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View Full Version : A list of confirmed Terran units/mechanics


Ych9
07-20-2007, 06:41 AM
I would like to Sum up all the Terran units/mechanics here in this post.

Salvage ability ability that sells the current building returning 100% resources. Once, activated it cannot be stopped

SCV: Your typical Terran worker unit. It seems like its abilitys are the same compared to SC1's SCV.

Marines: Your basic infantry for the Terran. Range increase + stim-pack ability is also making a comeback. With the Shield upgrade, you will get a +15HP increase

Reapers: Built at the Barrack. Has a jump-pack ability that allows it to cross-cliffs.
They also have a mine ability called D8 Charges/Magnetic Mine that blow up after a few seconds

Ghost: Cloak, and Nuke is making a comeback. Has a Snipe ability that deals 150 damage to an organic unit, and uses a command key. But it won't be effective against mechanical units. Has an ability to summon an drop-pod of infantry units into battlefield.

Siege Tanks: Returning unit from SC1. Tank mode is vastly improved compared to SC1.

Medivac Dropship: Revamped Dropship that also acts like a Medic in that it heals nearby infantry units.

Viking: A transformer unit that can switch between air/ground unit. In air mode, it can only attack air units. In ground mode, it can only attack ground units. Buildable from the Starport. In air form, it i effective against armored units like the BC. In ground form, it is weak against powerful attacked units like the Siege Tanks.

Banshee: An air helicopter unit that act as a Bomber but cannot attack air units.. It fires missile that deals heavy damage to ground units, and also has the cloak ability.

BattleCruiser: New ability called the Plasma Turrets. The ability lets it shoots tons of lasers at ground targets doing massive AOE damage. Battlecruisers individually choose either Yamato Cannon or Plasma Turrets as its super ability. New attack animation change in that Battlecruisers shoots many lasers when attacking instead of a single laser. Battlecruiser model changes depending if you choose a yamato cannon or plasma turret.

Marauders Build from the Barrack. Attack damage is similiar to a Marine. However when it attacks, it slows down biological units. It also does bonus damage against armored units.

Nomad A Science Vessel Replacement. 3 abilities. An ability that can repair mechanical units for 200 HP. Has an auto-turret ability that constructs a small ground to ground automatic machine gun turret. The turret is fairly powerful and can go 1on1 against a Siege tank in Tank mode. 3rd ability is the Mine Drone. It places a stationary Mine Drone which creates 4 mines around it. Once it is created, the mines will cloak (similiar to the Vulture mines) and will activate when the enemy is near doing splash damage to it.

Thor: Build from Factory. Does tremendous AOE damage to air units. Has a ability "Reconstruct". When the Thor gets below HP, it will be disabled. During the disabled state, it can still attack, but cannot move. At a cost of 100 minerals and 50 gas, you can bring back the Thor.

Jackals A ground unit that deals a line of damage (similiar to the Lurkers) and is very effective against small/clumped up units.

Command Centre: Can load up to 6 SCV to protect it like a bunker. It can also lift off with 6 SCV for easier expansions. Can be upgraded to Planetary Fortress for improved armor and wields a big cannon that deals AOE damage to units. It can also be upgraded to a Surveillance Station which acts like a comsat station. Cannot be downgraded once upgraded. Can also not liftoff their buildings once upgraded.

Tech-Centre/Reactor: Add-ons that can be added to any of your Barracks/Factories/Starports. Tech-Centre will open up more units from your building, while a Reactor will allow you to build 2 units at a time instead of 1 unit at a time.

Sensor Dome/Rador Dome: Sensor Dome is a detector building that can then be upgraded to a Rador Dome. Rador dome can detect units in a large area and fog of war, but is exposed to the enemy. Enemy in range will have bars shown on the map, but you cannot see the exact unit.

Supply Depots: Can now be submerged into the ground. While it is underground, aoe attacks and nukes won't be able to damage it.

That basically concludes the list/mechanics of the Terran for SC2.
Please add or correct me on anything that you find is wrong.

kehmdaddy
07-20-2007, 06:46 AM
Thank you for putting this up, it will serve greatly as the basic "Terran database." Even though I already read all of this from the other sites, great post.

Remy
07-20-2007, 06:47 AM
Thanks for putting this up Ych9.  Let's have this temporary fact sheet updated like we did for Protoss.

EDIT:  LOL, you beat me to it kehmdaddy.

Itsmyship
07-20-2007, 06:57 AM
Haha! I'm soooo happy for these units!! I have been waiting for the Terran units since forever!!

YES!! They added a helicopter! And with relatively the same function as i invisioned it!! Although I did kinda see a sort of emp missle that also irradiates. =P

Remy
07-20-2007, 07:04 AM
LOL, now you're just getting greedy with the irradiating EMP.

Terran players really got nothing but goodness right now. Maybe a bad name here and there and minor touch ups to do on graphic models, but definitely not the mess that Protoss is in. Although still superb overall, some of the stuff for Protoss is just pulled straight from La-La Land.

It's been a while since I pulled out La-La Land, look at my smoking guns. Whoooo~

Itsmyship
07-20-2007, 07:07 AM
Haha, its not greedy, its perfectly acceptable!! :P

I think the reason the Terran are gettin it good right now is because they have the chance to be more versatile with Terran. Terran has everything: fantastic infantry, medics, covert ops, bombers, Starscream, etc.

These are times im glad to be a Terran player

kehmdaddy
07-20-2007, 07:10 AM
Well, I think once all the craze dies down over the new Terran info and the Zerg starts coming out, we'll all basically be in La-La Land ourselves just thinking about the possibilities :thumbup:
I'm curious though, what parts of the Protoss do you think are farfetched?

