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Ych9
07-18-2007, 01:29 AM
After the state of shock of learning the new Terran units/Buildings in the latest Swedish magazine, it is clear that we know just as much for the new Terran unit/mechanic as the Protoss that were revealed at WWII. From the stuff that we know so far for the Terran, what are your favorites and why?

I personally voted for the Vikings because I think that it's a unit that is going to require a lot of skill to use effectively. (Similiar to the Stalkers). The concept just looks soo good and promising. I can imagine, the pros using these little gadgets to the extreme. It will probably be similiar to the Stalkers in that, if you are a pro and using it, it will earn some satisfying results.

So what are yours?

**EDIT**
New Banshee + Cobra added.

Fenix
07-18-2007, 01:30 AM
Thor.

A giant robot of death really epitomizes the Terran industrialization.

kehmdaddy
07-18-2007, 01:34 AM
I took the boring route and went with the Supply Depot. I just think the strategic element that these babies add will be great, plus they look to be the least imbalanced of all the units. ;)

zeratul11
07-18-2007, 01:45 AM
you can't really tell imbalance in gameplay just by looking at the model of a unit (thor etc.) without knowing their stats and skills. thors maybe slow or not that powerful, can be counter etc.

wow! twilight archon vs thor vs zergs new ultralisk.

i pick THOR! behold the thundergod's wrath. maybe the thors fires lightning bolts or something.

Ych9
07-18-2007, 01:58 AM
Remember kehmdaddy, that Blizzard's recipe to balancing SC2 is to make every unit overpowered, but in the end, it balances out.

I remembered that day when Blizzard announced SC2 at WWII, and all we know were the new Protoss toys. I remembered everyone crying that the Protoss is going to be overpowered etc... that this is going to be too strong, and so on. I think you can probably still find that post somewhere lurking around. I even remembered myself mentioning that everyone should calm down, that this is SC2 not SC1. I also stated that I was sure that once Blizzard releases the new Terran toys, everyone will be like OMG OVERPOWERED. :)

I'm just surprised that there are no Zerg people complaining about the new imbalanced Terran and Protoss toys, haha. Then of course, once Zerg's new toys are released, the OMG OVERPOWERED will be here all over again, and then, people will realize that the game of SC2 is actually going to be balanced out due to all the overpoweredness units. :)

zeratul11
07-18-2007, 02:06 AM
thats right. we are already in starcraft 2. new units. new structures. new dynamics and gameplay style for each races.new MANY overpowered units. new BALANCED overpowered units among the 3 races. equals a new balance gameplay.

hey thanks for the new info by the way Ych9. :powerup:

thor and viking fighters! i hope its final.

Shadowdragon
07-18-2007, 02:17 AM
Overpowering IS an important issue, because sc 1 had overpowered races. The only real question to me is which race will become the new pre-destined champion...for the first month, when said race's legs get cut off...

burkid
07-18-2007, 02:25 AM
vikings. i watched the transformers movie 3 times, thent they incoperate it into starcraft. whats not to love?

Dxun
07-18-2007, 02:26 AM
I voted for the planetary fortress.. im hoping it'll be able to defend itself fairly well and have some spells of some kind making it extra juicy.

And the reason Zerg players aren't complaining about terrans/toss :sleeping: is because we know that we (zerg) will be the most overpowered of all 3, just keeping it on the down low for now (evil laugh)

zeratul11
07-18-2007, 02:48 AM
d@mn you duran. ;D

yah i think they got the idea from transformers. why not make thor transform into thor tanks too. lol

burkid
07-18-2007, 02:54 AM
lol transform into 18 wheeler

zeratul11
07-18-2007, 03:06 AM
and road kill hit n run all small units like zerglings and zealots etc. 8)

burkid
07-18-2007, 03:09 AM
lol
lester "sarge you just killed some poor mans dog"
sarge "its a zergling lester, smaller type of zerg. but that means... oh ****"
*hydras behind them*
lester "I love you sarge!"
*flashlight battery dies*

zeratul11
07-18-2007, 03:19 AM
hit n run the hydras as well.

burkid
07-18-2007, 03:21 AM
sounds like a plan. who needs a gun when you have a many ton (i dont want to guess at the weight) truck for ramming?

tweakismyname
07-18-2007, 03:34 AM
reaper 4 me i mean that unit just seems sweet to me

zeratul11
07-18-2007, 03:39 AM
the thors must be heavily armored like the battlecruisers.
if thors also attacks air then mass them with battlecruisers in late games plus science vessel with defensive matrix on, surely this group will be hard to bring down.

UchihaItachi0129
07-18-2007, 04:20 AM
you NEED supply depots. otherwise you'll be forever stuck at a low supply cost...unless you mass command centers. ( command centers DO give supply right? last time i check HQ buildings gave supply. )

Dxun
07-18-2007, 06:28 AM
they do give some supply but thats a bad idea uchiha :bad: lol

Remy
07-18-2007, 06:33 AM
I voted Viking Fighter for the same reasons as Ych9. The plethora of tactical potential is just oozing out of its ears. And it would surely be one of the units that would separate boys and men.


I'm just surprised that there are no Zerg people complaining about the new imbalanced Terran and Protoss toys, haha.


It's because we can just wait quietly because we know we will rock everyone's ass. We will break all of your little toys and push you over to fall on your ass and make you cry like babies. Fear the Zerg. Oh, and we will hog the slide and the swing, then grow up to later take your lunch money. We are Zerg.


Overpowering IS an important issue, because sc 1 had overpowered races. The only real question to me is which race will become the new pre-destined champion...for the first month, when said race's legs get cut off...


This will only be in the beginning before things get ironed out. It won't matter in the long run. If you value your toys and lunch money, you better be Zerg.

Itsmyship
07-18-2007, 06:33 AM
*gasp* Copywright infringement!!! This is a knock off of my protoss one :P

Anyways, I didn't vote, it seems far too early to be voting on this. However, if I had to pick one, I would say the Viking, because like Remy said, its tactical abilities are just awesome! (doesn't it remind you of Starscream?)

capthavic
07-18-2007, 10:55 AM
I really, really like the new supply depots but my vote goes to the viking. How cool will it be to have vikings come swooping in to provide air support and then switch to ground mode to help mop up the ground forces.

BTW I had a thought and wasn't sure where to put it. Do you think that the viking will replace the goliath?

DontHate
07-18-2007, 12:31 PM
I like all of them but tbh, i must vote for the thor. I mean c'mon! look at him. He's also a friggin thunder god.

Zeratul
07-18-2007, 01:29 PM
Viking closely followed closely by thor. But viking takes the prize seeing as we actually know one of its abilities (to transform) whereas all we know about thor are that they are badass.

Just thinking about the sensor dome... am I right in thinking that it works more or less like parasite of the queen or is it that you see the whole race? Cause I either see it rarely being used due to working like parasite or just being a master intelligence gathering machine.

Also how does supply work? Buries itself underground so its invisible? Or is it like an add extra defense thing?

zeratul11
07-18-2007, 01:35 PM
yes they can be defensive walls and then you can also bury them underground so that (your) units can past through etc.

thor! ftw! 8)

FlyingTiger
07-18-2007, 01:37 PM
you NEED supply depots. otherwise you'll be forever stuck at a low supply cost...unless you mass command centers. ( command centers DO give supply right? last time i check HQ buildings gave supply. )


yea command centers do give supplies and do does the nexus. The hatcheries however don't (or actually just 1 supply lol) ^_^

Zeratul
07-18-2007, 01:43 PM
Zerg players generally build lots of hatcheries anyway so it evens that out almost.

