View Full Version : Terran Planetary Fortress
ImaGiNe.
07-18-2007, 02:52 AM
After viewing the leaked unit images from the Swedish scans and reading the translations, The Planetary Fortress is an armed upgrade to the Command Center. Now my questions follow; Would that mean that since Command Centers are able to lift off, would the Planetary Fortress be able to lift off as well? And since the Command Center was able to move via the lift off command, would the Planetary Fortress be able to attack-move since it now has a cannon of some sort?
Thoughts?
burkid
07-18-2007, 02:55 AM
i think that the fortress will be able to liftoff but wont be able to attack till it lands, so it would be like a seige tank, has to deploy first (minus the other attack)
zeratul11
07-18-2007, 03:04 AM
if they can be lift off and move. then it would be a powerhouse unit or maybe a powerhouse defensive structure.
you can make more additional command center and upgrade them into planetary fortress and you get a big help in money maps. make 2 or more in choke points plus your units, bunkers, siege tanks,turrets will make life harder for your opponent/s.
terran now has the ultimate defensive arsenal. 8)
burkid
07-18-2007, 03:05 AM
lol land one of these in the back of your opponents base. beats even the photon cannon strategy.
ImaGiNe.
07-18-2007, 03:09 AM
My main concern is with how strong the weapon would be.
burkid
07-18-2007, 03:13 AM
it cant be too strong. maybe like a battlecruiser or a bit more.
zeratul11
07-18-2007, 03:15 AM
if its anti ground and air then its as strong as
2 siege tanks in siege modes
6 turrets
1 bunker with 4 marines inside
and 2 normal command center combined equals the planetary fortress life(hp).
yes all of these combined. now this is a super unit. 8)
[LightMare]
07-18-2007, 03:16 AM
you shouldn't concern yourself with the strength of the weapon. be happy the command centercan attack
ImaGiNe.
07-18-2007, 03:17 AM
I would not want command centers attacking me with overpowered cannons. Wouldn't you be ashamed if someone saved a replay of owning you with command centers armed with cannons?
burkid
07-18-2007, 03:18 AM
2 siege tanks in siege modes
6 turrets
1 bunker with 4 marines inside
and 2 normal command center combined equals the planetary fortress life(hp).
2 tanks? maybe it should do less than that. and 6 turrets? and that much hp? all that seems a bit imba. i would think 150% cc hp at the most.
zeratul11
07-18-2007, 03:29 AM
2 siege tanks in siege modes
6 turrets
1 bunker with 4 marines inside
and 2 normal command center combined equals the planetary fortress life(hp).
i forgot to add this.
a yamato blaster and a nuke too which is researchable ofcourse.
bring on the mothership. 8)
burkid
07-18-2007, 03:31 AM
and everything else lol. are you gonna have scvs inside repairing while immune to damage as well?
zeratul11
07-18-2007, 03:33 AM
yes ofcourse they are inside, they are immune. you can put your scv's inside the planetary fortress for repair an safety purposes. the more the better. if the planetary fortress explodes in air then the scv's will use their jet packs to survive but it the pf will explode in ground all scvs inside will die. not that imba right? 8)
ow you can send in more marines inside for maximum "bunker attack" total of 12. and yes they can change into reapers inside too. 8)
ok enough. ;D
Just imagine how hard it is going to harrass a Terran mineral line with these suckers defending it.
The new Terrans base in SC2 is going to be 1 tough cookie to break down. Protoss got the Warping ability for more mobility while the Terrans get better defence with the introduction to the new supply depot and Planetary Fortress. Both set of new mechanics totally distinguish themselves from one-another. I seriously don't know which mechanic sounds more attractive. The Protoss Warp-ins or the new Terran defence mechanic. All I can say is, 2 :good: :good: up for the Blizzard developers for making both the Protoss and Terran so attractive on the new mechanics.
Speaking of the new mechanics of Protoss and Terran, I really wonder what the Zergs are going to get to compensate all this. Both Protoss and Terrans are looking mighty imbalanced and strong right now. Zerg is going to need a lot to compensate all those new Protoss and Terran toys/mechanics. But haha, people were saying the same thing about the Terrans and Zergs at the announcement day of SC2 since we only knew the Protoss toys/mechanics at that time. So prepare yourself everyone. We are in for a big surprise for our upcoming new Zerg toys/mechanics.
