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ImaGiNe.
07-23-2007, 03:55 AM
Map Limitations (StarCraft 1)

Below is a listing of the maximum capacity a map could hold of a certain bit:


Location limit: 255 (Including Anywhere)
String limit: 1024 in StarEdit/XtraEdit (Variable in other editors, see Strings)
Unit HP range: -8388608 to 8388607 1/2
Protoss Shield range: 0 to 65535
Mineral/Gas cost range: 0 to 65535
Build time range: 0 to 65535
Armor range: 0 to 255 (+255 with upgrades)
Upgrades range: 0 to 255
Resource range for Mineral Fields and Geysers: 0 to 65535
Damage range: 0 to 65535
Sprite limit: 499
Staredit sprite limit: 250
Staredit unit limit: 1650
Starcraft Unit limit: 1700
Starcraft sprite limit: 2500
Starcraft image limit: 5000
Starcraft weapon limit: 100, cutoff of 80 for Valkyrie
Number Value (Wait, set deaths, set mineral amount, scores, etc.) range: -2147483648 to 2147483647
Min working map size: 1x6
Max working map size: 256x256

Fenix
07-23-2007, 04:20 AM
Random but useful. Kinda.

10-Neon
07-23-2007, 08:06 PM
I've always wanted to knows stuff like this. I only knew a few.

JBL
07-29-2007, 03:35 AM
Not really usefull since all these limitations can be bypassed easily.

also, Fenix, this isn't random at all.

ImaGiNe.
07-29-2007, 05:49 AM
They can be bypassed but the question is will they be recognized by StarCraft? It is usually a hit or miss and sometimes the items are just compressed or recycled.

JBL
08-01-2007, 01:09 AM
The question is will they be recognized by StarCraft?

It's not a question really, I've done it many, many times.

Fenix
08-01-2007, 10:50 AM
Yeah, I said random before I knew there was a whole list of tutorials. It just seemed like he got the idea to post it and did.

JBL
08-01-2007, 05:35 PM
Yeah, I said random before I knew there was a whole list of tutorials. It just seemed like he got the idea to post it and did.


Ohh I get your point.