View Full Version : Bunker
Here's my terran idea for this week...
How about allowing the Terrans the ability to move marines from one bunker to another UNDERGROUND. This will be a great (and logical) improvement to the bunker.
Of course, to stop it from being an imba, it can be made so that this ability is only for close by bunkders or that the marines move slower underground. You guys can probably think up more ways of making this idea viable but not ott.
PowerkickasS
07-20-2007, 11:04 AM
even though this is so imperial guards' idea....
put it in!
ive always wanted an excuse to leapfrog offensive bunkering ^.^
Major Willy
07-20-2007, 12:30 PM
I hated filling Bunkers but if I can find which side my enemy is going to attack, I can rotate Marines.
...L89 are you Lch9?
Or relatives?
Or buddies?
Or are you a clone?
DKutrovsky
07-20-2007, 07:09 PM
Its not a bad idea, although i dont see the terrans putting so much effort to actually dig just to make it more convinient for MARINES LOL
Major Willy
07-20-2007, 07:10 PM
Moe: Larry! We gotta stop them Zerglin's frum gettin' into dah base!
Larry: Hows-we gunna do that Moe?
Moe hands Larry a shovel as his voice goes quiet but firm: We dig.
sagrado_corazon
07-20-2007, 08:40 PM
haha, i've always wanted to do that. >.> <.<
would be cool if this was an upgrade or something >.< lol upgradeable bunkers xP
BaneOfHumanity
07-20-2007, 09:43 PM
I think they would have to limit the distance between bunkers...stick a bunker in your base and then all of a sudden pop those marines are somewhere in the middle of the map....eh..
Give toss cannons a run for their money though...
for-glory
07-20-2007, 09:51 PM
It would have to be an upgrade for the bunker say...like two bunkers within some area proximity can have "underground tunnel" or make some fancy instant ramen status bad ass name instead. you should have the option that when one of the bunkers explodes the marines instantly get sent to the other one....even if theres marines in that bunker they get sent outside say. as in 4 marines inside the bunker with aditional 4 outside.
I think that bunker from original SC is better than the new model.
10-Neon
08-15-2007, 01:08 PM
I personally think the entire Terran race needs remodeling, but that's just me....
the new model of bunker looks like an ancient maya ruin. the bunker from starcraft 1, however, looks the same as today's bunker.
zeratul11
08-15-2007, 02:05 PM
come on, a hight tech bunker! NOT starcraft 1 bunker definitely
ninerman13
08-15-2007, 09:48 PM
I think if they smoothed out the design a little bit the bunker would look a lot more BA.
TerranGod
08-15-2007, 09:52 PM
starcraft bunker was better
sc2 bunker is wayyy too blocky and crap...
Broken_Heart
08-15-2007, 10:12 PM
I think the new bunker is too WC3-ish. The old one is better.
Wlck742
08-15-2007, 10:40 PM
I don't really have a problem with the new bunker. As for it not looking like today's bunkers, that's because it's set in the future. You can't expect every single thing to stay the same.
i2new@aol.com
08-15-2007, 10:41 PM
What the hell. are u kidding me. Dude it's a freaking bunker. if anything there should be an upgrade to hold more men in the damn bunker!
b0urne
08-16-2007, 02:45 AM
I personally think the entire Terran race needs remodeling, but that's just me....
I couldn't agree with you more, except for maybe the rines and SCV's
I think the new bunker is too WC3-ish. The old one is better.
I also agree with you. I hate WC3 influence on SC2.
StarCraft144000
08-16-2007, 02:50 AM
I dont mind it.
Joneagle_X
08-16-2007, 04:15 AM
Everything about SC2 should be a little different to add a new twist to SC.
Leaving the bunker as is goes against that philosophy.
capthavic
08-16-2007, 04:37 AM
I personally think the entire Terran race needs remodeling, but that's just me....
Wow really?
I think the terrans are fine the way they are, only the Nomad is in need of a redesign.
The old bunker actually looked like a domeish buildng where soldiers would go in to protect themselves from enemy fire while being able to fire back. The new bunker looks like a weird machine.
Protosscommander
08-16-2007, 05:37 AM
Well i like the first bunker because of its Shiny image but i like the new one too. :-)
AcE_01
08-16-2007, 06:33 AM
i dont really mind. i rkn the new bunkers are cool. Just cause they dont look like 100% metal
They should look metalic and shiny, but they are round and blocky. Like all other terran bases.
Protosscommander
08-16-2007, 07:16 AM
well the new bunker now in Starcraft 2 is nice because it looks not pure metal..
Joneagle_X
08-16-2007, 06:37 PM
It looks like the Orc bunker thing from WC3 with the Apple loading logo on top........ i.e. the forum admin's avatar.
corepral magill
08-20-2007, 10:52 AM
uhhh i dont know if u realize, but bunkers are suposed to be just metal or it would be destroyed too easily.
