concreteasflesh
07-20-2007, 02:46 PM
after seeing the new screens of Terran units i find my self asking, what direction are they going in??
so i thought ide give my own lil review on them....
Vikings: i dont really mind the name or the concept, but calling it a transforming unit doesnt really fit i think, its a dual purpose weapon. it probably will be quite effective in rushes, flying in and dropping on enemy mains and mowing them down, but for some reason it just doesnt fit in the theme of Terrans ive come to know and love. ill have to wait and see more info on them.
Bansee: can we say this is the unit flying between buildings in the artwork? i think so, i like the idea that it can cloak, maybe its a replacement for the wraith for ground attacks, making it a tougher unit, and the viking for AA. i think it fits into the terran theme, quick cloaked assualts to render you defenceless. it looks great to me for now.
Ghost: it looks like blizzard cross breed cobra from GI-Joe and some Power Ranger.. i dont really enjoy its look, if it has a calldown ability that is kool, fits into my liking of my idea for the Terran Capital Flagship(an ultimate terran unit idea i have) but otherwise i think its face needs to be worked on, i enjoyed the sensor units on the ghosts face of old.http://www.starcraft2forum.org/forums/index.php?topic=918.0
Marine: the marine is how it should be, im rested assured. and that its getting 15HP and +armor for its shield upgrade, all i can say is i NAILED it on the Marine Shield post. i like its look, true infantry, looks great en mass. i hope they will perform better as well. GO MARINES!http://www.starcraft2forum.org/forums/index.php?topic=78.405
Reaper: it looks somewhat different from the gameplay vids, i enjoy their concept and think they should make a good addition, i however think that they should have dual SMGs instead of pistols, cuz pistols seem too small to make war with... well have to see if they go on a diet before the final though....
Cobra: looks fine to me, by hovering will it be a ground or air based unit? im guessing ground so it can be attcked by ground units, i like the fact it can attack while moving, mass a good few dozen, press A and left click on enemy base and they take care of it themselves, the name cobra fits its dual rail guns, the killer fangs :D...
Thor: this is where i get confused, it does look pretty sweet, it does look like it can put massive hurting on you, but then it looks like it have great weaknesses as well. i posted in my Ultimate Terran unit idea that the flagship should be suspectable to attack from its undefendable rear and it seems thats what will happen here, which is good. as all mecha walkers the unit will be slower but pack a heavy heavy punch. i like how its loaded up with guns, looks sweet. but then again its first look reminded be of the Matrix part 3 where they defend the real human city with these mecha units and the C&C good sides(i forgot the name :(..) large juggernaut mecha units. i dont see how it fits into the terran realm, as flying units are much faster and get the fight going quick, ground units such as tanks move faster and are move mobile and agile. and walkers are slow, bulky and more prone to damage. it seems like it will be tough, but too slow and defeatable. im hoping that mecha walkers arent the path the terran are going because i dont see it as truely efficient. vehicles are more mobile, flyers are better all round and you have ground infantry to support both.... but well see....http://www.starcraft2forum.org/forums/index.php?topic=918.0
Buildings:
Planetary Fortress: AWESOME, talk about home field advantage defence, i think its a great idea, fits well into the theme and if the CC can still add an addon then its even better. well see.
Tech Center and Reactor: great ideas, add a overall tech addon to your unit making buildings to get better units. fits well. add a reactor and get twice the units at the same time!?! great for rushing, great for mass production and defending, i think it fits well, Terran buildings are large enough to support multiple building at once and i think its a good ability to add to the ever growing terran technology.
Supply Depot: great idea for submerging, its a great walling ability that has a built in gate. its good for defence and for keeping order in your base, i support it all the way.
Sensor Dome: so turrets might not have detection from now on and we might have to build seperate detectors to see those cloaked enemies. not to worry, i think its ok, build on higher ground or along with your turrets and we should be fine, i like idea of sepperating the two, well see how it plays out.
Radar Dome: a good addition, even if you cant see the land you can see the enemy, its a good feature with its down side, the enemy can avoid it if need be. its a good feature, showing how the Terrans are bending their technology on defence and being aware of the enemy before they even strike. should be a good feauture.
From what i can tell the Terrans are going neck deep into technological advancement, and its great the features fit well into their theme, i hope they work a little more on tweaking things out to make it even more Terran like but i cant complain for the most part. GO TERRAN GO!!!!