As for supplies, that would be alright I guess, more or less can do the same thing with barracks or factories in sc1 though except lifting/landing will presumably take longer than submerging or more importantly maybe reamerging.

burkid
07-18-2007, 02:04 PM
(doesn't it remind you of Starscream?)

that is exactly what i was thinking! vikings are gonna kick ass!

burkid
07-18-2007, 03:26 PM
marines will have more health and stims. and reapers might not have an air attack. and reapers might do less damage.

capthavic
07-18-2007, 03:28 PM
^^^ and because reapers looked less powerful and shorter ranged. Maries are more front line where as reapers are better for hit-and-run tactics.

Gah345
07-18-2007, 03:48 PM
I think the vikings are going to be very useful because of their versatility. If the enemy has anti air defences, switch to mech mode. If ground, then fighter mode. It also allows you to take the mech, put it in fighter mode, fly over terrain and then drop back into mech wherever you want.

burkid
07-18-2007, 04:10 PM
or it might have ground and air attacks in both forms.

Meloku
07-18-2007, 04:55 PM
I love them all! and they are all great examples of how humans would really adapt if starcraft was real.

but I believe the thing that is the 'most terran' would be the planetary fortress XD

Remy
07-18-2007, 05:38 PM
I don't get why blizzard would leave marines in AND have reapers. marines will be pretty useless with reapers around won't they? Reapers own them in every way, except perhaps on cost.


Reapers will most likely not have an air attack, I've been saying this from day one along with immortals. Reapers are also a more specialized unit, where your marines are just the general goodness.

As for Viking Fighter, I seriously doubt in will have air and ground attack in both forms. My guess is air attack only in air form and ground attack only in ground form.

Gah345
07-18-2007, 06:00 PM
I agree with Remy
If Vikings had an air and ground attack in both forms, that would be all you needed to make an army. They would be soo cheap. ill settle for air to air and ground to ground. Even that is a reasonably good combination. I wonder how long wit will take to transform between modes. Likely the viking will be immobile during this process.

When confronted and you realize you need more air coverage you probably will not be able to switch instantly. When switching they are probably defenceless. Seems fair tho. you will just need to be more prepared.


Merged posts. Please read the forum rules and do not double post.


I find it interesting that Thor has the most picks as the best unit when we have no clue what it does.

Ych9
07-18-2007, 06:10 PM
I think the time it takes the Viking to transform would be around the same time that it takes for the Siege tank to switch mode. That way, you can't abuse its form. And yes, I also agree with Remy that if changed into air, it would only have an air attack, and if changed to ground, it would have a ground attack.

Actually, I also have another idea. Maybe in it's ground mode, it would act as an anti-air unit like a Goliath anti-air missle. But it won't be able to shoot ground units. But when changed into air mode, it would become a bomber, but unable to hit air units (like the Guardians). I actually think that would be more unique. What do you guys think?

Gah345
07-18-2007, 06:27 PM
Yeah that does sound cool
anti air in ground form and anti ground in air form

kehmdaddy
07-18-2007, 07:03 PM
I was actually thinking the same thing. It would still be very useful but in my opinion, far less abusable. This way you couldn't fly over some missile turrets, turn them all into mechs and just start wreaking havoc on the enemy base.

Remy
07-18-2007, 09:00 PM
I have actually considered that same idea, but while interesting indeed, I still believed that it is more likely that it will have air attack in air form and ground attack in ground form.

Of course it still remains as a possibility.  But if that's the case, that makes it even less likely for the wraith(or equilvalent) to make a return, which I believe will not be the case.  The viking fighter would almost certainly be the premier tactical air unit of the Terran in that case.

A ground attacking air unit with decent damage potential is better than a ground attacking ground unit with an air form IMO, especially at tier 2, so I find it unlikely.

zeratul11
07-19-2007, 12:06 AM
I think the time it takes the Viking to transform would be around the same time that it takes for the Siege tank to switch mode. That way, you can't abuse its form. And yes, I also agree with Remy that if changed into air, it would only have an air attack, and if changed to ground, it would have a ground attack.

Actually, I also have another idea. Maybe in it's ground mode, it would act as an anti-air unit like a Goliath anti-air missle. But it won't be able to shoot ground units. But when changed into air mode, it would become a bomber, but unable to hit air units (like the Guardians). I actually think that would be more unique. What do you guys think?


i hope it transform a little longer than the siege tanks going to siege modes. maybe for 3 seconds just for balancing.

yah, i like the idea. but in the image they have guns (gatling like) so maybe they are only anti ground if they are in mech form and so on. anyway any of the 2 is nice and not imba.

burkid
07-19-2007, 12:13 AM
^and in air form you can see missile pods, so it will end probably end up ATA and GTG attacks only.

paragon
07-19-2007, 12:52 AM
you can see the missile pods in both forms.

I pick Thor because it is a heavily armored matrix APU and those were cool

CodyFallsForth
07-19-2007, 01:05 AM
Thor.

I mean really, how cool is that?

I)4rk
07-19-2007, 01:43 AM
The supply depot plays a role just like lifting barracks. Except this time, with the depots able to sink underground, terran users can potentially block ramps and entrances with relative ease just to lower the depot. The depot also serves as a great way to conserve base area so units can roam around the base if it is under attack. A great invention.

I)4rk
07-19-2007, 01:48 AM
The Viking will be awesome. I mean to have such mobile units is amazing. To switch from air to ground is a great idea.

DDDx
07-19-2007, 03:34 AM
My favorite so far whould have to be the Reaper, its like a cooler bigger marine and it has a jetpack too, and im kinda hopeing that it will replace the firebat becuase i didnt realy like the fire bat in the frist place and it looks alot cooler. I havent realy been paying much attention it is replaceing the firebat right?

tweakismyname
07-19-2007, 03:46 AM
reaper is
"da shiz"
hopefully it is a tier 1 unit

and welcome to the forum DDDx

DDDx
07-19-2007, 03:58 AM
Thanks for the welcome.

Darktemplar_L
07-19-2007, 06:41 PM
The name of the units, Thor and the Viking, are lame! Couldn't they have thought of better names? Well they might as well call the Zergling: claw killer for the formal name! The name of the units are lame! Not the units themselves, the units themselves are great! Except... they look like the Transformers toys...

Exvasion
07-20-2007, 03:30 AM
Lame?!?! Thor, a giant Hammer-wielding god of war is LAME? Vikings stand for swift ass kicking and escaping before anyone even knows what hit them. The names are perfect in my opinion. I can't wait to see them in action.

TEDurden
07-20-2007, 07:12 AM
Yeah, don't **** with Thor, man... he kills giants in his spare time. Don't diss the vikings either, they dance with wolves!!

About the vote though, while all the units look incredibly badass, I had to vote for the Planetary Fortress just because im a huge turtler in any game i ever play. i really like the sinkable Supply Depots as well, for all the the reasons I)4rk mentioned.

Terran players rejoice!! In SC2 we will be 5\/\/337!!!!!!!!!

Itsmyship
07-20-2007, 07:14 AM
I have a breakthrough in my vote!! Now im in a tie between Viking and the just announced Banshee ;D

kehmdaddy
07-20-2007, 07:16 AM
Agreed, the Banshee is a bad ass. I think I might be leaning towards the Reaper now myself- they're a firebat, a vulture, and a marine with a jetpack all in one. C'mon now... you gotta love it.

