PDA

View Full Version : Destroyable Elements


Peter.Hong
07-21-2007, 03:50 PM
Post your ideas on what possible elements will be made destroyable and what functions they might serve. We know that units like reapers can scale things like cliffs and ledges but if there may be the possibility that they can't get past these destroyed elements without blowing them up. Also post your views on how they will most likely work, for example i think that they will have a set HP so that they can be destroyed if fired upon long enough but not repairable like your buildings. If this is true that they can be destroyed and that specialized units such as reapers cant cross them then this could be a new way to block off choke points.

Bonus 100 minerals for a great post

Alasdair
07-21-2007, 03:59 PM
i was thinking if something was placed on top of a hill (Ex. a turret of cannon), you could take a siege tank and blast thye hill until it broke, and whatever was ontop of it would come tumbling down

Peter.Hong
07-21-2007, 04:06 PM
That might be a possibility too it makes sense since in SC1 the tanks in siege mode had a target ground ability. This would make it so if your enemy had a cluster of 6 turrets in one specific ledge area you could just blast the ledge until it broke destroying all 6 turrets at once (this is assuming it takes 3-5 hits to take down the ledge) instead of targeting each turret.

10-Neon
07-21-2007, 04:44 PM
That might be a possibility too it makes sense since in SC1 the tanks in siege mode had a target ground ability.

No, if they did, you'd see players lining tanks up at choke points and just ordering them open fire on the ground continuously.

Peter.Hong
07-21-2007, 04:47 PM
What do you mean, I'm not sure what you mean because in SC1 didn't tanks have target ground ability? Like they would continuously fire upon a specified targeted area even if no units were in that area?

proswimma
07-21-2007, 05:20 PM
tanks never had that ability in sc1
wait. if there is destroyable elements wouldnt that mean when a nuke falls on the ground the grass would get incinerated or something?

Peter.Hong
07-21-2007, 05:48 PM
Thats peculiar..I may be thinking of WC3 then because I remember a function of attacking a specified spot ability. Hm.. well despite that fact i agree with you completely. You would most likely be able to target ledges/cliffs for destroyable elements. I wonder if you would be able to destroy them while a group of enemy units was walking through the area. :o imagine walking your troops through nearby cliffs and suddenly a part of it falls on them and squishes them...that would be funny but suck at the same time lol.

JudicatorPrime
07-21-2007, 11:34 PM
wait. if there is destroyable elements wouldnt that mean when a nuke falls on the ground the grass would get incinerated or something?


This in no way suggest a destroyable 'element' we know grass provides cover somewhat, but its not like knocking a cliff over. Most likely you'll see the grass gone and black char in the blast radius... EVEN IF the grass didn't provide cover, this would happen anyways...

burkid
07-21-2007, 11:37 PM
trees should be incinerated from nukes.
if i nuke a base, and a tree is left standing, but everything else isnt, ill be dissapointed.

mc2
07-22-2007, 01:29 AM
It has been revealed that you can destroy certain terrain elements to "block off" a ramp. Hence it indicates there's an arch like structure over the ramp that will fall onto the ramp and blocks the route. Althought it sounds very impractical and unlikely to happen

Another possibility is to destroy the ramp itself, disabling other units from going up or down. So in that sense it is also a possibility that workers can now contruct ramps. Or even enlarge existing ramps for areas of high traffic.

It'll be interesting to see how Blizzard implement this idea in the end. They might even decide that a player can blast certain land structure and turn it into water. Hence creating a choke that suits the player and his/her base layout. Or even the ability to artifically create a moat around the base using workers

We'll just have to wait and see

Peter.Hong
07-22-2007, 04:05 PM
Wow i really like your ideas mc2. They're pretty wild but would open up a whole new avenue of strategy and gameplay in SC2 that was un-thought of. Nice stuff man.

KaZoN
07-23-2007, 11:34 PM
That'd be great destroying ramps and choke points. No more zergling rushes, yay!

marshal109
07-23-2007, 11:47 PM
yes mc2's ideas r wild but sound practical like u can turn ice into water or something like that

Alasdair
07-23-2007, 11:59 PM
What if reapers could attach their bombs to certain terrain elements?

KaZoN
07-24-2007, 12:32 AM
What if reapers could attach their bombs to certain terrain elements?
"I wonder what's behind this tree..." BOOOOOM

TidalSpiral
07-24-2007, 01:47 AM
tanks never had that ability in sc1
wait. if there is destroyable elements wouldnt that mean when a nuke falls on the ground the grass would get incinerated or something?


Uhhh yeah they did, you could tell the Siege Mode to just keep shooting the same spot to provide continuous fire on a choke point. I think the button just said "Attack Ground" and you clicked it, then on the map and the tank would start firing at the spot until you interrupt it.

burkid
07-24-2007, 01:49 AM
how, because i was under the impression that there was no force-attack or attack ground command in SC1?

TidalSpiral
07-24-2007, 01:54 AM
Maybe it was only Brood War but I remember clearly, you click Attack Ground then choose a spot and they just fire continuously (except the shot delay of course).

burkid
07-24-2007, 02:03 AM
i think you're thinking of WC3

TidalSpiral
07-24-2007, 02:05 AM
Yeah I must be smoking crack cause I can't find reference on it at all.

I admit it, I'm a jackass. lol

burkid
07-24-2007, 02:07 AM
no one said that. its just lots of other games have that, so you confused it with SC. no hard feelings :good:

Peter.Hong
07-24-2007, 02:07 AM
I thought that ability was there too, but everyone posted against me. I'm considering reinstalling SC1 to find out.

I couldn't find reference to it either though. But I will reinstall sometime and find out.

Edit: Okay i reinstalled SC1/Brood Wars and have downloaded the newest patches etc. There is no Attack Ground ability for Tanks. The Attack Ground ability is present in WC3 and that is most likely the source of confusion.

zeratul11
07-25-2007, 11:20 PM
maybe scv can carry destoryed rocks and use them to block ramps. lol

It has been revealed that you can destroy certain terrain elements to "block off" a ramp. im still wondering how is this possible. all i can think of is destroying the ramp itself but it clearly says block off the ramp meaning the ramp is still there(not destroyable). what could it be and how? i hate waiting.

kehmdaddy
07-25-2007, 11:27 PM
Someone thought that perhaps on some maps, there will be a large arch over the ramp. After being destroyed, the middle section would collapse and fall to the ground, making an impassable object infront of or on top of the ramp. It would be an interesting idea, but would be very lame if every map just had random arches at the choke of every base to blow up.

zeratul11
07-25-2007, 11:45 PM
hhmm. archway similar to warcraft. or maybe rocks on the left or right side of ramps, once destroyed it will scatter and form blockades on the ramps. anyway will it be permanent once destroyed? how can you move forces in or out etc?

and i hope grasses and trees do get burn or destroyed when enemies do battle on it. say a yamato fire on a stalker hiding in tall grass should destroy or burn part of the grass.

TidalSpiral
07-26-2007, 04:11 AM
Wow, good idea, didn't even think of burning the tall grass down.

Did I hear that Reapers might end up with a flame thrower attack? Firebats weren't wonderful in the first game but back then they had limitations on the burning aspect. These days, Firebats could be brutal if the flames spread or stick.

I'm picturing a pile of boulders for the ramp blocking, like a very noticable stack of rocks off to the sides (perhaps these could be set to form randomly at game start, so some ramps have one or two or none).