500 minerals rewarded to concreteasflesh for this excellent post. If members think you have high quality posts and deserves extra mineral bonus, send a PM to a mod!
so i thought ide give my own lil review on them....
Vikings: i dont really mind the name or the concept, but calling it a transforming unit doesnt really fit i think, its a dual purpose weapon. it probably will be quite effective in rushes, flying in and dropping on enemy mains and mowing them down, but for some reason it just doesnt fit in the theme of Terrans ive come to know and love. ill have to wait and see more info on them.
Bansee: can we say this is the unit flying between buildings in the artwork? i think so, i like the idea that it can cloak, maybe its a replacement for the wraith for ground attacks, making it a tougher unit, and the viking for AA. i think it fits into the terran theme, quick cloaked assualts to render you defenceless. it looks great to me for now.
Ghost: it looks like blizzard cross breed cobra from GI-Joe and some Power Ranger.. i dont really enjoy its look, if it has a calldown ability that is kool, fits into my liking of my idea for the Terran Capital Flagship(an ultimate terran unit idea i have) but otherwise i think its face needs to be worked on, i enjoyed the sensor units on the ghosts face of old.http://www.starcraft2forum.org/forums/index.php?topic=918.0
Marine: the marine is how it should be, im rested assured. and that its getting 15HP and +armor for its shield upgrade, all i can say is i NAILED it on the Marine Shield post. i like its look, true infantry, looks great en mass. i hope they will perform better as well. GO MARINES!http://www.starcraft2forum.org/forums/index.php?topic=78.405
Reaper: it looks somewhat different from the gameplay vids, i enjoy their concept and think they should make a good addition, i however think that they should have dual SMGs instead of pistols, cuz pistols seem too small to make war with... well have to see if they go on a diet before the final though....
Cobra: looks fine to me, by hovering will it be a ground or air based unit? im guessing ground so it can be attcked by ground units, i like the fact it can attack while moving, mass a good few dozen, press A and left click on enemy base and they take care of it themselves, the name cobra fits its dual rail guns, the killer fangs :D...
Thor: this is where i get confused, it does look pretty sweet, it does look like it can put massive hurting on you, but then it looks like it have great weaknesses as well. i posted in my Ultimate Terran unit idea that the flagship should be suspectable to attack from its undefendable rear and it seems thats what will happen here, which is good. as all mecha walkers the unit will be slower but pack a heavy heavy punch. i like how its loaded up with guns, looks sweet. but then again its first look reminded be of the Matrix part 3 where they defend the real human city with these mecha units and the C&C good sides(i forgot the name :(..) large juggernaut mecha units. i dont see how it fits into the terran realm, as flying units are much faster and get the fight going quick, ground units such as tanks move faster and are move mobile and agile. and walkers are slow, bulky and more prone to damage. it seems like it will be tough, but too slow and defeatable. im hoping that mecha walkers arent the path the terran are going because i dont see it as truely efficient. vehicles are more mobile, flyers are better all round and you have ground infantry to support both.... but well see....http://www.starcraft2forum.org/forums/index.php?topic=918.0
Buildings:
Planetary Fortress: AWESOME, talk about home field advantage defence, i think its a great idea, fits well into the theme and if the CC can still add an addon then its even better. well see.
Tech Center and Reactor: great ideas, add a overall tech addon to your unit making buildings to get better units. fits well. add a reactor and get twice the units at the same time!?! great for rushing, great for mass production and defending, i think it fits well, Terran buildings are large enough to support multiple building at once and i think its a good ability to add to the ever growing terran technology.
Supply Depot: great idea for submerging, its a great walling ability that has a built in gate. its good for defence and for keeping order in your base, i support it all the way.
Sensor Dome: so turrets might not have detection from now on and we might have to build seperate detectors to see those cloaked enemies. not to worry, i think its ok, build on higher ground or along with your turrets and we should be fine, i like idea of sepperating the two, well see how it plays out.
Radar Dome: a good addition, even if you cant see the land you can see the enemy, its a good feature with its down side, the enemy can avoid it if need be. its a good feature, showing how the Terrans are bending their technology on defence and being aware of the enemy before they even strike. should be a good feauture.
From what i can tell the Terrans are going neck deep into technological advancement, and its great the features fit well into their theme, i hope they work a little more on tweaking things out to make it even more Terran like but i cant complain for the most part. GO TERRAN GO!!!!
500 minerals rewarded to concreteasflesh for this excellent post. If members think you have high quality posts and deserves extra mineral bonus, send a PM to a mod!