TEDurden
07-20-2007, 07:19 AM
Whats the Banshee???

kehmdaddy
07-20-2007, 07:22 AM
Check the threads on all this board. I'd look at Ych9's post about the Confirmed Terran units or whatever it's called... it's stickied.

ArchLimit
07-20-2007, 07:25 AM
Remember kehmdaddy, that Blizzard's recipe to balancing SC2 is to make every unit overpowered, but in the end, it balances out.


Good point Ych9. Y'know what I just realized? The potential of Banelings useage even from that little introduction to them in the demo. Baneling drop = murder.

Also, imagine dark swarming (assuming that's returning) a group of zerglings invading a base, and whlie you have backup units to support and what not, they could mutate right then and there while under the protection of the dark swarm.

kehmdaddy
07-20-2007, 07:30 AM
A bit off-topic, but indeed, Banelings may end up being one of the most powerful members of the Zerg swarm. Hell, after seeing all of the new Terran stuff, a Baneling drop may be the only way to hurt their base at all. I'm not looking forward to trying to storm the new age Terran turtle who has stocked up on the usual siege tanks, bunkers and missile turrets, but also has a Planetary Fortress or two, maybe some Thors sitting around for defense, and has Radar towers all over so he knows exactly where I'm coming from. Yeah, that's gonna suck.

TEDurden
07-20-2007, 07:30 AM
Thanks for the heads-up on the thread kehmdaddy. looks like Terran are going to be pretty sweet so far :thumbup:

wuffle
07-20-2007, 08:49 PM
lol
lester "sarge you just killed some poor mans dog"
sarge "its a zergling lester, smaller type of zerg. but that means... oh ****"
*hydras behind them*
*flashlight battery dies*


mannnn. you forgot "I love you sarge."

lol

wuffle
07-20-2007, 08:49 PM
Cobra is def. my favorite unit. It will make for sick micro with the attacking while moving

burkid
07-21-2007, 04:00 AM
mannnn. you forgot "I love you sarge."

lol

fixed. lol

kingsky123
07-21-2007, 10:34 AM
A bit off-topic, but indeed, Banelings may end up being one of the most powerful members of the Zerg swarm. Hell, after seeing all of the new Terran stuff, a Baneling drop may be the only way to hurt their base at all. I'm not looking forward to trying to storm the new age Terran turtle who has stocked up on the usual siege tanks, bunkers and missile turrets, but also has a Planetary Fortress or two, maybe some Thors sitting around for defense, and has Radar towers all over so he knows exactly where I'm coming from. Yeah, that's gonna suck.


you forgot starscreams patrolling too =P.

man i really hope they make them instant changable, then it would be really cool.

Exterranminator
07-21-2007, 12:43 PM
I like banshee. It looks like a good addition to terran strategy. No more cheese lurkers-under-dark-swarm cuz now terran gets banshee's giving splash damage to any burrowed suckers.

Gah345
07-21-2007, 06:56 PM
Good point Ych9. Y'know what I just realized? The potential of Banelings useage even from that little introduction to them in the demo. Baneling drop = murder.


thats a good point, the banelings seemed very deadly, but who knows how much they cost to morph
it seems that even if it wasnt very costly, to make a lot the price could climb quickly and for a single use unit.

i hate when suicide units go ofter the nearest target and blow up something pointless

tweakismyname
07-22-2007, 12:16 AM
A bit off-topic, but indeed, Banelings may end up being one of the most powerful members of the Zerg swarm. Hell, after seeing all of the new Terran stuff, a Baneling drop may be the only way to hurt their base at all. I'm not looking forward to trying to storm the new age Terran turtle who has stocked up on the usual siege tanks, bunkers and missile turrets, but also has a Planetary Fortress or two, maybe some Thors sitting around for defense, and has Radar towers all over so he knows exactly where I'm coming from. Yeah, that's gonna suck.


yeah i bet when you play campain your gonna have to face a base just like that.
-at least they wont be maphacking AI

thats when you send in the nydus worms hehe i can picture 7 of them poping up inside terran base *suprise*

Major Willy
07-22-2007, 12:22 AM
Cobra. I'm so glad Vultures are returning in SOME form.

alucardx
07-24-2007, 04:25 PM
I think maybe cobra and banshee are like cousins... they look similar.
Thor is interesting because you construct them with scv´s ... They must be expensive hehe. expensive but powerful.
Reapers are the opposite of Thors... they may be cheap, weak attack ( except for that attachable bomb... ) but quick moving.
Vikings ehhh, I don´t know... they´re replacing goliaths??? I hope not,,, Goliaths were cool hehe
Ghosts´s sniper hability can be useful but I don´t understand how can it works... same with that kind of summoning.

I think we will have more surprises... playability, special powers and more,,, the months are every time longer waiting for SC2 to see Daylight hehe.

TidalSpiral
07-24-2007, 08:34 PM
I voted Banshee.

Invisible bomber choppers? Hell ****ing yeah. I'm going to get drunk the day it comes out and bomb my own units. lol

surr
07-25-2007, 02:05 AM
we are all thinking sc2 compare to sc1... totally diff game well not totally but u know what i mean

millions
07-25-2007, 02:41 AM
it says cobras can attack and move at the same time did valk / wraiths / scouts / cosair / muta attack and move at the same time? i cant remember i havent played sc1 in like 5-6 years

burkid
07-25-2007, 03:02 AM
if they flew after something, when they attacked first, it would be when they were slowing down, rather than stopped, but they cant continually move and fire.

AdmiralAckbar
07-25-2007, 05:28 AM
viking simply because it looks cool especially in mech form
thor is overated and seems too big in comparison to the battlecruiser which should dwarf all other terran units. I cant see why to build thor instead of seigetanks and thor doesnt seem to fit into the starcraft universe it belongs in mechwarrior (im aware of the hypocracy of not thinking the viking mech belongs in mechwarrior, its just hard to find too much to hate about thor; except the name id like it called the thor warmech or somthing not just thor, how will people know your not talking about the norse god)

I would rather have at-ats instead of thor it looks kindof squat and unwieldly like it could fall over

thrif
07-25-2007, 11:58 AM
I'll be able to solo your stupid Thors with a Cobra, just run around him while hitting. :P Size isn't all, people.

So, my vote, cobras. Definately.

Major Willy
07-25-2007, 06:50 PM
6 or so Cobras could take on the Thor. Just go into it's blind turning spot. Gives a whole new meaning to backstab.

zeratul11
07-25-2007, 11:33 PM
come on, taking advantage against the thor's weakness. poor thor. fight thor one on one. thor will eat cobras.

and as i said i voted for thor.

burkid
07-25-2007, 11:44 PM
people keep saying that a cobra could eat up a thor. it cant, it can just effectivly stay behind the thor, so it cant be hit. that doesnt mean that the cobra will take down a thor in a few hits, that means it can take the 40 shots it needs to without getting blown to bits. i think the cobras are being overestimated.

Major Willy
07-25-2007, 11:46 PM
And Stalkers could Blink behind the Thor then shoot. Move a bit, shoot, move a bit, shoot, etc.

burkid
07-25-2007, 11:47 PM
im just saying its not gonna be easy to take down a thor, even when staying behind it. thats a lot of health and armor to get through.

Itsmyship
07-25-2007, 11:48 PM
Oh hey Burkid, you're a hero now, gratz!! :powerup:

Major Willy
07-25-2007, 11:49 PM
I know but as an older Starcraft player it's going to be fun doing that to the new people that are buying Starcraft 2 the first time around.