Ych9
07-20-2007, 07:27 AM
I am very interested in this new Tech-Centre/Reactor thingy.

You can add this to any of your rax/factories/starport, and yet they all work soo different.
Build a tech-centre and it opens up the advanced units from that building. Build a Reactor and you can build 2 units at a time, instead of 1, but sacrificing the ability to get the advanced unit.

Mass infantries is going to be a lot easier to crank up due to the reactor. Terrans are going have a lot easier time to mass units.

Speaking of that, that means that the Zerg MUST get some new mechanics that would make them having an easier way to mass units. The Zergs are the masters of Swarming, and from the looks of now, Terrans might be able to swarm of the Zergs. That is, if we pit the Terrans from SC2 against the Zergs from SC1 ;D. I'm just wondering how Blizzard is going to make the Zerg have the ability to have an easier way to mass units. Increase the larva production rate? Increase the larva per hatchery? Or a totally new mechanic that we haven't thought about? The possibilities are endless here.

kehmdaddy
07-20-2007, 07:38 AM
I completely agree, the Tech Centre and Reactor add-ons are very intriguing. I personally think Blizzard is going to come out of left field and give the Zerg some new massing mechanic no one every thought of. But the idea of them having a faster larva reproduction rate or having more of them is very viable.

Itsmyship
07-20-2007, 07:38 AM
I thought I heard that their awesome, sweet, super ability was to get like a million zerg going, like how we saw in the gameplay demo. I could be wrong though.

To tell you the truth, I'm just more excited for Terran as opposed to zerg, mostly because im a terran player and terran always have the funnest toys. It will be rather interesting to see the mutations and evolutions the zerg get though.

kehmdaddy
07-20-2007, 07:42 AM
I'd almost not be surprised if they made any Zerg unit be able to evolve into any other on the spot, although this would obviously be way overpowered. I think the creep is going to become one of the things that really separates the Zerg- I think there will be an entirely new game mechanic solely related to it.

Remy
07-20-2007, 08:10 AM
I'm curious though, what parts of the Protoss do you think are farfetched?


The explanation behind zealot's charge ability, gayness. The way phase cannons relocate(graphically), I've described it as "***** ass ghost fairies" in another thread. The new look of the DTs, where the hell did that come from? The name "shuriken"(???) is just stupid, it litterally means "sword in hand." I'm sure there are other stuff.

The new tech flexibility of Terran with their addons is really intriguing. It would really allow the more skilled players to flex their muscles. If Blizzard somehow end up making Zerg just all about swarming, then I will switch to Terran. But since that won't happen, I'll always be Zerg.

Outcaster
07-20-2007, 08:37 AM
Thor being build directly built by an SCV, now that's cool!!!!

Remy
07-20-2007, 10:39 AM
Medic was again mentioned in the source Korean article on the recent Terran info.

@ Ych9:

I would like to suggest that you change the wording of "Build from SCV's" to "Built directly by SCVs."

Bunkers and Missile Turrets are also confirmed Terran structures btw. I believe so far, both are desribed to largely like their SC1 counterparts.

Thanks for keeping this up to date, good job once again.

Major Willy
07-20-2007, 12:02 PM
In the most protected part of the map I'm going to have 5 SCVs making 5 Thors.

And these new units are going to be fun to use. Cobra shoots while moving? That's one of my Terran dreams come true.

proswimma
07-20-2007, 12:18 PM
It looks like the viking will be replacing the goliath?

Major Willy
07-20-2007, 12:29 PM
I never liked the Goliath. Sucked against Zerg, Zealots/Archons, and Terran infantry.

But now that the Viking's ground form is going to rock light armored units, the ground V ground role is going to rock the Goliath's old spot.

FlyingTiger
07-20-2007, 12:47 PM
In the most protected part of the map I'm going to have 5 SCVs making 5 Thors.

And these new units are going to be fun to use. Cobra shoots while moving? That's one of my Terran dreams come true.


I"m thinking the thor will be mad expensive and have some sort of weakness but it looks soooo badass! It'll be so intimidating attacking that base.

I wonder whether the sensor dome would give away some of the fog of war surrounding its direct vicinity (not it's range capabilities of course)

Major Willy
07-20-2007, 12:50 PM
If it's late game you'll be fine with resources. Late game I can have around 10000 minerals that I can't get rid of no matter what I do.

The sensor dome is the detector but that's not much help... methinks it'd be cheaper just to use a missile turret unless this thing has boosted LOS.

FlyingTiger
07-20-2007, 12:53 PM
I love how they improved upon the new Goliath (aka Viking). They made it so versatile and a gatling gun! YES!!

privateparts
07-20-2007, 01:07 PM
Anyone notice the gun emplacement in the new screenshot? Whats up with that?

FlyingTiger
07-20-2007, 01:14 PM
I think its a howitzer like turret for ground only attacks. That's what I'm thinking since as oppose to the missle turrets with air-only attack, this gun emplacement is a gronud only turret.

10-Neon
07-20-2007, 01:27 PM
Wow, these units for the new SupCom expansion look great, but what does this have to do with StarCraft?
(No, I don't like the direction the Terrans are going.)

GuiMontag
07-20-2007, 02:13 PM
what did you expect from the terrans?
all scifi games have almost identical units for humans

capthavic
07-20-2007, 02:14 PM
In the most protected part of the map I'm going to have 5 SCVs making 5 Thors.

And these new units are going to be fun to use. Cobra shoots while moving? That's one of my Terran dreams come true.