Major Willy
07-18-2007, 05:47 AM
I just realized something. It's going to be as equal a playing field as in Starcraft 1, but Starcraft 2 units and buildings are going to be so ****ing juiced up.
As much of a Terran player I am, I'm going to be very interested in the Zerg defense.
Ych9 you better stop it right there. I think I'm gonna wet my pants just anticipating how much Zerg is gonna rock.
As much of a Terran player I am, no wait, I'm a Zerg player. Hell yea I'm damn interested in the Zerg defense. But more importantly, the Zerg offense. Bring it Blizzard, breeeng eeeet!!
As for the Planetary Fortress, I'm guessing it can lift but only attack when on the ground. I don't believe it will be too abusable offensively due to build time/cost and upgrade time/cost. It will also undoubtedly be tier 2 or higher. That makes me wonder if the Protoss Nexus will have tier 2/3 upgrades.
tweakismyname
07-18-2007, 06:29 AM
this seems so sweet
hope it can attack while in air!
every new unit i see makes me just want to play the game more and more. i was dissin the supply depos before but now those are sweet too.
SCV's with shotguns any1?
Haha Remy, I know how you feel.
I'm was soo impatient with SC2 info that I would basically do anything for just some info. I was soo disappointed with E3 with the lack of info. But then, BANG BANG BANG. July 17, 2007. A day where lots and lots of Terran units/mechanics were revealed to the public. And what we learned are some of the coolest and unique stuff that we would have never expected the Terrans to get. What happened this day really just made up for the disappointment of E3. I can rest in peace until BlizzConn rolls by.
But don't wet your pants yet ;)
We still got 1 race that we know nothing about. I'm going to be keeping some spare pants beside me from now on, just in case the Zergs are showcased. Because I have to admit, I nearly wetted my pants today ;D haha. But when Zergs comes rolling by, errr it might really happen. So I have to prepare myself before hand. haha
GuiMontag
07-18-2007, 07:12 AM
i thought the whole point of calling it a planetary fortress was because it floated around the battlefeild.
Dreadnought
07-18-2007, 09:27 AM
ZOMG i love the new terran units. They are going with the theme of the terrans being able to adapt REALLY well. The Viking can transform? how cool is that! The Thor looks awsome as well..
Floating firing fortress!!! ZOMG I LOVE TERRANS!
capthavic
07-18-2007, 10:45 AM
Yeah it's great that they are really playing up the different sides. TBH I didn't feel that they were all THAT different in SC1, but this time they are really shaping up to provide truely unique experience.
I'm not a zerg fan, but if what we have seen so far for the Protoss and Terran is any indication, the zerg are gonna be crazy.
DKutrovsky
07-18-2007, 12:35 PM
The fortress will make expanding much easier, and the supply depot will make great choke point defense, now you have to wonder whether to make SDs or PlanFort to choke in front of tanks.
There's plenty of time till the game comes out though, so we might not even see these units.
DontHate
07-18-2007, 01:17 PM
i hope they dont make it too poweful so u can't like mass them and rush :O. like AoW rushes. lol.
wuffle
07-18-2007, 04:19 PM
AoW rushing pwns. lol. I love doing that.
Haha Remy, I know how you feel.
I'm was soo impatient with SC2 info that I would basically do anything for just some info. I was soo disappointed with E3 with the lack of info. But then, BANG BANG BANG. July 17, 2007. A day where lots and lots of Terran units/mechanics were revealed to the public. And what we learned are some of the coolest and unique stuff that we would have never expected the Terrans to get. What happened this day really just made up for the disappointment of E3. I can rest in peace until BlizzConn rolls by.