Edit: And congradulations for the 1000th post.

burkid
07-25-2007, 11:53 PM
oh, yeah. of course, how could it not be fun to have a little cheap unit making their big 300/300 mech spin in circles because it cant turn that fast. after experiencing that once, they probably would consider mixing units.

thanks guys :powerup:, im leaving in a few minutes, and i just said to my self "im 6 posts off, im gonna get them, then im gonna leave." haha.

zeratul11
07-25-2007, 11:56 PM
And Stalkers could Blink behind the Thor then shoot. Move a bit, shoot, move a bit, shoot, etc.


thor will kill the stalker before it can take more steps. id say 3 shots will do.

wow 1000 post. congrats. here :powerup:
and im catching up by the way want to be a hero too 8)

leave for good? we need you here man. :)

Ych9
07-26-2007, 01:14 AM
I few WarpRays will take out the Thor in no-time. Not to mention, I believe the Immortals might probably even beat the Thor in a 1vs1 fight.

burkid
07-26-2007, 03:27 AM
yes, i would assume so too Ych.

@zeratul, no not for good, just for a party. haha

edit:i mean about the warpray/thor fight. the immortal probably couldnt deal enough damage to take down a thor.

zeratul11
07-26-2007, 02:38 PM
immortal vs thor? 1on1? and the immortal wins? d#mn. thor should have not been made by blizz if this was so. whats the use? only for siege purposes? lame.

no way. 1 on 1 vs immortal, thor wins ofcourse. i'll bet everything including my love ones on this. ^^

Gah345
07-26-2007, 03:12 PM
i agree, thor is bound to have plenty of HP and its big guns ought to do a ton of damage

Thor vs Immortal, the immortal will last for a while with its shield, but once it is broken by Thors powerful attacks, its done

it wouldnt seem right for such a little unit to take down such a massive one

zeratul11
07-26-2007, 03:57 PM
it wouldnt seem right for such a little unit to take down such a massive one


exactly.

and thor will own 2-4 cobras or stalkers or even immortals. ;D

im not sure but i think the thor normal attack(not the seige attack which i assume the weapon on its back) is not considered as heavy or strong damage but a medium damage, thus it will not activate the immortals shield. anyway activated shield or not by the immortal, 1 on 1 thor will break the immortal easily.

Gah345
07-26-2007, 04:07 PM
Well, zeratul, my guess is that his main attack may still be enough to active the shields, but like you said, it doesnt matter because itll break through it anyway.

Plus, even if a group of immortals, maybe 3 - 5 can take out a Thor, its not like you are going to be marching him out into no mans land all alone. All you would need to face a group of immortals is some marines with your Thor. Their light attacks will not activate the shields and thus will make quick work of the immortals.

burkid
07-27-2007, 10:02 PM
not when i get me stalkers :P

Major Willy
07-28-2007, 01:13 AM
I think the bigger they are the harder they fall saying will really be comfortable on the Thor's shoulders.

We don't know if it has an air attack yet. I'm assuming it's ground attack is yeah a big one but has a long cooldown. Not to mention the slow turning. Micromeat anyone?

Deadpool
07-28-2007, 02:54 AM
here is an image i found i didnt wanna make another topic bout it incase it was a dud but wat is that missle lookin thing nxt to the terran base in the 4rth image on the top row http://media.pc.ign.com/media/850/850126/imgs_4.html the barracks is in the far top left cornor

Ych9
07-28-2007, 02:55 AM
Maybe i got a little out of hand with the 1vs1 Immortal vs Thor. But I'm willing to bet that cost for cost, the Immortals will totally destroy the Thors. Because they are made to own the heavy weaponed units.

But then of course, what we know so far for the Thors are that they are heavy weaponed units. Their normal attack might be an attack that won't active the Immortal shields, and if that is the case, then Immortals won't stand a chance against them IMO.

Major Willy
07-28-2007, 02:57 AM
You linked a Tank VS Immortal picture.
Pool, you need to stop posting the most random things in topics that have nothing to do with what you want to know more about. Browse through sections to see if there's an appropriate topic and ask there.

and thor will own 2-4 cobras or stalkers or even immortals.

Good Terran/Protoss micro will have the Stalkers/Cobras shooting from behind the slow turning Thor.
We can only assume if it's a base attacking unit, it'll have a heavily damaging slow reload attack. If you spread your light units out, only one should get killed by the time you're in the Thor's blind spot.

Deadpool
07-28-2007, 03:05 AM
well i figured this was an apropriate place to post it and srry bout the image mix up but i fixed it but u havta reread my post thou b4 u look at the image

Major Willy
07-28-2007, 03:08 AM
That look like the Reactor add-on.
I think. I haven't gotten some of the new building names down yet.

Deadpool
07-28-2007, 03:10 AM
u might be right i dont know i havnt been looking up terran stuff latly


WOOT 40th post!

burkid
07-28-2007, 04:02 AM
thats the tech center deadpool.

MarineCorp
07-28-2007, 02:25 PM
I vote for reapers because they are small so you can make masses of them plus they hve jet pack which AWESOME

Deadpool
07-28-2007, 04:57 PM
ya reaper r sweet cant wait to make grps of them to harrase enime players muhahaha

surr
08-01-2007, 01:28 AM
supply depot /// no more trapped scvs hurray!!



add a pole??

Major Willy
08-07-2007, 04:35 AM
Thor bit with Rob Pardo cheating was funny.

I'm actually liking the Viking now more than Cobra. They moved REALLY slow in the video at BlizzCon.
Vikings look like they can dominate the skies and rock most of the ground.

Itsmyship
08-07-2007, 04:49 AM
The units I'm most excited about are Viking, Ghost, BC, and Banshee

Vikings just seem....wow, I just love everything about them! As for Ghosts, all their abilities definitely make up for the loss of our friend Lockdown (RIP).

I was never really a fan of Cobra and yeah....they were going really, really slow in the vid, and Thor ended up killing almost all of them before they killed Thor itself.

Can they be killed by anti air? I was just about to ask that.

Im interested in zerg a lot, ive always thought them to be the most complicated to make, and they will surely be one hell of a spectacle.....I will almost certainly be stay a Terran player though :P

burkid
08-07-2007, 04:54 AM
thors cant. be hit by AA i mean.

i really hope cobras can get a speed boost like vultures could.

LordKerwyn
08-07-2007, 04:55 AM
I kinda like the star base and its abilities to support your air force. But since that isnt an option i gotta go with the reapers since a bunch of dudes wiht jet packs and dual pistols is just awsome.

grrrr...
08-08-2007, 07:38 AM
Ghost, its new ability Snipe looks good

shadow
08-10-2007, 01:11 AM
the banshee is my new faborite of the new terran units.

its shape is perfect and the speed is great, not to mention its attack :o
jey for the banshee :powerup:

millions
08-10-2007, 01:26 AM
as my new fav unit is banshee with AOE and cloak can be most effective early mid game..........if cobra was alittle faster i would go with that (faster than an turning thor, to me it seems to turn just as slow as thor). vikings are upthere too but they look clunky in the air form.its hard to choose so much new things going on ;D

Protosscommander
08-12-2007, 04:40 AM
For me the reapers are my favoraite inits in The terran Dominion in Starcraft II why they are so strong and specially they have 100 percent of agility when it comes to jumping.. is'nt friends,, in fact they can deafeat those immortals easily well that is my favorait...
En Taro Adun Commander !!!