I"m thinking the thor will be mad expensive and have some sort of weakness but it looks soooo badass! It'll be so intimidating attacking that base.

I wonder whether the sensor dome would give away some of the fog of war surrounding its direct vicinity (not it's range capabilities of course)


I wouldn't surprised if they cost as much as (or even more than) a mothership (and take up a ton of supply points) to offset that you can build more tha one. Or maybe it costs resources each time it fires. TBH I think the Thor is way more intimidating than the mothership. Anyone who sees one or more of them coming is going to need a change of pants ^_^

Yeah like the super weapons in C&C games. I wonder if these will replace missile turrets as detectors?

GuiMontag
07-20-2007, 02:17 PM
it wont be anywhere near as powerfull as the mothership, the THOR is a direct counter to collosus

MyWifeforauir
07-20-2007, 03:19 PM
hmm will multiple svcs be abvle to build one thor? and oh my god cobra will able to attack while moving? I'm guessing cobra replaces the wraith then... the battlecruisers plasma injection sounds interesting.. Banshee.. aoe attack. Wow too much information to handle in one day...

burkid
07-20-2007, 03:27 PM
Itsmyship, now all they have to do is rename the banshee "praetorean" and we're set. lol

t4k9
07-20-2007, 03:34 PM
banshee, cobra, vikings, battlecruise. does anyone think there r too many air units for terran? (and they have to have science vessel, flying caster type?)
phoenix, warp ray, tempest, mother ship, star relic. maybe not... but, that's a lot of air units than before.
also, when i read about thor, i thought it was like 10scvs merge together like that in transformers...

FrenkyV
07-20-2007, 03:54 PM
Some things of the Terran now remind me of C&C

FlyingTiger
07-20-2007, 03:56 PM
... and Warhammer!

brc9210
07-20-2007, 04:07 PM
The cobra isnt an air unit its a ground unit, and it replaces the vulture.

ArchLimit
07-20-2007, 04:14 PM
Thanks for the list Ych9. And yea, the Protoss look a little weak in comparison right about now...

ninerman13
07-20-2007, 04:53 PM
The new Terran units look baller. Now one can only wonder what Blizzard has in store for the Zerg. When the game is finished and completely balanced, it is looking like Starcraft 2 is going to be every bit as awesome as the original!

TerranGod
07-20-2007, 04:56 PM
YAY lockdown made a comeback!!!!

mothership is pwnt now...*evil chuckle*

and cobra will most definatly be my favorite unit

wuffle
07-20-2007, 05:50 PM
Heh I didn't think about that. Mothership? Oh just build a ghost and get lockdown. You will be fine. But I think the building addons rock. Which route will you go? So awesome. lol.

MaliciouS
07-20-2007, 05:58 PM
I think that the Mothership will be immune to Lockdown, honestly.

ZiiDriX
07-20-2007, 06:30 PM
In the most protected part of the map I'm going to have 5 SCVs making 5 Thors.



Imo it should be more than 1 SCV, think it would be little to overpowered whit 1 SCV > 1 Thor. :)

Remy
07-20-2007, 06:40 PM
We need more actual facts to really determine that. But Blizzard probably already has that part figured out. After all, they're the ones that came up with SCV directly building a unit.

kehmdaddy
07-20-2007, 07:24 PM
Someone made a comment about the Sensor dome only being a detector... that's not true. It's a detector, but it reveals enemy units in the fog of war on your minimap in a certain radius. The counter to that is that it is revealed to your opponents on the mini-map so that they can try to avoid being caught.

Remy
07-20-2007, 07:32 PM
If you're referring to what I translated from the source Korean article, I didn't say that SD is only a detector, it was described as one. Then the article went on to talk about the upgrade to RD and the much larger radius and ability to track units even in FoW. The fact that opponents would be made aware of the domes' location/radius was also mentioned.

Did you find more detailed info on the domes Kehmdaddy?

kehmdaddy
07-20-2007, 07:34 PM
No, no, I was simply reiterating what you had said. Someone on page two or so had commented that if the domes are only detectors, then they sound like bad replacements for the missile turret.

kingsky123
07-20-2007, 07:43 PM
banshee, cobra, vikings, battlecruise. does anyone think there r too many air units for terran? (and they have to have science vessel, flying caster type?)
phoenix, warp ray, tempest, mother ship, star relic. maybe not... but, that's a lot of air units than before.
also, when i read about thor, i thought it was like 10scvs merge together like that in transformers...


science vessel might not make the cut :(... or wraiths or dropships

10 scvs merging is a better idea imo... and it would be hilarious

Thor! scvs in disguise!

Remy
07-20-2007, 07:48 PM
Please don't misunderstand Kehmdaddy, I didn't take any offense. I was more interested as to whether you found some extra new info on the domes.

There is no way that SciVes ain't making it back. It was the best caster in the game IMO. Whether it's renamed, repackaged, revamped, or whatever else, it will be back. I can't imagine SC without vessels, EMP, and irradiate.

kingsky123
07-20-2007, 07:54 PM
true... everyone loves that ball'o'beauty.

one more line : SCV's MORE THEN MEETS THE EYE

Itsmyship
07-20-2007, 08:32 PM
With the introduction of both Viking AND Banshee, the two units ive been hoping they'd add, I don't miss the Wraith one bit. I never liked using Wraiths really, unless the occasion called for it.

Eh, SciVes may or may not be coming back. I expect something of the same function to come back, but not the Sci Ves itself.

All my favorite units are making a comeback or will be introduced...im so excited!!

