View Full Version : Command Center Fortress Strategy
TerranGod
07-21-2007, 04:08 AM
upgrade them to the one with the cannons and life them with 5 scvs in them and land on the opponent's base and let your scv out and the scv can either
heal command center
attack
btw...you should attack with 3-4 command centers
good combo?
Meloku
07-21-2007, 07:00 AM
I was always one to ancient rush in warcraft 3, simply because it was hilarious. Who knows, maybee the planetary fortress will be the new hilarious rush of our time XD.
TerranGod
07-21-2007, 07:19 AM
rofl
suddenly from nowhere
command centers
the enemy goes wtf???
and BOOM
lazers xD
You forgot to mention.
Tell your SCV's to build a Thor in the enemies base while your Command Centre keeps them busy ;D
Peter.Hong
07-21-2007, 03:02 PM
Thor would be an impossibility because of the high cost of minerals/gas. Also to build 3-4 command center takes time and money, in the time/money that you spent building your 4 command centers and upgrading them to planetary its probable that your enemy has created a force great enough to combat your flying fortresses. Also lets not forget the slow movement of levitated buildings from SC1. Odds are those ships would take a barrage of dmg before landing and being able to begin its own attack (this is assuming that the planetary can only attack when it is grounded.)
Then you have to take into consideration if theres enough room in your enemy's base to land, like you said it would take a long time to build those.
JudicatorPrime
07-22-2007, 06:49 AM
They'll most likely be destroyed in the air, or shortly after landing... unless the opponent is entirely oblivious to the fact and doesn't have any AA whatsoever and doesn't attack.
Star-Crap
07-22-2007, 07:00 AM
this would only work if the person is afk
Major Willy
07-22-2007, 07:05 AM
Protoss Player: BAH MOM WANTS ME TO TAKE OUT THE GARBAGE
Terran Player: =]
JudicatorPrime
07-22-2007, 07:11 AM
Lol... He comes back... "Wtf? I thought I was playing Protoss... GAAAH!"
I can already imagine the backstab possibilities for this Plantary Fortress.
This startegy would surely piss off anyone:
Say you and 2 other friends playing a 2vs2. You teamed up with a stranger. Tell your 2 friends to rush you out. But you would have your Plantary Fortress fly to your allies base. While you were rushed out, your teammate actually crippled one of your friend. So then, it's basically 1vs1 between your friend and your ally now. While they are duking it out, you turn off ally, and your Plantary Fortress starts firing at your allys base. 2 letters? GG.
JudicatorPrime
07-22-2007, 07:24 AM
One Fortress... might as well rebuild in his base and make a big ass army..
PowerkickasS
07-22-2007, 11:23 AM
flying fortress > mothership? :O
can blackhole kill flying buildings?
GuiMontag
07-22-2007, 11:38 AM
fortress would likely get owned by mothership, but then it really depends on how much each costs. If flying fortress is a 200 mineral upgrade then it will get owned, 400 and mayb it would be fair.
also, atm flying fortress only attacks ground so mothership wins by default :P
PowerkickasS
07-22-2007, 11:45 AM
o i didnt know that =/
Peter.Hong
07-22-2007, 03:56 PM
I can already imagine the backstab possibilities for this Plantary Fortress.
This startegy would surely piss off anyone:
Say you and 2 other friends playing a 2vs2. You teamed up with a stranger. Tell your 2 friends to rush you out. But you would have your Plantary Fortress fly to your allies base. While you were rushed out, your teammate actually crippled one of your friend. So then, it's basically 1vs1 between your friend and your ally now. While they are duking it out, you turn off ally, and your Plantary Fortress starts firing at your allys base. 2 letters? GG.
