L89
07-16-2007, 05:58 AM
Another idea about my favourite race ^_^
You know in sc1 whenever there are units underneath the buildings while landing, the buildings stop in midair.
Well, personally, i think this should be changed.
There are two options.
1. Buildings can land whether there are allied, your own, or enemy units underneath.
2. Buildings can land whenever EXCEPT when allied or your own units are underneath.
I believe that either option 1 or option 2, it is a really good idea. I mean, if you are the building operator and you see a tiny zergling underneath it, will you seriously going to stop and say, "Oh what a cutie, I think I am going to hover here until it goes away so I won't crush it."
However, to keep it from being an ott ability, let's say that if an ultra great unit comes rumbling along (such as the ultralisk in sc1) landing on top of it will also significantly damage the building itself.
--
That was the first part of my idea. The second, related concept is that buildings can land on burrowed zerg units. Again, this can damage/kill the units (or the zerg player cannot control them until the buildings have gone/been destroyed). This means that the terran player will not be able to use buildings to detect burrowed units (ie he will not get to know that there are burrowed units in the area, or he will not know that in fact he has just crushed some zerglings that were under the surface) Meanwhile, of course, zerg units burrowed in the area surrounding the building will be unaffected.
--
Sorry for the mess above. It was a bit difficult to word my thoughts. Comments?
Btw: it may seem pointless to put these ideas in the game but imho they are closer to the reality than what it was like in sc1.
You know in sc1 whenever there are units underneath the buildings while landing, the buildings stop in midair.
Well, personally, i think this should be changed.
There are two options.
1. Buildings can land whether there are allied, your own, or enemy units underneath.
2. Buildings can land whenever EXCEPT when allied or your own units are underneath.
I believe that either option 1 or option 2, it is a really good idea. I mean, if you are the building operator and you see a tiny zergling underneath it, will you seriously going to stop and say, "Oh what a cutie, I think I am going to hover here until it goes away so I won't crush it."
However, to keep it from being an ott ability, let's say that if an ultra great unit comes rumbling along (such as the ultralisk in sc1) landing on top of it will also significantly damage the building itself.
--
That was the first part of my idea. The second, related concept is that buildings can land on burrowed zerg units. Again, this can damage/kill the units (or the zerg player cannot control them until the buildings have gone/been destroyed). This means that the terran player will not be able to use buildings to detect burrowed units (ie he will not get to know that there are burrowed units in the area, or he will not know that in fact he has just crushed some zerglings that were under the surface) Meanwhile, of course, zerg units burrowed in the area surrounding the building will be unaffected.
--
Sorry for the mess above. It was a bit difficult to word my thoughts. Comments?
Btw: it may seem pointless to put these ideas in the game but imho they are closer to the reality than what it was like in sc1.