Patuljak
07-21-2007, 12:28 PM
I don't like most of the names and the ghost's ability to call down 6 marines. Just doesn't sound right. But the units are awesome. Assaults on a terran's base are going to be tactical and fun like hell.
Oh, and maybe the missile turret won't be a detector anymore? And you'll have to build a dome to detect?

burkid
07-21-2007, 02:54 PM
according to the new article, it says 8 marines, rather than 6, but that might just be a mistake.

Ych9
07-21-2007, 09:09 PM
Updated the page from the recent German magazine infos.

burkid
07-21-2007, 09:14 PM
the german thing said that the viking ground form had an air attack, but less armor than air form or something like that.

zeratul11
07-22-2007, 02:21 AM
yes and they said more BIG explosions and lasers. now thats what im talking about. yes i hope they put detail on everything specially special effect, environment, destructible doodads etc.

I)4rk
07-22-2007, 03:55 AM
Terran tech is awesome. Especially Thor, but I don't know about the Cobra, because I think it could be a little cheap vs Zealots. And I think Blizzard is dumbing down everything because now, you don't need to vulture micro...

Remy
07-22-2007, 05:06 AM
Zealot isn't meant to be good against vulture/cobra.

There seem to be some inconsistancies between info from the Korean article and info from the German article. Even though it's mostly just minor details, I don't know which to go by.

Ych9
07-22-2007, 06:08 AM
I agree that there seems to be a lot of inconsistency. Especially when the German magazine mentioned that the Zergs are still in concept mode and that only the Zerglings and Mutalisks are what they have as of now. That totally contradicts what Rob Pardo said at the WWII International Round Table when he clearly stated that all 3 races are playable through multiplayer.

Remy
07-22-2007, 06:21 AM
Yeah, that's was my biggest concern. I find it hard to believe about Zerg still in concept phase.

If Zerg was more or less complete(not final but just complete, unit roster wise at this development stage) but they just wanted to do some adjustments or add/remove/replace some of the stuff they had for Zerg, that I'd understand. But to go from playable in multiplayer to still in concept phase, that's quite hard to swallow no matter how you look at it.

Major Willy
07-22-2007, 06:52 AM
*Rubs whipped spot on the back* Deleting... deleting...

And the sniping idea for Ghosts was just from us right? No other forum or topic on the B.Net forums?
This will be a nice counter if you're on higher ground and to prevent High Templar from Stasising our Bunkers and other defensive buildings.

I think Blizzard's starting to like us and our zany ideas.

GuiMontag
07-22-2007, 07:00 AM
lol i doubt they actually got it from forums

Major Willy
07-22-2007, 07:04 AM
Then they'd be going against their own words about listening to the playerbase. And they have Korean professionals playing it according to something on the Starcraft 2 site that I'm not going to link because I'm working on my map for the competition.

GuiMontag
07-22-2007, 07:06 AM
they are listening to player feedback, but something as simple as giving a ghost with a sniper like weapon a snipe ability would probably have been implemented years ago.

leemen
07-22-2007, 03:16 PM
Hi, I am new here, Is anyone missing Wraith? I hope Blizzard could keep this unit in Starcraft2. It is one of signs of Starcraft universe, Even the icon of SC is made from Wraith, so you can see its importance. And till now there is no one air unit of Terran that could hit both air and ground.

Ych9
07-22-2007, 05:41 PM
Hi, I am new here, Is anyone missing Wraith? I hope Blizzard could keep this unit in Starcraft2. It is one of signs of Starcraft universe, Even the icon of SC is made from Wraith, so you can see its importance. And till now there is no one air unit of Terran that could hit both air and ground.


Well the BattleCruisers could do that. And they are returned with a new ability that could do AOE damage to ground units.

burkid
07-22-2007, 05:49 PM
Hi, I am new here, Is anyone missing Wraith? I hope Blizzard could keep this unit in Starcraft2. It is one of signs of Starcraft universe, Even the icon of SC is made from Wraith, so you can see its importance. And till now there is no one air unit of Terran that could hit both air and ground. 

well the terran air from SC1 that had attacks was just the wraith, BC, and valk, and 2 of them could hit air and ground, but the ground attack of wraiths was so minimal that all it could really do is annoy someone, but was quite effective vs air.

now the terran air with attacks consists of the banshee, BC, and viking. Now, only one could hit air and ground, but if you look at the banshee as a wraith replacement, it can severely harm ground units, but since it cant hit air, the valk and wraiths air attack are both covered by the vikings air form, so really the wraith has been more than adequately replaced, in the same sort of sense as how the pheonix replaced scouts and corsairs.

leemen
07-23-2007, 12:34 PM
OK, I forget about the BC. however, BC is a late game unit for Terran. In SC1, a group of Wraith with cloak can finely annoy other's mining. This is a good tastics for Terran.
If Blizzard does not have the idea to add more air unit, Banshee will replace Wraith as the early game air unit, but it can't attack air, so it must co-operate with some other unit. In this case, Terran will be less flexible than SC1. I prefer to upgrade Viking's air form instead of Banshee.

TidalSpiral
07-24-2007, 08:58 PM
Frankly I'm very happy to see that "air to air only" attacks seem to be much less common in SC2. I always thought it was super lame how in BW each race got an Air-to-Air unit. We're out to destroy a base, it was useless besides obviously killing air armies. Anyway I love that Ghosts will snipe now and I do not miss the Wraith since the Banshee arrived.

I can't help but wonder why some of the simple units haven't been shown. For instance the Dropship, why not show it off UNLESS they are trying to decide between giving it an ability or something? And if that is the case then we might still have a few nasty tricks to learn about.