With the fact that there will be resource sharing the ability to add/remove allies will most likely be removed from the game since it will result in alot of problems via abuse. I believe that since the resource sharing is going to be implemented by Blizzard for this upcoming version that the teams will be locked and that games will now be assigned according to levels (similar to the battle.net that is utilized with WC3/WC3TFT)
TidalSpiral
07-23-2007, 07:10 AM
I was considering the options this Fortress might bring in. Firstly, if just left alone it maintains being a strong defensive unit which probably provides decent cover for workers (huge plus). However assuming the building can still lift off, could it possibly be flown to a hill overlooking an enemy territory for extra firepower? What about firing as it flies, turning into a flying death machine?
On the other side, Infested Planetary Fortress. Will it's guns be under Zerg control? Will it give Zerg different options from infesting a Command Center? Only time will tell on most of this but already I can see Terran players using them with a supply depot wall when they have extra resources. Definitely one to watch.
Add your own thoughts about the PF as part of strategy here.
SirBaron
07-23-2007, 07:16 AM
Interesting. But personally i don't think the damage of the Turret will be way spectacular or something... so deploying CC's on hills around choke points and overlooks isn't going to be as rewarding as it might seem (big waste of mineral imho if it gets destroyed in the process) also, i doubt Infesting CC's will return in melee mode, it was hardly ever practical in SC1 besides Campaigns (and not even then it was anything too awesome...) So i believe = no-fest-turrets.
About it shooting in mid-air - well, out of a pure balance-POV, i think the power from the turret will rerout itself to the hover-thing on the CC = it can't shoot while flying.
It will be absolutely AWESOME for protecting SCVs tho, if it's early tier you might even employ it against early lingrushes.
TidalSpiral
07-23-2007, 07:25 AM
Good points, I agree with most. I doubt it will shoot from the air myself, and as you said if it's an early tier technology it will make dealing with an early rush so much more pleasent than praying while building supply depot walls. :D
I'm not sure about the damage output... with a name like this and the size of that gun, it looks pretty formidable but who knows. The main reason I wonder about them being infested is because 1) the whole infested thing just seems too classic to not be used and 2) a player would probably more likely move a PF than a CC, cause they might think "oh this will help on that hill" (probably only newbies would do this cause you're right - it's a crazy resource risk lol). However this would also mean the Zerg would have an easier time fetching a CC/PF, and so would make Infested CC's more likely an occurence maybe. Just maybe, I have no idea really.
GuiMontag
07-23-2007, 08:29 AM
ofcourse there will be no backstab in ladder, but custom games probably will
DontHate
07-23-2007, 12:51 PM
This should hit air, but it doesn't have to do too much damage.
Peter.Hong
07-23-2007, 01:00 PM
The ability to hit air may be implemented because odds are it will not be cheap to upgrade to fortress. An interesting possibility is that the weapon strengths could be based on the fortress's current mode. For example while in grounded mode its weaponary defenses could deal more base dmg to ground units while dealing a lower amount of dmg to aerial units. On the other hand while air lifted it could deal a larger base dmg to aerial units while at the same time loses its ability to effectively dish out dmg to ground units. This is only speculation but will make the planetary fortress quite versatile while at the same time not OP.
FlyingTiger
07-23-2007, 04:40 PM
I can already imagine the backstab possibilities for this Plantary Fortress.
This startegy would surely piss off anyone:
Say you and 2 other friends playing a 2vs2. You teamed up with a stranger. Tell your 2 friends to rush you out. But you would have your Plantary Fortress fly to your allies base. While you were rushed out, your teammate actually crippled one of your friend. So then, it's basically 1vs1 between your friend and your ally now. While they are duking it out, you turn off ally, and your Plantary Fortress starts firing at your allys base. 2 letters? GG.
I'm sure in SC2, there would be an option to lock teams and then there will be no backstabbing!
