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View Full Version : Bunker rush, rushable?


TerranGod
07-17-2007, 05:35 PM
in starcraft bunker rush was possible
but i dont think it wouldnt be anymore in sc2 because of all the stronger units
what do you guys think?

edit:
bunker rush definition: when a bunker is built so that when a marine/firebat/ghost goes in, it will hit the opponents building, destroying all his units

camping: building barracks and bunkers on his choke point

UchihaItachi0129
07-17-2007, 05:54 PM
eh depends where you put the bunker put it right by the minerals VERY early on. maybe even make the barracks at the enemy entrance :good:

TerranGod
07-17-2007, 05:55 PM
i really dont think the bunker rush will be possible because the units are now faster and who knows how long the bunker will take

[LightMare]
07-17-2007, 05:59 PM
and the bunker is probably weaker

TerranGod
07-17-2007, 06:00 PM
actually i think the bunker has more hit points...
well..cause i never saw the bunker die in any screenshot or movie

FlyingTiger
07-17-2007, 06:15 PM
well thats all speculation

really we still don't know almost any details about the terrans and zergs... eh u might be able to do a bunker rush

PowerkickasS
07-17-2007, 06:36 PM
as long as they still have the stack bug, no bunker rush will get me ^.^
unless of course im playing in proleague with tourny rules =(

TerranGod
07-17-2007, 06:50 PM
stack bug? you mean like stacking multas?

Remy
07-17-2007, 08:56 PM
Blizzard wants to push rush strats, more rushing, more options, more everything. I don't think they'll deliberately make bunker rushing impossible.

mc2
07-18-2007, 08:51 AM
If a player sends an SCV over into the middle of the enemy's base and starts building a bunker, chances are that the enemy will kill off the SCV, then destroy the bunker before it has a chance to be completed.

If a player sends an SCV and build a bunker outside the base, the enemy can simply tech up and mass units inside his/her own base. Followed by an organised attack on the bunker(s) outside their base.

So it seems like TerranGod is right and bunker rushes are not as viable anymore. Although a Terran player can construct bunkers loaded marines and firebats outside the enemy's base, then send another wave of marines to ''lure'' the opponent's units to the bunkers. The bunkers will act as a shield for the wave of infantries. While the all the marines focus fire and might just be able to defeat the enemy's units. If that's the case then the infratries can proceed into the base for an attack.

Remy
07-18-2007, 09:28 AM
Was there a way to smack a bunker down right in the middle of an enemy base before?  I thought bunker/cannon rushing depended on building them off the the corner of a base.

That type of rush always needed poor recon or carelessness on the opponent's part to be successful.  The only different kind was sunken rushing, that required you to blatantly smack down sunkens within their view.

If you could finish building a bunker right outside of the enemy base close enough to the choke/ramp and fill it with marines, if the opponent couldn't take it down pretty soon, it's basically a successful rush even though you're not doing any immediate damage.

You can rally more troops to the bunker and fortify that position.  You can build more bunkers/turrets or even barracks/factory there depending on how well you're holding that position.  You are basically starving your opponent out while you expand all over the place.  And once tanks roll in, it's pretty hard to hold off.  You can also build additional bunkers toward the enemy base one at a time.

I don't see how offensive bunkering won't be in SC2.  Even if Blizz wanted to I doubt they can completely eliminate the possibilities.  But they don't want to, they like rushing gameplay.

zeratul11
07-18-2007, 01:21 PM
i don't like bunker rush its unfair especially on small one on one maps like full circle. you can sneak up on the enemy territory and build a barracks there and build bunker near the opponents minerals plus marines then build more bunkers etc. game over.

its imba. i don't like the same thing happening in starcraft 2.

PowerkickasS
07-18-2007, 02:31 PM
Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.

well it didnt work on me o_O
if you know youre enemy then it shouldnt happen more than twice :P

TerranGod
07-18-2007, 04:21 PM
i don't like bunker rush its unfair especially on small one on one maps like full circle. you can sneak up on the enemy territory and build a barracks there and build bunker near the opponents minerals plus marines then build more bunkers etc. game over.

its imba. i don't like the same thing happening in starcraft 2.


this means that you are building stuff very late and doing some other crap...
or you just didnt scouted

Remy
07-18-2007, 05:18 PM
Like I said, bunker/cannon rushes relied on poor recon and carelessness on the part of opponent to be successful. So if you don't provide either, it's not that easy to fall prey to one. Hardly imbalanced if you ask me.