Ych9
08-19-2007, 01:22 AM
Updated the polls + the option to revote.

Itsmyship
08-19-2007, 01:23 AM
Well, mine was a tie between Viking and Banshee, but I picked Banshee for its sheer awesomness/ ground and pound skill

StarCraft144000
08-19-2007, 03:28 AM
The Starbase its petty cool floating and making air units while slowly going somewhere.

ManInTheShadows
08-19-2007, 05:49 PM
the viking finally blended the 2 most pointless units into 1 useful unit, props for it!But does any1 know if the battlecruiser has gottne any new gadgets? ill be very sad if it didnt...

Itsmyship
08-19-2007, 06:06 PM
The Goliath and Valkyrie were far from useless dude....especially the Goliath

burkid
08-19-2007, 06:17 PM
i changed my vote to banshee. its too good to have so few votes. viking has enough without me.

paragon
08-19-2007, 06:30 PM
i changed by vote to banshee. i don't know why i picked thor before because i do not like that unit at all.

Matriarch
08-19-2007, 07:08 PM
I went with the Banshee it looks fiercely cool, and did a pretty amazing job of wiping out the marines in the preview.

ManInTheShadows
08-19-2007, 07:37 PM
The Goliath and Valkyrie were far from useless dude....especially the Goliath


naw, all u needed was marnes and 2 wraiths and job was done, yeah the goliath was good, when it outnumbers its target by 8... got swarmed 2 easily and was bad against ground.

joshin
08-19-2007, 07:39 PM
I just love idea of jet packs... go reapers!

The new supply depots are cool too.
They kinda remind me of the buildings in Evangelion.

vinzel
08-19-2007, 08:05 PM
Reapers move out!!!!!!!

Itsmyship
08-19-2007, 08:08 PM
The Goliath and Valkyrie were far from useless dude....especially the Goliath


naw, all u needed was marnes and 2 wraiths and job was done, yeah the goliath was good, when it outnumbers its target by 8... got swarmed 2 easily and was bad against ground.


That was the thing with the Goliath...it was pretty damn cheap for what it did. It was a hell of a lot easier to get a whole bunch of Goliaths out than Wraiths really...another reason why Wraith is one of my least favorite units :P

BnechbReaker
08-19-2007, 08:55 PM
star base is very cool

BirdofPrey
08-20-2007, 03:39 PM
I liked the radar dome thing because you can see your enemies movements before you see them its sweet

Protosscommander
08-20-2007, 06:54 PM
I really liked the new Terran supply depots because not like in Starcraft 1 there is always a cases that your scv will stock at the bottom of the supply depots,. now you can low them now below the ground. :-)

hillzagold
08-20-2007, 07:25 PM
viking, close second for thor, third for reaper

for reasons unknown, i find it hard to remember the banshee, i guess i just dont care about it that much

Hunter
08-22-2007, 02:38 PM
The Vikings.. But it is hard to decide. I like them all..

Sikhye23
08-22-2007, 08:36 PM
i can imagine a new tactic of trapping enemies across the map with the new supply depots, forcing enemies to attack them when they want to move around. I can especially see them in base defense not only as walls on strategic choke points but as obstacles inside the base as well. I'd like to see a versatile air unit for the Terran though, like a tougher version of the wraith if its not too late.

pro
08-23-2007, 02:05 AM
i think the reapers are gonig to be imbalanced because of the terrain level jumping... if theres ever a map like lost temple everyone is going to be going reapers

Major Willy
08-23-2007, 05:22 AM
Terran aren't the only race without cliff mobility.

Zerg are going to get one most likely.

Gah345
08-24-2007, 04:29 AM
guys remember that there will still be obstacles that not even cliff climbers can climb

for example im guessing colossus cant cross over empty space between platforms on a space map
and there must be walls/cliffs that are too high for a reaper

atsharrock
08-27-2007, 10:32 PM
Its all about the Reapers really!

As a building though, im liking the planetary fortress.

string_me_along
08-28-2007, 05:26 AM
guys remember that there will still be obstacles that not even cliff climbers can climb

for example im guessing colossus cant cross over empty space between platforms on a space map
and there must be walls/cliffs that are too high for a reaper


and where the reapers can cross, the stalkers can blink. <---totally balanced as usual for bliz.
not to mention whatever crazy unit that the zerg will have that still hasn't been released. If there will be "off" areas, then they will most likely be off for all of the races and any of the races can use their air to get there.

manaplague
08-29-2007, 05:17 AM
Radar Dome is where the party is at. I mean one of those at your front lines and near your minerals and you are going to be very hard to sneak up on and trash your economy.

string_me_along
08-29-2007, 05:24 AM
/\ I think raiders are the possible solution to this, every race has a unit that is quick and can raid bases. Jump them in and try to take it down / inflict damage, then get them back out.

Protoss have stalkers
Terrans have Reapers
Zerg will have something (if all else fails mutalisks)

manaplague
08-29-2007, 07:32 PM
from what I've seen of the radar domes range you should see them coming with just enough time to mobilize and hit them before they can do any real damage.

string_me_along
08-30-2007, 12:02 AM
It depends on how observant the player is and how they position their forces also whether or not they show up on the minimap.

It'll still be possible to do some serious base raiding, I'm sure.

ProtossZealotfan
08-31-2007, 03:32 PM
I picked the cobra...

only because a few of them can take down a thor.
And because it looks cool and the weapon it has sounds cool too

EDIT- Changed my vote to Radar Dome... if i become a terran player ever again, it will be the best defense against the zerg.... that way you KNOW if a whole swarm is coming to you or not just to give u a few seconds before annihlation of your entire squad.

The Vision
08-31-2007, 05:27 PM
I think that the reapers are soo awesome. The speed and versatility of these units are gonna make these babies a dream to use. Whether it be for scouting, raiding or just annoying another army they will rock my socks straight off

BirdofPrey
08-31-2007, 05:30 PM
I likes the Thor and the planetary fortress

Major Willy
08-31-2007, 10:09 PM
Reapers, Banshee, and Viking are my favorites at the moment.

I seem to like the extremely mobile units.

The Vision
09-01-2007, 02:28 AM
I agree. I think i will find myself with a very mobile army mainly comprimising of reapers and vikings. Plus all the usual turtling in..

Major Willy
09-01-2007, 02:29 AM
I don't understand how people can tolerate turtling.

...You just sit there.
That's not fun. I love leveling bases. Especially when they're just sitting there building Missile Turrets and Siege Tanks galore.

The Vision
09-01-2007, 02:32 AM
The thing is you can't just win a game with a good turtle. You still need to expand out along with creating an army. Thats why the reapers and vikings will be good. Because you can set back the enemy even further with a good raid. Upgrading is still a huge part of turtling and when you tutle you get to decide when you can attack, because witha good turtle you should be able to control the rate of the game.

Gah345
09-02-2007, 06:09 PM
2 questions

what is a starbase?

and how would a nydus worm be able to go under ground on a space platform map and rise up on a different platform if there was no connection? I say it shouldnt be able to.

string_me_along
09-03-2007, 12:38 AM
/\ starbase is basically a floating starport that can build all terran flying units as well as heal them

No, it wouldn't make any sense for it to be able to do that in space, unless you could see it through the spaces in the platforms, which would ruin the surprise anyway.

