOD LUCK AND gOD bLESS :)
Fo®Saken
09-12-2007, 12:14 PM
Hi ForSaken Welcome to the sc2forum.org Forum hope you enjoyING, GOOD LUCK AND gOD bLESS :)
Thank you! :)
This forum's way better than the one on the official site! I'm staying here. :)
Welcome to the forums Fo®Saken.
slugonice
09-12-2007, 01:52 PM
No. not for SC.
it just doesnt belong in STARCRAFT
Lemmy
09-18-2007, 06:21 AM
Its not stupid at all, its just pointless. Better kill workers, cc, whatever but minerals. Thatd be slow.
Protosscommander
09-18-2007, 07:38 PM
Yes, like what isaid before, in the way you attck minerals, still its pointless, and non sense :)
peace :)
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