Let me repeat myself here as well. Something is imba/OP when it generally has a very high success rate, and requires a much greater effort to counter/stop it than its original execution in comparison.

Bunker/cannon rushing doesn't have a high success rate, it's at approximately equal part risk and reward. Someone doesn't have to go out their way sacrificing everything to stop/prevent one, it doesn't take ridiculously more effort to counter than to execute. Therefore, cannon/bunker rushes are not really imba/OP.

Shadowdragon
07-18-2007, 06:31 PM
If you managed to beat someone with a rush like that, you could probably have won with 5 battlecruises. After all, if your opponent was that inept, how hard could it have been to win?

Heck, I’ve won a few times because the enemy was to busy typing the cheats to build anything to stop my 5 marines...Anyway, I never did like rushing strategies. They were never any fun. 108 marines on stimpacks, fully upgraded, fighting 5 carriers? Now THAT'S fun!

UchihaItachi0129
07-18-2007, 11:43 PM
typing to cheats? i'm a bit confused. please edit your post. also welcome to the forums i guess.

if i were playing terran i probably wouldn't go for a bunker rush. i'd probably block off my entrance as the first thing i do.

Rex
07-19-2007, 06:15 AM
When you say Bunker rush wut u mean at their entrance, beside minerals, or like at the edge of their base so they cant expand because I think if it zerg if their banglings upgrade doesn't require the max tech tree then it wont work for sure and ifs its protoss stalkers warp around 2 run when sheilds are low so I dont think it will work if the requirements for those units are the first tech tree (Like Hachery nexus) and for medium techs (Cyber thingy forgot how 2 spell it for goons but dont exist anymore)

zeratul11
07-19-2007, 11:20 AM
Like I said, bunker/cannon rushes relied on poor recon and carelessness on the part of opponent to be successful. So if you don't provide either, it's not that easy to fall prey to one. Hardly imbalanced if you ask me.

Let me repeat myself here as well. Something is imba/OP when it generally has a very high success rate, and requires a much greater effort to counter/stop it than its original execution in comparison.

Bunker/cannon rushing doesn't have a high success rate, it's at approximately equal part risk and reward. Someone doesn't have to go out their way sacrificing everything to stop/prevent one, it doesn't take ridiculously more effort to counter than to execute. Therefore, cannon/bunker rushes are not really imba/OP.


its imba against noobs. hahah. and i dont like people who think they are good just because they are successful in bunker or canon rush without thinking that they are fighting newbies. yah pros use scouts and counter all types of rush. yah overall its not imba. i just hope they just change the setting of battle net, an option like only equal skilled players should fight or something.

UchihaItachi0129
07-19-2007, 03:13 PM
(Cyber thingy forgot how 2 spell it for goons but dont exist anymore)

Cybernetics Core.

UchihaItachi0129
07-19-2007, 03:37 PM
i bet it was boxer XD

PowerkickasS
07-19-2007, 04:25 PM
it was. against yellow from the top of my head
he made tvz rigged -_-

UchihaItachi0129
07-19-2007, 04:45 PM
darn XD

TerranGod
07-19-2007, 06:22 PM
it was. against yellow from the top of my head
he made tvz rigged -_-


yea i saw that...
wasnt it the one where he bunker rushes 3 times in a row...i felt sad for yellow...T~T

UchihaItachi0129
07-19-2007, 09:31 PM
lol. 3 times in a row? you'd think he'd learn to counter it. XD

PowerkickasS
07-20-2007, 08:34 AM
only counter was either hatch at main or pool. either of those decisions would've been the end of yellow.

Remy
07-20-2007, 08:43 AM
Yes, even pros bunker rush. I hardly think falling to a bunker rush makes you a noob.

Bunker rushing the opponent's natural expo site is a wonderful strat.

TerranGod
07-20-2007, 05:01 PM
bunker rush is very very hard...you need exact timing and hella micro


Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.

Alasdair
07-20-2007, 05:35 PM
lol, ive never successffully bunker rushed, i could never get the timing right, but in my defense i only tried 3 times that i can remember...

TerranGod
07-20-2007, 05:41 PM
Alasdair...same here xD
i suck at bunker rushing

Remy
07-20-2007, 05:51 PM
When does anything worthwhile in SC not require skill and timing? Even meaningfully pulling off basic rushes with lings require good timing and hella micro. Same thing with mutas. Pretty much everything is like that other than general macro.

However, I personally am not a big fan of tower rush type of tactics, I prefer rushing with units over structure. Even in WC3 I liked militia rush better than tower rush. But seeing people rush with ancients is pretty funny though.