But don't wet your pants yet ;)
We still got 1 race that we know nothing about. I'm going to be keeping some spare pants beside me from now on, just in case the Zergs are showcased. Because I have to admit, I nearly wetted my pants today ;D haha. But when Zergs comes rolling by, errr it might really happen. So I have to prepare myself before hand. haha
I am now selling Adult diapers only 9.95$ plus 5.00 shipping and handling, Buy one now and we'll double the offer!! thats right 2 pairs of adult diapers.. call now!! 1800-555-Zerg
And I had an idea last night, you know how if you fully upgrade a hatchery that it costs around 650 (300 to put it down) minerals and 350 gas, now what if for each lvl of you hatchery past the basic (lair/hive) you gained 1 sunken tentical and 1 spore shooter thing..i forgot what it shoots.. so at the hive level you would have 2 of each so any enemies within range of your hive would get attacked by either of the two.
The way I imagined it was that all Zerg buildings are alive and Zerg being the most badass and evil of them all would make something into the buildings to attack stuff, which of course is overpowered. :good:
Exvasion
07-18-2007, 09:31 PM
Yeah this is obviously a strictly defensive weapon, having mobile command centers floating around blowing crap up would just be.....yeah.... So in my estimation the damage it will do will be about equal to a siege tank in tank mode at best, to defend against harassing mostly. Add this to the fact that they are making phase cannons mobile and it seems like Blizzard is trying to make it more dificult to land in someone's back door and take out all their workers with say a reaver or two.
Lord David
07-19-2007, 10:10 AM
I doubt it will be a powerful weapon. Yes it would be designed for defense. In my opinion, it would have the same (similar) type of attack/damage for ground and air. By the looks of what appears to be dual guns, they can be anything from chain guns (or Gatling guns (though that would be imbalanced due to an expected continuous or rapid fire rate)), missiles would be the same, so the only thing left would be lasers or some sort of plasma based weaponry. It could be based on Ion Cannon technology as well...
So basically, IMO, it would utilize some sort of energy based weaponry, with a what is it long cooldown? (so it will take long for it to re-fire after having done it once or twice), it would use splash damage to help distribute the damage amongst a group of enemy forces.
So, simply put, it is very possible that a simple mass of whatever unit could potentially counter it, as it is not all that "powerful" though one should be on the watch out for supply depots covering it to prevent melee attacking units from attacking the fortress.
hominiddd
07-19-2007, 09:22 PM
It all depends on how fast you can upgrade the command center to this fortress. If it is only available later, then rush tactics and all the reaver tactics will still work on killing scvs because the fortress will no be up yet. I'm thinking at fastest it might be like a zerg hive type upgrade. Which took some time to upgrade because if it's up too earlier then terran will have too much defense.
Exvasion
07-20-2007, 02:05 AM
Well I think the upgrade for planetary fortress will be available around the same time a Protoss player would be able to build reavers.
Frosty
05-28-2008, 03:52 PM
terran wall with planatary fortress >.< hells ya lol
Psionicz
05-28-2008, 03:56 PM
Imagine a Terran floating a CC into your base, then setting up a Fortress.
Frosty
05-29-2008, 03:27 PM
ya and then backining it up with nomad turrets lol
Gasmaskguy
05-29-2008, 11:13 PM
A CC not having enough time to become PF before it is blown up, that's what I can imagine.
Yamato_Cannon
05-30-2008, 02:09 AM
Yup, and that same base could probably be destroyed by a bunch of scvs as well. Although... 1500 health and maybe 15 damage is actually pretty good if you built in bulk (since terran players usually have massive ammounts of minerals left over anyways). At the very least it could act as a meat shield that the enemy would destroy sooner or later.
Frosty
05-30-2008, 03:54 PM
can you lift of with pf if so it will allready be biult when it lands and if backed up by nomad turrets will be a good earl ecnomy strike or diversion + the pf will make economy stikes on the terran a bit trickyer
Gasmaskguy
05-30-2008, 03:57 PM
A PF can't lift off nor turn back into a CC.
Ursawarrior
05-30-2008, 06:42 PM
planetary fortress sounds lame, just terran fortress would do
CannonFodder
06-02-2008, 08:52 PM
I think the planetary Fortress is a great idea, especially if it can see cloaked units. That way it can stop early haresses. Also Im glad that the pf can't lift off over wise it would be too offensive, but dropping a command center and then upgrading sounds like a good tactic to use in a fun friendly game.
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