The Vision
09-03-2007, 01:04 AM
The new starbase idea is pretty cool though as now you won't need to rush scv's around trying to heal flying units as you can just retreat them back to the starbase. will that same feature work with siege tanks and possible cobras etc?

Associate
09-04-2007, 06:48 AM
terran needed a strong ground unit that can withstand heavy protoss damage, and the thor is just the perfect unit for that role, now the only concern is how to transport these machines in and out of the battlefield, a massive drop of these units into an opponent's base is an assured destruction. just imagine how many seconds it only took to demolish a planetary fortress with its cannon bombardment ability. but I honestly dont like the way how they configured most of terran's air units, they had no medium aircraft that is capable of engaging both air and ground targets, most of them are specialized to perform only a specific task like anti ground, anti air. i do hope that they make the predator able to target ground units as well

SOGEKING
09-06-2007, 07:21 PM
Voted the Thor, but I also like the reaper ability to jump and "fly".

The Vision
09-07-2007, 12:28 AM
Yeh fastly skipping over terrain and leaping gaps is gonna be awesome!! Thats why they are soo cool.

Duke
09-07-2007, 06:32 PM
i voted for the reaper cause now you don't have to use transports for all ground units.

SOGEKING
09-08-2007, 06:05 PM
i voted for the reaper cause now you don't have to use transports for all ground units.


Yeah, good opinion ! :)

Major Willy
09-09-2007, 06:17 PM
But we don't know if they can jump over water, lava, and space yet.

SOGEKING
09-10-2007, 10:26 PM
They can jump over cracks, lava, water, etc ... don't worry. But those obstacles can't be large to allow the reaper to reach them.

SID
09-17-2007, 12:10 PM
Banshee
Sleek Fast & Sneaky
It will prove a tactical asset in raiding land units.. If there are aerial dangers, cloak and fly with the breeze baby

BirdofPrey
09-17-2007, 06:54 PM
I am likein the radar dome and Thor. Nomad looks cool and I have some ideas to make it better (lockdown)

Vindicatormsc
09-20-2007, 01:53 AM
i loved the Reapers.they are fast,attack fast can jump obstacles,and can plant powerful bombs.those guys have "super base harassers from hell" written all over their bodies.and if they have stimpacks,OMG this is gonna be awesome!!

lurkers_lurk
09-21-2007, 04:52 AM
i loved the Reapers.they are fast,attack fast can jump obstacles,and can plant powerful bombs.OMG this is gonna be awesome!!


Ditto

Major Willy
09-21-2007, 08:08 AM
I'd vote for several units.

Out of Reaper, Viking, and Banshee, I voted Banshee because it gets my thumbs up as half of the Wraith replacement.

burkid
09-24-2007, 01:38 AM
likewise with me willy, i voted banshee out of the same group mainly because it simply kicks @ss. haha. and with a cloaking-AOE ground attack- air unit you cant go wrong.

Duke
09-24-2007, 12:27 PM
i like nuclear silo the best for buildings,

josh
09-28-2007, 10:14 AM
planetary fortress is good for reapers' harassing.

kraft
10-04-2007, 01:31 AM
Banshee is my favorite unit, the best remplace of the olds wriths

BnechbReaker
10-04-2007, 02:24 AM
i want the starbase back, come'on... it's only a small add-on problem

Overling
10-04-2007, 02:34 AM
You know, first time I saw it I wondered how would a Starbase build tech-lab units, if it's always floating (and add-ons can't follow). They say it filled the screen with lots of tech-labs, but why not give-it a salvage skill? What's so wrong about salvaging a Tech-lab? Make PF more costly, to make up for the money gained.

Or they're afraid moving bases will become too easy? Well, since a base has been established, it's likely to have either a PF or 'Detection-thingy' (sry, forgot the name), both impeding the CC from lift-off. And I presume CCs are the most expensive building the terran's got. What's harder to recover: a CC or add-ons? Perhaps salvaging for tech-labs could bring back PF.

Deadpool
10-05-2007, 09:27 PM
So wats a star base?

BnechbReaker
10-05-2007, 09:50 PM
starbase is an upgraded starport, it can produce units while it's flying

DontHate
10-05-2007, 10:56 PM
i like interchangeable tech labs and reactors. it just makes terran so much cooler.

BnechbReaker
10-06-2007, 01:32 AM
and also more powerful since the add-ons to later tech buildings such as the starport can be prebuilt

EonMaster
10-09-2007, 09:36 PM
the radar tower will help to see enemy units before they can see u :)

now I can prepare for attacks earlier than I could before, even if its only a few seconds

josh
10-10-2007, 12:45 PM
Will the radar tower sound an alarm when it detects enemy units in the fog of war?

StarCraft144000
10-10-2007, 01:19 PM
Wow good question josh you might want to ask blizzard or see if you can try to put that in Q & A because thats a good one.

josh
10-10-2007, 01:23 PM
LOL. I just thought about it because in the Terran gameplay, when they showed the radar tower and enemy marines was coming in, an alarm went off. But when the marines we're all gone and the BCs was also attacking, no alarm was there. So I figured they just made the alarm sound a trigger, and not really the actual alarm of the radar tower.

EonMaster
10-10-2007, 03:09 PM
It would really help out to have a warning siren

I've always had a bad habit of concentrating on only one section of the map at a time, and would probably never see the early warning without some sort of notice

josh
10-20-2007, 11:14 AM
Yeah, I do have that too. Concentrate on one area without realizing my base is already under siege and the computer kept warning me but I don't actually listen to it.

Chax424
10-21-2007, 06:25 PM
Don't
It would really help out to have a warning siren

I've always had a bad habit of concentrating on only one section of the map at a time, and would probably never see the early warning without some sort of notice


The rader tower seems close. It they made a nice, reasonable noise when they detected enemies....
I bett he new editor will be able to do that, though that won't help in campaign or online.

EonMaster
10-21-2007, 06:31 PM
welcome to the forums! Also I do think there needs to be some kind of siren to warn you of whats comming. It would make it easier to use and keep track of what is happening.

Themacman
10-27-2007, 08:34 PM
I like the new Radar Tower. I think it is a good ability that you now can see incoming units in the fog of war. But i also like the new supply depot because you can take it into the ground and up again. Can be good at defenceing

EonMaster
10-27-2007, 09:01 PM
yeah, I do like the idea of lowering the supply depots into the ground, does anyone know if the suppy depots still supply while unterground, because if they do, then the only reason to have them raised is for blocking reasons, then might as well submerge all those in your base.

Themacman
10-27-2007, 10:49 PM
yea I think that the new supply depots will keep supply while lowerd into the ground. so your right, there would be no reason at all to have them raised when they just block for units :)

EonMaster
10-27-2007, 10:51 PM
At least keeping then underground will add movement to your units so they won't have to go around them to get to the enemy.

Themacman
10-27-2007, 11:02 PM
Yep :) and then, the problem with terran using to mutch space to build a base on would be less/smaller :P

CarriersMustReturn
11-01-2007, 10:05 PM
Thor.
Gotta love giant robots.

serg
11-04-2007, 09:12 PM
Hey you forgot the scv :P its new right?

The Watcher
11-04-2007, 09:16 PM
Star Base!!

The possibilities of that unit are endless!

and the SCV, while it has a new look is not in itself new (I know your probably JK!)

ijffdrie
11-04-2007, 09:17 PM
they axed the starbase

EonMaster
11-04-2007, 09:28 PM
whan did they do that?

Gasmaskguy
11-04-2007, 09:46 PM
I think it was 2 or 3 Question&Answers ago.