Imagine if Dark Templar have another ability besides Twilight Archon. Oh god the pain.

privateparts
07-25-2007, 03:39 AM
Will multiple SCVs be able to work on one building? I have always thought that something Terran should be able to do - it makes sense. The Zerg can't chuck more drones into a growing drone and make it grow faster. And the Protoss can't warp in things faster either, coz they just warp and leave it to itself.

Also, with the new Sensor and Radar Domes, will Missle Turrents lose their detection ability? I think they will, which is going to make placement of sensor domes that much more critical.

Ych9
07-25-2007, 05:39 AM
As of now, I don't think the Terrans can build buildings with multiple SCV.
Some people brought it up and people said it would cause imbalance.

I personally don't think it will if Blizzard implemented a steady price reduction while multi-build like the Humans in Wc3. It wasn't a huge advantage for the Humans in Wc3 because the more workers you used to build a building, the more it cost. If Terrans were to get something like that, they should have a similiar concept as the Humans in Wc3. If the price is very steep, then people would think twice about multi-build. I don't think it would imbalance the game whatsoever. It would just give the Terrans another distinctive trait compared to the other races.

kehmdaddy
07-25-2007, 07:59 AM
Indeed, I think that would be an interesting mechanic as well. The humans in Warcraft 3 do not gain any great advantage from having it; why not implement it for the Terrans as well?
I can't help but wonder why some of the simple units haven't been shown. For instance the Dropship, why not show it off UNLESS they are trying to decide between giving it an ability or something? And if that is the case then we might still have a few nasty tricks to learn about.
Well, the Dropship was shown in the gameplay trailer and it had some very cool animations too. I would say that the reasoning behind it is that Blizzard wants to release information slowly and because they don't want to end up showing us all these units and then end up changing or scrapping them all. Also, Blizzard is going to reveal one race at a time. Most likely they won't show us Terran units like the Dropship until the Protoss are all released. Patience, friend. BlizzCon is not too far away, and I'm sure we'll have a whole bunch of stuff to drool over after it's done. :good:

Remy
07-25-2007, 08:04 AM
About the Banshee's ground-only attack vs Wraith's ground and air attack, I think this is actually a good direction that Blizzard is taking with Terran. It is also quite understandable if you briefly analyze SC1 Terran.

The SC1 wraith, by role, was Terran's tactical air unit. Meaning, it's what you used for swift air strikes and ATG annoyance, take out workers to disrupt econ, things like that. However, due to the valkyrie's inadequacy in conjuction with wraith's rather respectable AA capabilities, most Terran players found themselves choosing wraith over valks for added incentives beyond acceptable AA.

Quite simply, Terran was generally not lacking in the AA category and wraith was just the all around goodness. There were other factors involved, such as Terran's greater dependency on ground over air and the valkyrie sucking overall, all played a hand in wraith being the all around better bang for the buck. Naturally valks didn't get used because most Terran players had only a few bucks to spend on air if even any at all, they needed the tactically superior air unit and wraiths being decent AA was a plus.

They're trying to give everything that you had back to you but make it all better than before. The ATG and the stealth that you had with wraith, you get to keep, but now it's upgraded to do splash vs ground. So the same air strike tactics that you had are now more potent, not to mention new strategic applications. Where wraiths would've fallen short before are now possibilities.

The wraith's air attack however, you must consider its importance on a racial scale looking at Terran as a whole. Instead of having wraith ATA, valkyrie ATA, and goliath charon booster as three separate but overlapping and redundant Terran AA, they put it all into the Viking's air form to replace all of them. This is actually quite an accomplishment if you think about it carefully.

With this one move, they've eliminated the unused valkyrie while at the same time having a unit to fill that role. They've guaranteed that it won't go unused this time around by having it replace wratih AA and goliath charon booster altogether which really just did the same thing more or less. They've effectively forced players to mix units to be successful. All the while they've got to introduce a super cool unit for the fans to go crazy over, which the concept of it is mind blowing in the SC universe, even though they've really just reincarnated the DotT from WC3. It's pretty nifty.

What Blizzard has done in SC2 is maximize the specialized usage of each unit while eliminating redundant, especially unused, Terran weaponry. They're giving you back all your old toys, but with them upgraded, and they crammed it all into a slim and sleak package.

kehmdaddy
07-25-2007, 08:16 AM
Great post, Remy. Well articulated and thought out, :powerup: to you, sir.
The way you put it, everything for the Terrans sounds well and dandy. However... what if the Viking air form isn't strong enough? With Goliaths, Wraiths and Valkyries, a Terran player had different choices for their anti-air. If the Viking is not strong enough to deal with a Protoss fleet or a huge swarm of Zerg flyers, where do the Terrans go from there? In Broodwar, a Terran player could go for Valkyries after realizing they were outmatched in the air. In this case, the availability of diverse anti-air units is a great boon to the Terran army. We'll certainly have to wait to see how the Viking is able to fare against its enemies' air units, but I think correctly balancing the Terran's one choice at anti-air is going to be much harder than balancing an array of diverse anti-air options.

Remy
07-25-2007, 08:38 AM
The valkyrie was always a liability to Terran in SC1, it was risky investment. With the design in SC2, Terran is allowed to have more of it around, because at any time, they could also be your ground force. I believe that the new info on Viking indicates that the ground form also has an air attack, this would make it more so.

I think what they are doing with Terran is upping the versatility and adaptability. I don't think getting the bigger weapon one step up is going to be the Terran answer to the air war in SC2, but rather, adapt on the fly to the situation at hand. Most Terran players never went for valks beyond wraiths in SC1 anyway, rather, they would make use of marines, goliaths, spells, and micro to overcome what wraiths alone could not. I don't imagine that it would be much different.