BirdofPrey
08-20-2007, 10:55 AM
I have no problem with the bunker. It's probably going to be remodeled anywa since that generaly happens to alpha stage models
BnechbReaker
08-20-2007, 11:13 AM
the new bunker looks better
zeratul11
08-20-2007, 02:14 PM
yah, and when the marines gets inside... the sound it makes is COOL!
BirdofPrey
08-20-2007, 03:46 PM
When and where did you hear it?
Unentschieden
08-20-2007, 09:39 PM
The Bunker Opens when you load/unload troops, no one ever wondered how the marines got in there?
zeratul11
08-20-2007, 10:37 PM
When and where did you hear it?
blizzcon terran demo gameplay. sounds... high....tech. lol
Rascal
09-04-2007, 10:52 AM
I always wondered why Medics or Ghosts loose all their abilities when garisoned in a bunker.
I think it would be nice to see a bunker gain the abilities from these units. Like when you garison a Medic, the bunker gets the ability to shoot Optical Flares or to snipe when a ghost is inside. Maybe its ab bit inbalanced, but i think it would be a nice addition to the terrans.
Hmm.. Autorepair with a SCV inside!? Hehe...
Unentschieden
09-04-2007, 12:08 PM
At least stim would make sense.
eskudero
09-04-2007, 01:45 PM
the only ability that i would like being used in a bunker is snipe,otherwise the rest are very powerfull or very silly.(why would you like to waste 1 slot in a bunker to shoot optical flares?)
and please,no scv-inside-repair.if that ever becomes true,why not put a tank inside ;D
Associate
09-05-2007, 10:51 AM
i think they should give it an upgrade thats quite similar to the concept from the planetary fortress, like a small gattling cannon on its top to provide it with additional fire power against land units. it should also help lessen terran reliance on bunkers garrisoned with marines which cost them significant number of supplies
jingwu
09-05-2007, 11:06 AM
why not put a tank inside ;D
A Very Good Idea!!
kenshin72
09-05-2007, 11:54 AM
auto repair is like having a regen similar to zerg sunken colony i like the snipe though
Heavyarms2050
09-05-2007, 10:48 PM
if you can bunk reapers and they can throw their mines, that would be the best Anti-Swarm
hillzagold
09-05-2007, 11:25 PM
bunkers should come with a cache of grenades that marines can throw. this can be autocasted. you would either have to buy it like scarabs, or it would restock automatically, and it would do as much damage as a marine attack, but would splash.
BnechbReaker
09-06-2007, 01:57 AM
i like this idea, it would make bunkers more interesting
zeratul11
09-06-2007, 03:21 AM
yes. since terran will not get any other static defense... which i really want. a bunker with attributes or skills will be great.
i still like static laser machine guns, rail guns, ion canons, tesla coil for the terran tho. =p
MobileInfantry
09-06-2007, 04:26 AM
Don't terran have that ground only gatling turret already? I remember seeing it in that screen shot with the nuke outside the terran base and the mutalisk getting sniped i think. Anyway i think the turret will do, instead of adding more things to bunker.
Gasmaskguy
09-06-2007, 03:45 PM
i think the gatling defency-thingy was scrapped big-time. Otherwise they would have revealed it by now.
Unentschieden
09-06-2007, 04:12 PM
Theoretically Bunkers are the best defense, filled with marines they deal most damage and hit both Air&Ground if only the Marines didn´t require Supply. They don´t need to be stronger just less awkward to use.
BirdofPrey
09-06-2007, 07:38 PM
Maybe if bunkers cam pre loaded they would of course cost more that way
capthavic
09-06-2007, 08:41 PM
i think the gatling defency-thingy was scrapped big-time. Otherwise they would have revealed it by now.
Not neccesarily. They have been focusing on the units more than the structures. And on the site they have only revealed two protoss structures and just one terran. I really hope that they keep it because it will help defend areas without spending minerals/supply on marines to fill a bunker.
Anyway back to the topic I think that bunkers are fine the way they are. SCV auto repair would be cheap and lost special abilities is the price for extra protection.
Gasmaskguy
09-06-2007, 10:21 PM
that was all very good points. I just dont see the special role the gatling turret would play when you already have bunkers and siege tanks for land defence. Wouldnt it overlap with atleast the bunker? They are a bit different of course, but thats not good enough. What if they revealed a new static defence for the protoss, the "phase cannon2". The differenses is that it cant hit air and it takes up food. Its just too similiar.
I myself think the "gatling turret" looks awsome, i just dont see the key role its playing,
if not the bunkers role.
Associate
09-07-2007, 11:35 AM
though the bunker provides a better base defense, the gattling turrets should help secure less priority areas around your base to fend off any possible enemy sneak attacks especially by units like the stalkers. but should they deal more damage against light or heavy armored units?
They should deal more damage to light armored units because they are the ones who will make the sneak attack (reaper, stalker...).
Yrcrazypa
09-08-2007, 02:06 AM
Gattling turrets would be cool. Make them do less damage than a bunker obviously, but be cheaper in the long run and fire slightly faster than an unstimmed marine. Maybe it could have an upgrade on it to add another barrel to double its damage late game.