EonMaster
11-04-2007, 09:51 PM
ah, ok. I never read too much in those.

Gasmaskguy
11-04-2007, 09:55 PM
Hey you forgot the scv :P its new right?


Atleast the ugly design ;D

EonMaster
11-04-2007, 09:57 PM
Ugly? I don't think that. Some new designs would be nice, but I rate it adequate.

Gasmaskguy
11-04-2007, 10:00 PM
Adequate for just being a RTS unit, perhaps... But not for being a Blizzard unit.

SOGEKING
11-04-2007, 11:16 PM
The Thor again and again. I love the reaper too, but the Thor is the unit I expected from Starcraft 2 : A huge humanoid unit. Normally born by the resources of destroyed mechanical units and structures.

i2new@aol.com
11-05-2007, 12:02 AM
WhAt about those reapers and vikings?? i like thoses. And the Thor, even tho its roles currently over lap its so terren like!

carlsjr11
11-08-2007, 03:52 AM
im not sure what some of that stuff is ><

techlology
11-15-2007, 12:23 AM
The Thor gets my vote :)

ekulio
11-18-2007, 01:42 AM
Cobra is by far the most underrated new unit in my opinion.

Gasmaskguy
11-18-2007, 02:12 AM
That's probably because it was changed and we haven't seen it since then..

Overling
11-18-2007, 02:19 AM
And its role is nothing like what we are used to in SC1. We don't have an attachment or can foresee our fun moments using it, like the rest. Reapers are new, but they're like dropping units without drop-pods inconvenience. It is easy to imagine how fun it will be. Their mines too. Cobras are the most different unit, as not so many ppl used to take advantage of Siege-tanks and Goliaths' attack-while-moving abilities.

Gasmaskguy
11-18-2007, 02:32 AM
I just got an idea... The new Cobras have electrical attacks, so would'nt it fit em to have Lockdown as an ability? It could be a long cooldown/high energy cost, and a short lockdown, to balance it out.

DarkTemplol
11-23-2007, 11:27 PM
I voted for the Reapers. I always loved disrupting the enemy and throwing them off of their game plan. Be it a Marine drop right to their supply line, cloaked Wraiths, or irradiating a tight group of overlords, Disruption, followed by Tanks/Goliaths were always a good plan. i think Reapers will be an excellent tool to keep the enemies on their heels.

Pyrodaimon
11-24-2007, 12:23 AM
I voted for the Viking. I like the versatility it has as a transforming mech. I'll use it in most of my raids against the enemy.

DarkTemplol
11-24-2007, 12:30 AM
One thing i don't like about the Viking as compaired to the Goliath is that it has to fly before attacking air. If it's on the ground when the flyers come in, it'll take a huge beating before it can transform and be ready to attack.

Also, the Air-To-Air attacks of ships are generally greater then the Air-To-Ground equivalent, a major reason why the Goliath was so effective against air units like the Scout and Wraith. It was on the ground, and instead of taking 20 damage per pop from a Wraith's Gemini Missiles, it was only taking 8 damage from the laser, and at a much longer cool down time, might I add. But still, you gotta love the enhanced mobility.

I guess in the end it's a trade off. We'll have to see how effective The Viking is when we play it.

PreatorTengil
12-07-2007, 02:51 AM
Vikings.. I remember that I first saw the concept sketch rather than the actual unit on the official site and figured it out ,witch made me think "no way, that would be to cool".. "have they really done that"? And then when i scrolled down I then saw the unit and the transformation that confirmed it all I was blown away.. Then I really thought that, transformers have been around for so long, and no one has ever really done that brilliant concept, wich is strange.. Well luckilly blizzard did it, witch made upp for a unit that is going to be very interesting to play in a game that's going to rock the rts world. This company never seases to amaze . Not me atleast

Maelstrom
12-11-2007, 03:12 AM
I'd have to say Reaper. Fast, it gets where you want it to be very quickly AND seems to pack a punch against light infantry, so with good micro you can break havoc.
Reapers ftw

Trooper_Lozer
12-11-2007, 04:31 AM
i went for the radar tower, because it is very terran and its great that it can detect units in the fog of war!

Ronin
12-11-2007, 05:39 AM
I love the viking the transformer ability is cool and shows adaptility and love the anti capital ship use and infanty support. I also enjoy the raiding you could do with it although the land shooting animation iskina lame :bad: ah well.
not a fan of mothership though seems a little over glorified and seems too veunerable to AtA attacks now that Black hole is gone.

Gasmaskguy
12-11-2007, 07:28 PM
Well, everything's supposed to have weaknesses. I think it's good that the MS gets owned by AA, because it already pwns land. Just get Phoenix support if you wanna survive the AA counter. And if it's, lets say, BC's; get Warp Rays. You're supposed to adapt by switching units.

nEveR_LifT
12-11-2007, 09:31 PM
I havn't heard of all the units yet so i just put predator cuz it sounds cool! My original favorite is the ghost cuz it can cloak and nuke ppl hehehehehehe

Gasmaskguy
12-11-2007, 09:38 PM
Sorry to tell you this, but the predator is scrapped. :D

Thalion
12-12-2007, 03:35 PM
I've voted for Banshee. Altough Wraith was great and sly airfighter, Banshee is just incredible. Squadron of them and fly on enemy base to play havoc :)
I'd vote for Thor for it's nice design but no one knows how Blizzard would change it.
Reapers would be nice, just their ground-only guns look crappy.
And Starbase/Predator were cut. Great loss...

Ronin
12-13-2007, 12:28 AM
Well, everything's supposed to have weaknesses. I think it's good that the MS gets owned by AA, because it already pwns land. Just get Phoenix support if you wanna survive the AA counter. And if it's, lets say, BC's; get Warp Rays. You're supposed to adapt by switching units.
just sayin that it seems a little whimpy for a unique unit

LordKerwyn
12-13-2007, 01:22 AM
It isnt unique anymore. Thats why it is "wimpy" right now.

Mephisto
01-01-2008, 11:08 PM
Ice box for the win! Only the baddest of the bad. Na, I'm kidding. I just like how Blizz made it so they could transverse gaps. and how they jump from bits of land to do it. And Thor looks like the Mechs from the Matrix...but have bigger guns!!! Muhahaha! My Zerglings are SOL. :upset:


- My life for the Swarm!

l tristram l
01-07-2008, 09:32 PM
they new supply depots being able to deploy into the ground makes them even better for base defence. i was constantly using a barracks building as a gate in the original but it didnt work every time. with this new ability the supply depot is definately the best improvement so far.

coreyb
01-10-2008, 08:04 PM
Whats Your favourite Starcraft 2 Terran Unit and why?

Id say the Reaper, fast and a good raider, just what I like!

coreyb
01-10-2008, 08:29 PM
This is for starcraft 2 only and medic hasnt been announced :)

EDIT : Thats the predator? Any pics?

Gasmaskguy
01-10-2008, 08:32 PM
This is for starcraft 2 only


So is the other. So it's still a duplicate topic.


Why do you wanna see a pic of a Predator?

Psionicz
01-10-2008, 08:54 PM
Oh **** the predator looks sick, I've never seen it before. Where did you get that image?

Gasmaskguy
01-10-2008, 08:55 PM
I just googled "starcraft predator" lol. Google FTW.

Now it's scrapped anyways...

Psionicz
01-10-2008, 08:59 PM
Yea, was there ever any unit footage of it released?