Ych9
08-01-2007, 06:38 AM
Does anyone think that the new Torpedo ability for the BattleCruiser sounds like it is going to make the BattleCruiser overpowered?
As we know right now, BattleCruiser have tons of HP and armor. Combined with Yamato Cannon, they are very deadly. But now, with the new Torpedo ability, they can kill lots of ground units with ease. Something soo big and powerful shouldn't have an ability that can do splash damage IMHO. If you have the chance to mass BattleCruisers, they can basically kill any ground targets with their torpedo and any heavy targets with their Yamato Cannon.

But I guess we will have to wait and see how this turns out. What I stated is of course, just pure speculations because we simply don't know how the Torpedo ability is going to work. Hopefully, we will find out how it works at BlizzConn.

2 more days.

ArchLimit
08-01-2007, 06:46 AM
Does anyone think that the new Torpedo ability for the BattleCruiser sounds like it is going to make the BattleCruiser overpowered?


Yea, I think as of right now it any discussion of something being overpowered is a little premature IMO. Blizzard, I've read somewhere, goes about making every individual unit come across as very "overpowered" through description, yet it's the balancing act that renders such seemingly overpowering abilities fair again. I think until all three races are flushed out, or even just two (to facilitate comparisons and theoretical deduction) we should hold off on any immediate judgements of balance. Unless it's something blatant like "an armageddon bomb that costs 25 mp cast by a zergling that kills the entire enemy base."

So I think for the most part we should just wait and see.

Ych9
08-01-2007, 06:51 AM
I agree. Wait and see is the best thing we can do right now.
I'm actually happy for the BattleCruisers. They are one if not my favorite units in SC and making them look more fearful just brings smiles into my eyes. Because honesty, in SC1, BattleCruisers shooting those puny lasers doesn't look too dangerous at all. They kind of look pathetic. Something soo big and strong deserves better than those piuu piuu piuu lasers.

So yea, the wait and see is the best way to handle it right now. Because it is only 2 more days till we can have another huge discussion on the new stuff that we learned at BlizzConn. :)

ArchLimit
08-01-2007, 06:56 AM
Yea, great point on those BCs in SC1. I mean, sure they held up their end of the bargain by doing sufficient damage 'n what not. But it really does seem kind of silly for something that huge and complex of a mobile fortress to shoot out one laser shot in the front hull.

Y'know what I do like? The Motherships basic attack, which is just a rain of laser shots. Not only does it look awesome, but it's commensurate with what it looks like it SHOULD do.

BC's should have more or less done the same. Or at LEAST switch to dropping some kind of bomb when it attacked ground even if it's just for the visual effect.

TerranTemplar
08-03-2007, 07:28 AM
With the battle cruisers, what i would like to see is the weapon change from lasers to missiles.Pretty much for aesthetic reasons.

Im just waiting to see what new units blizzcon will send our way, and any changes to our lovely Terrans :P

Love the bunker ability btw ^^

zeratul11
08-03-2007, 08:09 AM
the bunker has an ability?

anyway battlecruisers will get lot of abilty to choose from as said. the ground plasma torpedo thing will be great for the battlecruisers. yes more firepower for the BC!

Ych9
08-05-2007, 05:33 AM
Updated everything from the list.
Everything is valid up till BlizzCon.

burkid
08-05-2007, 05:39 AM
in the terran video, they said that vikings(air) were effective against armored units like the BC, and was weak against armored targets in ground form, just for the differientation between them.

Ych9
08-05-2007, 05:50 AM
Edited again.
Thanks for the headsup Burkid. :powerup:

burkid
08-05-2007, 05:52 AM
sure, no problem. i just didnt want someone to come in "ZOMG WTF THE VIKING PWNED THOSE BCS WHEND THY GET NERFED!?"

Indigent
08-07-2007, 05:47 AM
Are they going to make the cobra faster? Cause it is supposed to be fast. I marine moving normally can catch up to it. When it is stimed, it will move faster then a hovercraft... I would like to see it actually driving away from a zealot while shooting back at it rather then doing so in Starcraft I manually. (I have not mastered it.) And chasing down weak units like a battlecruiser with low health that would be awsome.

And how does the drop pod work? Does it have to be prefilled like you put your marines in them or is just a one thing where once you use it is gone like a spider mine. They should have SCVs build drop pod pads and everything.

Sikhye23
08-22-2007, 09:04 PM
I want to know the hit points of the banshee. That'll really determine the role the banshee plays; its survivability. Is it going to a hard hitting ground attack unit that's quite fragile, or will it be a tougher unit whose true air to ground effectiveness is in numbers? Personally, i prefer the later because from the clips I've seen of SC2, a lot of the Terran units seem fragile. Same thing goes for the viking, i want to know how tough it is, if it can really stand up to a real dogfight between specialized air to air units, or is the transformation more of a quick-use bonus. As for the upcoming predator I'm not too concerned with hp because air to air fighters (like the corsair and wraith) tend to be fast and don't really need a tough hp count. Ive always used corsairs and wraiths in hit and run attacks and harassment of things like overlords rather than in sustained combat. I always used goliaths against air rather than wraiths. If anybody happens to know the stats or just relative toughness of the units compared to others can they plz post?

venado
08-22-2007, 09:59 PM
wow, great info...
is confirmed that BC will choose between those abilities? (Yamato a Plasma Turret)?

Indigent
08-30-2007, 07:17 PM
You beat me to it... I saw the it before you posted. I wanted the credit for telling everybody lol.