Yea those 2v2 games piss me off. Most of the time when I join a 2v2, I have a feeling someone is going to backstab me and it usually happens. rawr.
oh and i'm sure the planatary fortress upgrade will have the same cost as mutating a hatchery into a lair and hive.
marshal109
07-23-2007, 06:48 PM
ya pretty good but how much will the upgrade cost though
marshal109
07-23-2007, 07:28 PM
and wat about anti air deffences when u go into a base
SirBaron
07-23-2007, 07:33 PM
I'm actually very interested in seeing it's damage range, that alone would make it easier to determine whether it is early or late tier.
marshal109
07-23-2007, 07:38 PM
good point sir baron but if it can attack air then it would be worth less unless u brought in multipls which might cost a lot of money and gas to build so it might be a useless stratigy
marshal109
07-23-2007, 09:10 PM
and the time
Peter.Hong
07-23-2007, 09:16 PM
@marshal109
Don't double post. Its against the rules at the forum so you should just edit your post if you want to add something. Not to get on your case or anything but I just wanted to warn you before someone else yelled at you. =) Welcome to the forums btw.
TidalSpiral
07-23-2007, 09:27 PM
Using pure Planetary Fortresses as an attack plan is ludicrous! :O ... But that won't stop me from trying it, tee hee hee.
I have to believe that it will attack both ground and air, the more I think about it. And come on, that gun is huge! It looks like that huge turret thing that you have to destroy in the first game. Damage output just has to be decent... however it will surely have a slow rate of fire and I don't think it'll fire while the building flies. Still not sure about that though, interesting stuff to talk about.
Peter.Hong
07-23-2007, 09:32 PM
Using pure Planetary Fortresses as an attack plan is ludicrous! :O ... But that won't stop me from trying it, tee hee hee.
I have to believe that it will attack both ground and air, the more I think about it. And come on, that gun is huge! It looks like that huge turret thing that you have to destroy in the first game. Damage output just has to be decent... however it will surely have a slow rate of fire and I don't think it'll fire while the building flies. Still not sure about that though, interesting stuff to talk about.
I agree with you about how the damage output should be decent and about the slow rate of fire. Information still has yet to be leaked regarding its abilities however. For example it could carry an ability to lay waste to a specific spot the way Thor a similar ability but until we receive more information theres no telling how strong/weak this new addition to the "list of terran defensive structures" is.
Gasmaskguy
08-03-2007, 09:35 PM
Perhaps, when upgrading a cc into a pf, it also gets a hp bonus?
And it should cause some serious damage too, since its a upgraded Main!
burkid
08-03-2007, 09:57 PM
its been stated that PF gets an armor bonus, but health seems fesible too.
PancakeChef
08-03-2007, 10:01 PM
I can see it now, players that are almost wiped out and don't want to give up hiding out in a corner with a lifted off plantery fortress and lifted off producing starports harassing the enemy :P.
burkid
08-03-2007, 10:02 PM
what, star bases?
PancakeChef
08-03-2007, 10:09 PM
Yes!, that has also just been revealved, you can upgrade the starport to a (forgot what its called) but it allows you to produce air units while its lifted off and moblie. I'll try to grab the concept art and a few shots that have been posted for ya.
burkid
08-04-2007, 02:24 AM
yeah, thats what i was saying, they are called star bases. i was trying to help you out lol.
Gasmaskguy
08-04-2007, 08:41 PM
well, seems like pf cant lift off...
Star-Crap
08-04-2007, 08:46 PM
new strat
build one outside thier base along with bunkers. get a couple units to shoot their units, if thier dumb enough to follow lead them to the trap.
Gasmaskguy
08-04-2007, 09:06 PM
yep, a bunch of siege tanks would welcome them nicely, especially when they are behind a pf.
but, whats the point of building it outside their base when you instead can build it in your own base, then fly it there, and finally upgrade to pf.
Star-Crap
08-04-2007, 09:09 PM
just to save time
Gasmaskguy
08-04-2007, 09:14 PM
save time in cc floating around or what?
Star-Crap
08-04-2007, 09:21 PM
well if u build one at ur base and then fly would take longer than to build one outside their base and just add on the PF. Its more risky though
Gasmaskguy
08-05-2007, 01:02 AM
See ur point now. Well, I guess both our strategies are worth to try someday:)
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