VarunaSky
01-10-2008, 09:08 PM
Thor, because it's just beastly and intimidating

zeratul11
01-10-2008, 09:51 PM
why did they remove the predator? maybe its because some people are whining about the terran should be gritty and well should not be that sleek and high tech. see they took away the predator. :-\

i want the predator to be the terran main ATA fighter it just looks like it.

anyway my fave terran unit is the THOR. by far.

Gasmaskguy
01-10-2008, 10:03 PM
why did they remove the predator? maybe its because some people are whining about the terran should be gritty and well should not be that sleek and high tech.


Lol, don't blame people. The Predator was removed before we even got to see it in action, it had recieved 0 complaints as far as I know. Its ability was most likely too "special" to be balanced.

Psionicz
01-16-2008, 12:42 AM
I think the Reaper is definitly in my top 5 for sc2 units as it would be similar to using a large group of Zerglings with range :D

skyspyke
01-23-2008, 06:41 PM
I honestly sat in front of my computer for about thirty minutes watching the Thor videos on SC2's website. Watching the marines assualt a terran base, get wasted by seige tanks, and then having the three Thors come in from behind and start wailing on their wussy little defenses, and then seeing MORE marines come in from behind... i'm speechless.

Light
01-23-2008, 06:55 PM
Well, arent you heartbroken now the thor is greatly nerfed and pretty much an empty shell of his former glory? I am. I voted thor, but now I just wish I could change it :(

Psionicz
01-23-2008, 07:13 PM
Yes I am dissapointed in the Thor downsizing also.

But I was thinking, if I decided to wall at a choke point, I'd use supply wall then block with Planetary fortresses. They will be a nice addition to Terrans as they'll be stronger then bunkers and any other defensive structure.
These could also be used offensivly by floating a Command center then while your units engage the enemy base you have these Planetary fortresses getting ready to own the base which is kinda of like a Thor that flys anyway isnt it? same cost if not cheaper?

jrc3234
02-06-2008, 07:44 PM
I absolutely love the Viking. It's an awesome idea. I mean, you could play the entire game only using these things. You could have massive all out multi-front assaults. This unit will definately make me play some Terran, as well as Protoss.

aKa562jR
02-13-2008, 09:07 PM
Yes, I agree, it will be awesome to use, and since I only use Terran, I'll benefit a lot from it. But you're still going to need other units to win a battle.

EonMaster
02-15-2008, 06:15 PM
I absolutely love the Viking. It's an awesome idea. I mean, you could play the entire game only using these things. You could have massive all out multi-front assaults.


That is exactly what Blizzard is trying to get away from. They do not want any unit to be massed and causing immediate victory. That is why many units, both terran and protoss, have distinct disadvantages that make them vulnerable to the right counter attack.

examples:
thor- now unable to hit air units again, so air will destroy them without having to worry much about counterattacks.

marine- weak vs fast melee units, especially against the charge ability of the zealot. It can also be countered by units with heavy armor stats.

battle cruiser- slow rate of fire, and is very weak against anti-armor and AA units.

banshee- no AA attack makes it very vulnerable to AA fighters like the phoenix and can be defeated easily with a good AA defence/force.

viking- vulnerable during transforming stage, and is weak vs anti-armor units. If they scrap the GtoA attack ( becoming either AtoA or GtoG again), it will be very vulnerable to its counter-type.

furrer
02-15-2008, 07:35 PM
Viking owned by stalkers...
BC owned by viking...
Etc.

But i think he just was talking about the feeling of trasforming 30 vikings and then own a PC or what ever.

Gizmo4life
02-16-2008, 05:21 PM
im just gonna go out on a limb and say that the radar tower is probably going to be the most powerful building in starcraft 2, you build these around the map, espacially on high ground where they cant be seen from below and have complete information regarding enemy troop movements. think about waiting with a force outside of an enemies base and then waiting until they send a force out to attack you to completely destroy their base while its not as well defended. Also being able to know where they are going to try to attack you is huge.

EonMaster
02-17-2008, 05:31 AM
However, enemies can see the radar tower's range limit. So if you put it on a cliff, they will know it's there because they can see where the tower's limit is.

So they will know you are watching and will move accordingly.

Gizmo4life
02-17-2008, 12:14 PM
oh i didnt realize that. still gonna be huge tho.

Psionicz
02-17-2008, 04:52 PM
Hey one thing I just thought of, with the Sensor Tower, it only displays the units passing thru the FoW as small circles, even when the BC crossed it the circle was small. Shouldn't it be sized according to unit size?

Gizmo4life
02-17-2008, 04:56 PM
maybe. i mean that really is up to blizzard. perhaps one of its weaknesses is that it cant so 12 carriers would look like 12 immortals or something like that. However it would make it considerably more useful if you had an idea of the size as well as number of units traveling in the fog of war.

CannonFodder
02-19-2008, 11:08 PM
The viking by far, it looks so cool, like a mini mech/thor and soooooooo sweet
I hope they keep the GtA even through in makes it unbalanced
otherwise I think its fine as long as it isn't 2 powerful

Kaaraa
02-19-2008, 11:47 PM
Agreed with CannonFodder, Viking is awesome. The whole transform concept is just so cool.

furrer
02-20-2008, 12:28 PM
I hope they keep the GtA even through in makes it unbalanced

Ohhh, i like unbalanced units!
I think the VIking is very very very COOL, but the GtA is really off.

Psionicz
02-20-2008, 01:05 PM
Agreed. I should gather some votes on the GtA attack to show its nub.

CannonFodder
02-23-2008, 01:06 AM
ya u should because the rest of us r way 2 lazy

biglittlezergling
02-23-2008, 09:32 PM
i think that thor is the coolest new unit for terran by far. It's huge and does tons of dmg what more can u want!! Also if you support it with marines or goliths it could be used as a siege tank and we all know how awesome those are

CannonFodder
02-23-2008, 09:36 PM
there are no goliaths is sc2
also it has an anti air attack but it is slow that any air unit faster than retarded lama can outrun it
but looks wise, it is very cool

Gasmaskguy
02-23-2008, 10:02 PM
In the current build, it is a dedicated GtG unit. No GtA attack.

CannonFodder
02-23-2008, 10:03 PM
o
i thought they kept the GtA attack even though it was practically useless

biglittlezergling
02-24-2008, 06:28 AM
I think that the Thor should have a slow GtA attack. It could be like a mobile flac cannon that amimation would be really cool looking.

CannonFodder
02-24-2008, 06:49 AM
ya but the thor is too catch any air units making it basically useless
if the thor start shooting at an unit it will just fly away and attack an different of ur army/base

Psionicz
02-24-2008, 11:29 PM
They need to allow the Thor to have AA on its back and you deploy it into the AA mode where it has a very large range and it shoots long range missles.
Or maybe incorperate Radar tower mechanic and allow it to shoot air units in the FoW.

kuvasz
02-24-2008, 11:32 PM
That came up in conjunction with the Siege Tank as well... but I fail to understand the reason to allow certain units to shoot and hit where they can't even see.

Psionicz
02-24-2008, 11:45 PM
If it didn't have the Rader tower thing, it would have some super range and field of sight. But then again the Thor is the size of a building and it could serve as a portable survailence system with AA but that leaves it vulnrable to ground attack. Balances its self out. Feel free to change and add...

CannonFodder
02-25-2008, 03:46 PM
i think that would be cool
kinda like C&C with the chinese tanks be able to build turrets on their backs