The Vision
08-31-2007, 05:35 PM
The overpowered plasma torpedoes look awesome. The only problem is with it i can see whole armies being wiped out just like that from a few BC's with the upgrade. Soo cant wait though haha

Drafter
08-31-2007, 05:54 PM
You beat me to it... I saw the it before you posted. I wanted the credit for telling everybody lol.

You wanted a power up?

@The Vision
I think it was just only two BC with the upgrade that eliminated the whole pack of marines.

Indigent
08-31-2007, 07:10 PM
Lol. You got a power up for telling everyone about the Thor? I just wanted to tell everyone lol.

Drafter
08-31-2007, 07:13 PM
If you are lucky enough to come across a generous guy like me you might just get a point up.

Indigent
08-31-2007, 07:14 PM
Ehh, it's okay. I wouldn't expect a reward if I said it first lol.

BirdofPrey
08-31-2007, 07:16 PM
Now children lets not fight over who saw it first. Reaction times are very important to Starcraft. There are plenty more units to be posted. Plus Karune briefings and magazine/website articles.

Indigent
08-31-2007, 07:18 PM
But he started it!

Drafter
08-31-2007, 07:39 PM
What?Who?

The Vision
09-01-2007, 02:23 AM
@The Vision
I think it was just only two BC with the upgrade that eliminated the whole pack of marines.


Yeh thats true. But it makes massing a load of BC's even stronger than before. I sooo can't wait for any zerg related units to come out :D

Drafter
09-01-2007, 04:30 AM
you be happy not to see AA units.

Associate
09-04-2007, 07:46 AM
was the terran ground turret already confirmed? hope they dont remove this to lessen terran dependence on bunkers

Inpox
09-04-2007, 07:52 AM
I think the gattling turrets was weaker then a bunker with marines, and i dont know if its removed. Anyone else know?

Indigent
09-06-2007, 01:52 AM
There is a ground deffense that doesn't need marines in them? Awwww!! Where!?

Inpox
09-06-2007, 06:48 AM
i think it was removed

SOGEKING
09-06-2007, 07:19 PM
Believe that, with the new graphic effect of darkness, lights, etc .... ONE unit must use flares to give light to obscure zones.

Inpox
09-06-2007, 09:16 PM
your talking about the medics flare abillity? it works just as the mortars in wc3, they can only use it once

SOGEKING
09-07-2007, 02:16 PM
But the medic's flare was invented to hit an enemy and diminish its ability to see our troops.

Remy
09-07-2007, 09:35 PM
That's "optic flare," it's a different ability altogether even though they both use the word flare.

BnechbReaker
09-11-2007, 04:09 PM
blind was a cool ability, especially when used on detectors and in user-made maps

Indigent
09-12-2007, 02:48 AM
I think that was why it was removed. Imballanced. A couple of medics= No more detectors. Nuclear launch detected... :)

DontHate
09-12-2007, 02:52 AM
the new flare is like the mortars. pretty kick ass. optic flare was pretty useless imo. it didn't diminish the range at all, like it should have.

Indigent
09-12-2007, 05:02 AM
Ehemm.. I hear alot about these mortars... Things.. Can you justify what they are.. I mean not for me... For like other people.. And stuff.. *Mumbling* Oh crap I screwed up.. @#$?!#...

privateparts
09-17-2007, 01:52 PM
Ok this has probably been answered somewhere but I haven't been able to find it.

Does anyone know what the rank symbols are above terran units such as the tank and marine noticed in several screenshots. They are yellow Vs I forget what the techinical term for them is.

Anyway what do they represent?

Thanks,
PrivateParts.

coreyb
09-17-2007, 02:00 PM
Useally in game's there around three rank's where they gain experience like vetaran , elite and heroic (that just C&C ZH wise) where in each one there either , stronger , faster , heal it self ect and I am pritty sure that's what it is! , hope this help's and welcome to the forum's!

lurkers_lurk
09-21-2007, 04:56 AM
very organize, and the ranks i think they are there to give them silly names after promoting a few levels.

Vindicatormsc
09-21-2007, 03:21 PM
i think it's just a visual indication fo those ranks we had in the Terrans units in SC1.it may be something else,but i believe it's just that,the same "ranks" from SC1,except in the form of those yellow things

Associate
09-30-2007, 04:20 AM
are all sides supposed to have their units promoted? even the zerg?

SOGEKING
09-30-2007, 01:25 PM
In Q&A batch 15 it is said that the firebat will come back, but the starbase will disappear !

Themacman
10-27-2007, 08:10 PM
I don't know if zerg or protoss is going to have their units promoted, but i think terran will have their units promoted ?

nEveR_LifT
12-11-2007, 11:44 PM
I think it's cool how the cobra (newer vulture) can attack air units. Is the reaper taken over for the firebat? or are we seeing the mighty fbat make a comeback. and also I wonder what is better marine or reaper because they are both ranged units.

Indigent
12-12-2007, 05:48 AM
Probually the marine, reapers do less then 6 damage marines do 6 damage. The reaper is more specialized and not as expendable as marines. So to summarize:
Marines: Cannon forders
Reapers: Base raiders

Ronin
12-13-2007, 04:46 AM
Marines are you backbone unit that you have about a hundred or so behind you, meanwhile you have 20 reapers sittin up on a cliff eatin big mac's and paintin their toenails puce until they get the order to kill da Verkers. (kill the workers, and they gotta do something while they wait comeon and who doesn't like puce?)

Indigent
12-14-2007, 04:51 AM
Puce? Vorkers? German? Arnold Swartzinagger...? Just kidding.

Lantz
12-30-2007, 12:49 AM
The Nomad also builds turrets fyi.