Gasmaskguy
09-09-2007, 12:42 AM
or maybe it could be late-game itself. Atleast not tier 1.
DontHate
09-09-2007, 01:55 AM
one ability i think is necesary is stimpack... allowing all units in side to stim. it's just dumb that they can't.
Gasmaskguy
09-09-2007, 11:28 AM
yeah, its annoying to get em out, stim em, and put em back in :(
Protosscommander
09-09-2007, 11:30 AM
Well, based on my observation, Stim packs, are only produced speed for marines and firebats, isn't ???
:)
Gasmaskguy
09-09-2007, 11:51 AM
no no no, it also increases the rate of fire! And having marines that shoot at double speed is a HUGE advantage in a battle, since the enemies have to destroy the bunkers first.
Unentschieden
09-09-2007, 12:56 PM
The big advantage of a "Gattling gun" defense would be that it wouldn´t need supply (food), wich is the actuall problem of the Bunker.
coreyb
09-09-2007, 01:44 PM
Yeah bunker's are expensive but pritty good iff You have the right unit's in them and protect them with a few other unit's/vehcle's and it's the same with other game's with their bunker's and garrisoned building's iff You have the right unit's in them then it will be the right defence structure to help You defend against those pesky enemy's.
DontHate
09-09-2007, 02:51 PM
even though it needs food, i sort of like it. it's diverse and shows the terran's versatility. they put it there, and when they use it, u just slap some rines in. when you dont need it, just take out ur rines and salvage it, then put it somewhere else.
MarineCorp
09-09-2007, 03:38 PM
I do like the Sc1 model better but i like the Sc2 model it is very Wc3-ish it looks like its from the Zone control from Wc3 :-\ but i still like it i thought they might remodel it if they want to so i am looking very forward to see Sc2 in its final stage
Protosscommander
09-18-2007, 07:18 PM
Well the bunker in Starcraft and Starcraft Broodwar, is a shiny look, like, but the bunker now is not shiny like that, well for me i like the bunker now in SC2 :)
Gasmaskguy
09-19-2007, 09:15 PM
yeah, me too. I doesnt need remodeling. What needs remodeling is the Cobra... its boring. all the other units have their unic feel and look, but the Cobra is just a hover. It needs to look more badass.
FlyingTiger
09-19-2007, 09:44 PM
yea I completely agree. The cobra looks to plain and it needs some pizzazz.
Bunkers to me look fine. Maybe have guns sticking outta the bunker or something.
Anyways what was your previous name Gasmaskguy? (not too be too off topic ^_^)
Gasmaskguy
09-19-2007, 09:49 PM
what? previous name? are you mistaking me for someone with a different name but similar avatar perhaps?
i can assure you that i have been a Gasmaskguy all the time ^_^
DontHate
09-19-2007, 10:09 PM
yea i agree the bunker is fine and that the cobra seems HIDEOUS. i mean the weapon is just a line!
Vindicatormsc
09-20-2007, 01:46 AM
i think the bunker is fine,graphically-wise.what it does need is an upgrade(which i would call "automated defenses"),which would place fast-firing machine guns on top/inside of the bunkers.they would do more damage than the marines,but would have a slightly lower fire rate.this could be an end-game upgrade,but i think it could also be a different type of bunker,that you could purchase just after you get your first bunker.
about the Cobras,i really hate them.they are pathetic immitations of Vultures,their attack looks awful,and their speed is laughable.please Blizzard,fix them...
Heavyarms2050
11-13-2007, 06:09 PM
http://www.starcraft-source.com/images/news/2007/11-12/bunker-compare.jpg
seems they made the bunker look more flat
DKutrovsky
11-13-2007, 06:30 PM
interesting, didnt notice the difference before. I like both of them really.
DE.50
11-13-2007, 07:33 PM
I like the changes to the bunker now that I can see them. The lights are clearly on so you know its occupied, and I like the bigger model, it just looks better.
Thalion
11-13-2007, 08:40 PM
new bunker looks better but it's has decent lack of STEEL! (or Neo-Steel).
I like the Idea of using infantry abilities in bunker:
Repair - nope (repairing external damage internally...)
Stim - yeah
Snipe - yeah
Heal - yeah
Restoration - nope
Blind - nope
EMP - nope
Nuke/Pods - well... nope ;)
That is just three abilities... but adding lots of fun!
Heavyarms2050
11-13-2007, 09:12 PM
any more steel (neo-steel) plating and the bunker will cost too much
Thalion
11-14-2007, 12:22 PM
any more steel (neo-steel) plating and the bunker will cost too much
;)
I had just its look in mind, not properties ;)
How about sheltering in bunkers infantry units of other races? In MultiPlayer (Team Deathmatch) or Single Player campaign?
IMO this feature should appear (4fun, it's not changing game balance in 1vs1 or free4all)
Gasmaskguy
11-14-2007, 12:42 PM
The old bunker is so much uglier, just look at it. It looks like a bubble.
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