ImaGiNe.
07-23-2007, 03:55 AM
Map Limitations (StarCraft 1)
Below is a listing of the maximum capacity a map could hold of a certain bit:
Location limit: 255 (Including Anywhere)
String limit: 1024 in StarEdit/XtraEdit (Variable in other editors, see Strings)
Unit HP range: -8388608 to 8388607 1/2
Protoss Shield range: 0 to 65535
Mineral/Gas cost range: 0 to 65535
Build time range: 0 to 65535
Armor range: 0 to 255 (+255 with upgrades)
Upgrades range: 0 to 255
Resource range for Mineral Fields and Geysers: 0 to 65535
Damage range: 0 to 65535
Sprite limit: 499
Staredit sprite limit: 250
Staredit unit limit: 1650
Starcraft Unit limit: 1700
Starcraft sprite limit: 2500
Starcraft image limit: 5000
Starcraft weapon limit: 100, cutoff of 80 for Valkyrie
Number Value (Wait, set deaths, set mineral amount, scores, etc.) range: -2147483648 to 2147483647
Min working map size: 1x6
Max working map size: 256x256
Below is a listing of the maximum capacity a map could hold of a certain bit:
Location limit: 255 (Including Anywhere)
String limit: 1024 in StarEdit/XtraEdit (Variable in other editors, see Strings)
Unit HP range: -8388608 to 8388607 1/2
Protoss Shield range: 0 to 65535
Mineral/Gas cost range: 0 to 65535
Build time range: 0 to 65535
Armor range: 0 to 255 (+255 with upgrades)
Upgrades range: 0 to 255
Resource range for Mineral Fields and Geysers: 0 to 65535
Damage range: 0 to 65535
Sprite limit: 499
Staredit sprite limit: 250
Staredit unit limit: 1650
Starcraft Unit limit: 1700
Starcraft sprite limit: 2500
Starcraft image limit: 5000
Starcraft weapon limit: 100, cutoff of 80 for Valkyrie
Number Value (Wait, set deaths, set mineral amount, scores, etc.) range: -2147483648 to 2147483647
Min working map size: 1x6
Max working map size: 256x256