Lantz
12-30-2007, 01:07 AM
also, heres a complete tech-tree for the Terrans:
http://i6.photobucket.com/albums/y228/Lantz/939643_20070805_screen001.jpg

DarkTemplol
12-30-2007, 04:07 AM
What's the Deep Space Relay?

Lantz
12-30-2007, 05:39 AM
What's the Deep Space Relay?

prerequisite for the Battlecruiser. i'm also guessing thats where you research upgrades for the Battlecruiser too.

Indigent
12-30-2007, 05:43 PM
I thought you could upgrade your battle cruiser on the battle cruiser itself. How do the upgrades work?

Gasmaskguy
12-30-2007, 06:23 PM
You choose between the two upgrades while having the BC selected, but you might have to "unlock" them at the DSR first.

Here's a bigger picture of it:

Indigent
12-31-2007, 07:33 PM
The Deep Space Relay is an add-on right?

ijffdrie
12-31-2007, 07:42 PM
no it is a building on its own

DarkTemplol
12-31-2007, 09:27 PM
Ok, thanks.

furrer
02-23-2008, 12:20 PM
I like the DSR looks really nice! good find GMG

CannonFodder
02-24-2008, 06:51 AM
ya could u put up the link or show any other buildings
this was a nice surprise after months of seeing nothing but units

Hunter
02-24-2008, 08:27 AM
You choose between the two upgrades while having the BC selected, but you might have to "unlock" them at the DSR first.


Oh no, than it will take forever to make a BC army.. I guess that is what they wanted to achieve. I think i am just going to use them as support units.

Wlck742
02-24-2008, 08:41 AM
You're not supposed to have a BC army in the first place - unless you're playing your grandma.

PreatorTengil
02-24-2008, 11:18 AM
HAHAHA.... So true :thumbup:

Hunter
02-24-2008, 12:41 PM
You're not supposed to have a BC army in the first place - unless you're playing your grandma.

Lol you're right.. Nowadays I only play against the computer, and there a BC army is more than enough, supported by some Valkyries.

CannonFodder
02-24-2008, 07:11 PM
but huge armies of BCs were so fun...

biglittlezergling
02-26-2008, 09:46 PM
you gotta love the 2 full groups of BCs those were the days lol

CannonFodder
02-26-2008, 10:40 PM
they still are the days,
every weekday to be exact,
too bad i usually dont have enough time to build 24 BCs

CannonFodder
02-27-2008, 05:39 AM
nothing better than a large group of BCs marshaled in your base...until they get nuked!

furrer
02-27-2008, 04:01 PM
Or lockdowned and owned by wraiths...

biglittlezergling
02-27-2008, 09:26 PM
lockdown is to expensive in my opinion. It also takes a little bit for your ghosts to even get enough energy to use it. then you need a lot of them to lockdown a fleet

rather just get lots of wraiths or Valkyries

CannonFodder
02-27-2008, 11:32 PM
lockdown is awesome!
all you need is a bit of micro, some wraths, and no more air units. I also like to use it on tanks and then kill the tanks with some firebats. However i do agree it is rather expensive, but unlike you i think lockdown is a worth while upgrade.

Tankman131
03-02-2008, 03:06 AM
plus one ghost's lockdown can make the difference between absolute loss, and a possible comeback

furrer
03-02-2008, 09:40 AM
Yes, Boxer showed why......

Indigent
03-07-2008, 02:20 AM
Computer: Yay!! Zerg rush.
You: *Cheat* *Cheat* *Cheat* *Cheat*
Computer: :D My zerglings are done. OMG!!
You: :D My battlecruisers are done die.

ShasOkais
03-07-2008, 02:30 AM
lol i'm imagining two viking armies one is air and one is land fighting each other and both armies are trying desperately to transform attack each other until they get bored =p

Indigent
03-08-2008, 05:06 PM
"Stop transforming! Stay in fighter form!!"
"God dam noob!"

Wow, that is probablly going to be how computers play... Oh my god! An enemy I can attack!
*Transform*
What the hell..?
*Transform*
As long as you keep switching they will probablly never be smart enough to wait for you.

671
03-16-2008, 05:06 PM
Whoah. I am loving the new Salvage Ability and the new Supply Depots underground feature!! Woot!! Thank you Blizzard.

Tankman131
03-16-2008, 05:41 PM
im loving the new supply depots as well. NO MORE TRAPPED UNITS YAY :thumbup: :thumbup:

Ych9
03-16-2008, 08:30 PM
I totally forgot I made a list in this post. Sorry if it was totally outdated.

Now, it's up to date. If there's anything that I missed out, please let me know. :)

Gforce
03-20-2008, 04:17 AM
Ah the terrans, my favorite space red-necks. its good to see they upgraded their guns.

leealvin1984
04-01-2008, 02:10 AM
Guys, about the Thor? Its ability "reconstruct"? What did they mean when they said that you can bring it back at the cost of 100/50 if it gets disabled? Bring it back with full hp or something? At the cost of 100/50? Half hp? Just allow it to walk again? What? Any info about how this works?

And are you guys cool about the developments happening to the Thor right now?

CannonFodder
06-07-2008, 03:55 AM
Im gonna ignore all that stuff up there as it's mostly out of date
however I was wondering whats is everyone's impressions of the terran?
is BLIZZARD doing a good job, making the cool units you always wanted to see?
or has the terran got a long ways to go?

Personally i think that the terran have been messed up ever since the medic got removed. I don't like the fact that healing does not happen until tier two. I also don't like where the thor is going, but hopefully BLIZZARD well fix that.